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TEXTO I

You can learn a lot about people from playing games with them. Before Michelle Obama married
Barack, she sent him to play basketball with her brother. Barack didn't know, but it was a test. She
wanted to know what he was like as a person. After the game her brother told her Barack was a good
team player. He shared the ball, but not too much and he liked him. The rest is history.
You can also learn a lot of practical skills from playing games. Researchers have found that people
who are good at video games often made the best surgeons. In one study, keyhole surgeons who play
video games were 27 per cent faster and made 37 per cent fewer errors in the operating room than
those who didn't.
Different games develop different skills. For example, to play backgammon you need to think
quickly and calculate risks. To play the card game bridge you need social interaction and
communication skills. Chess requires strategic thinking. In fact for many students at Hampton
university's Business School, chess isn't just a game they play for fun. It's a game they must play to get
their MBA. As part of their first year course, students need to play 20 strangers over the Internet. The
school believes that chess teaches important skills like strategic planning, problem solving and time
management. The students have to learn to lose, laugh, and fight again, so it also teaches skills for
life.
Hollet, V. y Whitby, N. (2010). Lifestyle: Pre-intermediate Coursebook. Harlow: Pearson Education Ltd.
PREGUNTA 1 :
What's the main idea of the text?
A) Playing games can help to develop skills for life.
B) Business students get their MBA by playing games.
C) Games can be used as role-play for future jobs.
D) Videogames make the best surgeons in the world.
E) Playing games develops socio-communicative skills.
RESOLUCIÓN :
IDEA PRINCIPAL
En el texto el autor sostiene la importancia de los juegos para el desarrollo del hombre tanto en el
aspecto laboral, como en las habilidades en diferentes disciplinas, así como en las habilidades
sociales frente a los retos de la propia vida, según relata el autor del texto.
Rpta. : "A"
PREGUNTA 2 :
KEYHOLE in the text can be replaced by.
A) mainstream.
B) important.
C) laparoscopic.
D) special.
E) exceptional.
RESOLUCIÓN :
TÉRMINO ESPECÍFICO
En el texto se hace uso del término KEYHOLE, para hacer referencia a los médicos que realizan
operaciones poco invasivas y que utilizan una pantalla y una cámara para realizar su labor, es por
ello que este término se puede reemplazar por la palabra LAPAROSCOPIC.
Rpta. : "C"
PREGUNTA 3 :
Which of the following statements is false?
A) Playeng games plays an important role in people’s lives.
B) Chess is important because it develops cognitive skills.
C) Surgeons practice videogames because they need precision.
D) Playing games is actually used only for entertainment.
E) Playing games has been documented by researchers.
RESOLUCIÓN :
IDEA INCOMPATIBLE
En la introducción del texto el autor nos relata la anécdota personal de la señora Obama, para
retratar la importancia del juego en el aspecto emocional del entonces futuro Presidente de los EEUU,
posteriormente el fragmento desarrolla la importancia del juego para el desarrollo de las
habilidades en el ámbito profesional, por lo tanto, es falso decir que solo sea para el ámbito del
entretenimiento.
Rpta. : "C"
PREGUNTA 4 :
We can infer from the context that playing games
A) challenges our brains to achieve the impossible.
B) can benefit our brains making us more competent.
C) may be stressful and negative from time to time
D) develops tricks that let us fun and win very often.
E) is a solitary activity and can be very relaxing.
RESOLUCIÓN :
LA INFERENCIA
En el texto el autor presenta la importancia del juego en el progreso de las habilidades, generando
mayor destreza como es en el caso de los médicos, en donde los skills de los galenos que practican
videojuegos los hacían más competentes y que el autor al finalizar el texto indica que en general
estas habilidades les servirá para la vida.
Rpta. : "B"
PREGUNTA 5 :
Which of the followitlg statements would the author agree with?
A) Gamification is a good tool used in the teaching and learning process.
B) Videogames create dependency and make people addicted to playing them.
C) Education should avoid gamification because it is dangerous for children.
D) Games must be applied to all the activities that people get involved in.
E) Gamification improves your artistic skills and makes you successful in life.
RESOLUCIÓN :
LA INFERENCIA
En relación a lo relatado por el autor, al indicar que el ser humano desarrollaría mayores habilidades
mediante la gamificación, es por ello que este autor estaría de acuerdo en señalar que esto también
beneficiaría al hombre en el proceso de enseñanza y aprendizaje.
Rpta. : "E"

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