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Changes
Changes
ANSHEN
[>] Rush Attack are 15% faster for them to be true into themselves.
SHADOW DIO
[>] Rush Attack no longer have the slight dash forwards.
[>] High Kick turned into TWOH's Round Kick with faster windup, but with no
hyperarmor.
[>] Knife Barrage damage reduced from 57.60 total to 37.50 total.
[>] Knife Barrage made unparriable but blockable.
[>] Knife Barrage 3rd batch of knives no longer have stun.
[>] User is now slowed down during Knife Barrage.
MERO-MERO
[>] Flutter now only lasts 3 seconds across all moves.
[>] Flutter can no longer be stacked to refresh the duration.
[>] Rush Attack damage decreased from 49 total to 45 total. (last hit deals 4 less
damage)
[>] Petrification Aroma now deals 0.8 per hit on the barrage part (21.6 damage
total) and now deals 28.4 damage on the final hit (which adds up to 50 total, and
that is the default damage amount for barrages)
[>] STAND ON
[>] Strong Punch now inflicts 0.1 seconds of stun.
JONATHAN HAMON
[-] SHARED
B windup decreased by 15%, damage increased by 15. Endlag adjusted to 1 second.
[-] FISTS
[>] Scarlet Overdrive windup decreased.
[-] PLUCK
[>] Overhead Strike stun decreased by 0.4 seconds.
C-MOON
[>] Inversion moves no longer apply inversion if you successfully block them.
[-] SHARED
[>] Debris Shotgun leg break lasts 8 seconds less.
[-] STAND ON
[>] Rush Attack no longer do afterdamage.
SANS
[>] Bone Guard hitbox decreased by 25%.
[>] Heh doesn't get triggered if u attack after the animation ends.
[>] Heh endlag adjusted to be 1 second.
[>] Bait heat requirement removed. Bait initial bone throw now has a hitbox that
stuns long enough for the move to hit. Total damage increased by 5. Made
unparriable.
PLANET//SHAPER
[-] STAND OFF
[>] RUSH//ATTACK hitbox size increased to be the same as stand on.
[>] RIP//TEAR now ragdolls & knocks back on the last hit.
[>] RIP//TEAR total damage increased to 45.
[-] STAND ON
[>] DASH//ATTACK cooldown increased by 50%.
[>] BREAKNECK//ASSAULT stun increased by 0.3 seconds before the finisher so its
true into itself.
[>] TRIPLE//STRIKE stun increased by 0.25 seconds for each slash so they are true
into each other.
[>] TRIPLE//STRIKE hitbox range is decreased by 25%.
MADE IN HEAVEN
[-] SHARED
[>] "Just like DIO once did!" is now unparriable.
[>] "Just like DIO once did!" total damage decreased from 40 to 30.
[>] "I will smite you!" endlag adjusted to be 1 second.
[>] "I will smite you!" now deals 42.5 damage.
[>] Godly Speed now uses only a quarter of the clock and has 2 second cooldown
before it can be used again.
[-] STAND ON
[>] Heavenly Strike does 20-20 instead of 15-25.
BROLY
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Eraser Blow
- Gigantic Crash
- Pulverizer
[>] Eraser Blow now ragdolls & has a bit more knockback.
[>] Eraser Blow is made into a spherical hitbox. E hitbox size decreased by 20%.
TWHV
[-] SHARED
[>] Powder Fire now inflicts 0.1 seconds of stun.
[-] STAND ON
[>] Arm Chop's Arm removal lasts 6 seconds less. Can no longer stack.
[>] Arm Chop is now unparriable.
[>] Person grabbed by Neck Snap now has iframes for the duration of the move.
[>] Sudden Strike is now cancellable.
UMBRA
[-] BASE
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- 4th Rush Attack
- Last Rites
- Elegant Bladework
[>] Umbral Execution now gets the opponent stuck in place just like before the
combat rework.
[-] SOVEREIGN
[>] Erasure damage increased by 15.
[>] Erasure now has increased windup.
[>] Erasure now ragdolls.
KILLER QUEEN
[>] STAND OFF
[>] Instant Detonation now has superarmor.
[>] STAND ON
[>] Primary Ability first kick stun increased slightly for the move to be true into
itself.
REAPER
[>] SHARED
[>] Death Sentence now requires 75 heat.
[>] Death Sentence now deals 70 damage.
[>] Behind and Above's FIRST LIGHTNING now bypasses ragdoll iframes.
[>] Behind and Above's damage decreased to 35 damage per lightning.
[>] STAND ON
[>] Timestop startup adjusted to be 1.2 seconds.
WEATHER REPORT
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Triple Air Cleave
- Flare Ring first explosion
- Ice Breath
- Frog Rain
- Blood Oxidation
- Combusstive Heatwave
- Lung Exhaustion
- Thousand Volt Plexus
- "Charging" part of Winds of Destruction
- Lightning Strike
[-] SHARED
[>] Wind Counter now has 1 second of endlag.
[>] Wind Counter can no longer be cancelled and has a base duration of 1.5 seconds.
[-] STAND ON
[>] Rush Attack now slow you down like other stands.
[>] Rush Attack changed into default stand Rush Attack.
[>] Shock Barrage is given startup to be on the same startup length as other stand
barrages.
[>] Thousand Volt Plexus no longer slows down the player that got hit.
[>] Thousand Volt Plexus second hit is now unparriable.
[>] Winds of Destruction is given superarmor.
[>] Winds of Destruction is no longer parriable.
[>] Air Bomb hitbox made more accurate to the VFX. (u can see what i mean when u
use the move with hitboxes on)
WHITESNAKE
[-] STAND ON
[>] Acid Strikes made alot faster.
YASUO
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Grab
- Sweeping Blade
- Gathering Storm and charged Gathering Storm
- Barrage
- Call Of The Wind
YONE
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Mortal Steel and Charged Mortal Steel
- Spirit Cleave
- Barrage
- Leg Slice
- Fate Sealed
[>] Soul Unbound has a 1 second cooldown before it may be activated again to pull
yourself back to your original position.
[>] Leg Slice is now true into itself and inflicts a 5 second long leg break. (just
like the leg break on C-Moon Debris Shotgun)
[>] Leg Slice first slice hitbox size decreased by 20%.
STWR
[>] STAND ON
[>] Heavy Punch now has hyperarmor.
[>] Knife Throw no longer produces any arrows when u succesfully block it or iframe
it with a dash.
D4C
[>] SHARED
[>] Revolver Shot no longer requires heat.
[>] Revolver Shot is now parriable.
[>] STAND ON
[>] Counter now has 1 second of endlag.
LOCKE
[>] STAND OFF
[>] Rush Attack now slow you down.
[>] STAND ON
[>] Takedown lingering hitbox made shorter.
[>] Takedown no longer ragdolls & has enough stun to confirm Kinetic Charge.
[>] Takedown now deals 17.5 damage.
[>] STAND ON
[>] Remove Body Carving's hyperarmor.
[>] Body Carving damage increased from 20 to 30.
[>] Body Carving is no longer parriable.
[>] Body Carving no longer puts Love Train in the "inactive" state.
[>] Presidential Leverage now produces more hitboxes in an attempt to fix hitbox
gaps.
[>] Presidential Leverage is now unparriable but blockable.
[>] Gut Gouge is made into a spherical hitbox. Gut Gouge hitbox size increased by
25%.
[>] Gut Gouge now does more knockback & ragdolls.
[>] Love Train now sligthly increases the user's walkspeed for the duration of it.
SOUL SURVIVOR
[>] Rush Attack sped up by 11% to be true into themselves.
[>] "Thy end is now!" has 0.3 seconds of more stun so that its still true against
players with high ping.
[>] "Thy end is now!"'s last hit now blockbreaks.
[>] Uppercut is now unparriable.
[>] "Judgement!" 2nd hitbox is now 50% bigger but deals 10 bonus damage instead of
20.
[>] "Judgement!" base damage increased from 20 to 25.
[>] The bigger "Die!" hitbox which was blockable is now unblockable damage.
STAR PLATINUM
[>] SHARED
[>] (Timestop Movement) is now properly displayed in the moveset list.
[>] STAND ON
[>] Destructive Combination windup sped up by 50%.
[>] Destructive Combination now deals 70 damage.
CRAZY DIAMOND
[>] SHARED
[>] STAND ON
[>] M1s sped up
[>] Instigation is now an awakening that lasts 30 seconds, which increases damage
by 20% and decreases incoming dmg by 20%.
[>] Instigation now costs 75 heat.
[>] Instigation cooldown increased by 100%, cooldown starts after the awakening
ends.
GOLD EXPERIENCE
[>] STAND ON
[>] Rush Attack hitboxes increased to be on the same size as Star Platinum Rush
Attack.
SOL
[-] SHARED
[>] Bladed Retaliation endlag is now 1 second.
[>] Bladed Retaliation total damage increased to 37.5.
[-] STAND ON
[>] Star Blast now ragdolls.
KING CRIMSON
[-] SHARED
[>] (Foresight moved to Y+, Witness moved to Y)
[-] STAND ON
[>] "Now I'm really angry!" is given back its hyperarmor.
BRICKBATTLE
[>] Ban Slam now blockbreaks instead of block bypassing.
[>] Ban Slam hitbox size increased by 20%.
THE WORLD
[>] SHARED
[>] Checkmate is now unparriable but blockable.
[>] STAND ON
[>] Full Power heat requirement decreased to 50.
[>] Star Breaker is now an unparriable blockbreak but slows SPR down during the
windup.
KILLUA
[>] Otherwordly Aura now increases damage by 20% for the duration of it.
[>] Otherwordly Aura now costs 50 heat.
[>] You can now turn your camera around during Onslaught windup.
[>] Onslaught damage increased to 58.
SILVER CHARIOT
[>] STAND ON
[>] Ricochet Shot can no longer be parried.
SAKUYA
[>] Timestop cooldown increased to 25 seconds