Professional Documents
Culture Documents
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CREDITS
EXPANSION DE5 IGN AND DEVELOPMENT QUALITY ASSURANCE COORDINATOR
Tim Go with John Dunn.
* Jordan
Goldfarb, Sterling
Hersfjey, Keith Kappe. Monte Lin . and Jason Marker
Zach Tewalthoroas
LICENSING COORDINATORS
EDITING Sherry Anisi and Long Moua
Christine Crabb
LICENSING MANAGER
PROOFREADING Simone Elliott
T.K. Knight and Jeremiah j. Shaw
PRODUCTION MANAGEMENT
RPG MANAGER Jason Beaudoin and Megan Duehn
Sam Stewart
VISUAL CREATIVE DIRECTOR
EXPANSION GRAPHIC DESIGN Brian Schomburg
Scott Nicely SENIOR PROJECT MANAGER
GRAPHIC DESIGN COORDINATOR -
John Franz Wichlacz
Joseph D . Ofson
SENIOR MANAGER OFPRODUCT
GRAPHIC DESIGN MANAGER DEVELOPMENT
Christopher Hosefr Chris Gerber
COVER ART EXECUTIVE GAME DESIGNER
Cristi Balanceu and Darren Tan Coney Konieczka
INTERIOR ART PUBLISHER
Jacob Atienza , Crist i Baianejscu . Alberto BonLem pi. Andrew Navara
Jon Bosco. Joshua Cards. JB Casacop, Dinocirawing.
John Anthony Di Giovanni. Audrey Notts. Joel PLAYTESTERS
Sfe
Hustak, Lukasz Jasl
^ JeFf Leg Johnson, Romana
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Cameron Abernathy, M :ki. -! Andrews Cm g Aikiris. Davit!
$rpwh, Rlark Charlesworth, KaJtJn Davids, Steve Davies ,
. Jake EJeoca FaUiraj Marini Flanagan . Koney Geikon .
yiad ftice n. F.millo Rodriguez, Martin de Drego
^ : Schumpeit , Stephen Somers. Alex
S3 daba . Adam
Jamie Cray, Jeff Greening, Phoenix Gmber, Mike Heyde,
Ion Houlihan, Michael Murrell , Coie Juley, JOSb Jus>p. Mike
Stone . Dar ien Tan. Jose Vega . Jarman Wimberly Keever . Douglas Knight . Felipe Lopez. TbrnOmsby, Luke
ART DIRECTION Ramie- . Ryan RoskoSKi . Doug Ruff , Kell Sanders. Vince
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Crystal Chang and Preston Stone Stasik, Joe Stevenson . Matt Stevenson, Jim Stone. Maxwell
MANAGING ART DIRECTOR Stringer, Nathan Stringer, kns wsvlH . and Nathan WilkinSm
Melissa Shetfer
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*
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INTRODUCTION
,
~rtfH
he refugees poured into the narrow mountain She opened her eyes to see a man in chipped and
T pass Sharp slopes of rock and scree rose around
,
flight. Parents, children, and neighbors began to helmeL gave it a- fearsome snarling aspect. But then
struggle and claw, desperate to reach the dubious bespoke and his voice was friendly reassuring
, , ,
safety of the highland plateaus beyond. Don ’t you worry, ma ’am. he said, as he gently
" "
Behind them , the valley bui ned. Smoke rose from pushed Taya into the shadow of the boulder next to
the farming hamlets nestled into the curving banks where he d set Tam. "Well take things from here."
'
of the alpine stream that once fed the small fields He stepped out from the boulder 's cover , unsling-
with a steady supply of water. Now, flames devoured .
ing a heavy blaster rifle as lie did The droids didn't
-
tlie he I ds a nd the on c e - cl ear river ran b I ac k w iEh ash. realize lie was there until he opened fire.
The Separatist tanks had swept up the valley at Three droids blew apart as he swept the phalanx
dawn floating ominously across lfie fields. There
,
with tight, controlled bursts. The others panicked ,
had been no demands, no explanations. They simply spraying the boulder and the pass with wild , inac -
opened fire at the first buildings they saw. Behind curate shots. The trooper never flinched continuing,
them, bulky transports disgorged waves of battle Lo Calmly mow them down even as the remaining
drpids. The villagers were simple farmers, with only
droids marched closer , and closer ...
old hunting blasters. They fled the only way possible,
toward the head of the valley and the winding pass . When the droids were only meters away, a brown -
robed figure suddenly sprinted past Taya and leapt
Taya winced as a flailing arm caught her across over the trooper ' s head. With a brilliant Nash of
the side of the head. The young girl stumbled , but green light , a volley of blaster bolts from the droids
still managed to keep hold of her father ’s arm. Tam 's flew harmlessly away, deflected skyward. Another
face was white with pain even as lie tried to keep up blaze of green , and the closest two droids collapsed
with his daughter. Ho had been laid up with fever for into pieces. The final droid 's head exploded with a
"
the past few weeks and the run to the pass drained
,
pinpoint strot from the trooper’s blaster,
him. Now, as they made their way over the raciocov -
ered ground, they were falling behind. The robed figure turned back , lowering her hood,
, and Taya was shocked to see a gsrJ no older than
Taya ! " he gasped, " Leave me and go ! "
J
and debris. She grabbed her father by the shoulders Taya tentatively took her hand, staring. " Are .. . are
and tried desperately to drag him into the shadow of you a Jedi Knight?"
tue nearest boulder.
Leh ahnyo grinned again. “ Me? No." She pointed
'
More shots whipped past as she pulled , sobbing up. " But my master is. "
with the effort of shifting Tam 's unconscious form . A
blaster bolt plucked at her tunic . Another burned Taya looked up as the squadron of gunships
across the flesh of her arm. The droids were dose howled over the mountain pass. The side doors
now, but the bouldei was just out of reach laya , of die lead gunship slid open , and Taya Could ju$l
dosed hei eyes, grabbed at her dad ' s arms, and make out another brown- robed figure standing at
pulled desperately the edge of the opening. The figure crouched, then
leapt from the aircraft . Twin blue blades blazed into
Suddenly, she felt her father shift easily across the
life as the figure dove, gracefully, into the hordes of
stone ground. Taken off - balance. Taya nearly pitched
battle droids at the mouth of the pass.
over on her back , only to be caught by a strong,
steady hand on her shoulder .
1
L
THE CLONE WARS HAVE BEGUN
gpl& xy in lurmoil! War has begun between the fti &E SEPARATISTS a con plete game, and
S not
A OF THE :
Galactic Republic anc the Confect tifacy or Wnoe - nlayers will need " he core reiebook ter either EDGE OF
pendent Systems. The Separatists led by the sinister
, THE EMPIRE . ACE OF REBELLION, or FORCE AND DESTINY.
Count Dooku and with a droid army tommended by Thus book can be used with any of the Star Vk&ra
the remorseless General Grievous, strike at Republic Rdlepfeyinggame lines, and as such , it contains some
targets and -nnocent worlds across the galaxy. Et is existing rules and other information riot present in
up to Lhe defenders of the Republic the disciplined all three games for the sake of completeness, This
clones of the Grand Army, the noble Jedi , the resolute allows players with access to any one of I he three
members of the Galactic Senate, and many others — to core rulebooks to make full use of the content
hold back the Separatists' merciless droid army and RISE OF THE SEPARATISTS TJ S content
return peace to the galaxy. is divided into four chapters, each
RISE SEPARATISTS allows players to re- create
OF THE foe .. sr - g on a different element of
the heroic action and drama of the Clone Wars, raj - a Cione Wars campaign ,
WHAT'S IN THIS
BOOK?
RISE or RHE SEPARATISTS S
a sourcebook for Star
Wbrs Rc I splaying cov
ering the period that
makes up roughly
the first fiaii of the
conflict known as
the Clone Wars. This
book includes mate -
rial for assisting CMs
and players in run-
ning a campaign set
during this time, with
characters who are
uniquely suited to
the Clone Wars.
CHAPTER !: HEROES OF THE REPUBLIC USING ICONIC NPCS
This chapter presents new character crest ion and
his book contains information on many
advancement opiions For players, including new
species, new universal specializations, anti two new
T iconic Star Wars characters , from Obi - Wan
Kenobi to General Grievous. Their profiles
careers. This chapter includes four new species par offer representations of some dm not all
, .
ticularly sui'ed to the Clone W,irs: clones, Geonosians, of the important roles and abilities they had
Kaminoans, and Umbarans,
during this era. GMs are encouraged to mod -
Two complete careers allow players to create char - ify profiles as needed for specific time frames
acters specific to this era as the defenders of the and character situations , and for the needs of
Republic Clone Soldiers and Jedi . Four new universal ongoing Campaigns,
specializations can supplement any existing r
Star Wors Roleplaying career and help I nis chapter also features numerous vehicles of the
\ characters find their place in the Clone era , including many of the iconic ships of the Republic
- \ Wars: the Force- Sensitive Outcast . Navy and Separatist Fleet , from the ubiquitous LA.AT - i
fa Republic Navy Officer. Republic Rep- gun ship to the gargantuan Lacrehufk -c fass battleship
resentative, and Scavenger.
£ \ Finally, the Force powers Bind and CHAPTER III: THE SPARK OF WAR
t \) Enhance allow Force-sensitive
characters to utilize two of The culmination of many complex factors, the Gone
the abilities most common- Wars are a conflict felt throughout the galaxy. This
ly employed by the Jecfc chapter explores the causes of the war and a more
and their enemies . fraction of the countless battles th& Gone Wars
encompass. H also looks at The organizations and
CHAPTER II: functions of he Republic , including the Galactic Sen -
WEAPONS OF WAR . '
ate the Jedi Order, the Grand Army of the Republic ,
and the- Republic Navy.
In the second chapter ,
Chapter III: The Spark of War presents; the Con -
players and GMs will find federacy of Independent Systems in similar detail ,
an assortment of weap- including its droid army, fleet , and member worlds
r\ ons and gear used by and organizations. Alongside this information are
A the Republic and its profiles for some of the most feared agents; of the
\ military as well as CIS whom heroes might tece. including the notorious
1
by individuals oc Count Do Oku and his deadly assassin Asa it Veniress.
\ the periphery of the
In addition to offering broad-reaching coverage
war, These include
the blasters and of the Republic and Separatists, the chapter zooms
\ ordnance used by in on foiif planets that play vital roles in the war ,
\ Clone Soldiers. including serving as the sites of major battles and
'
and me signa- a i ; - hut - unknown skirmishes. Each planet — Na boo .
Lure lightsabers Ceonosis, Kamino . and Tatooine —includes data and
L oftheJedi. background information useful for GMs planning
adventures, as well as a modular encounter that can
fit into a larger adventure or form the basis of one.
1 he sorts of battles and missions seen throughout Lhe narrative facets may need some minor adjustment .
Clone Wars, including rules for PCs leading squads Likewise, the two new careers in RISE OF THE SEPARAT -
and squadrons. Finally, a selection of adversary pro- ISTS Clone Soldier and Jodi - - can ue used with any of
files provides GMs with the rules i hey need to pit: PCs .
the three core miebooksto create a character unique -
against the countless droids of the Confederacy of ly suited ter this ora . Players who select a career from
Independent Systems . EDGE OF THE EMPIRE AGE OF REBELLION or FORCE AND
DESTINY can also | u e the new universal specializations
and gear in this book to firmly plant their character in
HOW TO USE THIS BOOK the events of the Clone Wkrs,
RISE or THE SEPARATISTS is a SUppletf ent for all three For players and EMs, Rise OF THE SEPARATIST'S offers,
Star Wors Roleplaying games. That means a group can plenty of information about the history of the Clone
use I fie cere i ijebopk 0 i EDGE OF THE EMPIRE , AGE Of
:
Wars, including ihe precipitating events of the conflict ,
REBELLION , or FORCE AND DESTINY , or any combination ripmble early battles and events, and important char -
of core rulebooks. as the bas? s for a campaign set dur - acter and locations. This helps place the new rules
ing che first half of the Gone Wars. This book provides
, options and other material in this book in its proper
the content needed Lo set any Star Wan Roteplaying content , setting the groundwork for a campaign dur -
game during the Lurmoil of the early Clone Wars, the ing the time penod of the early Clone Wars.
period depicted in Attack of the Clones and the Clone k > he oCMsget the most out of lheir games. Chap-
Wore animated Rim and series,
ter IV: Clone Wars Campaigns provides additional
Ail three Star Wfrrs Role playing games use lhe same guidance to help GMs use this book with any Star
core mechanics and are completely compatible, Wars Rote playing core rulehook to set their cam
which allows this book to work equally well with any of pasgn during the early Clone Wars. Using the advice
them The choice of core rulebook affects the charac - and new rules in this chapter in coniunction with Lite
ter options available for players and the focus of the
game, A campaign using RISE OF THE SEPARATISTS and
l
uackgroun content ano rules throughout RISE OF THE
'
he characters seen in Star Wars: Episode IJ Heroic - level ptay : s intended to depicl PTs with
T Attack of the Clones and in lhe Clone Wars
Film and series are highly skilled and capable of
capabilities closer io those of the heroes of the
Star Wats films and series. To ref loci this. PCs
amazing feats. Many of these characters have gain an extra 150 XP. These experience points
years or decades of experience under Lfcteir cannot be spent on characteristics as they are
*
belts. Regardless of rank or age. however. Lfiese intended to reflect the character s training and
'
central characters demonstrate remarkable experiences rather than inherent abilities. Play -
expertise in a broad array of Fields. ers also may not purchase any skills above rank
3 while building their Heroic -level PC -
While beginning characters created using
any Star Wm ? ftoleplaying core mlebook are
"
Further, characters constructed for this game -
capable, they are not likely to measure up lo play approach gain access to 9 , 000 credits '
lhe heroes of the Clone Wars seen on screen. worth of starting gear (this can include a vehi -
Players and GMs who are interested in captur - cle) . Of course , characters in die Grand Army of
ing the capability and power of ihese characters the Republic may receive additional equipment ,
should cons id ei creating characters with aesdi vehicles, and resources (see page 50) .
tional XP tin cl resources.
THE REPUBLIC JC-
wm
/
* • ttpenerrce wh
l
u i Jfs flyeryJlTFnrf .
rr
- Captain Ftex
^
1
+,
f -
^ *
r
hapter I: Heroes of the Repybtfc includes new Chapter I also fire sent s two new carsa tmicitre- /
options lor players Lo create characters uniquely Lo the Clone Wars period in Stor Wars ^
- Roleplay: - ^
suited Lo Ehis time and its momentous events, Firsi , i n t h e Clone Soldier and the Jedi careers. Now
the chapter presents four new species that am career specializations for each allow pia r to make
particularly relevant to the Clone Wars, Clones are characters that are iconic without sacrificing indi-
rnstantly m cognizable both foi Mieir shared visage viduality. The Clone Officer, Clone Pilot, and Clone
^ '
and for their striking white armor Although clones Trooper specializations allow Clone Soldiers to spe
are human, the it creation and uniquely focused tialize in particular aspects of warfare, ( he Knight
training make them distinct from other humans and Rada wan specializations represent Jedi at dif -
,
The Cconosians play a vital part in the Clone Wars, ferent points rn their careers, yet both are potent ,
for without them, the Confederacy of Independent with their own strengths. Four new universal spe -
"V
j
. -
Systems would not have its massive droid army. Sim rializaftons can help characters of any career to
Marly the Kaminoans created the clones that make find a clear place inihe events of the Clone Wars
up the Grand Army of the Republic , and their oii o- Jhe Rorce-Sonsitive Outcast Republic Navy Officer,
,
f
^
ing role In creating and training clones ensures tfieir p' Republic Representative, and Scavenger provide
- nil kit ! d im par ranee. 1 he Umber ans are knowij for options - for PCs from the fringes ol society to the *^
their shadowy world and unique, advanced technol - heights of power.
gy ; their homeworld of Umbara has been staunchly .
ioyaf tcHhe Republic , yet the Umbarans arc known
across Pie gafaxy for having a duplicitous and able
An assortment of new skills and talents are avail
to these characters and are presented in detail
,
-
in their own sections. Finally the Iconic Force powers
,
opportunist c nature.
of Bmd and Enhance allow Jedi and Force -Sensitive
Outcasts to perform the preternatural deeds for
which they are known across the galaxy.
Of THF REPUBLIC
NEW SPECIES
he outbreak of the Gone Wars has forced worlds The clones , bom and bred TO fight , could be seen
T across the galaxy to choose a side in the .
conflict
Many have found their homeworld engulfed in warfare,
as a single entity and even identify After all. the
Kaminoans made them identical. Vet , life has a way
others have seen economic and social upheaval, and of surprising even the most hardened cynic, and each
the few untouched by war still have had friends and and every done of the Grand Army has a voice.
loved ones swept up by the war machine. £ven worlds A & a l ive species , the Geonosians could also be
that have declared neutrality struggle to retain autono - mistaken for beings of a single mind and purpose. Vfel .
my when a Separatist fleet arrives in their system underpinning their stratified society is a system of
Although most governments have chosen sides, oppression and forced labor. If events had not pushed
few species view the war with a monolithic lens. Atti - the aristocratic class toward the Separatists, the
tudes toward the conflict often fail predictably along Republic might have had an opportunity to promote
lines of historical sirife and economic division with a more equal Geonostan society,
ihe majority of battles being fought in ilie historically The Kammoans share much with their clone ’chil-
struggling Outer Rim- arid Mid Rim. Nevertheless, dren "' beyond a planet of Origin and 3 crucial role in
the Gone Wars' ideological nature pits sibling against
sibisng. friend against friend, and neighbor A&aifist
.
the Clone Wars AEsoan engineered species, the Kami -
noons have a common sense of purpose. In workfng to
neighbor. For most , the Gone Wars bring misery ; for better their people, individual Kammoans contribute
some, however, they mean opportunity, a chance to to a long legacy of survival and prosperiiy, even as
xove themselves patriots, an excuse for profit , or a they try to balance their distrust of the galaxy with
nope for freedom , the desire to participate in it.
The Ceonosians. Kaminoans. and Umbarans arc Lastly, i he Umbora ns may seem like minor players
some of the species most impacted by and central to in galactic politics, but ihey hove played the political
the Clone Wars, while ‘me clones of llie Grand Army game far longer than the majority of the Republic ' s
of the Repuolic exist solely to rigid the war. While par - member systems. Urnbare has Lhus far demonstrated
ticularly appropriate for games set during the Clone faultless ' oyaity to the Republic in the face of the Sep-
Wars, these species can be used in any campaign aratist Crisis despite Umbarans' reputation for deceit
,
ideals. Wat other sentient tan say that ? once unintentional social pressures from their peejs
Physiology ^ Physi rally identical and based on the
,
both to conform and to stand out . A clone soldier
genetic template of bounty hunter Jango Feet , clones who takes or- a reckless —but successful — action gets
can be considered standard humans-chough they called " reckicss" by his peers. This gives him a reputa-
age at a vastly accelerated rate as a necessity for the iion for recklessness, which, strangely enough , might
area bon and sustainment of the fighting force When compel the done to undertake further brash actions.
Tee intensity of war exacerbates this tendency so the ,
cede the number , such as in GC - 2324 {Clone their military hahits Despite their personality quirks
Comm antler Cody ] and CT- 7 IS67 { Captain
and personal beliefs, these runaway clones stilt refer
to their peers as "brothers. "
Rex ) . This sterile alphanumeric; combination
becomes the core of each clone's identity Horneworld: All dones come from Kamino. and
through i lie majoiity oi rheir early training Official Republic documents likewise record it as the
homewodci of each clone. Like any natural species,
Most clones earn a nickname relatively early
dones feel a greai regard for tbeir homework and are
in their career. While they still rely upon their fiercely protective of it .
numeric designation to identify lhe ; i equip -
ment , receive communiques , and deal with As a : : engineered people in service to the Repub -
official records, their: nickname soon becomes lic . dones of the Grand Army tend to see their fellow
Iheir name for all unofficial business. soldiers as family, dead comrades as ancestors, new
Earning thou nickname is a nte of passage recruits as descendants, Land their ships oi barracks
as their peaces of work . Clones generally have little
for each clone. Typically squad mates assigir
,
a name when a peer's actions merit it . Some- reason to return to Kamino , yet the word tome '
-
times the nickname is obvious , good examples
conjures thoughts of the planet, especially after the
Separatists ' attempted invasion ,
being CT- SS 5 S 's nickname of " Lives and
”
heavy weapons expert CT- 782's nickname of Language: Ge es speak Basic . the la guage of ; rte 1
emphasize patriotism , loyalty, and civil individual Geo no si ans varies. Compared to (host sen
ooedience rather than critical thinking bents. Geonosians don ' t live long- with an average
oi legal interpretation lifespan of sixty - five years - and they mature quickly.
Geonosian hives vveicome physiological differences
SPECIES A E i L I T F E S insofar as they might benefit Lhe hive. By modify ^
mg genetics, either through intentional engineering
or select ve breeding, hives produce a wld |variety
-
of near subspecies among their worker and warrior
castes. These modification experiments, however,
remain haphazard and prone to the whims of the aris-
Wound Threshold: LI + Brawn tocratic caste,
Strain Threshold: 11 + Willpower Society : Gconosian society centers around their
Starting Experience : I Q O X P queens, their hives, and the castes yffitiin those hives.
Offworiders generally don 't realize that Geonosians
Special Abiiities: Clones stari the game with
have a queen , and even fewer realize that they have
one rank in Knowledge (Warfare) and one rank
multiple queens, sometimes many within & single
in Resilience. They stilt may not train these skills
nive. In some hives, the queen simply produces off
above rank 2 during character creation. spring and the aristocratic caste rules. In other hives,
,
Karri trio Training: Citifies start with one rank n the queen acts behind the scenes, manipulating the
the Physical Training talent . Squabbling aristocrats desire for power in still other
'
,
droid army Yet for ail their efforts, the Geonosians. Often , warriors also serve as police, protecting, but
aristocratic and worksi casLe alike; face occupation more often suppressing, their own hive .
and loss of sovereignty under the Republic flag.
their droids and other goods were built via Geonosian sians can communicate as if by telepathy.
worker caste labor On Geonosis. some members of tile aristocratic
Throughout Geonosian history, the worker caste caste learn to understand and even speak Basic .
Lias repeatedly revolted against die oppression of the Regardless of caste. Geonosians who venture out into
aristocracy. The warriors inevitably have countered ihe galaxy may eventually learn Basic , though they
with quick anu bloody suppression. When the war - rarely speak 11 With this simpler language, Geonosia -
riors of a hive revolt , the hive's aristocrats have- been ns do not face Lhe same kinds of miscommunirat ions
known to negotiate with other hives for reinforce- as with their native tongue.
ments to quell their own populace.
Life under the Republic : W: ife Ceo osis was die '
Horneworld: Geonosis lies m I he Ark - is sector oft he primary producer of droics for the Separatists' droid
Outer Rim, .hear Tatooine. Its sun s heat and radiation
'
army, its lofty sat firmly with the Confederacy of
tjlasts the land and massive sandstorms scour the
, Independent Systems. For the lower ca$tesL life
-
harsh desert planet . Large, ho Ilowed out hive colo - became more brutal and oppressive. For the upper
nies in giant spires dot the landscape anti offer respite castes, theii wealth and influence only increased
from the radiation and heat . Tunnels worm through After the Second Battle or Geonosis. however the ,
the planet , connecting hives and providing additional planet comes under Republic control and occupation.
-
space for expansion or waging inter hive warfare. The Republic remains less concerned with gover -
Geonosis lias fifteen moons, whose gravitational nance anu more with occupation to keep the planet
pul ! causes die volcanic Activity on the planet , it away from Separatist hands . Some hives eagerly aid
also has a giant ring system , which formed recently theRepudlk n ordei to gam power in the new regime
enough“in terms of eons — that the Geonosian: have Other hives go into hiding hoping for this conflict to
,
myths describing an angry universe destroying a pass. A few plan insurrection, but only if they believe
moon to teach a weak species a Lesson on survival they can come out on top .
Because Geonosis lies outside Republic space , the Most citizens of the Republic associate the droid
Republic —including the Jedi — had no official stand- army with the public face of the Separatist Alliance,
ing to investigate the world in the years leading up but few know wfraL species constructed them As a
to Ihe Clone Wars. Even had the Re public been aware result , those relatively Few free Geonosians wandering
of what was transpiring on Geonosis. it had no legal the galaxy face little prejudice, at least not for their
justification for enforcing regulations or otherwise people ' s part in the Clone Wars.
interfering in the massive arms buildup the Ceono -
sians were undertaking at the behest of planets and SPECIES ABILITIES
corporations that would soon secede.
l
A BRAIN WORMS
Wound Threshold: 9 - Brawn
he creation of Karina the Great , the setrel
T leader of the 5 taiga sin hive, brain worms
insert themselves into a Geonosian brainstem
* Strain Threshold: 9 * Willpower
Starting Experience: I 4 0 XP
*
to control lhe motor functions of the host .
Queen Karina uses these children " to reani
"
flesh Luckily, the brain worms hibernate and - Winge d; Geonosia ns ca n fly, {See t he Flyrng side -
!» in Chapter VI: Conflict and Combat ill any
'
ans to engineer a means of survival They constructed Societyr Although \ i is a planned society, Ksmirroan
spires and towers anchored to the ground - later, tke
'
culture possesses a surprising amounL of flexibility
sea floor [hey created gene banks ro preserve tne and uncertainty. Kamnoans genetically engineer and
land-based soecies. Finally, they turned to genetic plan their offspring’s lives and Futures. Their children
manipulation not only to adapt Lhei: flora and fau -
na to this new environment , but to modify their own
genebes to inhabn: their altered worto .
ISOLATIONISTS
As isolationists, the Kaminoan political class invit -
ed only specific and wealthy offworlc! individuals
to visit Lheii homeworld for the purposes of trade At the lime of their great flood, Kam moans
in exchange for the science and resources | t main -
,
Hhad not developed sophisticated spader
tain life on Kamino , they offered their biological anti travel technology and Lite Galactic Ref mb Ire
,
genetic artistry. One such service was cloning. had only just started their great expansion
into the SEice . Kaminoans did the calculus
When Jedi Master SiifO’Dyas contacted Kamino and felt that the risk of being colonized as a
with a bold proposal to produce a fudfr army of done result of petitioning foi aid from the distant
soidiers, th|Kaminon ns debated the wisdom of such Republic , as well as the likely costs in resourc -
a project. Creating a whole army for the Galactic es and cultural change were worse than the
Republic would shine a spotlight onto the planet . Vet . risks posed by modifying their planet and
the income would provide for their itomeworld for genetic code. Though the Kaminoans survived
generations to come and would secure the Kamino and continue to thrive, that decision has left
3ns an influential seat in. the Galactic Senate — on their them with a residual distrust toward offers of
own reruns, In the end. the Kamrnoans did what they offworid help. Kaminoans do not necessarily
have always done- adapt. And thus, the history of [ fie view their species as superior , but they see
galaxy changed forever. other worlds as a distract ion. Many believe
that every thing they need is on Kami no itself .
tance of commerce with orfworlders ami their new ipating in galactic politics. Never afraid to break away
seat in the Senate, the majority of Kaminoans still har - from [ he majority however, they have always priori -
,
bor strong isolationist tendencies. Now that they have- tized Urnbars over the Republic. Umbarans' political
history has caused many other species LO consider
influence in the Senate, the Kaminoans have ambi-
tious plans to establish their own clone sec u my force them mysterious, deceitful, conniving, and untrust -
using the template from the Republic 's clone army, worthy. and to cal! them the Shadow People" behind
'
X C ROES C F TM t fl E. PU B .
' lC
'
flKflTUTT
assassination and bribery, h$v$ been known to occur . PRESSURE SUITS
Some Urnbaton sociologists and historians believe
that this porousness in the social structure means
n a recent technological innovation . Umba -
that in a few hundred years, references to the caste
system will disappear altogether. Although caste titles I ran sotdiers on their homeworld wear suit ;
lillet ] with a pressurized green gas. Ship and*
and names still appear in legal documents, no one
truly mows or enforces them However an ambitious
,
rank pilots sit til cockpits filled with die same
Urnbaton might not be above using a caste title as an substance. This gas provides various breath -
insult or in sycophantic praise. able confounds dint reduce panic and fear
responses as well as improving cognitive
This kind of culture might explain the Limhatofis' focus . It increases Umbarains' adrenaline
attitude toward galactic politics. A change in position while suppressi 11 g oLhei symptoms of anxiety
isn ' t a betrayal, but merely a decision to better one's such as increased heart rate rapid breathing
, ,
status. A fall in power isn t £ disaster . but 3 setback to and jit ter in ess, The pressure both improves
'
recover from. And a political victory isn't the time to the gas exchange rate in the lungs and serves
celebrate but rather serves as an incentive to keep
, as a mild shock buffer to absorb impacts and
uushing, for one never knt>ws when one s fortunes are kinetic projectiles. So far. held tests have
'
Starting Experience: I 00 XP
rans and those obsessed wim lineage can identify the
speaker 's or writer 's caste relatively quickly. Special Abilities: iJrnbatons begin the game
with one rank in Deception. They still may not
Life under the Republic : Umbara has beer. a train Deception above rank 2 during character
staunchly loyalist vvorid from the beginning of the creation.
Clone Wars, Senator Mee Deechi aggressively advo -
cated for ^creased military spending m me :ace of I he
Separatist threat , and is harshly criLical of Senators
Entrancing Gaze : U nbatons add
Deception, and Negotiation checks.
to Charm .
m the pacifist taction, wiio seek a peaceful resolution Shadow Dweller: When making ski! checks.
to ilie conflict. According to him , a stance that sup Umoatons remove up 10 im nosed duo to
ports any form of acquiescence to the Separatists ' darkness. Umbarans add to al checks they
demands is unpatriotic at best. make while in bright natural light , kuch direct
Umbara's commitment to the Republic may stem sunlight.
from the similarities between the Umbaran culture
of political subterfuge and unchecked ambition and
what many others consider to be die worst aspects of
corruption m me Republic . Umbara 's government has
mastered the necessary bribery, blackmail, and other
A CLONE
SOLDIER'S ROLE
Clone Soldiers form the backbone
of the Grand Army of the
Republic . They serve in
practically every bat -
tle held i ole. fighting
, as infantry, lead'
L ing as officers,
H and flying as
PP pilots, in addition
1
co fulfilling both
mundane and eso -
teric responsibilities These soldiers
snare their genetic identity, their ori
gins, anti iheir core training However ,
talents and skills. More .mportantly, each clone does the capabilities of the units tender their command are
nave a different personality. This is reflected in their critical for implementing the appropriate strategy.
ambitions and their goals, beyond just Lheir role as a The Grand Army of the Republic (GARI includes
soldier. Players of a Gone So dier are encouraged to Clone Officers at a range of ranks, based upon their
including through their choice of Motivation - so that
-
note t hei r c one’s goa I s a nd in tern sts du r ing c reation level of responsibility. In some instances, clones are
promoted based upon their oerformance. but this is
mese can be brought into play over the course of the not always the case. Due to the differences in training
campaign. The following are some suggested starting and the constant need for Clone Officers, many Clone
points for Clone Soldier characters' stories Officers are trained to oerform at a higher rank from
Individuality! Clofte Solders continually see the time they are decanted
themselves in their comrades. As they are strong- A done srgjgant manages a single squad of nine
willed individuals this challenges Lhem to forge
,
troopers. In this i ole. they develop a close relationship
distinct identities, Unique acts of heroism , unusu - working with the members of the squad. They learn
al interests, or novel insights and discoveries all the particular knacks of each done in their unit and
oFfer ways to set a particular done apari from his recognize which troopers are best suited for particular
peers. Finding and seizing such opportunities is a tasks. Sergeants see the same action as the rest of
vital part of each Clone Soldier s ife.
'
pay any cost in order to complete their assigned They in turn answer r 0 a Jedi general, and they may
tasks- eve n iho ugh t he cost may be grievou s per - work c lose ly w ith a Jedi comma nd er.
sona I injury or even death.
Initially, Clone Officers wore color - based arm arid
chest idenbhers on their uniforms. Sergeants wore
CLONE OFFICER .
pesto lieutenants blue, captains maroon, and com -
manders yellow. This enabled every Clone Trooper
Every military organization depends upon its officers quickly identify 1 heir officers in : he heat of battle
io function effectively, m most armies this starts with
,
even when support systems were down . As ihe wer
noncommissioned officers, who work directly with has progressed , however enemy Units have exploited
-
,
* ,
;%
career skiiEs. Characters who select this as ' heir start - peterigy so that they can effectively engage in batdo
under diverse conditions.
ing specialization may choose two oT these skills anti
gain one free rank in each without spending starting This specialization provides a versatile se( of skills
experience. A degree or familiarity with these skills is that are valuable to every Gone Soldier A back -
vital for any Gland Soldier to survive as a starfighrei ground as a member of the infantry provides a Clone
pilot . While any battlefield is profoundly dangerous, Onicer with a better understanding of the soldiers
the vacuum oi space adds significant risks that are he commands. Similarly, mlanLry experience gives a
not present during typical planetary conflicts. Addi- Gone Pilot some familiarity with the risks faced by
tljnal training mitigates some of Those dangers but soldiers on the ground , which is ugeful for providing
can never completely eliminate them. air support or extraction .
Clone Pilots serve as members or a squadron The Clone Irooper specialization encompasses a
under the command of a Clone Officer , who has also range of mom specific roles Some of these are devot -
mastered the skills of a pilot . A squadron is typical ed to particular environmenial conditions including
,
, ly assigned a particular type of craft , although this the combat roles of cold assault trooper. SCUBA
can change based on mission requirements. Clone trooper, and Galactic Marine. Qthei Clone Troopers,
Pilots are sometimes reassigned to o - her squadrons including paratroopers, flame tappers. and medics,
*
in which they are expected to fly other craft Conse - nave more extensive training to work with particular
quently. their training includes exposure to a range of equipment $oltilers who exhibit pariicular skills in
starfighters, speeders, and walkers. service might be selected for advanced training within
- #
p
.'
s
ACTIVE
Clone Soldier: Clone Officer Talent Tree
Career SkiUs: Htnl-alics . Brawl, Cool, Discipline, Medicin 0, Ringed [Heairyl, flanged flight ] , Uigilance
Clone Officer Bonut Career Skills: Cool, Leaffership . KnDivl ;::lj| L ( Outer R :ml. Knowledge ( Warfare I PASSIVE
L »
PRIME POSITIONS r » GRIT r GRIT r
h COMMAND
When this character or an Cam t- 1 swain dmesholcj Om - 1 5 tra -.ii threshold. AdJ Q p£r lairt! uf Curn-
ally in sinrl rani ta PS mand Lv? w;n IHOHING -icad
^
cover, they both increase ^ COST 5
L J J
EDST 5 flrsk: p cheek? Affected tar
r r
thei: soak aga "Sf rang® gCU: add (0 bust jjIlIT
attack? l per rank of t iiittks Ic- f NetL firjH- iT-i
Prime Position until they
IM that cover. ^ A
CP SI 5 V
EDST 5 ir /
I | TACTICAL
ADVANCE r
COMMAND r
| FIRST AMONG
BROTHERS r
C BLANKER HILLER
Arid D per tank ui Com Before rolling a combat
The character suffer 2 -riantl +n;n making
^ fed- wnen me character makes check lr-ot rargt- r? a droid,
strain to perform the Tacti - ership checks. AAfeccod un- a check that does not gen romoveOup to the charoc
cal Advance me denm : Un -
til the end of Tlie character s '
gees add O lo tiiscip e
rrspcks for nett 2 hour?
- erase anv- the check
inr o . : ial t< ) far ks n
Ifr’s rank? in Clankcr Killer
Irccn the pool, and arid an
3 ieML ium. the character- * First ArtWrtg Bfuihwi The equal rumtoet ol # 1 V>
and allies within short COST 10 r character rnoy Only Spend 10 the reselia
may leave LOttr and con . O '.,- :
1JJ:.UL [ LI strive its benefits ? ect a'.:td clones EDST 30
A
COST ID r COST 10
1 ii=
PRIME POSITIONS r
Wh&i LlnS character yr an
COORDINATED
ASSAULT
take the Coordinated As -
Lv
r
:
1 COORDINATED
ASSAULT
k:
r c TOUGHENED
Cain tSwamd threshold
ally in si&orc range ufto? lake Hie Coordinated As -
*.
00« [hey JiOth increase sault maneuver ; a number sauti maneuver , a number
^ .
COST 15
[ heir soak aga -riH ranged of ongageo at ies equal to of tini ijed kHifis entraf to
r
I IMPROVED
TACTICAL ADVANCE
r
| FIRST AMONG
BROTHERS r
SCRAP rEM!
On a successful mack , may
r
U .‘ v AvrrdigC
. The J:hni4H:lEr rrwy sp?r,d When the characie mafcies
1
s>irer 2 air - jin and Select 31
Leadership check wy ! : < -. they a Check Insi doos noi gen hBS up CO ranks n LUailer -
-\ n.nr her of allies«juo: to make or mm a mm ( rate any = :. the check
£ sr :p. ^00 add to arracks
may -mmediate -
ty ^ufler I strain In perform
hot checi: yweeang mr.-mto
Sierfcrm the ftdicsi to -
i :: - s O
i
PI ^JI l- ra ' -tt n
^ 11 y. A^tplg arolJifefS The
-
ifiainsr me target umi me
Character ' s neM turn.
X
E U&z rtijriegvier. wares iiKsdentaA finstead of
strain -
?u?ffirifi
chwacter may only
thtse sdditibm) O co a)-
spent)
\ j
COST ZO
CD5 T ZD ^ roxt aiifed
COST ZD r A
COST ZD r
tQST Z 5 r
/ end of theryihj^ir r-ound
^
COST ZS
Permission granted to print and phcitarDpy this page far personal use only. (0 LFL (: FFG- '
k
k L k
| LET'S RIDE F
| FIRE SUPPORT r I GRIT F
| GR 3 T F
Qsce per jetind, may After thfljtnaracter makes a Gain ’ i strain triresnoB G3 ." I y '
St ram
mount Oi dismount a ve
.
hicle or be& St. or enter 3
toe k|): t or u eanon station
5UC«Hful cnmbal check
i i tin, 3 uefiirie i eapon. the
' *
neM’ ally to make a check
COST 5 F
\ i
CDS!5 /
on a ifehicic. as an mci adds equal tc rar.ks of
denial. F3ra Sup|>on
j
COST 5 F COST S F
HIGH - G TRAINING
Wl icn a starship or vehicle
Ik.
F
CLANKER HILLER
Before ncs:-f a combat
F
»
C HIGH - G TRAINING
When a stanhp or wer.de
F C
RemoMe
SHILLED JDEHEY
per rank of
k'
F
»
amount of system strain equal number oMfr or t > anio jrt of system strain. - COST in F
0) ihe results
S rsitm / '
^
A
COST IQ r A
COST Id
c
I
ASSAULT DROP
KJm
L TRICKY TARGET
k
V
r
E FULL THROTTLE
hJt BARREL ROLL
k
¥
h
Once per session, ice char- Ooum vehicle or starnhm Ta -.ea FLI ThrpUle «Uqp; Wh !e piloting a vehicle or
acter may perfomr. the A$-
K ;I Drop inrideriial io ai-
^
piloted 3 s hasilg a ?
• hOU
cite I i.:vi I.T when being
'
Hard [
+++ ] Pi-
loting d i e t k ' ! ' U- IM :
'
stars) up or sillTOLietcu i&
less, Mien tilt by an attack.
inA (Mies to embark or attacked. vetiKle’s Ldp by I Stffter iSySKJU Strain to fO
.
disembark from -s etikte or
ship diey are p fating as an COST 15
y
F
for a number of rounds
«iuai to Cunning
dure damage oJ one U by
ranks in Piloting
1
.
FIRE SUPPORT
After rhe character makes a
m J NATURAL
OPERATOR
.
F
| IMPROVED
BARREL ROLL
F
P| SUPREME
BARREL ROLL
S
^ V succ4i«i1ul oombal check
lining fj vefnCle Lveapoj ,. [ fte
ne\l ally to make a Check
adds
'
equal to CS ^ KS of
Once per sessron may re -
roll any: Piloting tPlane -
cary| or Prloting (Spacol
check .
When the chamaer rakes
the Barrel fto Incidental,
reduce the damage ol all
nns o1 Nip attack by ranks
When eanol Roil
against certain weapons
m : spend V o! i§}
(O inflict,
®
one Hit on art ene -
F;re Suppcn in Piloting. my vebjdq wiLliin c.-losp
COST 2 D F
COST 211 A
CDS ? 2D
y
r
range dealing bite dum-
age Of Ute Original attack.
COST tb
MISSION CRITICAL
Onoe por Schott alter roll -
F
n F m CAT i n w
Cai’L -cl Doaslnglechairac '
k?
F
>
C MASTER PILOT
Once per round v;hen pilot
k
F c TOUGHENED
Gain i 7 wound threshold. |
Inga luring Poitttary o: snsK . This cannot bring a :ige starship pr y sorter 2
Piloting liiijacel crieck bur characteristic shove 6.
^,
Permission granted to print and photocopy this page For personal use only . ID LFL 0 FFE
t
—
c c
f|
GRIT
k?
T
PHYSICAL TOUGHENED
r
p TJ BRACE r
s
TRAINING V
I Gain 1 I strain threshold Gam + 2 ; -J: threshold Rfirrom ihe Brace ma
COSTS w
Ark:
'
£J pif
rank ol Pfty3(al
v rung [o Aitfleucs ant) Re - V DOST 5
nduvur to remove pjer
iank Q \ (irate ino- m t .cm
alienee checks. action. rnls reay only re
move added by . ' 'inri-
I
rantineniai circumsfences.
J
COST 5 F
L\v
| SUPPRESSING FIRE r ELANHER HILLER r A BRACE TOUGHENED
F
Character and alhes m Beione rolling a combat Perform t ' -.e Brace ms - Ca;n + 2 vround threshold
range (bay spend (J check uV^r targets a duHtf. rifuver to remove per
w )
failedcc -nbat checks
C K:C per rc nd to inflict l
jejiKJii
^O i ip lo I he charac -
ter;: ranks in Oankfif K .:!? r
rank of Brace from ncta
actron. This may onl> re -
I I
* ^
stra n per rank of Sup - Irern Uie pi»J, amS ad3 an move ancleJ by euv
pressing Fire on the target equar ;
to the results.
# \j (finmental clrcuo stances.
I
T| COST ID V A 1
COST 10 F
COST IQ
*
ARMOR MASTER
When wearing armor, in-
r
«
DEADLY
ACCURACY U
r
E SUPPRESSING FIRE
Chapter and allies in
ME IMPROVED BRACE
When the character per -
k ft
r
S
i
crease tool soak value tjy I acquired. choose i shun range may spend t) fbntis ijiTr Grace maneuver,
combat iik - Aod damage on fa iixl combat checks they may choree one envi- 3
i vqiial tnrankS 7.ntJ-.gl skill to once par round IO inflict l ronment. dttumstann
one hit of seccessfL attack strain per ramt o! Sup- The benefits t‘- Brace apply
made using that sk- pressing F re on [rj? targel to that flncumslance until i
j
td$Iis
j
COST is
me end of the encounter .
mfTis
C TUUGHENED
Cain + 1 wound threshold
0 CLAN HER KILLER
Before rolling a combat
r c ENDURING
Gael + I Soak va - ye.
SUPREME SPACE v
When the character pry -
check that targets a drum torms the Brace; maneuver,
COST £ 0 remowD up so t!te charac - DOST ? D F the benefits apply m all al-
ter ranks - n Dusker le ier
^
from the IBO , and sdu an
lies within stkxt range
j
nc;..o numt ol ft or 0 LOST 20 F
to the results, ,
:
i IMPROVED
ARMOR MASTER r
| NATURAL
TROOPER
r
c DEDICATION
Cam ’ i to a charec
V
i i | LATERAL
THINKING r
Wiie-- ^eariiifc armor with a Onco per session, may re - ttrislir This cannot tong a Once oer encounter spend
,
sdak vgilue n? ? or higher, in- roll any one Gunnery or characterise atB^'et one Destiny Point to Ir ^ce
crease defense by 1 Ranged [Heavy) cheek or enemy to retoll i suc --
\ COST ?5 COST 25 F
CDS!25 r c«sful check LAigKing ihe
character. c>oes not require
a riesbny Point if the ene -
my ISA rlroid.
Fftmission granLet? to print and photacDfiy this page for persona! use only. 03 LFL ?;i FFG
ft .
BUS HVT
tDSDD
VT 71 J/
he Jedi s six career skills are Athletics
' .
^
Cool. Disci -
TSpace
{
pline Knowledge Lore Lightsaber ^ n- Piloting
)Chara c
(
wit thfc
te is h
).
ically gairi
CSTEER aiitpmat
;:
KNIGHT
A Jedi Knight serves as warrior, diplo-
.
mat ambassador, and scholar, leading
clone troopers to repel the droid army
of the Confederacy of Independent
Systems. In many ways. Knights act as
the face anu symbol of the Republic ,
more so than the clone troopers, ami
perhaps even more than Lhe Senators
and representatives in the Galactic Senate, While ( heir JEDI TRAINING
numbers are few compared to trie total population of
the galaxy, the Jedf. as a whole, affect billions of lives.
ike the careers in FOJKE AND DESTINY , ilie Jedi
K nigh re receive- Cool Leadership . Lightsaber an ; ] career has only six career skills and begins
Negotiation as additional career skills. Characters with a free rank in three of these. Although
who select this as their starting specialization may the rules for character creation in EDGE OF
choose two of these skills and gain one free rank in
each wit hoot spending starting experience. The prac -
.
IHE Etoeifit and Act or REIKII LOIV state that a
career includes eight career skills and a char -
tical, hands- on nature of a Jedi Knight utilizes such acter gains ranks in four of Lhese ai character
skills as they move toward, into, and out of trouble A creation, players can create a Jedi character
character must have a Force rating of 2 or higher using only this book and the EDGE THE EMPIRE
in order to take the Knight specialisation . Oi Acn OF REBELLION Core Rulebook . Simply fol -
Jedi Knights are guardians of peace and justice low the more specific instructions for gaining
Through acts of chanty, assistance, teaching, and in career skills and choosing starting ranks in the
some cases, fighting in another s defense, the Jedi
'
Jedi career description on page 24. which
Knights serve the people of the Republic When Jedi supersede the guidance m the core ratebook .
render aid and express compassion, this motivates
others to do the same The Force exists in ait living Once a child completes their time as an Initiate,
ueings. and the suffering of those beings affects the obtains their ky Per crystal, and constructs their Ifeht -
, . serve as fee general pub -
Force. In addition ftnighti saber, they become a Padawan an apprentice to a
k s primary guide to the Forte and as
'
living
examples jedr Knight or Master. Tihe status, role . and function
of what one can accomplish by accepting the Force. of an apprentice nas changed ihroughom the history
Knights must also serve with stoicsm , to avoid let - or the Jedi Order, but in this time of war. a Padawan
acts as a runner, attache, and even lieutenant for
ting their emotions overwhelm them Even in times
of peace. Knights regularly decide when Padawans. their master To signify ihen dedication to learning, I
other Knights and soldiers should risk their lives for
,
a Padawan with hair ties it into a braid. A Padawan
.
a greater good Fear of failure or death cannot cloud without hair might wear a band of siIke heads or other
appropriate material arranged around their head in
their judgment . Vet . Knights must take care not to fall
into cold indifference. sacrificing lives as if they were a simi ar fashion Upon completing their training , the
mere numbers to be placed in a casualty report. Padawan cuts oft the braid or beads to symbolize the
severing of their attachment to their master. vJ
Takmg on the role of a Jedi Knight means - eking
command of the troops, of the situation and of one ' s
,
The Clone Wars have put the Jedi Council in a dif - R
self. With a whofe galaxy in turmoil a Knight must
,
ficult posifon . When the war began, most Padawans
combat the hesitation and confusion in themself and had not yei faced the stresses of life in the galaxy .
in others. The people need leadership, anti Kreghts and despair that corns from war.
who doubt themselves cannot serve trie people They had not yet learned to command, to lead. More -
over, many Knights did not want the distraction and
added responsibility of training an apprentice in the
PADAWAN midst of a galaxy - spanning war. Practical realities
'
forced thc:r hands, however: Padawans needed mas-
H
Pa da wan means
' learner, ” suggesting a
deep philo- ters. and Knights needed assistants trained in the
sophical foundation, encouraging Jedi to continually
ethics or the Jedi Code. While the clones can follow
stove to learn and understand. A Padawan studies orders, the Jedi Council worried Chat without a sub- *1
not only facts and information but also the ideas of
,
ordinate who could interpret a Knight ’s commands
fluidity and flexibility, and Lhe act of learning itself so
as to be ope? } to understanding. Some Jedi scholars
through the lens of the Force, only military, rot spiri- -
a mm
Jedi rely on control , focus, and Knowledge. of Padawan , often testing the patience of her Kriigjits
WJth annoying, “ obvious” questions, only to come
across a hidden wisdom, enlightening them both.
k
\}l\ ACTIVE
k
'ft. J
’
'
.
T-
l
. Jedr: Knight Talent Tree
Cancer Shill*: Alhl ^tins., EuDlr Discipline, Knawledge lure , Liijhlsaber, PilDtiny (Spate!
[ )
. J PASSIVE F
J
*
'
*Irk K n igtit Hun us Career Skills: Cod , li'adL'rship , Ughtiaber, Negotiation
•
FORCE TALENT
fi Prerequisite: Force rating 2
k:
GRIT «.
C JUMP UP
r D- RESEARCHER
k
r
¥ GRIT
k
Cain
*- 1 strain threshold -
Onctr- pi r ro;iltd, srl^iy stand
from seated or prone os an
kcniow kier (jtniT; ( j| fle
searcher from Krowledfie
Cain + ' strain thm
^ld
A
COST 5 incicJtnui checks Researching a sub - COST 5 V
w
A leci lakes hnil Uw time.
COST 5 r A
CD 5 T 1
c PARRY
When M by a melee aL -
r
k
0 PARRY
WhEn hit by ii melee rJt
V
k\
SENSE EMOTIONS
. *
rUd [3 id all Charm Ow -
k
v c RESEARCHER
izr
' | IMPROVED
REFLECT BUB F
REFLECT
when hit by a tanged at-
k
V c IMPROVED PARRY
When
generatel
-
McdiXi a : Kat
ic’
or ® ® @
1
tack, stilfer l strain to it -
Uuce uamoge ov 2 plus
generated
^ o t?; ;5o ;Sc
may hit attacker once
strain at the eric; el the en -
counter. tilL-y rririy addO
may n:t one tanget m medi ranks in filled With UfF.rsaUer. Brawl or ,
per Forte fating. They re -
urn rangt v^ Ch the saroe A Melee weapon Ldealing cover additional strain
r1anwtf2 as the initial 3 ter ar COST 15 base ttemagei after on&. - USl to -fi generated.
^^^
f
ter nr iRi^il aitadk rOSOMK no i attack rtsilvet J
COST 15
A J
COST IS F
COST IS F
*
k k.N k1
ClftELE DF SHELTER SIDE BY SIDE k REFLECT
r WILL OF
r
W/ \&\ in engaged ally snf -
FihfS a hn may use Pairy or
.
WtT ile lira diaiacrer unu
cne cr mpra tnj ggd aliiK
When tm by a ranged at -
tack, suffer 3 stra,n to re -
THE FORCE
Once per mtirtd after filing
r
Reflect occidental against are wield rig tiyjiisat?^ ^ duce damage by 2 plus a sit- check, [lie thdPcter
to oil eemba : ranks in Refill nwy convert one d^rk Hide
the hit. curd
^
dtecks that target the citar Destiny Rcjfcit to a kght side
.
'
a | GUARDIAN QF
THE REPUBLIC
h:
W
SABER THROW
.
FiedCfer S^ber Throw ar -
DEDICATION
Cain + ) LuuvingfetfUrd!. -
F FORCE RATING
Cam + I Force rob
k>
.
^^
for the rest of the imtvd Spgnd and succeed ti int
b.= rj spent ; :L- have
COST £ 5 F iseapon rati irn to hand I
-r
¥
: I PASSIVE m ,
Jedi: Padawan Talent Tree r
Career Skills: Arhletics, C -nnl. Discipline, Knowledge (Iffft ], I iijhtBaber, Pitting (SpaceI
Ndawin iSo -mia Cfire- ar Skills : ftuu -.i - nation, JtciawiEeiJge [ Education ! , Mechanics, Vigilante
' fDH.CE TALENT
D. C E
kj L
PARKY F
TOUGHENED F
h qun;n DRAW GRIT
F r
Vn er mi by a rve M a:
^
'
G nn
: - 2 wvasy.) Cnee per round, draw oi GH.III + 1 slrain threshold
lack sydfer 5 strain to re
, holster o vstapon or acces
dues damage hv 2 ulus COST 5 siijie mm 3S 5n incidental COST 'S r
ranks nRarry
J
V COST &
COST 5 w
4 A k 4
. | TOUGHENED r f REFLECT T WELL BOUNDED
r
SENSE DANGER
W
W
Coin - w o u n d IhrSSiboid. wnefi hit b ? a - jigged at Choose any 2 skills Tiiey Once per g rne, remove
COST IS F
J lack stiifei i strain to re
,
dure damtige by 2 r- un
ranks in Reflet!
I
permanently become ca -
row skills.
Wfmmsny^ i cheek
.
C 0 S T IS
F
COST ID
COST in
F
PARRY
Wlitn hit by a melee at-
F
LEARNING
OPPORTUNITY
F
c VALUABLE FAET 5
F
i
tack.suffer H strain 1Q re- Oi^ e Mir raunri . tre dwr - fc :i \fottiabtt Facts action:
duce ttorrage by 7 plus arter mayspenu O O tF ke ;. - verege ( 4 4^ COSTt 5
ran s In f rry.
* ^ J k
from Che
n they fall to
*
upgrade me ability or their
Kno^Ledge Check li sue
.
: L- ssk : add to find afly' s,
F
*
C 05I IS r nent check once Skic check duress the en - T
iiiuntjef .
i
COST IS
*-ni ’
REFLECT
When I il by a :a:-:ged at Cain > I stram thmsnoa
! | SOMETHING
TO PROVE
k
r
& ADAPTABLE
COST 2 ft
kJc
.
k:
BEGINNER S LUCK F : TEMPLE TRAINING S SINCEFtE T
^ DEDICATION
F*
FLATTERY
Cmce per session ' vfier
the ctra racier makui a
. .
Before mnkifiga l ightsat r
^
r ill check . thK thgracter
r Cain -* 1 to a sing tharac -
^
^ Once oer enccv’Tcr i^ticn Lcristic Tins c^nnnt t:riiipa
cmcH. may ,v) c; j(qual may SfXjntf orn Destiny ihe character makes a characteristic db t.
to the numbercl nght sitic- * Pttm in arid damage- to the check ufjOi A skill that an -
J3
DestiFiy Pairda n> the Des attack equal tc their ranks other character has crtoi -
Liny die r ulls in tfrKjwdedigje Hone]. Ciusiv liSOCt Ckrira Ltie Sn-
^ J courner, iltvy uo:JQQ
CAST 25
CDST 15 F
E;
PI
P@ES&SBK]0O a
^^ i
LV
Force. The Force awakens ir all marine : of beings and the Sith Many characters who forge their own
from all walks of life end while many Force sensibves
, path do so as smugglers, bounty hunters, or criminals,
-
are discovered by the JedI or on rare occasions. By using their talents to gain weaUh or irr iuonce outside
'
t.he Jedi or SiLh only to leave in pursuit or their own Republic authority may stem from personal conflicts
agendas, whether by choice or expulsion These are with the Jedi Order.
ihe Force-Sensitive Outcasts, the independem Force The doctrine of the Jedi is not welcoming to every -
users who stay oh the outskirts one. and the restrictions on attachment often conflict
of the galaxy and reject the with a Force- Sensitive Outcast's values. Some Patiawa -
dogma of the Jedi and the ns are naturally adept with the dark side of the Force,
fSith. With a lighter at sLrongly feeling its pull no matter how hard they [ ry to
their side and the power of heed their masters teachings. In rare cases, a Force
1
the Force at their fingertips, user night receive timing from a Sith Lord, whether
a Force -Sensitive Outcast is withm the confines of the Rule of Two or as a secret
master of their own destiny. a pp re mice. Other Force users might find that their
* A character who purchas-
es this specialisation gains
desire for freedom outweighs the benefit of having a
mentor leading them to choose the self -la ug)u path .
a Force rating of 1 , If they This may eventually bring them into contact with the
y already had a Force rating Jedi or Sith -if that is the will of the Force.
01 I or higher it does not
,
The reach of Lhe Jedi is long, but not a 11 -cm compass -
r increase.
ingi Those vino have resected the Jedi or evaded or
refused recruitment are masters at survival and sub-
A LIFE ON terfuge, using the Force and theft own self -sufficiency
to Help them persist in a harsh gaiaxy. Experience is
THE EDGE an effective teacher. and Force- Sensitive Outcasts are
uniquely situated to learn all manner of tricks and tac -
Life isn t easy for a Force-
'
Sensitive Outcast , who tics. Despite having little or no proper ! raining in Lhe
must contend not
ways of the Force, such iconoclasts may have skills
only with the polit - that rival or exceed those of Jedi in certain areas.
cal might of The Due to the abundance of Force users during the
, Xi- , Republic and iine of ihe Republic. , it is possible for a non-Jedi to
acquire a light -saber The blade of a fallen Jedi has
_
a
^ bejbn known to appear on the black market and
those who train with the Jedi or
,
unique talents.
Many of a Force ' Sensitive Outcast 's combat skills
are likely self - taught , making Lheii battle techniques
diverse and unpredictsbie. They often fight with a
pieced - together combination of different formal light
saber styles, remembering elements of their training
[if they half any ] and the maneuvers of other light
saber - wielding combatants, and incorporating them
—
into traditional sword - fighting techniques with a fair
amount of improvisation . A Force - Sensitive Outcast
may be a less refined warrior than a Jedi or Sith, but
they are no less deadly.
3ft i
a RERCieS OFTkE REPUBLIC
RISE OF
:
k
ACTIVE
F
k
| PASSIVE
Universal: Force-Sensitive Outcast Talent Tree ,
F*
Sain Fare Ration 1
*
FORCE TALENT
UNCANNY
REACTIONS
r
SENSE EMHTIDNS F
Add O to all Charm, Coer-
h
E GRIT
F
UNCANNY SENSES
k
F
h
E QUICK
*
UE h?
E quo DRAW
OrlOt' pti round , draw or
F
Arid
STRIKE
per W /, n‘ OUKk
DISORIENT
Alter hiltWg \
r
--ir ? -, COmCiESL
!
| SECRETS DF
THE FORCE
ik
r
holster .- i weapon or acces- Sliilur In Cpmbgt checks
'iei m . Sp nd O O Knowledge Lionel; and
state : Lcmi Kan mcjdental aeainM lasers that h^? not to o twnimt target for num Ughtsalicr become ca roc:
acted yet thi encounter
^ ber or founts egua Lo '
skilte For live charseter
Tl COST 10 F j
^.
raok In Disorient
b
COST 10 F
1
j
COST 10 / COST 10
E
'
DISORIENT
Alter hitting
miks in
mi ,
1
^ lcombat
spa
1O cT ' Wi L target Jor num
ner oF^ rounett nqw lo
[)KSOri (*nl
OO
hJ - IPREVDN
THE WEAK
Artd -1 damage io one
.
hit of s- i^ tessrul EQirba"
chocks agaiist (UssoriEm-
ed targe - s per rank or Prey
k
r
*
RENEGADE FORM
t?
co sme Wea K Brown when making COST IS F
/
COST 15 Ughtsaoer checks.
x
F J m
COST 15
= i COST 15
<2
PREY GN
THE WEAK
.Add l damage to coo
k
r
ft SORRY ABOUT
THE MESS
Dec rease lire Griifcal Rating
k
r
E PARRY
When
.
by 0 Iiiplw ,yr
tack suffer J strain EC re
L;
r
*
m REFLECT
When Fir hy a ranged ^1 -
tack. suffer 3 strain lo re-
k.
r
»
a
1
TOST Zfl d
»i COST JD r
J
raST 2D r COST m
c OEDOTIDN
Gain + l no a single tturac:-
RAVAGE
Once per (JrKOi inter
Permission granted tn print and photoeop / this page far personal use only. El LfL !Q EFS
[SBPQDBtUJS GW
t
r
lM p
rf
'
7VrClL} £ -J1
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- :
I
. 4 r
Universal: Republic Navy Officer Talent Tree F
BepnhNcNauv Officer 0 anus Career Shills: AstrojatEtm. Discipline, Krt & wleilgn [ Warfare ] , Leadership k
i 1 PASSIVE L i a
F
ki
I GRIT r E COMMAND r
COMMANDING GALAXY MAPPER r
-
Gan I strain UireShgliJ. Add per rank of Com-
mand when m^kiiifi Leart-
PRESENCE r liemow per MR- m Cal
m-j \-1:-;; per fmm Asttoga
COSTS r er$hip checks Affected fer-
Rt?n add (O
checks tor next 2 A hours
D xipfine ^ move
Commanding
from Leadership
Cool checks.
per rank o:
Presence
anrf
l«n checks Astrcgslion
checks rake half normal
umc.
A k.
cost s CDS! 5 F COST 5 r
C Add
COMMAND
J I snoin ilircsfiokl
k
V ' | KNOWN
SCHEMATIC V
msnd when making LeiMl ftemowe pel ran -, of Once persessem. may pc?
ership f.hEcks Affected tar- eimmandlng Presence COST 10 F form ihe Known Schematic
gfiU add w Discipline from Leadership and 5|p|-,Fi.w:r m- ilffli a Har<l
cJwrCks k,: next V* hnnra. Coot chocks
+++
f ) Knowledge Edu-
cation} check SU;C HS - ,
+
COST 10 F [ 05 TId
grants familiarity with a
k-
^
building or ship oea n
COST in
^
F
SK
'
| ORDNANCE
SATURATION
k
r Spend
STEELY NERVES
l DfiSLiny Point to
CONFIDENCE
-
Ma , decease gHfleulty
F c TOUGHENED
blast quality, B
in
A
COST IS
5
1 k: L .
*
>
. | FIRE WHEN ON MY ORDER GALAXY MAPPER v | HYPERSPACE
READY V ASSAULT
An an action, make a
As an action, make a
Hard :. -4 ? Leader -
Remove per rank of Gal
axy Mapper from Astncg?
- ihe ciiaractei may use AM -
ship check. Choose a
Hard
^^
sMp check ChoOsE a
Leader*
number or crew equal to
nun her of crew equal to
Presence, ^ho upgrade
non fleets AaroRasicfl
cNxrki lake half norms
tnogaticu oi Knowledge
iwariare] to dtuirmlne ini -
cims tiatiwt tlLimg an en::uLin:cr
Presence, Kho downgrade the ah; ny ol riieir ni;M A m whirf ' :heyare piloting or
the difhr . jitv of ih&r next Gunnery :i«k once, plus COST Ell F cMlflmarKf i:g a stai’ship
Gunnery chULk once plus nri:- e per add tkmal ft ft and may spend $ from
-
u :Lepe: additfosa # ft A
COST IU
checJi to choose ihc an
mg locaton oi allies.
_
F
COST EOi
A COST it )
F
.
NATURAL LEADER
Once uer session , may re -
k
r DEDICATION
GEMI + I 10 a cliaiae -
v CAREFUL
PLANNING
k
r
iC i - :
UTMANEUVER
Ktton, make a Hard
kStv
r*
1
COST £5 F
\ COST 25 F I
lTsii as d a Deploy Paint had
been spent
ll[ ) Of pM ft l .- ll!
me end of the character 's
'
COST 25 / next turn, me chosen ships
must perform one extra ma -
-
neu' er to movie.
Permission granted to print and photocopy this poge For personal use only. C LFL Q FFE
D a
r -M-Pireruire
i
that a5 its ’unction. The Senators who Ihghdelegation . and they must be adaptable enough
debate and negotiate within the Sen -
ate rotunda represent entire planets or
to retain rhe favtf of their Senator and their politi
ca : allies. Although a representative does not hold the
-
corporate organization si each Senator is power to vote or introduce legislation— exceot when
a single voice speaking for- millions. \btr fulfilling 3 Senator 's duties during that Senator 's leave
in representing such a massive constitu’ of absence — they can sit on committees, and they
ency, it is almost impossible Tor one receive all the same briefings as a Senator
person to balance the needs of the
^ *
he
lk
\ specialization
c ;
e iate
a character with die
^
: Kce
mvriau smaller groups wifhinthe '[
whole for this reason, many
worlds he e one 01 more ?
D
SgJ
* *C oS1
' K ,
ESSSST
owle ,
< Se fchoose any
receives
one ) and
", 3S additional career skills When a char -
° • [ ,
taftU!
teroubli Senate represen- Neeotlauon
»ctcr . akes i
.
^
sometimes known speclallzailon the player chooses one
as .
1Unfor representatives,
Knowledge skill appropriate for the group the charac -
\ a mu
ter resents to become a career skill. The Senate
nopvoting members of
the Senate who repre - is stressful dhd dangerous place, full of competing
sent a minority political
interests and shifting loyalties. The ability to keep
party or species. Rep-
one's head when being rebuked by a Senator is highly
sought after, as is a composure that betrays no hint of
resentatives work betrayal when a political alliance is going sour.
closely with Sena -
tors as a delegation , A Senator 's responsibilities keep them on Cor -
to better represent uscant much of the time, while lhose of a Republic
the interests of a plan- Representative often take them away from ihc Sen-
?E s entire population
'
ate, As an intermediary between their homeworld and
Republic Representatives the heart of the Republic , a Republic Representative
are expert politicians in is often among the stars, visiting the people of theit
fheii own right working
, world Oi carrying out assignments for the Senator ,
wtth each other and their |hey tend to be more worldly than the full Senators
world's Senator 10 deter - of lhe rotunda , and most develop a wide network of
mine 1vhat pro Pier ns or assoc iaieS amon g the less polit icallv ac ti ve communi -
—
solutions they should
collectively bring before
ties of their homeworld.
However, when a Senator has to step away from Cor -
rhe Galactic Senate. usr.ant for any reason , they appoint a highly regarded
Republic Representative to act as their proxy and
ENVOYS rake on a !! the roles and responsibleies of a rail Sena -
tor in the interim. This is often seen as a mark of high
--
a! fN THE esteem and 3 first step toward inheriting the position
ROTUNDA from the current Senator when their term ends.
The retinue of a Sena- As 1 hey am politicians. Republic Representatives
rarely train in martial techniques. The intrigues of the
tor is. in many ways,
Scare are complex enough that .mastering its intrica -
like a miniature Sen
cies is a iifelong undertak ng. Furthermore, the tenets
ate of its own. Because
of the Republic are ones of peace and democracy
no Senator can be rather than strength and valor, so peaceful solutions
familiar with all of the
diverse cultures they are always preferred to violent confrontation. Truly
skilled representatives don ’ t even need weapons to
represent , the many
defend themselves for the right words can defuse
.
,
junior representatives
a dangerous situation One might say that Republic
who work with I hern
stand in as rhe voices of
Representatives are never truly unarmed— that their
their constituents. Each
weapons arc smooth charm and sharp critiques
representative is sent
Qk to represent a distinct
t r
Universal: Republic Representative Talent Tree
Republic FIKPTEHIINTARIVR- Bonus Sk 13 K : Cham Cool, Knowledge EfehunsG any final] , Negfitialion
PASSIVE
k:
GRIT w LEVERAGE
r KILL WITH | RESPECTED
KINDNESS DELEGATE
Cain r i strain threshold The chacftcter removes F
I :-er tankjSf Kil
'
per rank ol Leverage imm Rfirncftre Downgrade tra difficulty ol
COST 5 r their Cora and Negotiation with Kindness from Charm sonai skill checks made to
checks, and Leadership chetrii iiterat wiih government
j institutions outside of
COST B. r DOST S
.
homeworld o number of
limp;equa 10 ranks in Re-
i-uretert Delegate,
c NOBODY'S FOOL
Upgrade du1 :.ulty ol
'
.
RI.-I:
KINDNESS
U Mt: milk : -: Kill
1
R
cost id COST 10 F homeworkl a number a: .. !; : ona tt c- c..,;! to rsnVi
'
COST 14)
J
COST 10 r:
n
L h:¥
TRANSLATION
ERROR
LEVERAGE
The character removes
P C SMOOTH TALKER
Wherrfirjt scared, choore
r NOBODY 'S FDDL
k.
r
a
Upgrade difficulty of m
Once per encounter rhe per rank of Leverage (ram .
! SKI!! Charm Coercion, coming Chami Gnercifr: ,
character may remove
me results of a social
i heir Coot and Negotiation
checks
Decept on, oi Negotiation,
When maiiiig c )wcks v-ith
and DeeepLian eftetksofice
nei ram &!Nobody 's Rro.:
A
.
skill check tisty make
l
EDST 15
COST 3 S r
rh =ar will, spend $ to gain
-
:'lr! V - : & .etjoa - 0 r J.:;kS:
ill Smooth Tnlk-pv.
I
«
COST 15 F
a
| CONSIDER
OPTIONS
OUR
tioos . . tior,: rmltf . Hard Injuries On Willpower and rec:rvflr strain ociufl! to Pres their Cool and NugutiaLiun
++
r Neeotiotion
check . Jn(il ltd } : ic: 's
Presence checks until me
end of Uie ( counter
ertce rating. checks.
k
= COST 20 F
IMPROVED
CONSIDER
UR OPTIONS
t: F | NATURAL
NEGOTIATOR iu
r
DEDICATION
Cain + 1 lOasinglec rae
r ! - | BACKROOM DEAL
Once pel enoaumier, iirakt'
r Onost per wfiHicin . may re - tenyjc. This cannot bring a ^ Hard NeEqtia -
Allies within shun range fdi any 5 Coot or hleKoha characteristic above 6. tinn check to ISVejS ht v
^
may aiSO benethL from 0:^-
Shltir Our Opl-t.'iis
lion check
COST 25
\ T| edit cs F
jineviousiy uniytoivn
a meaningful im
deal
Fermisseon granted ID print and photocopy this page Far personal use only. 0 LFL 0 FFG
l iXYVT(At7VT 7
s the Clone pare across the galaxy mere are
^'
A many beings who
erupt;
have no interest m
,
which side
SURVIVING ON
wins OT loses Scavenger have
, always existedin trie DESTRUCTION
Outer Rim. but during wartime any individual might
,
find themself lurking among the wreckage of droids To venture out into a ruinous battle field requires
and vehicles, salvaging valuables. For this reason sen-
,
great courage, and only the most daring survival-
tie nts from ail walks of life might become Scavengers ists succeed ai deriving profit from the wreckage of
and Seam to turn damaged or forgotten technology warfare The dangers of a former battleground — from
into profit on the black market ,
shattered tanks and unstable munitions to not -quite -
r whether dealing in individual disabled battle droids — are enough of a deterrence
scanners and blasters or salvag- that most Scavengers find tftem&eives working alone.
ing entire starships. isolation and danger give anyone who chooses
such a life great tenacity. The pay is usually batter
than the rate for any other work they could find , and
the freedom is liberating.
Scavengers receive Mechanics . Perception .
Streetwise , and Survival as additional career skills.
These skills are honed by constant forays into burned -
put factories or the hulking wrecks of starships where
,
c GRIT
Com + L Stfalll [ H
V
FORAGER
Remove up 10 ljuin
C UTJNHJ:
C 13 S. T i
y sk;:i clicks [ 0 hnd loorS,
waiur, or shcltef Survival
l.ninrm from checks to
lints or scavenge items or
SUeet Smarts from 5lrer? L -
W#Be or Kno ^fed (Under -
V
^
~
checks lufnB u: take half gear. Such checks take
^ iwrtd) checks.
rhe time
COST 5
yr
Had the lime.
j
COSTS
V mm/
RAPID REACTION
Svrirei a riuniUH erf strain ro
,u :d .r i
^ual n n ucr of lif
50 HuLiHlrvL- Lhctky Si: :a
suffered carmoi exceed
ranks in Rapid Reaction
*
k
V C JURY RIGEEO
SIXTH SENSE
few
r
¥ : \ SUPREME EXCEED . | IMPROVED { ANOTHER ' S
SPECIFICATIONS EXCEED TREASURE
Gam l ranged defense . r SPECIFICATIONS
f
age the item to roll add: incidental, upgrade Hie acusr can always find a
[ weal © end add it to the ability cf the check once huyw for an item, iw mat -
check results, if the check instead of the standard cer its co^ liLHiri appar -
generates add -# to effect . tint valu .
^
i
. | IMPROVED
UTILITY BELT iuc
r
UTILITY BELT V EDICATIDN r
UN TRAP!IDM
Rermissien grantEd to print and photocopy this page For .personal use only. 0 LFL 5 FFG
NEW SKILLS
This section contains two skills not four® n all three
I Star Wars Roleplaying core ruJebooks: Knowledge
LIGHTSABER (BRAWN)
(Warfare) and Lighter. Using there, characters can l.ightsabers arc the ancient and elegant weapons of
learn from past baffles to belter prepare themselves the Jedi Odd. but also of their eternal enemies, ( he
tor the struggles of the Clone Wars, or take up the
ancient weapon of the Jedi in tie tense of the Repub-
fith When inactive. Irghtsabers appeal little more
rhan a simple hilt lacking any sort of cutting or impact
—
lic or their own goals. implement . Once ignited , though, a shining blade of
jjMerful energy springs from the hill capable of tut
,
-
KNOWLEDGE (WARFARQ ting through almost any material. The unusual weight
distributions and the nature of their blades means
(INTELLECT) that even those highly proficient with normal swords
have difficulty wielding them properly. It is said that
The annals or the Jecii Order and the Republic both only those in tune with the Force can master the light -
are filled with tales of battles and wars, of heroism saber, allowing that all-encompassing energy field to
and tragedy. With the Separatist Crisis erupting in all- guide their blade where they will it .
out war, the galaxy once again roils m conflict . Those
Although the Lightsabcr skill is linked to the Brawn
with knowledge of previous wars can apply the les -
sons of warriors pash characteristic , often characters may have access to
talents that can link the skill to a different character -
As the name suggests . Knowledge (Warfare ) is a istic instead representing unique forms and tghiing
,
Knowledge skill ft covers a character's knowledge of styles developed over the centuries. The Ugmsaber
organized conflict both on the ground and in space, skill governs melee attacks made with light sabers as
,
Many things factor into this, from training and insight well as with derivative weapons such as lightwhips .
cm the strategies and tactics of modern warfare, to an guard shores. and training sabers.
appreciation of the personno. and led-moEogy of the
factions involved in the conflict to knowledge gained
,
The Ligh "saber skill is most often used to make
from studying the other great wars throughout gala combat checks while using these weapons, though
lie history. * 3t the CM 's discretion there can be other times this
skill can come into play. Like other melee attacks, the
- Acharactor s' knowledgc ofthe strategles and tac -
an? now to this book . Every entry in eludes the inForme - advantage to die PCs if the check fails and generates
tion required for gameplay See Chapter IV: Talents
'
however, the GM may decide that the character 's
fn any core rulebopk for more information on talents. disastrously failed deal has negative repercussions.
ADAPTABLE BARREL ROLL
Activation : Active | Incidental) Activation; Active [Incidental Out of Tun -
Ranked; No Ranked; No
Trees; Pad swan Trees : Clone Pilot
Fofkd tofem . When resolving a check that uses a skill When a vehicle or starship the character is piloiing
in which [ hey nave no ranks , the character may spend! suffers a hit from a combat check after damage is
,
one Destiny Point to remove from the check or 10 calculated but before armor Is applied, the character
remove © equal to their ranks in Coo - from the check. may take a Barrel Roll incidental Their ship suffers|
system strain and the damage of that hit is reduced
ANOTHER'S TREASURE by an amount equal to their ranks in the Piloting skill
Activation; Passive used foi that vehicle. This talent may only oe used
Ranked : No once pei attack and only wh® the character is pilot -
Trees; Scavenger ing a vehicle or starship of silhouette 3 or less
The condition of an item does not affect the price
the character receives when selling it . In addition, the BARREL ROLL (IMPROVED)
character r;an always find a buyer lor an hem. no mat - Activation: Passive
ter its condition or how useless or worthless it may Ranked: No
seem The details of the transaction are subject to the Trees: Clone Pilot
GM’sdiscretion, as always, and a buyer might not be When the character takes the Barrel Roll incidental ,
immediately ( or easily) available. reduce Ihe damage of all hits (instead of only one hit)
of the attack by the character 's ranks in the relevant
ARMOR MASTER Piloting skill .
Activation: Passive
Ranked: No BARREL ROLL (SUPREME)
Trees : Gone Trooper Activation: Active
When wearing armor, the character increases ther Ranked: No
total soak value by one. Trees : Gone Pilot
When the character uses Barrel Roll to reduce the dam
ARMOR MASTER (IMPROVED) age horn a weapon with the Au Lo - fire, Blast or Guided
Activation: Passive tern qu hit s. the \ mav spend or igj to ;o> - nfflet
r
Ranked: No one lift on The at ta c ker or a not her enemy vehicle or star -
Trees: Clone Trooper ship within close range after the initial attack resolves.
when wearing armor with a soak value or 2 or higher ,
The bit deals the base damage of the original attack;
the character increases their defense by one.
BEGINNER ' S LUCK
ASSAULT DROP Activation: Active (Encidental]
Activation; Active {Incidental) Ranked: No
Ranked: No Trees : Pa da wan
Trees: Clone Pilot Force tolent . Once per session when the character
Once per session while piloting a vehicle or snip the,
makes a check , the character may add # equal to
character may per for m ihe Assault Drop intij§ entai the number of light side Destiny Points in i he Destiny
All passengers aboard or allies engaged will i the vehi - pool to the results.
cle or ship may immediately disembark or embark as
an out-of-turn incidental, BRACE
Activation: Active {Maneuver }
BACKROOM DEAL Ranked: Yes
Activation: Active ( Action) Trees: Clone Trooper
Ranked: No As a maneuver, tfie character may Brace themself
Trees : Republic Representative This allows the character to remove per rank of
Once per encounter, the character may take the Brace from their next sk i . check based on changing
;
Bar kroon Deal aa or : nuking a Hard w t
Negotiation check If the C O C K succeeds the c a r -
) conditions inclement weather unstable surfaces, zero
, ,
^
Specifications incidental generates , they may dam -
age the stem one step to roll one additional Q and
add it to the check results If the check generates
When a starship or vehicle the character is currently
piloting would suffer system scram (either voluntary
or involuntary) , the character may suffer a number of
roll © and add it to the check results. strain up to their ranks in High -C Training if : hey do.
,
+4 ) Knowledge [ Edu -
cation] check . Success means they are familiar with a
Activation: Active (Incidental)
Ranked : No
Trees: Republic Navy Officer
building or capital ship 's design. They now know the
location of critical components or facilities within ihe
ship or vehicle, as well as their own location They cart
Once per game session , the character may reroll any
one Cool or Leadership check . -
also plan unconventional routes around obstacles.
Additions ft . o r r e s u l t s can reveal other usefi
information at the GMrs discretion.
. NATURAL OPERATOR
Activation: Active ( Incidental)
Ranked: No
LATERAL THINKING Trees: Clone Pilot
.
Activation: Active [Incidental Om of Tumi
Ranked: No
Once per game session , the character may reroll any
one Piloting ( Planetary) or Piloting [ Space) check .
Trees : Clone Trooper NATURAL TROOPER
Once per encounter after an enemy succeeds on $ Activation: Active (Incidental)
check targeting the character . Lite cliaracf.ei may Ranked: No
spend one Destiny Point to force the enemy to renoil Trees: Clone Trooper
the check. If the enemy is a dro-d, the character does Once per game session , the character may reroll any-
not spend a Destiny Point to use this talent. one Gunnery or Ranged [ Heavy] check .
LEARNING OPPORTUNITY ONE PERSON S TRASH
Activation: Active [incidental] Activation: Active (Action)
Ranked: No Ranked: No
Trees: Padawan Trees: Scavenger
Once per round , the character ma speed \J y VJ> . The character may make a Perception check in order
from a check they fail to upgrade the ability of their to locate a particular item amid a battlefield, ship-
next check once. wreck , junkyard, or other location with potential
LET'S RIDE salvage. The difficulty of ihe check is equal to half
Activation: Active [ Incidental) the item 's rarity, rounded down There is no cost to
Ranked: No acquire an item this way, but the item is in need of
Trees : Clone Pilot - -
moderate- epa :rs (sec- Table 5 4: Repairing Gear
Once per round on the character s turn . I tie charactei
' any Of the core rulebooks) when found.
may mount or dismount from a vehicle or beast , or ON MY ORDER
slide Into the cockpit or weapon station aboard a star- Activation:active [Action )
ship, as an incidental instead of a maneuver. Ranked: No
LEVERAGE Trees: Republic Navy Officer
'
PARRY
RAVAGE
Activation: Active (Incidental . Out oiTurn]
Activation: Active {Incidental)
Ranked; Yes Ranked: No
Trees: Force Sens 'live Outcast , Kr - ghl , PadSwan
Trees: Force-Sensitive Outcast
When 1 he cii a racier suffers a hit f ro m a Gra wl, M e lee. 01
Force toient . Once per encounter, the character may
Ughtsaber combat check , after damage is calculated
[but before soak is applied , so id) mediately after step
suffer 5 strain to add Q up to their current Force
rating 10 a combat check targeting an engaged oppo -
5 of Perform a Combat Check in Chapter VI: Conflict nent . The character may spend ( j to add ft or
and Combat of any core rulebookl the character may
take a Parry :iidcental The character suffers 5 strain
so the results of the check ff the rules for Morality
n FOACE AND DESTINY are : i use, a character w- ho
and reduces the damage dealt by that hit by a number
has purchased this talent gains I Conflict at the
equal to 2 plus their rank , in Parry, This talent may
1
check, after damage is calculated ( but before soak incidental. The character selects a number of allies
is applied, so immediately after step 3 pl Perform a no greater than their ranks in Leadership . Those allies
Combat Check : see Chapter VI: Conflict and Coni ' add to their combai checks against the character's
bat in any core rulobook ) . they may Lake the Reflect target itrfl.il the start of the character 's next turn
incidental. They suffer 3 strain and reduce the darm
age dealt by that hit by a number equal to 2 plus theic SCRAP ' EM! (IMPROVED)
Activation: Passive
ranks in Reflect. This talent may only be used once
Ranked: No
pei hit and when the character is wielding a Light -
Trees: Clone Officer
saber weapon .
When the character takes the Scrap 'em! incidental.
REFLECT (IMPROVED) they affect a number of allies no greater than twice
Activation: Active (Incidental . Out of Turn) their ranks In Leadership , and affected allies add
Ranked; No to combat checks (instead of O -
Trees; KnighL
SECRETS OF THE FORCE
Force totem . When the character suffers a hit from a
Ranged (Light], Ranged ( Heavy) , or Gunnery combat
Activation: Passive
Ranked: No
check and uses the Reflect incidental to reduce the
Trees: Ponce - Sensitive Outcast
'
SABER THROW
Activation: Act ,- c ( Abl on) SOMETHING TO PROVE
Ranked: No Activation : Active ( Jjiudentfj
]
Trees: Knight Ranked: No
Force latent, The character may take the Saber Throw Trees: F%dawari
,
!
action flaking l- ightsabercon ' bac check as a ranged
attack at one target within medium range adding O
,
Once per session ihe character may suffer 4 strain in
order to reroll a lailed check . If the check succeeds.
no greater than tlijeir Force rating to the check The the character heals 4 strain.
character must spend| ( and succeed on the check lo
hit their target : they may spendOto have their weap -
on return to 1 heir hand after resolving the attack.
FORCE POWER: BIND Duration Upgrade: The power gains the ongoing
effect CommitOOO after successfulk active ng the
Those strong in the Force can use t to extend ihei 1 basic power if a target was immobilized or staggered
,
reach beyond their physical capabilities. While many by this power they remain immobilized or staggered as
,
Force users move ana manipulate objects beyond longos OOO remain committed and the target stays
their reach , others take it further, using lhe Force to within range if a target moves beyond the range of the
,
seize living beings. One who hones their telekinetic power, i ? ; ce effects end for that target, but net for any
abilities can restrain others from a distance, prevent - .
other targets of the power The user may not activate
ing them front moving or attacking those who draw
,
this multiple Limes.
on the dark side of the Force channel their
rage, crushing and maiming their targets
BASIC POWER
UPGRADES
Control Upgrade: §.p< nil I
immediately move the target one
range band toward or away from
the user The user may not acti -
-
vate this multi ole times.
Control Upgrade: Spend
whenever a target affected by
. >
Bind takes an action, they suf
fer strain equal to the user 's
Willpower The user may no:
activate this multiple times.
Force Power TVee: Bind | FORCE ABILITY
^T i l s i t e f i: Force Hating l +
0
k
Spen
RANGE
: resse pirn r 's
>
: > 111’ -' rj
'
il fed I -" : !:
CiOfinI larg(K wil h r> ranfle fier
rai'.k Oi MagriEucfe(K i:.:ii#?(-:i:
r
J X
EE STRENGTH
ipentKjtnjdiSarieflt the Ef-
uer fof j numbcf pJ KMHKIS
equal to Stretch upgrades
purchased
v 1 = CONTROL
>
5po Jc .HfanevK a Lar-gt i
affected by Bind takes an
action. tea; carpet suffer
sttairt equal to VWfpower
COST IS r A
OKI ID COST 5 COST IQ
" b kb
| RANGE Hf MAGNITUDE r
| STRENGTH DURATION
r
;
tor a number
; w Commi! OOO to SuStiih
^ct rsr hinpufdkased
range par
OJi ’ gtt D{ round? the ongoing effects of the
tends et ' to Range uu ranK oi MagfiiLuiie equal to Strength upgrade? fjumu on tAcfi affected
^
J \
grades purchased purchased
J
ferget
COST IS
r
COST 20
X COST 10 F
X CDS!15
r
b
RANGE
F
MASTERY ft
.
S fiend i t tn :< revise powers
t >y a number qf r nge
When UK’ user is making a Bind power check , if the dwelt was ;'i£)L aitieaciy opposed, the user may roii an opposed
Discipline vs. Drsciplne check a inst one target of the power. IFno # were used TO ner3 te3and u»e userswcceeds
^
bands equal In Ran e up -
^ on rhe i (K -- uwym iyr imiY ciu ^ '
^^igaraSEt ^
target uni : e enrs Cif the nest tun I l| :irty # we? (: :.iseiJ iogi?eerarci
gractK pundiased
Tl
COST 20 J
r
.
^ irib uv> -c tir-L k SIKLTLH d-. the taiga suffer aOChtical in urv Sdding + lOtiUt erQ per-O
^ ntonlhedsck
EDST 25
Magnitude Upgrade : Spend OO to increase the Range Upgrade : Spend 3 to increase the n a ^ ii - . uiTi
number of targets affected by an amount ecruai to the range at which I he Force user cun afreet targets with this
number of Magnitude upgrades Purchased The user power by a nu m ber of range ban u s eq no I to t ho nu m ber
nay activate this multiple f ^mes, increasing the num - of Range upgrades purchased. Tfic user may activate
ber of targets by this number each time.
,
this multiple times,
each time.
increalnf
the range by this number
Mastery Upgrade: when the user :$ : a king a Bind
power check , if the check wS Opt opposed , Strength Upgrade : SjifiEr d |io disorient the target for
the user ma re 11 an opposed Discipline versus a number of rounds equal to the number of Strength
^
Discipline check as part of Liu.- poo ' . To id vate th isj '
upgrades purchased . T ie use- may activate this mul -
uf ^grade they riLiist generate enough 10 activate
0 tiple times, increasing the number of rounds by this
the power one! must succeed at tre opposed check . i
^umbe. each time.
1
Lhe Coordination stall the Resilience Skill. spend Clio jump horizontally to any location in $hon range
\ COSTS COST 5 1 / \ COST 10 1 /
1 I
i(| CONTROL |EDNTRQL r CONTROL
LOST S r
/
tnp Brawl Skill
LOST 5
y v_
r
jumping hoiismasty
COST in
i
CONTROL CONTROL | RANGE r
Enhance can bu hiLM Orm^ng effect Commit O- The user rnaeases ihpir brawn tluraetertstfe S-Jiend 3tD inc.r^vjtr ilowcr s
'
the Pitot 'HR iSpatfr) ski i by I [DO a maximum or t) tangs by a number uf t& rsp?
\ COST 5
y can ID
y ijftidi e u3 : to Range up -
( ^
PEKIK piirtliaMd.
\ COST ID > /
I
j
'
- CONTROL
| IAJ CONTROL
The uMff cM;pvlhnn Foree tjeap as z maneuver instead nf an sciion,
Ong ngefled Commn Q he u^r (ratasts their Ag :ity chawter stif ^
^ '
by I | tt? a iraMmitun ( jtfj). \ LOST IB V
/
iUsT 10
BASIC POWER
Enhance- allows Force users to perform athletic feats
FORCE POWER: ENHANCE beyond the original scope of their naiural abilities. The
basic power has one way of spending Force points.
I hose strong in the Force can allow it to flow through
them , responding to their own intent and movement * When making an Athletics check the user may ,
in order to enhance the actions of Chelr body. Wirn i o! at Enhance power check as gart of the poo =
The user may spend| ( to gain or y ( their -
the assistance of the Force they can leap seemingly
,
*
users may choose to use ihe power to improve their
with sirength and elegance. natural abilities, enhancing existing, skills and evert
mproving their bodies physical characteristics using
'
incredible heights,
WAR -T
J
- rir
V
Thts weapon rs your Ufa.'
Obi Wan TKp&noi ii
4 ¥
cross the galaxy, Hie soldiers of the ( lone Wars selection of standard gear For ihe Republic 's forces.
/ n Fight with Wasters and cannons repulsortanks Finally, a broad array of vehicles and starships , from
.
,
WEAPONS OF WAR
4
RUT, or THE SEPARATUTT
*
RESOURCES OF THE REPUBLIC
n EDCE EMPIRE ACEREBELLION and FORCE A
I OF THE OF
AND DESTINY campaign set Jyrfig Che reign of the
Empire the Piayer Characters must contend ivlth
,
GALACTIC ECONOMICS
iimiied resources and a necessity for discretion . Mer - T he prices unri rarities MI tills chapter rep
|payout to ihe next,
cenaries and criminals live from on resen L ' he avails bilily of items during the
the soldiers of the Rebel Alliance frost make ail iheii Clone Wars, and the GM should consider
limited resources count , arid Force users must avoid modifying them as seems appropriate it their
attracting the attention of the Empire. game takes place during the Galactic Civil
War [the default time F ame for the Star VMfrs
For Clone Wars ca mpai gns in wh ic h Lh e PCs sei ve t he Roleplaying lines].
Republic — whether in the Grand Army of the Repub-
lic . as Jedi. or as part of the Galactic Senate — this is In particular Iightsabers and lightsaber crys-
not the case. The Republic provides its clone troop - tals are restricted goods during the reign of
ers with the weapons and equipment needed for their the Empire. GMs should also consider increas -
missions including high- grade military equipment that
,
ing the cost of these items to represent their
-
would be illegal trot Vo mention prohibitively ex pen
sive — to common civ zens. Most Senators are wealthy
drastically increased rarity after the destruc -
tion of the Jedi Order.
in their own right , and have access to the resources of
the Senate, as welt. And whiie Jech are above attach into a hostile environment , they should receive rhe
mem to material goods, the Order provides them with use <r appropriate armor or protective gear, such as
ail necessities, as well as any starships ami specialized
equipment needed for Jedi business. -
HT 77 Cold Assault Armor. If any PCs request addi-
Thrs is all to say that PCs working on behalf of the
tional equiproem that might reasonably be assrgned
for ihe mission, they should make a Negotiation or
Republic do not need to concern themselves with the Knowledge [Warfare) check with a difficulty based on
,
cost to upkeep a starship , or saving their credits to the rarity of the requested item . just as when locating
afford a netter Waster, Thar doesn 't mean these char -
acters don't ever deal with credits — clone troopers in
af
gear for purchase, described n Chapter V: Gear
and Equipment of any Star Wafa Roioplaymg core
the Grand Army of ihe Republic receive regular pay. rulebook . It the check is successful, Ihe organization
and .Jedi often use discretionary credits to purchase provides the requested item for use during the mis-
information or goods In pursuit of a mission. How - sion. at no cost to the PC.
ever. these characters should n$Jt need to concern Equipment assigned for military use is. of course,
themselves with making money in the same way as the property of :he Republic and not of the individual
Scavengers, outlaws, and other fringens.
PC . Depending on the nature of the item and the PCs
Generally, when Piayer Character Clone Soldiers or normal duties, such gear may become a stand are part
Jedi conduct a mission officially sanctioned by the of iheir equipment from that point on. or they may be
CAR or Jedi Order their organizations should provide , expected to return the item once the mission is com -
any equipment or vehicles necessary for the mission
1
plete Characters who are careless with iheir assigned
For examples OT typical equip mem issued for differ gear or use it for personal or unauthorized purposes
, -
out types of missions see Table 2 1: Special Issue [including any attempts to sell ill may face disciplin-
Equipment . Additionally tf a mission takes a unit ary action if discovered.
Board mg Action -
AP MI a -rmor n :er;:n grenade
class iranspon ipcripuad]^ f>er mapper] , M3 Buhsaifc tiles , shield (per LroopBrl. X u
' '
Planetary Assault .
Al TE walker (pc squadl Bl X - 42 Heavy flame pro - eaor (per squad!
FteconnasHance Ascension nu^i |per ( rooperj MK IP EMP granule ti per tfoopoi |. CK 6- ;per trooper ?
5 aBctap,e . .
Pts' ro - 6 demolition change (pe -" treope'!. PPS - 6 rextet launcher (per SttuedJ S -iR Heavy
demolil onE ki1 |per frpj& d?
Sit ? Defense .
AT TE walker leer sq-;ad|, Z - o roc^ry omsiei cannon ti>er sc n^ qj
^
UVLAKNS OF WA"I
NEW WEAPONS
eapons, of course, are fundamental 10 rhe war and at closer ranges it can destroy Eight I y armored
Ul efforts oi both the Republic and the Confederacy vehicles. It rarely overheats or needs to be reloaded,
of iride |jenden ! Systems. Most weapons used by mili
tary forces are standardized such as the countless
,
- is extremely reliable, and can be serviced with ihe
bare minimum of tools In the held. Many clone marks-
DC- 3 5 blaster rifles manufactured for the Grand Army men have adopted ii as their primary weapon, fitting
of 1 he Re public . Still, special forces, veterans, an d oth -
ers sometimes use specialized or even unique weapons.
it with long-range optical systems and gyrostabilhi
tion units to increase combat effectiveness,
-
RANGED WEAPONS -
DC 1SA BLASTER CARBINE
the clone troopers of the Grand Army of the Republic dard-issue carbine EL very clone, from the greenest
have access to a wide variety of weapons. Everything re emit to the most seasoned special operator, can
use the DC - 15 A from ihe moment they are decant -
born blaster pistols to shoulder - fired missile launch - ed. A ighter, shorter - sanged cousin of the heavy and
ers can be found in the CAR s armories, and each
'
-
which negatively affects their shod - to medium - range snuall pac kage. T hey are Iigf i Ewe igh t a n d we 11 ba I a need .
accuracy and they are generally unpleasant weapons and they nave a very respectable rate of fire. Recent -
to deal with on a daily basts. ly, ARC troopers and other special forces teems have
taken to carrying the DC - 1 7 as a backup weapon and
Despite these glaring flaws, the DC - 15 remains
surprisingly popurar among ihe clone ranks for one
-
for dose quarters combat.
Simple reason: raw power. The DC - IS is one of the Care Masters may spend @ @ in add on to
most powerful heavy blaster dries in currem use It 5? to make a DC- 17 run out of ammo during combat.
)
can punch through laminate armor aL 1.000 meters.
\
Q.
.
« gp :
E3
iiinnif imiiiiii
imimmimim
WEAPONS Of WAF5
RUE OF THE SEPARATIST!
Z- S ROTARY BLASTER CANNON and explosives. Below is a list of common grenades,
rotate around a central assembly. When activated the , Men Sonn 's AP- MI armor piercing grenade is
barrels spin at thousands of revolutions pro minute, designed TO give the common foot soldier light artti-
providing a higher rate of fire and more destructive .
armoi capabilities in the held Roughly the size of a
power in a Imaller; more convenient package than a clone 's fist , the AP Ml consists of a small shaped
standard heavy repeating blaster. The downside to Charge core encased in a plasteei casing. When it
an this power is heat The Z - 6 generates an immense detonates, the grenade produces a highly focused
amount of heat with continuous hre. and more than blast - hat can crack open even the toughest aimoi
one oversea I ous gunner has destroyed their Weapon The A R M S can be thrown like a Standard grenade
and suffered serious burns in the process. or placed and held in position by an integral chemi -
This weapon can only be used with its Auto- fire item cal adhesive system. This makes them well suited for
quifiily atL .ve. The CM may spinel 0r i§i $5; from precision demolition work as well as anti - vehicle am.i -
^
any combat check made with this weapon to have it arnnor use.
overheat . When trie weapon overheats, the wrelder
suffers 2 strain, and the weapon becomes damaged BT X 42 HEAVY FLAME PROJECTOR
one step from undamaged to minor, minor to meder -
,
n A Long 6 5 7
Cumbersome s . Prei
Cannon Heavy! 3.0CD ^re 1
Explosives and Ordnance
A R M ! Armor
.
Ranged .- 5 Sf err I 0 I.R| 200 6 Blast A . untied Ammo i .
Pierce A
piercina Crenodt iL gnft
GftX - 43 Heavy Connery 10 2 Medium e 2 ffi) 7 Blasl 6. Bum A . Vicious 1
Fiamn Protector 2.000
.
Ranged BO& t 6. Daffirlsit 3 . Ion.
Mk H tMP Grenade 8 A SH&rl l 0 150 S
(Light) UffiiledAmmo 1
Blast 12 , Breach 1.
Model 201 Me : Mr Gunnery 15 i Extreme 10 I iff] 7 led Ammo 5 .
System 5.400 Prcpzrp 7 , si aw Tiring [
——
i
r
Blast I A , Breach 1 ,
RPS- d Rockut (fll Cumy iiiome 4 , Guided 2
Launcher
Gunnery 22 2 Extreme 8 A
8.200
8
^
Limited Ammo 7
CAPONS OF WAT?
or TKL itPAannm
FTBE
STANDARD LOAD OUT enemies behind heavy cover Primarily a support
weapon, the CAR usually deploys the JO I behind the
front lines.
he clones of the Grand Army of the Repub -
T lic live for their duty, and the Republic
provides them with not only all the basic
The weapon consists of hree parts- the launcher,
‘
a heavy bipod, and the ammunition magazine — and
necessities, but also the equipment they need is operated by a specially trained mortar team. A
to pursue I hat duty Clone Soldiers generally mortar team consists of three clones: one to carry the
have no need to worry about credits. 01 about weapon, one to carry the bipod , and one to carry the
the cost of weapons and ammunition. ammo . Wording together, a mortar team can keep up
an ;ncredible rate of fire, and a good mortar team con
Before beginning play, a starting Clone Sol he a trooper squad's best friend in the field.
dier character may spend i GGG credits of .
their starting funds to obtain Phase i done The Model 201 can only be used at medium range
trooper armor a DC- 15 blaster rifle or DC -
,
or further due to the arc of its shells.
lbA blaster carbine an M3 combat knife
, ,
and three EMP grenades. This does not mean RPS *G ROCKET LAUNCHER
the character actually exchanged credits for
Built by Sienar. the RPS - 6 JS the CAR S primary '
reputation for overheating or even exploding when ground and air targets in the hands of a well-trained
damaged clone trooper.
Came Masters can spend <§> <Q> ® to cause the If attacking a target of silhouette 1. oi greater, an
weapon to overheat, leaving a inoperable for rvee RPS-6 adds il the user performs an aim maneuver .
turns, or & to have the weapon explode. An explod -
ing X - 42 deals full damage to the user and Blast
damage to anything engaged with them . MELEE WEAPONS
Ml< M EMP GRENADE Sometimes an enemy is loo close for blasters, or a
trooper needs to make a kill as cleanly and quietly
Built by SorqSfjpb specifically tor - the
CAR. the Mk N as possi ble. M e lee wea po ns- blades. t run c heons, and
BMP grenade is the latest word in anti droid weapons.
The size of a standard irag grenade an EMP grenade ,
- —
so on are the right choice in such cases.
-
TZ - 97 Zapped Melee 5 k Engaged 3 2 m 6 Goncussive I .
Shock Be Lon Stun Pam - Egc
WEAP*ON b OP WAR
LIGHTSABERS
l he ligMcsaber is the ancient weapon of the Jed Order
'
^
place of the lij tsaber profife in the ACE OF REBELLION
or EDGE OF THE EWIPIRF core rule hooks,
Ughtsabers cannot be Sundered
SASIC LIGHTSABER
The mark of a Jedi warrior and one of the most unique
and recognizable weapons m galaxy, the light -
saber encompasses those traits most associated with
the Jedi Orcle * simplicity, elegance, and sheer power.
'
WEAPONS OF WAR
RITE OF THE AfcATtfTJ
Basic Lightsa- ber
/
Once constructed, a lightsaber is fitted with a pow - This weapon is a basic snoto hilt equipped wiLh an
-
erful, energy focusing kvber crystal, which provides it
With unique characteristics depending or the
unmodded Hum crystal.. The crystal occupies two of
the weapon's hard points.
crystal 's planet of origin. The most common type of
When instating a crystal into a shoto, reduce the
kyber crystal is the Hum crystal, but kyber crystals damage of that crystal by one.
can be found throughout the galaxy, from the high
est peaks to the deepest abysses and even within the Models include: None ; each shoeo is individually
guts oi giant creatures. crafted.
This lightsaber is a basic lightsaber hilt containing
an unmodced Hum crystal. This crystal occupies two
of the weapon 's hand points. TRAINING LIGHT5 A 8ER
Models Include: None ; each HghtsEioer is ndividu Ostensibly non - lethal variants oi the standard
ally crafted. lightsahet. training flightsabers are low powered light -
sabers used to train Jedi younglings in ligntsaher
5 HOT0 combat . Each training lightsaber is equipped with an
ultra low - output power generator arm either a katiira -
Shoios are small, short -bladed llghtsabers comm only cite or danite crystal. They produce a massless blade
used by duelists and those Jedi who are particularly like that of a full powered lightsaber. but it causes
small of stature. Initially designed -as an offhand weap - no lasting damage to opponents. This hardwired,
on for use by followers or the Jar'Kai school, shotos low - powered setting allows Initiates to practice their
are now relatively commonplace among the Jedi. lightsaber forms without the risk of dismembering
Today, shotbsare particularly popular with students their instructors sparring partners, or selves.
,
of the Ataru school With a shoto in each hand, an This light saber is a basic training lightsaber hilt eon
Ataru student can combine Ataru ’s acrobatic forms
tainjngan unmodded training flghtsabei crystal and
with the shoto s size and speed to deliver quicker,
'
.
flaijif l. iEhl
^aber Ligfitsater 6 2 Engaged I 5
Hilt
U
^tMbc-r Lightsaber 0 Engaged f 5 iOO 5
A LIGHTSABER HILTS
fie soul Of each lightsaber is its crystal . Tine should start with a hilt. The CM can still have
T hilt of the lightsaber, on the other hand , te a
primarily mechanical system. Each lightsaber
them make a check to find the hilt , based on its
rarity and pay the cost . 1 his represents the PC
,
'
hilt requires a crystal (otherwise they deal no finding and paying for the raw materials. Then U
damage, have no critical rating, and do not is simply a matter of spending a few hours put -
have many of their item qualities) l- fowever. a
, ting the materials together to build the hilt — no
PC wanting to construe! their own Eightsabers checks are necessary.
NEW ARMOR
ith war raging across the galaxy, everyone looks already substantial cost of supplying lighter wings.
Ul for ways to protect themselves in battle, from
clone troopers risking their lives to desperate outlaws
The project has been a mixed success in both regards ,
but it serves well enough to satisfy the Senate,
seeking a big score. Designs for cew armor types are The CF-9 is lighby armored — just enough to provide
flourishing, and the trade in both military and illicit gear basic protection in rase the wearer is separated from
is thriving. Clone armor and battle droid plating domi- iheir craft and to improve survival chances m the case
nate the market, but production of all armor types has
of a crash or ejection, it lacks many of the features
reached heights unseen for centuries of full armor, relying instead on basic subsystems an ,
flight suits appropnatc for combat missions. The CFj 9 acters wearing CF- 9 Republic navai flight suits remove
model flight sun was an attempt to offer everything up to from Piloting (Spacej and Piloting IPianetary ]
a pilot needed for missions without exacerbating the checks added due to the danger or physical stress of
the action.
" GundSfk ’
' \ HEAVY ROBES
WEAPU. b F WAH
^
TABLE 2- 5: ARMOR
Type DeFense Soak Price Encumbrance Hard Points Rarfty
CF -Sfteputiiic Naval Flight
Suit E i IftJ 1 ,2QQ 3 2 6
Armor
0 3 IR) 5.500 6 2 1
HT «77 COLD A5SAU LT ARMOR The silhouette And exact systems of the armor vary
and to avoid frosting over when exposed to moisture, respirator unit and significant thermal shielding to
and the audio feedback and counlink systems dampen insulate them from the effects of their own weaponry.
tne sound of high winds and other interference. The current model of flame trooper armor is the Mk
HT- 77 cold assault armor comes wil.fi a builL - iii fl 'Hotspot’ design of insulated armor a substantial
,
corn link , and it adds improvement over the initiaj Mk I design iss en ft the
very outset of the war. The first designs for ^ Hotspot '
to Lite wearer's checks to '
imposed by col rJ - weather conditions on their Per - the wearer through exposure to toxic smoke and air
ception checks. deprived of adequate oxygen duo to the flames. The
flawed design was an oversight due to the rushed
JEDI COMMANDER ARMOR production needs of both the Republic and the Karcti -
noans. The flaw was con ected as quickly as could be
The traditional robes of the Jeci are appropriate for managed , ano the newly issued Mk II suits have been
their work as mediators and peacekeepers, but when a source of significantly improved morale among the
leading detachments of clone troopers, many Jedi flame trooper corps,
have opted for additional protection to fit their new Mk II Hotspot " insulated armor comes with a builr -
role. Although there is no standard -issue _, edi armor. in comfink . it adds to the wearer's checks to avoid
Republic armorers working With the Jedi fern pie have adverse effects from exposure to extreme heat or
modified clone trooper suns to meei the needs of the toxic gases and reduces the damage the wearer takes
Jedi generals on several occasions. from fire and hazardous environments by I Adchiion-
The most important tam date plates of the armoi are ally. when targeting the wearer , attackers must spend
fitted over a loose rohe to make a garment that offers one additional y 10 activate the Bum item quality
vital protection in battle without compromising acro - and treat tne quality 's rating as one lower.
batic Hghtsaber forms and Force - assisted maneuvers.
WEAPONS OF WAR
PHA5 E I ARC TROOPER ARMOR
vacuum - -not enough to allow extended operations, out the heavy protection of laminate armor and heavy
but sufficient for a few minutes of l;fe support in an bodysuits, only to find the expensive construction of
emergency. the gear they seek to be a significant obstacle. How -
,
WEAPONS OF WAR
RUE OF THE lEPAfiATlCTS
NEW GEAR
.
A ' vide array of specialized gear has been developed A character using & hole - mega caster adds to
H to meet the needs of lhis tumultuous era . Some of Presence - based checks to address a crowd, and
it has military apphcaiions, but other items are tools allows the character 's image and voice to be clearly
designed to assist m communications and help diplo- seen and heard at up to extreme range depending on
,
hours, or by a remote signal. Properly placed charges maintenance kit is a compact device containing a
are capable of incapacitating armored vehicles or number of useful tools. Tnougn designed primarily
blasting major breaches in a fortification . to ass&L in iightsaber maintenance and repair, many
pf the tools can also be employed to conduct minor
Sotting :.ip one or more Destro -6 charges with the
- +
ydei - es fuffy engaged requires an Easy ( ] Mechan - repairs on smalt mechanical and electronic irons.
ics check d P'. i f i v e minutespm charcr Disab " g In addition to Counting as a tool kit for the purposes
the safeties for a batch of charges haives the time of being able to perform most Mechanics checks (see
required , but increases the difficulty of trie check to Chapter V: Gear and Equipment in any core rule -
Hard [
+++ ] r - CM may spite <5: ® or
on any Mechanics check using charges with disabled ^ book ] , a bghtsaber maintenance kit adds automatic
O t; checks to Liuil- i modify or repair lightsabcrs.
,
WEAPONS OF WAR
fciit OF THE MPflHATLsn
TABLE 2- G ; GEAR AND EQUIPMENT Republic Seals of Service canhot be purchased on
the open markei Instead, the seals are awarded by
Item Price Encum Rarity a Sensorial committee for exemplary sem® to rhe
7 Republic. The rarity In Table 2 -6 : Gear and
A
^ .^qutta Breatiwr 100 0
Equipment indicates he [ ' lalive infrequency of
'
Jed i Utility Belt 800 o 7 The heavy carbo- plas case of art XSR heavy demo -
litions kit is filled with precision timers, remote
Ligfirsaber Maintenance Kit 400 7 7 detonators, and other vital tools of the trade lor a
dedicated explosives expert . Additionally, It contains
Specie
3 heavily shielded and signal-proof compeltment
^
Repu&l hisigftiaiR
^ fca IR: IGO
0 346
large enough Lo store a half - dozen thermal detonators
Republic Sea Of- Service Special Q 9 or a pair of larger demolition charges. 1 he numerous
tools wilhin the kit can assist a user in sett ng or dis -
X 5 R Heavy Demolitions Kt : I .OOP 4 6 arming explosives, and the precise measurements
and modulation made possible by the equipment
A character with one or more Republic insigpta reduce the risk of catastrophic errors. However , the
adds to checks made to impress or persuade dBier full kil s unwieldy, and it requires significant space
characters baseti on :heir past sendee-. Ar the GM 's and attention to use.
discretion, a character with an exceptional number of
The user of an X 5 R Kit gains On on Mechanics
insignia might receive an additional don such checks.
checks to prepare «$, or disarm explosives In addi -
,
Genuine Republic insignia cannot be purchased on ' ion. once per session, a character using an XGR can
WEAPONS OF WAR
NEW ATTACHMENTS
rven within tftej well - reflated Grand Army of the AUGMENTED VIBRO - MOTOR
traplJdliC, soldiers modify factory - standard equip-
The cutting edge of a vibro weapon 's blade as made
ment to better suit die task at hand usually with- many Limes more dangerous than that of a standard
permission . Outside the GAR . customization of weap
blade by the powe|of the weapon s rapid vibro- motor,
'
ons and armor = s wen more commonplace, such as which turns the wieltier's slightest motion into a power -
among smugglers and criminals as well as homestead
ful and potentially lethal stroke. Naturally, those who
era just looking For some protection.
-
Favor suer weapons often look to the vibro motor first
when modifying their weapon . Enhancing the output
WEAPON ATTACHMENTS oF a vibro weapon ' s motor can make the weapon even
more powerful, capable of shearing through armored
While most of the weapons and munitions nianu plating with ease -- provided the wielder can control
teamed For the Clone Wars are mass- produced to the weapon 's mono active motions. This attachment
common specifications, there arc always beings who can be installed on any vibro weapon.
are not satisfied with standard issue. Elite troops can Models Include: Various types.
requisition modification kits and advanced gear , while Base Modifiers: fncriises the weapon!base dam
outlaws and fringers rarely care for standardization. age by i . Grants the weapon the Cumbersome|
quality or increases its existing Cumbersome rating
ASCENSION GUN by I1 ,
Modification Options: I Damage + 1 Mod. I Item
Ascension gun$ are cools used to traverse difficult Quality ( Vicious + 1 ) Mod. i Decrease the weapon 's
environments . From steep cliffs to urban battlefields. Cumbersome quality by l Mod.
|
Th frame resembles a gun barrel , but instead oF a Hard Points Required: 2.
biaster boli. it fires a grappling hook and tether that Price : 500 < redits
.
can latch onto most surfaces then reel in the gun
and its bearer with a localized nepulsar field. Some CLONE FIRING KEY
variations of the ascension gun also use magnetized
grapnels that can stick to sheer surfaces. " Ascension One of the early initiatives the Kami naans considered
gun' is something of a misnomer, often used to refer when developing equipment for the clone troopers
not oniy to the a teach men t. but to mo defied blasters. was to code [ Heir equipment specifically to the c one
Models Include: SoroSuub 5- A Grappling Launcher. genetic sequence, to prevent looting and sabotage.
Base Modifiers: The user can Fire the ascension gun The notion was eventually abandoned as an unnec -
at ar- one her point within medium rat gc with a- - Easy r
essary cost . despite the savings from having a single
+
( ) Ranged [Light ] or Coordination check . the
GMs discretion, aiming for a precise placement or
genetic sequence shared across an intira army but
prototypes of the technology were made. In some
attaching a grapnel to certain surfaces might add one cases, clone firing keys have been commissioned For
or moreH to the check Once the grapnel is in place clone units operating deep behind enemy lines. A
the wearer cao activate the ropulsor field to ascenc weapon with this system installed roads the genetic
one range band toward it every round. sequence of the combatant hotding it and does not
Modification Options: I Atid-Qfp. < hecks t \ fire the fire unless the sequence matches that of an autho-
ascension gur Mod, I Increase ascensio : speed by '
rizes wielder normally, a clone. This attachment can
one range band Mod. be installed on any personal blaster weapon.
Hard Points Required: I Models Include: Proprietary Kaminoan design,
Price : 500 credits.
TABLE Z - 7: WEAPON ATTACHMENTS
Attachment Price Encumbrance HP Required Rarity
Ascension Cun 500 I 4
Anniented Vitwo-rnotor 500 i 4
CunibHt Testtd so 0 3
Cerr.otii Coring S,COO 1 a
Insulated FLfrwg MechanisflB t .000 1 7
WEAPONS OF WAR
RITE Of tit lEFAKATlDT
Base Modifiers: The weapon fur i ( ns on 'y in : re Separatist agents who believe they might need to
hards of a c onfe pit their blade against a lightsaber purchase a vibro
Modification Options: 1 reprogram authorized user weapon made of cortosis alloy. This can give them
genetir sequence (choose one non - clone character) a fighting chance against the deadliest weapons in
Mod. rhe galaxy. This attachment can be installed on any
Hard Points Required: 1 Meiee weapon.
Price: 250 < redit < Models Indude: Various types.
Base Modifiers: Weapon gairj$( lie Cortes is quality
COM BAT TESTED Modification Options: 2 item Quality (hence + I ]
Mods.
Over the coarse of numerous battles , combatants can Hard Points Required: 1
make a variety of minor personalizaiions arid tweaks Price: 6 : 00 cred- - ;
even more so in close the Prepare 1 quality, or increases its existing Prepare
combat , where their quality by i . Repairs to the weapon when damaged
lightsabers dictate cost half as much
the terms of battle. Modification Options: I Reduce Prepare qialiit . by
If they can afford it l Mod.
bounty hunters and Hard Points Required: 1 r
-
we ii ohe Step [ se e Table 5 4: Repairing Gear in saber loses these qualities and reverts to its previous
any core rulebook) , base damage and critical rating.
Modification Options : 2- Damage i versus droids Modification Options: 2 Item 0,? alir \ IVicious + 1 }
Mods. I Decrease weapon ' s crilical rating versus Mods, 4 Damage -r I Mods. 1 Decrease the weapon 's
droids by I to a mftimum o ' 1 Mod. 1 Increase critical rating by I Loa minimum of 1 Mod .
required to backfire by 1 Mod. Hard Points Required: 2 .
Hard Points Required 2 . Price: ),000 credits
Price : 800 credits
IONIZING EMITTER MATRIX
LIGHTSABER Few droids can stand up to a lighisaber, but some
ATTACHMENTS i eavi? y reinforced droid models have been known to
:
fighi though trie destruction of their limbs and even
Some of Lhe most diverse customNations can be found some of LHEIR core syste m s to ac hieve iheir object ives.
among the Jedi. whose unique irgfttsabers reflect the Some Jedi have taken to tuning their lightsabers spe -
personality of their wield er. The Clone Wars have test - cifically to deal wiEh these foes, the better to bring
ed the Jedi in ways unheard of for millennia , spurring the war to a close by disabling the droid armies. With
a degree of innovation among some Jedi . the right modifications, a iightsaber can be made to
emit a low -level ion pulse as ii strikes, although such
FUSION SHUNT modulation reduces its overall energy output
Models bicfude: None.
A light saber is more than jusi a weapon . I ( is a syrm
bol. a badge ol office - and a tool. When -'ts wielder
-
Base Modifiers: ! crease weapon's base damage by
2 when largeiing druids and vehicles, but decrease
is faced with a situation that recicures that latter base damage by i against organic and oiher targets
approach, a lightsnbercan carve through obstacles or Modification Options: None.
debris toe lea r a path forward. Some Jec - modify their Hard Points Required: 2 . '
pours forth from the emitter while the shunt is active. Although ong recognized as kyber crystals, rhon-
Models Include : None. tlin crystals were unheard of as lightsaber cores until
Base Modifiers: Aetivat ng or at treating the fusion recently instead, these crystals have been utilized
,
shunt requires a maneuver. If the iigivtsabei is used iof their unique properties as healing aids, capable
as a weapon while the shunt is active, all combat of assisting a Jedi healer in easing the pain of a
^
cnecks. spffg ® @ @ , but the weapon' Breach OL- ai -
fty increases by I While the fusion shunt is active,
the light saber can slice through obstacles with ease,
destroying or cutting tMrough barriers aiid other inani -
patient and making rheii treatment easier. The needs
of the war itave brought these crystals cfoser to The
front lines. After one young Knight s lightsaber suf-
'
two to three rounds of cutting, with other obstacles carried i: ghtsaber in Jtew ways, allowing ihe boa re 1
being dealt with in a corresponding time frame. to fight Ihiough debilitating pain . The healers of the
Modification Options: None. Jedi Orde are reluctant to see these sacred artifacts
1
Hard Points Required: 1 turned into weapons, but the desperate circumstanc -
Price: 2.000 Credits. es of the war have caused a handful of them to bo
repurposed in this manner nevertheless.
ILUM CRYSTAL Models Include: None.
Base Modifiers: Installing this crystal changes a
The kyber crystals found deep within the caves of the iightsaber s base damage to 6 and critical rating LO
'
icy planet Hum are prized by the Jedi as some of the 2 , oird the Itghtsaber gains the Breach I and Sunder
Pest crystals for constructing a iigfttsaber. Hum fea- item qua litres. If the crystal is ever removed, the light
tures heavily in Jedi tradition: young Padawans travel saher loses these qualities and reverts re its previous
there as parL of their training to commune with the base damage and critical rating, in addition, once
Force and use its guidance re seek our the crystal that per esicounter, the wielder may ignore the effect of a
WEAPONS OF WAR
BJlt Of THE RPHRATIITT
UGHT5 ABER CRYSTAL ATTACHMENTS
ightsaber crystals are a special type of A Iightsaber can have one anti only one crystal
L attachment unique to I.ightsaber weapons. installed in it , Ef a lightsaber already Mas a crys
Howeve fy a li htsaber crystal is more than just La I the character may replace that crystal with
^
an attachment , in many ways, it is the core of a different one. As noted In a Iightsaber crys -
the weapon, defining each lightsaber 's indj tal 's base modifiers, lightsaber crystals greatEy
viduaI characteristics. Lightsabers have been affect the I >ghtsatier 's damage, critical rating ,
!
'
+
single Cn ical injury oi Easy ( 1 Seventy . pit - charac -
ter still suffers the Cribtal injury) .
this weapon s Sunder quality is activated by spending
'
some m rhis war - torn ere , armor has become every bit
crystal can carve through dura steel pla’ ing with ease,
as fan:i ; ar as ordinary clothing, and receives atten -
but it r vulnerable to fluctuations in power from the
*
crystal core.
tion to match .
Models include: None
BIO - SUPPORT DISPENSER
Base Modifiers: Insta | rj Uli£ cry £ta changes a gjfit -
saber s base damage to 8 and critical racing to 2, and
'
Sophisticated medical technology integrated into
the !ightsaber gains the Breach 2 . Sunder and Vicious
armorcanenhance the effects of in - combat treatments
I item qualities. If the crystal is ever removed, the through carefully regelated anc distributed dosages.
! ightsaber Eoses these qualities and reverts to ;ts previ -
This system applies medication automatically as
ous base damage and critica ? rating. In addidor . when
WEAPONS OF WAS
ELSE OF THE SEPARATIST!
the wearer s, vitafs begin
'
to suffer, and It includes, an by heart -rate regulation and temperature- control
internal bacta reservoir for sealing the most grievous systems, and common physical tasks require consid -
injuries. This attachment may on y be installed on a erably less effort . These benefits come at a significant
fully enclosed suit of armor, such as laminate, done
trooper, or heavy battle armor
cost , as the systems involved require careful calibra -
tion to the wearer ’s speeshe needs and physique.
Base Modifiers; When '.he wprcr heals strain at the
end of an encounter, they also heal I wound if they Although physiological support systems are nor
mally tailored to individual physiology, they can be
-
suffered any wounds during the encounter In addi-
produced for clones using a standardized template,
tion. the first time in an encounter that the character 's
greatly reducing the cost. As such , the first cost listed
current wounds exceed half their wound threshold ,
JS for clones, while b : e seconn . higher price is for a
the armor automatically applies a stimpack to the
character. custom support system. This attachment may only be
Models Include : Athakam MedtechSmartrjted lOjJGj in stalled on fully enclosed suits of armor, such as lami -
nate. done trooper. or heavy battle armor.
Integrated Systems.. Arakyd Biosteady Smartrnonitor
Models Include: Oeshaldy,ne Industries L\ 2 ' B o -
Modification Options; I Heal 1 additional wound- or Strong" Support Suite.
the end of an encounter Mod.
Hard Points Required: 1 . Base Modifiers: vv no never the character suffers
Price : A . OQjS credit strain mvoiuntarik, reduce the amount of strain suf -
.
fered by i . to a minimum of I The wearer addsD
CEREMONIAL ADORNMENT
to all Athletics
. Coordination and Resilience checks.
,
it is neither Quick nor agile on the battlefield of tasks simultaneously, although attempts to
do so can sometimes overload its circuits . A
The AAT- 1 isan ektremeiy versgpji vehicle designed droid vehicEe that is a rival or nemesis can
so handle nearly any opposition encountered on tne ..
attack with a , , eapoii and perlorm a phot -
battlefield. Its main weapon is a heavy laser cannon Only action or allack with two weapons in the
mounted in the top turret thal provides lhe lank with same turn, but upgrades the difficulty of both
360 degrees Of iOJ: g range hrepbwer Two medium checks once.
laser cannons, one port and one starboard. provide
excellent anti -vehicle hre power , and a pair of coa^ While formidable in theory, in AAT 1
practice, the
la I heavy blasters are mounted with the asers for is less than the sum of its parts. Its biggest weakness
ant ' - personnel work A six barreled rruilEicudnance is its crew, the quartet of BI -series droids. While
launcher is mounted In the lower hull, which gives The competent the droid crew has neither the initiative
,
AAT- 1 am i- a run or and even siege capaDiiities. no : the ability to - mproviso that a crew of sentiertts
would have this makes them predictable and easily
,
-
Weapons ; Fon nd iifioufeed twin fight laser cannon
1 , Slow - Firing 1 ) or armor piercing rounds (Fire Arc [Fire Arc Forward; Damage 5 ; Critical 3 ; Range [Close!:
Forward, Damage 9 ; Critical 2 i Range [Short ] Blast Linked 1 ) .
6 . Breach 4. Linked I , Slow Firing 1 ) o bunker busr -
1
ADDITIONAL RULES
er rounds (Fire Arc Forward; Damage i 2 ; Critical 3 ,
Range [Shoic ] ; Blast 12. Breach 2 . Concussive 3. Inac - Winterized: ,nc various cold - an (: weather proofing
'
weather testing on Orto Plutonia , an tee planet known tile and dangerous vehicles in the GAR s arsenal . The
'
for its savage storms and bitter cold. They are long, Low Altitude Assault Transporbinfantry, by Rotharm '
tiiin swoops with a sealed bubble canopy enclosing Heavy Engineering , is a heavily armed and armored
the pilot and two thrusters mounted afL in port and
'
airspeeder designed to deliver done troopers to the
starboard nacelles in their short time in service with
, battlefield before providing dose air support .
the GARL these swoops have gamed a imputation for The LAAT i is operated by a crew of LWO done pilots
luggedness and reliability, and their range and agility in a cramped , far idem cockpit . The spacious, well-
is nearly unmatched by militarized swoops. armored main fuselage can carry three squads — plus
Most operational CK-6 swoops are in service with accompanying Jedi - and all their combat gear with
ihe handful of cola - weather assault units fielded by ease, along with four speeoer bikes in a deployable
the GAR, which use them for reconnaissance, courier carrying rack. Two long tapering, dorsal-mounied
,
service, and basic battlefield mobility. wings provide ample lift and maneuverability that ,
combined with the ship's powerful thrusters and
i- epulsoriifr engines , make the big transpod suroris-
irtgly nimble.
in ns role as a close air support ship , the LAAT/i is
EP' 75 OX "QRQIDBUSTER"
equipped with a wide array of weapon systems. A pair
EMP MISSILE LAUNCHER of long- range mass-driving, dorsal - moon ted missile
,
.
Breach 2, Blast 8 Disorient 2 , Guided 2 , Ion its own drinks when clone troopers are around.
Linked ] , Slow -Firing 1 .
WEAPQt+iOF WAR
Vehicle Type,'Model: Airspeed en I. AAT VehicEe -
Type ' ModeE : Land speeder Multi Troop
-
Manufacturer: Roiha ' a Heavy Lngiricering Transport ,
Maximum Altitude: ICO kilometers. Manufacturer: Sakloid Armor Workshop.
Sensor Range : Medium Sensor Range: Close
Crew: One pilot , one co - pilot gunner iwp to four Crew: One pilot , one co-pi lot gunnor engineer one
'
, ,
additional gunners one deactivated medical droid in deployment rack operator, one vehicle commander.
storage. Encumbrance Capacity: 100 .
Encumbrance Capacity : 30 . Passenger Capacity: fi
2 Bl t ou..e droids or I 2 R 2
Vehicle Complement: ro.ir spceo : b kes super battle droids.
Passenger Capacity : 30 cone troopers with full Price / Rarity: 1 20.000 credits ( Rio .
combat gear Customization Hard Points: 1
Price / Rarity: S5 .QQG creditsr4 Weapons: Forward mounted twin light blaster can-
Customization hard Points: 2 . nons [ Fire Arc Forward : Damage 4 . Critical 4 . Range
Weapons: Forward - mounted twin light laser cannons [Close] ; linked i ) .
( Fire Arc Forward; Damage 5 ; Critical 3 : Range [Close]: Forward - mo unted twin heavy blaster cannons iFire
Linked I }. Arc Forward; Damage 5 ; Critical 4 ; Range |Close|:
Dorsal mounted twin mass- driver missile launchers Linked i ).
( Fine Arc Forward; Damage 6 ; Critical 4 . Range [Short ].
.
BEast 4 , Guided 3 United Ammo 1 G. Linked 11 ADDITIONAL RULES
Wing-mourned air -io- air rockets ( Fire Arc Forward: Droid Deployment ; As a maneuver a crew
Damage 4 ; Critical 3 : Range [Close]: B!asL 2. Breach member can begin deployment of the MTT s corn -
'
the droids quickly deploy and acuvale, creating an with massive tracked wheels nearly nine meters
instant infantry formation , across. These wheels render the droid exceptionally
fast and agile, able to accelerate nearly instantly, and
capable of achieving speeds over broken terrain that
rival those of many I and speeders.
WEAPONS OF WAR
RUE OF THE SEPARATISTS
multi fall Ii - ng - range missile launchers. The droid a. sc
'
-
mounts a pair 01 auto blasters to defend against
approa hrnfi Infantry anti vehicles. Since it was-
Walkers are a common sight in clone trooper forma -
lions. The ponderous versatility of these vehicles is a
^
designed for speed and agin tv. tiie IG- 237 nas very
fftHe 4rmdr, leaving VLilnersble even to heavy tlaster
necessity for .he myriad worlds and unexpected chai
'
-
massive, low stung six - logged walker designed much
like :he LAAT i, to carry a fully equipped group of
,
Customization hard Points: 1 Thinks to the ATTELs sturdy construction its heavy ,
Weapons: O ' - a port arid one star boa re - moused armor, and the heavy - duty actuators installed in its
long - range 'Hailfire' mrssile launcher [Fire Arc For - legs to protect it during combat drops , this walker can
ward: Damage 8 . Critical 3 Range IMedium]; Blast 6
Breach 1 . Guided 2 , Limited Ammo 15 . Linked 2).
. take an inordinate amount of punishment and shrug
WEAPONS OF WAR
SEPARATISTS
Price / Rarity: 100,000 jareditS (R - A
'
NEW STARSHIPS
vessels of the Repobiic Navy are the quickly; Largely seif -sufficient , they feature automated
TngmGalactic
he various
Republic'
. Without theijt
s primary force projection mecna
massive ffeets Republic would
, the
- repair systems and on - board vehicle and droid repair
bays to keep their troops operating at peak efficiency,
be unable to hold back the destructive fleets of the T ;:e OS Navy has counbess C - 9979 craft at its
Separatist navy Millions of clones, droids, and other disposal Tfte C-997
assorted sentient beings serve ;n the Republic Navy, | |? ability to carry and deploy
so many droids and vehicles In a short space of time
and it is through their professionalism and dedication
gives the Separatists unparalleled mobility.
to duty that the Republic thrives.
-1 S
FIGHTERS AND SHUTTLES
45
Small, fast , and occasionally disposable, starfight-
ers. shuttles, and gunboats come in a dizzying array Hull Type / Class ; Heavy Transport ( 9 9 / 9 '
of types, Both the GAR a no CIS employ a variety of Manufacturer: l-l a or C ha 11 Engineering.
these craft for everything from fleet engagements to Hyperdrive: Primary Cass 2 , Backup Cass IB.
planetary assaults. IMavicomputer: Yes.
Sensor Range: Long.
C -9979 LANDING CRAFT Ship's Complement: 88 131 - series battle droids or
143 organic officers and enlisted crew.
The primary planetary landing craft used by the Starflghter Complement: I 44 starfigtiters in can er
CfS navy is the C- 9979 . Designed and produced by configuration.
Haor ChaN Engineering these vessel were based on
,
Vehicle Complement: 1 53 combat vehicles, includ*
antique Trade Federation mercantile barges Surpris - mg AATs. platoon attack craft . MTTs. one shuttle, and
ingly fast or a descent trajectory for ships of their one CIS mobile command center .
size. C 9979s are modular, easily disassembled snips Encumbrance Capacity :. Up to 5.50C . depending on
that are transported to battle in pieces, then quickly configuration.
assembled and loaded in preparation for combat. Passenger Capacity: Up to 2 500 battle droids and
h
Largely ho I low inside , they were built to deliver hun- droidekas, depending on configuration.
dreds of CIS fighting vehicles and thousands of battle Consumables: One day.
droids — or entire wings of droid starfighters in carrier .
Price/ Rarity; 12.000 00D [RJ/6.
configuration - - to a planet 's surface in tne most effi - Customization Hard Points: 2
cient manner possible. Weapons: Y\ mg - mourned twin heavy lase cannon 1
C -9979s are stran go and o mrn ous -loo ki ng sh i os . ( Eire Arc For ward: Da m age 6 ; Cr it i ca i 3; Range JShortl ;
consisting primarily of four froad wings attached to a Linked 1 ).
thick, trunk - 1ike fuselage. Resembling massive insects Dorsal turret - mounted twin light turbo laser cam
more than starships, these ships are equipped with non (Fire Arc All Dorsal; Damage 9 ; Critical 3 ; Range
a number of specially designed loading and deploy -
mem systems to get their cargo loaded and unloaded
Medium! Breach 2 . Linked I . Slow Firing 1 ) . -
WEAPONS OF WAR
KBE or im mpm&mrs
The . therspmz even has an astromech droid of
SYLIURE 31 HYPER
SPACE DDCKINS RING ^
a son. Each lighter has an R 4 astromech droid per -
manency integrated into the ship's systems , wim just
the dome of its head visible directly forward and to
Hesigned by TransCalMeg, in association
Uwith -
KSE. the Syliure Si is a inediuin -
^
range hyp rdrjye sled made to provide
hyperspace capabilities to the Delta - 7 and
^
port of the cpckpit , The droid allows mQ etiffj sprite
^
11> inl.erface wi i KBE"s £ yliure- 31 hyperspace docking
ring, which gives the tmv fighter respectable medium’
range hyperspace capabilities,
Delta - 7 B star fighters. Consisting of two pow-
erful ion engines and a medium range Class Based on customer input . KSE released an improved
1 hyperririve. ft gives the Delta series fighters 7 B model just three years after Lhe original entered
i espec ta ble hypers pace capabi ti Li es . service. Improvements include a proper, centerline -
mounted astromech socket directly forward of the
cockpit supporting fuLbsized astromech droids.
-
DELTA 7 AETHBRSPRITE- CLASS
INTERCEPTOR
,
3 H 5 +2 1 0 l
£ma ; i fast , and deadly. Kyat Systems Engmeering s ' s
Delta - 7 Aetherspritfrcass light interceptor is one
of the newest additions to the Republic's vast arse-
nal Descended fro in the venerable Delta - 6 system Huf ! Type.-'Class : Starfighter. Bella -r Delt j 7 B
defense sranfighter, the Delta - 7 is a involution in small Manufacturer: Kuat Systems Engineering.
starfighter design it combines the speed of a dedicat
,
Hyperdrive :. None.
ed interceptor with the previous fighter’s aerospace Navicomputer ; None astnSnech ee-Qid socket
superiority capabilities in one formidable package. Sensor Range : Close
Ship ' s Complement: Ore pilet one a ?.: lomech groin .
Like ils older sibling, the Delta- 7 has a long, nar - Encumbrance Capacity: 4
row, arrow head -shaped fuselage with two light laser Passenger Capacity: 0
cannons mounted forward and a smaff , cramped, Consumables: Todays
bubble’Canopied cockpit mounted far ah. over the PricedRarity: 7 &.QO 0 credits/ G.
engines IL is larger and longer than the Delta - 6, and it Customization Hand Points: 2
,
-
features more powerful higher output engines; more
respensive controls for greater agility ; a more power -
Weapons: Forwan mounted twin medium :asei can -
nons [Fire Arc Forward; Damage 6 ; Critical 5: Range
fgi combat avionics suite: and improved target mg and [Ciose ] ; Lmked 1 )
life - support systems.
DROCH- CLABS BOARDING SHIP Navicomp uteri None
Sensor Range : Close.
A common stg.ht aboard CIS warships . L he Droch class Sh ip's Co mp I cm cnt i 0ne pilot .
boarding ship JS one Of many boarding and Utility Entumbranee Capacity : 10 .
ships used by the CIS Navy. Drvcfrs are small , awk - Passenger Capacity: 6 passengers ,
ward - looking, starhghter - 5:zeci vessels with a strange Consumables: One day.
cell-shaped hull based loosely on the toothspike rap Price;Rarity: 43 , 000 credits 7 .
tor from Colla IV The engines are mounted where a Customization Hard Points: 2 .
bell's yoke would be. <mrj around the broad base are Weapon ; Fo .. turret - mounted twin light lasgr can-
*
1
four long, retrectable spikes. Centered inside the base 1 ( Fire Arc All.. Damage 5 j CriticaI 3 } Range |Cosel;
is 3 hatch that provides access to a cramped passen
ger compartment and a single- seat flight deck .
- Linked I ] .
.
As the name suggests these fast little vessels are ETA- CLASS SHUTTLE
designed Tor boarding actions against enemy ships.
Launched en masse from their mother ships. Drocns First released before the outbreak of the Clone Wars,
each carry six fully equipped troops or battle
droids, |ygnu|Spa reworks Efa-dass shuttle is a study in styl-
'
They fly at their target at full speed , then use their ish utility. A relatively smail shut dec raft , ihe Eta - class
long spikes to pierce the enemy ship’s hull and anchor was originally designed for Lhe Republic Ambassado-
themselves. Once a Orach is attached a plasma cut - rial Corps and the Galactic Senate as a VIP transport .
ting ring burns a hole through the enemy ' s hull , a W; th ihe outbreak of war. many of tnese sturdy little
short boarding tube extends from the hatch and the ,
vessels have been pressed into service by both lhe
troops can enter the target ship with ease . CAR and ihe Jedi Order Some have even been outfit -
ted with hidden weapons and stealth systems for use
When not being used for their primary purpose. as black ops ships,
Drocti - rJass ships fill 3 number of utility roies from
ffcj- class shuttles can carry ton passengers in com -
maintenance checks and salvage to drop ships and
even makeshift escape pods fort. if not luxury, along with rheir baggage and any
other supplies ! hey might need. In addition to regular
ft LdPF TT imti ' '
z ADDITIONAL RULES
Vehide Type Mode|: SwooptiUtJdfcitr class.
Manufacturer: Kual Vehicles.
Undicurs Aboard: £ < class
four Lnd /ar .
- class jumpspeeders in
shuttles
can carry up to
addition to the
Maximum Altitude: lbO meters. listed encumbrance and passenger capacirses. Two of
Sensor Range: None. ihese small speeder bikes are included as part of the
Crew: One pilot - ffa' s purchase price.
Encumbrance Capacity: 2 .
Passenger Capacity: 0.
Price;R ari ty : 3.0 00 cred ils / 6.
Customization Hard Points : 0.
Weapons : None.
MODULAR CARGO POD
3
ome V / -cl ass ships are fitted with a facto -
rebuilt modular cargo pod slung beneath 12
the MulS . I it tip more than ail empty box with
a handful of modular fittings inside, the cargo Hull Type Class : Shuttle Yu- class.
pod can be configured to carry nearly any kind Manufacturer: Cygnus Space works.
of cargo , and it can even be fitted wiLh seats Hyperdrive: Primar -, Cass 1 . Backup. Class 12.
and tied into the ships life- support systems Navi computer: Yes.
to carry more troops. Shuttles so equipped Sensor Range: Short .
have an encumbrance capacity of 4 GO. but S hip's Coin pfoment : On e pj :o t ono co- pi Iot gu n nor.
see their speed reduced to 1 and theii han - Encumbrance Capacity : 250 Without passengers) .
dling reduced to - 1. If the cargo poet is used Passenger Capacity: 30
to carry troops , the shuttle 's troop capacity is Consumables: One month .
increased to 75. PrEce /Rarity: 35.000 creditS/ 5 .
Customisation Hard PoEnts: 2 .
r Weapons: Two forward-mounted twin light laser can-
nons ( Cire Arc Forward Damage 5: Critical 3. Range
NU- CLASS TRANSPORT [Close!; Linked I ).
Forward - mounted twin heavy laser cannons IFire
At the beginning or the Clone Wars, the Republic Navy Arc Forward Damage 6. Critical 3 ; Range [Short ] ,
found itself wanting when it came to smalf ships it Linked l ].
hand sub- capitai and Sjptoj ships 3gimy — although
many of them were decades, if not centuries, old—
SHEATHIPEDE- CIASS SHUTTLE
bit lit tie in the way of gunboats, shuttles landing
,
ships , and ether small craft . To fill this void , the Navy
hastily pressed a number of civilian craft , . ike the Con -
'
.
i he $heathipe(te-c [ a% shur.de known colloquially as
the Neimoidian shuttle, is the C 15 navy 's premier iight
svlor class cruiser and various diplomatic shuttles lifter and ViF transport Manufactured by Haor Chall
into service. The admiralty knew this was a stopgap Engineering the oddly named vessel is a small , fast ,
,
solution at best , and while these civilian vessels were
being outfitted for war. it initiated a campaign to pro - -
hyperspace- capable t ansport used primarily to shut -
vide the Navy with the ships it needed , -
tle officers and light high priority materiel between
,
The Au-class transport was born out of a design as a captain 's barge, and it sees a fan- amount of duty
competition fora mu ti - role vebicie capable of trans - in the various CIS Navy battle groups.
porting troops and providing combat air support The Shaped roughly like a Neimoidian soldier beetle,
.AAT- series gun ships ultimately won that COrripet non
-
thanks to their heavier lifting capacity and lower cost -
Rofhena Heavy Engineering decided that iis ship did
not require hyperspace capabilities and the admi -
,
^
the Sh rntpede dass has a swooping, organic - look -
ing hull with a tali, vertical stabilizer mounted aft and
a long , probuding flight deck forward The flight deck
of a standard Sfteathipede is covered an expansive
ralty agreed. Shut out of the heavy CAS- transport pi a steel canopy that provides excellent visibility for
competition , the Mu -class was .iitimateiy purchased the p ; iot and co -pilot. The passenger compartment
to fill the need for a vessel with ion®range transport is sleek and surprisingly well appointed, with enough
and light attack capabilities. room to comfortably hold eight passengers of roughly
Roughly The si | e of its LAAT- series competitors, the human size.
Vu-class has a triangular hull flanked by two long fold
,
- Stock Sfreatfripedes are unarmed and hove only a
-
^
ing irijgffl Its narrow, blunt nosed, forward mounted
fi ght deck holds both crew members iri tandem . The
co - pilot sits in the lower, forward -most seat , while the
pilot sits behind and above. Access to the ship and
basic shield generator They rely on speed and a small
sensor cross -section rather than bruie strength to get
their passengers safely to their destinations; That said,
the flight deck is through a forward fold - down ramp
many ships in service with the CIS have been upgrad
ed with iigfft weapon systems, improved armor and
-
beneath tire flight deck . The ship can carry thirty fully shielding, and larger engines. These armed transports
equipped Iroops in relative comforLand safety. are typically used to ferry very high - ranking officers
The 'Vu-dass has been a remarkable success since and officials, such as Co uni Dooku, or extremely valu-
its purchase by the Republic Navy. Its range respect -
, able materiel through hostile territory.
able laser armament and heavy armor give it pienty
,
WEAPONS OF V/fle
RUE OF THE SEPARATIST
*
AUTOMATED SHUTTLE formations. Tti& makes tjpm surprisistelV versatile,
and more than one Republic pilot has seen surprised
ne of the more common modifications when The : ; formerly flying quarry suddenly landed,
made to the Iass is the grew iegs . and scampered off .nto cover
replacement of the crew and flight dock with i,HZ? »17L
an rnlegrateri phlot droid brain. This increases G n z
the shuttle's legroom and lifting capacity, and £
L
,
improves both safety and efficiency. Droid - fl G
brain shuttles are typically used on CIS bases,
where they cover commonly used flight paths Hull Type ' Class: Variable Geometry Seit - Pf opelled
and provide regular ferry service. A few have Battle DroidyWjftune-cfass.
also been packed full of sensors and elec - Manufacturer: HaorC -' all Engineering ,
tronic vypfsrefeignals intelligence gear and Hyperdrive: None.
sent into Republic territory to spy on fleet IVavlcomputer: None.
movements. Ihese spy shuttles are equipped Sensor Range: Close.
with cutting- edge technology and a powerful Ship's Complement: None,
self- destruct system, which they use in case of Encumbrance Capacity: 0
imminent capture. Passenger Capacity: 0 .
An automated Sheattiipedec \ :\ -E,s shuLile can Consumables: None.
carry two additional passengers and has an
Price.' Rarity: 40.000 credits. - 5
Customization hard Points: 0
encumbrance capacity of 100 . Weapons : forward - mounted twin heavy blaster can
A spy ship has a sensor range of long, car - non (Fire Arc Forward ; Damage 5 . Critical 4 , Range
ries no passengers, and gains Computers 5, [ Closet ; Linked I).
Perception 3, and Stealth 3 , The ship s sen
'
Forward -mounted twin concussion missile launcher
>
sor package grants it 4! on any rolls made to [Fire Arc Forward; Damage 0: Critical 3 : Range {Shorfj:
intercept communications. BIOSL 4 Broach 4 , Guided 3 . Limited Ammo i 2 .
r
transform into a kind of four - 1 egged walker for patro? 3;ready begun work on a mass-market variant and ,
duties and to provide fire support for battle droid plan to use- the design as the basis for future projects.
WEAPONS OF WAR
ITLPAEATBTT
ICIosel ; Linked 1 ],
Forward‘mounted twin proton torpedo
launcher (Fire Arc Forward: Damage 8;
{Critical 2; Range (Short]; Blast 6 . Breach 6.
Guided 2 , Limited Ammo 8. Linked I , Slow
Firing 3 ) .
CRUISERS AND
TRANSPORTS
Cruisers make up the backbone of the Republic
Navy. Rather than indicating a specific type of
ship huli cruiser ” is a catchall term for a collec
"
Ship’s Complement: One pilot. respectable ami - fighter and light anti ship capabili -
Encumbrance Capacity: 9. Lies. Arquilen$ are also equipped with a quartet of
Passenger Capacity : 0 , ordnance launchers mounted in the bow, which are
Consumables: One day. typically loaded with concussion missiles buL can
Price / Rarity: 75 ,000 creditS/ 5 . fire any standard Republic Navy missile or torpedo.
Customisation Hard Points: 2 .
Weapons: Wingtip- mounted twin light laser can-
non (Fire Arc Forward; Damage 5, Critical 5; Range
Since their introduction , the AfQttiteftS‘ C \ as& cruis- CONSULAR - CLASS LIGHT CRUISER
ers have proven an excellent addition to the Republic
Navy 's inventory. They are highly respected among The pmsutojjttffss is a iamily of lighr cruisers
hotti tw own crews and the aev:s of enemy ships designed b ) Co resign Engineering Corporation for
that nave fought and lost to them use by the Republic Diplomatic Corps. A long, elegant
vessel with a bluff bow and a wasp worsted cross sec -
5 tion, the Carjsu/ar-class cmiser cuts a striking figure.
As a part of the RDC, Consu/ar-class vessels are
45 unarmed and wear the deep scarier livery of that
ordei. VIPs are transported in a lavishly appointed
Hul] Type - Cl ass ; Light Capper flj y/r (? fl5- dass
Manufacturer : Kuat Drive \krds. ^ modular saion pod slung beneath the ship's flight
deck. This salon is divided into luxurious state rooms,
Hyperdrive: Primary glas
NavicompLiter: Yes. ^S. Backup: Class 12 , a common room , and the necessary galleys and
refreshers to keep a small group of powerful , impor -
Sensor Range: Medium . tant people happy and comfortable for quite a while.
Ship 's Complement : 100 officers, enlisted crew, and
pilots- . IWM
Vehicle Complement: Assorted landspeeders. small 5 3 -Z z l l D 4
shuttles, and ship' s boats. bnTTqi 77
=
Encumbrance Capacity: 1.300 .
Passenger Capacity: T 00
Consumables: Three months - .
Hull Type / Class: Light Cfuiser/CoflSutaf class
^
'
Price / Rarity: 4 OOO 000 credits (RJ : Manufacturer : Corcllia; Erigf rjng C: i portion
Customization Hard Points: 7 . Hyperdrive: Primary : Cass 2 , Backup: Class 14 .
Weapons: Two dorsal and two ventral retractable tur Navicomputer : Yes
ret -mounted twin light turbolaser batteries (Fire An: Sensor Range: Extreme.
-
Alt Dorsal or All Ventral; Damage 9. C iii ; al 5 Range Ship 's Complement : One ship's captain one pilot,.
-
(Medium|; Breach 2 . Linked l . Slow Firing I ] ,
Two portend two sea rboard ret racta bie quad he avy
one co- pilot, one navigator, one comms operator four
enfijneers
,
laser cannons [Fire Arc Port or Starboard; Damage 6 ; Encumbrance Capacity: | 4 , 000 , dep&r tijhgoi
Critical 3 ; Range (5hort|; Linked 3]. configuration.
Four forward- mounted concussion misssle launch - Passenger Capacity: ^ 4 r Jepending
*
ers [Fire Arc Forward ; Damage 5 ; Critical 3 : Range figuration .
IShoni Bias: 4 . Breach 4, Gvdeo .3 . Lirhitt&l Afrimo Consumables : pne year
-
5 , Linked 3 , Slow Firing 1 ) . Price, Rarity: 3.00( 3 £®krf dils 5
Customisation Hard Points :
Weapons: None.
|
|l JUKI
191 I ill
ii i iIii
ibinni -
IF illIk
-
iikjlia
nH *
-
-
iirlil1
CHARGER C7Q COMBAT REFIT
the ships chosen have been outfit Led with 3: Range [Short|; Linked 1 ) .
thicker armor , sturdier shields* and an array of -
Forward mounted twin light lasei cannon
energy weapons and ordnance launchers, mak - tfire - Arc Forward: Damage 5 ; Critical 3 : Range
jCloseh Linked I ).
ing them into superb scout and picket ships.
COHSUfar - class cruisers that have undergone Dorsal turret-mounted quad laser cannon
[ Fire Arc All Dorsal; Damage b ; Critical 5 ,
'
Hull Type ' Cl ass: f - ' igate Mvtt/fcefff -class. ADDITIONAL RULES
Manufacturer : Hoersch - Kessel Drive, In . Massive t : vV'io n making an attack targeting this ves-
Hyperdrivt: Primary ; Class l . Backup; Class 10 . .
sel the critical rating of any weapons used counts as
1 higher.
WEAPONS OF WftR
FLAK CANNONS
lak gannons fire large - caliber shells packed Like most vehicle and ship-mounted weap-
th thousands of dangerous tiny objects ons. tlak cannons come jn light , medium and
,
Hapvy Fidk
Shun 5 3 Blast 5, Sew -Firhig 2. 10.000 7 6- 10
Cannon Viciiou& 5
—
heavy armament along with thick armor and frigh-
CIS navies have numerous battleships of various class- —
densiiy shields the Lucrehuiks are some oi the most
potent warships ever deployed.
es and roles, which they use to devastating effect
That is the official line, at any rate and the story the
,
LUCREHULK -QIASS BATTLESHIP CIS navy likes to spread in iact , the Lucrehulks are
,
ly fielded by the CIS , They carry thousands of fighters arid dangerous warships despite their humble begin -
and vehicles, and hundreds of thousands of troops nings. -and more than one Republic Navy commander
a nd baule droi a s. M ist on e o f I hose massfye sh i ps car has paid dearly for underestimating them.
effectively blockade a civilized plane * for years indefi ,
WEAPONS OF WAR
Customization Hard Points: 1 In their primary role as can ers, Lector- class ships
Weapons: Twelve port ano twelve start oarc heat . are without peer. In [ heir cavernous hangars they hold
turbot aser Quad batteries [Fire Arc Port or Fire Arc
Starboard: Damage 11 ; Critical 3 . Range jLongl.
—
nearly four full wings of staffighters more than four
hundred ships — along with various shuttles and utility
Breach 4 , Linked 3. Slow -Firing 2) . craft . Unlike nearly any other shfp of their size. Vena-
Four forwa unmounted twin heavy turbolaser bat - tors can . like : heir smaller Acc /pmoror - class cousins,
teries (Fire Arc Forward: Damage 11 : Critical 3 : Range enter a pianet 's atmosphere lo conduct fighter opera -
[Longj; Breach 4 Linked 1 , Sfovv - Firihc 2J.
L tions and lo softer up landing zones with : heir heavy
Forty port , forty starboard , forty ventral , and for weapons. This gives these vessels unparalleled tacti -
ty dorsal turret - mounted point defense quad iajfei cal and sLrategjc flexibly a trait very much suited to
,
cannons [Fire Arc Forward and Port Forward and Star - the Republic Navy 's fighting style .
board or Forward and Port and Starboard: Damage 5 ; frW ,:r > 'J777
'
Critical 3 : Range |Close|: Accurate I , Linked 31
One hundred port , one hundred starboard , one
0 H 2 -3 R Z 2 2 2 B
hundred dorsal , and one hundred ventral twin heavy 115 55
laser cannons (Fire Arc Forward and Port Forward and
Starboard or Forward and Port and Starboard, Dam - Hull Type - Class: $i! ar Destroyer VwHiiar - i lass
age 6: Critical 3 ; Range [Short ]: Linked 1 ) . Manufacturer : Kuat Drive Yards.
ADDITIONAL RULES Hyperdnve; Primar ) Cass 1 . Backup. Gass 1 5 .
Navi computer: Yes.
Massive 3 : When makWg qlii gtta£g targeting thl! Sensor Range: Long.
starship , the ci ideal rating of any weapons used Ship's Complement: 7.400 officers , pilots anc
counts as 3 higher. enlisted crew,
Starfighter Complement: 223 starfighters
VENATOtf - CLASS STAR DESTROYER Vehicle Complement: Numerous shuttles, walkers,
tor almost twenty years. They have served with dis- Cu atomization Hard Points: 5
tinction since the begnning of tiife Clone Wars and Weapons : lour pod: and four stardom - i Euirei
carrier battle groups formed around Venators are the mo.m tea twfet heavy turbolaser batteries [ Fire Arc
scourge of the CIS Wavy throughout the galaxy. Forwmd. Port ant: Aft or Forward. Starboard and Aft :
, ,
WEAPONS OFWAfi
RUE .
of THE SEPflMTHTT
THE SPARK OF
WAR
* Begun, tfie Gone Waf has .
1
- Yotla
The Clone Wars began as a result of a complex Republic Navy, and the Jedi Order — pjovides detail
I web of countless factors arising over many years , for both CMS and players to help bring the setting of
in truth, only one person in the galaxy fully under - ihe Republic to life. A similarly detailed examination
stands the causes or purpose of the Clone Wars, of the Confederacy of Independent Systems and its
and likely ever will. For the average clone trooper constituent worlds and factions Follows, including a
or even Jeda in the field, contemplation of political
matters arid the motivations of the Separatists are
.
look at the droid arttov the Separatist fleets, and the
leaders of ihe Separatist Alliance, allowing CM 5 to
hardly a concern: the immediate needs of battle portray the full might arrayed against the Republic
allow little time For such thoughts For others, things and its heroic defenders ,
a powerful empire by dealing in iiEegei and aodictive formal academy to handle the new, idealistic
substances, fmanang criminal enterprises, and buying
Initiates. The Sith. however, did not truly die.
and selling slaves. Other syndicates ann pi ' ate bands
The sole survivor, Darth Bane, hatched apian
hao eaten away at Outer RFITI systems and more and
,
and creed to keep the Sith alive : the Rule of
more worlds felt the Republic had abandoned them to Two. Prom that point on. only two Sith would
cater to liie richer and more influential Core Worlds.
trouble the galaxy at one time: a master and
The divisions m the Republic began hundreds of an apprentice, Only by slaying their master
years ago with the creation of the Expansionist Oli - could the apprentice gain that title and take
garchy. This cabat of corporations pushea for the on their own apprentice — or they could die
righE to develop worlds in the Outer Expansion Zone. in lhe attempt and be replaced. Instead of
,
Upon securing that right, they engaged in cruel labor fighting the Jedi on the battlefields. the Sith
practices akin to slavery, exploited the worlds' natural now fought quietly, influencing the hearts and
resources, and suppressed laboi uprisings. Though minds of the galaxy in the shadows.
the Republic intervened and shut down the Oligarchy ,
Sector two centuries later. Territorial and economic enough power to buy a seat in the Galactic SenaLe.
compromises between the Republic anc various cor - Any planets i hat wished to engage in jgffworld com -
porate interests allowed the Republic to benefit from merce had to deal with the Trade Federation. The
l he taxation income but also gave the various corpo- organization backed its economic might with
rate entities legitimacy and legal power in the Senate-. a droid army, and this threat of military force
further dividing and weakening the governing body afso meant the Trade Federation could influ
With so much money and influence, rhese corporate ence local politics in its favor
powers turned the government toward REjpptorting
-
their own interests rather than the interest : of the
galactic citizens
While some Senators struggled
to curtail this runaway consoli -
dation of power, corporate
interests took control of ter
ritories, manipulated legal
codes, and exerted political
cloul. One such commerce
body, the Trade Federa -
tion. held a monopoly on
Despite nijgjry naming the thousand years after the THE SHADOWS BEHIND THE WAR
formation of the Galactic Republic the “ Great Peace. '
navy, the government depended upon planets volun- greed of the various economic organizations
tarily donating ships and soldiers as well as the Jedi usurping Republic control , and assassinating
sending i heir Knights to handle the conflicts key figures , the Sith managed to place Sidi
ous — publicly known as Sheev Palpating— in
This militarisation of the Jedi Order changed some a strong, popular position as the Senator for
citizens ' perception of the mystical warnor -monks. islaboo. Leveraging their influence over the
The Jedi acted as warriors, on - the - spot Troubleshoot - Trade Federation, the Sith engineered events
ers, military commanders, and diplomats lor Lhc to get Sidious eventually elected as Chancel -
Galactic Republic . Driven by rfteii own ideology and lor to better control the Republic ,
religion, the Jedi supposedly had the impartiality to
judge fairly; however, they fought tor the Republic. It In Count Dooku . Daith Sidious saw a strong
counterpart for leading the Separatists and
is Iitrie wonder that denizens of the purer Rim viewed ,
groups of Force sensitives such as the Bando Cora , trol valuable systems.
a cult that turned toward assassination and formed a
criminal syndicate. Yet , without a common, persistent
threat to unite the Jedi Order, small divisions within ii
began to appear The Jedi Council debated what role direct descendant of Tarsus Valorum and member of
the wealthy House Vai fum, Finis represented inher -
Jedi should play in the Republic. Some feSt ti’-ai if the
Jedi remained always prepared for war, they inwted
conflict . Count Dooku broke away from the order
outright, leaving soon after the controversial events
^
ited wealth and power His policies, though widely
seen as necessary'' had a veneer of corruption and
,
i\laboo Royal Security Forces had allied with the ha Live forged alliances. and built their own military forces,
Cungans- aiong with two Jedi-io repel trie invaders, some of these organizations and worlds continued to
forcing the Republic to officially denounce the Trade send Senators to Corn scam as a screen. A tew Sena -
FedoraUon. Numerous star systems had seen the slow lors were nothing more than spies stealing political
response and ineffectual rhetoric from the Republic information tram their competitors
government and used the following decade to build up Two years Ice fore the outbreak of the Clone Wars,
resources, forge alliances. and establish coalitions. these disparate worlds officially formed the Confeder -
To add insult to injury, the Trade Federation hSd
^
ac-. jbf dependent Systems (CIS), led by former Jedi
' '
remained ntact. even under the same leadership. Master Count Dooku. Pei haps the realization that the
continuing to exert its influence over the Free Trade Jedi Order might be suffering from internal divisions
Zones. While the issue of taxation had seemed to be gave the Separat - sts the encouragement to declare
settled after Naboo . the Trade Federation ore active rebellion. Pemaps Count Dooku' s charisma
ued to block regulations, taws, and taxes , gave them the courage to secede. Or perhaps natural
Historians and accountants speculate political events had forced the galaxy to come to this
that the Trade Federation only sent a inevitable turning point ,
third of its owed taxes to the Repub - For two years , the Confederacy of Independent
lic . having tied up the process through Systems functioned relatively well. The Republic
bureaucracy. Some worlds, seeing dithered with infernal debates, ineffectual d plomats
the Trade Federation outmaneu and ir - ii fi 'ies. and a paralysing resistance to even
ver the Republic, decided lo ^
begin muster eg volunteers for an army Meanwhile.
make their own trade deals : he Separatists had no incentive to come to a com -
with the corporate entity. promise, and they continued lo build their oro- d
.,y. fc
despite having opposed forces in secret With a united organisation, individ-
Jr them previously ual worlds of the CIS didn ' t have to commit ail their
In fact , many sys resources toward military defense, and instead bund -
le ms had already cd the Trade Federation and Techno union to build
seceded m spirit up rhe '.froid armies. A Separatist Senate, modeled
j£( after the Republic Senate and housed on
Rax us. provided a direct voice for each
of the member systems Despite tiie
X ~ \v V
structural similarities, the mem -
ber systems fell they iiave
'
more- say in 1 he Separatist government than ( hey had The nature of the Separatist Alliance means that
in the Republic, perhaps due to the CIS’s smaller sire its various leaders Some from a wide variety of
or a shared revolutionary spirit, or a perception that backgrounds. The vicious Admiral Trench, a hi a ref i
they had left the corruption of the Republic behind . commander and master tactician, fought for Corpo-
rate Alliance mterests before joining Lhe Separatists.
The Clone Wars officially started When the Republic
Although Trench's Homewood of Secundus Ando has
Senate granted Chancellor Palpatme the emergency
since ; omed the CfS , nis career as a corporate iaval
powers to torn-: the Grand Army of the Republic . After
much politicking, an alternated assassination against commander likely meant his allegiance to the seces-
,
Senator Amidala spurred the Senate to action Jed; sionist movement was primarily of a professional
Master Voda led the Grand Army of the Republic, nature. He proves himself capable before his ultimate
with its new ® revealed clone forces to Ceonosis in
,
defeai during lhe Battle of Chri& tophsis. after which
an attempt both to mscue fellow Jed: and Senator he is presumed dead.
Amid a la and to strike at the leadership of ihe Sepa- Even more Fearsome. Generai Grievous, a Kaleesh
ratists. The Republic routed the Separatists forces cyborg , has a particular enmity againjt the Jedi. col -
'
and destroyed the droid Factories on Geoi’osis. How - lect iug lightsabers from defeated opponents. The
ever, the clone army suffered high casualties, and the general learned warfare and battle tactics in his
leaders of the Separa:ists managed to escape with a nomeWorld s war against the Yam'rii from Huk . At ; hat
'
sizable number of troops and war machines. time, he also developed a personal vendetta against
the Cafactic Republic for its aio to the Yam ' rii. A bril -
liant tactician, Grievous favors quick skirmishes and
THE WAR RAGES ON constat retreats, continually frustrating Republic
As on Ceonosis. victories with: a steep cost have typi - commanders seeking his capture or death. Grievous
fied the battles and overall campaign waged by the .
takes a direct role in the flghtlig often leading his
-
Republic against ; he Separatists Dur gihe Battle of
Christophsis, a Separatist blockade slowfy starves the
droid forces from : he from in a terrifying display of
fightsaber prowess and of the strength and resilience
world ' s people while the CIS mines its resources and of his mechanical body,
.
utilizes its position in die Sdvdredn sector The 'Battle" Since technological corporations heavily influence
of Christoph sis actually encompasses several bathes, Separatist policy and strategies, die CIS military
in orbit and on the ground, that result in both Repub- exljsrt'irrients wtth a wider variety of weapons One oi
lic victories and Separatist gains. Though ultimately the CIS s greatest vessels and the flagship of General
'
ven a masterful politician like Patpatine|anHt and Sate Pestage are all senior advisors to die
manage the entire Republic s in gl e handedI y. Supreme Chancellor. Each can act as bureau -
The Supreme Chancellor has legions of bureau- crat. emissary or dignitary in PalpaLine's name .
,
crats keeping the sheets of democracy spinning , The Chancellor often delegates guidance of pet
but only a trusted few in his inner circle. causes and emergency issues to senior advisors ,
Mas Amedda: As Vice Char this experienced trusting them to find a satisfactory resolution.
politician ensures that Senate meetings adhere Wilhuff Tarkin: A former judicial and governor
tO or sidestep archaic rules and protocol as he of Eriri;1u . Tarkin is a captain in the Republic
sees fit. M as A m edda i s one o f t he few hold overs Navy uhdea Jedi Master Even PietIs command.
from the previous Valor urn administration . Tarkin has enjoyed Palpatine' s political patron -
Sly Moore: Palpatine's Chief of Staff is Sly age since the Chancellor was Naboo's Senator.
Moore, an (Jmbaran administrator who sets Ana kin Sky walker : While Sky walker holds no
the Chancellors daily schedule. Her power lies official tit ® In Palpatine’s government, as a boy.
in her ability to control which advisors bureau -
, he liberated Palpatine' s homeworid of fraboo.
crats, lobbyists , and Senators gain access to He is now a Jedi and a war hero , and the Chan -
the Chancellor. cellor values his military opinion above that of
many Jedi Council members.
Senior Advisors: Ars Bangor . Janus Crecjatus.
r
The Republic is not immune to this arms race , The Republic must resoive this local political morass
its electro - proton bomb, tested on Mata stare and before even considering Vlandaiore as a staging area .
designed to destroy droids, has unintended side On the Separatists’ front , their many defeats do
effects on 1 he planet’s ecosystem. The weapon reveals
not prevent diem Rom receiving a morale boost . Gen -
a creature from that planet, the ZallQ Beast. The eral Grievous plans anti executes a daring attack on
Republic brings the specimen to Com scant in order Kammo in order to destroy the clone growth tanks
-
to study its weapon 5 resistant uide, only to have the
creature escape and rampage through the city
and sabotage the Republic 's ability - o produce min
force me nts Beforehand, the Republic intercepts an
As the Clone Wars rage on, events only escalate, encrypted message regarding Lhe attack — if tt had
without a hint of slowing down. The Republic wins a not . the war might have ended only a year into the
few victories, including the liberation of Ryloih with conflict. Nevertheless, Grievous's assau r proves two
the help of Twi'fek freedom figiiters -and the capture of things any planet in the Republic is vulnerable, and
,
Wpt Tambor. foreman of the Techno Union. A second the Republic lias intelligence leaks. A hostage crisis in
invasion of Geonosis, this time to destroy a new and the Republic 's own Senate reveals other weaknesses
expansive droid foundry, leads to a decisive victory, m its security. The Separatists do not need to win
the occupabo ' of Geonosis, and the capture of Poggfe every battle; they merely need to make the war too
.
7
the Lesser, the Geonosiar leader responsible for arm - costly for the Republic to continue.
ing the Separatists with droids.
In fact , with the Republic 's coffers near empty due
Meanwhile, the fight for freedom continues at to emergency relief efforts, military spending, and
home. The fn fa mous “enhanced privacy evasion bill, " administrative costs — including some due to bureau -
intended to give Chancellor Pa lpat i no broad powers cratic corruption - - the Senate votes overwhelmingly
to spy on Republic citizens, galvanizes a political resis - to deregulate the banks with some mantpulotion from
,
tance group within the Senate to push hack against the intfiBctic Banking Clan , to free up loans. Even
the Chancellor's emergency powers. This group spear - revelation that the Banking Clan has loaned funds
|
heads the defeat of the bili, b t the process reveals to the Separatists does not dissuade the Senate from
the Republic 's contradictory desire for peace and passing the deregulation bill or Staining the ICBC' s
hunger for military victories. representative on Coruscant.
Territorial aims in ihe Outer Rim are an ongoing Yet . voices advocating for peace sLill fight to be
source oi conflict between the Republic and Separat - heard. Republic Senator Amid a la and Separatist
ists. This has threatened the sovereignty and neutrality Senator Mina (3ortteri both push for votes in their
.
of a ' vide variety; of systems. such as Man da lore. The respective governing bodies on a ceasefire anct peace
Mandalore sector sits in a key position between Co : accord. At the same time, pro war Republic Senators
Lescant and the Outer Rim via the Hydian Way. In an prepare a bill to request a new Banking Clan loan
a; tempt ro establish a forward base, the GAR faces for increased war funds — specifically to commission
a hostile local force called ihe Death Watch , which more clone troops. With the war wearing on planets
is violently opposed to Republic occupation. Death across the gataxy. though? perhaps the voices for a
Watch also opposes the current rulers hip of Man - peaceful resolution might prevail, and end the Clone
datory which itself advocates neutrality and peace Wars before jls second year is out .
citizens it hasa
thai
most of civi - ed space Considered antiquated
. and
reputation for
tigates credible threats against the Chancellor and his
.
staff Jrom gralfib to anonymous HofoNet threats.
decadence and corruption, and some feel it is a cor -
porate - con trolled oligarchy in all buL name. Prior to the
Separatist Crisis, the Republic had been plagued for JUDICIAL DEPARTMENT
decades by scanoal and impotence, and many Scholars The Judicial Department the Republic's primary law
considered a secession;si movement inevitable. Wiih
,
to reunite the gafaxy under the bannei of the Republic . tasked with investigattng, trying, and sentencing
offenders. The collaborative nature of these offices
OFFICE OF THE SUPREME has led to cries of corruption and conflicts of interest
throughout Republic history Just prior to the out
CHANCELLOR break of the Clone Wars. Mute C unray and the Trade
Supreme Chancellor Palpat me steadily accumulated
Federation endured several trials within ihe Republic
courls for their actions during the blockade ofNaboo .
power as the Separatist Crisis intensified, enabling
The perceived unfairness of the muttipie thaJs, which a
him to remain in office far past his term limit expi-
significant number of citizens saw as irivolous. swayed
ration. The Military Creation Act and expansion many to support the early Separatist movement .
of emergency war powers have enabled Paipatine
to take a direct hand m many military acd budget
ary affairs that once required lengthy debate in the THE COURTS
Senate. Patpatinc need o.nt > notify the relevant com
Most legal issues are resolved locally covered either
,
mittee of his actions, ofien afler the fact This allows
Palpatine to act decisively with an agility the Senate
b \ regional or planetary legal systems. Galactic laws
primarily concern issues between planets, such as
cannot match, and with little - to -no oversight.
taxation and trade between systems or crimes com -
Outside matters of war, the Supreme Chance : muted outside orbital space. The bulk of Republic
lor oversees much of the Republic bureaucracy and coun cases invoke large corporations, regional gov -
appoints directors and chiefs of the countless govern- ernments, or pirates and outlaws operating across
ment agencies within his purview. These bureaucrats multiple sectors.
compote with Senators and lobbyists for Palpatme s
'
%
ence to turn the gears of democracy in th favor
ROYAL GUARD
Sometimes mistaken for droids, the Royal Guard
sland liilem and still , covered entirely in rich,
scarlet robes and armor that conceal identries
and armament , except for their short - but - lethal
force pikes. Handpicked from the already elile
Senate Guard, Royal Guard candidates receive
additional training in both tom pal and discrc-
tion Pa i pa tine expanded ihe Royal Guard a he;
an early wartime scandal called the Senate
Guard's loyalty into question, J
Out of uniform , the Royal Guard make
both official visits and covert investiga- —
Lions of locations on Palatine's upcoming j
appearance schedule They also scout
secure L'avel routes and handle logistics,
J
backup routes, and evacuation plans. On
t : - e denseb populated capital of Corus- 91
cart , each public appearance can require
Senbents' rights cases also work thgtr way through SECTOR RANGERS
the Republic courts sometimes appealing aiF the way Assigned to a sector or space, Sector Rangers pursue
to the Reoublic 's Supreme Court . The courts have a criminals deemed too dangerous tor local officer’s.
small army of prosecutors. oam -iters, bureaucrats, Members of one of the oldest law enforcement insti -
feseaithers, and subject matter experts within their
ranks tor trying cases. tutions m the Republic , the Sector Rangers are highly
.
capable trackers and tya triors They operate alone or
in small crews ro hunt the worst of the worst , and they
REPUBLIC OFFICE OF CRIMINAL hare the legal authority to deputize willing locals in
INVESTIGATIONS the pursuit of dangerous criminals. Special Enforce -
ment Officers (SEQsl . the Sector Rangers ' elite, have
Led by Director of Investigation Foga Bril! i.he ROCI
,
die jurisdictional freedom to cross sector bounds
manages subordinate law enforcement agencies and
ies in pursuit Of their targets. SEQs frequently work
the Republic Enforcement DataCore , which tracks alongside Jed: to bring the most dangerous criminals
Republic bounties, ROC I sector coordinators over - to trial, whether that occurs inside a local courthouse
see regional judicial forces and liaise with focal law Or Republic courtroom.
enforcement to smooth over any jurisdictional issues.
Tfie ROC I also coordinates with the Jedi Order when
Jedi accompany official Republic investigations. VAST BUREAUCRACY
REPUBLIC SECURITY FORCE The Galactic Republic includes a sprawling bureaucra -
Known as " judicials. Republic Security Force agents,
' cy of government - funded agencies, each with its own
recognizable for their blue or red tunics, arc the mission director, and staff . Some agencies are large
,
Republic 's primary law enforcement agents. Jumdals and vital to the Republic , like the Republic Tax toflec -
investigate corporate and government entities, and iion Agency Others, such as the secrebvc Republic
they combat pirates and organized crime. They main Sueoal Weapons Croup , are known only to select few.
tain a sizable fleet of ships to support local patrols, hfot even the Chancellor is aware of every agency,
far - flung Investigations , and counterpiracy operations. and many continue to receive funding beyond their
The judicials frequently work alongside the Jedi usefulness. Daily. Separatist pundits and sympa -
While some members resent the Jedi Order 's privi - thizer ’s seem to find agencies centuries overdue for
leged status, most respect Jedi insight However , closure, lendmg weight to claims the Republic has
judicials are concerned with acquiring evidence for grown bloated and corrupt .
courtroom justice, whereas the Jedi sometimes mete Agency staff and directors arc often apolitical ,
out their own . streamlined brand of justice, creating seeking careers in service to facts rather than aiming
friction between the two groups. Still, regardless of to score political points.
personal reelings, most judicials neat the Jedi with
professional courtesy. BUREAU OF SHIPS AND SERVICES (BOSS)
Responsible for maintaining a database of starship
transponders and pilot's licenses going back millen-
nia . Bo$S works with customs and law enforcement to
maintain and protect the hyper lanes. While formally a
hile not officially a part of the govern -
private agency, BoSS has a private contract with the
ment . the Commission for the Protection
Republic to provide its vital services.
of the Republic is a loyalist movement touting
pride in and patriotism for the Republic , with BUREAU OF SIG, SPICE, AND SLAVERY
little tolerance for Separatist ideas. The social
movement focuses on ideological purity of
Initially formed remorses ago to combat organized
crime, S 3 is an intelligence collection and analysis
faith in the Republic , its military and Chancel -
,
agency Criminals of the time favored notoriously
lor Palpatine: it is popular among politicians,
bureaucrats and non‘do ne members of the inaccurate sig blaster gas for its armor- piercing quali-
,
Republic military. .
ties which almost led to a ban . S3 agents examine
trie weapons, spice, and slaves recovered from judicial
CGMPOR inspires citizens to contribute to arrests, tracing their histones l.o create a map of crim -
the war effort by generating pro-military and inal networks. Senate corruption lias voted to erode
pro' Republic artwork, including propaganda the bureau ' s budget , staff and facilities for decades.
,
.
posters , statues, holodramas and KoloNet
news pieces Further, the group organizes REPUBLIC CORRECTIONAL AUTHORITY
gala fundraisers attended by the military elite
and other rich and powerful beings, COM - The RCA holds criminals in violation of Republic law
POR ' s youth program participants collect and those deemed too dangerous for local hiding
scrap and report anti- Re pub lie behavior. facilities. Normally staffed by judicial agents with
KEY COMMITTEES
list of Committees
lie is endless, from ( lie fund appropriations. Senator Orn Free Taa, a
T Penial
ing
Oversight Committee vital for ensur
,
prisoners are secure and treated legally
-
,
Twi ' lek Loyalist Senator with a reputation for
corruption, sits on Finance and also sits on or
to the Senate Rotunda Preservation Commit - chairs several subcommittees and panels.
tee . charged with exterminating granite slugs
Loyalist Committee: Before Lhe Battle of
and keeping the Senate rotunda architecturally
Goonosis, Palpatine Formed an advisory com-
sound. Advisory and oversight committees typi -
mittee of ten Senators to search for a solution
cally have an even number of members while ,
to the Separatist Crisis. It became a war advi -
legislation and action committees often have an
sory panel after the Battle of Geonosis.
odd number to enable a simple majority.
Security Council: Charged with protecting lhe
Ethics Committee : A spiritual partner to Lhe Republic , Lhe Security Council oversees Lhe
Judiciary Committee's Internal Activities Com
war efforE . The Security Council made recom -
mitlee, the Ft hies Committee can investigate
mendations LO lhe Senate, and now advises the
Senators and officials and subpoena fitnesses
for hearings. Unlike Internal Activities, Ethics is
Chancellor, regarding which planets lo defend
and where to launch offensives. Along with the
limited to leveling a censure, and cannoi file rec -
Chancellor, it can aaivate any of the 150 gen -
ommendations for charges . However, censure
often creates enough public pressure to force
eral orders each done trooper has memorized .
Matters of military spending and efficacy are
an investigation, and sometimes it is enough to
handled by the Military Oversight Committee.
force a resignation or vote of no confidence.
Senate Intelligence Oversight Committee :
Finance Committee: The Finance Commit - Responsible for approving Senate Bureau of
tee is the parent committee for all financial
intelligence operations and programs, Lhe over -
and budgetary matters related to the Repub-
sight committee takes dosed-door classified
lic. Countless subcommittees exist under the biieHngs from SRI Director I sard on SB I activi-
Finance umbrella focused on items such as the
,
specialized training , RCA Milieu now also hold pris responds to distress cails. and Hunts for survivors
oners of war and in such cases deploy specialized after space nattles. The models it most commonly
done troopers as guards lhe RCA operates prisons
, uses are pie rumble Spnrif - class rescue craft and. for
across the galaxy, including many deep- ;? pace prison larger jobs, the dJSC - hutiGd Corelli an rescue Frigate.
stationsand mobile prison ships. Many critics point to
the luxurious, accommodations at low - security facili-
ties as being incredibly soft on corporate crime.
THE GALACTIC SENATE
Tee chief legislative body of the Republic, the Galactic
REPUBLIC TREASURY Senate creates iaws to govern galactic trade. The Sen -
ate is also the Republic 's orimary tool of diplomacy,
A vast agency with countless offices ano bureaus, the and Senators frequently join Jedi to mediate disputes
Treasury is responsible for ‘printing Republic credits, between regional powers Vice Chair Mas Amedda .
also known as dataries. Treasury agents investigate who runs the SenaLe floor is responsible for keeping
,
currency manipulation, fraud, and counterfeiting.
order and introducing agenda items for votes. The
Since leaving the anrodi urn standard Jong ago , the Chancellor can call tor emergency sessions as need '
Republic has collaborated with m ijbr banks, like the
| ed, but his procedural power is minimal.
Bank of the Gore, as well as with the Ranking Clan,
to hold a credit reserve to ensure currency stability. Most business occurs either on the floor of Coo
uscant s Senate rotunda or within various adjacent
'
THEEPAfl OF wf\ rt
nut or *
THE JEFARATUTf
To join the Republic , regions must satisfy a vari - Militarists, and threatened Rim Worlds. Most Loy -
aliste believe Chat the Republic is the only thing
ety of population and governing requirements to
become a " functional constituency, typically an
entire system of space holding to the Republic 's val-
- ensuring peace and justice in the galaxy, if imper -
fectly. and that the Clone Wars are necessary to
ues, Senate elections determine the senior Senator avoid a devastating economic collapse stemming
for a constituency, though a runner up . traditionally from secession ,
«*
-
political alliances rcrnbtned splintered, eachw ^ threatenitig secession. Still, most vie for
lampioning a different approach to address.
^the_ ftFjQMtfing threat
•
1
diplomatic solutions and hope to sign a
peace treaty legilimiting the Confed-
eracy of Independent Systems.
ROYALIST FACTION
Luysfrtf Senators fully sufrprsfl the
Repub j k .' up remit C Fiance 11 or Palpa
—-powers ^
nfie, and the csparTsion of his war ^ L . ~ I
I
, The Loyalist faction is I
few idealists , the
-
an odd 4nanrlaee hgtweerifr
. ^
Jl
I
I
-
,
t i V ' I?
>
/ -
^ \
.)
/
Er \-
\
T
' rm I
/
V
/
> -¥S '
* r* j
Some Senators retain their Senate seats long past Senator Amraala has endured death threats and
the point many would deem treason The Trade Fed- assassination attempts tor years and blames Viceroy
,
era? ion, for example. has retained its seats sinee the Mute Gunray, who led toe occupation of Naboo when
war began despite key leaders ' ties to the Separatist she served as Queen. Despite the increased security
Council, largely because the bureaucratic processes measures complicating her Senate life, she takes her
and burden of proof to revokeIsystem s Senate '
role seriously and hopes to broker a peaceful end to
seat is unwieldy. While revoking access to dfhified. conflict. She holds a seat on the Loyalist Committee,
information s easy enough, the Trade Federation and and fellow committee member Bail Organa is her
other traitorous Senators can create havoc in the Sen- closest ally in the Senate.
ate
Z 3 4 4 4 4
COMMITTEE DEBATE
The Senate has several major committees, which are
further divided into subcommittees and panels Most
are either longstanding bodies necessary foi mam Skills Charm 3, Cool 2 r Discipline 2 , Knowledge
taining the Republic , such as oversight and budgetary
committees for various bureaucracies Others are .
(Education) 3 Knowledge (Outer Rim) 2 . Leadership
3. Negotiation A . Ranged ( Light) 3, Vigilance 2 .
Senate Action Committees, built to manage specific
.
issues like trade disputes nrst contacts, and other Jakfats: Adversary 2 (upgrade: difficulty Of aj| combat
regional conflicts. Most legislation investigation , and checks against rois target twice . Improved Inspir
)
planning related to ihe ongoing war effort occur in
various Senate Action CStnmittees.
ng Rhetorrt make an Average {
++ ) Leadership
check each ft causes one ally m dose range to
recover } strain; spend to cause one affected ally
The job of a committee is to focus on a single task or to recover l additional strain; each ally aflected gains
issue, and either investigate or legislate it. Most log- on all skill checks for three rounds). Nobody ' s Fool
isiacon must pass n comrrvttee before being brought 3 (upgrade cMhcuHy of incoming Charm . Coercion,
to the Senate floor for a vote, though the Chancel - and Deception checks three times) ,
lor 's enhanced wa powers can sometimes bypass Abilities: Urimafohecpnsiglu (ofe per SG&sion , Pad
*
protocol, A seat or chair on a committee, especially me may spend a Destiny Point to become aware of
an important one. can attract droves of lobbyists and ihe motivations, emotional states and basic histories
,
Feltow Senators hoping to secure votes or action or to of up to five characters in the encounter; she may
suggest legislation. choose one affected character and upgrade all social
skill checks made against them once until Che end of
5 ENATE GUARD ihe enc onn te r ) .
Equipment; Blaster pistol Ranged [1 ight . Dan age
|guard" for its members' pstlnc-
Also called the " blu 6. Critical 3 : Range ( Medium) ; Sum sett ng) . armored
live tunics and ceremonial armor, the Senate Guard is clothing ( + i defense, 4- 1 soahj.
responsible for the safety and security of the Galactic
Senate, its members, and its facilities Not only does
the Senate Guard provide a physical security pres
ence, but it also maintains an investigative arm that
-
looks into threats againsS Senators and members of
their staff.
Early in The war, Captain Argyus called the entire
blue guard's loyalty into question when, he enabled
Trade Federation Viceroy Mute Gunray s escape from
'
of that conflict m
THEJEDI ORDER Regardless of their command 's size, when Jcdi take
he field, they do so as often with a single sou ad as
For countless generations, the Jedi Knights, an order with an entire legion. However, me Jedi are still ulti -
of warrior - monks based out of Corn scar it "s Jedi Tern .
mately responsible for all thcst troops whether they
pie, allied with the Republic to defend peace, [ustice, are massed for assault or deployed across an entire
and democracy throughout the galaxy. In response sector. Command includes ensuring troops receive
to the Separate crisis and ihe outbreak of hostili - ample logistical , military and intelligence suppon in
,
ties. the Senate drafted the Jedi into leading sis clone the field, and have orders.
army against the Separatist threat . The Jedi take orders as often as they give them;
joining the Grand Army of the Republic increased
While most Jedi see no other option, some find
participation ;n the Clone Wars a moral conflict with the amount of Senate oversight exerted Or the Jeu:.
Republic Senators don ' t understand the extent of
.
Jedi ideals and argue i hat violence has Iun da men tally
altered the Jedi Order The Jedi strive to be keep- Jedi powers and Jedi have pile experience defend -
,
ers of the peace, not soldiers, but Jedi Generals lead ing their actions to politicians. However the Jedi have
troops into battie, the Jedt Archivies proviae wartime painfully discovered an oversight panel rarely consid -
ers t he wi 11 o f t he Force" ampie j USE ihea ti on fo r foiIure
J
of the Force — there is only the next battle. ly. The Jedi High Council and Republic High Command
The Battle of Geortosis alone wiped out many of work together under the authority of the Chancel -
the Order 's best and brightest . Each battle brings lor and Senate to wage war against the Separatists.
with it more losses, creating a shortage of mentors Together, they formulate strategy and draft orders for
to sustain the traditional one Maste ^one Padawan the Jedi and their attached fortes.
training regime. Experienced Masters find themselves WARTIME PA DAWAN
watching over packs of orphaned Padawans awaiting
reassignment Inexperiencec Padawans accept bat - Pa da wan learners participating rn rhe Clone Wars gain
tlefield promotions to Jedi Knight and rake on theii the rank of Jedi Commander, putting them in charge
own Padawan learners long before they are ready
Still, the Jedi pursue an end to the conflict, and those
of units as large as a regiment . Palawan learnersout -
ra nk aif c I G nes exce pt c I one comma nd e rs, W hile ni a ny
who survive are strong in the Force ih the Republic find it strange to see footage of teen -
age Padawans leading fully grown troops, most forget
ROLE OF THE JEDI or aren t aware that clone troopers endured growth
'
who have no choice whether fe serve or not . is con - known as r- Ae Jedi Council. The High Council repre-
sents the Jedi Ordei s Lop eldership , including The
'
to realize their necessity. Grand Master of the Order who is generally the
,
odest . wisest member. Master Yoda has. been Grand OBI- WAN KENOBI [NEM ESI 5]
Master si rice before many senior Jed Masters were
bom While most Jedi defe: to Yoda 's wisdom, tie has The High Council regards Master Ken obi as an ideal
historically focused on helping younger Jem on their Jedi During Lhe Battle of Nabon , after dispatching
iourney toward an apprenticeship or knighthood over Darth Maul , Kenobr promised his dying master. Ctui -
.i e order s daily business. Traditionally , the Master
r "
'
Gcn Jinn , to train young Anakin Sky walker. By the
of the Order lesds the High Council in stach matters , time of the Gone Wars, Kenobi 's Padawan is among
which are nominated and voted on by the rest of the most powerfu Jedi: in history, bjul lacks experi -
the Council. Master Wmdu was Master of the Order ence. Kenobi must constantly extinguish Tires lit by his
.
a decade ago but as war with the Separatists grew apprentice Kenobi and the 212 th Attack Battalion
inevitable the Council consolidated the positions.
, deploy io some oF the toughest fronts of the conflict,
Since the outbreak of the Clone Wars the Co unci: winning countless battles.
,
!
-
ancient data iapes. manuscripts and toe HoJo -
,
^*
Mr >
to reduce damage by 6; then may spend
.
@ ® ® to automatically hit
,
one
medium range, dealing the same damage as
1 he
target ^or
within
B
Th- e
Reassignment
vnungling
Louncn orf
Helps
and tedawans W
» 1
v 4 ( when
\
A n|
'
Jen UJ
lnte lec 3 a of Br3vvn
wto fai ther training The V.
aspirants often rfetum home.
1 making Lrgteaber checks).
Abilttles: Force Powers: Enhance Influ- .
^ ence , Move . Sense.
but sometimes they possess Influence: Force Power (May spor, d up
useful sk lls or a desire to serve.
and seer, reassignment into the Jedi
|t 3 . to stress the mind of one target
at short range per 3. inflicting T strain
Service Corps. There, they serve the ort each: make an opposed Discipline
Rcp.ibiic . albeit without lightsabers.
check vs. Discipline combmed with an
The Council of Reconciliation man- Influence power check and spend 3 to
ages Jedi diplomacy missions, which force tfie target to adopt an emotional
Previously meant mediating disputes state or believe something untrue for
between worlds corporate entities,
, 4 rounds or 20 minutes) .
.
or both. Now the former brokers Equipment : Obi-Wan hs light -
of peace turn their efforts to saber {Lightsaber ; Damage 10 ;
gathering allies under the Critical i . Range ( Engaged ;
Republic banner arid get - Breach t , Sunder ) , Jedi
ting supporters to donate commander armor | + 2
more to the war effort. soak, r- i defense) . Jedi
utility belt.
Fortunately for the Republic, the Jedi discovered
a done army just as tensions with the Separai -
ists boiled ovei into war The now -deceased
-
Jedi Master Sifo Dyas mysteriously ordered the
army on behalf of Ihe Republic a decade before
the Gone Wars. The Kamirtoan clonersH unaware of
the Republic 's ignorance, received cortlinued over
sight from one Darth Tyranny who supplied bounty
hunter Jangb Fett as. the army's gene ic template the ,
a civilian government agency in charge of providing with its owe. , drastically increasing the rate of capital
logistical support to GAR units. Responsible for both ship production ir addition to Churning out support
Army ana Navy supply the RDPO works not only
,
ships like Arquittns - class cruisers end Ps / to- class frig-
to stockpile equipment but to ensure supply lines
* ates. Slowly, this has enabled ihe Republic to return
remain safe enough to fadlitale timely arrival at the borrowed vessels, though personnel often stay with
front for everything from medical supplies to ammb the Navy for better career advancement .
lb improve efficiency* reinforcements often The Republic Navy consists of twenty fleets each
accompany transport supplies directly providing ,
attached to a Sector Army. A full six are dedicated to
*
security en - route. In those cases when only resup- defending the Core Worlds * acting as reserve forces
—
ply is needed oi approved — supplies and materiel-
are transported and escorted by privately contracted
a= td insulating ihe Core from the worst of the fight -
ing The rest see heavy combat throughout the Rim . ,
logiibcs units or units staffed by clones recovering
from injuries. Separatists harry supply limes merciless- However, the organizational and jurisdictional hies
are hardly absolute : depleted and combat - weary
ly. making the work dangerous even away from the
unrts often swap out with reserve counterparts. Ide
front For particularly dangerous ions* the Republic ally * ships deploy for six months before returning
sometimes employs convicted or accused smugglers for three months of reserve duty keeping ships and
,
in exchange for pardons. spacers healthy and alert , i hough the realities of war
MEDICAL CARE rarely allow for this.
Injured clone troopers first rely on field medics in their AIR SUPPORT AND RESUPPLY
unit to keep them in fighting shape. Should that prove
insufficient. mosL battalions employ Republic Mobile
,
In situations where Atxfomotor class ships aren ' t able
Surgical Units staffed by a combination of medical to land, ground forces depend on the Navy’s LAAT
interns, volunteers* droids, and members cf the Jedi gun ships to deploy troops and materiel. The LAAT
MedCorps to handle wounded. Patients requiring gun ship is vital for insertion , resupply, and extraction
long - term care transfer to a larger medical fcdjity
, missions* and si is a capable air support platform .
commonly a Woven -class medical space station like While the I.AAT is the backbone oi battlefield resup-
the Kaiiida Shoals Medicai Center, or a M &dStor or oly. a variety of shuttles ferry personnel and gear
Pelto class medical irigote. Dirtsidc facilities, such as between more secure locations.
those on New Holstice a nd t he Republic Central iVied-
cerner on Gomscarit . also see use.
QFWAH
RUE or
The Ntt class transport. conducts most cargo and forces bnng a variety of starfig liters with them Jedi;
-
personnel transfers while the ffa class shuttle
, participating in space combat typically fly the Del -
tran sports VtPs. These transports are sometimes
clone-piloted, but they just as often draw pilots from
-
ta 7 deWiersprih class interceptor
^ ,
the judicials and local defense forces. Jedh use the PROCUREMENT
1- 6 shuttle when starfighters are impractical.
Naval vessels carry supplies to perform their The Department of Naval Procurement part of the
missions for months without logistical support . Republic Defense Procurement Office is responsible
,
However, ordnance / resupply depots, often Repub- for acquiring ships, supplies, and new technology for
lic worlds with strong defenses or well -protected the Republic Navy under the oversight of the Senate
stations, such as Regalia Station are available for
,
Naval Subcommittee' s Procurement Panel. Since the
resupply as needed . war began , Procurement has accepted designs from
and contracts with a number of corporations, such
Private contractors usually large corporations
,
as Sienar l:ieet Systems . Kuat Drive Yards, Corel! ian
specializing in bulk hauling, resupply the stations. .
Engineering Corporation, Rendils StarDrive Cygnus
Military transport operations use caravans of the S pieceworks. Incom, and Subpro . Each has a slew of
aging CEC C 5S l Star Shuttles for bulk cargo. Large ncw designs it hopes to sell to the Republic ,
affairs. The CiS offers more egalitarian representation support the CIS . even if many take a public stance of
for Rim governments long isolated by the Core m the neutrality to cnioy profits on both sides for a time.
Republic Senate. Member governments send delegates
la Raxus to represent them in the Separate [ Congress COMMERCE GUILD
The Commerce Guild is a powerful organisation rep ^
THE SEPARATIST CRI5IS resenting the various commercial interests within its
membership , which includes the Mining Guild and
Two years before the Battle of Ceonosis, Count Dooku countless other galactic - scale agricorps, retailers,
gave the Rax us Address denouncing the Republic as arms manufacturers and dealers, shipbuilders, and
a futile enterprise hopelessly burdened by corrup - service providers. While the Commerce Guild's head
tion and Favoritism toward the Core Worlds. Following quarters is on Fehicia . the Gossams of CasteSI! wield
through on his words, ho founded the Confederacy great influence in [he organization The SoroSuub
of Independent Systems, which lie claimed would be Corporation is one of Lhe Commerce Guild 's larger
a fairer government open to ail His speech inspired members and major Commerce Guild i me rests lie on
,
many Rim worlds to tender formal articles of secies Saleucami. Es^arte, and Mooga .
sion and join his Confederacy. Thousands of systems
left the Republic over the next two years. CORPORATE ALLIANCE
A panicked Republic condemned secessionist Formerly a competitor of the Commerce Guild, the
actions, drafted articles of censure, and ever levied ,
Corporate Alliance has its headquarters on the Outer
sanctions against Separatist systems, but only drove Rim World of Murkhana , homeworld of the homed
more systems away. It wasn t long before the Republic
'
Koorivar Fully committed to the Confederacy, the
facer! a serious crisis as the Core Worlds had grown
,
Corporate Alliance is represented in Lhe Separatist
dependent on lhe Rim fpj food, manufacturing and ,
Congress by Voe Atell. War is great for business, and
raw materials ir it. hadn ' t been lor a few holdouts such
, ,
as such, the Corporate Alliance uses its influence to
as Governor Tarkin of Eriadu. DooktTs economic vic - extend the Clone Wars as long as possible.
tory would have forced the Republic to accept terms,
TECHNO UNION
Ultimately, the Republic chose war invading Geonosis
in an attempt to destroy Dooku and the Separatist Allegedly neutral in the conflict , Ishi Tib Senator Gump
Council in one fell swoop. The Republic 's failure at Seam retains his Republic Senate seat despite the
Gconosis marked Lhe start of Lhe Clone W&FS prevalence of Techno Union designs in the Separat -
ists droid army. While the Techno Union membership
'
-
rations manufacture a million batile droids for every
incEunmg the Trade Federation. Commerce Guild , and
Republic warship they create.
Techno Union. Each is wealthy beyond measure and
controls enure swaths of well-defended space. As TRADE FEDERATION
founding members of the Confederacy of Indepen -
dent Systems. they each possess special orivileges Despite numerous legal challenges, the Trade Fedfcra-
befitting their risk in joining Dooku. lion 's Lott Dod remains in the Galactic Senate through
a Lennon sly plausible stance of neutrality. The Trade
Chief among these privileges is a seat on the Federation frustrates Republic efforts and secretly
Separatist Council, an executive advisory and admin - assists Dooku. causing problems on Devaron and
istrative body i hai manages much of the Coniederacy Toydaria before getting caughi blockading Pantora
under Count Dooku . Council member responsibilities However. Dod is able to hold onto his Senate seal by ,
include day - to - day operation of the CIS and oversee- disavowing the Pan to ran blockade as a rogue action.
ing vital planetary occupations and oilier operations
related 10 the war effort .
11Force -sensitive NPCs in this sec Lion (Obi pool . The attack 's difficulty is equal
Wan Kenobi [ see page 93] , Count Dooku , to the silhouette of the obfect being
and Asajj Ventpes ||$ee page 99]) have the thrown (default is silhouette 0 | and only
following Force powers. as welf as any included succeeds if t hey caj , also spend enough
in iheir specific entries, and may have addition - C to move lhe object . The attack deals
al upgrades for these powers. damage equai to the object s silhouette
'
THE SEPARATIST
G IB 1G
CONGRESS
SkilEs : Brawl 2 Coercion Cool 2 Deception 2 , Dis -
. . .
cipline 3 Lightsaber A Melee 2 Perception 3 Stealth Headquartered .
on Raxus the Separatist Congress
exists primarily feu mutual defense and dispute medi-
.
2 , Survival 5 Violence 4 . ation, free of the archaic rules and oretocols that
Talm^ Adversary % (upgrad.edlfJfcuJ o! a combat
^
checks against this target three times) Ataru Tech -
nique (may use Agility instead ol Brawn *when making
Lightsaber checks) , Force Rating 5, Improved Parry 3
-
invite corruption n and hamstring the Republic . The
Separatist Senate governs with a light touch under
Speaker Bee Lawise's leadership. Confederacy ideo-
(when bit by a melee attack , suffer 3 strain to reduce logical beliefs center on minimal taxation arid trade
regulation , giving member systems far greatsi control
damage taken by 5 : if the hit Iterated
® . niay deal oasc lightsaber damage, plu£ afny - tom
<
$ or JO; 5)
over their territory, While the govern men r concedes
age from up plica bio talents or a bililies, to attacker to temporary taxes to fund its war for independence,
after original attack resolves]. Reflect A ( when hit by a it also frequesitlv debates opening peace talks with
ranged attack, suffer 3 strain EJ reduce damage by 6] , the Republic.
Saber Swarm [ suffer 1 strain to gafn Linked 3 to next
Lightsaber [ Agilityf combat check ] . CONGRESSIONAL FACTIONS
Abilities: Dark Side Force User (uses dark side results
instead of hghL side results) : Force Rowers; Enhance. While most members of the Separatist Congress are
Bind , Move, Sense. former members of the Republic 's Rim Faction, some
Bind: Force Power. Ven tress may spend3lo iinmo' were previously unrepresented in galactic polilics.
brlize a target within short range until the end of her The Rim Faction doesn't remain monolithic , either
fracturing over : he question of whether to continue
next turn, If Ventress spends # to generate 3 target
the war effort or pursue peace with the Republic.
^
end Lo war for moral reason just as many are other -
wise motivated . Some have an ideological opposition
to the war powers granted to Count Dooku. claiming
it makes the Confederacy no better than the Repub-
agents. Numerous capable admirals and generals
drawn from the ranks of member worlds serve under
Grievous. WhiteLite army defends vita! resources
and strategic locations from Republic forces, most
lic Others oppose the war taxes. or ihe dangers the Separatist worlds manage their defenses aione.
ongoing conflict poses to interstellar shipping
Vulnerable independent systems sometimes enter
WAR FACTION assisted defense arrangements with one of the
Confederacy 's corporate conglomerates, but such
Led by l he Corporate Alliance s Senator Voe Atell, the
'
-
Secretly, the army largely serves at the whim o Coum
'
droid commanders to lead Confederacy forces. Modi -
Dooku. advancing the plots of trie Srth Lord aid Mis fied Bl droid commanders with yellow markings lead
hidden master at any cos: . units below- regiment strength , while the probability -
obsessed T- series tactical droids iead larger units
fr
assigned to their mission. Rumors of more advanced
* super tactical droid prototypes taking the field are of
great concern to Republic military leadership .
—
artillery to force favor -
ble negotiations
Legendary Koorivar warriors like General Gro SECRET SEPARATISTS
Dassyne teasj the red - armored Koorivar Fusiliers in
defense of corporate assets. Magi si rate Argent e also
hires mercenaries and privateers . ike the Vibroblade disturbing number of Senators betray the
Brigade, Salissian special forces, and Freelance Me
cenary Corps.
- Republic , either at the behest of those
they represent or for personal reasons. These
Senators can leak classified infoi nnatiori and
INTERGALACTtC BANKING CLAN COLLECTIONS take actions in the Senate that ultimately
AND SECURITY DIVISION benefit the Separatist cause , while appearing
to remain loyal if rigidly principled.
To protect its foreclosed assets the Banking Gan
fields a Muun officer corps that directs its 1C - series
,
r
battle droid army. These droids, also called IG ianc - TRADE FEDERATION HOME DEFENSE LEGIONS
er droids, are mounted cavalry units also capable The Neimoidlan purse worlds or Lhe Guellor sector
of scoring missions, white the IG - 227 Haitffre- zlass suffer under blockade by the Republic 's 2 nd fleet .
droid Lank provides armored support . Captain frags The Neimoitiian Home Defense Legions proud
3
lot ran Guard protects the vault worlds, sup purled Neimoidsan soldiers are clad in bronze armor and
by IG- 1 GO MagnaGuards, which are also popular as
bodyguards.
-
brandish long ifies These soldiers direct mobiie and
versatile legions of stockpiled battle droids, Their
TECHNO UNION Vulture* class droid starfighlers escort C- 9979 landing
craft , ihen transform into walkers to provrde elevated
The Techno Union 's foundries stamp innumerable fire support for droid deployment The legions' Multi
B- series bathe droids daily for the Confederacy, even Troop Transports ferry and deploy entire companies
experimenting wilh variant designs tike tine D- wing of droids under AAT- 1 armored assault tank cover.
air support droid. However hie Skakoans are afso
,
cyborg monstrosities, Their droid forces consist of conflict rages on, Famine ML Docks and other allies
construct capital ships crewed by El battle droids
LM 432 " Muckracker " crab droids, which have two and packed with a variety of starfighters to create a
leg configurations and come In various sizes ime ,
ational two years after the Battle of Geonosig. Felucid , Mooga , and Minntooine. Fantoii- class
destroyers deferd the Corporate Alliance head -
ADMIRAL PORS TONITH quarters of Murkhana with support from Sikurdfan
A calculating Muun financier -turned -admiral . Fors privateers. Vital Techno Union wodds like Metalorn ,
lomth has strong Lies to the InterGalactic Banking Foundry. Hypori. Mechis : ll. Skakor and Ulapau are
Clan. ThougM he ss arrogant , Tonith 's conhdence is defended by a mix of overstock and prototype ships
well - founded given his consistent track record of vic - and fighters from membe i corporations and design
tories. He has a strong affectation for cyanogen tea . firms like SoroSuub Corporation. However, they also
which stains his teeth a garish purple. deploy swarrns of Hardceii - class interstellar trans-
ports, which are functionalSy analogous to corvettes.
ADMIRAL TRENCH
A legendary Harch admiral thought dead "or years, FLEET COMPOSITION
Trench initially assisted she Separatists in secret. His
merciless genius ensures victory on man worlds While individual memoer worlds provide Ihoii own
before i he Battle of Christoph sis revels his sun ^ orbital defense employing a variety of ships and plat -
yival At Christophsis, ;n a daring maneuver . Ana kin forms, the- Separatist fleet utilizes relatively few hull
Sky walker destroys Trench 's flagship using its own designs. The Separatists are able to produce a large
toroedoes. Republic leadership is confident that none mimber of ships quickly thanks to- their Quarren allies
could survive the ' esultrng detonation, and [hat Admi - at tfammant Docks. Due to the predominantly droid
ral Trench no fo tger lives to threaten the Republic . trews of the Separatist fleeL, space normally required
’ for crew food. wat®r, breathable air. and quarters are
HOME DEFENSE FLEETS largely unnecessary, freeing up design options.
The ihree most common ships of the line are the
Confederacy worlds are responsible for their own
defense, and no organisations are better equipped 'VJurttffcenPcIass star frigate, Recusont - class destroyer,
and ihe ss dreadnought Because the
than the massive corporations tied to the Separatist Ships ire relatively inexpensive to produce, and droid
.
Council Many of these corporations offer to defend crews can deconstructed and assigned so quickly, the
threatened worlds dial lack native defense fleets in Separatists forgo the construction of corvettes and
exchange for resource rights. tradition a Prized frigates instead focusing on larger
,
The blockaded Trade Federate purse worlds of the ships rne Separatists also possess a small number of
Sujb/rjfXJfcv- class heavy cruisers, giant dreadnoughts
Guellor sector keep :hc Republic s 2 nd Fleet at bay
'
with an enormous fleet of Lacrehufc -class battlesh ps that dwarf anything possessed by the Republic anti
are armed with experimental ion cannons capable of
incapacitating entire flotillas with one shot.
A SEPARATION ANXIETY PIRATES AND PRIVATEERS
in addition to supporting Confederacy efforts, Dooku
he Confederacy system of government encourages piracy and privateering to harass Repub-
T appeals to many intellectuals and self-
styled freethinkers' outside the Core, but
" '
. C supply lines . The Separatists work with the Kalarba
'
inner regions through loyal planets m the Core basket sector to tempt starving systems to their side,
Worlds, Colontes. and most of 1 he Inner R:m , Republic while causing a food crisis in many Republic sectors.
control is substantially weaker in the outer regions,
though ihe Republic still holds a significant percent ANDO
age of those systems. The Separatists make regular Aoualish Senaioi Po Nudo was the Republic s Junior '
incursions mto Republic space for military attacks Delegate from the Ando system before e defected to
or diplomatic recruitment missions. The incursions the Separaists alongside the Hyper -Communications^
demonstrate that the CIS can appear in force virtually Cartel. White most of the Andoan Free Colonies and
anywhere, which lets them induce fear of attack rar Rintonne remain loyal to the Republic , roughly half of
beyond the realistic reach of limited Separatist forces. the Lambda sector seceded alongside Sector Kiudo .
The Huits continue to seize the opportunities pro- KERKOtDIA
vided by the war and expand their influence to the far
reaches of the galaxy. In particular, they have extend Home to the powerful Retail Caucus, a smaller
ec idutE Space from their traditional holdings in Lhe comnet i Lor to Che Commerce Guild and Corporate
Outer Rim all the way into the Expansion Region to Alliance. Kerkoidia is an early ally of the Separatist
the edge of the Inner Rim With Republic forces tied movement . Before the onset of war, it helped fund ihe
up in the war. it often falls to inadequate local system expansion of Geonosian droid foundries in exchange
governments to defend themselves against Hutt injSb for 0 percentage of the profits. Many ohcers from the
ence. However, much of Hutt territorial expansion is Kerkoidia: . Defense Forces, such as Whom Loath-
'
contained by large regions of Separatist space. som and Riar Nagelsa , lead Separatist forces
Though fightmg and political infngue occur in major RODIA
systems throughout the galaxy, four worlds in par
Rodie is in the Outer Rim s Savareen sector at the
'
ticulai are primary sources of the war 's combatants intersection of the Co reIlian Run
and Tri alius Trade
and leadership . Nabob is the home or Chancellor Route. It is filled with
desolate planets pocked with
Palpa tine and Senator PadmO Amid a la . an influent a I
small mining outposts and low’ tech species. Faced
loyalist voice in the Republic government. Tatooine is with mass starvation due to a plague of
piracy, Sena -
the home of Anakin Sky walker, one of the most pow -
tor Onaconua Farr brokers a deal to save his people ,
erful Jedi Knights and a general in ihe Grand Army. if exchange for spying for Dooku . leading Senator
Kamino and Geonosis .are the main sources of the Areidaj ]hto a trap and ceding exploitation rights
,
conflict s massive armies. Remote, isolated Kamino to worlds like Christophsis, Neivaan. and Zaadja . the
'
creates and trains clones for the Grand Army of the Trade Federation promises food . The arrangement
Republic Geonosis uouses vast battle droid factories continues for nearly a year into th |dbne Wars before
Churning our tens of thoossods of ail makes aod mod - Farr sees the error of his ways.
els, making it a target for repeated Republic attack ,
including the first major battle of the Clone Wars
stopper! arriving
c o m p l e t e l y.
The demand for
Wf Ceonosian droids
Wr and technology
was easily and more
economically met by
* manufacturers with bet -
ter access to the markets .
Orbital Metrics : 2b 6 days per year / With Geonosians splintered
3 D hours per day over the wisdom of working with
Government; monarchy;hives offwo riders arid with their economy in tat '
ters, wars raged between the hives for millennia. The
Population: IOO billion (Genncsirms 99%, other I % ) rest Qf ihe galaxy mostly forgot the world and left
Languages: GeOnuSidri the Geonosians to their endless wars. A few hundred
years ago, the galaxy rediscovered the. world. Soon
Terrain: mesas, buttes, deserts afterward , finding the galactic market amenable to
Major Cities : Stalgasin hive [ capital] , Gehenbar their commerce, the .Geonosians once again set up
hiver Go Ibail hive distribution deals to sell their advanced droid and
other technology throughout the galaxy.
Areas of interest : Baktoid Armor Workshop
Ultima tel y. the Geonosians were recruited (and
Major Exports: technology, droids manipulated) into the Separatist movement by
Major Imports: raw materials .
Darth Sidiuus rand Count Dooku Their enormous
automated droid manufacturing facilities churned
Trade Routes: Triellus Trade Route
out battle droids of all types by the thousands.
Special Conditions: none Then, the Jedi discovered that the Ceonosian droid
.
Background; Geonosis is a hot rugged world of red -
dish -brown rocky deserts and dry. windswept plains.
army was real and swooped in with an army never
before - seen in the galaxy. The Battle of Ceonosis
Many of the native species live underground or are was the official opening battle of the Clone Wars,
nocturnal. The members of the dominant in ectoid but despite an initial Republic victory, the wai con-
^
Ceonosian species live in huge underground hives tinues on Geo nos is and in the galaxy beyond.
and warrens. Their extensive labyrinth of tunnels
and caverns is well concealed under the surface,
and their surface constructs are carved into and
integrated with the natural land forms. Massive
industries such as the famous droid factories, are
,
PLANNING THE ULTIMATE WEAPON
virtually invisible from the surface or sky above.
Geonosis's close proximity to the Tatooinc sys- ears before the start of the Clone Wars .
tem first attracted gajactit travelers when Tatooine Ceoncsis built droid armies for nongovem -
was explored and colonized. The Republic's contact mental entities such as the Trade Federation.
with the native, Ihsectofd Ceonosian species was This helped conceal the massive buildup
initially successful and beneficial to both sides. The
Geonosians became interested in and skilled at
-
prior to the outbreak of the Clone Wars. How -
ever, Lhe droids were intended to be just the
adapting and improving the advanced technology beginning . The Geonosians secretly planned
the offworkiers exposed them to . For a lime. I hey Lo build a massive battlestaticm to fight the
successfully exported droids and other technology Repubfic , on a scale and with power never
.
to the galaxy Unfortunately for them it didn ' t last.
,
dreamed of . Due to the fighting and the
Geonosis suffered from its extreme distance from Separatists' loss at the Battle of Geo nos is,
the galactic Core. Once latooine was virtually aban the station has thus fai failed to be realized .
doned by ils initial waves of colonist miners, visitors Count Dooku has delivered the plons to Darth
Lo Geonosis dimimplied in numhei arid eventually Sidious for safekeeping and future use.
THE SEPARATIST WAR MACHINE
.
before the start the Clone Wars Geonosian Protecting the hive is paramount hi accordance With
S nice
support of the Separatist cause has been critical
mamly due to their ability to design and produce so
their hive - mind mentality, they operate in concert ,
driven by common goals and a powerful survival
.
many weapons of war The pis net 's extensive droid instinct . They don t literally share a consciousness,
'
factories aren t the ghly ones employed by the Sepa - but their queen can exert her will through sheer force
'
ratists, but their loss in the Seco J Battle of Geonosis of mind and the use of mysterious creatures called
^
is a cmical blow to the initial war effort. 'brain worms.' The extent ot her powerful psychic
influence is unknown.
HISTORY
!:or centuries, peonoslan \ lives fought ot competed fot POINTS OF INTEREST
resources and dominance. They were briefly associ- Most Geonos n hives are virtually self -sufficient
ated wilh the Republic thousands of years ago . whefi ^
underground warrens , complete with living spaces,
Tatoome was first settled. The planets proximity to industrial facilities, food production and mining.
,
wars. Though they had gained great knowledge of Lies are extremely efficient and mostly automated .
technology, they lost ihe means to readily trade with Converted roundries . the factories are sprawling
more lucrative worlds. underground compfoxes with myriad equipment able
When the Republic eventually returned. Ceonosis to turn raw materials into complete droids or vehi
became an industrial powerhouse for designing and cse- s. The factories contain everything from smeUers
producing droids and vehicles, particularly battle to casting eqL ^ ipment to assembly lines. The factory
droids. They made a distribution deal with Baktoid floors are dangerous, made for efficiency rather then
Armor Workshop to sell their droids to customers visitor safety. The factories churn out hundreds of
across the galaxy. They had attained relative success thousands of droids including basic Bl battle droids
by the time the Separatist movement began to pick as well as newer, bettei armored droids like the B 2
up speed. Lucrative deals to sell haute droids to the super battle ore id 5 and BX - series commando droids.
Separatist Army played no small role in their decision
to join rhe Confederacy of Independent Systems IM'GTWE HILLS
PEOPLE AND CULTURE The Im ' g t.we Hills are rocky, badlands ridges and
'
pendent Systems, Geonosis remains an important PCs come into view. Otherwise, the PCs may try to
member despite Republic attacks and invasions. sneak up unseen or engage wiLh the droids directly.
While major battles rage on the world's surface and m Read aloud or paraphrase the following, modifying as
its catacombs, Ceonosian leaders exert considerable needed if the droics manage to hide themselves :
influence in the CIS as Separatist powerbrokers.
l
’
FIRST BATTLE DF GEONOSIS The semicoficeafed area is abuzz with activity.
The Clone Wars Mist erupted on Geonosis. In a bid Maintenance and labor droids of uncommon
to saw captives from Count Dooku, the Republic add mokes gather, assess , and sort debris, before
the Jedi Council mobilized the done army, which had finally dropping pieces either into yet another
recently been revealed on Kamino The rescue mission pile of junk or into one of a pair of repuisor -
also served as art opportunity to attempt to destroy iift mining hoppers ot the sort usually used
battle droid production and capture Separatist lead- .
for industrial operations The two hoppers are
ers. thereby having the potential to orevent wai or quickly filling tip .
prolonged conflict. The Republic was only partially
successful, and the fighting launched the galaxy mto
war. The battle largely took place in the img' twe Hills It Is not immediately apparent who owns these
and surrounding area . Though the droid armies anc droids. They are not of distinctive Geonosian make
factories were decimated , the Republic had a tenuous and near no symbols, The players may make a Hard
hold on the world and eventually withdrew- to commit { ) Knowledge [Lore ] or Knowledge [ Outer
more troops to fighting elsewhere in the galaxy. Rim] check to identify the droids as older models
SECOND BATTLE OF GEONOSIS commonly used as cheap labor by companies down
on their luck and by scavenger teams. It would be
The Republic's withdrawal gave the Separatists an unusual , but not impossible, for the Separatists use
opening to retake control and secretly restart the them. ^
droid factories. Working clandestinely with An akin
Sky walker. Pad me Amidala discovers their plan 10 do Characters making a successful Average $)
so while she is investigating the traitorous Rush Clo - Perception check realize that one hopper holds
vis. Senator for the world of Sapio . Learning from its scrap metal and heavily damaged droid parts that
-
past mistake the Republic instigates a full scale plan - are unlikely to be useful for anything other tlian melt -
ing down. The second holds broken or damaged
,
-
rH £ SPARK Or WAR
CUE OF THE IEPABAT1IT)
|lectronfc$ arid droid pares that are in ihuch
con oil ion Results with reveal that the cliarac
better minutes, allowing trie droids to continue operating on
the surface. ihe RCscan descend by making a Hard
ter has seen similar pries around the battlefield ( 4) Athletics check to climb down the shaft ,
or an Average (4 i Coordination check to ritJe t
4
MOVING ON hopper to the bottom.
During the descent the PCs can recognize carvings
If the droids fail to notice the PCs, they finish their
tasks in a few minutes and push their full hoppers into and patterns, thereby identifying the catacombs as
a narrow, winding path betiveen tall rocks, The PCs Geonosian made At the bottom . ihe hoppers pro
may auempl to follow the droids. The pan leads to ceed through a tunnel that splits in two . sending the
scrap metal to be melted down, and the droid and
a cave opening sheltered by a wide stone overhang,
and the droids go inside. The opening leads into a other usable parts to a refurbishment center.
Geonosian catacomb system. The catacombs are com pie enough thaL the PCs
If the droids see the PCs. a large labor droid gets
*
can find a variety of paths that ultimately lead to the
between the PCs and the hoppers. Another droid ach smelser or refafbishme§E center -although navigat -
val.es ihe hoppers which float quickly on autopilot to
,
ing those tunnels might prove challenging. Geonosian
ihe catacombs. The labor droid is a terrible liar and warriors patrol the catacombs in parrs. Once the hop -
pers make it :o the smelter or refurbishment center
negotiator. : :: poorly tries to justify their presence as
scavengers. It proudly but awkwardly claims it is lead - Geonosian workers dump the loads into new piles and
send the hoppers back the way they came. The work -
ing its own scavenging operation.
ers caES for ihe warriors at the first sign of any trouble
T the drotds realize they are being pursued by the
PCs or are attacked tfiey send the hoppers on man-
,
GEONOSIAN WARRIOR [MINION]
way. The unarmed droids do everything they can to
impeoe the PCs' progress. They are particularly adept
at using improvised weapons such as unstable power . 3 , 3 l 3 Z ZI
cells and lengths of whip like cabling.
drink, and can survive in vacuum and unde : water; The PCs should quickly realize they have stumbleu
immune to poisons and toxin si. upon a lu . i - blown operational droid factory. What
! power [Light ] .
they do next depends or r_ 'ieir personal goals and
fjjm Damage 7 ; Critical 4; Range fShortf ; Blast 5 , Disori - relationships to the Republic and Separatists. They
* ont 2 . Inferior. Limited Arnno 1 ) . length of durasieel may attempt to shut down the factory on their own ,
cable (Melee ; Damage 5; Critical 5; Range |Engaged!: or they may call for backup The Georgians aggres -
Ensnare 1 , inferior). Ijvely defend the area against all intruders, and they
F mir relentlessly pursue Ihe PCs with warriors and BI bat -
THE CATACOMBS t:le droids (see profile on page HQj if the PCs
are discovered.
A few motors inside the cave, the hoppers drop into
a twenty - me ter - deep vertical shaft . Empty hoppers
re '. jm up ihe shaft r= fter a few
KAMINO
Astro navigation Data: Kami A
no system, Companion Aurek
(dwarf satellite galaxy above
the Outer Rim region]
Orbital Metrics : 'i 6:> days
o j hours per day
and grown since the oceans flooded the world. they acquired the Jodi contract ro create and
The rainy season dominates the climate but ,
train clone armies. While it is likely that the
there is a 5fieri annual respite from the precipita - Kaminoans produce other types of clones for
tion. permitting construction and repairs. Building various clients, such work is typically held in
great secrecy.
HOME OF THE CLONES
or most of its entente, Kami no was almost unheard
F orOuter
. lost among the multitude of star systems beyond
PEOPLE AND CULTURE
trie R m The Kaminoans
[ '
|
acceptance of the edi The Kanmoans are rational beings whose lives have
clone contract signaled a break with their tradiiional been planned from their very generic beginnings.
isolationist tendencies, ensuring the r world would be
^
brought. prominently to the forefront of galactic con
They are as carefully engineered as their cities scien -
,
TIPOCA CfTV
MI of this required quick advancement in building
technology and biological studies. Genetic engineer
mg became a major part of their solutions, as they
-
Tipoca Gty s Kamino 's sprawling capital, it is the
leading center for clone development anc product on
adapted living beings, including themselves, to survive The city is contained in a dozen massive disk -shaped
and even thrive in their new artificial surroundings. and conical structures that shed wate and waves
1
Kaminoan rnteractrons with the galaxy were largely with ease. The structures vary in thickness, but most
have thirty or more levels containing everything from
tentative affairs. However ihe Karriinoans' reputation
,
residences and laboratories to generators and clone
as skilled engineers and even better genetic engineers assembly lines. Food production is highly industrial-
was whispered of in certain quarters of the galactic
ized. The city extends about 150 kilometers at the
-
underworld . Jedi Master Sifo- Dyas who . after the
escalation oi events surrounding the Trade Federa -
planet s equator Everything about it is planned and
'
chambers are stacked and supported by energy col - an;i they relate to it like most other humans
umns Everything the young clones require is in the
cloning facilities thamseives. Only when the ; are
—
relate to their horneworlds itflth affection.
Even clones tight harder when defending their
physically acd mentally mature enough are they home planet . Due to the world's remoteness
transferred to the done military education complex and the clones dangerous role in defending
3
for their training and eventual deployment . the Republic, many clones never return home.
with repulsorlift supported variable floors create real- she was foiled by An a km Sky walker, The Separatists
istic terrain and can be combined with sophisticated used an underwater attack strategy, conning aL the
weather simulators to recreate almost any environ ciiy from below. Despite intense fighting and wide -
meet the clones might ever expect to figiu in . Training spread damage the facilities remained operational
,
systems Lhai. still function properly, which requires a However, if they have the expertise or connections ,
Hard (444) Computers check rhey may be called upon to help assess the cause. It
PCs in an adjoining space hear the frightful shearing could be a simple technical issue, such as a previous
of metal. An upenrieef simulation zone floor plate cuts repair gone wrong. However, it could also be sabo -
through the wall , knock ng the PCs into the tumultu - tage, aunching the PCs into an nvestigation to find a
ous chamber. The PCs are likely wholly unprepared traitor or spy.
ern systems B|
Major Cities: ilieed (human capi -
talj * Otoh Gunga (Gungan capital), ' £
Spinnaker
Areas of Interest: Gallo Mountains.
*
Great Grass Plains. Lake Cotin try, So!leu
River, 7 heed Royal Palace
.
Major Exports: art cultural items, grain , plas -
.
ma wine
Major Imports: technology, processed foods
Trade Routes : Enart Run. Old Hade Federation Route
"
Special Conditions: none each have their own rulers and political traditions ,
The Gungans are native to Naboo. Their civilization underwater Gungan settlements find the bubble cities
long predates the arrival of human colours ts, Living equal to any of the surface structures.
Both above and below Lhe surface, the Gungans lived
in. used, aetd fought for the planet 's vast grasslands
.
and vital urderwaLei passageways The earliest off -
woriders to arrive were an ancient species known as
THEED
Naboo 's dramatic capital city ieatures monumental ,
the Elders. Though they left as mysteriously as they formal architecture surrounded by waterways and
came, ihe Eiders fought brutal wars agains ; the Gurv "
grasslands. Tee domed and artful structures extend
gans. Enormous ruined stone statues and visages along a massive waterfall on the banks of the $$1eu
remain among the swamps and marsbsends. River. Trie city is home to ihe expansive Theed Roy -
The Gungans rebuilt their civilization , which flour - al Palace, which sits on the towering Cliffs of Theed .
ished for thousands of years . Then, human refugees Below lies the city 's busy spaceport immediately
'
-
srn ved from the war torn Core World ol Grizmailt,
crashing their colony ship on the planet 's surface.
adjacent to the palace is the Plasma Refinery Com’
plex . which draws plasma directly from the pJanet 's
Initially, the Ctingans retreated into the waterways core for power generation and export Theed Univer -
and avoided contact. This didn't last When the sity is a premier leaning center for politics. jaw. and
two species finally met. peaceful diplomatic efforts civic studies.
tailed. They foughi a series of wars over territory and
resources before largely resolving to live apart and OTOH GLINGA
ignore each other.
Otoh Gunga . the Gungan s ' largest city; has over a mil-
Both focused on thmr own internal strug-
species
lion inhabitants. Located deep under Lake Paonga ,
gles Gungan 1ribes fought !or dominance among each
' Otoh Cunga resembles a sprawling cluster of glowing
other , whiie human city -states broke into factions
bubbles, many of whief contain a variety of smaller
and engaged In open warfare. Eventually, each side
bubbles wilhin. Due to the city 's depth, little sunlight
became unified in its own way. The Subsequent Great
reaches it , leaving the ambient glow of these struc -
1
known as Gtoh Villages, a Gunman child by the notorious bounty hunter Cad
Gungan government operates from the city, which -
Bane. Unknown to most, the child was Force sensitive.
dates from the bme Boss Gallo dominated the other SECRET SEPARATtSTLAB DISCOVERED
Gun gar cities and consolidated Gungan power As
1
it has for centuries, Otoh Gunga provides refuge to After the discovery of Separatist bottle droids on
many Gungans who have "led conflicts with humans Naboo , Senator Amid ola and Jor Jar Sinks, searched
around the planet . Otoh Gunga s longtime inhabitants
'
for and found trie location of a secret underground
trace their ancestry back to these ancient times, and laboratory. There, the mad scientist Doctor Nuvo
they are proud of Eheir heritage. Hindi had revived and :mproved the extinct and
extreme! ', lethal Blue Shadow Virus for use as a bio-
JAN- GWA CITY weapon against Naboo and the rest of the galaxy.
Ana kin Sky walker Ahsoka Tano , and Obi - Wan Kenobi,
Jan- gwa city is a Gungan town nestled in the swamps along with their done troops, arrived to neutralize the
at the base of a tall waterfall. The sheer cliff serves threat and rescue the captured Amid a la and Binks.
as a backdrop to the? Multilevel town. Massive, loom - The virus escaped into the lab complex during the
ing faces of the Elders are carved into the cliff surface operation but the extraordinary efforts of Republic
,
and seem to watch cveF ihe enlire area . Jan-gwa forces ultimately managed to keep it contained It is
appears to float above a low island in the pool below unknown exactly why or bow Naboo was selected for
the cascade : the city extends beyond the island over ihe establishment of the secret lab. though ;i would
the water. Two rings of spherical structures encircle a appeal the Separatists did not want to risk accidental
central sphere, which use If contains several spheres exposure of one of their own worlds,
within an open frame. The spheres of the lowest ring
lie ai or just below the water 's surface, while the ten -
Lral sphere rises high above. Open walkways surround
MODULAR ENCOUNTER:
and bridge between each sphere. AGITATORS AND SPIES
Sepafa : st agents are secretly stirring up support for
LAKE COUNTRY
their cause among disaffected humans and some
Gungan populations on Naboo. The PCs must inves-
Lake Country is a picturesque region a few hours
'
Despite its largely peaceful nature, Naboo has been or activity as an unde mover counterintelligence agent
unable to escape the effects of the Clone Wars. actively searching for agitators.
Naboo forces actively fight for tne RepubEk though. A Gungan Separatist sympathizer approaches the
.
most actior is relatively local The Conga ns are adept
targeted PCfs) ; this could occur almost anywhere on
underwater fighters with organized military units.
This expertise could prove to be a great asset to the Naboo assde from government or military structures.
Republic for battles on water - dominated worlds. C .mgan -controlled areas or areas with larger Gungan
populations are particularly ikefy olaces. Read aloud
THE NABOO CRISIS or paraphrase the following:
The Trade Federation's ultimately unsuccessful
invasion of Naboo — nominally over trade and taxes
was the precursor to the Clone Wars lb tdis crisis.
,
— A Gungan furtively approaches, looking around
as if fearfui of being overheard " Yousa no tike
Trade federation battle droid armies faced off with the Republic. Mesa con tell. It's all corruption
local forces and Jedt. The Naboo Crisis propelled and no help. Chancellor is Naboo , and fust sits
Senator Pafpatine to his election as Chancellor and , in his grand office while wesa still ignored . You
most of the major participants became leaders, want to help me do something about it? "
combatants, and even instigators of tre Clone Wans.
Once the PCs are inside, the agents trigger a gen - ship manages to lift off , it attracts the attention of
erator shutdown , which causes the globe's shield a Naboo fighter patrol, which engages the ship as it
to fail ( retracting from the bottom up) and water ascends through the atmosphere.
to rush in. The PCs must scramble to avoid drown -
ing. If they do not have appropriate gear with them DENOUEMENT
From their desce rat fro m th e surface, they ca n fin d air
pockets in buildings, or a poorly maintained enter- The PCs htay decide to help root out other Sepa-
gency air tank . The Cungans are not in danger, but ratist agents and sympathizers among the Gungans.
the flooding still damages systems and structures which sends them to several Gungan towns. The
throughout the bubble. Repairing the generator recruiting effort remains ongoing, however, though
restores the shield and starts it may disappear temporarily to turn down the heat ,
If the PCs persist , the Separatists sen bounty hunt -
M& old emergency pumps that
*
r
* ers after them or e n plot to draw the PCs into an
't slowly drain the globe, ^ s offwodd ambush.
tMiifty
_
1
4 /
JV r j
uiuMht,
/
rk * AJkiii
mwm Mu
.
^
_,*
S I
\
ilk
W*
-
* * jAJTil/
/
Ml
Mm V
I jbv
mum
h i %'
*.rhVr.
iI
Jk i
11' I
,>i>V»nVn ,, Milrflli
^hv
M«ay
< S
TATOOINE
Aeronavigation Data: Tatoo sys
.
tern, Arkanis sector Outer Rtm
territories
Orbital Metrics: 304 days per
year f 34 hours per day
Government: local councils ,
Hutt control
Population: 200.000 (rough-
ly estimated at humans 70%,
Jawas 5% Tusken Raiders
r
k
5 , other 20 %)
Languages: Basic . Jawaese
Tusken , Huttese
Terrain: desert
Major Cities: Bestine, Anchor
. .
head Fort Tusken Mos Espa , Mos
Eisley
Areas of Interests Jabba’s palace.
Mos Espa Grand Arena
Major Exports: minerals, illegal goods
Major imports : consumables, technology, water
Trade Routes: Tnellus Trade Route
Special Conditions: none
Background: Forever baking in the scorching heat Tatooine produces few licit goods or services. Its
Of its twin suns. Tatooine is a blisteringly hot des- landscape ranges from burning desert sands to
ert world in the far reaches of the galaxy. Life cm rocky, barren wastes. It has few natural resources
Tatooine is rarely anything even close to as bright worth pursuing. Even the generals and strategists
as the suns. The planet is harsh hot / and often dan -
,
of the Republic and the Separatists find little of val-
.
gerous — and the Sand gets everywhere If there's ue here beyond aid from the Hutts on occasions of
need , which seem to be increasing in frequency.
anything Lhe mhabitariLs have in common , it is Lhe
daily struggle foi survival against the elements and Despite Tatooine s threats and difficulties, people
other hostile tnhahHants. still come to the world to escape, hide out . solicit ille-
Compared ro most inhabited worlds, Tatooine is gal or semilegal work , and impress Jabba lhe Hutt .
sparsely populated, with just a Few major cities and Those who fail at their endeavors find it difficult to
the rest of the population scattered across the des- afford passage offworld or to depart another way.
erts. It's difficult to say whether it is more dangerous Becoming stuck on Tatooine is a regular occurrence.
Fiving in the city or in the expansive barren wilder -
.
ness Those beyond the towns must contend with
sandstorms . Tusken Raiders. Jawas. predatory crea -
tures, and other unexpected threats with little aid ANAKIN SHYWALKER
Urban dwellers face a seemingly endless supply of
criminals , con artists , grTiers, slavers. and desper -
Though very few on Tatooine know it , the
ate individuals doing anything they can to survive.
No matter where a being lives, one threat looms I world 's greatest contribution to recent
galactic events is the former slave turned Jedi
over everyone: the Hutts who control Tatooine.
Knight Anakin Sky walker. At best , a few might
Jabba the Hurt casts a long, bloated shadow over rente mb e i Ana kin's Podrating antics and fail -
.
Tatooine society He keeps thousands of slaves , ures. Despite joining tfie .Jedi, even Ariakin
dominates the criminal underworld, and engages in .
cannot totally escape Tatooine His attempt
CO ns La nl conflicts with enemies large and sni all- to return and rescue his mother after she was
conflicts that easily entangle those trying to mind captured by Tusken Raiders failed miserably.
their own business. Tatooine may be remote and More recently, he was fooled and forced into
largely ignored by the Republic, but its status among returning once again due to a Separatist plot
,
the Hutts and lhe criminal underworld is high. using the Hutts to draw- him into a trap .
1 *
L
to do so for the use of vital Hutt hyperspace trade ishes in the wastelands. The Raiders have always been
routes to circumvent Separa t ;st - contra I ec space. a threat to smaller settlements and travelers, and they
Count Dooku and the Separatists are more willing to are regarded as vicious brutes.
take bigger risks to bring down their enemies. Even
rival criminal syndicates like Black Sun and the Pyke vyhen the miners abandoned their monile mining
Syndicate occasionally must deal with the H jtts o: processing plants, thp nomadic Jawas quickly moved
risk their anger if operating on Tatooine.
Even uriper Hutt control , much of the wor d
^is wild
into them . E } :ng their lives and livelihoods to driving
thesandcrawicrs across the and scape and scavenging
whatever they can l ney are reviled for their tendency
o <'
Virtually autonomous. Anything outside the realm to latch on to whatever isn' t nailed down, yet they
of Hutt interests is free game for others to operate
in This includes the basic necessities of lifl everyday
provide a critical service in bringing recycled technol
ogy to far - flung communities and isolated farms.
-
trade and Individual businesses. Some groups are
even beyond Hutt control , such as the Tusken Raiders
and most Jawas. POINTS OF INTEREST
-
Mos lelple who visit Tatooine are seeking someone
HISTORY specific . Others hope that nobody notices they ' re
even there. What little tourism there is surrounds the
Tatooine history didn t start with the Hums. Par before
'
for mineable metals, What little ore could be found Dune Sea . Originally, the palace was a monastery of
and extracted proved EO have unwanted irnpurities the B' omarr monks. Once a monk achieved a cer
and other physical properties that made ultimately
LI tain level of enlightenment —in accordance with The
unprofitable. Most colonists couldn offord to leave.
't
E'omarr beliefs — that individual's brain would be
The intermitEerit colonination effoits resulted in removed and stored in a droid- driven mobile nutn -
scattered settlements rarely considered successful , ern jar. Eventually. Lhe monastery fell to Tatooine's
The harsh environment lack of governance, and need
, criminal element , who used ;t as a fortification and
Eo survive made the world ripe for Hutt m surge nee expanded it accordingly. When Jabba moved his
and domination. Most of the population dislikes tile operation to the world fie took the structure for his
,
Hutts, but many work with them to earn a few credits personal base of operations. He allows a few surviving
(or more} or out of fear. monks to roam the halls for his amusement.
Tatooine may feel isolated, but the fnellus Trade Jabba holds court in his throne room, hilcd with his
Route links it to Hutt Space and the Outer Rim. The closest allies and a fair number of enemies. He casu -
much larger Corelban Run extends all the way to the ally dumps those who displease him into a pit below
Core Worlds The galactic crossroads make Tatooine the mem . to be devoured by a captive rancor. The
a place for offworiders to meet or resupply, and pro- palace holds hundreds of beings, almost all ot whom
vides a popular and easy access for shady characters fit iSito the HuUrs operations somehow - even the pris-
traveling between the Republic and Mult Space oners locked in their dungeon ceils. Ts^e palace also
houses an enormous hangar for Jabba 's personal sail
barge, swoops, and other vehicles.
a winding maze with few markers or formal organiza- side manipulation and threats. As one of the most
tion There is no meaningful distinction between legal powerful Hutt kajidic leaders, Jabba is often central
trade and what 01 her cities would consider black mai to Those schemes, fhc cartels take every opportunity
kets. Sandstorms are a regular threat that cai shut to expand their sphere of influence including by filling
,
down the city with little warning. some of the power vacuums caused by the wgw
Beyond Tatooine. Mos Espa is known for the spec -
tacular Podraces held at the Grand Arena just outside MODULAR
of town. Podracers from across the Outer Rim and
beyond pit iheir skills against each other and Cue ENCOUNTER: UNUSUAL
fantastically dangerous racecourse. Most spectators
watch the race from an enormous grandstand Gam -
OPPORTUNITIES
bling on races is one of Mos Espa's primary economic Tatooine 's involvemeni in major galactic criminal
centers, so the i lutts, of course, conere I the events syndicates means that even small, seemingly minor
encounters with rts various inhabitants can unex -
pectedly lead to big problems and even bigger
WORKING FDR JABBA opportunities. Here a chance meeting with a dam -
,
but they are hindered by the steep dune. The Raiders coerce , bribe, or possibly steal to discovei who has
flee if the Tight goes against them. the container. When the current owner realizes there
After the Raiders are gone, the heavily damaged are several interested par lies, the pWa auctions it off
2J- 3PG tells the PCs it was one of a group of courT to the highest bidder.
ers for the Vosadi. Hutt kajidic (a osser kajidic) . They
'
[Heavy) . Survival.
Talents: None. DENOUEMENT
Abilities: None.
Equipment: Siugthrower rifle [Ranged |Heavy) ; Dam- 2J - 3 PG only opens the container to prove its con-
age 7 ; Critical S : Range [ Medium :; Cumbersome tents : a holographic recording of the Vosadii leaders
2 ) , gaffi stick (Melee; Damage 5 Critrcal 3 ; Range agreeing to Jabha the Hu ft ' s ultimatum to turn over
( Engaged! . Defensive ! . Disorienl 3 ) . astrogation data on several secret Vosadii hyperspacc
routes, Jabba wants to use the "ouLes to improve
negotiation leverage with the Republic . Delivering the
TRACKING AND PURSUIT message prevents whit- passes for a minor l-tuii kajid -
2J 3 PO eads the PCs to the ambush s :e n a shallow, ic war. 2 d 3 PO tries to convince the PCs to deliver the
rocky ravrne adjoining the sane dunes, where they ;"’ d message. but realizes it is unable to overpower them .
a burned-out speeder smashed against a huge boul- 2J - 3 PQ can contact Bib Fortuna , Jabba's major -
der. wreckage strewn about the area and the bodies
, dome , who proposes meeting at an iso^ ied outpost
of four Twi ' lek couriers piled nearby Footprints and Fortuna pays the PCs as agreed but never delivers the
,
vehicle tracks - n the dirt and sand . ead away message, instead framing the PCs for its theft if the ,
After a brief search. 2 J - 3 PG declares i hat the secu- PCs insist on personally delivering the module to Tab
rity case hoicirig the information module is missing ,
ba himself , the Hutt kajidic war is prevented , and one
i ce PCs may make or Average (
++ ] Survival check
to identify the tracks as those of Tusken Raiders ami
of B-:b Fortune 's secret power grabs is foiled . The PCs
are temporarily in Jabba's good graces, but Fortuna
Jawas. The Tusken tracks head toward a towering works against them in the. tfure.
butte severs; kilometers away before disapparing
into the sand. The Jawa tracks lead through the ravine
^
to a much bigger set of sandcrawier tracks. Thu PCs
must decide which group to pursue.
The TusKen Raiders did not take the container but ,
they did make off with all of Lhe couriers' rood and
weapons, and a few miscellaneous items.. If the PCs
pursue, they find a Tusken Raider campsite- of about
thirty Sand People and a dozen banthas at the base
'
REBELLION is probably a be Ltd fit, Al' terndt vely . f the heroes portray Force users. Although few Jedi remain
heroes are likely to play Bounty Hunters 01 Smuggters in the age of the Empire, these careers reflect the tra-
exploiiing the instability of the war , rher EDGE OF THE ditions of the Jedi. Some Player Characters may have
EMPIRE provides the perfect solution goals and approaches ihar make one of the FORCE AND
DESTINY careers a better fit than the Jedi career pre -
However , the answer is not always so obvious. A sented in this book.
campaign might feature a Jedi and P&lav&n working
in concert with a few clones and their colonial con - The six careers in FORCE AND DESTINY combine to
tacts on a fringe world torn between the Confederacy offer a broad range of ways to make use of the Force .
of Independent Systems and the G a lac be Republic . Each career also includes a specialization named for
For this ami many of her Gone Wars campaigns. PCs a nd i ocu si r:g on one of the dif feren11i ghtsa be r co rnbat
might follow careers and specializations drawn from forms. This range of specializations can be tremen -
RISE OI- THE SEPARATISTS as wfe3! as ary of the three core dously beneficial for a campaign that focuses on the
rulebooks. The best option could be whichever book Force Because the Specializations n Fonts AND DES-
best suits rhe particular campaign or it may be more
,
TINY are more focused than the Jedi special tea lions in
appropriate to pick and choose options from all three t It is book they offer great options for further defining
game lines, a character through non - career specializations.
The core game mechanics across the different lines The FORCE AND DESTINY Core Ratebook includes
are consistent and fully Compatible. No conversions profiles of several species represented on IHE Jedi
are required to Lise any one of these Star I- Veres games Council during the Clone filters ora , which are ideal for
with any of the others. The game group should con - creating characters consistent with those m the films
sider the different options included in each game For and television series that depict the Clone Whrsj If
example, different Player Character species are pro - the players want to portray heroes Who resemble the
filed in each game line, and some may be of more august membership of : he Jedi Council, then these
interest to players than others. Equipmenr also dif - species are a perfect hi. All have sLrong traditions of
fers among the core ratebooks tellhougfi this book Force use. soiled to telling new stories of important
includes a broad range of gear specific to the Clone Jedi who fought during the Clone Ware,
Wars era) . Force powers, universal specializations, The dark side of the Force poses a constant danger
and adversaries are also different in each of the core to any Force wielder who falls prey to their emotions.
books. White some materia! may be less appropriate V- e Morality system presented in FORCE AND DESTINY
for - he Gone Wars era — such as vehicles and ecjuip - includes a game mechanic to reflect this. Characters
men t that had not yet been developed — much of the start out with strengths and weaknesses that help
broadly applicable.
-
setting and game mechanics information is more provide a framework for t ^ eir personal moral code,
Tliss system offers a structure for helping to maintain
The greatest difference between the different game the fee: of the Jedi Order. When they perform heroic
lines is in the unique motivational mechanic that each actions, players can see Their Morality score improve.
uses. In EDCE OF THE EMPIRE heroes operate o -" tbe-
,
Conversely those who act without proper consider -
,
fringe and work to fuifill the” Obi i cat ion, is FORCE AND
" ation may be drawn to the dark side. Identifying an
DESTINY force users must work in a way that is consis -
AGE OF REBELLION , so id if? re
emotional strength and weakness during character
creation can be a strong motivating factor for good
tent with their Morality
,
strive to fulfill their Duty These different factors drive role pi eying throughout the campaign.
campaigns In their respective systems and can set the One of the biggest considerations when using
tone for a Clone Wars campaign . this game line for the Clone Wars era is [ he level of
usually have greater access to resources than those group of characters living or the fringe might well
during the Galactic Civil War. Clone troopers and find themselves taking jobs from both sides during
Jedi seldom have to worry about having a source tiie course of the war!
for ammunition, spare parts, or even their next The species presented in EDGE OF IHE EMPIRE are
meal . The Galactic Republic readily provides them consistent with the inhabitants of the Outer Rim .
with everything they need to wage war — and they Most , however, are broadly traveled and could ju$-
seldom need to worry about establishing a hidden trfiably be associated with underworld activities in
base. This shift In tone means that Player Characters other parts of the galaxy, and many of tbeii home-
can focus on their foes and their conflicts instead of worlds become embroiled in the Clone Wars. Droids ,
locating supplies. humans, and Twi 'leks are certainly recognizable
species on all of the major spacelanes. Gauds . Radi -
U5ING EDGE OF THE ans, Trandoshans, and Wookiees are arguably less
common but remain well known. The important con -
EMPIRE sideration for all of these species is that they travel
throughout the Outer Rim. Through their travels*
Count Dookus famous speech about tlw distinctions they could influence the battles of the Gone Wars,
between the rights of the Core Worlds and those of
the Outer Rim spawned the debate that eventually Obligation can set a very different tone for
EOCE OF THE EMPIRE than the other game lines f
led to the Clone Wars. EDGE QF THE EMPIRE focuses
^
,
on challenges distinct to life in the Outer Rim , Far This mechanic is a bit more unpredictable, L
|
'
from the oversight of the Galactic Senate criminal as it does not necessarily come into play / }
/y I
,
cartels and unstable often unjust governments— — during every game session for every
Player Character. Characters outside
f
_
create an environment where actions are taken out
of necessity rather than preference. The situation in
the Outer Rim is remarkably unchanged between
the structure of the Grand Army of
the Republic might have issues with
Obligation Intermittently, depending
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Tnstod can define the campaign 's tone. The nature Additionafly. characters might cross between these
of characters Obligations and the frequency with
'
which can impact certain types of Ofc-ligat on leading ihe unit, while others with the Clone Trooper
or done Pilot specialisation assume different battle -
held roles. If [ he players are particularly taken wth
TROUPE PLAY this approach , they might even have multiple troupes
of clones One troupe might focus on Clone Pilots*
Came Masters who seek a breeder reaching expe --
rience for their campaign might use two or even all
while others might focus on fighting in particular
environmental conditions. These troupes would most
three epre rule books in the campaign One way is iy likely use the AGE OF REBELLION Core Rulebook .
have the campaign involve a broad cast of charac -
ters who are engaged in complementary stories Tnis
SCUM
broad cast of PCs is sometimes called a troupe.
This style of " troupe play " typicafly requires each Countless machinations take place behind the batbe-
player to manage more than one character but usu- fronts of The Cf one Wars. 5 mugglers deliver equipmem
ally only one is involved it) a scene at a time. As one to desperate Colonists, Bounty Hunters pursue
group of heroes experiences an encounter, another targets or both sides* Colonists bring in Hired Guns
could be facing a different challenge al the same to defend then communities Irom the soldiers on
'
moment in game- wo rid time, even 1 ho ugh these either side who claim to be protecting their systems,
encounters might pfay our in entirely different game T 'lese characters can restrict their actions to a single
sessions in the real world. Oflen , the two groups are bat tie from within one system, or they might pursue
part of a largei event For example , a group of clone . cik across .r ; e galaxy. In oil iei case the EDGE OF THE
,
troupers might tight battle droids while a reign of EMPIRE Core Rufebo - k naturally fits this focus.
colonial militia mNstrates The base die droids guard.
Multiple characters make it easier for the campaign THEIR OWN WORST ENEMIES
to shift scenes without making any of the players feel Using this styie of play* there may be times when af -
I eft ou t. If ea ch pis ye r has. a c ba rat te r engaged :n eac k ferent PCs are at odds. When this happens, the CM
scene, they are more likely to continue to be engaged and players should work together to to resolve events
in the game as it proceeds. Cutaway scenes are a use ' in a way that allows characters to pursue their goafs
ful tool for these games, as discussed in more detail in and settle deferences without interfering with the
Campaigns as Film Serials [see page 130) players fun . Since players have characters on both
'
An added bonus LO this approach rs thaL it can sides of such a conflict , this shouldn ' t be overly prob -
allow different piayers to take on leadership roles m lematic - the players come out on top no matter what I
different groups 01 to share the spotlight frorrf scene ii t He greup decides to resolve a conflict between dif
to scene. For example* if one player ' s charaaei in a ferent PC groups through a direc : encounter - rather
group of Jedi is the Rada wan, their character in the
squad of clones might be the Clone Office: or tire -
than through behind - ; he scenes action, intermedi-
aries * and The like — ihe Game Master should let the
player of the pirate captain could also run the modesi pJa ye rs decide which characters they portray. The CM
protocol droid who helps the Jcdi negotiate. can then manage the other characters ns MFCs for the
Carefully defining these groups at the start of duration of the encounter In most cases, all players
the campaign and considering [ he different roles should use allied characters working together against
can ensure each player can lake a variety of roles those tempo rily assigned as MPCs.
^
1
challenge for heroes, hut it makes their ultimate vic - ly narrative approaches, such as escape plans. It 's
tory far sweeter. For an enemy to become iconic and always a good idea to think in advance about how
make a significant impact on heroes in a campaign , the a nemesis might escape an encounter, such 3s by
villain most recur across many encounters and , prefer- leaping aboard a passing vehicle or fleeing in a get -
ably,. m nit ip le adventures Creatf ng such a me m ora ble away shuttle with as own pilot . A classic Star Ktog
hi PC can be difficult . but finding reasonable ways to approach is to have the nemesss leap or fall from a
keep the villain alive is even harder. Some players love great height into the depths of a city, shin, or other
lo Quickly escalate to extreme responses against such location to 3 fete unknown to the heroes.
an enemy or prefer not to take prisoners.
It is important to ensure the campaign remains
In Star Wars Roiepi dying . a powerful , recurring enjoyable tor the players evert when the villain
villain is considered a nemesis (see Chapter XII: escepes. They need to believe their heroes nave agen-
Adversaries in all illroe : ore rui ebooks) These har cy. If a hero succeeds on 3 n attack or other check at
liters function like PI aye " Characters, with 3 full suite a critical moment . the dice cannot be ignored. Simi -
of Skills and talents. They also suffer damage in the larly. if a player decides to take such extreme action
same way making them quite a bit hardier than the that their character becomes 3 martyr to overcome
more common minions and rivals. Further, nemeses the villain, then that decision must have an impact
are not bound by the specialisation trees presented in GMs should find the balance between the necessities
1 he book instead they can be designed with the abili-
, , of the story and opportunities for the heroes to affect
ties the Game Master feels they need to fulfill their the course of events,
role in the campaign. This creative flexibility car make
them extremely powerful.
TIP YOUR HAND
However, dice are fickle —particularly when the
heroes have Destiny Points to spend Mo malter how The villain's reputation and past actions can be as
c.a ref u 11 y the Game M aster to es to prote& a villain, the
'
important as the actions they take during a game ses-
heroes may get in a lucky shot — or they may behave sion in front of ‘he heroes If ch arac Lore rea t ion is done
in jcrational and unexpected ways to guarantee a .
Co I labors lively it mightbe possible to insert a hem
lion of the viiEain into the backstory of one or more
of the Player Characters. Perhaps the foe destroyed
their homes, butchered their families, or overthrew
ENHANCED NEMESIS COMBAT : heir government . Inserting the villain into the PCs '
allow the nemesis to keep up with the PCs core to [he current advencure — should prevent the
even if they have greater numbers . heroes from immediately pursuing the master villain.
POSITIONS OF SECURITY and accents greater risks, ideally leading to a dimao
tic encounter as the story arc nears its peak , The
After a few mentions, the heroes shoufd desire to take v$ph might even be expendable at this posnt — once
action against the villain During the early stages of the enemy plan is set in motion . defeating the villain
the campaign , keeping this enemy active and alive is behind ii might not be enough to stop the scheme .
vital to holding the players' interest . A good way tu
preserve the Villain 's life is to minimize their - ris s when
-
Only at this poini in he campaign can the heroes
directly interact with the foe without threatening to
^ upend the story. Even then , the villain must be ade-
they interact wrth the Player Characters. Sometimes
this means keeping the characters at a distance but qualeiy prepared to face ihe heroes, preferably on a
luting
,
at other timesL it can simply mean that the odds are that leaves
them at a significant disadvantage
overwhelmingly stacked in the viliain 's favor Notably, From The begmnjng of any such encounter , the
when operating from Lhis position the villain should
, villain should have an escape route prepared. Prefer
either not yet be motivated to eliminate the PCs. or ably, the Gfvi should be able to mention an element
the PCs should have some avenue of escape. of the plan to the players mlhoui making its useful-
Tris is the first stage in which the heroes arm rhe wi- ness for the plaints later flight obvious. For example,
lairi directly interact . Perhaps the enemy contacts die an encounter lit a hangar might include a slaughter
heroes via nolotra remission from a nearby system, or speeder bikes that could be used to make a con-
issues a directive from an ormtmg Separatist dread - venient escape. If things go barfly, the villain could
nought . Ot send 5 a droid courier to dehvei a threat use one to escape while incapacitating the others.
or ultimatum,. Physical distance allows the PCs and The heroes should have a chance to defeat the villam
villain to communicate without the threat of combat before an escape plan Is implemented , so Lhat the
. -
Alterr ar - vely tho villain s military assets could pro -
'
rash or direct action. jjhfei foe. though not without some cost The difficult
*
ties they encounter enhance the feeling of reward
ASSUMING RISK .
when they triumph Along the way, the CM must
remember that :he goal is to tell a heroic story, not to
Gradually, the heroes gam experience have THE NPC score an endless suing of victories over
as the foe becomes more confident i he Player Characters
CAMPAIGNS AS FILM SERIALS
he Gow Ufara series deliberately mjrnfhs the feel approach i & for me CM simply to recount a few nigh -
T and style of film serials from trie hrst half of the
twentieth century. These short films come from an
lightsfrom me last session. This is useful in Lhat it
lets the CM cover; only the points that are the most
entertainment era before the advent cT television and important to tne coming session. The CM might also
the Internet. Every week , a new episode of an ongoing aim tie to events from earlier sessions if those arelike-
serial would hit i heaters. Fans could enjoy their heroes
'
ly to be relevant to rhat night 's game. This approach
latest exploits in between newsreels, before enjoying a does have the downside lhat it :s entirely narrative.
Tea turn- length film . Film serials wore typically fwpmy That can lead to some player detachment which can
,
ing format They incorporated a broad renge of genres, individual scenes in which their own characters were
including westerns mysteries ami superhero fiction
, , particularly effective,
Most relevant to this book are the science fiction Alternatively, the CM can select one player to
adventures, Imitating the reel of this classrc medium recount the last session This can be done randomly
helps to capture he tone of the Clone Wars.
*
Many of the features of a film serral also work well
with a c: c roil or can focus on a player whose hero
was partituiariv centraI to khat session Thi 5 at1proach
for an RPG campaign. For many groups a campaign
, may be beiter reserved for late : in the campaign ,
is a weekly or monthly event . Starting each session after the GM has established how quickly the opening
with a retelling of recent campaign events — paying should flow IT lhe retelling is particularly helpful or
particular attention to those relevant to that night's exciting, the GM might choose to flip a Destiny Point
—
adventure is a vital refresher that also irvmics the
style of serials Concluding the a (tv- emure jwitfi the
m the player’s favor or even add an additional light
side Destiny Point to the Destiny pool.
heroes m peril or the villain seemingly iriumuhant To make this approach even more interactive, the
leaves the players looking forward to the next game CM and players could take turns colloboratively
session . These tools kept fans coming to weekly the - recounting rhe last session A token coultl be passed
ater screenings for decades, and many television between individuals as they each recount the high -
shows still use them today. Uuii/mg these same tech - lights of a particular scene This gives every player
niques to keep the players invested in an ongoing RPC who was 0 resent a chance to highlight an instance
campaign can provide the group with commu: ly m a when their hero was particularly successful it also
,
way that extends beyond the merits the tools have for provides the GM with the opportunity to include ear -
emulating the Clone litres. ier adventures that the heroes might not yet know
are relevant to the current game session
THE OPENING
Many fans think of the opening crawl as the tradition -
EPISODIC PACING
al opening to any Star Wa$ media In much ihe same Film serials, ai their core, tended to focus on action
way as the recaps that begin most film serial this
brings the audience up to speed on the context for
the action about to unfold ,particularly ^
for an episode
that begins In the midst of a conflict The Cone hws
with tight scripting. This was in large part due to then-
limited run time. Most episodes lasted for about twen
ty minutes. During this time, they needed to resolve
-
a crisis from the previous episode, introduce new ele-
series also uses this device, and sometimes intro- ments to the overall plot , and end with an imminent
duces new information the same way. nit unlike the threat These goats arid constraints left lit He time for
opening crawl of Star films, This approach works extraneous materials. If a character was plagued with
just as well for a game session where :l can remind
,
indecision or self -doubt . it could only be expressed
.
everyone what happened last time and even bring up for seconds before the moment of crisis resolved .
to speed anyone who missed a session . Mimicking this rapid pacing within each game session
This style of opening needs to be brief but ii musL
, is a key to establishing The feel of the film serial and
,
cover the most important points, ideally, the opening of the Clone Wars series.
should only take a few minutes. This is not the time The easiest way to emulate the frantic pace is to
to read several pages of notes verba tin - Instead the
,
liberally sprinkle challenging physical encounters
opening targets the highlights. A brief reminder that throughout the scenario Heroes may have to careful-
the heroes destroyed the enemy weapons factory is ly navigate lava flows engage in speeder hike chases
,
far more appropriate Lhan body counts of the num- through narrow alleys, or overcome an ambush by
oer of battle droids each character defeated in each dozens of battie droids. These types of elements
round of combat. are vital to Lhe feel of the scenario, and they do not
There are a few different ways to approach such always require much backstory. A flow of toxic waste
an opening for an RPG session A streigiiEforward may simply be a feature of the local terrain
-
bleed ggpgrLut lies to exp ess and develop their
persSnaflb!® If the pace becomes too fast.
the displaying elements can easily fade into
the background amid skill checks and talent
use, Instead, allow tor moments that show -
case characters personalities . Give characters
'
t
Timing this can be a challenge, but it can be over - work for all groups, but when employed effectively it ,
come with careful planning. The CM needs to always can bring a| strong cinematic feel to the game.
he aware of the time remaining to finish the session When . he focus returns LO a group of heroes, it may
'
1 his typically means Lhat some players lack a charac - of action and theme to deliver an exciting narrative.
ter to use during each gut. Troupe play is one good Only as more and more episodes were strung togeth -
way to help resolve this, If each player is managing er did the aui.hors begin to create a deeper narrative.
multiple characters, they can easily shift to a different
one so that 1 hey can take part ir, each scene, Alterna- Following tnis approach runs the risk of inconsis -
tively. players might temporarily assume control of a tency. if the CM does not determine the villain 's goals
minor NPC. This provides a way to keep each player and assets sr : advance, it is easy to accidentally ere
invested in every scene. ale contra dictions over lhe course of the campaign .
However, it is much faster to set it up in this fashion,
If the GM chooses to include cutaway scenes as less work needs to be done prior to launching Lhe
focused entirely on the villains, it nay be appropri - campaign . This approach also has the benefit of leav -
ate for Lhe CM to provide the players with' character ing line campaign open ended , Instead of having a
sheets for those foes The players might briefly portray specific final objective in mind , [ he CM can continue
battle droids or soldiers working under the authority to develop lhe plot foi as long as the campaign holds
of the master villain as they complete a critical step everyone's iffteirest When the players begin to hint
in the plan, long before the heroes can put a stop to that thej/ would like a change, the GM can then begin
it When doing this, the players need to be certain working toward a resolution.
to remember that lheir information about the oppu
nents must be distinct from the information upon With any approach one critical element is to make
,
which 1 Meh heroes can act . This approach doesr i certain that the challenges Lhe heroes face escaiate
attle droids often deploy in long coinin ns not change as in a normal minion group; the
to march across battlefields jbr against phalanx remains at full effectiveness as another
entrenched enemies, overwhelming the oppo- droid steps forward to take the Casualty 's place.
sition through sheer, implacable numbers. The A phalanx can never perform more than one
Separatist leadership tares little for droid loss- maneuver in a round to move. In addition if a ,
es,. as long as the objectives are accomplished. number of droi ds i n a phalaiix equal to i ts widt h
Little is more terrifying than the mechanical were defeated Since its last turn that phalanx
,
lockstep of a seemingly infinite phalanx of loses its only maneuver. If PCs defeat twice that
incoming droids. number before its next turn, or spend a ;$ for
Phalanxes can provide a change of pace for the purpose, the phalanx is pushed beck as if
combat encounters. They are best used when it had performed one maneuver to move away.
the PCs need to hold a single location or pro- If a phalanx uses a maneuver to engage a PC .
tect an objective for a brief lime, such as the
the PC is overrun. On its turn, a phalanx can
duration of an encounter In Clone Wars cam - perform an additional attack as an incidental
paigns . this might mean they are holding out
against each overrun PC (in addition to Its nor
for reinforcements or extraction or are part of
,
mal action) . While a PC is overrun, treat them
a larger combat encounter defending a fortress as moving through difficult terrain ( which nor -
from Incoming dankere. mally means an overrun PC must perform \ wo
To use a phalanx in a game, the CM should maneuvers to disengage).
select a minion NPC and decide how many If a PC uses a maneuver to engage a phalanx on
droids wide the column is. Typically, the CIS their own terms, they are not overrun, and the
deploys 61 battle droids in columns four droids
phalanx does not get any such free attacks." "
f
phalanx as a minion group of a size equal to
the entire front rank, or if the battle otherwise
this column width . However, when PCs defeat turns against them at the CM 's discretion
, .
a member of the phalanx, rhe skill ranks do
1
as the campaign develops. If the heroes overcome a facing down an army of battle droids, Qf finally com-
dozen battle droids in an early adventure, they nught ing Face to- face with Count Dooku
^ .
need to battle through a hundred by the time pie
campaign approaches its conclusion . Each mew nem
Of course, not every chffhanger needs to be imme
diatelv life threatening Sometimes the threat could
,
-
esis must have abilities Lhai overshadow the foes the
be diplomatic or even logistic . Revealing that the
heroes have bailed in the past . Fur the :; the overall
clone troopers are stranded on a contested planet
tnreaL must be greater if an early adventure threat -
with only limited supplies could he a great way to end
ens to destroy a city, then a later one might threaten
the night Similarly, the news that a trusted ally has
a pi ane:, while a final adventure could risk the! fate of abruptly chosen to secede from the Republic would
multiple systems. leave the players wondering how their heroes might
be forced to confront their former ally.
CLIFFHANGERS A CM who trusts the players to keep player infor -
mation separate from character knowledge could also
To follow the style of serials, most game sessions
use a final CUE scene to reveal mpor -iam information
should end with the heroes facing a dangerous threat
about which the heroes are not aware. A brief dos^
or a hMgg revelation. These new dangers leave the mg narrative that describes a tracking device or even
players anxious to find out how tnoir heroes can over -
a thermal detonator located aboard the heroes ves-
1
tLOHE CAMPAIGN S
:
put OP THE sEPARAitm
RUNNING LARGE BATTLES
T he Clone Wars include enormous effliflicts* many
of which have fronts :hat encompass entire planets
—
war but the Came Master
objectives
must know bath sides'
in order to properly depict the ebb and
or even systems. Hundreds of thousands of soldiers Now or the battle.
fight and die valiantly during each or these battles, It is
If the attackers ere attempting to seize an installa -
difficult to fully appreciate the scale of a single engage - tion such as 3 factory, a mine, or a communications
ment of fills magnitude. Completely ignoring ah the array, then i.hev are unlikely to use weapons and gear
variables of the conflici . just the challenge of identi - that could compromise It Conversely, invaders try ing
cally transmitting orders and transfer : ing supplies is
to eliminate a military asset might resort to artillery or
nearly overwhelming In order to effectivelygjgrtviey this bombing strikes and accept rhe collaisral damage if ,
experience in an RPC , the CM muss be selective about the defenders need to retain control of a facility they
,
which elements to track and communicate. Otherwise ,
are likely to fight desperately for every inch of ground ,
the paperwork and the game mechanics car- quickly hoping that reinforcements arrive soon. However, if
overwhelm the enjoyment of the game. the defenders have already chosen to evacuate the
The Clone Wars span a huge portiov of the galaxy facility then their actions may be more conservative,
,
Any campaign that focuses on this era canno- ignore, as they have a ciear expectation of survival to fight
the scope of the war . Battles take place on hundreds another day,
of different fronts each day Bven beings whej do not When planning an advemure that includes a large
participate directly in [ he conflict am ha repressed to
banie, the CM needs to create reasonable goals
completely escape it , The CIS has no qualms against for both sides. With these established, the CM next
targeting legitimate businesses and planetary gov -
should assign a rough list of the assets both sides
ernmen is for their assets Smugglers and less savory commi: so :he battle. including sol die is , vehicles,
types can bo seized oven more quickly and jusnfiablv. starships, .and any special weapons or units. While
ever: by the Republic . Any worlo the heroes visit like - this need not be precise down to the last soldier, Lhe
ly exhibits some echoes of the waiy and those small resources should be broadly consistent with what has
s:gns can easilv burst into a larger Conflict previously been established - or the campaign in this
part of the galaxy, These iwo elements form Lhe basis
IDENTIFYING THE KEY for the conflict . Any elements of the battle that the
Zeroes later encounter must showcase the initially
CONFLICTS established forces and reflect the goafs of both sides.
Regardlass of whether a massive conflict rs a back - Lf the commanders of each force are compe -
drop to the current adventure or the focus of it the rent . they keep their object ves in mind and remain
CM must first establish the reason for :he battle. Just focused upon achieving them throughout the battle.
as an MPC 's motive cons are critical to the consistent Certainly, targets of opportunity may be engaged ,
portrayal of their actions and decisions the specific
, but they remain secondary to the Central goal Of the
objectives of both sides m a tactical engagemem are battle If lhe Separatist army needs to maintain con -
key to the portrayal of tho |sides m the game. The
| trol of a mining facility, it is unlikely to risk sending
heroes may not be aware of those goal S“par lie marly a large unit of droids to disrupt the Republic supply
if they are not officially aligned with eft her side In the chain during its defense of the facility. Alternatively, if
lhe CM wants to show iha: an enemy commander is
unfocused or unskilled, such desperate gambits might
A lead to a change in the battle's f ow.
CONSEQUENCES
Oth sides of the Clone Wars have vast SHOWCASING THE
resources but they still have their limi-
, VILLAINS
tations. As the campaign progresses, new
conflicts should build off of the ramilications Any major military battle that involves the heroes
of earlier incidents. IMhe Republic captures should also involve their curreni nemesis. This
P a bottle droid factory in one session , then remains true whether the foe is a military leader, a
manipulative master o- the dark side , or die boss of a
'
substituting other models instead Similarly, involved in the conflict , then their opposition must bo
if a capital ship battle forces the Republic as welt The CM should take this element into con-
Heel to flee a system, clone troopers still on sideration a :rer determining each side' s objectives.
the ground have to keep fighting without any Those goals provide a framework for ascertaining the
air support — possibly while vulture droids villain s role in the battle .
'
seize prisoners taken|urll§g the conflict A Fallen Jed: my focuses on the front lines. Hired Guns couid bo d a
^
might operate independently to secure a secondary colonial outpost secure in the midst of a battle keep -
,
objective that is peripheral to the main right ing their clients safe from both sides, The roles for
characters devoted Lo fighting and coordinating the
Critically in any of these instances, the heroes ncee
,
war arc obvious within this context .
to ai least become aware of their nemesis ' s actions.
Even if the two parties no not come into direct Other lean s can be border to connect to a large-
Conflict, the knowledge that their enemy hassiw ceed- scale bat tie Once battle has oben engaged, a
-
ed - or has been foiled during the battle isi&rtaih Diplomat may not have a chance to negotiate a reso-
lution Instead such a character might have to turn to
to deepen tneir rivalry. If the heroes are not direct|y ,
involved, thts mfghi be an deal opportunity for a cm Lheii secondary specialties. This could mean taking
’
—
away scene using stock " heroes such as a squad of
clone troopers or planetary - ripiaj- Alternative !':,
command of me local war effort , if they are appro-
priateij irained but it might instead mean assuming
,
or squadron to disband; the GM may determine that weapon qualities when making attacks targeting this
the remaining members of the squad 01 squadron squad or its leader.
.
are defeated, captured , flee 01 otherwise elirrigated
from the battle SUPPORT FIRE
While they are within short range of their squad or The squad lays down fire to support rhe leader ' s attacks.
close range of their squadron a leader may redirect
,
Effect ? Add :o attacks made by the squad 's leader.
any successful attack targeting them to their squad or
squadron . This may represent troops actually leaping COMM SILENCE
in front of blaster fire, or simply the chaos of naUle.
The squad deactivates its cqmiirtks to move into posi -
tion undetected.
FORMATIONS
The basic role of any squad o : squadron leader beyond
,
On 3 successful Leadership check to enter a lormaiion , enter the 'ormanon es an incidental instead cf o maneuver,
Fgrce one million from Lht leveled Squatf or Squadron ou’ 01 pWltfan 7He leader loses the tRjnftFits or lhat mirnpn
until the minion performs two mane livers In return to formation
UtK> Change the formation of tne character ' s squad or squadron as an me denial and without an addiuona! check
or ® The targeted character cannot redirect this attack to Lhtir squad or sqttediOn
The chur^ctofs souid or ^quadton may maSftd an Immed ace attack folkMing the nonnal rules for a mim^i group ( to
$ a maximum of five ranks n a group skill]
One iriiii,qn u sopsrtirtci 't om the character 's squid or squadron The leader foses. the benefits oMhqt minfofi until
the minion peilbrots two maneuvers to return to formatter)
®®!5: The character cannot redirect the next successful sitae against rhem this turn to their squat or squadron
* *
9 A memberoi the squad or squadron is defeated erne too collision . fT -ienqiy fire orotne : mishap
,
SEARCH PARTY Effect: Downgrade the diffii iltySf Stealth checks trie
eader makes, but upgrade the difficulty of their Lead-
:
Wh e n running en ein i es to ground or local ing uniis Ipst
ership checks once.
in the field , squads work efficiently and cover more
ground through The use of search patterns grids, anidi
,
SENSOR SWEEP
divided areas of responsibility.
The squadron fans out so Thai each vehicle can
Effect: Add to any Survival checks to track a target direct its sensors and visual scanning to a unique arc
arid to all Perception checks. of responsib' iity to effectively look in all directions
simukaneousJy
SQUADRON FORMATIONS Effect : AddOtoajhj/ yiparce checks;Jby the squadron
The squadron is the iundamenta! combat unit of the feeder and to Confuters checks to detect targets,
Republic Navy, while the standard programming or CIS '
SCREEN FORMATION
drone starships encourages uniform maneuvers
The squadron members arrange themselves in tight
ATTACK FORMATION formations to put the full strength of their shields or
The squadron concern rates fire to penetrate even the heaviest armor to best use.
thickest defenses. Effect: Wh [is in this formation, a id ! fe shi| defense
Effect: Add to attacks made t . the squadron’s in all zones if the squadron entering this maneuver
,
leader. does not have shields or has lost them for any reason .
upgrade the difficulty of the Leadership cneck to use
EVASIVE MANEUVERS this formation once.
Squadron members juke a ; d Corkscrew along a vvffle
path while still maintaining the same general heading ,
confounding target locks and manual firing alike.
Effect: Add to checks the leader makes to
gain the advantage, and adu to enemy
attempts to gain the advantage on rhs
squadron or its leadei Enemies also
must spend an addiLon a ! O- to an . aie
the Auto- fire or Blast weaoon qualities
against this squadron or its leader.
RUNNING DARK
The squadron disables transmitters, '. ranspon -
ders, active sensors, and running lights to
avoid detection
ADVERSARIES
his section presents a list of adversaries who are Equipment DC- 15 blaster rifle [Ranged |Heavy|;
T either unique Lo or parr cuferjy appropriate for pm - D,-image 10, Critical 5 : Range [Longi : Pierce I , Stun
l 13
rate 1 . Stun Setting). 2 frag grenades (Ranged iLghl ) :
Damage 8: CriiicaL 4: Range (Short) ; Blast 6: Lirr . ied
Skills: (afsc'pline 2 , Knowledge Warfare) 2 , Leader -
Ammo i ) . Phase I clone trooper armor { + 2 soak} , util
ity belt , extra reload . .
ship 3 Ranged (Light) 2 , Vigilance 2 .
Talents: Adversary I (upgrade ihe difficulty of all
combat checks igiinst this target once !.
GALACTIC SENATOR [NEMESIS] Abilities: None
Equipment: Buster
pistol ( Ranged iLight ) ; Damage
There is no " typical' Galactic Senator . Bach is as
unique as the world they represent , Knowr among 6 ; Critical 3; Range |Mediumj: Stun setting} uniform .
their fellow Senators for their particular strengths,
quirks, and approach to ponies. Although the popn REPUBLIC JUDICIAL [RIVAL]
lar idea of a Senator is that of a corrupt and venal
self - server, many Senators ao act with the welfare of Not ail Judioafs made the transition to the Repub -
their constituents as their Irst priority Senators are lic Navy aiihe outset of the war. Even at the height
of the Clone Wars, the Republic needs peace officers
charismatic individuals, and most are we !i - educated
Ike most successful Senators learn to manage the
to maintain |Sv and order on its loyal worlds The .
balance between the unique culture of the Galactic blue -uniformed Judicials oi the Republic come from
Senate and the desires of their constituents a range of backgrounds and home wo rids, but all
received intensive training at the Judicial Academy,
Due to the vast diversity of worlds within the Judicials are empowered to enforce the laws of the
Repute . Senator come iron - a wide variety of back Republic on rwemoer worlds and the spacelanes. and
grounds. Some Senators represent monarchies or are more than capable of handling themselves if a
other autocratic governments, appointed by a ruler suspect turns violent .
or council rather than the population of a world. The j
\
myriad views and histories of the Senate 's member- l 3 3113 ] 4
ship may be both ns greatest strange n and weakness.
/ r?
E
n LTY'TF -
l Z 4 4 EK 3 1 1 4 E I
1 4 J L 1J 1
ft n
£* Tr
* Skills: Perception 3. Ranged [ Heavy) 3 . Ranged
Z 11 15 J L D I 0 (Light) 3 , Streetwise 2. Vigilance 3.
Taients; Adversar 1 iupgrade the difficulty of all ‘
Skills: Charm 3 . Cool 2 . Deception I . Knowledge (Core combat checks against this target once) .
WorEds} 2 , Knowledge [ Education ) 2 Negotiation 2 . . Abilities; None.
Taients ; Ctirmnand ng Presence 2 (remove fi Equipment ; Blaster pistoj (Ranged (Ughi | : Damage
ail Leadership checks) , VVoiks like a Charm (once per 6 ; Critical 3 ; Range [Medium): Stun setting) , armored
session . the character may make one skiff check using uniform ( + f soak. + I defense) , hoio- badge.
Presence, rather than the characteristic Jinked to that
skill) ,
Abilities: None.
Equipment ; Dataped, corr)| nk fve cloth r g.
S3 SUPER BATTLE
THE DROID ARMY DROID [MINION]
for the Trade Federation be Nabqq ies and officers, while a pair of the nr.
what some now sec as the prelude to rs generally viewed as sufficient
the Clone Wars —have largely beer | to restrain/ any prisoner short of
replaced CIS leadership deemed their I a Jedi The B 2 droids are nearly
networked control centers too much | two meters tall and are completely
of a vulnerability, and mwer B:1 i ..ir -. i-c- F covered in reinforeed filaiing Eveo
tneir censors are coi tained w;ihi -i
droids arc fully capable of extended
independent operation. However the the armored chassis, leaving Little
mass -produced armies of battle droids in the way of vulnerability. It the
are created to provide abundant hre droids have a cieai weakness it is
power rather than clever taciics, so in their simple combat program
most commanders keep as light ming. Super battle droids ohe -
a rein on the droids in their sev focus on the elimination of tai -
vice as they can manage. gets above ail else when left
quickly strip a ship of its plat mg and begic lear mg partments. so as to benefit from the sensor - defeating
aparL vital systems, Renloving bijsz droids from a ship
properties of their armor plating .
usually reon ires daredevil piloting or intervention
from other droids serving aboard ihe vessel such as
,
.
L L C M. - VAH t CAMlXHI G, LJ &
-
1 3 ( l l 1 X
jjl L*
3
8
4 0 D m GO 0®
anee 3
.
Skills; Perception 3 . Ragged fLight) 1. Stealth 3 , Vigi - Skills; C ; i n
Talents ; None.
- 2, Percept on 3 , Resilie 3
Taients : !\ orc
Abilities: Droid [does not need to breathe, eat, or
-
Abilities; Droid [docs noi neel tjj t rc ^ thc. eat . or
drink , zm cart survive in vacuum and underwater;
drink , and can survive in vacuum and underwater immune to poisons and toxins) , Fire Sweep [as an
immune to poisons and toxins]. Sensor Masking actldii . a dro deka < an makes Hard '
] Gunnery
( upgrade the. difficulty of checks to detect or analyze check to inflict me hit that deals base damage with
the droid with electronic equipment or sensors once]. its built -in twin heavy blasters on up to two targets
Equipment: Mifcrogrtinade launcher (Ranged |Light | within medium range, plus one additional target per
Damage 6, Critical A ; Range [Short ; , Blast ^i) , inte- or the check ; ir can only hit each target once this
grated subspace transceiver, sensor array [ giants way ], Shield Projector [ maneuver Lo activate or deac -
On Perception and Vl£ilince checks) tivate ; while active gains defense 2 and upgrades the
,
weapons to Iightubers, However, the unidirectional mon heavy weapons platforms for the Separatist
energy MOW of the shield presents no difficulty for J Army These compact walkers are able to maneuver
the droid's own integrated blasters, which fay dowr a I through confined spaces with relative ease thanks to
withering haft of fine. Fortunately for the Republic , the l the extensive articulation of their quadrupedal limb
.
droidekas have a limited blind spot in their rear sen- I array They are often deployed in urban combat envi -
sor array ;i ar can be exploited by stealth or through| ronments and other situations that restrict the use of
*
a combined assault from multiple direc - ‘.me tanks Heavy armor plating covers their bodies ,
tions . making those the favored tactics althoughiis more limited on the droids under -
'
for dealing with destroyer droids. busies, which are not normally exposed
to enemy bre. The DSDl models
firepower comics from a power -
ml. centrally mounted cannon
capable of devastating i orig -
inge fire.
that makes it into dose quarters, while the dual
blaster cannons slung under the droids' main chassis
destroy more distant foes, sometimes even before the
enemies ' weapons are m range to return fire. Although
not as capable in urban environments or similarly
constrained quarters as baiise droids or the smaller
dwarf spider walkers, a detachment of crab droids fan
Skills Gunnery 2 . Percept on 2 . Vtg anee .
Talents: None.
-
dominate a large state engagement in open terra in,
as their life mating negates the need for cover
Abilities: Droid [ does not need to breathe, eat or
drink , and can survive in vacujum and underwater, 5 3 2 2 II 1 1
immune to poisons and toxins) . Silhouette 3 .
Eq uipm ent: InLegrated heavy ropeating blaster [Gun
nerv , Damage 15 ; Critical 2 ; Range [ Long) ; Auto- fire . G 21 1 1
Pierce 2 . Vicious 1 ) . integrated comlink and sensor
array (add Dto Perception and Vigilance checks)
Skills: Brawl 3 CoordEfSatiorf Ik Gunnery 2
Talent : Adversary I |. .. pgr a he the difficulty 0 - ell
fG- TOO MAGNAG UARD [ NEMESIS] *
combat checks against this target once).
Elite bodyguard droids reserved for the cream of the Abilities : Dram [does nor neee to breathe, eat or
CIS leadership. Magna Guards tost the Separatists a drink, and can survive in vacuum anc underwater:
fortune to produce but are considered to be worth immune to poisons and toxins) . Silhouette 2 .
every credit. Advanced close-combat protocols| nd Equipment: Integrated dua heavy repeal : ig blasters1
(Gunnery : Damage 15: Critical 2 : Range |Long| Auto -
-
cortosis plated electroslaves make even one of the
hre. Linked 1 . Pierce 2 . VICIOUS 1 ) , clawed limb [Brawl:
droids a maich for most Jedi in dose combat while ,
hardened durasieel armor limits the threat § f blaster Damage S ; Critical 4 ; Range |Engaged|; Ensnare 1
fine from a distance. Although their primary function is Knockdown) , integrated comlmk and sensor array
to guard important Separatist leaders some Magna - ,
[ add to Perception and Vigilance checks) .
Guard models have additional functions or weaponry
installed so that they can make use of their impres- PILOT BATTLE DROID [MINION]
sively wired reflex circuits as pilots or wield heavy
|most dangetbus 3&suJts.
weapoffejn:tire drdjalrrriy Pi I ot drpi d s o f t he BI se ri es were de signed wi t n. more -
'
ft
advanced cognitive capabilities than their infantry
:i \ / counterparts. In addition to basic combat and piloting
4 4 l .Z 3 14 151 1 protocol , the droid are programmed to fentatn the
V L I
* *
ships and vehicles they utilize whether the droids are
,
8 20 14 Jil l
77 > f illJ .
-
pan at a fighter wing, anoar cl a massive battleship,
or crewing AAT- 1 hover tanks they are the standard
,
4 5 0 0
upon a successful opposed Athletics check agains: an
engaged opponent , immobilize that opponent until
the end of the MagnaGuard 's next turn; may spend Skills (group only): (ginnery Mechanics. Piloling
any & on check to increase duration one round) . iPlanetary) , Piloting (Space) , Ranged (Light) .
Abilities: Droid does not need to breat e eat . or Talents : None. _
drink and can survive in vacuum and linjerwater ; Abilities: Drod (does -:o neeo to oreathe. cat . or
immune to poison and toxins) . drink , and can survive in vacuum and underwater;
*
Equipment : ElecErostaff (Melee; Damage- S: Criti- immune to poisons and toxins) .
cal 3 ; Range [Engaged) : Cortosis. Cumbersome 3 . Equipment Blaster pistol [Ranged [Light ]: Damage 6;
Linked I , Stun setting, Unwieldy 3) , buiit - in armor Critical 3 ; Range |Medium ) : Stun selling) , integrated
plating [ + 2 soak . + I defense) . comlink .
These powerful droid lank are among the heaviest ice Separatists are not Ihe only manufacturers of
*
unit deployed m the Separatist ground forces. Their
*
combat droid in the galaxy. A small consortium of
*
Mutts have begun development on l.heir own line of
six powerful limbs can batter aside any opposition
enforcer droids to help defend theii holdings amid
'
“
B and u ;id
as the commanders of smaller
detachmems of droids and as advi
sors to the mam leadership of
the OS droid army. The T senes -
^B jK" immune to poi-
sons and toxins) .
Equipment:
models are among the most com- WBt Heavy blaster pis
monly fielded and theft advanced
, tol ( Ranged [ Light | .
^ Damage 7 Critics
'
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-
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53995
FantasyFlightbannes.ironi / StarWarsRPb -