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WEAPONS:

Handguns: Browning HP, Glock 17, M1911, Desert Eagle, Five-seveN,


Luger, Python, Mateba, Welrod, TEC-9, M93R, CZ-75, Glock 18
Submachine Guns: AKS74U, MP9, Cx4 Storm, Scorpion EVO, P90, MP5, MP7,
MPX, UMP, Vector, Uzi, Mac-10, PP19 Bizon, Honey Badger, Sten, PPSh-41
Assault Rifles: M4A1, MK18, M16A4, G36, MPT-76, AKM, AK-74, AN-94, ACE-
52, ARX-160, HK G3, TAR-21, XM8, FAMAS, Galil ACE, FN FAL, M1 Garand, AUG A3, AS
Val, SIG 552, XCR-L, SCAR-H
Sniper Rifles: AWP, Barrett .50cal, CheyTac M200, Dragunov, MK14 EBR,
Steyr Scout, SKS, VSS Vintorez, Kar98k
Shotguns: AA-12, SPAS-12, UTS-15, Remington 870, M4 Super 90,
Winchester 1887, Striker, Origin 12, Nova
Light Machine Gun: RPK, M60A3, MG36, DP-28, M249, K3 LMG, L86A1, KAC
ChainSAW
CLASS:
Rifleman: AR Bayonet
Rush: SMG (+KAC ChainSAW) Lightweight Trigger
Marksman: Sniper Lethered Ammunition
Medic: Shotgun Blindfire
Support: LMG (-KAC ChainSAW) Bipod
ADVANTAGES:
Awaraness: Hear footsteps easier.
Cloak: Become nearly invisible when you crouch.
Consumer: Heal faster.
Dead Silence: Walk silently.
Engineer: See equipment trough walls.
Fast Hands: Swap weapons and reload faster.
Fortified: Take less explosive damage.
Lightweight: Move faster.
Link: See teammates through walls.
Looter: See items through walls.
Medical Support: Revive faster. Zombie form can regenerate HP.
Paranoia: Your vision pulses if the enemie aim at you outside of your
view.
Predator: Enemy footsteps are visible for 4 seconds.
Scout: Longer breath and damaged enemies are pinged for 10 seconds on
the minimap.
Stealthy: Don't show up on the minimap. Increased speed while
crouching.
Wounding: Shot enemies can't use health items for 5 seconds
EXPLOSIVE ITEMS:
Frag Grenade: Cookable frag grenade.
Sticky Grenade: Grenade that sticks to surfaces before detonating.
Molotov: Explodes on impact, setting the affected area on fire for five
seconds.
Thermite: Incendiary grenade that explodes into a lethal heat zone. Can
stuck on the people.
C5: High explosives that stick to surfaces and can be detonated
remotely.
Proximity Mine: Throwable mine, explodes shortly after an enemy runs or
drives over it. Can be avoided by crouching. Destroys any vehicle that runs over
it.
TACTICAL ITEMS:
Flashbang: Blinds enemies and impairs hearing and screen is filled with
white light and hearing is filled with very high-pitched buzzing sound.
Concussion: Disorients enemies and slows movement via heavy screen blur
and tint, rendering them almost completley unable to fight.
Smoke: Produces a smoke screen immediately upon impact.
Cryo: Releases a surge of freezing air that slows the enemy.
Decoy: Distraction device that simulates enemy gunfire and radar
indicators.
EMP: Jams enemy minimap, movement, and aiming systems. Disables nearby
enemy electronic systems.
HEALING ITEMS:
Stimshot: Recover 30HP.
Medkit: Recover 150 HP.
Adrenaline: Recover 200 HP.
SPECIAL ISSUE ITEMS:
Ammunition Box: Deploy a box of ammo for you and your teammates. Shoot
at your own risk.
Armor: Reduces incoming bullet damage. Destroyed after it absorbs too
much damage.
Radar: Deploys a recording device that highlights enemy sounds on your
minimap.
Sentry: Deploy an automated Sentry Gun.
Dog: Spawns an attack dog that hunt down the enemy.
Jammer: Electronic jamming device that disables nearby enemy radar and
equipment.
Gas Mask: Equip a gas mask that protects you from gas for 30 seconds.
Shield: Shield that can be planted. Breaks after absorbing too much
damage.
ATTACHMENTS:
G.I. Mini Reflex: +Precision Sight Picture
VLK 3.0x Optic: +Zoom Level -Aim Down Sight Speed
Corp Combat Holo Sight: +Precision Sight Picture -Aim Down Sight Speed
Canted Hybrid: +Reflex & Scout Toggle +Zoom Level -Aim Down Sight Speed
Milimeter Scanner: +See Enemy Through Walls At 10m if they are
stationary -Aim Down Sight Speed
Target Finder: +Enemies Will Be Highlighted In Bright Red Diamonds -Aim
Down Sight Speed
Merc Thermal Optic: +Thermal Target Identification +Zoom Level -Aim
Down Sight Speed
Monolithic Suppressor: +Sound Suppression +Damage Range -Aim Down Sight
Speed -Aim Walking Steadines
Agency Suppressor: +Sound Suppression +Accuarcy -Aim Down Sight Time
Extended Barrel: +Damage Range +Reduced Scope Sway +Bullet Velocity -
Aim Down Sight Time -Movement Speed
FORGE TAC Ultralight: +Aiming Stability -Aim Walking Movement Speed
No Stock: +Movement Speed +Aim Down Sight Time +Sprint To Time Speed +
Hip Fire Accuarcy -Accuarcy -Recoil Control
Elastic Wrap: +Aim Down Sight Time +Flinch Resistance +Aim While Going
Prone -Shooting Movement Speed -Sprint to Fire Time
Extended Mag: +Highly Increased Ammo Capacity -Aim Down Sight Speed -
Movement Speed
Lightweight Mag: +Recoil Control +Aim Down Sight Time +Movement Speed
+Fire Rate -Bullet Velocity -Damage Range -Bullet Penetration -Damage
Heavy Mag: +Bullet Velocity +Damage Range +Bullet Penetration +Damage -
Recoil Control -Aim Down Sight Time -Movement Speed
Hollow Point: +Removes Damage Penalty When Hitting Limbs
Precision: +Headshot Damage
Commando Foregrip: +Recoil Stabilization
Underbarrel 40mm Explosive: +Underbarrel Explosive Launcher -Aim Down
Sight Speed -Movement Speed
12 Gauge Deputy: +Underbarrel Shotgun -Aim Down Sight Speed

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