You are on page 1of 3

Initialize engine version: 5.1.

2f1 (afd2369b692a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA Quadro P1000 (ID=0x1cbb)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\Managed\
UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in 5.475 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\TA\Downloads\KnightOnline_271\KnightOnline_271_Data\
Managed\System.dll (this message is harmless)
typeClient :4

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 65)

init Session_ME

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 65)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


connect ...!False :: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 65)

Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 741.
Total: 1.237900 ms (FindLiveObjects: 0.160100 ms CreateObjectMapping: 0.087200 ms
MarkObjects: 0.849800 ms DeleteObjects: 0.138700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 3946.
Total: 1.496400 ms (FindLiveObjects: 0.127100 ms CreateObjectMapping: 0.097000 ms
MarkObjects: 1.211000 ms DeleteObjects: 0.060700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3946.
Total: 3.695900 ms (FindLiveObjects: 0.256300 ms CreateObjectMapping: 0.161500 ms
MarkObjects: 3.261800 ms DeleteObjects: 0.015300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3947.
Total: 3.153400 ms (FindLiveObjects: 0.245800 ms CreateObjectMapping: 0.222300 ms
MarkObjects: 2.647500 ms DeleteObjects: 0.036900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3947.
Total: 3.995600 ms (FindLiveObjects: 0.267500 ms CreateObjectMapping: 0.210900 ms
MarkObjects: 3.502900 ms DeleteObjects: 0.013400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3947.
Total: 3.151300 ms (FindLiveObjects: 0.262100 ms CreateObjectMapping: 0.133600 ms
MarkObjects: 2.745300 ms DeleteObjects: 0.009300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3934.
Total: 3.255200 ms (FindLiveObjects: 0.287100 ms CreateObjectMapping: 0.149500 ms
MarkObjects: 2.807400 ms DeleteObjects: 0.010400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773.
Total: 3.185500 ms (FindLiveObjects: 0.135000 ms CreateObjectMapping: 0.063100 ms
MarkObjects: 2.983200 ms DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773.
Total: 2.854400 ms (FindLiveObjects: 0.115100 ms CreateObjectMapping: 0.073200 ms
MarkObjects: 2.662200 ms DeleteObjects: 0.002800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773.
Total: 2.947200 ms (FindLiveObjects: 0.105000 ms CreateObjectMapping: 0.045600 ms
MarkObjects: 2.792900 ms DeleteObjects: 0.002800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773.
Total: 3.447600 ms (FindLiveObjects: 0.110700 ms CreateObjectMapping: 0.082400 ms
MarkObjects: 3.250400 ms DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773.
Total: 3.234000 ms (FindLiveObjects: 0.091300 ms CreateObjectMapping: 0.136800 ms
MarkObjects: 3.001900 ms DeleteObjects: 0.002900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 772.
Total: 2.255000 ms (FindLiveObjects: 0.209500 ms CreateObjectMapping: 0.039900 ms
MarkObjects: 1.991400 ms DeleteObjects: 0.013200 ms)

APP QUIT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 65)

at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset,


Int32 size) [0x00000] in <filename unknown>:0
at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadSByte () [0x00000] in <filename unknown>:0
at Session_ME+MessageCollector.readMessage () [0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 65)

You might also like