You are on page 1of 20

How to Make a Living in

the Creative Industries


© WIPO, 2017

World Intellectual Property Organization


34, chemin des Colombettes, P.O. Box 18
CH-1211 Geneva 20, Switzerland

Attribution 3.0 IGO license


(CC BY 3.0 IGO)

When content published by WIPO, such as images,


graphics, trademarks or logos, is attributed to a third-
party, the user of such content is solely responsible for This booklet was written by BOP Consulting
clearing the rights with the right holder(s). on behalf of the World Intellectual Property
Organization. BOP is an international consultancy
To view a copy of this license, please visit specializing in culture and the creative economy.
https://creativecommons.org/licenses/by/3.0/igo/ Established for 20 years, it is a leading authority
on mapping and evaluating the socio-economic
Printed in Switzerland impact of the cultural and creative industries.
Table of contents
1. Introduction 4

2. What is copyright and why does it matter? 4

3. Protecting and exploiting your rights 5


What rights do you own? 6
Identifying yourself as the rights holder 6
Exploiting your rights 6
Licensing and assignment 7
Protecting your copyright 7

4. The creative industries 8


Defining the creative industries 8
Diversity of the creative industries 9
What is the global value of the creative industries? 9
Employment in the creative industries 10
Copyright in the digital age 10

5. How do different creative sectors use IP? 13


Advertising 13
Film and television 13
Music 14
Publishing 14
Video games 15
Monetization of copyright assets by creative enterprises 15
Managing creative enterprises 16

6. Final remarks 16

7. Additional reading 17
1. Introduction 2. What is copyright and
Making a living in the creative industries
why does it matter?
means many different things to different
Intellectual property (IP) refers to creations
people. For some it represents an ideal of
of the mind, such as inventions; literary
creative freedom, for others a business
and artistic works; designs; and symbols,
strategy. Individual motivations and
names and images used in commerce. The
roles are as varied as the activities that
creators of those works can protect them
make up the creative industries – a sector
and control their use. Copyright, design
that includes a range of activities from
rights, patents and registered trademarks
architecture to production of video games.
are all recognized ways for creatives to
secure their rights.
Whatever creative industry role interests
you, and whatever your motivation,
Copyright is particularly important for the
intellectual property (IP) is crucial. This
creative industries. It protects the creative
booklet explains why. It has been produced
or artistic expression of an idea, not the
by the World Intellectual Property
idea itself. Copyright law allows the owner
Organization (WIPO), the global forum
of the rights in literary or artistic works
for IP services, policy, information and
to control how those works are used. The
cooperation, and it is aimed at people who
copyright owner has the exclusive right to
already work in the cultural and creative
use or lend the work or to permit others to
industries or who may be contemplating
reproduce or adapt the work for commercial
a career in them, as well as policymakers,
gain. Copyright protects every original work,
academics and business support agencies
regardless of its literary or artistic merit.
working in the field.
The creativity, skill and talent of literary
This booklet explains simply and clearly
and artistic creators is also their main
how copyright helps creative people to
means of creating wealth and jobs. By
earn money from their original works. It
compensating and rewarding creators’
has been written to be accessible to non-
effort and creativity, copyright acts as an
specialists or newcomers to the subject of
incentive to continue to create new work.
copyright and intellectual property rights.
By striking the right balance between the
If you want more detail, this booklet also
interests of creators and the wider public
lists some useful websites and introduces
interest, copyright law aims to foster
some other WIPO publications that offer
an environment in which creativity and
more insight into the role of IP within
innovation can flourish.
particular subsectors of the creative
industries.
This booklet looks at the different ways
in which copyright can help all kinds of
creative individuals make a living from
their original literary and artistic works.

4
In addition to copyright there are other 3. Protecting and
intellectual property rights that relate to
specific areas of art: exploiting your rights
• Design rights protect the unique shape,
What rights do you own in your work? How
configuration, color or composition of
can you ensure that you are identified as
2D and 3D designs.
its creator? What does it mean to “exploit”
• Patents apply to the technological a literary or artistic work? What does
invention or innovation behind an idea, “protection” mean?
rather than its inclusion in an original
creative work. Irrespective of which creative sector you
work in, there are four main steps to
• Trademarks reflect brand value and can
managing your IP:
be registered in relation to particular
products or services. They include: • Understand what rights you own in
ƧƧ business names, logos, your original work.
product names and other signs;
• Ensure that you have taken all
ƧƧ distinctive packaging;
necessary steps to identify yourself as
ƧƧ graphic symbols, screen displays,
the creator and rights holder.
graphical user interfaces (GUIs) and
web pages; and • Put in place a plan for the exploitation
ƧƧ slogans and sounds. of your IP, including consideration of
licensing and assignment of your rights
• Trade secrets are confidential
and appointment of agents to represent
business information which in some
you and your work where this is likely
countries provides an enterprise with a
to produce the best return.
competitive edge.
• In the event that someone infringes
Artists, authors, designers, musicians and your intellectual property rights, you
other creators all rely to a greater or lesser need to understand what steps you
extent on the commercial exploitation of IP. can take to make them stop and what
Together, these individuals and companies kind of compensation you can get.
and their IP rights make up the creative Depending on the nature of the breach,
industries. and the attitude of the other party, that
may be as straightforward as writing a
letter to ask them to desist, or agreeing
a licensing fee or royalty. In other cases,
it may result in more formal action
requiring specialist legal advice. You
should be aware of the various options
available to you, and their cost, before
taking your work to market.

5
What rights do you own? Identifying yourself as the rights holder

Copyright is not a single right. It allows the Under the terms of the Berne Convention,
holder to do a number of things, including: the first international treaty on copyright,
• prevent others from making copies of creators do not need to formally register
the work; works in order to benefit from copyright
protection; rather, copyright exists
• make and distribute copies of protected
automatically as soon as the work is
works;
created and fixed in a tangible form. This
• authorize live and recorded performances; rule applies in most of the world’s countries.
• broadcast the work;
• communicate it to the public, including However, you should take steps to identify
making work available online and on yourself as the copyright owner of any work
demand; that you create, for example by including
a copyright notice. Many countries also
• rent or lend physical or digital copies of
operate systems for registering copyright,
the work;
and in some countries your ability to
• modify a work, or permit others to modify enforce your copyright may be limited if
it, to create a new work in another art you do not register it.
form (e.g., adapt a novel into a film); and
• authorize the publication of a translation. Exploiting your rights

This is not an exhaustive list. These and Intellectual property rights have little
other forms of intellectual property rights value on their own; they gain value by
that can be transferred to others, by successfully securing economic benefit for
licensing or assignment, for financial gain the owner in the marketplace. So copyright
are known as “economic rights”. is a mechanism which helps creators earn a
living. Exploitation of copyright is the process
Copyright also includes rights that stay by which creators achieve the market value
with the creator and are not transferable. of their works. Content creators must be
These are known as “moral rights”, and sufficiently compensated for their literary or
generally there are two types: artistic work, or they will cease to produce it
and be forced to find alternative employment.
• The right of integrity allows creators to
challenge any change to their work that
“Content is king” in many parts of the
would negatively affect their reputation.
creative industries; that is to say, original
• The right of paternity gives creators the content is the driving force of new value
right to be named or credited if their and profit. Creative industries are growing
work is used or played in public. quickly across the world, driven by the ever-
expanding possibilities of digital creation,
In some countries there are other moral copying, distribution and consumption of
rights available to creators. cultural content.

6
Licensing and assignment • “One-stop shops” offer users a
centralized source through which
Creative industries include a number of authorizations, particularly for
sectors with large, complex, multinational multimedia rights, can be obtained
structures. In many cases, it is impractical quickly and easily from a coalition of
for an individual to deal with all aspects of different CMOs.
such structures while also focusing on their
creative work: Further details of CMOs for individual art
forms can be found in WIPO’s webpage
• Some rights – performing rights, on Collective Management of Copyright
streaming rights and others – are and Related Rights and in the Collecting
collected at an industry level and Societies Handbook.
payments are distributed according to
a calculation that relates to the volume Protecting your copyright
and value of all transactions, rather
than an individual negotiation. We have seen how IP is inseparable from
• Access to distribution (for films, for ideas of value in the creative industries.
example) will sometimes require that
individuals assign their rights to a Adequate legal enforcement of copyright
single individual or entity. laws is necessary to protect those industries
and to make international copyright
In these situations, the creator’s interests agreements credible and effective. There are
are best protected and exploited by some important caveats, however:
licensing or assigning their rights to third • Intellectual property only has value
parties, whether commercial or collective. insofar as you can defend it. So
• By licensing their rights, an individual matching your rights to the use that
creator maintains ownership of their you intend to make of the material
copyright and related rights, but sells must be an important part of your
the authority for a third party to use business strategy.
these rights under clear conditions. • Despite a common reliance on IP as
• By assigning their rights, an individual the basis of their earnings, not all
creator gives full ownership of their creative industries share the same
copyright to the third party, typically business model. Different rights
for a carefully considered value. holders have different views of the
best way to protect and exploit IP, in
• Collective management organizations part determined by the branch of the
(CMOs) use collective bargaining power creative industries in which they work.
to negotiate and manage rights and
collect and distribute payments to • The growth of digital creation, copying
creators for the use of their work. and distribution of cultural products
presents new challenges for copyright
enforcement.

7
A well-thought-through IP strategy can 4. The creative
help literary and artistic creators to
minimize the risks and costs associated industries
with protecting and exploiting an original
work. In the event that IP rights are Defining the creative industries
breached, there are also different ways in
which the rights holder can either try to The creative industries include a diverse
stop their work being used without their group of activities, all of which rely to a
permission or ensure payment of unpaid greater or lesser degree on the contribution of
remuneration. original work and its protection through vari-
ous IP rights. They link important elements of
our shared artistic and cultural heritage with
a future based around the digital transfer of
ever-increasing amounts of information and
content. Those connections are illustrated in
Figure 1, below.

Core Copyright
Cultural Industries Creative
Industries Industries
Software,
Databases &
Computer
Press & Literature, Games
Music, Theater, Operas

Heritage Design

Production / Dissemination /
Creation Consumption
Manufacturing Distribution

Figure 1: Mapping the creative industries


Note: the core copyright industries here represent WIPO’s definition, while the cultural industries are derived from the
United Nations Economic, Scientific and Cultural Organization (UNESCO) (2009) and the creative industries from the
United Kingdom Department for Culture, Media and Sports (DCMS) (2011).

8
Diversity of the creative industries What is the global value of the
creative industries?
The make-up of the creative industries
differs from place to place, reflecting the WIPO regularly surveys the value of
different cultural histories and market copyright in the world economy.
opportunities that present themselves
across the world. Some places with strong Having been barely recognized as an
higher education systems and access industrial sector at the turn of the century,
to large markets, such as Finland and the creative industries are now acknowledged
Bulgaria, both members of the European as a driver of economic growth. Growth in the
Union, demonstrate strengths in more creative industries is on average three times
explicitly commercial areas such as that of the economy as a whole.
software development. Other regions may
have different traditions – the strong legacy In three-quarters of countries surveyed
of 20th-century South American literature using WIPO evaluation guidelines, the
is reflected in Peru’s creative industries, in creative industries made a contribution to
which press and literature form the biggest GDP of between 4 percent and 6.5 percent.
sub-sector. Notably, countries which have recently
experienced rapid economic growth
These differences are illustrated in Figure typically have an above-average share of
2, below. GDP attributed to the creative industries.

100
Press & Literature
90
Music, Theatrical Productions, Operas
80

70 Motion Picture & Video


60
Radio & TV
50

40 Photography

30
Software & Databases
20

10 Visual & Graphic Arts

(%) 0
Advertising Agencies & Services
Hungary
Bulgaria
Canada
China
Finland

Indonesia
Jamaica
Kenya
Latvia
Malaysia

Panama
Peru
Netherlands

Philippines
Singapore
Slovenia

Lithuania

Thailand
Republic of Korea
Brunei Darussalam

Trinidad and Tobago

Copyright Collective
Management Organizations

Figure 2: The creative DNA


Source: WIPO Studies on the Economic Contribution of the Copyright Industries 2014.

9
But the economic contribution of the individuals to take part in this socially
creative industries is not evenly distributed and economically important sector of the
among different countries, and the size of economy.
a country is not an accurate guide to the
strength of its creative industries. Figure An important aspect of the creative
3 (right) shows the difference between the economy is that it involves individuals
relative economic contributions of the and small businesses as well as larger
creative industries in different countries. multinational companies.

It is not surprising to see that they As Figure 4 (p.12) shows, the contribution
represent a relatively large share of GDP of the creative industries to national
in the United States of America, a country employment is slightly higher than their
with very well-developed creative sectors, contribution to GDP, with three-quarters
a large domestic market and control of of the countries showing a contribution to
much international distribution of creative national employment of between 4 percent
content in the form of films, television, and 7 percent.
music and games.
Copyright in the digital age
Developing nations, even ones with large
populations and strong international The Internet and growing digital
trade links such as Turkey, may have connectivity have created new forms of
less developed creative sectors than creative work as well as a new distribution
much smaller countries. Nor is there any system for more traditional creative
consistency within regions; neighboring works. There has been fast growth in
countries may have very different shares of electronic media and entertainment in
creative GDP. recent years, with the rapid development
of wireless devices such as smartphones
But the fact is that the creative industries and tablet computers which are now
now make up over 5 percent of the world becoming ubiquitous. This provides new
economy, a share that is growing all the opportunities for people in the creative
time. industries to exploit their IP – the sale
of digital cultural goods such as e-books,
Employment in the creative music, videos and games generated
industries USD 66 billion in 2013 – but it also places
new demands on the regulation and
Employment is the most important social administration of IP rights.
indicator of the importance of the creative
industries. The growth of the creative
economy, and the protection offered
by international structures to protect
IP and the interests of the creator, have
extended the opportunity to many more

10
Figure 3: Contribution of the creative industries to GDP

0.00 2.00 4.00 6.00 8.00 10.00 12.00 (%)

USA
Republic of Korea
Saint Lucia
Hungary
Philippines
France
Australia
Saint Kitts and Nevis
China
Panama
Singapore
Russian Federation
Netherlands
Malaysia
Saint Vincent and the Grenadines
Romania
Bhutan
Lithuania
Canada
Kenya
Slovenia
Latvia
Finland
Jamaica
Trinidad and Tobago
Mexico
Lebanon
Ethiopia
Argentina
Serbia
Grenada
United Republic of Tanzania
Bulgaria
Thailand
Pakistan
Croatia
South Africa
Indonesia
Malawi
Dominica
Republic of Moldova
Colombia
Average 5.16 %

Ukraine
Turkey
Peru
Jordan
Brunei Darussalam

Source: WIPO Studies on the Economic Contribution of the Copyright Industries 2014
Figure 4: Contribution of the creative industries to employment

0.00 2.00 4.00 6.00 8.00 10.00 12.00 14.00 (%)

Philippines
Mexico
Bhutan
Netherlands
USA
Australia
Malaysia
Russian Federation
France
Hungary
Slovenia
China
Republic of Korea
Singapore
Colombia
United Republic of Tanzania
Latvia
Canada
Turkey
Finland
Trinidad and Tobago
Lithuania
Bulgaria
Saint Vincent and the Grenadines
Dominica
Croatia
Peru
Lebanon
Saint Lucia
Ethiopia
Romania
South Africa
Serbia
Indonesia
Pakistan
Grenada
Republic of Moldova
Malawi
Kenya
Brunei Darussalam
Panama
Saint Kitts and Nevis
Jamaica
Average 5.36 %

Argentina
Jordan
Thailand
Ukraine

Source: WIPO Studies on the Economic Contribution of the Copyright Industries 2014
5. How do different business models, and so is responsible for
funding a large proportion of original web
creative sectors use IP? content. At the same time, the Internet
and digital technologies have created new
WIPO has published a series of tools for potential problems for rights holders because
some of the largest creative sectors. of the ease and speed with which advertising
content can be copied, assembled, reshaped
These are comprehensive guides to the and distributed worldwide.
history, structure, operating principles
and rights management arrangements of For more information, see Managing
entire industries, from inception of creative Intellectual Property in the Advertising
ideas to the ways in which individual Industry.
consumers interact with those ideas now
and for the future. We highlight some of Film and television
these tools below. All of them are available
to download free of charge from WIPO’s Film and television are
online publications collection:
FROM SCRIPT TO SCREEN - THE IMPORTANCE OF COPYRIGHT IN THE DISTRIBUTION OF FILMS - Creative industries – No. 6

global businesses; it is likely


www.wipo.int/publications. that every country has a
film community whose
Advertising creative talent connects
FROM SCRIPT
TO SCREEN with people in a distinctive
Advertising links creativity way, linking its cultural
THE IMPORTANCE OF COPYRIGHT
IN THE DISTRIBUTION OF FILMS
Creative industries – No. 6

with all other commercial heritage with audiences


sectors and offers a case across the world. At the
study in the importance of same time, the film and television
M anaging
managing IP effectively. industries are undergoing a period of
The variety of innovative
Int ellect ual Propert y
in t he Advert ising Indust ry
Creative Industries - Booklet No.5
radical restructuring that is increasing
digital advertising opportunities for producers and
techniques in the online distributors alike while offering new
environment has created challenges. New business models and
new opportunities for companies to expand digital technologies are challenging the
advertising beyond its traditional dominant models of financing and
supporting role for goods or services. This distribution. One thing that does not
places an increasing premium on the role of change is the value of quality and creativity.
creativity as a way to differentiate between It is crucial to properly document copyright
competing brands, and agencies and clients transactions, give credit to the authors and
are looking to increase the leverage and properly compensate all parties.
value of their IP assets, from brands and
packaging to slogans and trademarks. In this, the chain of title is key. Most
audiovisual works have multiple copyright
Advertising revenue now represents the main holders; writer(s), composer(s) and the
or only source of income in many online director may all have copyright in the title,

13
as well as other licensed use. It is important of the transistor radio through to the
to establish a comprehensive list of all the Walkman, this was an art form that
rights, licenses and assignments so that the we were already used to carrying with
end product can be distributed or exhibited us. Digitization brought the potential
with due regard for each individual rights to carry not just a single album, but a
holder. This is also critical to ensure that whole record collection, in a pocket-sized
rights holders are protected from the threat device. In the digital marketplace, where
of injunction by any other individual with a micro-payments for streaming individual
marginal claim on any part of the title. tracks are superseding royalties from
sales of physical products, collective
WIPO’s 2011 publication From Script to management organizations assume
Screen: The Importance of Copyright in an increasingly important role. But the
the Distribution of Films introduces this changes in the commercial environment
complex topic. have also reasserted the importance of live
performance and a strong repertoire of
Music original material, and globalization means
that music is arguably more vibrant and
WIPO’s How to Make a Living diverse than it has ever been.
from Music offers a
comprehensive guide to the Publishing
commercial music industry.
It is a complex interaction of Book publishing companies’
How to Make
a Living rights in the content (songs), greatest economic assets
from Music
By David Stopps
their carrier (recordings),
Creative industries – No. 4 are the intellectual
distribution (radio, TV or property rights they own
online) and live performance. Managing
and control: the expression
For many years, the recording industry of an idea – the content – in
Intellectual Property
in the Book Publishing Industry
A business-oriented information booklet
Creative industries – Booklet No. 1

dominated, not only as a distribution channel a book. In order to sell


but also as a rights holder: more often than books free of the risk that
not, a record label would own the “master” unauthorized copies will
right in artists’ recordings. Success involved undermine their market position,
being signed by a record label and securing a publishers need to determine whether or
music publisher to promote the artist’s not there is a regulatory framework to
repertoire. Receipts were collected through a assist in the production, dissemination,
range of well-established collective administration (i.e. collection of royalties)
management organizations for performing and enforcement of IP rights.
and “mechanical” rights (i.e., rights in
recorded music). The promotion and protection of book
publishers’ IP assets encourage the creation
Music was in many ways the first content of new literary and artistic works. In a
industry to undergo the process of global marketplace, this promotes the
digital disruption. From the invention supply of diversified cultural products.

14
This is of great significance to a country’s protect trade secrets is often reflected in
cultural traditions and market. Copyright clauses in the contract of employment that
underpins the role of publishers as cultural also assign to the employer the copyright in
agents and transmitters of ideas, secures original literary and artistic work carried
their investment in new talent and allows out under that agreement.
them to reward successful writers.
WIPO’s publication Mastering The Game:
More detail on this topic can be found in Business and Legal Issues for Video Game
Managing Intellectual Property in the Book Developers is a comprehensive guide to
Publishing Industry. issues of IP, finance and distribution in this
sector.
Video games
Monetization of copyright assets by
In just a few decades, the Total width of maze blue lines should not exceed 224 pixels
creative enterprises
video game industry has
Total height including characters should not exceed 288 pixels (upper text may vary)

grown to rival the size of Every individual creator and


the motion picture every manager of a creative
MONETIZATION OF COPYRIGHT ASSETS BY CREATIVE ENTERPRISES - Creative industries – No. 7

NOTICE:
- Please use this version as a reference for accurate position of characters when developing artwork based on the Pac-man 80s Arcade Game
Maze.
ACTION SCENE 4 - In addition, note that text/titles do not need to follow any exact position or pixel size and that the examples above are style references.
(DRAMATIC SCENE) - Character artwork shall not exceed 16pixels x 16pixels.
- Black areas should exist surrounding the maze.

Last version: S/S 2012


©NAMCO BANDAI Games Inc.

industry – which has been business faces the challenge


MASTERING
THE GAME around since the 1880s –
Business and Legal Issues for
of putting the right value on
and to surpass the even their original IP. The
Video Game Developers
Creative industries – No. 8

older music industry in MONETIZATION OF


increasing penetration of
COPYRIGHT ASSETS
BY CREATIVE
terms of overall revenue. ENTERPRISES
digital technologies and the
Creative Industries – Booklet No. 7

Even in this short time, the business model Internet also means that
for the sector, and therefore models of they have to make decisions
exploiting IP, have evolved constantly and about streaming and licensing their content
dramatically. in a way that will “future proof” its value.
WIPO’s Monetization of Copyright Assets by
Video games is not the first creative industry Creative Enterprises offers insights and
to emerge from a marriage of creativity practical advice on how to get the most from
and technology – but it is the one in which your original content. It introduces the
technology is most embedded within the concept of an “IP Audit” looking at the value
experience of the art. This is maybe why of copyright over time.
it refers to its new products as “IP”. And
businesses in the sector are acutely aware of It demonstrates a number of different
the importance of establishing IP protection. approaches to valuing copyright assets,
and gives examples of a range of tools and
The expense and complexity of video game agreements. Bringing “external” factors such
production, particularly in the console as the value of a brand and the enforceability
market, is reflected in a lot of “work for of any rights into the estimation of what
hire” for artists and technologists; in other creative content is worth, this is an essential
words, creative individuals often work reference document for individual creators
under contract to an employer. The need to and managers alike.

15
Managing creative enterprises 6. Final remarks
Running a creative business The creative economy, of which copyright
is about more than just and creative industries are a part, describes
managing IP assets. Creative an entire system of relationships in the
individuals and enterprises post-industrial, knowledge-based economy
need to make good choices where creativity is an essential feature
Managing
about financing, pricing and
Creative Enterprises
Creative industries – Booklet No. 3 and driving factor for competitiveness
marketing their work. and economic growth. It represents a new,
Managers in the sector need global awareness of the role of creativity
to understand how to and innovation. This model is entirely
incentivize and get the best out of teams of underpinned by intellectual property rights
creative individuals with distinctive skills and their contribution to economic, social
and strong views about their own value. and cultural development.

The creative sector is mostly made up of This dynamic environment is full of risks as
very large numbers of individuals and well as opportunities. There are significant
micro-businesses (employing no more than structural differences between creative
10 people). Such small enterprises may not industries and other, more traditional
have the capacity to deal effectively with the sectors of the economy. The future of the
accelerating pace of change in their business creative sector is also interwoven with
and legal environment; they may lack the an exponential increase in the amount
resources to buy in specialist advice. of digital content and data produced on
a daily basis all around the world. Legal
One resource that creators and managers authorities, creators and managers alike
can turn to for guidance is WIPO’s need to determine how IP structures
publication Managing Creative Enterprises. and agreements can accommodate the
This is a practical guide to the wide and use of new technologies and “trust based”
complex subject of business management. forms of exchange, such as Blockchain, to
It looks at how creative products, markets reinforce trust in individual copyright in
and networks combine to create value for a way that will complement and underpin
individual creators and owners of creative existing legislation.
businesses. It gives advice on how to nurture
and enhance the skills of individuals, and These challenges highlight the critical
how to bring them together in teams. role of IP in providing a stable and
Importantly, it describes the different kinds predictable environment in which a better
of finance available, and explains how to understanding of the value of copyright can
establish which is most appropriate for your further accelerate the growth of economies
creative enterprise. It concludes with a look and employment by:
into the future, and considers the limitations,
exceptions and technological innovations • standardizing measures and aligning
that affect the value of creative IP. IP legislation;

16
• increasing wealth creation through 7. Additional reading
recognition and protection of the rights
of the individual author or creator; Bunce, A (2014). “British Invasion:
• recognizing the value of trade in IP in Importing the United Kingdom’s orphan
electronic and physical goods as well as works solution to United States copyright
services; and law.” Northwestern University Law Review

• boosting investment in capital and Department for Culture, Media and


revenue support for the creative Sport (DCMS) (2011). Creative Industries
industries. Economic Estimates: Full Statistical Report
2011. www.gov.uk/government/uploads/
IP has always had to balance the interests system/uploads/attachment_data/
of the creator with society’s need for file/77959/Creative-Industries-Economic-
continuing innovation. Copyright and Estimates-Report-2011-update.pdf
access to information are central to the
operation of a creative economy that is one Digital Millennium Copyright Act 1998.
of the mainsprings of economic growth and
opportunity for the 21st century. EY (2015). Cultural Times – The First Global
Map of Cultural and Creative Industries

GNU General Purpose License: www.gnu.


org/licenses/gpl.html

PRS for Music: www.prsformusic.com/


Pages/Rights.aspx

Sentric Music (2014). Just WTF is Music


Publishing? http://sentricmusic.com/
blog/2014/just-wtf-is-music-publishing

United Nations Economic, Scientific and


Cultural Organization (UNESCO) (2009).
2009 UNESCO Framework for Cultural
Statistics. www.uis.unesco.org/culture/
Documents/framework-cultural-statistics-
culture-2009-en.pdf

WIPO (1979). Berne Convention for the


Protection of Literary and Artistic Works
(as amended 28 September 1979) www.wipo.
int/treaties/en/text.jsp?file_id=283698

17
WIPO (2005). Copyright-based Industries: WIPO (2013). Monetization of Copyright
Assessing their Weight. www.wipo.int/wipo_ Assets by Creative Enterprises. www.wipo.
magazine/en/2005/03/article_0012.html int/edocs/pubdocs/en/copyright/955/
wipo_pub_955.pdf
WIPO (2006). Managing Intellectual
Property in the Book Publishing Industry. WIPO (2013). Managing Intellectual
www.wipo.int/edocs/pubdocs/en/ Property in the Advertising Industry.
copyright/868/wipo_pub_868.pdf www.wipo.int/edocs/pubdocs/en/
copyright/1021/wipo_pub_1021.pdf
WIPO (2006). Managing Creative
Enterprises. www.wipo.int/edocs/pubdocs/ WIPO (2013). International Survey of Private
en/copyright/938/wipo_pub_938.pdf Copying. www.wipo.int/edocs/pubdocs/en/
copyright/1037/wipo_pub_1037_2013.pdf
WIPO (2007). Rights, Camera, Action! IP
Rights and the Film-Making Process. www. WIPO (2013) Study on the Economic
wipo.int/edocs/pubdocs/en/copyright/869/ Contribution of the Software Industry in
wipo_pub_869.pdf Lebanon. www.wipo.int/export/sites/www/
copyright/en/performance/pdf/econ_
WIPO and National Copyright contribution_lb.pdf
Administration of the People’s Republic
of China (2010). Study on the Impact of WIPO and International Federation of
Enhanced Copyright Protection on the Reproduction Rights Organisations (2014).
Development of the Textile Market in International Survey on Text and Image
Nantong, China. www.wipo.int/export/ Copyright Levies. www.ifrro.org/sites/
sites/www/copyright/en/performance/pdf/ default/files/levies_2014_online.pdf
impact_textile_market.pdf
WIPO Studies on the Economic
WIPO (2011). From Script to Screen: The Contribution of the Copyright Industries:
Importance of Copyright in the Distribution www.wipo.int/copyright/en/performance
of Films. www.wipo.int/edocs/pubdocs/en/
copyright/950/wipo_pub_950.pdf WIPO (2015). Guide on Surveying the
Economic Contribution of the Copyright
WIPO (2013). How to Make a Living from Industries. www.wipo.int/edocs/pubdocs/
Music (second edition). www.wipo.int/ en/copyright/893/wipo_pub_893.pdf
edocs/pubdocs/en/copyright/939/wipo_
pub_939.pdf WIPO webpage on Collective Management
of Copyright and Related Rights: www.wipo.
WIPO (2013). Mastering the Game: Business int/copyright/en/management
and Legal Issues for Video Game Developers.
www.wipo.int/edocs/pubdocs/en/ WIPO and Baker & McKenzie.
copyright/959/wipo_pub_959.pdf Collecting Societies Handbook. www.
collectingsocietieshb.com

18
World Intellectual Property Organization
34, chemin des Colombettes
P.O. Box 18
CH-1211 Geneva 20
Switzerland

Tel: + 41 22 338 91 11
Fax: + 41 22 733 54 28

For contact details of WIPO’s


External Offices visit:
www.wipo.int/about-wipo/en/offices/​

You might also like