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Felldrake, Spiked.

The felldrakes trace their origin to


Bahamut the Platinum Dragon. After helping a group of
Felldrake, Spiked powerful elf wizards turn back a demonic invasion, Bahamut
Large dragon, neutral good created the felldrakes to guard the elves against future
incursions. All felldrakes have the blood of Bahamut in their
Armor Class 17 (natural armor) veins and are fierce, loyal, and good at heart. Of the many
Hit Points 52 (7d10 + 14) kinds of felldrakes, few are as powerful as the spiked
Speed 40 ft. felldrake. Its size and strength place it in the front line of
important battles, and some mighty knights or paladins
STR DEX CON INT WIS CHA employ the spiked felldrake as a steed.
Combat. A spiked felldrake can stand up to terrible
19 (+4) 14 (+2) 15 (+2) 10 (+0) 12 (+1) 8 (-1) punishment while dealing out plenty of its own with
swordlike claws. The spikes on its tail are not just for show—
Saving Throws Dex +4, Con +4, Wis +3 it can project them in a hail of deadly fire at approaching
Skills Athletics +6, Intimidation +1, Perception +3, enemies. With its scent and vision abilities, a spiked felldrake
Survival +3 can root out even hidden enemies reliably.
Condition Immunities paralyzed
Senses darkvision 60 ft., passive perception 12
Languages Draconic, Sylvan
Challenge 3 (700 XP)

Tail Spike Regrowth. The felldrake has twenty-four


tail spikes. Used spikes regrow when the felldrake
finishes a long rest.

Actions
Multiattack. The felldrake makes three attacks: one
with its bite and two with its claws or three with its
tail spikes.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.,


one target. Hit: 9 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., Credit: Draconomicon Artists
one target. Hit: 11 (2d6 + 4) slashing damage.

Tail Spike. Ranged Weapon Attack: +6 to hit, range


100/200 ft., one target. Hit: 8 (1d8 + 4) piercing
damage.

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