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Name:S'kth

Race:ArchFiend (Demigod)
Faction:The Fated.; Rank:Namer.
R.HD:30 (90).; I.C.F.:90 (Custom).
[[[[Cler./Monk/Psio.]]]]
[[[[30/30/30]]]]
Class: - .
Level: - .
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Build:Powerful, Slenderly Muscular Build:Powerful, Slenderly Muscular
Size:M (6 ft. tall).; V.S.C.s:5. Size:G (180 ft. long (60 ft. coil (30
ft. sphere))).; V.S.C.s:3.
Apparent Weight:280 lb. Apparent Weight:114 T.
Physiological Weight:46.592 T. Physiological Weight:3,648 T.
Psychological Weight:46.592 T. Physiological Weight:3,648 T.
Eyes:Deep Void-black (Cold, Disc.) Eyes:Deep Void-black (Cold, Disc.)
- Necroumb.:Deep Void-black (Bioemotive). - Necroumb.:Deep Void-black (Bioemotive).
Hair:Deep Alabaster-white (L., Silken) Claws, Scales, etc.:Alabaster-white
(Sharp)
Skin:Deep Alabaster-white (Silken) Skin:Deep Alabaster-white (Thickly
Scaled)
- Fluids:Deep Void-black (Cold, Flu., Res.) - Fluids:Deep Void-black (Cold, Flu., Res.)
Apparent Age:15 Apparent Age:Adult (var.).
Physiological Age:15 Physiological Age:Adult (var.).
Psychological Age:15 Apparent Gender:Male.
Chronological Age:15 Physiological Gender:Male.
Apparent Gender:Male.
Physiological Gender:Male.
Psychological Gender:Male.
Alignment:Neutral Evil
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Hit Points:2,970 (90d20+1,170).
THACO:*-9.
NB:*This total doesn't include S'kth's modifiers (racial, etc.), etc..
Att.:6/1*5 (i.e. (6/1*5 (((i.e. The 5 "Limbs" S'kth uses.))).).
NB:Use Table 35 - Specialist Attacks Per Round - Fighter 7-12 (x3
(i.e. Monk + Weapon Specialization.)) to calculate S'kth's Base
Attacks Per Round for each weapon type, then x5 (x1 per
weapon) to calculate Total Attacks Per Round.
However, remember...Certain weapons can't be dual- or multi-
wielded. (NB:This doesn't inc. his divine abilities.)
Dam.:Var. (see below).; +11 d.c. (+5 d.c. [+3 d.c. Divine, +5 d.c.
Monk; NonStacking], +1 d.c. Grand Mastery, +5 V.C.S.s).
Unarmed (Bite):30d10+47.; Unarmed (Claw, etc.):20d10+47.
Daggers (ranged):12/1*2 (see previous).; Dam.:20d10+47+2d10
(see below).; Shuriken (small stars; ranged):15/1*2 (see
previous).; Dam.:20d10+47+Special (see below).
Special:+1 d.c. in dragon form.
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Actions:x2 (x2 Divine).; Special:*Starwyrm.; NB:*This enables him
to physically act, cast a spell, and use a psionic power, all in the
same round.
Initiative:Always wins (-12 (-10 Dexterity, -2 Monk) vs. Always wins).
Movement (Base:18".):77, Bu 38.5, Cl 77, Fl 77 (A), Sw 77.; NB:
+32 (AD&D 2E - Player's Option - Combat & Tactics - Pg. 14),
+27 Monk.
MR:100% vs. Mortals; 75% vs. Demi-Greater Gods; 50% vs. Over-
Deities (EO(D)); 25% vs. Over-Deities (OO(S)+)+ (via Over-Deity
(EO(D)) Magic Resistance) ( ∞ (via Lord of The Occult).; R:10/R
(via Starwyrm Regeneration).
Perm. "Spells/Psionic Powers":*Pierce any shield (AD&D 2E -
Forgotten Realms - Cult of The Dragon),*•sever lifeline
(AD&D - Chronomancer).
Special:*Un(-dispellable/-negateable/-suppressable) by
anyone else; and, tech.,•elemental and•nonmagical.
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Corruption Points:0.; Reality Wrinkle:84,480 ft.
Special:A divinity can't gain corruption points (i.e. its immune.),
gains 0 "land-based" powers (as its own are superior), and its
Reality Wrinkle is considered its add. full Godly Realm.
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PPDM:-∞.; RSW:-∞.; PP:-∞.; BW:-∞.; Spell:-∞.
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Strength:40 +22/+44; 21,635 lb.*(354.46784 KT.; 2.83574272 MT.
); 22,000 lb.*(360.448 KT.; 2.883584 MT.); 19 (19);
99%
NB:*AD&D 2E Str assumes Medium size. Larger creatures can lift
commensurately greater weights. (i.e.*8/*2 of height/length.) Add.,
V.S.C.s increase this by*8/V.S.C. as well. In Alias's case, the
total multiplier is*8*8*8*8*8 in his human, etc. forms
and*8*8*8*8*8*8 in his dragon form.
Dexterity:40 +10 +10 -11
Constitution:40 +2 (+13) 100% 100% +11 7/1 Round
Intelligence:40 All 10th (15th) 100% All 0-15th-level
Wisdom:40 +4 1st:3.; 2nd:3.; 3rd:3.; 4th:3.; 5th:3.; 6th:3.; 7th:3.;
8th:3.; 9th:3.; 10th:3.
Cause fear, charm person, command, friends, hypnotism, forget, hold
person, ray of enfeeblement, scare, fear, charm monster, confusion,
emotion, fumble, suggestion, chaos, feeblemind, hold monster,
magic jar, quest, geas, mass suggestion, rod of rulership,
antipathy/sympathy, death spell, mass charm; 0-
15th-level (ench./charm, necromancy).
Charisma:40 125 +20 +20 (+38 w/Com:45.)
Comeliness:40 (45 w/Cha.:40; fascinate, etc. (AD&D 1E - Unearthed
Arcana); NB:S'kth deliberately lowers his Comeliness to 14 (19 w
/Cha.:40; etc.) to avoid drawing too much attention to himself.)
Special:Ability scores > 25 are possible for deities. Deities
w/ability scores > 25 ignore up to ([-1/-5%]/ability score
point > 25) of all relevant penalties.
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Armor Class:-72 (-22 Dexterity (-11*2 (Yogi)), -10 Monk,*-50 Natural
); Special:*-57 Natural in dragon form.

Abilities:All Solar, Aasimon (AD&D 2E - Planescape - Monstrous Compendium - Appendix I;


Errata:AD&D 2E - The Complete Psionics Handbook, AD&D 2E - The Will and The Way.
Chaotic good solars can summon titans not "greater" titans. (i.e. Fix for 1E to 2E error.)
They may also 1/week attempt (75% chance) to gate in either 1 planetar or 1d4 devas. (i.e.
Fix for 1E to 2E error.) Solars can see perfectly in total darkness. (i.e. Fix for 1E to 2E
error.); Appearance:A Deep Alabaster-white Medium (6 ft. tall) Human (Base True Form)
(+4 d.a.), Deep Alabaster-white Gargantuan (180 ft. long (60 ft. coil (30 ft. sphere)))
Starwyrm (Alternate Form), or any combination thereof (Alternate Forms) (selective
(Immediate nonaction)).; I.C.F.:Cleric = R.HD/Mage = R.HD/Psionicist (Primary
Discipline:All.) = R.HD.; Special:Fallen (i.e. Loses all good/holy-specific abilities and gains
evil/unholy var. thereof. (e.g. Bless, etc. become curse, etc..)). Greater Doppelganger Traits
(AD&D 2E - Monstrous Compendium - Annual - Volume Two; Appearance:A Deep Alabaster-
white Medium (6 ft. tall) Human (Base True Form), Deep Alabaster-white Gargantuan (180
ft. long (60 ft. coil (30 ft. sphere))) Starwyrm (Alternate Form), or any combination thereof
(Alternate Forms) (selective (Immediate nonaction)).) (-1 d.a.). Titan (AD&D 2E - Monstrous
Manual; Errata:AD&D 2E - The Complete Psionics Handbook, AD&D 2E - The Will and The
Way.; Appearance:A Deep Alabaster-white Medium (6 ft. tall) Human (Base True Form),
Deep Alabaster-white Gargantuan (180 ft. long (60 ft. coil (30 ft. sphere))) Starwyrm
(Alternate Form), or any combination thereof (Alternate Forms) (selective (Immediate
nonaction)).; I.C.F.:Monk = R.HD/Psionicist (Primary Discipline:All.) = R.HD.;
Special:Assimilate (S'kth is automatically, immediately, and Fully aware of (even just their
appearance, feel, flavor, scent, or sound, if any, will give him this information) and can
choose to (((irrevocably))) gain any/all traits (abilities, etc.) of any creature (((even a deity
of any divine (rank/stature))))/object (((even an Artifact of an indestructible nature))) of ≤
[HD/L]/[C/ML] he consumes. Add., he can; as an Immediate nonaction, at will;
(((permanently))) purge himself of any/all assimilated traits (abilities, etc.). Each trait
(ability, etc.) purged is expelled (orally, etc. (selective (Immediate nonaction))) as a larva
(AD&D 2E - Planescape - Monstrous Compendium - Appendix I; NB:Beginning as a 3 in.
long horror, then growing to full power/size in 1 round.) that is possessed of said trait he
purged. Furthermore, S'kth can limit/nullify any/all of his abilities (racial, etc. (even
preexisting ones))/delimit/denullify any/all of his abilities (racial, etc.) he limited/nullified, as
an Immediate nonaction, at will. This doesn't eliminate preexisting limits. This does permit
him to exclude targets, etc.. Finally, creatures (((even deities of any divine (rank/stature))))
consumed in this manner are irrevocably destroyed and can't be raised, reincarnated, or
resurrected, even by a deity of > divine (rank/stature). Objects (((even Artifacts of an
indestructible nature))) consumed in this manner are similarly destroyed.). Fallen (i.e. Loses
all good/holy-specific abilities and gains evil/unholy var. thereof. (e.g. Bless, etc. become
curse, etc..)).). Ultraloth, Yugoloth Traits (AD&D 2E - Planescape - Monstrous Compendium -
Appendix I; Errata:AD&D 2E - The Complete Psionics Handbook, AD&D 2E - The Will and
The Way.; Appearance:A Deep Alabaster-white Medium (6 ft. tall) Human (Base True Form),
Deep Alabaster-white Gargantuan (180 ft. long (60 ft. coil (30 ft. sphere))) Starwyrm
(Alternate Form), or any combination thereof (Alternate Forms) (selective (Immediate
nonaction)).; I.C.F.:Psionicist (Primary Discipline:All.) = R.HD.). Vagabond Traits (AD&D 2E -
The Complete Psionics Handbook; Errata:AD&D 2E - The Complete Psionics Handbook,
AD&D 2E - The Will and The Way.; Appearance:A Deep Alabaster-white Medium (6 ft. tall)
Human (Base True Form), Deep Alabaster-white Gargantuan (180 ft. long (60 ft. coil (30 ft.
sphere))) Starwyrm (Alternate Form), or any combination thereof (Alternate Forms)
(selective (Immediate nonaction)).; Special:Thoughtform (S'kth (as well as his items (i.e.
Equipment, etc. (inc. sentient items).); though not living/unliving creatures (i.e. Familiars,
etc..; Exception:Sentient items (see previous).)) can exist as pure thought (i.e. eff. gains
natural, non[dispellable/etc.], nonetheric, non[magical /psionic] improved invisibility (reliant
upon Incorporeality (see below)) (selective (Immediate nonaction)), incorporeality
(((noncorporeality ((("etherealness" (As [oil of etherealness/potion of gaseous
form/wraithform (selective (Immediate nonaction))] w/no disadvantages.;
Vulnerabilities:None.))))))) (selective (Immediate nonaction)), Transcorporeality (S'kth can't
be damaged/affected by any form of matter. This doesn't interfere w/his use of/benefitting
from the use of his own abilities. This does, however, protect him from any/all
damage/disadvantages associated w/his use of his own abilities, if any.; Vulnerability:None.)
(reliant upon Incorporeality (see previous)), and Unreal (S'kth can't be damaged/affected by
any form of energy (inc. magic/psionics).; Vulnerability:None.) (reliant upon Incorporeality
(see previous)). This doesn't interfere w/his use of/benefitting from the use of his own
abilities. This does, however, protect him from any/all damage/disadvantages associated
w/his use of his own abilities, if any.) (selective (Immediate nonaction)).).) (-1 d.a.).) and

Demigod (x3) Traits (AD&D 2E - Faiths & Avatars; Errata:HD:d20's (D+). Magic Resistance
(Gods' Magic vs Mortals' Magic Resistance:Mortals suffer -100% Magic Resistance vs. Gods,
not their Avatars, if any. This is in add. any/all other penalties, if any.). Psionics (AD&D 2E -
The Complete Psionics Handbook, Pg. 123; = HD/L; All/*All/All (NB:*This inc. High Sciences
(AD&D 2E - Dark Sun - The Will and The Way).); All/All (NB:Deities are immune to all
psionic attack, even from deities of > divine (rank/stature) than them, as well as all psionic
abilities not practiced by a deity, and, even then, they are immune to all psionic abilities
used by deities of < divine (rank/stature) than themselves.); = Int; Unlimited (Max
Expenditure/Use = HD/L equivalent Psionicist PSP total.); if psionic (or totally immune to all
psionics, even from deities of > divine (rank/stature) than them, if nonpsionic)).; Artifacts:0
(0 (NB:-12 (+72 d.a. (T:146 d.a. (18 (6*3) (B)+36 (12*3) (P)+18 (6*3) (I.C.F.)+72
(6*4*3) (A)+2 (Misc.)).; -146 d.a. for Archetypal Form (see below) (-6 d.c.), augmented
(x2) Creation (see below) (-7 d.a.), augmented (x2) Immortality (see below) (-7 d.a.),
augmented (x2) Magic Resistance (see below) (-7 d.a.), augmented (x2) Magic Use (see
below) (-7 d.a.), augmented (x2) Planar Travel (see below) (-7 d.a.), augmented (x2)
Saving Throws (see below) (-7 d.a.), augmented (x2) Sensing Ability (see below) (-7 d.a.),
augmented (x2) Shapeshifting (see below) (-7 d.a.), Lord of The Occult (see below) (-36
d.a.), Omnimaven (see below) (-6 d.a.), Slipstream (see below) (-6 d.a.), and
Transmortality (see below) (-36 d.a.).)).)).; Avatars:0 (1; NB:Deities have all beneficial
Avatar abilities, or superior var. thereof. (NB:S'kth's Avatars' statistics are identical to his
own (((sans Demigod (AD&D 2E - Forgotten Realms - Faiths & Avatars) Traits, having Avatar
(AD&D 2E - Forgotten Realms - Faiths & Avatars) Traits instead))). Add., he creates
"programmed" daemonic (yugoloth) horrors.)).; Godly Heritage:Cronus (Paternal), The
General of Gehenna (Paternal), Solar (Maternal) (NB:Chimera.).; Godly Realm:The Ruins
(contested).; Portfolios:Artifice (constructs, traps), death (murder, undead), evil (daemon,
fear), knowledge (education, memory), occult (magic, psionics), and time (past, future).;
Psionic:Yes (ME/U:1,135.).; Special:Archetypal Form (S'kth's true form is Archetypal and, as
such, noone else, not even a power of > divine (rank/stature), can assume, clone, etc.
it/anything approximating/incorporating it, regardless of circumstances. His avatars, if any,
being a part of hisself can assume, clone, etc. it/anything approximating/incorporating it
normally.). Classes & Kits (NB:Deities, as noted, do not suffer from class or kit
requirements, restrictions, or hindrances. Add., multiple amalgamated class var. (up to +1/2
HD/L; C.:+10% exp./amalgamated class.) and kits (up to +1/HD/L; C.:+5% exp./+1 Kit.)
can be adopted. (NB:These rules apply to deities' Avatars, and to Heroes as well.)). Creation
(As OD (EO(D)) (i.e. As GD, exc. must rest for one round per 1 ton of mass he wishes to
manifest.). (NB:S'kth can't create creatures w/ > divine (rank/stature), experience, HD/L, or
knowledge than himself. They can, however, grow, learn, and develop normally; even,
potentially, exceed him; thereafter.)). Divinity (NB:S'kth's divinity is inherent (i.e. Power
(see The Power (I.H.:A.)).) and he has no need of worship (i.e. Glory (see The Glory
(I.H.:A.)).); or Resonance (see The Resonance (I.H:A.)), etc.; to retain it. Add., S'kth's
Traits (divine or otherwise) can't be impaired, limited, lost, nullified, or taken (exc. by S'kth
himself (see previous)). Not even by a power of > divine (rank/stature). They function
normally in any/all environs (inc. anti-/dead/null/wild magic/psionic areas, etc..), regardless
of any/all circumstances/etc., exc. him being dead.). High Level (i.e. All (((Beneficial)))
High-Level Character (AD&D 2E - Dungeon Master Option - High-Level Campaigns) options
apply.). Immortality (As OD (EO(D)) (i.e. As GD, exc. destroyed by powers of OD (OO(S))+
(rank/stature) in physical or magical/psionic combat.).; Special:Immortality is further
augmented by Transmortality (see below).). Lord of The Occult (S'kth can employ up to 3 (3
for his Avatar(s), if any) magics/3 (3 for his Avatar(s), if any) psionics (spells/powers, item
eff.s, etc.) (NB:This doesn't inc. his dragon, etc. (overlap) or divine (stack) abilities.)/round
in add. to his normal physical attacks. All magics/psionics (see previous) S'kth employs can
range from triple (triple for his Avatar(s), if any) max (normal for his Avatars, if any) eff. in
(((ALL))) respects (a.o.e., dam., etc.) and a -3 (-3 for his Avatar(s), if any) penalty to saves
against them to min. eff. or any range in between, as he desires. S'kth can creatively
reshape a.o.e. to suit his desires, changing cubic forms to spherical ones, making "holes" in
an eff. so that a being is avoided, etc.. Even after he runs out of his normal number of
spells/psps/charges/uses, S'kth can create 1 magic/1 psionic (spell/power, item eff.,
etc.)/round indef. and infin.. S'kth can take (no immunity (unless of ≥ divine
(rank/stature)), no magic resistance (even if of ≥ divine (rank/stature)), no save) from any
being (anywhere in his current crystal sphere (((material plane))), demiplane, or planar
layer (as well as his godly realm (or locale he's the manifestation of (The Ruins in his case)),
if desired)) the ability to use magic/psionics and prevent it from using spells/powers of any
sort, or, in an even harsher restriction, prevent it from using any sort of magic/psionics (see
previous). These restrictions persist until he ends them. S'kth can't take away powers' ability
to grant their worshipers spells/powers through prayer. If he desired to take away the ability
to cast/manifest spells/powers from all of a deity's clergy, he would have to take away all
those people's ability to use magic/psionics individually. S'kth is unaffected by
magic/psionics (see previous) of any sort unless he permits himself to be. Even if S'kth's
deceived into lowering his defenses, he still gains a save, even if one isn't ordinarily allowed.
S'kth never fails a save vs. magic/psionics (see previous) of any sort, regardless of any/all
circumstances/etc., exc. him being dead. S'kth's ability to use magic/psionics (see previous)
can't be impaired, limited, lost, nullified, or taken (exc. by S'kth himself (see previous)). Not
even by a power of > divine (rank/stature). They function normally in any/all environs (inc.
anti-/dead/null/wild magic/psionic areas, etc..), regardless of any/all circumstances/etc.,
exc. him being dead. (NB:This is a lesser redundancy of the aforementioned (see previous).)
S'kth magics/psionics (see previous) have a C/ML = his HD/L*3 (*3 for his Avatar(s), if any)
(see previous (i.e. 90 (90 for his Avatar(s), if any) (see previous).)); have a
casting/manifesting (or activation) time of 0 (((instantaneous))); have no caps (i.e. Level-
based (i.e., dice, etc..) limits (i.e., can cast 90 (90 for his Avatar(s), if any) dice fireballs,
etc..).) on the eff.s of magics/psionics (see previous); and do not have costs (i.e., exp.,
etc..) or cause him ill/undesired eff.s (self-explanatory). (NB:Some of S'kth's abilities, or
aspects thereof, are superior to (overlap) some of the powers of his Lord of The Occult
ability, or aspects thereof. However, S'kth's avatar(s), if any, can still benefit from them.);
Special:S'kth's power is inherent, infinite, and not reliant upon Mystra's Weave/any var.
thereof.). Magic Resistance (As OD (EO(D)) (i.e. 100% vs. mortal magics, 75% vs. demi-
greater deity magics, 50% vs. over deity (elder one (daitya)) magics, and 25% vs. over
deity (old one (secundadeian))+ magics.).). Magic [and Psionics] Use (As OD (EO(D)).;
NB:Deities of < Over-Deity (EO(D)) (rank/stature) can't use their ability to cast "any" spell
of "any" level at will to cast 10th+ level spells at will, unless they would still have the ability
to cast 10th+ level spells were they mortal. (i.e. They must have had the requisite training.
This can vary from campaign setting to campaign setting, etc..). Add., most deities of <
Over-Deity (EO(D)) (rank/stature) aren't even aware 10th+ level spells even exist, let alone
how to cast them.). Omnicompetent (Benefit:Deities are divinely proficient in all Thieving,
etc. Skills (0% (+5%/HD/L (((each)))); w/no max.), all NonWeapon Proficiencies (1 slot (+1
slot/HD/L (((each)))); w/no max.), and all High Level Skills (1 slot (+1 slot/HD/L
(((each)))); w/no max.). Add., all NonWeapon Proficiencies and High Level Skills have an eff.
base cost of 1 slot (((each))), regardless of deities' class(es) or lack thereof or its typical
base cost.). Omnimaven (Benefit:S'kth is proficient/has Grand Mastery (AD&D 2E - Player's
Option - Combat & Tactics) w/all weapons, etc. (i.e. Anything you can spend weapon
proficiency slots on.). Furthermore, all weapons, natural or otherwise, are considered "monk
weapons" for S'kth. This means he gains commensurately improved attacks per round,
commensurately improved damage, and the ability to use any/all weapons, natural or
otherwise, as if they're an extension of his own body. This even includes any/all projectile
weapons. Finally, if his current form is (dual-/multi-)limbed, he gains just as many attacks
w/his add. limbs as he does w/his primary limb and suffers no penalties for attacking w/dual
or multiple weapons, natural or otherwise.). Planar Travel (As OD (EO(D)) (i.e. As GD, exc.
barable (though not trapable) by powers of OD (EO(D))+ (rank/stature).).; NB:Demigods
(D) are not considered "True" Gods and are, resultantly, not prohibited from (or imprisoned
in) The Prime Material, or any other, Plane. They can, however, still be barred (or trapped),
by divinities of ≥ divine (rank/stature), from (in) their respective godly realms/locales
they're the manifestation of. Lesser Deities (LD)+ can't be imprisoned. They can, however,
still be barred by divinities of ≥ divine (rank/stature), from (in) their respective godly
realms/locales they're the manifestation of. Over-Deities (OD (EO(D))+)+ are beyond "True"
Gods and are, resultantly, not prohibited from (or imprisoned in) The Prime Material, or any
other, Plane. They can, however, still be barred by divinities of ≥ divine (rank/stature), from
(in) their respective godly realms/locales they're the manifestation of.). Saving Throws (As
OD (EO(D)) (i.e. As GD, exc. OD (EO(D)).).). Sensing Ability (As OD (EO(D)) (i.e. As GD,
exc. blockable by powers of OD (EO(D))+ (rank/stature).).). Shapeshifting (As OD (EO(D))
(i.e. As GD, exc. OD (EO(D)).).). Slipstream (S'kth exists within his own time stream and is
unaffected by temporal eff.s (such as slow, etc.) and can't be undermined by time travel
(someone can't go back to his past and simply kill him as an infant for instance).;
Special:This doesn't defend against haste or similar abilities, etc..). Transmortality (As
Immortality, exc. S'kth can't be permanently destroyed. Not even by a power of > divine
(rank/stature).).).

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Assimilated Items: - .

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Class Abilities (Class Var.:(((+15 (19-4 (base (((4)))))))).; Kits:[[[+30 (47-17 (base [[[1]]]
+ redundancies [[[16]]]))]]].):

Cler. (((6))) [[[9]]] (AD&D 2E - P.H., Cleric (Elemental) (((2 (see below)))) (AD&D 2E - Dark
Sun; Element(s)/Paraelement(s)/Quasielement(s):Earth (((1))), Fire (((1))), Magma (((B))),
Ooze (((B))), Smoke (((B))), Ash (((B))), Dust (((B))), Mineral (((B))), and Radiance
(((B))).), Elemental (((2 (see below)))) (AD&D 2E - Dark Sun - Dragon Kings;
Element(s):Earth (((1))), Fire (((1))).; NB:All (((Beneficial))) Traits only. Add., his
appearance is unchanged.), Necromantic Priest (((1))) (AD&D 2E - The Complete Book of
Necromancers; Priests:Necrologians [Alignment:Any evil.; Minimum Ability Scores:As
Charnelist.; Weapon Proficiencies:Any.; Dress/Armor Allowed:Any.; NonWeapon
Proficiencies:As Charnelist.; Spheres of Influence:As Charnelist.; Granted Spells:As
Charnelist.; Granted Powers:As Charnelist.; Special Restrictions:None (NB:S'kth seduces his
followers into darkness by demanding nothing from them...in life. However, due to binding
(even for deities, regardless of stature) contractual obligations, the moment they die, or
become undead, they forever after become his implicitly obedient slaves (no immunity
(unless of ≥ stature), no magic resistance (even if of ≥ stature), no save). Said contracts
require as little as a deliberately expressed (mental, etc.) agreement between the
Necrologian initiate and a Necrologian of at least 9th level. Attempting to break a contract
results in the Necrologian's premature demise and subsequent enslavement. Dissolving a
contract requires negotiation w/S'kth himself.).].).; Kits [[[8]]]: Assassin (AD&D 2E -
Player's Option - Skills & Powers), Caradhakar (DR245), Chronicler (DR194), Herbalist
(AD&D 2E - The Complete Book of Elves), Investigator (DRA3), Obeah-man (DR209),
Psychologue (DRA3), Shinobi (AD&D 2E - The Complete Ninja's Handbook), Stalker
(DRA3).),

Mage (((11))) [[[22]]] (AD&D 2E - P.H. (i.e. Preserver (AD&D 2E - Dark Sun).), Archmage
(((1))) (AD&D 2E - RA760 Archmagic (i.e. Defiler, Preserver (AD&D 2E - Dark Sun).);
Special:Archmagic spells are considered 10th level spells (psionic enchantments, etc.) and
use 10th level spell slots regardless of their actual level.), Avangion (((1))) (AD&D 2E - Dark
Sun - Dragon Kings; Errata:AD&D 2E - Dark Sun - Defilers and Preservers:The Wizards of
Athas.; Special: Fallen (i.e. Loses all good/holy-specific abilities and gains evil/unholy var.
thereof. (e.g. Bless, etc. become curse, etc..)).; NB:All (((Beneficial))) Traits only. Add., his
appearance is unchanged.), Chronomancer (((1))) (AD&D 2E - Chronomancer (i.e. Defiler,
Preserver (AD&D 2E - Dark Sun).)), Conjurer (((1))) (AD&D 2E - P.H. (i.e. Defiler, Preserver
(AD&D 2E - Dark Sun).), Defiler (((1))) (AD&D 2E - Dark Sun), Demonologist (((1))) (AD&D
2E - Demonologist (i.e. Defiler, Preserver (AD&D 2E - Dark Sun).), Diviner (((1))) (AD&D 2E
- P.H. (i.e. Defiler, Preserver (AD&D 2E - Dark Sun).), Dragon (((1))) (AD&D 2E - Dark Sun -
Dragon Kings; Errata:AD&D 2E - Dark Sun (i.e. "In addition to its melee attacks, the dragon
can cast one magical spell and use one psionic power per round.", etc..), AD&D 2E - Dark
Sun - Defilers and Preservers:The Wizards of Athas.; Var.:Starwyrm (i.e. Oriental
(Serpentine) (i.e. Gains +6d4 HD per L, Bu. =1/2 L.M., Cl.=L.M., Fl.=L.M. (A), Sw.=L.M.,
and Constrict (=Claw x2). Loses Jp 5" and wings.; NB:Starwyrms, unlike standard Dragons,
don't require an obsidian orb to cast psionic enchantments. Instead, they require a diamond
orb, the color of which determines their own color, as well as the color of their breath
weapon. (NB:This is purely a cosmetic effect. However, once the diamond color is chosen, it
can't be changed and all their diamond orbs thereafter must be crafted from said color
diamond. (NB:S'kth has no need of diamond orbs to cast psionic enchantments. However,
were he ever to craft and make use of one, it could be of any color he desired. His current
color is white.))) Their breath weapon is superheated (((fire))) stardust (((sand))).).).;
NB:All (((Beneficial))) Traits only. Add., S'kth acquired a human appearance. This caused
him to lose his Gargantuan (180 ft. long (60 ft. coil (30 ft. sphere))) size, Constrict, and tail.
The remainder of his Dragon Traits are modified to fit his form. However, he can, as an
Immediate nonaction, at will, assume his Human form, his Starwyrm form, or any
combination thereof.), Necromancer (((1))) (AD&D 2E - The Complete Book of
Necromancers (i.e. Defiler, Preserver (AD&D 2E - Dark Sun).), Transmuter (((1))) (AD&D 2E
- P.H. (i.e. Defiler, Preserver (AD&D 2E - Dark Sun).).; Kits [[[20]]]:Advanced Being (AD&D
2E - Dark Sun - Defilers and Preservers:The Wizards of Athas), Anatomist (AD&D 2E - The
Complete Book of Necromancers), Arcanist (AD&D 2E - Spelljammer - The Complete
Spacefarer's Handbook), Archetypal Necromancer (AD&D 2E - The Complete Book of
Necromancers), Assassin (AD&D 2E - Player's Option - Skills & Powers), Astronomist (AD&D
2E - Spelljammer - The Complete Spacefarer's Handbook), Caradhakar (DR245),
Geomancer (AD&D 2E - Spelljammer - The Complete Spacefarer's Handbook), Historian
(AD&D 2E - Chronomancer), Investigator (DRA3), Necromancer (AD&D 2E - Diablo II:The
Awakening (NB:The text essentially states that Diablo II Necromancers are Wizards
specialized in Necromancy. (i.e. The Necromancer kit, in truth, is Necromancer exclusive and
merely gives add. benefits (overlap).).)),*Philosopher (AD&D 2E - The Complete Book of
Necromancers), Planewalker Wizard (AD&D 2E - Planescape - The Planewalker's Handbook;
Overcome Magic Resistance:-35% (-135%, if target(s) is(are) mortal, +-35%, if target(s)
is(are) a() divinit(-y/-ies).), Psychologue (DRA3), Seer (AD&D 2E - Chronomancer), Shinobi
(AD&D 2E - The Complete Ninja's Handbook), Slayer Mage (AD&D 2E - Campaign Option -
Council of Wyrms), Sorcerer (AD&D 2E - Diablo II:The Awakening (NB:The text essentially
states that Diablo II Sorcerers are Wizards specialized in Conjuration. (i.e. The Sorcerer kit,
in truth, is Conjurer exclusive and merely gives add. benefits (overlap).).)), Stalker (DRA3),
Thaumaturgist (AD&D 2E - The Guide to Hell; Fiend option), Undead Master (AD&D 2E - The
Complete Book of Necromancers).; Multiclass Kits [[[1]]]:Deathweaver (((Bladesinger)))
(AD&D 2E - The Complete Book of Elves; Var.:Deathweavers (see below).).; Sage Ability (13
(AD&D 2E - Dungeon Master Option - High-Level Campaigns (10), AD&D 2E - The Complete
Book of Necromancers (3; Legend Lore:150%.))):Alchemy, Chemistry, Future History (x4;
Baatezu, Fiends, Tanar'ri, Yugoloth), History (x4; Baatezu, Fiends, Tanar'ri,
Yugoloth),*Necromantic Spells,*Necromantic Magic Items,*Netherworld (esp. The Lower
Planes).; Special Powers (3 (AD&D 2E - The Complete Book of Necromancers
(3))):Enhanced Vision, Regeneration (NB:No vulnerability.), Shadow Form.),

Monk (((1))) [[[9]]] (AD&D 2E - Greyhawk - The Scarlet Brotherhood; Kits [[[8]]]:Assassin
(AD&D 2E - Player's Option - Skills & Powers), Caradhakar (DR245), Investigator (DRA3),
Planewalker Monk (((Planewalker Rogue))) (AD&D 2E - Planescape - The Planewalker's
Handbook), Psychologue (DRA3), Shinobi (((Shinobi (Priest)))) (AD&D 2E - The Complete
Ninja's Handbook), Slayer Monk (((Dragonslayer))) (AD&D 2E - Campaign Option - Council
of Wyrms), Stalker (DRA3).; Multiclass Kits [[[1]]]:Deathweaver (((Bladesinger))) (AD&D 2E
- The Complete Book of Elves; Var.:Deathweavers (see below).).),

Psio. (((1))) [[[7]]] (AD&D 2E - The Complete Psionicists Handbook, The Will & The Way;
Primary Discipline:All.; Kits [[[6]]]:Assassin (AD&D 2E - Player's Option - Skills & Powers),
Caradhakar (DR245), Investigator (DRA3), Psychologue (DRA3), Shinobi (DR255), Stalker
(DRA3), Yogi (DR225; Wis +0, Con +0, Cha +0 (NB:As S'kth's abilities each already exceed
19, they can be improved no further by virtue of this ability.); Special:As a divinity, S'kth will
Never be "one with Brahman". Instead, he persues total mastery over/understanding of his
own self (body, mind, soul, and spirit) and reality.).).;

NB:As a divinity, S'kth is not limited by racial, class, kit, or alignment restrictions (i.e.,
resultantly, he gains only the advantages (benefits, etc.) of classes and kits and never gains
their disadvantages (hindrances, etc.).); is omnicompetent (see previous); and
automatically succeeds on all Thief, etc. Skills, etc..; Special:Deathweavers can be
Fighter/Wizards or Monk/Wizards, and of any race or alignment, though Drow are by far the
most common and will attempt to kill all nonDrow deathweaving practicioners,
arrogantly/ignorantly believing they created it. Deathweavers can use deathweaving (as
elven bladesong (AD&D 2E - The Complete Book of Elves), exc. silent and sneaky) even
when using or wielding two (or more) weapons (natural or otherwise) or even a "light"
double weapon such as a scythe, spear, or staff. This permits them to attack/defend while
casting a spell. However, while doing so, this also reduces their kit-based AC bonus to
level÷4, halves their normal complement of attacks per round for their off hand (to a
minimum of 1 attack), and limits their spells to spells w/o somatic/material components.
Add., Deathweavers can fight blind w/o penalty and sense (auditory, olfactory, and tactile)
their immediate environment in a 5 ft. radius per level as if it were an extension of their own
body. This is never detrimental to them. This special training adds the add. requirements of
Wis 15, blind-fighting, direction sense, and survival to the base Deathweaver kit. Finally,
Deathweaver monks' unarmed strikes count as bludgeoning/piercing/slashing (selective
(Immediate nonaction)). This special training has no add. requirments.

Spells Known:All 0-15th level spells ever created/will


be created/could be/could have been created, inc.
all divine var. of arcane spells and vice versa.
NB:S'kth needs no holy symbol, etc..

Powers Known:All ever created/will be created


/could be/could have been created, inc. all
Ultra Sciences, Sciences, Devotions,
Attacks, and Defenses.

--------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------

Weapon Proficiencies:All nonbow (inc. crossbows) at 5 slots and all bows (exc. crossbows) at
6 slots. (NB:This gives S'kth weapon Grand Mastery (+3/+3, etc. (as per AD&D 2E - Player's
Handbook)) w/all weapons.) Add., has Grand Mastery in all Fighting Styles, etc. (i.e.
Anything you can spend weapon proficiency slots on.). Advanced Martial Arts:All (AD&D 2E -
The Complete Ninja's Handbook, etc.). (NB:Grand Mastery improves your unarmed strikes
normally. Monk abilities overlap Advanced Martial Arts. S'kth has created his own Martial
Arts Style, "Απελπισία" (see below). He is its only Grand Master (and, currently, its only
practicioner).) Απελπισία (#At:+1 (overlapped).; Dmg:1d6 (overlapped).; AC Mod:-3
(overlapped).; Principal Attack:All.; Special Manuevers:All.; Weapons Allowed:All.;
NB:Grand Mastery improves Απελπισία normally. This is a divine martial art. For a mortal to
learn it, they would have to spend +4 weapon proficiency slots.) Special Maneuvers:All
(AD&D 2E - The Complete Ninja's Handbook, etc.). (NB:Maneuvers that add +1d2 damage,
instead add +1 d.c.. Maneuvers that add 1d4 damage, instead add +2 d.c.. This is due to
how damage is calculated.; Special:Iron Fist adds +1 d.c.. Eagle Claw adds +2 d.c..)
Deathweaving Grand Mastery (7 slots):+6 bonus to AC (+3 if attacking and parrying (see
below))/limb (unarmed strike) or weapon wielded, +6 bonus to hit and damage (+3 if
attacking and parrying (see below)), or Attack and parry w/o using attacks to parry.
(NB:This does Not inc. the benefits of the Deathweaver (((Spellsinger))) kit (see previous).);
Special:Alias typically combines Απελπισία (see previous) w/deathweaving (see previous)
and calls this deadly combination λήθη.

--------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------

Languages:All languages (spoken, etc.).

NonWeapon Proficiencies and High Level Skills:All at 30 slots.


NB:As a divinity, S'kth is omnicompetent (see previous) and
automatically succeeds on all Thief, etc. Skills, etc..).

--------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------

Equipment: - .

--------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------

NB:1 Turn = 10 Combat Rounds. 1 Combat Round = 6 seconds. (Explanation:


The standard of 1 Combat Round = 1 minute is utterly retarded.)

--------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
30
33
33
33
36
36
36
39

4
9/2
9/2
9/2
5
5
5
11/2
11/2
11/2
6 (Specialization)

2d8
2d8
2d8
2d8+2
2d8+2
2d8+2
4d6
4d6
4d6
4d6+4

Starwyrm (Avangion, Dragon, Elemental) +60d4


--------------------------------
Elemental +50d8
Avangion +41d4
Dragon +60d4

2, 2, 2, 3, 3, 3, 4, 4, 4, 5 (+18 in elemental form)


10, 5, 3, 2, 2, 3, 3, 4, 4, 5
10, 5, 4, 3, 3, 4, 5, 6, 8, 10

Str (w.a., m.p.) Pattern (cumulative)


20 50, 60
21 100, 110
22 150, 160
23 150, 160
24 300, 310
25 300, 310

26 450, 460
27 450, 460
28 600, 610
29 600, 610
30 900, 910

31 900, 910
32 1,200, 1,210
33 1,200, 1,210
34 1,500, 1,510
35 1,500, 1,510

36 1,800, 1,810
37 1,800, 1,810
38 2,250, 2,260
39 2,250, 2,260
40 2,700, 2,710

Dex
26 -6, +5
27 -7, +6
28 -7, +6
29 -7, +6
30 -8, +7
31 -8, +7
32 -8, +7
33 -9, +8
34 -9, +8
35 -9, +8
36 -10, +9
37 -10, +9
38 -10, +9
39 -11, +10
40 -11, +10

Con

26 +2 (+7) 100% 100% +4 1/9 Rounds


27 +2 (+8) 100% 100% +5 1/8 Rounds
28 +2 (+8) 100% 100% +5 1/7 Rounds
29 +2 (+8) 100% 100% +6 1/6 Rounds
30 +2 (+9) 100% 100% +6 1/5 Rounds

31 +2 (+9) 100% 100% +7 1/4 Rounds


32 +2 (+9) 100% 100% +7 1/3 Rounds
33 +2 (+10) 100% 100% +8 1/2 Rounds
34 +2 (+10) 100% 100% +8 1/1 Rounds
35 +2 (+11) 100% 100% +9 2/1 Round

36 +2 (+11) 100% 100% +9 3/1 Round


37 +2 (+12) 100% 100% +10 4/1 Round
38 +2 (+12) 100% 100% +10 5/1 Round
39 +2 (+13) 100% 100% +11 6/1 Round
40 +2 (+13) 100% 100% +11 7/1 Round

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