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areas of the Twinkl Parents website.
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@twinklparents
e x per imen t s
wo r d s ea r c h e s
What is this resource and how do I use it?
Encounter some creepy creatures with this escape room activity. Your child needs to solve clues to
find out where the key is, so they can unlock the door to escape from the monsters. Each puzzle is
different and will give your child a number. These numbers will be crucial to crack the code at the end
of the activity.
What skills does this practise? Further Activity Ideas and Suggestions
Mental Maths
If your child loves monsters, check out our Monsters activities
at the Parents’ Hub. They might enjoy this Recycled Printing
Spelling and Vocabulary Monsters Activity or perhaps they could have a go at this
Frankenstein’s Monster Marshmallows Recipe. Why not give
Stamina and Resilience
this Find the Monster Game a try?
am
Es
You find yourself in a dark, moonlit room. A distant howl can be heard. Then,
outside the window, you can see various monsters wandering around. Some look
harmless, but some look terrifying. You try to open the door to escape, but it’s locked.
Quick! You need to find the key to unlock this door!
Solve each of these puzzles to find out where the key is. Make this even
more challenging by setting yourself a time limit for each puzzle,
so it’s a race against the clock.
• pencil or pen 2. Use the Cracking the Code page to find the
symbols that match those numbers.
• timer (optional)
3. Then, find the letters that match the symbols.
Clue Two
put one letter in each circle. Reveal the
hidden letters in the silver circles and
rearrange them to spell a number.
There are stories of this howling monster What is the ape-like creature who
changing at a full moon. supposedly lives in the Himalayan
mountain range?
5 2 4 3
5 2
4 6 1 5
6 5 1 2
2 5 3
2 4 6 1
3-letter words 4-letter words 5-letter words 6-letter words 8-letter words
black = 16 - 30 purple = 41 - 50
1 2 3 4 5 6 7 8 9 10
Step 1 Step 2
Add up all of your answers so far.
x =
+ + + =
÷ =
Step 3
Halve the total you found in Step 2.
- =
÷ 2 =
+ =
1 2 3 4 5 6 7 8 9 10 11 12 13
14 15 16 17 18 19 20 21 22 23 24 25 26
a b c d e f g h i j k l m
n o p q r s t u v w x y z
Can you unscramble them to find out where the key is?
VAMPIRE
WEREWOLF
ALIEN
CYCLOPS
What is the ape-like creature who supposedly lives in the Himalayan mountain range?
YETI
VEENLE
ELEVEN
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Clue Three Answers
5 2 4 1 3 6
1 6 3 5 4 2
3 4 2 6 1 5
6 5 1 3 2 4
4 1 6 2 5 3
2 3 5 4 6 1
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Clue Five Answers
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Clue Six Answers
Step 1
x = 20
÷ =3
- =3
+ = 12
Step 2
Add up all of your answers so far.
20 + 3 + 3 + 12 = 38
Step 3
Halve the total you found in Step 2.
38 ÷ 2 = 19
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Cracking the Code Answers
Write down the six symbols your numbers correspond to:
2=
11 =
4 = mermaid
22 = toadstool
2 = fairy 3
19 =
RAMURO
Can you unscramble them to find out where the key is?
ARMOUR
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