Professional Documents
Culture Documents
GRADES: 6-12
What Can You Do In What Can You Do With a Straw, students generate the
10
With a Straw many creative ways a straw can solve a problem.
In Think, Build, Ask, students learn about Sherpas and
empathize with the difficulty they face when carrying heavy
loads. They then generate solutions to solve this problem.
45 Think, Build, Ask
Each student creates a basic prototype of a solution and
Design Thinking presents it to their team. The team will then select one
& Prototyping 1 prototype to build a 3D working prototype.
In Change, Build, Test, Ask Again, students test each
other’s prototypes and give feedback so they can make
Change, Build, Test,
35 iterations on their design. They present their ideas again
Ask Again
and discuss the factors that entrepreneurs consider before
taking an idea to market.
In Squiggle Birds, students use quick sketches to practice
10 Squiggle Birds
using pictures to stimulate idea generation.
In Build an Arcade, students begin the design thinking
Design Thinking process by thinking about what type of games people
45 Build an Arcade
& Prototyping 2 want to play, brainstorming ideas, and building a 3D
(Purchase) prototypes.
In Test and Change the Game, students test their own
Test and Change the
35 game, receive feedback from others, and make changes to
Game
the game as needed.
CURRICULUM OUTLINE
GRADES: 6-12
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