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Gulkhanum Azizova

"Mafia" is a popular party game that involves bluffing,


strategy, and deduction.

Here are the basic rules:

Players:
- Typically played with a larger group of at least 6-8 people.
- Players are assigned roles: Mafia members, Townspeople, and special roles like the
Detective and Doctor.

Objective:
- For the Townspeople: Identify and eliminate the Mafia members.
- For the Mafia: Avoid detection and eliminate the Townspeople.

Setup:
1. Roles Assignment: Assign roles to players. Common roles include Mafia members,
Townspeople, Detective, and Doctor.
2. Night Phase: The game has two phases, Night and Day. During the Night, the Mafia
members secretly choose a player to eliminate. The Detective can try to identify a Mafia
member, and the Doctor can protect a player.

Gameplay:
1. Day Phase: Players discuss, accuse, and vote on who they believe is a Mafia member.
2. Elimination: The player with the most votes is eliminated. If they were a Mafia member,
the Townspeople win; if not, the game continues.
3. Night Phase: The cycle repeats with the Mafia choosing another player to eliminate.

Special Roles:
- Mafia: Tries to eliminate Townspeople without being discovered.
- Townspeople: Tries to identify and eliminate Mafia members.
- Detective: Can investigate a player each night to learn their role.
- Doctor: Can protect a player each night, preventing the Mafia from eliminating them.

Winning:
- If the Mafia eliminates enough Townspeople to equal their numbers, the Mafia wins.
- If the Townspeople eliminate all the Mafia members, the Townspeople win.

The game continues until one of the factions achieves its win condition. The social
dynamics, bluffing, and deduction make Mafia an engaging and interactive party game.
Gulkhanum Azizova

"Mafia" is often considered a probability game because players must make decisions based
on incomplete information, leading to an element of uncertainty. Here are a few reasons why
probability plays a role in the game:

1. Role Assignment: At the beginning of the game, players are randomly assigned roles. The
distribution of Mafia members, Townspeople, and special roles introduces an element of
chance, affecting the probability of certain roles being present.

2. Night Actions: During the Night phase, the Mafia members select a player to eliminate, the
Detective investigates, and the Doctor protects. The outcomes of these actions are not
always known to all players, introducing uncertainty and probability into the decision-making
process.

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3. Bluffing and Deception: Players often use deception and bluffing to mislead others about
their roles. Deciphering whether someone is telling the truth or bluffing involves an element
of probability and deduction.

4. Voting and Accusations: During the Day phase, players discuss and vote on who they
believe is a Mafia member. Accusations are based on observations, behaviors, and
sometimes intuition. Determining the probability of someone being Mafia is a key aspect of
the strategic decision-making process.

5. Random Events: Unexpected events, like a crucial Townsperson being eliminated early in
the game or lucky Detective investigations, can significantly influence the course of the
game, adding a random element to the overall probability.

In essence, the game's dynamics involve navigating uncertainty, making decisions based on
incomplete information, and assessing the probability of various scenarios. This combination
of chance, deduction, and social interaction contributes to the perception of Mafia as a
probability-based game.

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