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[Odette] (~)

Experimental Adjustment: We're changing the effect of Odette's Ultimate. Now Odette
will fire a magic bullet in the target direction. The magic bullet will morph into
a magic clone of Odette upon hitting an enemy hero or reaching the maximum range
and begin channeling magic, dealing damage to nearby enemies. The channeling cannot
be interrupted, though the area of effect is reduced to 2/3 of the previous.
Due to this adjustment, we're temporarily removing all skins of Odette from the
Shop.

[Melissa] (~)
[Skill 1] (↓)
Cooldown: 7s >> 9.5-7s
Cooldown Reduction Per Attack Against Muddles: 1.2s >> 1.5s
[Skill 2] (↑)
Cooldown: 1.5s (goes on cooldown after Muddles disappears) >> 7-6s (goes on
cooldown upon skill cast)
Mana Cost: 75-0 >> 60-10
New Mechanic: Muddles will disappear early when there are no linked enemies.
Slightly increased Muddles's movement distance.
[Ultimate] (↑)
Defense Boost When the Skill Is Active: 3 Times >> 5 Times
Adjusted the recommended builds.

[Yin] (~)
[Skill 2] (~)
Cooldown: 13-10s >> 12-9s
Enhanced Skill's Stun Duration: 1.25s >> 1s
Slightly reduced the enhanced skill's knockback distance.

[Harith] (↑)
[Skill 1] (↑)
Base Explosion Damage: 540-940 >> 590-940
Initial damage adjusted accordingly.
[Skill 2] (↑)
Base Damage: 200-350 >> 225-350
Base Shield: 150-300 >> 185-310

[Martis] (↑)
[Skill 2] (↑)
First Three Attack's Physical Attack Bonus: 75% >> 120%

[Alucard] (↑)
[Skill 1] (↑)
Base Damage: 250-350 >> 270-370
[Skill 2] (↑)
Base Damage: 300-400 >> 310-410
Base Damage: 310-410 >> 320-420

[Aamon] (↑)
[Passive] (↑)
Enhanced Basic Attack's Magic Power Bonus: 90% >> 115%

[Benedetta] (↑)
[Skill 1] (↑)
Initial Attack's Physical Attack Bonus: 60% >> 65%
Subsequent Attack's Physical Attack Bonus: 70% >> 75%
[Skill 1] (↑)
Slash's Damage Bonus: 65% >> 70%
Slash's Physical Attack Bonus: 75% >> 80%

[Badang] (↑)
[Skill 1] (↑)
New Effect: Badang stores up to 2 skill charges and restores 1 charge every 12-7s
(decreases with level).
Cooldown: 7-5s >> 2s
Initial Damage: 250-400 + 70% Physical Attack >> 255-430 + 90% Physical Attack
Subsequent Damage: 155-280 + 50% Physical Attack >> 115-215 + 60% Physical Attack
Foreswing slightly reduced.
[Skill 2] (↑)
Cooldown Reduction: 10s >> 7.5s
Removed: 40% of the skill cooldown is refunded if no enemy is hit.
New Effect: Casting this skill grants Badang a 400-800 + 120% Physical Attack
shield that lasts 3s.
[Ultimate] (↓)
No longer grants a shield upon cast.
New Effect: Badang gains Control Immunity throughout the skill duration (instead of
when the shield is active).
Initial Damage: 70-150 + 50% Physical Attack >> 80-140 + 54% Physical Attack
Collision Damage: 42-90 + 30% Physical Attack >> 40-70 + 27% Physical Attack
Optimized the logic of auto-targeting: The Ultimate will target the enemy hit by
the obstacle by default if it's cast within 1s after Skill 2 hits an enemy. You can
still manually drag and aim it at other enemies.

[Vexana] (↑)
[Ultimate] (↑)
Damage Added to Undead Knight's Basic Attacks: 3%-5% of Target's Max HP Increased
the Undead Knight's Movement and Attack Speed.
Fixed an issue where the Undead Knight couldn't correctly benefit from Genius
Wand's passive stacks.

[Terizla] (↓)
[Skill 2] (↓)
Cooldown: 5s >> 8-6s
First Two Attacks' Damage: 180-330 + 150% Physical Attack >> 160-310 + 125%
Physical Attack
Jump distance slightly reduced.

[Julian] (↓)
[Enhanced Skill 1] (↓)
Base Damage: 100-240 >> 100-220
[Enhanced Skill 3] (↓)
Base Damage: 300-450 >> 250-400

[Xavier] (↓)
[Skill 1] (↑)
Increased the foreswing and the bullet's flying speed to ensure a smoother casting
experience for the Skill 1 & 2 combo.
[Skill 2] (↓)
Immobilization Duration: 1.5s >> 1.2s
[Ultimate] (↓)
Base Damage: 750-1150 + 162% Magic Power >> 700-1100 + 150% Magic Power

[Natalia] (↑)
[Skill 1] (↓)
Base Damage: 210-285 >> 185-260
[Skill 2] (↑)
New Effect: Natalia's attacks against enemies in the shroud always trigger the
damage bonus her Passive.
[Ultimate] (↑)
New Effect: Natalia stores up to 2 skill charges. The charging time is reduced by
100% on hero kills and 20% on creep kills.

[Atlas] (↓)
[Passive] (↓)
Defense: 25-60 >> 20-45
[Skill 1] (↓)
Base Damage: 230-430 >> 215-390

[Johnson] (↓)
[Ultimate] (↓)
Base Damage: 300-500 >> 300-400
Base Sustained Damage: 60-100 >> 60-80

[Natan] (↑)
[Skill 1] (↑)
Base Damage: 175-500 >> 200-500

[Edith] (↑)
[Skil 1] (↑)
Cooldown: 10-8s >> 8-6s

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