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Teacher(s) Subject group and MYP Design

discipline
Unit title Living together in a highly interconnected world MYP year 4 Unit duration 20
(hrs.)

Inquiry: Establishing the purpose of the unit

Key concept Related concept(s) Global context


Communities Collaboration, Sustainability Personal and Cultural Expression
Exploration: Product, systems, and
institutions.

Statement of inquiry
Statement of inquiry: Effective collaboration can be enhanced through design in a highly intercultural world.

Inquiry questions
Factual:
1. What is collaboration?
2. What is social sustainability?
3. What methods do we use to connect and collaborate with one another?
Conceptual:
1. Why are intercultural interactions important?
2. How can design improve communication?
Debatable:
1. Is the increase of global interaction a risk?

Objectives Summative assessment


You will be assessed based on the following Outline of summative assessment task(s) Within Criterion A, the student selects a
objectives: including assessment criteria: target audience/client from the options
above and will analyse and inquire into:
G- The goal is to enhance collaboration
Criterion A
through design in a highly intercultural world. ● the need for a solution
i. Explain and justify the need
for a solution to a problem for R- Student’s role is a designer who uses ● the identification and
a specified client/target his/her intercultural understanding to develop prioritization of primary and
audience. products. secondary research
ii. Identify and prioritize primary and
secondary research needed to ● existing products that inspire a
A- The student must target one of the
develop a solution to the problem. following audiences/clients: solution.
iii. Analyse a range of existing
● School community
products that inspire a solution to ● Local community Students will also:
the problem. ● A digital community ● create a design brief which reflects the
iv. Develop a detailed design brief
which summarizes the analysis of analysis of their research with
S- To enhance the intercultural understanding
relevant research. reference to the global context and
through collaborative techniques, students will
Criterion B statement of inquiry.
create a product/system to bring communities
i. Develop design specifications together. Within Criterion B, the student provides
which clearly state the success
P- Suggested solutions may be, but are not evidence of:
criteria for the design of a
solution. limited to, the following ideas: ● a detailed design specification for the
ii. Develop a range of feasible final design
design ideas that can be ● The redesign of a school space or
correctly interpreted by others. ● a range of ideas or designs that
iii. Present the chosen design and justify
community space that allows for
consider the specifications.
its selection. connection and collaboration
Examples of planning these
iv. Develop accurate and detailed ● Furniture design which facilitates face solutions may include annotated
planning drawings/diagrams and to face connection (must include the sketches/storyboards, accurate
outline the requirements for the drawings/diagrams, or aesthetic
room design and how the furniture is
creation of the chosen solution. considerations
Criterion C allocated)
● the chosen design with justifications
i. Construct a logical plan that ● A multi-player board game that allows
describes the efficient use of time accurate and detailed drawings, diagrams,
for connection
and resources, sufficient for peers to ● A physical or virtual object that and requirements for the creation.
be able to follow to create the
solution. facilitates team building Within Criterion C, the student produces
ii. Demonstrate excellent technical skills ● A virtual space that allows for evidence of:
when making the solution. ● a plan which incorporates
purposeful connection (gaming, study
iii. Follow the plan to create evidence of time limitations,
group space, virtual meeting space,
the solution, which resources (materials and tools)
functions as intended. etc.)
and details of the necessary skills
iv. Fully justify changes made ● Virtual travel required to create the solution
to the chosen design and
o A virtual tour of your school ● demonstrating excellent
plan when making the
solution. for prospective new students technical skills* and following
Criterion D o A virtual tour or experience for the plan to create, refine and
visitors / travelers present a final product
i. Design detailed and relevant testing
methods which generate data to ● a justification of changes made.
● A virtual platform
measure the success of the solution.
ii. Critically evaluate the success of o to connect / exchange /
Within Criterion D, the student will:
the solution against the design interact for people with similar
specification. interests ● design authentic tests for the
iii. Explain how the solution could be o for IB Student Projects (PYP solution
improved. Exhibition, MYP Personal
● use the design specification to
iv. Explain the impact of the solution on Project, DP Extended Essay)
the client/target audience. critically evaluate the success of
● A culinary event the solution based on authentic
o A community cooking class testing
event (in person or virtual) ● explain how they could improve the
product
● explain the impact the
product/solution has made on the
selected client/target audience.

Approaches to learning (ATL)


Objective Strand:
Criteria B Strand 2: Develop Design Ideas
ATL statement: In order for a student to develop Design Ideas (Bii), the student must be able to collect and organize data to identify solutions
and make informed decisions.
ATL Category: Research Skills
ATL Cluster: Information Literacy skills
ATL Indicator: Collect and analyze data to identify solutions and make informed decisions
Explicit Learning: Students will in groups visit the physics lab and conduct a Load testing experiment. Students will calculate the strength of
various materials with varying thickness and collect and analyze the effect of varying loads on the material. Using this data students will
develop design ideas for a ramp and choose one ramp with the material and thickness. One idea needs to be chosen in one group.
Implicit Learning: Students will measure the body dimensions of one of their peers. The body dimensions could be their reach, height, sitting
posture, their palm size and so on. Students will collect these data and create a chart for their user and explain the possible products they can
use with their body dimensions.

Action: Teaching and learning through inquiry

Content Learning process

● Methods used to connect Learning experiences and teaching strategies Formative assessment Differentiation
and collaborate with one Prior Knowledge:
another
A prior knowledge quiz on Kahoot will be Students need to interview at 3D modeling:
● Understanding conducted with the students to understand least three people, each person
Students will be given a
techniques for global their knowledge about 2D and 3D modeling. from a different workplace/
interactions and how nature of work. During this range of softwares to create
design can improve interview they need to ask them the 3D model.
communication. Virtual Tour: Students will be given a virtual about and find out the design Students will be given an
● Student may develop a tour of a building. This tour will help the challenges or design problems option to choose the
students learn about the different fundamental they face at their workplace. software they are
virtual platform/physical
construction requirements of a building. Now out of those design comfortable with.
product (Website using
challenges or problems stated
HTML/CSS with
during the interview, they may
database connectivity or
choose any one of those design
scripting/ Using 3D modeling: challenges or problems as their
woodworking, 3D “selected design challenge or
Teacher will initiate understanding of the Differentiation in teaching
models, community problem”.
spaces, board games) modeling software and its requirements. strategies:
o to connect / Students will perform basic functions on the Students will be identified
exchange / software. For this “selected design based on their learning
interact for challenge/ problem”, abilities. Each activity will be
people with ● explain and justify the provided in the form of a
similar interests Outdoor learning:
video and a task sheet
Teacher will take the students for a tour of the need to design an
explaining the activity.
o for IB Student school building and students will be asked to ergonomic product as a
Projects (PYP solution. Students then can provide
make connections from the Virtual tour.
Exhibition, MYP their responses on their
Students will make inferences and identify ● construct a detailed
Personal Project, chosen medium and present
areas for the need of inclusive products.
DP Extended research plan, which it to the class.
Essay) identifies and prioritizes
● Students can redesign a Simulation: the primary and
school space or secondary research
Students will analyze the workspace relation
community space that needed to develop an
allows for connection and accordingly make designs for an ergonomic
and inclusive work space. ergonomic product with
and effective
collaboration prior consideration of
factors like:
● A collaboration-based What is ergonomics: o The necessity of
game that helps
strengthen child parent Teacher will use a Case study based on real life developing an
relationship examples to introduce the topic of ergonomics ergonomic
and explain its need and use case. product for the
● Collaborative and
communicative tool to Hands on Activity: selected design
instil teamwork and challenge/
Teacher will ask the students to measure their
creativity amongst own body measurements and analyze the data problem.
students across grades and make a chart. o The extent to
● Student produces an which the
ePortfolio that follows ergonomic
the design cycle to Creating Ideas: product design
develop a solution (or Teacher will ask the students to use the chart can solve the
range of solutions) and create ideas for their own self considering design challenge/
which promotes the ergonomic requirements. Students will problem.
community connection sketch the ideas and present them to the class. o Two or more
and effective
collaboration using possible
sustainable tools. Video Sessions: alternative
● The unit will be viewed solutions to the
Teacher will show videos on Musculo-skeletal design challenge/
with the lens of SDG disorders and ask students to make notes and
Goal 11 and SDG Goal problem (like
then present their understanding.
9 change in human
behavior and
perception) that
can be presented
as an alternative
to designing a
new product.

Service As Action

1. Creating Awareness for good posture habits


at workplaces- Students will create awareness
within the school through social media and
posters.

Learning outcome- Plan and initiate activity.

Students will have to identify reason for bad


posture and what role does the sitting tools and
accessories play. Students then plan the modes
of communicating the issue and possible
solution and implement it.
2. Working in groups and identifying the
challenges around the city for specially abled
and developing solutions to the problems.

Learning outcome- Work collaboratively with


others.

Students will collaborate and identify the


loopholes around the city which hinders motion
or access to a specially abled person. Students
will divide their roles to accomplish the task
and design a solution.

3. Research about the issues faced by Specially


abled people in developed countries and make
a presentation on how the developing nations
can learn from them.

Learning outcome- Engage with issues of


global importance

Since the developed nations have good


infrastructure yet they face issues when it
comes to specially abled and lack of proper
tools to help them. Students will identify these
issues and make a PowerPoint presentation to
help us understand the root cause of it which in
turn will help the developing nations to learn
and adapt.
Resources
The following resources based on the global context are suggestions or starting points which may be used during the teaching of the unit. The list is
optional and for information. It is neither prescribed nor exhaustive.

Connect globally in the new era - immersive virtual events


https://www.youtube.com/watch?v=dOH0CSyNE8gg

Relationship-centered design
https://designmuseumfoundation.org/007-human-to-relationship-centered-design/
https://blog.readymag.com/design-ethics-and-relationships-centred-practice-fea3e57670ef
https://youmatter.world/en/definition/definitions-globalization-definition-benefits-effects-
examples/#:~:text=Globalization%20means%20the%20speedup%20of,and%20populations%20around%20the
%20globe

Website to find newspapers published around the world


www.Newspapermap.com

Popular news stories in each country shown


visually https://newsmap-js.herokuapp.com/

Research about human connection in virtual places


https://www.avixa.org/av-topics/articles/how-might-we-support-human-connection-in-virtual-places

The (virtual) reality of the hybrid workplace


https://www.pwc.com.au/digitalpulse/virtual-reality-hybrid-office.html
https://www.bdcnetwork.com/blog/revolutionizing-school-design-virtual-reality

Virtual classroom
https://www.youtube.com/watch?v=J83bEX-wWRA&list=TLGGmsa0qpysrW8xMDAzMjAyMg

Facilitating collaborative learning through classroom furniture selection


https://www.bkmofficeworks.com/blog/collaborative-furniture-selection/
Mobility in the classroom for face-to-face learning
https://www.stantec.com/en/ideas/topic/buildings/mobility-in-classrooms-creates-options-for-face-to-face-learning

Sustainable workplaces: when community and technology create companies


https://www.lamex.com/en/news/community-and-technology-create-companies

School virtual tours


https://cdnis.edu.hk/virtual-tours
https://silversea-media.com/virtual-tours-the-key-to-a-successful-school-marketing-plan/

Meal kit delivery and recipe boxes


https://www.foodstarsuk.com/food-delivery-kitchens/meal-kit-delivery-recipe-boxes-what-are-they-should-you-get-involved/

Virtual cooking event


https://www.kitchenonfire.com/virtual-cooking-events

Virtual trip travels https://www.thrillist.com/travel/nation/virtual-


trips-travel-tours
https://www.smithsonianmag.com/travel/virtual-travel-180974440/

Project management collaborative apps to analyze


https://trello.com/

Collaborative drawing, design and collaboration online


https://www.figma.com/figjam/

Metaverse and discord


https://www.readthegeneralist.com/briefing/discord
https://advertisinglaw.fkks.com/post/102h4l7/time-to-learn-about-discord-where-social-media-and-the-metaverse-collide

Middle Years Programme Unit planner 1


Reflection: Considering the planning, process, and impact of the inquiry (Learner profile resources)

Prior to teaching the unit During teaching After teaching the unit

Middle Years Programme Unit planner 2

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