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● Houses are listed by Floor Area in square metres. I feel this to be more useful than
listing them by price, as it is a better indicator of how much work needs to be done to
each one.
● ALL houses need trash removal and cleaning, so these aren’t mentioned unless they
are the Only task required.
● “Room rearrangement” means re-purposing and/or wall demolition.
● Many properties contain radiators and towel radiators. Some players prefer to sell
these, and the radiator plumbing systems, to get some cash and make furniture
placement easier. That’s why I’ve decided not to mention them.
● Instead of painting you can, of course, also do wallpapering, panelling or tiling.
● The Luxury DLC has introduced “one-touch” replacement of windows and staircases.
Outside of this DLC, window replacement is “manual-only” (i.e. by selling them and
buying new ones, then using the hammer to install). Staircase replacement is now
possible in all properties, including base game ones. Just point your selling tool at the
stairs!
● Garden sizes are given relative to the size of the house. So, a garden is “large” if it
feels large. Gardens need weeding, mowing, planting and equipping, unless
otherwise stated.
● The number of bedrooms is not mentioned in the description, unless the original
layout is very unusual. After all, re-purposing rooms and/or knocking down walls is
part of the fun of House Flipper!
● The locations of secrets are mentioned, without the secrets themselves being
revealed. I hope this is a suitable compromise between letting you pick a house with
a secret if you wish and not having too many spoilers. That’s why I’ve decided not to
“spoiler tag” my guide.
Samarta Myers’ house is Not part of this DLC. It’s a Halloween update. See “BASE GAME
PROPERTIES” section for more info.
GARDEN DLC
All the gardens in this DLC are very large. In addition to the usual tasks, they require trash
removal, cleaning and turfing.
Almost only a garden, 14 sq. m
Required: Furnishing, flooring and painting.
Optional: Painting or panelling the outside of the house.
Garden: Very large.
Special features: The smallest house in the game – literally just one room, with no bathroom.
CYBERPUNK DLC
All 3 apartments in this DLC have futuristic locations, neon lights and some unique furniture.
The properties are larger than average and seem to sell for bigger profits.
FARM DLC
● The houses in this DLC are mostly shells, so be prepared to put up a lot of walls!
Those that aren't shells tend to have relatively few enormous rooms, which would
benefit from subdividing.
● The lighting in this DLC is weird – as you enter the properties, they look so dark you
need to use the flashlight feature, but after you apply your wall finish, the lighting
returns to normal.
● The plots of land are often “farm”-sized – even larger than the largest gardens, to
accommodate the newly introduced farm animals and crop growing. I am not going to
describe the 3 empty plots, because it’s up to you what you build on them using the
new Architect tool.
● Interestingly, many properties have barns/garages - with barn doors, rather than
garage doors, meaning the doors can be replaced and the room converted into
whatever you want it to be!