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Playing The Green Knight

Noble, discerning, perceptive, and astute. The Green


Knight judges the nature and actions of those around
him, to determine who is worthy. He is cunning in his
methods, and mysterious in the nature of his being.

The two stat choices for The Green Knight tend towards
his violent and judgmental nature, (Volatile 2 & Cold 1),
or his mysterious and aggressive side (Dark 2 & Volatile
1). He is not one to win others over with charisma,
his words are often blunt and to the point, his actions
swift, his judgment final.

The Green Knight appears in a number of Arthurian


stories, principally those to do with Gawain. He arrives
to challenge the knights, and serves to test their will
and loyalty. He is able to receive mortal wounds and
remain unphased by them, picking his own severed
head up, the concept of mortality means little to him.
He tests others through their actions, challenging them
to tasks they may fail at. In the end he offers mercy to
the worthy.

The Green Knight


Credits You are a judge, determining who is worthy. An otherworldly being, you are
not the protagonist of the story but act as a foil to test the nature of others.
This is a fan Skin for Monsterhearts 2, designed by Lauren Bond
You serve justice, and eye for an eye, a head for a head, but ultimately show
Check out the game at buriedwithoutceremony.com
mercy to those who have proven their integrity. You are not to be crossed,
unless they wish to feel the weight of your axe.
Photo: N. C. Wyeth’s illustration for Sidney Lanier’s The Boy’s King Arthur: Sir
Thomas Malory’s History of King Arthur and His Knights of the Round Table
(1922)
 Judgment
Identity Green Knight Moves When people seek your opinion
Name: Bertrand, Chloe, Faris, Daniel, Midori, Kekoa, Aldaberto, Blerta, Choose 2: on their intentions, if you
Irving, Natsumi, Thanh approve, they can erase a string
 Immortal on you and take 1 forward to
Look: aloof, intense, out of place, quiet, mysterious When you die, wait it out. A few realizing that intention.
hours later, you wake up fully
Eyes: judging eyes, piercing eyes, cunning eyes, demanding eyes, healed.  The Green Chapel
timeless eyes If you spend a String on someone
 Repost willing, you can bring them
across the veil, into the Green
Strings
When some deals you harm, roll
Your Backstory with volatile, on a 10 and up they Chapel. The spell lasts for a
are dealt the harm and not you. • scene or two, before you’re both
You have judged someone and On a 7 - 9 you are both dealt the returned to the mundane world.
found them wanting. Take a harm. This can only happen once
string on them. per scene.

You owe someone something.  Thy Will Be Done


Give them one string. When you spend a string to
tempt someone to do what you
want, you gain experience when
they follow through with their

Darkest Self Harm


promised action.

It is time to pass judgment. It


is time to determine the worth Experience 
of those around you. Everyone
must be weighed and measured,  Add +1 to one of your stats.
and those found wanting must  Take another Green Knight move.
be excised from the world. You  Take another Green Knight move.
escape your darkest self when  Take a move from any Skin.
you defeat someone who is  Take a move from any Skin.
unworthy, or you find someone  You belong to a Fae Court
worthy of your respect.
Conditions

Hot -1 Cold 1 Volatile 2 Dark -1 Sex


When you have sex with someone, you both get to ask a
question of one another. This can be asked in character or

Hot -1 Cold -1 Volatile 1 Dark 2 Move player-to-player. They must answer honestly and directly.

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