The document lists various weapons, equipment, attachments and perks that could be used in a first-person shooter game. It includes detailed descriptions and specifications for different types of firearms like handguns, submachine guns, assault rifles, sniper rifles and shotguns. It also outlines explosives, tactical items, healing items, special issue gear and weapon attachments with their bonuses and penalties. The document appears to be providing an exhaustive inventory of armaments and gear for a military or tactical themed multiplayer video game.
The document lists various weapons, equipment, attachments and perks that could be used in a first-person shooter game. It includes detailed descriptions and specifications for different types of firearms like handguns, submachine guns, assault rifles, sniper rifles and shotguns. It also outlines explosives, tactical items, healing items, special issue gear and weapon attachments with their bonuses and penalties. The document appears to be providing an exhaustive inventory of armaments and gear for a military or tactical themed multiplayer video game.
The document lists various weapons, equipment, attachments and perks that could be used in a first-person shooter game. It includes detailed descriptions and specifications for different types of firearms like handguns, submachine guns, assault rifles, sniper rifles and shotguns. It also outlines explosives, tactical items, healing items, special issue gear and weapon attachments with their bonuses and penalties. The document appears to be providing an exhaustive inventory of armaments and gear for a military or tactical themed multiplayer video game.
Luger, Python, Mateba, Welrod, TEC-9, M93R, CZ-75, Glock 18 Submachine Guns: AKS74U, MP9, Cx4 Storm, Scorpion EVO, P90, MP5, MP7, MPX, UMP, Vector, Uzi, Mac-10, PP19 Bizon, Honey Badger, Sten, PPSh-41 Assault Rifles: M4A1, MK18, M16A4, G36, MPT-76, AKM, AK-74, AN-94, ACE- 52, ARX-160, HK G3, TAR-21, XM8, FAMAS, Galil ACE, FN FAL, M1 Garand, AUG A3, AS Val, SIG 552, XCR-L, SCAR-H Sniper Rifles: AWP, Barrett .50cal, CheyTac M200, Dragunov, MK14 EBR, Steyr Scout, SKS, VSS Vintorez, Kar98k Shotguns: AA-12, SPAS-12, UTS-15, Remington 870, M4 Super 90, Winchester 1887, Striker, Origin 12, Nova Light Machine Gun: RPK, M60A3, MG36, DP-28, M249, K3 LMG, L86A1, KAC ChainSAW CLASS: Rifleman: AR Bayonet Rush: SMG (+KAC ChainSAW) Lightweight Trigger Marksman: Sniper Lethered Ammunition Medic: Shotgun Blindfire Support: LMG (-KAC ChainSAW) Bipod ADVANTAGES: Awaraness: Hear footsteps easier. Cloak: Become nearly invisible when you crouch. Consumer: Heal faster. Dead Silence: Walk silently. Engineer: See equipment trough walls. Fast Hands: Swap weapons and reload faster. Fortified: Take less explosive damage. Lightweight: Move faster. Link: See teammates through walls. Looter: See items through walls. Medical Support: Revive faster. Zombie form can regenerate HP. Paranoia: Your vision pulses if the enemie aim at you outside of your view. Predator: Enemy footsteps are visible for 4 seconds. Scout: Longer breath and damaged enemies are pinged for 10 seconds on the minimap. Stealthy: Don't show up on the minimap. Increased speed while crouching. Wounding: Shot enemies can't use health items for 5 seconds EXPLOSIVE ITEMS: Frag Grenade: Cookable frag grenade. Sticky Grenade: Grenade that sticks to surfaces before detonating. Molotov: Explodes on impact, setting the affected area on fire for five seconds. Thermite: Incendiary grenade that explodes into a lethal heat zone. Can stuck on the people. C5: High explosives that stick to surfaces and can be detonated remotely. Proximity Mine: Throwable mine, explodes shortly after an enemy runs or drives over it. Can be avoided by crouching. Destroys any vehicle that runs over it. TACTICAL ITEMS: Flashbang: Blinds enemies and impairs hearing and screen is filled with white light and hearing is filled with very high-pitched buzzing sound. Concussion: Disorients enemies and slows movement via heavy screen blur and tint, rendering them almost completley unable to fight. Smoke: Produces a smoke screen immediately upon impact. Cryo: Releases a surge of freezing air that slows the enemy. Decoy: Distraction device that simulates enemy gunfire and radar indicators. EMP: Jams enemy minimap, movement, and aiming systems. Disables nearby enemy electronic systems. HEALING ITEMS: Stimshot: Recover 30HP. Medkit: Recover 150 HP. Adrenaline: Recover 200 HP. SPECIAL ISSUE ITEMS: Ammunition Box: Deploy a box of ammo for you and your teammates. Shoot at your own risk. Armor: Reduces incoming bullet damage. Destroyed after it absorbs too much damage. Radar: Deploys a recording device that highlights enemy sounds on your minimap. Sentry: Deploy an automated Sentry Gun. Dog: Spawns an attack dog that hunt down the enemy. Jammer: Electronic jamming device that disables nearby enemy radar and equipment. Gas Mask: Equip a gas mask that protects you from gas for 30 seconds. Shield: Shield that can be planted. Breaks after absorbing too much damage. ATTACHMENTS: G.I. Mini Reflex: +Precision Sight Picture VLK 3.0x Optic: +Zoom Level -Aim Down Sight Speed Corp Combat Holo Sight: +Precision Sight Picture -Aim Down Sight Speed Canted Hybrid: +Reflex & Scout Toggle +Zoom Level -Aim Down Sight Speed Milimeter Scanner: +See Enemy Through Walls At 10m if they are stationary -Aim Down Sight Speed Target Finder: +Enemies Will Be Highlighted In Bright Red Diamonds -Aim Down Sight Speed Merc Thermal Optic: +Thermal Target Identification +Zoom Level -Aim Down Sight Speed Monolithic Suppressor: +Sound Suppression +Damage Range -Aim Down Sight Speed -Aim Walking Steadines Agency Suppressor: +Sound Suppression +Accuarcy -Aim Down Sight Time Extended Barrel: +Damage Range +Reduced Scope Sway +Bullet Velocity - Aim Down Sight Time -Movement Speed FORGE TAC Ultralight: +Aiming Stability -Aim Walking Movement Speed No Stock: +Movement Speed +Aim Down Sight Time +Sprint To Time Speed + Hip Fire Accuarcy -Accuarcy -Recoil Control Elastic Wrap: +Aim Down Sight Time +Flinch Resistance +Aim While Going Prone -Shooting Movement Speed -Sprint to Fire Time Extended Mag: +Highly Increased Ammo Capacity -Aim Down Sight Speed - Movement Speed Lightweight Mag: +Recoil Control +Aim Down Sight Time +Movement Speed +Fire Rate -Bullet Velocity -Damage Range -Bullet Penetration -Damage Heavy Mag: +Bullet Velocity +Damage Range +Bullet Penetration +Damage - Recoil Control -Aim Down Sight Time -Movement Speed Hollow Point: +Removes Damage Penalty When Hitting Limbs Precision: +Headshot Damage Commando Foregrip: +Recoil Stabilization Underbarrel 40mm Explosive: +Underbarrel Explosive Launcher -Aim Down Sight Speed -Movement Speed 12 Gauge Deputy: +Underbarrel Shotgun -Aim Down Sight Speed