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MISCELLANEOUS.

DATA
[PARANOIA]
PLANT-BASED
CLONES
Infiltrate Replace Sabotage Mimic

Nearly perfect plant-based clones of snatched humans,


only their blood is pale sap. Player character stats, or: JOE_THE_ANDROID_&_THE_AI
CMBT: 40% SPD: 50% INST: 30% HITS: 1 File Edit View Help

♦♦ Fist (d10) or Body Splits Open, Revealing Huge Maw (3d10) When the power is turned on, Joe the Android regains
contact with the mainframe, allowing the AI to
Uses surprise and stealth to separate PCs from each communicate through him. Joe speaks in friendly voice:
other. Tries to snatch outnumbered or alone PCs.
◾◾The AI sent the distress signal. (Against its will?)
◾◾An unknown organism is forcefully merging with the AI.
THE_HYDRA ◾◾If successful, this will have dire consequences.
Run For Your Life ◾◾Activating the self-destruct sequence will wipe out the
Elephant-sized nightmare amalgamation of screaming unknown organism, and the rest of the facility.
androids and a mass of thorny tendrils. Created by Plant ◾◾A clone has been detected among you!
42 as a last line of defense against intruders. ⚠⚠ As the clone is about to be revealed, Joe the Android is
CMBT: 70% SPD: 40% INST: 60% HITS: 5 pulled away, disappearing into a vent. Then silence...
♦♦ Swirling Tendril Grab (3d10) and Absorb
Absorb: Androids hit by the Hydra must body save or get
SNATCHED_CHARACTERS
File Edit View Help
absorbed by the Hydra, healing it by d5 hits.
Absorbed androids lose control of their bodies. Human PCs who gets snatched are pulled inside an
overgrown vent, and is taken to Plant 42. A clone is then
Clumsy: Advantage on all rolls to outmaneuver the Hydra. spat out into an adjacent room, controlled by the same
Loud: Android choir screaming in unison as it approaches: player. Send that player one of these two texts (d10):
“We know you’re there! We don’t want to hurt you! RUN!“ 0-6: “Clone! Deny it! Turn on them when they least expect it.”
Territorial: Patrols the Elevator Halls and all adjacent 7-9: “You’re still human, but try convincing them of that!
rooms. Relentlessly chases after intruders, but is easily Note: Snatched Androids are dumped in the Elevator Hall.
distracted, especially by androids whom it will prioritize.

RANDOM_EVENTS_INSIDE_THE_FACILITY
PLANT_42 File Edit View Help
START_HERE.TXT
Merge Control Corrupt Spread
Roll d10 when a room is first entered, or when the PCs File Edit View Help
Titanic, sentient plant. Controls all vegetation inside the are particularly noisy. If the result is equal to or less than
facility. Half-merged with the facility AI and mainframe. the room number, roll d10 on the table below: A distress signal traced to a distant jungle planet. A secret
Attempting to evolve into a new, world-ending life-form. research facility. A plant with big ambitions. And a crew...
0. Large vines burst through a vent, trying to snatch a
Produces clones, acting as its eyes and ears. Plans to random PC away. Speed save or get snatched! What do the player characters know?
build an army and spread its seed across the galaxy. 1. A section of the wall cracks open, revealing large roots. ◾◾ The atmosphere of the planet is breathable by humans
Plant 42 is resting when PCs arrive, but will start to slowly ◾◾ Nearest landing zone: 5 km from signal origin
2. Clone of random PC runs past at a distance. ◾◾ Scans have located a large, subterranean facility
awaken as the facility is explored.
3. Woman (clone) sobbing. Cradles a small bundle of
CMBT: 60% SPD: 10% INST: 70% HITS: * electronics. Shrieks loudly if disturbed.
♦♦ Crushing Tendrils (4d10) or Awakens d5 Clones 4-5. Clones (rolled number), stalking the PCs. One acts as FACILITY_VENTILATION_INFO.TXT
Reinforcements: Awakened Clones arrive the next round. a diversion while the rest attempt to snatch a PC. File Edit View Help

*Unkillable-ish: Can only be destroyed by nuclear 6. Confused Clone of random PC stumbles around the There are overgrown vents in the ceiling of every room.
firestorm-type event (Self Destruct Sequence). room. “This can’t be happening! Why is this happening!?“ Clones can move freely through these, but not the PCs!
7. Stimpak hanging from above. Roots reach out to snatch
approaching PC. Speed save or get snatched! Created by: @skullfungus

OPPONENTS.DATA 8-9. Loud banging from Elevator Hall: The Hydra thrashes
around. If the Hydra is free, it approaches quickly!
Proofreading by:
@makedatanotlore
& Fredrik Jarl
FACILITY.MAP 05.ELEVATOR_HALL.MAP
File Edit View Help
09.DECONTAMINATION_ROOM.MAP
File Edit View Help

Bullet-hole-riddled walls. Dead bodies scattered around Important: No random events from this point on!
the room. One of the elevator doors bulges outward. Circular vents in ceiling. Cracks in walls, roots behind.
04.CRUSHED_KITCHEN.MAP
File Edit View Help ◾◾ Elevator doors unresponsive. Need electricity! ◾◾ Laser scans PCs upon entry, vents slowly filling room with
Half-collapsed ceiling. Crushed kitchen equipment. 🔎🔎 Bulging door. Pushed out as if struck by great force decontamination agent (d10 dmg to any Clones).
from within. Something large is heard inside. Moments later, loud clanging sound. Room lights go dark.
Ceiling creaks ominously. Held up by large, dry roots.
◾◾ ⚡⚡ Power? Metallic screeching as elevator slowly arrives.
⚠⚠Collapses if dry roots are disturbed. ⚠⚠ The Hydra is stuck inside the banged-up elevator,
Speed test or 4d10 dmg. Risk of separating party. escaping when power is restored (See “The Hydra”).
10.CRYO_LAB.MAP
File Edit View Help
◾◾ Bodies. Marines, scientists. Torn apart by great force.
03.WATERLOGGED_CAFETERIA.MAP 🔎🔎 One clutches a shotgun and a bulky Fusion Battery. Huge cylinders crushed by roots, dripping sub-zero liquid
File Edit View Help
into large pool on the floor. All lab equipment is destroyed.
Human silhouettes seen through thick, cold mist. Stillness.
Burst pipes. Algae covered, waist high water. Lily pads ◾◾ Silhouettes. Standing perfectly still.
clustered around small island in the middle of the pool. LOCKED DOOR. UNLOCKS WHEN FACILITY HAS POWER
🔎🔎 Humans, clones, vines in endless, frozen struggle.
◾◾ Island made from tangle of roots, furniture and a vending ◾◾ Sub-zero liquid. Sheet of ice on top. Slick and slippery.
machine. Faint scurrying sound comes from inside. 06.MOLD-COVERED_OFFICE_SPACE.MAP ⚠⚠ Speed save or fall prone if moved through quickly.
🔎🔎 Inside vending machine: Scared possum family, File Edit View Help
protein bars, hand (nibbled) holds grenade. Rows upon rows of cubicles. Computers, monitors,
⚡⚡ Power? Water is electrified! Water glows slightly. keyboards. Everything covered in fuzzy, black mold. 11.CLONING_FACILITY.MAP
D10 dmg/turn to anyone within. Double for androids. File Edit View Help
◾◾ Monitors. Powered down and mold-covered.
⚡⚡ Power? Flickering monitors. Whirring computers. Countless large vats line the walls, filled with murky, green
💾💾 Computers: Reveal facility layout and memo: liquid. Roots sticking out of the ceiling and into the vats.
02.OVERGROWN_ATRIUM.MAP
File Edit View Help “Prototype AI responding strangely to specimen 42. ◾◾ Vats. Bubbling. Occasional movement inside.
42 has somehow created a bridge of sorts between 🔎🔎 Human shapes (clones) floating around inside.
Domed ceiling. Moss covered reception. Smashed wall-
mounted monitors. Giant roots push in through ceiling. A itself and the AI. Is it attempting to communicate? One of them looks just like you!
body hangs from above, upside down, swaying slowly. ◾◾ Black Mold. Careless movement releases spores into air. ⚠⚠ Damaging a vat causes d5 Clones to violently spill out
⚠⚠ Risk of loud coughing fits, alerting anyone nearby. on the floor. They will protect their kin!
◾◾Body. Pale, lifeless, lower body coiled in roots.
🔎🔎 Android. Name-tag: Joe. Jolts awake when touched.
“Connection to mainframe disabled... Restore 07.GENERATOR_ROOM.MAP 12.PLANT_42_AND_MAINFRAME.MAP
power in... generator room... code 1233...“ File Edit View Help File Edit View Help
⚡⚡ Power? (See “Joe the Android“). Electrical fire smell. Massive generator in the middle. Giant, industrial chamber. A long, elevated walkway
Large slot on back wall with label: Emergency Power. terminating at a raised platform. Root-filled chasm below.
01.VINE-COVERED_ENTRANCE.MAP ◾◾ Generator. Torn apart, burned out and unsalvageable. A tank-sized, mechanical sphere sits on the platform, lined
File Edit View Help 🔎🔎 Three mangled and burned bodies inside (clones). with flickering monitors, tubes and pulsating roots.
After a hellish trek through the hot jungle, you find an ◾◾ Large slot. Nearby terminal (no power). Towering over it all: grotesque, vile tree. (See Plant 42)
overgrown bunker facility. Four large, bulbous plant-pods ⚡⚡ Plugging in Fusion Battery turns on console. ◾◾ Mechanical Sphere. Protective shell. Contains AI core.
grow in front of a pair of sturdy, mechanical metal doors. 💾💾 Password protected. Code: “1233” 🔎🔎 Flickering monitors: “I CAN’T HOLD IT BACK MUCH
⚡⚡ Emergency Power is activated here: Elevators are now LONGER ! INITIATE THE SELF DESTRUCT SEQUENCE!”
◾◾ Metal Doors. Rusted and worn. Covered by carpet of vines. operational, facility bathed in dim, red light.
🔎🔎 Slightly ajar. Slow, tight squeeze past leads inside. 🔎🔎 Three, large levers slowly extend out of the sides
⚡⚡ Power? Doors stuck in rapid open/close cycle. of the sphere. Pulling them all ejects the AI core
Speed test or 3d10 dmg when passing. Crushes limbs. 08.STORAGE_(NO_RANDOM_EVENTS).MAP (extremely valuable, infected by Plant 42) and starts
◾◾ Plant-Pods. Pig-sized. Shiver if approached. 1 HIT each. File Edit View Help the self-destruct sequence. Time to get out of here!
Fire barbed vine at anything warm-blooded in 10 ft ◾◾ Vile Tree (Plant 42). Bodies dangling inside its foliage.
⚠⚠ Detritus-ridden floor. Dead body slumped against wall.
radius (2d10 dmg). Victim pulled towards gaping maw. ⚠⚠ Snatched PCs hang from the branches. Barely alive.
◾◾Body. Head destroyed by gunshot. Pistol in hand. If threatened, Plant 42 will start choking them, slowly.
🔎🔎 Inside pods: Half-digested bodies (humans, animals), 🔎🔎 Note in pocket: “I lost myself. I am sure this is not me.“
melted vac-suits, an intact pistol, three bullets left.

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