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Hero Adjustments

The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Masha] (↑)

In the last Patch, we adjusted Masha's playstyle to make her a bit more difficult to play, which has
resulted in her not being as strong as expected at the moment. We've fixed several of Masha's
shortcomings, including being easily kited while her normal attacks don't hit, being vulnerable to
continuous control that prevents her skills from being cast, and having difficulty building up her
Energy before late game team fights due to long skill cooldowns and high HP Costs. We hope that
the adjusted Masha can shine in the Jungle position. Corrosion Scythe, Sea Halberd, and Blade of
Despair are recommended for early and mid game, along with the Ultimate reset from the Passive,
she can kill the enemy over the Turret. Antique Cuirass and Athena's Shield are recommended for
late game to improve her survivability.
[Attributes] (↑)
Attack Range: 1.6 >> 1.8
[Passive] (↑)
New: When depleted, each HP bar blocks one instance of damage and removes CC effects for
Masha.
[Skill 1] (↑)
HP Cost: 24% >> 24%-16%
[Skill 2] (↑)
HP Cost: 24% >> 24%-16%
Cooldown: 15-10s >> 8-6s
[Ultimate] (↑)
HP Cost: 34% >> 34%-24%

[Miya] (↑)

Increased her Skill 2's arrow damage, but the total damage remains the same.
[Skill 2] (↑)
Arrow Damage: 30-80 +15% Total Physical Attack >> 40-105 +20% Total Physical Attack
Number of Arrows: 8 >> 6

[Ruby] (↓)

Ruby can easily get Spell Vamp from Talents and Equipment in the early game, so we reduced her
Base Spell Vamp. Since the short cooldown of her Skill 1 can keep her enemies slowed throughout
the fight, we also adjusted the slow duration.
[Passive] (↓)
Base Spell Vamp: 10% >> 5%
[Skill 1] (↓)
Slow Duration: 2s >> 1s
[Tigreal] (↓)

We're glad to see Tigreal back on the battlefield. Now that he can stun enemies with the first half
of his Ultimate, it's much easier to use the skill. We want to keep that, but shorten the overall
control effect.
[Ultimate] (↓)
Total Stun Duration of the Two Stages: 2.5s >> 1.8s

[Melissa] (↓)

With our previous adjustments, Melissa was able to deal damage to enemy heroes from afar with
bonus attacks against Muddles, simply by attacking without a target. And there's nothing the
enemy can do about it.
[Skill 2] (↓)
Only basic attacks that have a target will trigger bonus attacks against Muddles, meaning basic
attacks that don't have a target will no longer trigger this effect.

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