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🎮ABILITY & BALANCE CHANGES:

ANSHEN
[>] Rush Attack are 15% faster for them to be true into themselves.

[>] Accelerated Swing is now blockable instead of bypassing block.

[>] Lance Retrieval can no longer hit ragdolled enemies.

[>] Energy Charge now lasts 3 seconds longer.

[>] Cataclysm Smash is now 50% faster.

SHADOW DIO
[>] Rush Attack no longer have the slight dash forwards.

[>] High Kick turned into TWOH's Round Kick with faster windup, but with no
hyperarmor.

[>] Uppercut now has less knockback.

[>] Swipe now has 0.8 seconds of startup but blockbreaks.

[>] Knife Barrage damage reduced from 57.60 total to 37.50 total.
[>] Knife Barrage made unparriable but blockable.
[>] Knife Barrage 3rd batch of knives no longer have stun.
[>] User is now slowed down during Knife Barrage.

[>] Blood Suck healing nerfed from 60 to 40.


[>] Blood Suck now goes through block.
[>] Blood Suck now ragdolls and does good knockback.

[>] Stand Strike now ragdolls.


[>] Stand Strike is now unparriable but blockable.
[>] Stand Strike damage increased to 35.
[>] Stand Strike converted into server sided (RED) hitboxes.

[>] Stand Uppercut cooldown increased by 5 seconds.


[>] Stand Uppercut no longer has hyperarmor.
[>] Stand Uppercut cooldown starts after the move ends.
[>] User is now slowed down during Stand Uppercut.

[>] Punishment uses 50 heat instead of 25.


[>] Punishment damage decreased from 55 total to 45 total.

[>] Counter endlag increased.

MERO-MERO
[>] Flutter now only lasts 3 seconds across all moves.
[>] Flutter can no longer be stacked to refresh the duration.

[>] Rush Attack damage decreased from 49 total to 45 total. (last hit deals 4 less
damage)

[>] Petrification Aroma now deals 0.8 per hit on the barrage part (21.6 damage
total) and now deals 28.4 damage on the final hit (which adds up to 50 total, and
that is the default damage amount for barrages)

[>] Grand Petrification Aroma now blockbreaks.


[>] Grand Petrification Aroma dash range decreased by 30%.
[>] Grand Petrification Aroma moved to server-sided (RED) hitboxes.
[>] Grand Petrification Aroma hitbox size decreased by 20%.

[>] Pistol Kiss is now blockable.


[>] Pistol Kiss cooldown is increased by 5 seconds.
[>] Pistol Kiss cooldown now starts after the move ends.

[>] Heartbreaker damage decreased from 55 to 37.5.


[>] Heartbreaker windup increased.

GOLD EXPERIENCE REQUIEM


[>] SHARED
[>] Reversal cooldown increased by 4 seconds.

[>] STAND ON
[>] Strong Punch now inflicts 0.1 seconds of stun.

[>] Nullification endlag increased.

JONATHAN HAMON
[-] SHARED
B windup decreased by 15%, damage increased by 15. Endlag adjusted to 1 second.

[-] FISTS
[>] Scarlet Overdrive windup decreased.

[>] Zoom Punch windup increased.

[>] Righteous Fury damage decreased by 5.

[-] PLUCK
[>] Overhead Strike stun decreased by 0.4 seconds.

[>] Ripple Infusion windup decreased, damage increased by 3.5.


[>] Player no longer gets slowed down during the windup of Ripple Infusion.

C-MOON
[>] Inversion moves no longer apply inversion if you successfully block them.

[-] SHARED
[>] Debris Shotgun leg break lasts 8 seconds less.

[-] STAND ON
[>] Rush Attack no longer do afterdamage.

[>] Heart Inversion damage is decreased to 35.

[>] Singularity Point hitbox size is reduced by 10%.


[-] STAND OFF
[>] Center of Gravity is no longer parriable.

[>] Arm Crusher arm break lasts 8 seconds less.

[>] Only One Punch now requires 25 meter.

SANS
[>] Bone Guard hitbox decreased by 25%.

[>] Gaster Blaster cooldown increased by 5 seconds, windup increased by 20%.

[>] Heh doesn't get triggered if u attack after the animation ends.
[>] Heh endlag adjusted to be 1 second.

[>] Bait heat requirement removed. Bait initial bone throw now has a hitbox that
stuns long enough for the move to hit. Total damage increased by 5. Made
unparriable.

[>] End heat requirement increased to 66. Damage decreased to 57.5.

[>] Bone Launch hitbox reduced by 50%.

PLANET//SHAPER
[-] STAND OFF
[>] RUSH//ATTACK hitbox size increased to be the same as stand on.

[>] VISCERAL//ATTACK is now unparriable but blockable.

[>] FULL//SEND windup decreased.

[>] RIP//TEAR now ragdolls & knocks back on the last hit.
[>] RIP//TEAR total damage increased to 45.

[-] STAND ON
[>] DASH//ATTACK cooldown increased by 50%.

[>] BREAKNECK//ASSAULT stun increased by 0.3 seconds before the finisher so its
true into itself.

[>] TRIPLE//STRIKE stun increased by 0.25 seconds for each slash so they are true
into each other.
[>] TRIPLE//STRIKE hitbox range is decreased by 25%.

[>] BLAZING//STAR is now blockable instead of blockbreaking.


[>] BLAZING//STAR hitbox range reduced by 15%.

[>] MONSTROUS//ROAR now has hyperarmor.


[>] MONSTROUS//ROAR damage increased to 40.

MADE IN HEAVEN
[-] SHARED
[>] "Just like DIO once did!" is now unparriable.
[>] "Just like DIO once did!" total damage decreased from 40 to 30.
[>] "I will smite you!" endlag adjusted to be 1 second.
[>] "I will smite you!" now deals 42.5 damage.

[>] "Made In Heaven!" size reduced by 15%.

[>] Godly Speed now uses only a quarter of the clock and has 2 second cooldown
before it can be used again.

[-] STAND ON
[>] Heavenly Strike does 20-20 instead of 15-25.

BROLY
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Eraser Blow
- Gigantic Crash
- Pulverizer

[>] Eraser Blow now ragdolls & has a bit more knockback.
[>] Eraser Blow is made into a spherical hitbox. E hitbox size decreased by 20%.

[>] Gigantic Crash hyperarmor is removed.


[>] Gigantic Crash is made into a spherical hitbox. R hitbox size decreased by 20%.

[>] Planet Crusher now has hyperarmor.

[>] Gigantic Breath hyperarmor is removed.


[>] Gigantic Breath is now blockable instead of a blockbreak.
[>] Gigantic Breath is now unparriable.

[>] Omegastorm damage is reduced to 35.

[>] Pulverizer damage is reduced to 32.5.

TWHV
[-] SHARED
[>] Powder Fire now inflicts 0.1 seconds of stun.

[>] Knife Throw is now unparriable but blockable.

[-] STAND ON
[>] Arm Chop's Arm removal lasts 6 seconds less. Can no longer stack.
[>] Arm Chop is now unparriable.

[>] Flashbang stun decreased from 4 seconds to 3 seconds.

[>] Timestop startup increased.

[>] "Time is mine!" hitbox range increased.

[-] STAND OFF


[>] Rush Attack made 15% faster to be true into themselves.

[>] Person grabbed by Neck Snap now has iframes for the duration of the move.
[>] Sudden Strike is now cancellable.

[>] Revolver Flank can no longer be parried.

UMBRA
[-] BASE
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- 4th Rush Attack
- Last Rites
- Elegant Bladework

[>] Slashes heat requirement removed.


[>] Slashes is now cancellable.
[>] Slashes is now unparriable but blockable.

[>] Last Rites now has startup.


[>] Last Rites now has hyperarmor.

[>] Elegant Bladework is now cancellable.


[>] Elegant Bladework is now unparriable but blockable.
[>] Elegant Bladework finisher now guardbreaks.
[>] Elegant Bladework finisher windup is now 30% faster.

[>] Judgement Cut damage decreased from 15x3 to 12.5x3.


[>] Judgement Cut is now cancellable.
[>] Judgement Cut is now unparriable but blockable.
[>] Judgement Cut 1st and 2nd slashes now have enough stun to combo into the NEXT
one, with the 3rd one having 0 stun.

[>] Umbral Execution now gets the opponent stuck in place just like before the
combat rework.

[>] Umbral Blades is now unparriable.

[-] SOVEREIGN
[>] Erasure damage increased by 15.
[>] Erasure now has increased windup.
[>] Erasure now ragdolls.

KILLER QUEEN
[>] STAND OFF
[>] Instant Detonation now has superarmor.

[>] Quick Plant no longer grabs through hyperarmor.

[>] Face Slam no longer grabs through hyperarmor.


[>] Face Slam now bypasses block.

[>] Quadruple Bomb Finish no longer grabs through hyperarmor.

[>] STAND ON
[>] Primary Ability first kick stun increased slightly for the move to be true into
itself.

REAPER
[>] SHARED
[>] Death Sentence now requires 75 heat.
[>] Death Sentence now deals 70 damage.

THE WORLD: OVER HEAVEN


[>] STAND OFF
[>] Immortal Strikes' Hitbox now follows the user.
[>] Immortal Strikes' hitbox size increased by 15%.
[>] Immortal Strikes now costs 75 heat.

[>] Behind and Above's FIRST LIGHTNING now bypasses ragdoll iframes.
[>] Behind and Above's damage decreased to 35 damage per lightning.

[>] STAND ON
[>] Timestop startup adjusted to be 1.2 seconds.

WEATHER REPORT
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Triple Air Cleave
- Flare Ring first explosion
- Ice Breath
- Frog Rain
- Blood Oxidation
- Combusstive Heatwave
- Lung Exhaustion
- Thousand Volt Plexus
- "Charging" part of Winds of Destruction
- Lightning Strike

[-] SHARED
[>] Wind Counter now has 1 second of endlag.
[>] Wind Counter can no longer be cancelled and has a base duration of 1.5 seconds.

[>] Cloud Suit no longer increases speed.

[-] STAND ON
[>] Rush Attack now slow you down like other stands.
[>] Rush Attack changed into default stand Rush Attack.

[>] Shock Barrage is given startup to be on the same startup length as other stand
barrages.

[>] Combustive Heatwave is given hyperarmor.


[>] Combustive Heatwave now blockbreaks instead of block bypassing.

[>] Lung Exhaustion cooldown is increased by 30%.

[>] Thousand Volt Plexus no longer slows down the player that got hit.
[>] Thousand Volt Plexus second hit is now unparriable.
[>] Winds of Destruction is given superarmor.
[>] Winds of Destruction is no longer parriable.

[>] Air Bullets is now unparriable but blockable.


[>] Air Bullets projectiles are made into a rectangular hitbox. Air Bullets
projectiles hitbox size decreased by 35%.

[>] Lightning Strike windup reduced by 30%.


[>] Lightning Strike dash range reduced by 50%.
[>] Lightning Strike hitbox size increased by 35%.
[>] Lightning Strike is given an endlag of 0.6 seconds.

[-] STAND OFF


[>] Triple Air Cleave now gets cancelled upon parry.

[>] Flare Ring is now unparriable.

[>] Frog Rain hitbox reduced by 20%.


[>] Frog Rain windup made slower by 10%.

[>] Air Bomb hitbox made more accurate to the VFX. (u can see what i mean when u
use the move with hitboxes on)

[>] Blood Oxidation no longer bypasses iframes & hyperarmor.


[>] Blood Oxidation no longer pins you in place after the ragdoll, instead slowing
you down for 2 seconds.
[>] Blood Oxidation now deals 27.5 damage.

WHITESNAKE
[-] STAND ON
[>] Acid Strikes made alot faster.

[>] Killer Perception can no longer be parried.

[>] Rhinoceros Beetle Damage reduced from 50 to 42.5


[>] Rhinoceros Beetle heat cost increased to 25.

[>] DISC Extraction now costs 25 meter.


[>] DISC Extraction windup is sped up by 25%.

[>] DISC Insertion is given superarmor instead of hyperarmor.


[>] DISC Insertion is now unparriable.
[>] DISC Insertion damage decreased to 50.

[-] STAND OFF


[>] Remote Barrage damage reduced from 6.50 per hit to 5 per hit.

[>] Crucifixion hyperarmor removed.


[>] Crucifixion cooldown is increased by 3 seconds.
[>] Crucifixion is given its slight dash forwards back.

[>] Disciplinary Knee damage decreased to 35.

[>] Illusory Blow Damage Increased from 20 to 25.

[>] Pale Pursuit made to be more reliable


[>] Increased Pale Pursuit barrage part hitbox to be the same as the finisher
hitbox.

YASUO
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Grab
- Sweeping Blade
- Gathering Storm and charged Gathering Storm
- Barrage
- Call Of The Wind

[>] Steel Tempest no longer gives charges upon being blocked.

[>] Grab doesn't hit through iframes anymore.


[>] Grab's hitbox size reduced by 20%.
[>] Grab now ragdolls & knocks back.

[>] Sweeping Blade is now unparriable but blockable.

[>] Gathering Storm no longer gives charges upon being blocked.

[>] Barrage now has 0.2s of endlag.


[>] Barrage is now unparriable but blockable.

[>] Wind Aura speed buff reduced.

[>] Galeforce speed increased

[>] Call Of The Wind is now parriable.


[>] Call Of The Wind damage reduced to 67.5.
[>] Call Of The Wind hitbox size reduced by 30%.

YONE
[>] Moves that use client sided (BLUE) hitboxes changed to use server sided (RED)
hitboxes.
[>] This includes:
- Mortal Steel and Charged Mortal Steel
- Spirit Cleave
- Barrage
- Leg Slice
- Fate Sealed

[>] Mortal Steel no longer gives charges upon being blocked.

[>] Spirit Cleave now has hyperarmor.

[>] Soul Unbound has a 1 second cooldown before it may be activated again to pull
yourself back to your original position.

[>] Barrage is now cancellable


[>] Barrage is now true into itself
[>] Barrage now has 0.2s of endlag.
[>] Barrage is now unparriable but blockable.
[>] Fate Sealed Damage reduced from 70 to 50.
[>] Fate Sealed windup increased by 0.2 seconds.
[>] Fate Sealed is now cancellable.

[>] Leg Slice is now true into itself and inflicts a 5 second long leg break. (just
like the leg break on C-Moon Debris Shotgun)
[>] Leg Slice first slice hitbox size decreased by 20%.

STWR
[>] STAND ON
[>] Heavy Punch now has hyperarmor.

[>] Ground Slam now has hyperarmor.


[>] Ground Slam is similar to Star Platinum’s ground slam which means Ground Slam
now blockbreaks and has less endlag. You can now also turn your character around
during the windup of Ground Slam.

[>] Shadow Energy now has hyperarmor.


[>] Shadow Energy now bypasses block.

[>] Knife Throw no longer produces any arrows when u succesfully block it or iframe
it with a dash.

[>] Timestop startup increased.

D4C
[>] SHARED
[>] Revolver Shot no longer requires heat.
[>] Revolver Shot is now parriable.

[>] STAND ON
[>] Counter now has 1 second of endlag.

LOCKE
[>] STAND OFF
[>] Rush Attack now slow you down.

[>] Kingslayer has more startup.

[>] Electric Strike now has increased startup.


[>] Targets may be hit a second time by Electric Strike
[>] Electric Strike's cooldown is increased by 2 seconds.

[>] Static Buster no longer goes through hyperarmor.

[>] Shock Stab now has knockback.


[>] Shock Stab is now unparriable.
[>] Shock Stab now inflicts 0.1 seconds of stun.
[>] Shock Stab no longer slows the user down during the windup.
[>] Shock Stab lingering hitbox removed.

[>] STAND ON
[>] Takedown lingering hitbox made shorter.
[>] Takedown no longer ragdolls & has enough stun to confirm Kinetic Charge.
[>] Takedown now deals 17.5 damage.

[>] Kinetic Charge has increased startup.


[>] Kinetic Charge's hitbox size is decreased by 20%.
[>] Kinetic Charge's cooldown is increased by 3 seconds.

[>] Energy Overflow no longer grants you hyperarmor.


[>] Energy Overflow now costs 25 heat.
[>] Energy Overflow damage reduced from 50 to 40.
[>] Energy Overflow now does knockback and ragdoll.

[>] Overvolt no longer goes through hyperarmor.

D4C: LOVE TRAIN


[>] SHARED
[>] Fanfire Disposal connects into itself
[>] Fanfire Disposal is now unparriable but blockable.

[>] Precision Disposal now ragdolls.


[>] Precision Disposal damage decreased to 35.

[>] STAND OFF


[>] Throat Incision now has hyperarmor.

[>] Head Bomb no longer ragdolls.


[>] Head Bomb's windup is now 0.3 seconds slower.
[>] Head Bomb stun increased by 0.3 seconds.
[>] Head Bomb is now unparriable & goes through block but costs 25 heat. (Can still
be dodged)

[>] STAND ON
[>] Remove Body Carving's hyperarmor.
[>] Body Carving damage increased from 20 to 30.
[>] Body Carving is no longer parriable.
[>] Body Carving no longer puts Love Train in the "inactive" state.

[>] Presidential Leverage now produces more hitboxes in an attempt to fix hitbox
gaps.
[>] Presidential Leverage is now unparriable but blockable.

[>] Make State Funeral a combo extender again.

[>] Gut Gouge is made into a spherical hitbox. Gut Gouge hitbox size increased by
25%.
[>] Gut Gouge now does more knockback & ragdolls.

[>] Love Train now sligthly increases the user's walkspeed for the duration of it.

SOUL SURVIVOR
[>] Rush Attack sped up by 11% to be true into themselves.

[>] "Thy end is now!" has 0.3 seconds of more stun so that its still true against
players with high ping.
[>] "Thy end is now!"'s last hit now blockbreaks.
[>] Uppercut is now unparriable.

[>] Overhead hyperarmor now starts frame 1.

[>] "Prepare thyself!" damage increased from 20 to 22.5.


[>] "Prepare thyself!" windup decreased.

[>] "Judgement!" 2nd hitbox is now 50% bigger but deals 10 bonus damage instead of
20.
[>] "Judgement!" base damage increased from 20 to 25.

[>] The bigger "Die!" hitbox which was blockable is now unblockable damage.

[>] "Crush!" now has slightly less knockback.


[>] "Crush!" windup is decreased slightly.

[>] "Useless!" endlag increased to 1 second.

[>] "WEAK." heat cost goes from 100 to 75.

STAR PLATINUM
[>] SHARED
[>] (Timestop Movement) is now properly displayed in the moveset list.

[>] STAND ON
[>] Destructive Combination windup sped up by 50%.
[>] Destructive Combination now deals 70 damage.

[>] Star Finger is unparriable but blockable

[>] Inhale no longer requires heat.


[>] Inhale hitbox range reduced by 10%.

[>] Timestop startup increased.

[>] STAND OFF


[>] First hit of Lock Kick stun decreased slightly

CRAZY DIAMOND
[>] SHARED

[>] Rock Wall is given hyperarmor.


[>] Rock Wall now has a 25% larger hitbox and 10% faster startup. as a sort of
groundslam move for Crazy Diamond. also knockbacks and ragdolls the victim.
[>] Rock Wall now deals 12.5 more damage.
[>] Rock Wall now blockbreaks instead of block bypassing but is now parriable.
[>] Rock Wall followup punch can no longer be used in states where attacking
shouldn’t be possible

[>] STAND ON
[>] M1s sped up

[>] One Two Combination second hit now blockbreaks.


[>] One Two Combination second hit now ragdolls.

[>] Old: Y (Pressure Cutter) moved to R+.


[>] Pressure Cutter second hit no longer knocks back.
[>] Pressure Cutter cooldown increased by 4 seconds.

[>] Old: Y+ (Deadeye Shot) moved to T.


[>] Deadeye Shot now blockbreaks and is now parriable.
[>] Deadeye Shot damage increased 25 -> 35
[>] Startup reduced

[>] Old: T (Lightning Jabs) moved to Y.


[>] Lightning Jabs damage increased from 30 to 45
[>] Lightning Jabs heat cost increased to 33.
[>] Lightning Jabs windup decreased.

[>] Instigation is now an awakening that lasts 30 seconds, which increases damage
by 20% and decreases incoming dmg by 20%.
[>] Instigation now costs 75 heat.
[>] Instigation cooldown increased by 100%, cooldown starts after the awakening
ends.

[>] Line Breaker stun increased by 50%.


[>] Line Breaker moved to server sided (RED) hitboxes.

GOLD EXPERIENCE
[>] STAND ON
[>] Rush Attack hitboxes increased to be on the same size as Star Platinum Rush
Attack.

[>] Barrage hitbox range increased slightly.


[>] Barrage finisher hitbox size increased by 100%.

[>] Heavy Attack hitbox increased by 50%.


[>] Heavy Attack now has hyperarmor.
[>] Heavy Attack now ragdolls.

[>] Frog Defense heat cost increased to 50.


[>] Frog Defense now gives you a slight speed buff for the duration of it.

[>] Consecutive Attacks hitbox increased by 30%.


[>] Consecutive Attacks now has hyperarmor.
[>] Consecutive Attacks now ragdolls at the end of it.

[>] Berserk Senses now produces more hitboxes.


[>] Berserk Senses hitbox size increased by 30%.
[>] Berserk Senses windup decreased.
[>] Berserk Senses dash range decreased by 50%.
[>] The user can now turn their camera during the windup of Berserk Senses.

[>] STAND OFF


[>] Rush Attack hitboxes increased.
[>] Rush Attack speed increased.

[>] Vines is now unparriable.


[>] Vines is now unblockable.
[>] Vines now deals 22.5 damage.

[>] Root Stab now blockbreaks.


[>] Restrain is now unblockable.
[>] Victim of Restrain now has a 10% damage reduction for the duration of the move.

SOL
[-] SHARED
[>] Bladed Retaliation endlag is now 1 second.
[>] Bladed Retaliation total damage increased to 37.5.

[-] STAND OFF


[>] Stardust Blast stun increased by 1.25 seconds.

[-] STAND ON
[>] Star Blast now ragdolls.

KING CRIMSON
[-] SHARED
[>] (Foresight moved to Y+, Witness moved to Y)

[-] STAND OFF


[>] Ground Slam now blockbreaks instead of block bypassing.

[>] "There you are!" is now unparriable but blockable.

[-] STAND ON
[>] "Now I'm really angry!" is given back its hyperarmor.

BRICKBATTLE
[>] Ban Slam now blockbreaks instead of block bypassing.
[>] Ban Slam hitbox size increased by 20%.

THE WORLD
[>] SHARED
[>] Checkmate is now unparriable but blockable.

[>] STAND OFF


[>] Stop Sign now deals 42.5 damage.
[>] Bug with Stop Sign is fixed where the user still has counter frames during the
endlag.

[>] STAND ON
[>] Full Power heat requirement decreased to 50.

[>] Timestop cooldown increased from 30 seconds to 60 seconds.

STAR PLATINUM: REQUIEM


[-] STAND ON
[>] Arrow Judgement's first hit now inflicts just enough stun for the explosion
part to be unavoidable.
[>] Ground Slam now has hyperarmor.
[>] Ground Slam is similar to Star Platinum’s ground slam

[>] Star Breaker is now an unparriable blockbreak but slows SPR down during the
windup.

KILLUA
[>] Otherwordly Aura now increases damage by 20% for the duration of it.
[>] Otherwordly Aura now costs 50 heat.

[>] Thunderbolt is now unparriable but blockable.

[>] You can now turn your camera around during Onslaught windup.
[>] Onslaught damage increased to 58.

STAR PLATINUM: THE WORLD


[>] STAND ON
[>] Arm Crush is now unparriable but blockable.
[>] Player tracks the opponent after u get teleported like before.

[>] STAND OFF


[>] Jab now ragdolls & knocks back.
[>] Jab is now unparriable.

[>] Bearing Shot now requires 0 heat.


[>] Bearing Shot now deals 35 damage.
[>] Bearing Shot now ragdolls.
[>] Bearing Shot is now parriable.

SILVER CHARIOT
[>] STAND ON
[>] Ricochet Shot can no longer be parried.

[>] Piercing Finisher can no longer be parried.


[>] Piercing Finisher now has hyperarmor.

SAKUYA
[>] Timestop cooldown increased to 25 seconds

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