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HOW TO USE THIS GUIDE

● Houses are listed by Floor Area in square metres. I feel this to be more useful than
listing them by price, as it is a better indicator of how much work needs to be done to
each one.
● ALL houses need trash removal and cleaning, so these aren’t mentioned unless they
are the Only task required.
● “Room rearrangement” means re-purposing and/or wall demolition.
● Many properties contain radiators and towel radiators. Some players prefer to sell
these, and the radiator plumbing systems, to get some cash and make furniture
placement easier. That’s why I’ve decided not to mention them.
● Instead of painting you can, of course, also do wallpapering, panelling or tiling.
● The Luxury DLC has introduced “one-touch” replacement of windows and staircases.
Outside of this DLC, window replacement is “manual-only” (i.e. by selling them and
buying new ones, then using the hammer to install). Staircase replacement is now
possible in all properties, including base game ones. Just point your selling tool at the
stairs!
● Garden sizes are given relative to the size of the house. So, a garden is “large” if it
feels large. Gardens need weeding, mowing, planting and equipping, unless
otherwise stated.
● The number of bedrooms is not mentioned in the description, unless the original
layout is very unusual. After all, re-purposing rooms and/or knocking down walls is
part of the fun of House Flipper!
● The locations of secrets are mentioned, without the secrets themselves being
revealed. I hope this is a suitable compromise between letting you pick a house with
a secret if you wish and not having too many spoilers. That’s why I’ve decided not to
“spoiler tag” my guide.

BASE GAME PROPERTIES


These properties are available to everyone, regardless of whether or not you own any DLCs.
This includes properties added via free "seasonal" updates.

First Office, 20 sq. m


Required: Furnishing, bathroom refit.
Optional: Painting the main room.
Garden: Large.
Special features: Small size means it’s easier to find your laptop than in any other house!

Camping Bungalow, 32 sq. m.


Required: Furnishing and painting, bathroom refit.
Garden: Large.
Special features: The house has a small kitchen, but no bedroom.
Turtle House, 32 sq. m
Required: Just a clean.
Optional: Furnishing and painting. Room rearrangement.
Garden: Tiny.
Special features: Unique desert island location, “Dragonball Z” theme. Orbs in the house and
garden, which you need to collect, and which change the time of day when interacted with.
These re-enable the day/night cycle if you have it disabled. There’s only one bedroom – in
the bunker!

Burned House, 37 sq. m.


Required: Flooring, furnishing, wiring and painting. Bathroom refit.
Garden: Medium.
Special features: The house has a small kitchen, which you need to go through to access
the shower room.

Abandoned House, 37 sq. m


Similar layout and jobs to the Burned House, but wiring and floors don’t need fixing.

Room 404, 75 sq. m


Required: Painting walls and ceilings, kitchen refit.
Garden: None
Special features: A Halloween property with a Silent Hill theme. Removing the curse involves
candles.

House after the flood, 79 sq. m.


Required: Furnishing, wiring, plastering and painting, bathroom refit.
Optional: Flooring.
Garden: Medium.
Special features: Requires panelling of the outer walls, as well as the most extensive
plastering currently in the game, inside and out.

Connoisseur’s House, 79 sq. m.


Required: Furnishing, plastering and painting, bathroom refit.
Garden: Medium.
Special features: Similar to the House after the Flood, but sockets and flooring don’t need
fixing. The kitchen is also bigger.

Summer House, 80 sq. m.


Required: Just a clean.
Optional: Furnishing – most furniture items feel too big for the rooms.
Garden: Medium.
Special features: This is a tree house! You can walk under it, and a tree trunk is in the middle
of the living room. There is a lovely wildflower meadow beyond the fence!

House with uninvited guests, 80 sq. m.


Required: Furnishing, plastering and painting.
Garden: Medium.
Special features: A large open-plan main room with kitchenette and double doors. The
bathroom is fully equipped, with a large bath.

Many Generations House, 80 sq. m.


Required: Furnishing, plastering and painting, bathroom refit.
Garden: Medium.
Special features: The same layout as the House with uninvited guests, but with a shower
room instead of a bathroom.

House to celebrate, 89 sq. m


Required: Just a clean.
Optional: Removing holiday-themed items.
Garden: Small.
Special features: This is a Halloween house with a Día de los Muertos theme. Very cluttered
with holiday items, however, if you remove them, it becomes the blandest house in the game
– a perfect “blank canvas”.

Boring House, 90 sq. m


Required: Furnishing, bathroom refit, painting.
Garden: Medium.
Special features: Unexpectedly small upstairs rooms, but with a large basement.

Admin Legends, 95 sq. m.


Required: Furnishing.
Optional: Painting, room rearrangement.
Garden: Medium.
Special features: Has one huge main room which is set up as a living/dining/kitchen/study
space. Also has one bedroom and one store room. Lots of stuff to sell!

House that is hiding something, 100 sq. m


Required: Furnishing, plastering and painting, bathroom refit.
Garden: Medium.
Special features: Large basement with a secret room.
Home and car, 105 sq. m.
Required: Furnishing, plastering and painting, bathroom refit.
Garden: Medium.
Special features: The largest room is the garage, which contains a car.

The One to Flip, 114 sq. m


Required: Just a clean.
Garden: None, but an entrance hallway you can furnish.
Special features: Large living room with kitchenette. Lots of cute clutter. Decorated using
neutral and pastel tones.

The one to Move In, 115 sq. m


Similar to The One to Flip in almost every way, but decorated using bright colours. These
two apartments are a reference to the “Friends” sitcom.

House on the Moon, 132 sq. m


Required: Just a clean.
Special features: The most expensive home “per square metre”. This house was added in an
April update, probably to commemorate 12 April (Space Exploration Day).

Pink Kingdom, 133 sq. m


Required: Washing the windows and painting the main rooms - the previous owner couldn’t
decide on the pattern!
Optional: Furnishing.
Garden: Large.
Special features: Garage with a car. The house doesn’t require mopping and is trash-free.
There’s a window that can only be painted if you stand on the stair handrail (although the
owners of the Farm DLC can just grapple up there).

Unsatisfying effect, 143 sq. m


Required: Furnishing, bathroom refit, some plastering, room rearrangement.
Optional: Painting.
Garden: Medium.
Special features: Secret room, containing two expensive items.

Variable Woman’s House, 145 sq. m


Required: Furnishing.
Optional: Bathroom refit and painting.
Garden: Medium.
Special features: Half-cleaned, half-furnished and half-decorated, this house looks
abandoned half-way through.

Huckster’s House, 156 sq. m


Required: Furnishing, plastering and painting, bathroom refit, door replacement.
Garden: Large.
Special features: The garden has all surfaces pre-installed, as well as a swimming pool,
table and chairs. The smallest room has a secret. This is also a replica of the house in the
“Breaking Bad” series.

Man Cave, 172 sq. m


Required: Furnishing, plastering and painting.
Garden: Large, with some trash.
Special features: Large, open-plan main room. Enormous (and interesting!) basement
accessed through the garage.

Uninhabited House, 221 sq. m


Required: Bathroom refit, furnishing, plastering and painting.
Garden: Large.
Special features: Large bath in upstairs bathroom. A downstairs room with shower room
plumbing. Garage.

Family House, 237 sq. m


Required: A minor clean, wiring and kitchen refit.
Optional: Furnishing and painting.
Garden: Large.
Special features: Swimming pool, table and chairs in the garden. Garage. The house also
seems to be a murder scene.

Samarta Myers’ House, 253 sq. m


Required: Furnishing and painting, bathroom refit, installing some doors.
Garden: Medium.
Special features: Bury the coffin to remove the curse! Even after the curse is removed, one
of the bedrooms has traces of blood on the walls, which need to be plastered over before
painting. Enormous basement with secret room.

The Castle, 253 sq. m


Required: Painting, flooring. Some room rearrangement will probably also be needed - there
seems to be a shortage of bedrooms and bathrooms for a property of this size.
Garden: A large, paved inner courtyard.
Special features: This vampire-themed house was originally supposed to be cursed, but the
curse was never implemented. What happened instead was a "partial lifting of the darkness"
- the outward appearance has not been changed, but internally, the castle now has as much
light as any other house, and the candles are no longer lit. Which means that if you change
the walls and flooring to white, light grey or pastel colours, you will end up with a well lit,
cheerful property. The Castle is one of the largest houses in terms of internal area - unlike
some of the others, it doesn't have any balconies or terraces.

“Just married” house, 282 sq. m


Required: Furnishing and painting, bathroom refit.
Garden: Medium.
Special features: Unique “chunky” wooden staircase. Enormous basement with walls of
exposed pink brick.

Let it Snow, 317 sq. m


Required: A clean and a downstairs refurnish.
Special features: Snow shovelling mechanic, Christmas theme, snowy garden. Possibility to
change windows and stairs. The house has a laundry room, a large storage room, upstairs
terraces and unusually spacious bathrooms.

Alone Home, 390 sq. m


Required: A clean and some wiring.
Optional: Furnishing and painting.
Special features: Basement, Christmas theme, snowy garden. This house is also a replica of
the one in the “Home Alone” film.

SPECIAL CASE – APOCALYPSE DLC


3 homes, all with “bunker” in the title, for 3 buyers. None of the buyers even notice Anything
above ground, so feel free to sell everything you can! All bunkers require cleaning and
stocking with supplies. You can paint the walls if you wish. Lonewolf doesn’t want furniture or
a shower, but the other 2 buyers do. Maria Kolkowsky doesn’t want weapons, but the other 2
buyers do.

Samarta Myers’ house is Not part of this DLC. It’s a Halloween update. See “BASE GAME
PROPERTIES” section for more info.

GARDEN DLC
All the gardens in this DLC are very large. In addition to the usual tasks, they require trash
removal, cleaning and turfing.
Almost only a garden, 14 sq. m
Required: Furnishing, flooring and painting.
Optional: Painting or panelling the outside of the house.
Garden: Very large.
Special features: The smallest house in the game – literally just one room, with no bathroom.

House in a thicket, 146 sq. m


Required: Everything! The only things not needed are windows and internal doors.
Optional: Some wall demolition to improve the layout.
Garden: Very large.
Special features: Cleaning the windows is only possible from the outside. The house is,
essentially, a shell. It also has a garage.

Garden after building the house, 282 sq. m


Required: Everything! This includes windows, most internal walls, bathroom plumbing and
doors.
Garden: Very large.
Special features: The Perfect end-game property – a huge, bare shell, for you to do anything
you want with. The garage is large and detached.
HGTV DLC
This DLC features a seaside town, so many houses have a “beachside” vibe. Other common
features are open-plan living areas and awkward layouts.

Old Lady’s House, 87 sq. m


Required: Furnishing, flooring, plastering and painting.
Optional: Room rearrangement.
Garden: Large.
Special features: All rooms radiate off a central corridor. This means the entrance door
opens straight into the living room.

Stilt House, 145 sq. m


Required: Furnishing, flooring, bathroom refit.
Optional: Painting.
Garden: Small.
Special features: The main rooms are accessed via an external staircase – the bottom floor
contains just 2 tiny rooms.

House with a sea view, 149 sq. m


Required: Bathroom refit, furnishing, flooring and painting.
Garden: Small.
Special features: The upstairs lounge is open-plan, with a large terrace. The downstairs
rooms are small to the point of being claustrophobic.

Accountant’s House, 152 sq. m


Required: Bathroom refit, furnishing, flooring and painting.
Garden: Medium.
Special features: Secret basement accessed through the built-in wardrobe and furnished like
a potential man-cave.

Family Beach House, 183 sq. m


Required: Bathroom refit, furnishing, flooring and painting.
Garden: Small.
Special features: The house is on stilts. It has extensive terraces and lots of windows.

Century-old House, 184 sq. m


Required: Furnishing, flooring and painting.
Garden: Medium.
Special features: The walls and ceilings are panelled throughout.

Semi-detached House, 189 sq. m


Required: Bathroom refit, furnishing, flooring and painting, room rearrangement.
Garden: Tiny.
Special features: The order that unlocks this house requires you to do up half the building.
However, when you buy, you get the Entire building. Knocking through the wall between the
two living rooms lets you merge the semi-detached houses into one. There are also 2
garages in a separate block.

Modern House, 222 sq. m


Required: Bathroom refit, furnishing, flooring, plastering and painting.
Optional: Some wall demolition to make the layout more regular.
Garden: Large.
Special features: The house is modernist in style and layout, but is cluttered with bulky
furniture, boxes, books, etc – the ultimate “clear out and restyle” property.

House at the azure shore, 226 sq. m


Required: Bathroom refit, furnishing, door replacement.
Optional: Room rearrangement upstairs.
Garden: Large.
Special features: Mezzanine space above the lounge. The walls and ceilings are panelled
throughout, with identical white panelling.
Two-storey semi-detached house, 262 sq. m
Required: Furnishing, flooring and painting, bathroom tiling.
Garden: Large.
Special features: This is two houses. The wall between them, unlike in the “Semi-detached
House” described above, is Unbreakable.

CYBERPUNK DLC
All 3 apartments in this DLC have futuristic locations, neon lights and some unique furniture.

Alleyway of Lights, 88 sq. m


Required: Cleaning, flooring in bathroom and bedroom.
Optional: Selling pipes and wires for lore reasons.
Garden: None, but you can go outside to the office across the road, and enjoy glorious views
from there, as well as from the large windows!
Special features: Office across the road.

Hacker’s Loft, 113 sq. m


Required: Just a clean.
Garden: None.
Special features: No bedroom – the bed is on the mezzanine above the living area.
Originally, this was the only house in this DLC.

Room for enhancements, 178 sq. m


Required: Just a clean.
Garden: None.
Special features: This apartment is larger than the other two, and more traditionally
furnished. Open the window blinds in the lounge for a beautiful view!
LUXURY FLIPPER DLC
This DLC gives access to a Garden tab, containing garden tables and deckchairs, which you
can use even if you don’t own the Garden DLC. It also contains several swimming pools,
which are useable indoors or outdoors.

The properties are larger than average and seem to sell for bigger profits.

This house was on fire, 153 sq. m


Required: Flooring, furnishing and painting, door and window replacement, some bathroom
refit.
Garden: Small.
Special features: The 3 bedrooms have a terrace each.
Old Port Warehouse, 167 sq. m
Required: Installing doors and some walls, bathroom refit, furnishing.
Optional: Flooring, painting and window cleaning.
Garden: Medium.
Special features: It’s a warehouse, so an open-plan layout, bare brick walls and a
mezzanine, plus two upstairs terraces. Only one door – the rest need to be installed.

Picturesque Loft, 203 sq. m


Required: Furnishing, flooring and door replacement, some wall demolition, plastering,
painting and/or panelling the walls, bathroom refit.
Garden: None, but an entrance hallway you can furnish.
Special features: The initial setup is that of an artist’s studio, with living accommodation
upstairs and an art gallery below, which has additional walls. The two upstairs rooms are
tiny, but with potential to expand.

Top-notch Apartment, 230 sq. m


Required: Flooring, furnishing and painting, door replacement, bathroom refit, plastering.
Optional: Putting in one or two additional toilets in some of the rooms – one bathroom in
such a sprawling space doesn’t make sense.
Garden: None, but a huge terrace.
Special features: Small size This is a hostel, so most of the rooms have kitchens and
radiator plumbing systems to sell.

Closed Laundry, 261 sq. m


Required: Flooring, furnishing and painting, door and window replacement, some bathroom
refit, plastering of the outer walls.
Garden: Medium.
Special features: This is a laundry, with lots of washing machines, and their plumbing
systems, to sell. One of the rooms, divided by a wall, has a glass ceiling – obviously
intended for an indoor swimming pool. There’s also a garage.

13th Floor, 294 sq. m


Required: A clean, including washing windows, some door replacement, kitchen refit.
Optional:Furnishing, flooring, some painting.
Garden: None.
Special features: This is an office, dated, but fully equipped and sensibly laid out. How much
of its contents you desire to sell and/or replace is up to you.

The Townhouse Hostel, 309 sq. m


Required: Bathroom refit, furnishing, flooring and painting, window, staircase and door
replacement, some plastering, some wall demolition.
Garden: None.
Special features: This is a cheap hotel, with a lot of narrow bedrooms. You can simply
renovate it, or reconfigure it as a home for a large family.

Historic House, 343 sq. m


Required: Bathroom refit, furnishing, flooring and painting, window, staircase and door
replacement. The outside walls also need some minor plastering and panelling.
Garden: Large.
Special features: Currently, the cheapest house “per square metre”. Its relatively low price
can probably be explained by its awkward layout – many rooms feel too large, too small or
too narrow, presenting problems when furnishing. The window replacement is mostly
“one-touch”, but if you wish to install curtains, some windows need to be replaced
“manually”.

Model Apartment, 349 sq. m


Required: Just a clean, but many rooms may need reconfiguring.
Garden: None, but an entrance hallway you can furnish.
Special features: The initial setup is that of a commercial model agency. You can simply
clean it and sell it as it is, turn it into a more “general purpose” office, or make it into a luxury
apartment. This will determine how much work will be needed.

Classic Manor House, 389 sq. m


Required: Bathroom refit, furnishing, flooring and painting, window, staircase and door
replacement. The outside walls also need some plastering and painting.
Garden: Large.
Special features: The work needed is similar to the Historic House, but this property costs
nearly 3 times more. The most likely explanation is its more “modern” layout, with fewer,
bigger rooms – it’s a house built in a classic style, rather than a true pre-20th century
property.

Cliff House, 467 sq. m


Required: Everything! The only things not needed are plastering, windows and bathroom
plumbing. The only house in the game so far where the outer walls are half-painted.
Garden: Large, full of trash, but with a swimming pool.
Special features: The Perfect end-game property – a huge, bare shell, for you to do anything
you want with.

Oceanside Villa, 514 sq. m


Required: Furnishing, painting, changing stairs and some windows, bathroom refit.
Garden: Medium, partly paved.
Special features: This has potential to be a fine residential property with a large terrace, a
garage and a room for an indoor pool. It is a casino, which means there is lots of stuff to sell!
House of Sports, 586 sq. m
Required: Just a clean.
Optional: Furnishing, bathroom refit, room rearrangement.
Garden: Large, partly paved, full of trash.
Special features: This property, with a large terrace and two outdoor pools, has been
arranged as a commercial fitness centre. Turning it into a residential property is a major
challenge, but may not be necessary for making a profit.

Yacht with an ocean view, 609 sq. m


Required:Furnishing, flooring and door replacement, window washing
Optional: Window replacement (manual, on deck only), panelling or painting the pillars on
the decks.
Garden: None, but space for deckchairs/loungers on the sundeck.
Special features: 2 large open decks, with several small rooms below them. The bathrooms
are in a surprisingly good condition.

Moonrise Falls, 710 sq. m


Required: Everything! The only things not needed are windows and bathroom plumbing.
Garden: Medium, partly paved.
Special features: The Perfect end-game property – a trash-filled mess, to do anything you
want with. Beware – the tiny room accessed by going behind the waterfall is a trap!
PETS DLC
The houses in this DLC are larger than average, with gardens that are flat and open. Many
of them feature wrap-around porches, upstairs balconies or terrasses and sloping ceilings.

A Moving House, 66 sq. m


Required: Almost everything, except windows and doors!
Optional: Door replacement. You can use ordinary doors or one of two kinds of special train
doors.
Garden: Medium. Long and narrow in shape, because it is near a train track.
Special features: This was added in a free content update, so it’s different from the other
houses in the DLC. Being a train car, it has one large space in the middle and two small
spaces at either end, with no bathroom plumbing. It has lights installed, but no light switches.
The outside is customisable in the same way some staircases are – with the selling tool! The
windows can also be customised, individually, with the selling tool. If you wish to hang
curtains, you will need to use the workshop ones (short, wall-mounted varieties), as none of
the in-game curtains fit in the train.

Snuggly Hideaway, 138 sq. m


Required: Flooring downstairs; painting, flooring, furnishing, changing doors and windows in
the upstairs rooms.
Garden: Medium
Special features: A fire broke out on the upper floor of this house, so now you need to clean
up after it! There’s a large terrace upstairs.

Old Classic, 262 sq. m


Required: Painting, furnishing, bathroom refit, flooring in some rooms.
Garden: Small.
Special features: Many bedrooms, including one downstairs.

Blue Snuggery, 302 sq. m


Required: Downstairs – everything except bathroom plumbing. Upstairs – cleaning and
furnishing.
Garden: Very Large
Special features: This is a candidate for the title of “The dirtiest, most cluttered house in the
game”. The bottom floor is a maze of rooms full of old junk. The upstairs is an unexpectedly
large open space in reasonable condition.

Cozy Haven, 330 sq. m


Required: Everything except bathroom plumbing.
Garden: Very Large.
Special features: This is a candidate for the title of “The dirtiest, most cluttered house in the
game”. The windows are in a poor state and need to be replaced manually. The basement is
split into several rooms.

Behind the Rails, 346 sq. m


Required: Everything! The only things not needed are plastering, window washing and
bathroom plumbing.
Garden: Large.
Special features: A huge, bare shell, for commercial, rather than residential use (possibly an
animal shelter).

Poppy House, 353 sq. m


Required: Some furnishing and bathroom refits.
Garden: Medium.
Special features: A garage, a basement and a loft accessed by a ladder. This house has way
too many lights in some rooms and several radiator plumbing systems – so quite a lot of stuff
to sell!

A Little Brick House, 355 sq. m


Required: Downstairs – Bathroom refit, some indoor plastering and some furniture. Upstairs
– cleaning and furnishing.
Optional: Replacing the lighting – all the ceiling lights are the same and too bright for most
rooms.
Garden: Small.
Special features: The walls in the largest rooms are bare brick, which doesn’t quite match
anything in the store. A dresser in the kitchen blocks a door to two additional rooms and a
big garage. The upper floor is a large open space, to leave as it is or subdivide.

House in Progress, 430 sq. m


Required: : Everything!
Garden: Large and full of trash.
Special features: The Perfect end-game property – a huge, bare shell, for you to do anything
you want with. Suitable for residential or commercial use. Some outer panelling is already
there for you to use – the house fell victim to “cowboy builders”. There’s a large garage.

Lake Cabin, 535 sq. m


Required: Painting, furnishing, window and door replacement, some bathroom fixtures and
tiling.
Garden: The grassy area is quite small but there’s a large terrace with a swimming pool.
Special features: Large terrace with a pool, balconies. Windows or glass doors on every
floor.

The Big House, 540 sq. m


Required: A clean, some plastering, some furnishing.
Optional: Room rearrangement.
Garden: Medium.
Special features: This house has two living rooms and two kitchen areas, as if intended for
two families. However, the upstairs is not subdivided as clearly, although the layout seems
too sensible to need changing. The furniture and accessories are in good condition, but
some of them are knocked over.

Shady Terraces, 585 sq. m


Required: Everything!
Garden: Large
Special features: This is 3 properties in one. Downstairs has the largest garage in the game,
a long, narrow study and a bathroom. The middle floor is a warehouse – bare brick walls and
lots of small spaces (could possibly be converted). The upper floor is a large residential
apartment in need of some renovation.

FARM DLC
● The houses in this DLC are mostly shells, so be prepared to put up a lot of walls!
Those that aren't shells tend to have relatively few enormous rooms, which would
benefit from subdividing.
● The lighting in this DLC is weird – as you enter the properties, they look so dark you
need to use the flashlight feature, but after you apply your wall finish, the lighting
returns to normal.
● The plots of land are often “farm”-sized – even larger than the largest gardens, to
accommodate the newly introduced farm animals and crop growing. I am not going to
describe the 3 empty plots, because it’s up to you what you build on them using the
new Architect tool.
● Interestingly, many properties have barns/garages - with barn doors, rather than
garage doors, meaning the doors can be replaced and the room converted into
whatever you want it to be!

The Windmill of Dreams, 189 sq. m


Required: Everything!
Garden: Large.
Special features: 5 levels of space! This includes the basement, the ground floor, two more
floors and a hidden attic. The attic can only be accessed if you buy an extra section of the
vertical ladder which runs through the property. Interestingly, the attic is also the only space
that has a window – the rest of the windmill has none, so you will need to put some in
yourself. The levels are also roughly the same size and not divided into rooms. Overall, this
house seems to be designed for extension.

Cornfield Modern, 274 sq. m


Required: Flooring, furnishing, painting, room rearrangement, changing doors.
Garden: Very large, split by a wide path, with a cornfield beyond the fence.
Special features: The windows in this house are particularly large. None of the rooms are
furnished as a living room - possibly to encourage players to convert the attached garage,
which has a sell-able door.

The Cabin in the Woods, 296 sq. m


Required: Everything!
Garden: Farm.
Special features: No farm outbuildings - the barn/garage is attached. However, there is a
cave in the grounds, which may be turned into an extra room after some demolition work.
The buyers don't appreciate the cave paintings, thinking they are dirt.

The Hall of the Mountain King, 343 sq. m


Required: Everything!
Garden: Farm.
Special features: The front door is missing – you enter through the barn door. The ground
floor has two enormous barns/garages. From there, there is a staircase leading down to the
basement, and another one, leading to the “residential” floor.
House by the river, 488 sq. m
Required: Everything!
Garden: Farm.
Special features: This is two properties in one. The main building has 3 storeys. The top one,
accessed by a ladder, has big windows but very little floor space. The other two storeys are
also quite unusual, with large rooms but very limited corridor/hallway space. Outside there’s
also a vegetable patch and a barn, containing a tractor which can be used to travel to your
other properties.

Abandoned Farm, 517 sq. m


Required: Everything!
Garden: Farm.
Special features: This is two properties in one. The first a partly furnished house on the hill,
with 2 storeys plus an attic. It has good windows and generously proportioned rooms. The
second one is a barn with space in the eaves. It is a shell.

Sparrow’s Nest, 525 sq. m


Required: Everything!
Garden: Farm.
Special features: This used to be a commercial stable. The game labels it as having 2 floors
and 4 rooms, but this is due to lowered ceiling sections in an otherwise double-height barn.
The lowered ceiling is to aid placement of internal walls, which can only be placed in
standard-height rooms.

Hundred Cones, 561 sq m


Required: Everything!
Garden: Farm.
Special features: This is two properties in one. The first a house, with 1 storey plus an attic.
It has good windows and generously proportioned rooms. The second one is a barn with
space in the eaves. It is a shell, but looks interesting enough to be used as a wedding
venue, bar or restaurant.

Saturday Hay Fever, > 450 sq. m


Required: Everything!
Garden: Farm.
Special features: This is 2 spaces, adjacent to each other. The first is a hay store, with lots of
hay to sell and a double-height ceiling, which confuses House Flipper’s area calculation
algorithm. The second is a more general storage area. Overall, this property lends itself
better to conversion into a commercial space than a residential one.
Industrial Getaway, 836 sq. m
Required: Everything!
Garden: Farm.
Special features: This former sawmill, with its basement floor, main floor and attic, would
make a perfect home for someone who isn’t intimidated by it being an empty shell!

UFO, 1726 sq. m


This is the most unique property in the game, and the most expensive! Round shape, 3
levels, automatic doors. Each of the 3 levels is one open space, with no walls. The property
is fully furnished with futuristic furniture for a large number of beings, and needs some minor
cleaning. However, if you try to do “the clean and flip” on it, you will make a loss! There are
some interactive items and a puzzle with a reward for solving it.

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