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s RISE OF THE SEPARATISTS a

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The galaxy Is In conflict. After years of growing a a


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tension, the worlds of the SEPARATIST ALLIANCE


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have seceded from the GALACTIC REPUBLIC . T

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Under the leadership of the Jedi Knights, clone
troopers tight bravely against the remorseless
droid army„ 1

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Away from the battlefields , Separatist diplomats


and agents work to turn additional planets against I

the Republic, and both sides seek alliances with


smugglers.
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neutral systems. _ Meanwhile , H

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scavengers, and pirates find opportunities to profit a

from the war, which continues with no peace in


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CREDITS
EXPANSION DE5 IGN AND DEVELOPMENT QUALITY ASSURANCE COORDINATOR
Tim Go with John Dunn.
* Jordan
Goldfarb, Sterling
Hersfjey, Keith Kappe. Monte Lin . and Jason Marker
Zach Tewalthoroas
LICENSING COORDINATORS
EDITING Sherry Anisi and Long Moua
Christine Crabb
LICENSING MANAGER
PROOFREADING Simone Elliott
T.K. Knight and Jeremiah j. Shaw
PRODUCTION MANAGEMENT
RPG MANAGER Jason Beaudoin and Megan Duehn
Sam Stewart
VISUAL CREATIVE DIRECTOR
EXPANSION GRAPHIC DESIGN Brian Schomburg
Scott Nicely SENIOR PROJECT MANAGER
GRAPHIC DESIGN COORDINATOR -
John Franz Wichlacz
Joseph D . Ofson
SENIOR MANAGER OFPRODUCT
GRAPHIC DESIGN MANAGER DEVELOPMENT
Christopher Hosefr Chris Gerber
COVER ART EXECUTIVE GAME DESIGNER
Cristi Balanceu and Darren Tan Coney Konieczka
INTERIOR ART PUBLISHER
Jacob Atienza , Crist i Baianejscu . Alberto BonLem pi. Andrew Navara
Jon Bosco. Joshua Cards. JB Casacop, Dinocirawing.
John Anthony Di Giovanni. Audrey Notts. Joel PLAYTESTERS
Sfe
Hustak, Lukasz Jasl
^ JeFf Leg Johnson, Romana
Kendo! ic . Adam Lane. Magnoliet, Mark Molnar,
Jake Murray, Ameer Naksewee, David Auden Nash,
Cameron Abernathy, M :ki. -! Andrews Cm g Aikiris. Davit!
$rpwh, Rlark Charlesworth, KaJtJn Davids, Steve Davies ,
. Jake EJeoca FaUiraj Marini Flanagan . Koney Geikon .
yiad ftice n. F.millo Rodriguez, Martin de Drego
^ : Schumpeit , Stephen Somers. Alex
S3 daba . Adam
Jamie Cray, Jeff Greening, Phoenix Gmber, Mike Heyde,
Ion Houlihan, Michael Murrell , Coie Juley, JOSb Jus>p. Mike
Stone . Dar ien Tan. Jose Vega . Jarman Wimberly Keever . Douglas Knight . Felipe Lopez. TbrnOmsby, Luke
ART DIRECTION Ramie- . Ryan RoskoSKi . Doug Ruff , Kell Sanders. Vince
SchelZO, Aintmw Scoft . Sean Serrin. Max StanlorcJ , Larry
Crystal Chang and Preston Stone Stasik, Joe Stevenson . Matt Stevenson, Jim Stone. Maxwell
MANAGING ART DIRECTOR Stringer, Nathan Stringer, kns wsvlH . and Nathan WilkinSm
Melissa Shetfer
LUCASFILM
CREATIVE DIRECTOR LUCASFILM STORY GROUP
Michaei Siglain Lelarrd Chce. Pablo Hidalgo, and Mat " Manin

mm Fantasy Flight Games


PUCIIT 1995 West Counly Road B 2
um Roseville . MN 5511 5
USA
Ci 6 Lucaiililm Ltd No part of this product may he reproduced without specific written permission.
.
Fantasy fiight Cannes and tt e FFG Logo 3 re registered trademarks of Fantasy Flight Gomes
* .
App Store is a service mark of Apple Inc, Google Play is a trademark nl Google Inc

ISBN 978- 1 - 6534 543 3 Product Code: SWR -1.1 Printed in China
*
For more information about Star Wars Roleplaymg. Tree downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www . Fa ntasyFI IgfotGam es,com/5tarWarsF PG www . EtQ r Wa rs.com

INTRODUCTION
,
~rtfH
he refugees poured into the narrow mountain She opened her eyes to see a man in chipped and
T pass Sharp slopes of rock and scree rose around
,

them , hemming them in and slowing their headlong


battered white plasteef armor holding her up. She
couldn't see his face but the bold red lines on his
,

flight. Parents, children, and neighbors began to helmeL gave it a- fearsome snarling aspect. But then
struggle and claw, desperate to reach the dubious bespoke and his voice was friendly reassuring
, , ,

safety of the highland plateaus beyond. Don ’t you worry, ma ’am. he said, as he gently
" "

Behind them , the valley bui ned. Smoke rose from pushed Taya into the shadow of the boulder next to
the farming hamlets nestled into the curving banks where he d set Tam. "Well take things from here."
'

of the alpine stream that once fed the small fields He stepped out from the boulder 's cover , unsling-
with a steady supply of water. Now, flames devoured .
ing a heavy blaster rifle as lie did The droids didn't
-
tlie he I ds a nd the on c e - cl ear river ran b I ac k w iEh ash. realize lie was there until he opened fire.
The Separatist tanks had swept up the valley at Three droids blew apart as he swept the phalanx
dawn floating ominously across lfie fields. There
,
with tight, controlled bursts. The others panicked ,

had been no demands, no explanations. They simply spraying the boulder and the pass with wild , inac -
opened fire at the first buildings they saw. Behind curate shots. The trooper never flinched continuing,

them, bulky transports disgorged waves of battle Lo Calmly mow them down even as the remaining
drpids. The villagers were simple farmers, with only
droids marched closer , and closer ...
old hunting blasters. They fled the only way possible,
toward the head of the valley and the winding pass . When the droids were only meters away, a brown -
robed figure suddenly sprinted past Taya and leapt
Taya winced as a flailing arm caught her across over the trooper ' s head. With a brilliant Nash of
the side of the head. The young girl stumbled , but green light , a volley of blaster bolts from the droids
still managed to keep hold of her father ’s arm. Tam 's flew harmlessly away, deflected skyward. Another
face was white with pain even as lie tried to keep up blaze of green , and the closest two droids collapsed
with his daughter. Ho had been laid up with fever for into pieces. The final droid 's head exploded with a
"

the past few weeks and the run to the pass drained
,
pinpoint strot from the trooper’s blaster,
him. Now, as they made their way over the raciocov -
ered ground, they were falling behind. The robed figure turned back , lowering her hood,
, and Taya was shocked to see a gsrJ no older than
Taya ! " he gasped, " Leave me and go ! "
J

herself holding the hissing Jightsaber, She gave the


trooper an impish grin. "Sorry I'm late , Drak!
"
She glanced back at him fiercely. No chancel Come
"

on. Dadl He snorted good- naturedly. "I just expect you to


stubborn child! Get moving ! Your old man
" You show up after I've done all the heavy lifting. ”
cart look after — aghl "
vWell , you are really good at it . " She nod-
Tam stumbled, his weight pulling them both down ded towards- Taya and her father. " Cover us for a
" Dad!" laya scrambled to her hands and knees. moment ? I' m going to make sure they' re alright ."
Her father was lying on the ground , writhing in ago- The trooper nodded and resumed firing. The girl
ny. The burn of a blaster wound smoked in his leg. crouched down next to Taya giving a quick nod
,

before turning her attention to Tam , She pressed


More blaster bolts flashed overhead. Down at the her hand to the wound on his log. The blood flow
entrance of the pass. Taya could sec ranks of slender
slowed, and Taya could see her father s face relax.
'

battle droids marching closer in perfect lockstep.


They fired as they advanced. filling the air with crim - “That should hold him until the medics arrive " .
son light. Taya frantically looked around her. The the girl said. She stuck out her hand. “I' m Leh 'ahnyo
floor of the pass was dotted with massive boulders Vas. Pleased to meet you . * '

and debris. She grabbed her father by the shoulders Taya tentatively took her hand, staring. " Are .. . are
and tried desperately to drag him into the shadow of you a Jedi Knight?"
tue nearest boulder.
Leh ahnyo grinned again. “ Me? No." She pointed
'

More shots whipped past as she pulled , sobbing up. " But my master is. "
with the effort of shifting Tam 's unconscious form . A
blaster bolt plucked at her tunic . Another burned Taya looked up as the squadron of gunships
across the flesh of her arm. The droids were dose howled over the mountain pass. The side doors
now, but the bouldei was just out of reach laya , of die lead gunship slid open , and Taya Could ju$l
dosed hei eyes, grabbed at her dad ' s arms, and make out another brown- robed figure standing at
pulled desperately the edge of the opening. The figure crouched, then
leapt from the aircraft . Twin blue blades blazed into
Suddenly, she felt her father shift easily across the
life as the figure dove, gracefully, into the hordes of
stone ground. Taken off - balance. Taya nearly pitched
battle droids at the mouth of the pass.
over on her back , only to be caught by a strong,
steady hand on her shoulder .
1

L
THE CLONE WARS HAVE BEGUN
gpl& xy in lurmoil! War has begun between the fti &E SEPARATISTS a con plete game, and
S not
A OF THE :

Galactic Republic anc the Confect tifacy or Wnoe - nlayers will need " he core reiebook ter either EDGE OF
pendent Systems. The Separatists led by the sinister
, THE EMPIRE . ACE OF REBELLION, or FORCE AND DESTINY.
Count Dooku and with a droid army tommended by Thus book can be used with any of the Star Vk&ra
the remorseless General Grievous, strike at Republic Rdlepfeyinggame lines, and as such , it contains some
targets and -nnocent worlds across the galaxy. Et is existing rules and other information riot present in
up to Lhe defenders of the Republic the disciplined all three games for the sake of completeness, This
clones of the Grand Army, the noble Jedi , the resolute allows players with access to any one of I he three
members of the Galactic Senate, and many others — to core rulebooks to make full use of the content
hold back the Separatists' merciless droid army and RISE OF THE SEPARATISTS TJ S content
return peace to the galaxy. is divided into four chapters, each
RISE SEPARATISTS allows players to re- create
OF THE foe .. sr - g on a different element of
the heroic action and drama of the Clone Wars, raj - a Cione Wars campaign ,

mg their own stories against the backdrop of this


monumental conflict PI aye rs may take on t he roles of
the Republic 's defenders, including clones, Jedi, offi -
cers of the Republic Navy, and nepreseruadves In thj§
Gala cue Senate. They might instead assume the parts
of scavengers, criminals, or pirates profiting from
the chaos of war. or even agents of the Sepa-
ratists working to undermine the Republic
Whatever approach players choose, ihe _ ggy
Clone Wars offer countless new opportuni-
ties for rotepieying end exciting action in
the Star Wars gasaxy.

WHAT'S IN THIS
BOOK?
RISE or RHE SEPARATISTS S
a sourcebook for Star
Wbrs Rc I splaying cov
ering the period that
makes up roughly
the first fiaii of the
conflict known as
the Clone Wars. This
book includes mate -
rial for assisting CMs
and players in run-
ning a campaign set
during this time, with
characters who are
uniquely suited to
the Clone Wars.
CHAPTER !: HEROES OF THE REPUBLIC USING ICONIC NPCS
This chapter presents new character crest ion and
his book contains information on many
advancement opiions For players, including new
species, new universal specializations, anti two new
T iconic Star Wars characters , from Obi - Wan
Kenobi to General Grievous. Their profiles
careers. This chapter includes four new species par offer representations of some dm not all
, .
ticularly sui'ed to the Clone W,irs: clones, Geonosians, of the important roles and abilities they had
Kaminoans, and Umbarans,
during this era. GMs are encouraged to mod -
Two complete careers allow players to create char - ify profiles as needed for specific time frames
acters specific to this era as the defenders of the and character situations , and for the needs of
Republic Clone Soldiers and Jedi . Four new universal ongoing Campaigns,
specializations can supplement any existing r
Star Wors Roleplaying career and help I nis chapter also features numerous vehicles of the
\ characters find their place in the Clone era , including many of the iconic ships of the Republic
- \ Wars: the Force- Sensitive Outcast . Navy and Separatist Fleet , from the ubiquitous LA.AT - i
fa Republic Navy Officer. Republic Rep- gun ship to the gargantuan Lacrehufk -c fass battleship
resentative, and Scavenger.
£ \ Finally, the Force powers Bind and CHAPTER III: THE SPARK OF WAR
t \) Enhance allow Force-sensitive
characters to utilize two of The culmination of many complex factors, the Gone
the abilities most common- Wars are a conflict felt throughout the galaxy. This
ly employed by the Jecfc chapter explores the causes of the war and a more
and their enemies . fraction of the countless battles th& Gone Wars
encompass. H also looks at The organizations and
CHAPTER II: functions of he Republic , including the Galactic Sen -
WEAPONS OF WAR . '
ate the Jedi Order, the Grand Army of the Republic ,
and the- Republic Navy.
In the second chapter ,
Chapter III: The Spark of War presents; the Con -
players and GMs will find federacy of Independent Systems in similar detail ,
an assortment of weap- including its droid army, fleet , and member worlds
r\ ons and gear used by and organizations. Alongside this information are
A the Republic and its profiles for some of the most feared agents; of the
\ military as well as CIS whom heroes might tece. including the notorious
1
by individuals oc Count Do Oku and his deadly assassin Asa it Veniress.
\ the periphery of the
In addition to offering broad-reaching coverage
war, These include
the blasters and of the Republic and Separatists, the chapter zooms
\ ordnance used by in on foiif planets that play vital roles in the war ,
\ Clone Soldiers. including serving as the sites of major battles and
'
and me signa- a i ; - hut - unknown skirmishes. Each planet — Na boo .
Lure lightsabers Ceonosis, Kamino . and Tatooine —includes data and
L oftheJedi. background information useful for GMs planning
adventures, as well as a modular encounter that can
fit into a larger adventure or form the basis of one.

CHAPTER IV: CLONE WARS CAMPAIGNS


The final chapter presents Game Masters with useful
guidance and mles for running campaigns set dur -
ing the eady Clone Wars. GMs will find advice
V on incorporating different core rulebooks
^ into a campaign complete with a look at
,

Ak hbw each of the three Star Kfars Role-


N, playing games influences the focus
and tone of 3 campaign [ his sec -
,
'

tion delves into the options of


using a single core rulebook
or drawing from multiple
books, examining the
benefits of each.
\
To shine heroes need equally memo radio villains.
, EDGE OF THE EMPIRE tends itself to a game about the
This chapter covers the topic of using nemeses in a criminal intrigues if the Hutt Cartels and Fyke Syn -
campaign, including offering advice for ensuring those dicate, the adventures of pirates and scavengers
ad versa ries survive from one adventure to the next profiting from ttie war . or even the lives of ordinary
without frustrating players efforts. To help GMs cre- citizens trying to survive the conflict raging across the
ate campaigns that capture the excitement of the galaxy For more on the topic of using different Star
Clone Wars, this chapter also includes advice on run Won Rol |playing games for a campaign set during
ning a campaign in the stylo of a film serial the same the Gone Wars, see page 124.
approach used m ihc Gone television series and All careers and specializations from the three Star
the Star kVfrns films. Wars Roieptayrng game lines are |USt as valid in a
1 his chapter offers tnfoi mation to help GMs portray campaign set during the Clone Wars. At most certain
,

1 he sorts of battles and missions seen throughout Lhe narrative facets may need some minor adjustment .
Clone Wars, including rules for PCs leading squads Likewise, the two new careers in RISE OF THE SEPARAT -
and squadrons. Finally, a selection of adversary pro- ISTS Clone Soldier and Jodi - - can ue used with any of
files provides GMs with the rules i hey need to pit: PCs .
the three core miebooksto create a character unique -
against the countless droids of the Confederacy of ly suited ter this ora . Players who select a career from
Independent Systems . EDGE OF THE EMPIRE AGE OF REBELLION or FORCE AND
DESTINY can also | u e the new universal specializations
and gear in this book to firmly plant their character in
HOW TO USE THIS BOOK the events of the Clone Wkrs,
RISE or THE SEPARATISTS is a SUppletf ent for all three For players and EMs, Rise OF THE SEPARATIST'S offers,
Star Wors Roleplaying games. That means a group can plenty of information about the history of the Clone
use I fie cere i ijebopk 0 i EDGE OF THE EMPIRE , AGE Of
:
Wars, including ihe precipitating events of the conflict ,
REBELLION , or FORCE AND DESTINY , or any combination ripmble early battles and events, and important char -
of core rulebooks. as the bas? s for a campaign set dur - acter and locations. This helps place the new rules
ing che first half of the Gone Wars. This book provides
, options and other material in this book in its proper
the content needed Lo set any Star Wan Roteplaying content , setting the groundwork for a campaign dur -
game during the Lurmoil of the early Clone Wars, the ing the time penod of the early Clone Wars.
period depicted in Attack of the Clones and the Clone k > he oCMsget the most out of lheir games. Chap-
Wore animated Rim and series,
ter IV: Clone Wars Campaigns provides additional
Ail three Star Wfrrs Role playing games use lhe same guidance to help GMs use this book with any Star
core mechanics and are completely compatible, Wars Rote playing core rulehook to set their cam
which allows this book to work equally well with any of pasgn during the early Clone Wars. Using the advice
them The choice of core rulebook affects the charac - and new rules in this chapter in coniunction with Lite
ter options available for players and the focus of the
game, A campaign using RISE OF THE SEPARATISTS and
l
uackgroun content ano rules throughout RISE OF THE
'

SEPARATISTS a CM car, create a campaign that rec -


FORCE AND DESTINY S we suited to a campaign $bout reates the excitement of the Gone Wars and allows
the struggle between the Jedi and the Sith, while one players to make the most of the options in this book.
using AGE OF REBELLION has all the right tools for 3 cam-
paign focused on military action tie tween the Grand
Army of the Repubiic and the Separatist droid army.

HEROIC- LEVEL PLAY

he characters seen in Star Wars: Episode IJ Heroic - level ptay : s intended to depicl PTs with
T Attack of the Clones and in lhe Clone Wars
Film and series are highly skilled and capable of
capabilities closer io those of the heroes of the
Star Wats films and series. To ref loci this. PCs
amazing feats. Many of these characters have gain an extra 150 XP. These experience points
years or decades of experience under Lfcteir cannot be spent on characteristics as they are
*
belts. Regardless of rank or age. however. Lfiese intended to reflect the character s training and
'

central characters demonstrate remarkable experiences rather than inherent abilities. Play -
expertise in a broad array of Fields. ers also may not purchase any skills above rank
3 while building their Heroic -level PC -
While beginning characters created using
any Star Wm ? ftoleplaying core mlebook are
"
Further, characters constructed for this game -
capable, they are not likely to measure up lo play approach gain access to 9 , 000 credits '
lhe heroes of the Clone Wars seen on screen. worth of starting gear (this can include a vehi -
Players and GMs who are interested in captur - cle) . Of course , characters in die Grand Army of
ing the capability and power of ihese characters the Republic may receive additional equipment ,

should cons id ei creating characters with aesdi vehicles, and resources (see page 50) .
tional XP tin cl resources.
THE REPUBLIC JC-

wm
/
* • ttpenerrce wh
l
u i Jfs flyeryJlTFnrf .
rr

- Captain Ftex
^
1

+,
f -
^ *
r

hapter I: Heroes of the Repybtfc includes new Chapter I also fire sent s two new carsa tmicitre- /
options lor players Lo create characters uniquely Lo the Clone Wars period in Stor Wars ^
- Roleplay: - ^
suited Lo Ehis time and its momentous events, Firsi , i n t h e Clone Soldier and the Jedi careers. Now
the chapter presents four new species that am career specializations for each allow pia r to make
particularly relevant to the Clone Wars, Clones are characters that are iconic without sacrificing indi-
rnstantly m cognizable both foi Mieir shared visage viduality. The Clone Officer, Clone Pilot, and Clone
^ '

and for their striking white armor Although clones Trooper specializations allow Clone Soldiers to spe
are human, the it creation and uniquely focused tialize in particular aspects of warfare, ( he Knight
training make them distinct from other humans and Rada wan specializations represent Jedi at dif -
,

The Cconosians play a vital part in the Clone Wars, ferent points rn their careers, yet both are potent ,
for without them, the Confederacy of Independent with their own strengths. Four new universal spe -
"V
j

. -
Systems would not have its massive droid army. Sim rializaftons can help characters of any career to
Marly the Kaminoans created the clones that make find a clear place inihe events of the Clone Wars
up the Grand Army of the Republic , and their oii o- Jhe Rorce-Sonsitive Outcast Republic Navy Officer,
,
f
^
ing role In creating and training clones ensures tfieir p' Republic Representative, and Scavenger provide
- nil kit ! d im par ranee. 1 he Umber ans are knowij for options - for PCs from the fringes ol society to the *^
their shadowy world and unique, advanced technol - heights of power.
gy ; their homeworld of Umbara has been staunchly .
ioyaf tcHhe Republic , yet the Umbarans arc known
across Pie gafaxy for having a duplicitous and able
An assortment of new skills and talents are avail
to these characters and are presented in detail
,
-
in their own sections. Finally the Iconic Force powers
,
opportunist c nature.
of Bmd and Enhance allow Jedi and Force -Sensitive
Outcasts to perform the preternatural deeds for
which they are known across the galaxy.

Of THF REPUBLIC
NEW SPECIES
he outbreak of the Gone Wars has forced worlds The clones , bom and bred TO fight , could be seen
T across the galaxy to choose a side in the .
conflict
Many have found their homeworld engulfed in warfare,
as a single entity and even identify After all. the
Kaminoans made them identical. Vet , life has a way
others have seen economic and social upheaval, and of surprising even the most hardened cynic, and each
the few untouched by war still have had friends and and every done of the Grand Army has a voice.
loved ones swept up by the war machine. £ven worlds A & a l ive species , the Geonosians could also be
that have declared neutrality struggle to retain autono - mistaken for beings of a single mind and purpose. Vfel .
my when a Separatist fleet arrives in their system underpinning their stratified society is a system of
Although most governments have chosen sides, oppression and forced labor. If events had not pushed
few species view the war with a monolithic lens. Atti - the aristocratic class toward the Separatists, the
tudes toward the conflict often fail predictably along Republic might have had an opportunity to promote
lines of historical sirife and economic division with a more equal Geonostan society,
ihe majority of battles being fought in ilie historically The Kammoans share much with their clone ’chil-
struggling Outer Rim- arid Mid Rim. Nevertheless, dren "' beyond a planet of Origin and 3 crucial role in
the Gone Wars' ideological nature pits sibling against
sibisng. friend against friend, and neighbor A&aifist
.
the Clone Wars AEsoan engineered species, the Kami -
noons have a common sense of purpose. In workfng to
neighbor. For most , the Gone Wars bring misery ; for better their people, individual Kammoans contribute
some, however, they mean opportunity, a chance to to a long legacy of survival and prosperiiy, even as
xove themselves patriots, an excuse for profit , or a they try to balance their distrust of the galaxy with
nope for freedom , the desire to participate in it.
The Ceonosians. Kaminoans. and Umbarans arc Lastly, i he Umbora ns may seem like minor players
some of the species most impacted by and central to in galactic politics, but ihey hove played the political
the Clone Wars, while ‘me clones of llie Grand Army game far longer than the majority of the Republic ' s
of the Repuolic exist solely to rigid the war. While par - member systems. Urnbare has Lhus far demonstrated
ticularly appropriate for games set during the Clone faultless ' oyaity to the Republic in the face of the Sep-
Wars, these species can be used in any campaign aratist Crisis despite Umbarans' reputation for deceit
,

and self -serving schemes.

Clone Kamlnoan Ge- Dnosian. Umbaran


While the Clone Ware divide the galaxy, a party decanted , almost all clones share Jango Pete s black
of Player Characters may not exhibit the same stark hair, dark - brown eye color , and olive sk in tone, Some
divisions. Every clone, Geonosian, Kamirtoan, and genetic variants exist , although most are confined to
Urn ba ran experiences strong social pressures to Kamirto as case studie5“or embarrassments.
conform and submit to the status quo . but history Society: Genetically ta iored to' obedience and
describes individuals of moral and ethical character
trained for loyalty, clones develop a sense of family
rising above the tide lo enact great change. Still, his.
tory aiso Abounds with taic- s of terrible deeds that
with their peers and many of their commanders, who
turned the galaxy toward darkness.
are like their brothers and wise elders. Even though
Jetli Knights and Jed Masters serve as general and
high - ranked commanders, shaping and aeeply affect -
CLONE ing the clones' fives, clones don’t consider them
family. i:or example, even though it could be argued
Most citizens of the Galactic Republic regard clones that Jedi Master ifo-Dyas was responsible for the
as being synonymous with the Grand Army of rhe ^
clones' existence, the clones instead ccusEder the
Republic . Considered to be as faceless, identical , ones near - my biologized Jango Fett to be their father figure.
emotionless as the members oF droid army they fight, Despite the common public perception, clones of
clones know of Lheii origins and puipose. Rather than
struggle against their destiny, most Republic clones
the Grand Army do have in divider i rails and per -
fully accept their engineered life, ediebrating theii sonal ! ies Most have " ldividua ! nicknames, and even
done commanders identify each of their soldiers with
bonds of purpose and background.
particular skills a nil talents. After alt , if one clone
From a certain point of view, the clones of the Grand soldier has shown competence in an ability, such as
Army of rhe Republic have the strongest ethical fabric demolitions, his commander has CO, be able to idee
in the galaxy. They fight for a greater good: the safety tjfy and order him to perform that task . As sentient
and protection of the Galactic Republic . They writingly beings, the clones recognize not only their simtliali-
sacrifice themselves for - heir brothers-in- arms. The tres to PuL also their differences from each other;
majority would never even consider betraying those despite thete rigorous military training they ex pen ,

ideals. Wat other sentient tan say that ? once unintentional social pressures from their peejs
Physiology ^ Physi rally identical and based on the
,
both to conform and to stand out . A clone soldier
genetic template of bounty hunter Jango Feet , clones who takes or- a reckless —but successful — action gets
can be considered standard humans-chough they called " reckicss" by his peers. This gives him a reputa-
age at a vastly accelerated rate as a necessity for the iion for recklessness, which, strangely enough , might
area bon and sustainment of the fighting force When compel the done to undertake further brash actions.
Tee intensity of war exacerbates this tendency so the ,

older and more seasoned a clone gets, the more per -


sonality quirks he develops.
EARNING A NAME
Of course, the rare clones who escape the mill
ver y newly decanted done is given a num ber tary program accrue a haphazard education, usually
focused on survival Nevertheless they retain many of
as Elieir identifier Two letters typically pre ,

cede the number , such as in GC - 2324 {Clone their military hahits Despite their personality quirks
Comm antler Cody ] and CT- 7 IS67 { Captain
and personal beliefs, these runaway clones stilt refer
to their peers as "brothers. "
Rex ) . This sterile alphanumeric; combination
becomes the core of each clone's identity Horneworld: All dones come from Kamino. and
through i lie majoiity oi rheir early training Official Republic documents likewise record it as the
homewodci of each clone. Like any natural species,
Most clones earn a nickname relatively early
dones feel a greai regard for tbeir homework and are
in their career. While they still rely upon their fiercely protective of it .
numeric designation to identify lhe ; i equip -
ment , receive communiques , and deal with As a : : engineered people in service to the Repub -
official records, their: nickname soon becomes lic . dones of the Grand Army tend to see their fellow
Iheir name for all unofficial business. soldiers as family, dead comrades as ancestors, new
Earning thou nickname is a nte of passage recruits as descendants, Land their ships oi barracks
as their peaces of work . Clones generally have little
for each clone. Typically squad mates assigir
,

a name when a peer's actions merit it . Some- reason to return to Kamino , yet the word tome '
-
times the nickname is obvious , good examples
conjures thoughts of the planet, especially after the
Separatists ' attempted invasion ,
being CT- SS 5 S 's nickname of " Lives and

heavy weapons expert CT- 782's nickname of Language: Ge es speak Basic . the la guage of ; rte 1

" Hevy. in other cases, the nicknames have


"
GaiacL :C Republic While they nave the capability to
more complicated stories. Sharing those team new languages, military life restricts them for
sLories can provide insight into a clone s life,
'
the most part to practical military knowledge. Contin -
there personality, and even their desires ued exposure to other cultures may give them time

H - S: PQES O F T H E' n E P t J BLIC


RUE O f TKd 'AMTtm
tolearn, but not enough to be fluent .
Time in the field tends to peppe a - INHIBITOR CHIPS
clone 's language with military jar -
gon and slang, such as 'clankers '
epublic officials tare weil aiviire that. clones
or " rollers" [ for droids], ' pop have been modified to tiehave less inde -
pens" [grenades) , and ‘shinies' pendently than their template. However,
(rookies) , and acronyms such as unknown to the Republic . the clones , and the
BLOB , which means big lump
'
majority of their Kamiroan doners are the
on board "— or useless civilian
and FIDO, which means “ forget
— inhibitor chips installed in the part of each
cloned brain that controls aggression. A chip ,
by modifying aggressive feelings manipulates
H
it , drive on ,

Lhe clone's emotions regarding obedience


Life under the Republic: Most
and loyalty to those in authority and anger
Republic clones don ' t inter -
act cfLen with the citizens they
.
toward their enemies Being biological in
composition, the chips suffer no vulnerability
have sworn to protect. They may to EMP arad have a low chance of rejection
I speak with Jodi or with Republic
by a clone’s immune system. Even with an
government officials, but mostly
tr > the context of receiving orders
advanced medical scan, a chip appears to be
merely an enlarged gland E hat helps stimulate
or mission briefings. Clone troopers adrenaline producLion for energy and other
live a regimented life in military bar
hormones Lo legulate emotional stability,
racks at sector headquarters The
Republic military even governs their
r
recreation . scheduling games and Physiology: A winged, insectoid species, Ceonosia -
competitions, both physical and intel- ns have a slim , humanoid build. Their chidnous skin
lectual. Study and additional ( earning ranges from red or orange tog-reen or blue in hue. and
focuses on combat tactics, strategy, their limbs have addition at pnts conipa red to most
military history and leadership . The
, humanoids. Depending on a Ceoimian 's caste, their
learning programs include courses on wings may be vestigial or fully functional. Beyond
military and civilian ethics and law to this general form, the height look and structure of
,

emphasize patriotism , loyalty, and civil individual Geo no si ans varies. Compared to (host sen
ooedience rather than critical thinking bents. Geonosians don ' t live long- with an average
oi legal interpretation lifespan of sixty - five years - and they mature quickly.
Geonosian hives vveicome physiological differences
SPECIES A E i L I T F E S insofar as they might benefit Lhe hive. By modify ^
mg genetics, either through intentional engineering
or select ve breeding, hives produce a wld |variety
-
of near subspecies among their worker and warrior
castes. These modification experiments, however,
remain haphazard and prone to the whims of the aris-
Wound Threshold: LI + Brawn tocratic caste,
Strain Threshold: 11 + Willpower Society : Gconosian society centers around their
Starting Experience : I Q O X P queens, their hives, and the castes yffitiin those hives.
Offworiders generally don 't realize that Geonosians
Special Abiiities: Clones stari the game with
have a queen , and even fewer realize that they have
one rank in Knowledge (Warfare) and one rank
multiple queens, sometimes many within & single
in Resilience. They stilt may not train these skills
nive. In some hives, the queen simply produces off
above rank 2 during character creation. spring and the aristocratic caste rules. In other hives,
,

Karri trio Training: Citifies start with one rank n the queen acts behind the scenes, manipulating the
the Physical Training talent . Squabbling aristocrats desire for power in still other
'
,

hives, the queen ruEes directly.


GEONOSIAN Historically, the hives of Geonosis have fought
each other for resources, territory sport, and politi -
Mo species has changed the face of the galaxy and die cal power, When me Ceonosians began trading with
Galactic Republic as much as the G#noslans white offworlders, Lh is do nr petition was channeled into eco -
receiving so little recognition. Without trig oppressed
labor of the Georgian worker caste, the Confederacy

nomic and industrial — and sometimes open warfare
.
of Independent Systems wouldr i have thejr massive
The warrior caste bears rlie brunt ol the lighting
though the survivors receive promises of promotion.
,

droid army Yet for ail their efforts, the Geonosians. Often , warriors also serve as police, protecting, but
aristocratic and worksi casLe alike; face occupation more often suppressing, their own hive .
and loss of sovereignty under the Republic flag.

HF= RO £ £ OF THE REPUBLIC


Witt) a worker caste whose in embers tunc Li on as Language Gffworldersk.n@w GeonosianfejiVe- Mftid as
slaves, Geo nosign hives can produce ar incredible .
a spoken language with clicks and low guttural notes .
quantity of industrial goods , even changing their Offworiders can learn hop to speak t . but Ceonosia-
production focus within days. This dependence on ns also employ a full range of touches pheromones , ,

an oppressed caste along with the planet 's remote


, and body motions to communicate, This explains why
Location in the Outer Rim. has kepi Geonosis from some Geonosians come away from offworider conver -
recek ingofficial ^presentation in the Galactic Repub - sations with a completely different perception of what
lic . Many citizens of the Republic have no idea that has transpired and it also explains how some Geono-
,

their droids and other goods were built via Geonosian sians can communicate as if by telepathy.
worker caste labor On Geonosis. some members of tile aristocratic
Throughout Geonosian history, the worker caste caste learn to understand and even speak Basic .
Lias repeatedly revolted against die oppression of the Regardless of caste. Geonosians who venture out into
aristocracy. The warriors inevitably have countered ihe galaxy may eventually learn Basic , though they
with quick anu bloody suppression. When the war - rarely speak 11 With this simpler language, Geonosia -
riors of a hive revolt , the hive's aristocrats have- been ns do not face Lhe same kinds of miscommunirat ions
known to negotiate with other hives for reinforce- as with their native tongue.
ments to quell their own populace.
Life under the Republic : W: ife Ceo osis was die '

Horneworld: Geonosis lies m I he Ark - is sector oft he primary producer of droics for the Separatists' droid
Outer Rim, .hear Tatooine. Its sun s heat and radiation
'
army, its lofty sat firmly with the Confederacy of
tjlasts the land and massive sandstorms scour the
, Independent Systems. For the lower ca$tesL life
-
harsh desert planet . Large, ho Ilowed out hive colo - became more brutal and oppressive. For the upper
nies in giant spires dot the landscape anti offer respite castes, theii wealth and influence only increased
from the radiation and heat . Tunnels worm through After the Second Battle or Geonosis. however the ,

the planet , connecting hives and providing additional planet comes under Republic control and occupation.
-
space for expansion or waging inter hive warfare. The Republic remains less concerned with gover -
Geonosis lias fifteen moons, whose gravitational nance anu more with occupation to keep the planet
pul ! causes die volcanic Activity on the planet , it away from Separatist hands . Some hives eagerly aid
also has a giant ring system , which formed recently theRepudlk n ordei to gam power in the new regime
enough“in terms of eons — that the Geonosian: have Other hives go into hiding hoping for this conflict to
,

myths describing an angry universe destroying a pass. A few plan insurrection, but only if they believe
moon to teach a weak species a Lesson on survival they can come out on top .
Because Geonosis lies outside Republic space , the Most citizens of the Republic associate the droid
Republic —including the Jedi — had no official stand- army with the public face of the Separatist Alliance,
ing to investigate the world in the years leading up but few know wfraL species constructed them As a
to Ihe Clone Wars. Even had the Re public been aware result , those relatively Few free Geonosians wandering
of what was transpiring on Geonosis. it had no legal the galaxy face little prejudice, at least not for their
justification for enforcing regulations or otherwise people ' s part in the Clone Wars.
interfering in the massive arms buildup the Ceono -
sians were undertaking at the behest of planets and SPECIES ABILITIES
corporations that would soon secede.

l
A BRAIN WORMS
Wound Threshold: 9 - Brawn
he creation of Karina the Great , the setrel
T leader of the 5 taiga sin hive, brain worms
insert themselves into a Geonosian brainstem
* Strain Threshold: 9 * Willpower
Starting Experience: I 4 0 XP
*
to control lhe motor functions of the host .
Queen Karina uses these children " to reani
"

mate slain Geonosians. as their neurological


- - -
Special Abilities: Geo ’ osians begin witf one
rank in a skill of their choice. They still may not
physiology allows theii bodies to coiiLinue train this skill above rank 3 at character creation,
being viable even when higher brain functions Industrious : A Gepnosiffi who provides ass is
have been destroyed. Their bodies, however, tance adds to : he chock, m addition to the
continue Ed decay. Even more horrifying, normal benefits of assistance, and lhe Geanosiari
brain worms can take over a living body, n heals 1 strain,
effect hosts become prisoners in their own
,

flesh Luckily, the brain worms hibernate and - Winge d; Geonosia ns ca n fly, {See t he Flyrng side -
!» in Chapter VI: Conflict and Combat ill any
'

may even rite in extreme cold , returning con -


Slur Wars Roleplaying core ruiebook. )
trol back to the host.

HEROES OF THE REPUBLIC


RUE
KAM NOAN Physiology ^ Taller chan the averaSI human. Kartimo
am tend Co be slim, with a distinctive “tonga ! ed neck
Secretive ar- d unknown, Karo moans launched a iid oblong heari M a le Korninoa ns are ide n 11 fiab le by
themselves into galactic history — or infamy — by sin-
gle - h andedfy crea ting the Grand Army of th e R ep ublic.
-
the finlik s crest stop their head The species' large,
dark eyes with while pupils have the ability to pick
j
While they have been ascending polirically snd finan- out subtle variations in hue and even to see into the
cially. many Kaminoans feel their people have gone ultraviolet end of the spectrum. For this reason , Kami -
too far too soon by getting involved in galactic affairs. noans favor white in rheii clothing and architecture
The flo odi n g of t heir p!a net ages ago ieo the Kam i n o - -
since " while to th®m contains a multitude of hues.
,

ans to engineer a means of survival They constructed Societyr Although \ i is a planned society, Ksmirroan
spires and towers anchored to the ground - later, tke
'
culture possesses a surprising amounL of flexibility
sea floor [hey created gene banks ro preserve tne and uncertainty. Kamnoans genetically engineer and
land-based soecies. Finally, they turned to genetic plan their offspring’s lives and Futures. Their children
manipulation not only to adapt Lhei: flora and fau -
na to this new environment , but to modify their own
genebes to inhabn: their altered worto .
ISOLATIONISTS
As isolationists, the Kaminoan political class invit -
ed only specific and wealthy offworlc! individuals
to visit Lheii homeworld for the purposes of trade At the lime of their great flood, Kam moans
in exchange for the science and resources | t main -
,
Hhad not developed sophisticated spader
tain life on Kamino , they offered their biological anti travel technology and Lite Galactic Ref mb Ire
,

genetic artistry. One such service was cloning. had only just started their great expansion
into the SEice . Kaminoans did the calculus
When Jedi Master SiifO’Dyas contacted Kamino and felt that the risk of being colonized as a
with a bold proposal to produce a fudfr army of done result of petitioning foi aid from the distant
soidiers, th|Kaminon ns debated the wisdom of such Republic , as well as the likely costs in resourc -
a project. Creating a whole army for the Galactic es and cultural change were worse than the
Republic would shine a spotlight onto the planet . Vet . risks posed by modifying their planet and
the income would provide for their itomeworld for genetic code. Though the Kaminoans survived
generations to come and would secure the Kamino and continue to thrive, that decision has left
3ns an influential seat in. the Galactic Senate — on their them with a residual distrust toward offers of
own reruns, In the end. the Kamrnoans did what they offworid help. Kaminoans do not necessarily
have always done- adapt. And thus, the history of [ fie view their species as superior , but they see
galaxy changed forever. other worlds as a distract ion. Many believe
that every thing they need is on Kami no itself .

HEROES OF THE REPUBLIC


enter society in she role assigned to them taking an
, SPECIES ABILITIES
occupation based on their genetic "destiny."
Vet . within this structured society is a great deal of
vanatton Some Kammoans believe that their genetic
destiny lies in engineering a perfect Kaminoan, and
engage in lively debates on what that actually means.
Others develop a certain fascination whh genetic Wound Threshold: 9 + Brawn
anomalies and what it means to 'deviate' from a * Strain Threshold; 10 + Willpower
genetic pla - To the average Kammoan , genetics, des-
tiny. and the future are inseparable. Starting Experience; 100 XP
Homeworlct ; Kaminp ince fed a tempeste climate , Special Abilities; KaminoSps begin tie game
with one rank in Medicine. They still may not train
with land, ice caps, oceans, and variable weathe : At
the end of on \ ce age and the Ioss of Us ice capsr Kami Medicine above rank 2 dm mg character creation,
no became an aquattc planet . The increase in thermal They also start the game with one rank in trie
-
energy also caused he near constant high winds and Researcher talent.
thunderstorms that span the planet to l his day. Expressionless: Kaminoans add to all Charm
Scattered across the world, Kammoan cities are checks they make. Other characters add to
anchored to the ocean Moor, rising high above the sur - all Social skill checks they make when targeting
face so that the Kam moans can harness power from Kaminoans.
the wind fed collect frefe rainwater. Even power is
generated by lightning strikes and stored iif indepen- UMBARAN
dent energy cores.
The location of Kaminp was removed from astronav- The Umoaran people have had a contentious history
igabon charts as part of the Kammoans ' arrangement with the Galactic Republic. Members of Lhe Republic
with Jedi Master SifoDyas Regardless of ihis accep- since its founding they nave a long tradition of partic -
,

tance of commerce with orfworlders ami their new ipating in galactic politics. Never afraid to break away
seat in the Senate, the majority of Kaminoans still har - from [ he majority however, they have always priori -
,

bor strong isolationist tendencies. Now that they have- tized Urnbars over the Republic. Umbarans' political
history has caused many other species LO consider
influence in the Senate, the Kaminoans have ambi-
tious plans to establish their own clone sec u my force them mysterious, deceitful, conniving, and untrust -
using the template from the Republic 's clone army, worthy. and to cal! them the Shadow People" behind
'

their back . Some believe Utnbarans have powers to


in order to ensure that they are able to maintain any
level of isolation they choose. control others’ minds, and beings of most species
admit to feehng unsettled in their presence
Language; Most Kaminoans speak Kaminoan and
nothing else. Those who deal with offworiders learn Physiology: Umbarans are near- wljft pale
tmmfes
Basic: in fact , they have been engineered and taught skin that has a faint tint of blue or purple to it. They
to interact with offworldcrs not only in Basic but in naturally have pale hair, out Umbaran custom is to
other languages as well. Those few whG leave the shave the head bald. Theii eyes tend to have white
ho m eworld — usually exceptional polyglots and or pale irises, again with d faint tint of color, usually
poly mat hs-understand and ap precise the wide, gray or blue Umbarans can see into the ultraviolet
confusing, and vital diversity of languages and cul - end of - he spectrum and have adapted to low Tight
tures. In general, however, Kaminoans who speak conditions, yet they are not greatly uncomfortable in
Basic tend to use measured and formal words and bright artificial light.
phrases, careful noL to revest loo much about their Prolonged exposure to sunlight, however , causes
horneworld or themselves. Umbatons to suffer irritability and short -term memo-
Life under the Republic: Kamino teeters on the ry loss, similar to sleep deprivation in humans. Several
edge of a cultural shift While the Kanin nans' deci - hours in complete darkless usually! resets their physi -
sion to emerge from isolation was noL made JjghLly, it ology Bioiuminescent lights do not affect Urnharass
still requires time to genetically engineer a generation this way, and sunl .ghr. screened through transparisteel
better suited for open participation in the Galactic doesn 't affect them as harshly as raw sunlight .
Republic . Those who have personally adapted to this Society: Trie Umbaran caste system; is often believed
new way: of life travel out into 1 he galaxy to learn more to be rigid and complicated by outsiders, but their
about their place in me wider scheme of things, but society actually allows a remarkable amount of social
the majority of Kaminoans si ill act as if { here were no mobility. Still . Umbaranscan fall more easily than they
wider galaxy in the first place. can rise. This system has more than a hundred tiers
and tides and families can shift their social status
,

with eriougn popular support , political maneuver -


.
ing wealth, influence, or even through marriage. Of
Course more nefarious methods, such as blackmai :
,

X C ROES C F TM t fl E. PU B .
' lC
'
flKflTUTT
assassination and bribery, h$v$ been known to occur . PRESSURE SUITS
Some Urnbaton sociologists and historians believe
that this porousness in the social structure means
n a recent technological innovation . Umba -
that in a few hundred years, references to the caste
system will disappear altogether. Although caste titles I ran sotdiers on their homeworld wear suit ;
lillet ] with a pressurized green gas. Ship and*
and names still appear in legal documents, no one
truly mows or enforces them However an ambitious
,
rank pilots sit til cockpits filled with die same
Urnbaton might not be above using a caste title as an substance. This gas provides various breath -
insult or in sycophantic praise. able confounds dint reduce panic and fear
responses as well as improving cognitive
This kind of culture might explain the Limhatofis' focus . It increases Umbarains' adrenaline
attitude toward galactic politics. A change in position while suppressi 11 g oLhei symptoms of anxiety
isn ' t a betrayal, but merely a decision to better one's such as increased heart rate rapid breathing
, ,

status. A fall in power isn t £ disaster . but 3 setback to and jit ter in ess, The pressure both improves
'

recover from. And a political victory isn't the time to the gas exchange rate in the lungs and serves
celebrate but rather serves as an incentive to keep
, as a mild shock buffer to absorb impacts and
uushing, for one never knt>ws when one s fortunes are kinetic projectiles. So far. held tests have
'

about to turn. proven the pressurized gas effective,


Homeworld: Ujirbara lies in the CtifOst Nebula of the
r
Expansion Region. Shrouded In clouds and perpetual soft negotiation tactics that S’ave become increasingly
,

night, the planet s surface receives no light from its


'

common in galactic politics. Umbara 's advanced tech


sun. and the nebuia’s gases eno dusi envelop the noEogica base has given the world great influence in
entire system. the Republic and fostered a strong economy.
Nevertheless, Umbara teems with countless types Umbarans who have! offwoild face some discrimina -
of Nora and fauna —including plenty of the largo and tion The Urnbaton re pu tat ion for deceit predisposes
hostile variety. Quite a fop
of the ’world 's plants and many beings toward having a negative view of them.
animats possess a form of chemical luminescence, a Marty species find the appearance and miannerisms of
common evolutionary adaptation to either attract the Urnbarans to be somewhat sinister, further strength-
at te n t ion o f prey o r seare of f predators. Fu r some spe - ening such sen time ms. By and large, however, most
cies, this luminescence produces enough light for a Umbarans who travel off world are more than savvy
creature to see its surroundings. enough to overcome such preconceptions and sue*
Language. Umbaran, also called Umbanese is the . —
ceed in matters both business and political even if
that does require some liberties with the truth,
spoken and written - anguage of the Umbarans. In the
written language, each number and letter is inscribed
within a closed circle, and punctuation within half - SPECIE5 ABILITIES
.
circles Most Umbarans also learn Basic as a matter
of course.
In a remnant of the baroque caste system , various
social groups give certain common words slightly dif-
ferent pronunciations. Even the written language has
Wound Threshold: 10 + Brawn
minor variations that add serifs or tiny line strokes,
or rotate letters a few degrees. Offworlders generally Strain Threshold: 10 4- Willpower
don t perceive these differences, but astute Umba-
'

Starting Experience: I 00 XP
rans and those obsessed wim lineage can identify the
speaker 's or writer 's caste relatively quickly. Special Abilities: iJrnbatons begin the game
with one rank in Deception. They still may not
Life under the Republic : Umbara has beer. a train Deception above rank 2 during character
staunchly loyalist vvorid from the beginning of the creation.
Clone Wars, Senator Mee Deechi aggressively advo -
cated for ^creased military spending m me :ace of I he
Separatist threat , and is harshly criLical of Senators
Entrancing Gaze : U nbatons add
Deception, and Negotiation checks.
to Charm .
m the pacifist taction, wiio seek a peaceful resolution Shadow Dweller: When making ski! checks.
to ilie conflict. According to him , a stance that sup Umoatons remove up 10 im nosed duo to
ports any form of acquiescence to the Separatists ' darkness. Umbarans add to al checks they
demands is unpatriotic at best. make while in bright natural light , kuch direct
Umbara's commitment to the Republic may stem sunlight.
from the similarities between the Umbaran culture
of political subterfuge and unchecked ambition and
what many others consider to be die worst aspects of
corruption m me Republic . Umbara 's government has
mastered the necessary bribery, blackmail, and other

HEROES OFTKk rtEPUHLlC


NEW CAREERS AND SPECIALIZATIONS
he following pages present both new careers
Trulesnew the same
universal specializations. These follow
and
NEW UNIVERSAL
tor careers and KCtaiizsticng described in the
.Sfitfr lYors Rofeplaying core ojlebooks.
SPECIALIZATIONS
This section also presents lour new universal spe -
playgre in a campaign set during tap Cone Wars rializations; Force -Sensitive Outcast , Republic Navy
should have access to these new options, as well as Officer, Repub Ik Representative, and Scavenger
the options ir EDCE OF IHF EMPIRE, Act OF REEULLJON . These universal specializations are designed to be
nd FORCE AND DCSTINV V he GM $ discretion som< used with ifie careers presented in the Star Wars
options from those game Itnes may be unavailable
Roleplaying core lutobooks. The careers in these
during their Clone Wars campaign
hooks present a broad range of character types, prac -
lically all of which are just as releva nr in|
- Clone Wars
NEW CAREERS campaign The universal specializations m Rise OF THE
SEPARATISTS h iVe a grower focus and are ideal for
Rtsr OF THE SEPARATISTS presents two new pa rests representing certain character archetypes unique to
uniquely suited to campaigns set during the Clone the era of the Clone Wars,
Wars: the Gone Soldier and the Jedi. Each of ;hese
careers includes specializations representing narrow
1 he experience cost to take a universal spetializa -
Eton is 10 XP times the total number of specializations
-
roles, many of which directly equaLe to In game titles
and positions. The Clone Soldier and Jedi careers that me character would have after adding the
described below are complete careers that togeth -,
-
new specialize io While this means that a
f.
H-
1
.tip
:
vr
EM
. -yasi7ivr 7
U f
"a';
j/ Hvr
' isjotAvr
lone Soldiers' initial training is narrowly
C focused to deliver the tools they need as
soldiers in the Grand Army of the Republic,
Due to their accelerated, synthetic growth
cycle arid rapid I raining program, they begin
.
With the career skills Athletics Brawl Cool
Discipline . Medicine . Ranged ( Heavy )
Ranged ( Light] and Vigilance A Clone
,

Soldier automatically gains a rank in foilrdf


these skills without spending experience.
They receive a discount: when spending
experience points for advancement on
any of the eight career sKilis.

A CLONE
SOLDIER'S ROLE
Clone Soldiers form the backbone
of the Grand Army of the
Republic . They serve in
practically every bat -
tle held i ole. fighting
, as infantry, lead'
L ing as officers,
H and flying as
PP pilots, in addition
1

co fulfilling both
mundane and eso -
teric responsibilities These soldiers
snare their genetic identity, their ori
gins, anti iheir core training However ,

they all have distinct experiences and


personal responsibilities, These slight
variations are
'
engjigh
te make them
retogmzable individuals who man -
age to secure ihei : own niches within
the vast army.
The clones' shared traits are a
powerful asset to me individual
4 soldiers and the army as a whole.
| They are universally competed in
those areas nequirec for them to
be effective soldiers. They have
a baseline level ol training that is
fcxiremdy consistent , so that the
clones' comma nders-including
Jedi. career military officers, and
i other cloncs“can reliably expect
I them to perform as planned in ihe
I field Further, ihe flexibility inher -
I eni to their organic makeup grants
I a significant advantage against
I their m ost common opp on ants the ,

droids of the Separatist army


CLONE SOLDIER STORIES Cl ne Officer receive Cool. Leadership Knowl-
edge [Outer Rim ) inti Knowledge [ Warfare) as
For Rtst OF THE SEPARATISTS < -irnpaigns, groups are like* afaicnal career skills. Characters who select ibis as
' :^ 1 r |n§ special izat io n in ay ch oose wo pf these
ly to include more L han one Player Character f ol lowing
the Clone Soldier career These heroes represent the skills and gain one free rank in each without spend -
core of the vast Crane Army of the Republic; Because ing starting experience. Officers need to recognize
of this, players may be concerned that creating A dis trouble a; its eariiesi signs and react calmly to it,
: inctive character could be challenging. From a purely They also need their soldiers to believe that they have
mechanical perspect. ve, these heroes have access already foreseen every possible complication and
to specializations that make each individual unique, have appropriate plans Lo respond to each . A thor -
as wen as the option to take distinctive selections pi ough familiarity with the army s standard tactics and
'

talents and skills. More .mportantly, each clone does the capabilities of the units tender their command are
nave a different personality. This is reflected in their critical for implementing the appropriate strategy.
ambitions and their goals, beyond just Lheir role as a The Grand Army of the Republic (GARI includes
soldier. Players of a Gone So dier are encouraged to Clone Officers at a range of ranks, based upon their
including through their choice of Motivation - so that
-
note t hei r c one’s goa I s a nd in tern sts du r ing c reation level of responsibility. In some instances, clones are
promoted based upon their oerformance. but this is
mese can be brought into play over the course of the not always the case. Due to the differences in training
campaign. The following are some suggested starting and the constant need for Clone Officers, many Clone
points for Clone Soldier characters' stories Officers are trained to oerform at a higher rank from
Individuality! Clofte Solders continually see the time they are decanted
themselves in their comrades. As they are strong- A done srgjgant manages a single squad of nine
willed individuals this challenges Lhem to forge
,
troopers. In this i ole. they develop a close relationship
distinct identities, Unique acts of heroism , unusu - working with the members of the squad. They learn
al interests, or novel insights and discoveries all the particular knacks of each done in their unit and
oFfer ways to set a particular done apari from his recognize which troopers are best suited for particular
peers. Finding and seizing such opportunities is a tasks. Sergeants see the same action as the rest of
vital part of each Clone Soldier s ife.
'

their sew ad, so they are often at the front lines.


Dedication; Cond - ticncd loyalty lo ihe Republic Clone leutenants assume resptHbility for a pia
is integmI to CloneSoldier traini%At man y times . cl one ca pta i ns take c harge
too n of four sq ua ds whi 1 e
throughout i heir careers. Goiie Soldiers may face of a company that includes four platoons. As the
the temptation to turn away from Ltieii dubjt iey
v

level of responsibility increases, so do the expects


might face overwhelming odds, encounters gen - tions for Clone Officers to operate independently of
erous bribe, or even have to turn their back on a direct ovdrsfght. Missions often require units to oper -
friend in order to Fulfill a responsibility. ate in isolation from the larger command Structure for
Self-Sacrifice : f- ven hmug " Clone Soldiers are
'
extended periods
each a distinct sentient bBng, they recognize that Clone commander is the highest rank norm ally
&
their sacrifice may be necessary lo secure a vie - assigned to a Clone Officer within the GAR . These
tory for fhe Republic These soldiers are wiiiing to clones command full regiments of sixteen companies ,

pay any cost in order to complete their assigned They in turn answer r 0 a Jedi general, and they may
tasks- eve n iho ugh t he cost may be grievou s per - work c lose ly w ith a Jedi comma nd er.
sona I injury or even death.
Initially, Clone Officers wore color - based arm arid
chest idenbhers on their uniforms. Sergeants wore
CLONE OFFICER .
pesto lieutenants blue, captains maroon, and com -
manders yellow. This enabled every Clone Trooper
Every military organization depends upon its officers quickly identify 1 heir officers in : he heat of battle
io function effectively, m most armies this starts with
,
even when support systems were down . As ihe wer
noncommissioned officers, who work directly with has progressed , however enemy Units have exploited
-
,

line mf jury and ex lends fo the highest ranking gen-


^
erals, who devise Lhe force 's tactics and strategies.
Sometimes, an officer needs to be a friend to the sol
biers lor whom they are responsible, Ai other times,
thi easy recognition, and the Jedi have encouraged
Clone Officers to uniquely identify themselves. Con -
sequently, armor markings are becoming more
oersona : , and ihe standard schemes are likely to soon
the officer represents a supreme authority, one who largely abandoned
can tolerate no dissension. In the Grand Army of the
Republic . Clone Officers assume all but the very high -
est level of responsibility for their fellow clones, and
every officer is a career soldier

HEROES OF THE REPUBLIC


RIFE OF SEPARATIST!

* ,
;%

CLONE PILOT CLONE TROOPER


Inter planetary conflict inevitably brings battles to Standard infantry make up the largest portion of the
the upper atmosphere anj the void of space. Cap: - soldiers in almost every a my. Their units handle the
tal ships play a prominent role in these battles, hut direct, persona! con flic ton the surface of every battle-
large wings of karfighteg |are a vital part of every M.elti, whether t ^rat battlefied is on the ground , under
conflict. These specialized ships exploit their smaller the sea. ot within the confines of a space siation .
pro hie and variations in armament to avoid detection Because the Clone Troopers — the infantry —represent
while occupying a variety of roles. Military i ran sports ihe from line of i he Grand Army of v: e Republic , : heir
deploy from capital ships — often through active war basic level of competency defines the army's capabill
zones In the company of starfighter screens — to deiiv - Lies. In order for the army to be able to overcome its
er troops and Equipment to a planet’s surface, where foes quickly and effectively, every Clone Trooper must
clones can engage the enemy be more capable than the rank and file of the Sepa -
ratists' droid aimies.
Every Clone Soldier has the rudimentary knowt
edge required to pilot repulsorlift vehicles, walkers. Clone Troopers receive Gunnery . Perception
-
and sui .' iighters. How eve basic skip a I cm - are Ranged ( Heavy], and Resilience os agdiEional
inadequate for success in a combat environment . To career skills. Characters who select this as their start -
address this some Clone Soldiers receive additional
, mg specialization may choose two of Lhcse skills and
training in the Clone Pilot specialization and are gain one free rank in each wiihoiji. spending starting
inducted into the Republic Navy branch of the Grand experience These expand upon the core skills thai
Army of the Republic . a soldier needs to succeed in basic battlefield situ
at ions. While not every Clone trooper masters all of
Cone Pilots receive Gunnery Mechanics Pilot'
ing [Planetary) , ano Piloting (Spate) as additiona them they are expected to have some level or com -
,

career skiiEs. Characters who select this as ' heir start - peterigy so that they can effectively engage in batdo
under diverse conditions.
ing specialization may choose two oT these skills anti
gain one free rank in each without spending starting This specialization provides a versatile se( of skills
experience. A degree or familiarity with these skills is that are valuable to every Gone Soldier A back -
vital for any Gland Soldier to survive as a starfighrei ground as a member of the infantry provides a Clone
pilot . While any battlefield is profoundly dangerous, Onicer with a better understanding of the soldiers
the vacuum oi space adds significant risks that are he commands. Similarly, mlanLry experience gives a
not present during typical planetary conflicts. Addi- Gone Pilot some familiarity with the risks faced by
tljnal training mitigates some of Those dangers but soldiers on the ground , which is ugeful for providing
can never completely eliminate them. air support or extraction .
Clone Pilots serve as members or a squadron The Clone Irooper specialization encompasses a
under the command of a Clone Officer , who has also range of mom specific roles Some of these are devot -
mastered the skills of a pilot . A squadron is typical ed to particular environmenial conditions including
,

, ly assigned a particular type of craft , although this the combat roles of cold assault trooper. SCUBA
can change based on mission requirements. Clone trooper, and Galactic Marine. Qthei Clone Troopers,
Pilots are sometimes reassigned to o - her squadrons including paratroopers, flame tappers. and medics,
*
in which they are expected to fly other craft Conse - nave more extensive training to work with particular
quently. their training includes exposure to a range of equipment $oltilers who exhibit pariicular skills in
starfighters, speeders, and walkers. service might be selected for advanced training within

i Typical starfighter assignments include the Repub -


that skill sot. including ARC troopers, scout troop-
. -
lic Z - 95 Headhunter starfighter the V 19 Torrent
starfighter. and the ARC- 170 starfigjhlfr Those Clone
ers, and special ops clone troopers. While distinctive
equipment characterizes each of these different com -
- Pilots assigned to transport duty typically fly LOW
bat and support roles, I he training to use that gear
and work under extreme situations is also critical to
Altitude Assault Transports (LAATs) or Wu-class attack
* i - . shuttles. Collectively, these spacecraft represent the
success within these niches
core of the Republic Navy 's smaller craft. Even within a unit soldiers assume particular
,

responsibilities. Often, one trooper is assigned to car -


Some Clone Pilots are assigned to operate vehi
ry a heavier weapon — such as the 1-6 rotary blaster
cles that work more closely with ground units. These
camion — while others might wield alternative tools,,
include AT- RT and AT- TE walkers, end BAR® speeders,
among others. Notably, these craft are not normally such as explosives, communications gear, a med-
under the oversight of the Republic Navy branch of
pac , or oi her equipment necessary to complete the
mission at hand Typically, Clone Troopers receive
the GAR As such, Gone Pilots assigned to them do
particular training to make use of any non -standard
not fen under the oversight of the naval chain of com -
equipment they carry. However. Clone Troopers with
mand. leaving [ hem far less likely to pilot slaughters.
less specialized training might redistribute such gear
over the course of a mission.

HEROES dFTHE REPUBLIC


RISE OF THE ffiPftRATOTS

- #
p
.'
s

ACTIVE
Clone Soldier: Clone Officer Talent Tree
Career SkiUs: Htnl-alics . Brawl, Cool, Discipline, Medicin 0, Ringed [Heairyl, flanged flight ] , Uigilance
Clone Officer Bonut Career Skills: Cool, Leaffership . KnDivl ;::lj| L ( Outer R :ml. Knowledge ( Warfare I PASSIVE

L »
PRIME POSITIONS r » GRIT r GRIT r
h COMMAND
When this character or an Cam t- 1 swain dmesholcj Om - 1 5 tra -.ii threshold. AdJ Q p£r lairt! uf Curn-
ally in sinrl rani ta PS mand Lv? w;n IHOHING -icad
^
cover, they both increase ^ COST 5
L J J
EDST 5 flrsk: p cheek? Affected tar
r r
thei: soak aga "Sf rang® gCU: add (0 bust jjIlIT
attack? l per rank of t iiittks Ic- f NetL firjH- iT-i
Prime Position until they
IM that cover. ^ A
CP SI 5 V

EDST 5 ir /

I | TACTICAL
ADVANCE r
COMMAND r
| FIRST AMONG
BROTHERS r
C BLANKER HILLER
Arid D per tank ui Com Before rolling a combat
The character suffer 2 -riantl +n;n making
^ fed- wnen me character makes check lr-ot rargt- r? a droid,
strain to perform the Tacti - ership checks. AAfeccod un- a check that does not gen romoveOup to the charoc
cal Advance me denm : Un -
til the end of Tlie character s '
gees add O lo tiiscip e
rrspcks for nett 2 hour?
- erase anv- the check
inr o . : ial t< ) far ks n
Ifr’s rank? in Clankcr Killer
Irccn the pool, and arid an
3 ieML ium. the character- * First ArtWrtg Bfuihwi The equal rumtoet ol # 1 V>
and allies within short COST 10 r character rnoy Only Spend 10 the reselia
may leave LOttr and con . O '.,- :
1JJ:.UL [ LI strive its benefits ? ect a'.:td clones EDST 30
A
COST ID r COST 10

1 ii=

PRIME POSITIONS r
Wh&i LlnS character yr an
COORDINATED
ASSAULT
take the Coordinated As -
Lv
r
:
1 COORDINATED
ASSAULT
k:
r c TOUGHENED
Cain tSwamd threshold
ally in si&orc range ufto? lake Hie Coordinated As -

*.
00« [hey JiOth increase sault maneuver ; a number sauti maneuver , a number
^ .
COST 15
[ heir soak aga -riH ranged of ongageo at ies equal to of tini ijed kHifis entraf to
r

attacks bv I pet rank of 1 eadrat prarilsadd CJ to Leadership ranks add to


Pfime Pcsinons unci' they combat check? until begjn - combat checks until beg n
lease that ccwsr. nine c' nejct turn fangc in nlng-bf next turn fcukge .n-
y creases per additional rank
s > f Coordinated Assauii
cness« p.' c juditiou jl .
COST IS of Coor : : -vnved A?sault
\ CDST 15 A
COST 15 r
1 1
E HELD COMMANDER r
fake the field Commandei
"
'

I IMPROVED
TACTICAL ADVANCE
r
| FIRST AMONG
BROTHERS r
SCRAP rEM!
On a successful mack , may
r

U .‘ v AvrrdigC
. The J:hni4H:lEr rrwy sp?r,d When the characie mafcies
1
s>irer 2 air - jin and Select 31
Leadership check wy ! : < -. they a Check Insi doos noi gen hBS up CO ranks n LUailer -
-\ n.nr her of allies«juo: to make or mm a mm ( rate any = :. the check
£ sr :p. ^00 add to arracks
may -mmediate -
ty ^ufler I strain In perform
hot checi: yweeang mr.-mto
Sierfcrm the ftdicsi to -
i :: - s O
i
PI ^JI l- ra ' -tt n
^ 11 y. A^tplg arolJifefS The
-
ifiainsr me target umi me
Character ' s neM turn.

X
E U&z rtijriegvier. wares iiKsdentaA finstead of
strain -
?u?ffirifi
chwacter may only
thtse sdditibm) O co a)-
spent)
\ j
COST ZO
CD5 T ZD ^ roxt aiifed
COST ZD r A
COST ZD r

f IMPROVED FIELD DEOfCATION fc 1

IMPROVED t: FOR THE


r
CDMMANQER SCRAP EMI REPUBLIC!
r Cam + 1 In ^ Mii enharac - r
Field Commar - ucr action ^
tenstic Th? cannot br. 14; 3 Scrap 'em!
afEKtscwtctlhe yViW.* an -ully it :i 1L -- 1 _i.'H-i 1! 1-51
afifecls allies equal to dos - charactemtc abovn? 6 number of ai'it- s, and a! ts ed or killi^J I lie character
ble Presence and may, addQQtoicomljat Checks car make . . Oauinting
spetKl to alkjrv one ally
to ?uffer I ram aiid per
1
COST X againji the target
+
(4k 4 4 J Leadership
checlf Ifsaccsssful, Urc n y - '
p

form 1 free action instead COST ZS is nor defeated unni ihe

tQST Z 5 r
/ end of theryihj^ir r-ound
^
COST ZS

HWOiS OF THE REPUBLIC


jEEPftEAnrrr

Permission granted to print and phcitarDpy this page far personal use only. (0 LFL (: FFG- '
k

Clone Soldier: Clone Pilot Talent Tree ' | ACTIVE r


Career Skills: Athletics, Brawl, Ccclt. Bisciplina ^ Medicine , flanged I Heavy 9, Ranged [ Light ] , WigilanCtf
CFone Pilot Bonus Career Skills: Gunnery , Mechanics, Piloting { Planetary }, Piloting ( Space! PASSIVE
r

k L k
| LET'S RIDE F
| FIRE SUPPORT r I GRIT F
| GR 3 T F
Qsce per jetind, may After thfljtnaracter makes a Gain ’ i strain triresnoB G3 ." I y '
St ram
mount Oi dismount a ve

.
hicle or be& St. or enter 3
toe k|): t or u eanon station
5UC«Hful cnmbal check
i i tin, 3 uefiirie i eapon. the
' *
neM’ ally to make a check
COST 5 F
\ i
CDS!5 /
on a ifehicic. as an mci adds equal tc rar.ks of
denial. F3ra Sup|>on
j
COST 5 F COST S F

HIGH - G TRAINING
Wl icn a starship or vehicle
Ik.
F
CLANKER HILLER
Before ncs:-f a combat
F
»
C HIGH - G TRAINING
When a stanhp or wer.de
F C
RemoMe
SHILLED JDEHEY

per rank of
k'
F
»

being P ortd would suiter ^


chetk that targfti a droid, oemg pifoied would sorter -
Skj £d Jockey rro:: : Pilot '

.yyrnern Strain, may Sorter .


remote utotheLSidrac - system strain, -may sulfei ine iPlancraryj and Piloting
Strain up ip ranks In High-C tec's ranks in Ctanktr Killer slram up to ranks in Hlgti-C ( Spaed checks.
Trains to pattern an equal fiom the pool and arid an Training to pwenia^i equal k J

amount of system strain equal number oMfr or t > anio jrt of system strain. - COST in F
0) ihe results
S rsitm / '

^
A
COST IQ r A
COST Id

c
I
ASSAULT DROP
KJm
L TRICKY TARGET
k

V
r
E FULL THROTTLE
hJt BARREL ROLL
k
¥
h

Once per session, ice char- Ooum vehicle or starnhm Ta -.ea FLI ThrpUle «Uqp; Wh !e piloting a vehicle or
acter may perfomr. the A$-
K ;I Drop inrideriial io ai-
^
piloted 3 s hasilg a ?
• hOU
cite I i.:vi I.T when being
'
Hard [
+++ ] Pi-
loting d i e t k ' ! ' U- IM :
'
stars) up or sillTOLietcu i&
less, Mien tilt by an attack.
inA (Mies to embark or attacked. vetiKle’s Ldp by I Stffter iSySKJU Strain to fO
.
disembark from -s etikte or
ship diey are p fating as an COST 15
y
F
for a number of rounds
«iuai to Cunning
dure damage oJ one U by
ranks in Piloting
1

out -of -rum incidentafl. M


COST 13 V LOST IS r
COST IS
F

.
FIRE SUPPORT
After rhe character makes a
m J NATURAL
OPERATOR
.
F
| IMPROVED
BARREL ROLL
F
P| SUPREME
BARREL ROLL
S
^ V succ4i«i1ul oombal check
lining fj vefnCle Lveapoj ,. [ fte
ne\l ally to make a Check
adds
'

equal to CS ^ KS of
Once per sessron may re -
roll any: Piloting tPlane -
cary| or Prloting (Spacol
check .
When the chamaer rakes
the Barrel fto Incidental,
reduce the damage ol all
nns o1 Nip attack by ranks
When eanol Roil
against certain weapons
m : spend V o! i§}
(O inflict,
®
one Hit on art ene -
F;re Suppcn in Piloting. my vebjdq wiLliin c.-losp

COST 2 D F
COST 211 A
CDS ? 2D
y
r
range dealing bite dum-
age Of Ute Original attack.

COST tb

MISSION CRITICAL
Onoe por Schott alter roll -
F
n F m CAT i n w
Cai’L -cl Doaslnglechairac '
k?
F
>
C MASTER PILOT
Once per round v;hen pilot
k
F c TOUGHENED
Gain i 7 wound threshold. |
Inga luring Poitttary o: snsK . This cannot bring a :ige starship pr y sorter 2
Piloting liiijacel crieck bur characteristic shove 6.
^,

strain to perform any action


be fora resoling ,L , the char- a s a mafieuver
acter nay soenci a Destiny 11 COSTE & I A
Mnttoadd # oi L'> L; rne rpst & F
nesulrs equal to their fanks
inthaiskil
CDS ? 25 F
HEROES OF THE REPUB LIC
EliE Of TH£ JEPARATirrS

Permission granted to print and photocopy this page For personal use only . ID LFL 0 FFE
t

Clone Soldier: Clone Trooper Talent Tree


Cursor Skills: Athletics, Brawl, Etnil, ttisripiine, Medicine, FTaillj -Uil tHetivy ) - Ringed [Light), Vigilance
Cluim Trouper Bonus Career Skids: Gunnery, Perception , Rimged [Heavy ] , fflosilience PASSIVE
.


c c
f|

GRIT
k?
T
PHYSICAL TOUGHENED
r
p TJ BRACE r
s
TRAINING V
I Gain 1 I strain threshold Gam + 2 ; -J: threshold Rfirrom ihe Brace ma

COSTS w
Ark:
'
£J pif
rank ol Pfty3(al
v rung [o Aitfleucs ant) Re - V DOST 5
nduvur to remove pjer
iank Q \ (irate ino- m t .cm
alienee checks. action. rnls reay only re
move added by . ' 'inri-
I
rantineniai circumsfences.
J
COST 5 F

L\v
| SUPPRESSING FIRE r ELANHER HILLER r A BRACE TOUGHENED
F
Character and alhes m Beione rolling a combat Perform t ' -.e Brace ms - Ca;n + 2 vround threshold
range (bay spend (J check uV^r targets a duHtf. rifuver to remove per
w )
failedcc -nbat checks
C K:C per rc nd to inflict l
jejiKJii
^O i ip lo I he charac -
ter;: ranks in Oankfif K .:!? r
rank of Brace from ncta
actron. This may onl> re -
I I

* ^
stra n per rank of Sup - Irern Uie pi»J, amS ad3 an move ancleJ by euv
pressing Fire on the target equar ;

to the results.
# \j (finmental clrcuo stances.
I
T| COST ID V A 1
COST 10 F
COST IQ

*
ARMOR MASTER
When wearing armor, in-
r
«
DEADLY
ACCURACY U
r
E SUPPRESSING FIRE
Chapter and allies in
ME IMPROVED BRACE
When the character per -
k ft
r
S
i
crease tool soak value tjy I acquired. choose i shun range may spend t) fbntis ijiTr Grace maneuver,
combat iik - Aod damage on fa iixl combat checks they may choree one envi- 3
i vqiial tnrankS 7.ntJ-.gl skill to once par round IO inflict l ronment. dttumstann
one hit of seccessfL attack strain per ramt o! Sup- The benefits t‘- Brace apply
made using that sk- pressing F re on [rj? targel to that flncumslance until i
j
td$Iis
j
COST is
me end of the encounter .
mfTis

C TUUGHENED
Cain + 1 wound threshold
0 CLAN HER KILLER
Before rolling a combat
r c ENDURING
Gael + I Soak va - ye.
SUPREME SPACE v
When the character pry -
check that targets a drum torms the Brace; maneuver,
COST £ 0 remowD up so t!te charac - DOST ? D F the benefits apply m all al-
ter ranks - n Dusker le ier
^
from the IBO , and sdu an
lies within stkxt range
j
nc;..o numt ol ft or 0 LOST 20 F
to the results, ,

:
i IMPROVED
ARMOR MASTER r
| NATURAL
TROOPER
r
c DEDICATION
Cam ’ i to a charec
V
i i | LATERAL
THINKING r
Wiie-- ^eariiifc armor with a Onco per session, may re - ttrislir This cannot tong a Once oer encounter spend
,

sdak vgilue n? ? or higher, in- roll any one Gunnery or characterise atB^'et one Destiny Point to Ir ^ce
crease defense by 1 Ranged [Heavy) cheek or enemy to retoll i suc --
\ COST ?5 COST 25 F
CDS!25 r c«sful check LAigKing ihe
character. c>oes not require
a riesbny Point if the ene -
my ISA rlroid.

Hfi OFS Of THE REPUBLIC


^
R11C OF THE SEPARATim

Fftmission granLet? to print and photacDfiy this page for persona! use only. 03 LFL ?;i FFG
ft .

BUS HVT
tDSDD
VT 71 J/
he Jedi s six career skills are Athletics
' .
^
Cool. Disci -
TSpace
{
pline Knowledge Lore Lightsaber ^ n- Piloting
)Chara c
(
wit thfc
te is h
).
ically gairi
CSTEER aiitpmat
;:

a r<snk in three 6f ihese skills wlthgut spending experi-


ence and gain a discount when increasing them with
future experience points. Jedi begin the game with
i a Force rating of 1.

A WARRIOR FOR PEACE


l The Jedi of today have different roles than
those described in myths legends and folk, ,

tales. These stories describe strange mystics,


£ lyram - topping heroes and shadowy figures
,

manipulating minds. While such tales have


i some basis rn fact, the Jedi now serve as
I generals, soldiers, emergency response
. -
, spec ia iista a nd in sortie ceses-enforce rs
of the Galactic Republic 's will
Since the outbreak of the Clone Wars,
Jedi have found ihemselves exploring the
more esoteric aspects of the Force only
rarely. Rather til an philosophizing they ,

spend much of their time engaged in


such activities as fighting battle droids ,

uncovering Separatist agents, and help


ing civilians survive the effects of the
war with only limited support from the
Republic government.
Jedi begin as Initiates or younglings,
become Padawans for one-on-one
training, progress to Knights when
ready for independent responsibility,
-
and in ay uilin ately become Masters,
who may adopt a monastic , scholarly,
or administrative life. The urgency of
the Clone Warn favors this structured
approach, as these titles also help dic -
tate wartime responsibilities. Masters
advise the Jedi Order and the Repute
lie from Coruscant . Knights take to the
field of battle as commanders, and
Padawans stand by their Masters'
sides as subcommanders and aides.

KNIGHT
A Jedi Knight serves as warrior, diplo-
.
mat ambassador, and scholar, leading
clone troopers to repel the droid army
of the Confederacy of Independent
Systems. In many ways. Knights act as
the face anu symbol of the Republic ,
more so than the clone troopers, ami
perhaps even more than Lhe Senators
and representatives in the Galactic Senate, While ( heir JEDI TRAINING
numbers are few compared to trie total population of
the galaxy, the Jedf. as a whole, affect billions of lives.
ike the careers in FOJKE AND DESTINY , ilie Jedi
K nigh re receive- Cool Leadership . Lightsaber an ; ] career has only six career skills and begins
Negotiation as additional career skills. Characters with a free rank in three of these. Although
who select this as their starting specialization may the rules for character creation in EDGE OF
choose two of these skills and gain one free rank in
each wit hoot spending starting experience. The prac -
.
IHE Etoeifit and Act or REIKII LOIV state that a
career includes eight career skills and a char -
tical, hands- on nature of a Jedi Knight utilizes such acter gains ranks in four of Lhese ai character
skills as they move toward, into, and out of trouble A creation, players can create a Jedi character
character must have a Force rating of 2 or higher using only this book and the EDGE THE EMPIRE
in order to take the Knight specialisation . Oi Acn OF REBELLION Core Rulebook . Simply fol -
Jedi Knights are guardians of peace and justice low the more specific instructions for gaining
Through acts of chanty, assistance, teaching, and in career skills and choosing starting ranks in the
some cases, fighting in another s defense, the Jedi
'
Jedi career description on page 24. which
Knights serve the people of the Republic When Jedi supersede the guidance m the core ratebook .
render aid and express compassion, this motivates
others to do the same The Force exists in ait living Once a child completes their time as an Initiate,
ueings. and the suffering of those beings affects the obtains their ky Per crystal, and constructs their Ifeht -
, . serve as fee general pub -
Force. In addition ftnighti saber, they become a Padawan an apprentice to a
k s primary guide to the Forte and as
'
living
examples jedr Knight or Master. Tihe status, role . and function
of what one can accomplish by accepting the Force. of an apprentice nas changed ihroughom the history
Knights must also serve with stoicsm , to avoid let - or the Jedi Order, but in this time of war. a Padawan
acts as a runner, attache, and even lieutenant for
ting their emotions overwhelm them Even in times
of peace. Knights regularly decide when Padawans. their master To signify ihen dedication to learning, I
other Knights and soldiers should risk their lives for
,
a Padawan with hair ties it into a braid. A Padawan
.
a greater good Fear of failure or death cannot cloud without hair might wear a band of siIke heads or other
appropriate material arranged around their head in
their judgment . Vet . Knights must take care not to fall
into cold indifference. sacrificing lives as if they were a simi ar fashion Upon completing their training , the
mere numbers to be placed in a casualty report. Padawan cuts oft the braid or beads to symbolize the
severing of their attachment to their master. vJ
Takmg on the role of a Jedi Knight means - eking
command of the troops, of the situation and of one ' s
,
The Clone Wars have put the Jedi Council in a dif - R
self. With a whofe galaxy in turmoil a Knight must
,
ficult posifon . When the war began, most Padawans
combat the hesitation and confusion in themself and had not yei faced the stresses of life in the galaxy .
in others. The people need leadership, anti Kreghts and despair that corns from war.
who doubt themselves cannot serve trie people They had not yet learned to command, to lead. More -
over, many Knights did not want the distraction and
added responsibility of training an apprentice in the
PADAWAN midst of a galaxy - spanning war. Practical realities
'
forced thc:r hands, however: Padawans needed mas-
H
Pa da wan means
' learner, ” suggesting a
deep philo- ters. and Knights needed assistants trained in the
sophical foundation, encouraging Jedi to continually
ethics or the Jedi Code. While the clones can follow
stove to learn and understand. A Padawan studies orders, the Jedi Council worried Chat without a sub- *1
not only facts and information but also the ideas of
,
ordinate who could interpret a Knight ’s commands
fluidity and flexibility, and Lhe act of learning itself so
as to be ope? } to understanding. Some Jedi scholars
through the lens of the Force, only military, rot spiri- -
a mm

consider Padawan " to be a state of mind rather than


' .
tual, needs w'ouid be met So the council sent its
Padawans to war
a title. Many a Knight has found themself revisiting
the path Of the Padawan to recover the balance Lhey Most non -Jedi do not realize that Lhe title of
lost or never really had sn the first place. Padawan represents the idea of learning and the
Padawans receive Coordination Knowledge
many paths to learning. Knights and even Makers
sometimes " become” Padawans again in order to get
( Education] Mechanics arid Vigilance as addi
,
back to basics. To "open yo.Uf mind as if a Padawan "
tionai career skills, characters who. select this as their means lo rid oneself of preconceived notions or biases
starting specialization may choose two of these skills and to see things in a fresh, perhaps innocent , light.
and gain one free rank in each without spending start - Although it is a metaphorical lesson, a few have take:;
ing experience. These skills reflect the fundamental
nature of a Padavvan s training. Ai their foundation,
'
this idea literally An initiates hear the story of ihe
Jedi Master Vai Isa. who repeatedly took on die title
*
+

Jedi rely on control , focus, and Knowledge. of Padawan , often testing the patience of her Kriigjits
WJth annoying, “ obvious” questions, only to come
across a hidden wisdom, enlightening them both.

HEROES OF THE REPUB LJC


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FORCE TALENT
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THE FORCE
Once per mtirtd after filing
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THE REPUBLIC
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Jedi: Padawan Talent Tree r
Career Skills: Arhletics, C -nnl. Discipline, Knowledge (Iffft ], I iijhtBaber, Pitting (SpaceI
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M£RO£S OF THE REPUBLIC


RUE OF THE X£PARATUT£
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droy
he Jedi end the Sith are not the soie masters of the rhe Separatists but also with [ he reach of the Jedi
^
T
,

Force. The Force awakens ir all marine : of beings and the Sith Many characters who forge their own
from all walks of life end while many Force sensibves
, path do so as smugglers, bounty hunters, or criminals,
-
are discovered by the JedI or on rare occasions. By using their talents to gain weaUh or irr iuonce outside
'

the Sith— nb one can say how many go unrecorded. -


of the law Yet . a Force Sensitive Outcast is not nec -
Some Forte sensiLives receive Lraining in die ways of essarily an outlaw at heart and their cSashes with
,

t.he Jedi or SiLh only to leave in pursuit or their own Republic authority may stem from personal conflicts
agendas, whether by choice or expulsion These are with the Jedi Order.
ihe Force-Sensitive Outcasts, the independem Force The doctrine of the Jedi is not welcoming to every -
users who stay oh the outskirts one. and the restrictions on attachment often conflict
of the galaxy and reject the with a Force- Sensitive Outcast's values. Some Patiawa -
dogma of the Jedi and the ns are naturally adept with the dark side of the Force,
fSith. With a lighter at sLrongly feeling its pull no matter how hard they [ ry to
their side and the power of heed their masters teachings. In rare cases, a Force
1

the Force at their fingertips, user night receive timing from a Sith Lord, whether
a Force -Sensitive Outcast is withm the confines of the Rule of Two or as a secret
master of their own destiny. a pp re mice. Other Force users might find that their
* A character who purchas-
es this specialisation gains
desire for freedom outweighs the benefit of having a
mentor leading them to choose the self -la ug)u path .
a Force rating of 1 , If they This may eventually bring them into contact with the
y already had a Force rating Jedi or Sith -if that is the will of the Force.
01 I or higher it does not
,
The reach of Lhe Jedi is long, but not a 11 -cm compass -
r increase.
ingi Those vino have resected the Jedi or evaded or
refused recruitment are masters at survival and sub-
A LIFE ON terfuge, using the Force and theft own self -sufficiency
to Help them persist in a harsh gaiaxy. Experience is
THE EDGE an effective teacher. and Force- Sensitive Outcasts are
uniquely situated to learn all manner of tricks and tac -
Life isn t easy for a Force-
'

Sensitive Outcast , who tics. Despite having little or no proper ! raining in Lhe
must contend not
ways of the Force, such iconoclasts may have skills
only with the polit - that rival or exceed those of Jedi in certain areas.
cal might of The Due to the abundance of Force users during the
, Xi- , Republic and iine of ihe Republic. , it is possible for a non-Jedi to
acquire a light -saber The blade of a fallen Jedi has
_
a
^ bejbn known to appear on the black market and
those who train with the Jedi or
,

the Sith often walk away


with their own light -
saber, regardfess of the
~ circumstances of the
M
parting. However a Force - Sensitive Outcast acquires
such a weapon it becomes a tangible symbol of their
,

unique talents.
Many of a Force ' Sensitive Outcast 's combat skills
are likely self - taught , making Lheii battle techniques
diverse and unpredictsbie. They often fight with a
pieced - together combination of different formal light
saber styles, remembering elements of their training
[if they half any ] and the maneuvers of other light
saber - wielding combatants, and incorporating them

into traditional sword - fighting techniques with a fair
amount of improvisation . A Force - Sensitive Outcast
may be a less refined warrior than a Jedi or Sith, but
they are no less deadly.

3ft i
a RERCieS OFTkE REPUBLIC
RISE OF

:
k
ACTIVE
F

k
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Universal: Force-Sensitive Outcast Talent Tree ,
F*
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FORCE TALENT

UNCANNY
REACTIONS
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LOST 25 r
HCROES OF THEnEPOPt.iC

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afng war against the Confederacy or mdepen- 1$represent their trai^in££ in ta c tl c a I co rrffialand
Ulbrightest
dent Systems
the?
requires the coordination
military minds within the Kepub
command a Republic Navy Officer receives
Astrogation Discipline . Knowledge ( War -
lie . The clone army is an effective fighting i fatej and Leadership as adifitionaj icarifeer
force on the ground, but it is only as e Iskills. RegardI ess of sheir unique background,
as the tactical leadership that com Ia Re public Navy Officer un derstands war a n d
supports it from orbit . Drawn frommu tl ^ II iO:, f knows what must be done to achieve victory.
experienced commanders of Republic 'worlds '

Beyond rheir military expertise, a naval


various system defense Meets, the naval Offi -
officer must be a capable leader Even
cers of the Republic serve as the Grand
Army's frontline strategic leadership
_ a brilliant strategy is unlessif the
spacers carrying it out don t have
'
amid the raging conflict. Sven f 1 Faith in their ship or fleet, and
Jedi rely on the judgment of the offi - L a Laiented officer inspires that
cers they fight beside, as they lack L faith Whether captaining a sin -
the expose nee necessary bo con - A gle vessel or coordinating the
duct large -scale naval actions or '1 _1 assault of an entire armadar
organize troop deployments. a Republic Navy Offtcer is
a symbol to the crews they
MILITARY
BRILLIANCE
Victory is a moving tar -
I 4
^
{ command. Clone troopers
rely on the ships of the
i Navy to travel between
f worlds and reach the
get , which makes the task 1 battle field, and Lhe
officers ensure not only
best
of a Republic Navy Officer
immensely difficult . While the ^ victory in orbitai battles , but
paw the way for a successful
Separatists have been building
ground strike,
and training thef commanders in
secret for years, the Republic lead - In addition to inspiring the clones
ership was largely unprepared for and other crew who serve under
the sudden onset of open conflict . J them, many Republic Navy Offi -
cers work closely with a jedi
The Jedi and the Senate are I
not experienced at waging war . j ^
L general . Although a non - jedi
so they have been forced to I l officer is officially outranked
draw their ofheers from the iso- 1 1 by rheir Jedi colleague, the
I a ted defense fleets scattered I ft officer's military experience
of te n ensures t h ey serve inore
throughout the Republic result -
, I W as a mentor than a subordi-
ing in a diverse group Of military ft" r nate, and naval strategies are
commanders with wildly differ
eni skills, Gaining, approaches,
frequently developed by Lhe
two working in concert. The Jedi
and experiences.
ft r tend to be more at home directing
Yet one thing the officers of the ground engagements or leading
Republic Navy share is an excellent sta (Tighter dogfights, leaving the
tactical and strategic sense The \ command of the orbital or inter
are as capabte of ou'maneuvering [ planetary forces to their trusted
a singie dangerous warship as they i " aval coinmanners
are organizing die defense fleet of
an entire star system , Having hat ; to
outwit pirates often before the war.
officers know the spaceianes of the
Ifey and can operate amid dan-
gerous obstacles that would slag less
experienced navigators .

HERC- E.5 OF THE REPUBLIC

. 4 r
Universal: Republic Navy Officer Talent Tree F
BepnhNcNauv Officer 0 anus Career Shills: AstrojatEtm. Discipline, Krt & wleilgn [ Warfare ] , Leadership k
i 1 PASSIVE L i a
F

ki
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Rt?n add (O
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Commanding
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Cool checks.
per rank o:
Presence
anrf
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umc.
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k-
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kl
- U

vvnen the character or cur- iRnnr^ eFfects of Crilice


'
of Discipline checks to A
iam allies- aaivai iln? Blast injuries on \\ llpowec and avoid fear by l per ran OKI 15
*
quail Ly Of a olanctary sc ale Presence checks m-ln the of Conhdec.ee * F
_
% ,
weapon, ad ship? cr vehi - .
er rl o-ftfte encounter
cles wHmin Close range o1 COST IS
ir.o target suiter damage 4H COST 15
equal to tha ivMpon s '

blast quality, B
in
A
COST IS
5
1 k: L .
*
>
. | FIRE WHEN ON MY ORDER GALAXY MAPPER v | HYPERSPACE
READY V ASSAULT
An an action, make a
As an action, make a
Hard :. -4 ? Leader -
Remove per rank of Gal
axy Mapper from Astncg?
- ihe ciiaractei may use AM -
ship check. Choose a
Hard
^^
sMp check ChoOsE a
Leader*
number or crew equal to
nun her of crew equal to
Presence, ^ho upgrade
non fleets AaroRasicfl
cNxrki lake half norms
tnogaticu oi Knowledge
iwariare] to dtuirmlne ini -
cims tiatiwt tlLimg an en::uLin:cr
Presence, Kho downgrade the ah; ny ol riieir ni;M A m whirf ' :heyare piloting or
the difhr . jitv of ih&r next Gunnery :i«k once, plus COST Ell F cMlflmarKf i:g a stai’ship
Gunnery chULk once plus nri:- e per add tkmal ft ft and may spend $ from
-
u :Lepe: additfosa # ft A
COST IU
checJi to choose ihc an
mg locaton oi allies.

_
F
COST EOi
A COST it )
F
.
NATURAL LEADER
Once uer session , may re -
k
r DEDICATION
GEMI + I 10 a cliaiae -
v CAREFUL
PLANNING
k
r
iC i - :
UTMANEUVER
Ktton, make a Hard
kStv
r*
1

roll any i Cool or Leader-


ship clt$rk, rhHracteriStir 6
-
Thiscanrrc t bring a
( ertflic, Oncri pftj StRs'on, may intm-
-
dues a fartT into the nara
Hdoviledge ( War-
faru) check . Oiorjse <" ' '

COST £5 F
\ COST 25 F I
lTsii as d a Deploy Paint had
been spent
ll[ ) Of pM ft l .- ll!
me end of the character 's
'
COST 25 / next turn, me chosen ships
must perform one extra ma -
-
neu' er to movie.

HEROES OF THE REPUBLIC


ARATim

Permission granted to print and photocopy this poge For personal use only. C LFL Q FFE
D a
r -M-Pireruire
i

TvraozsjT - i 7vrcj 7vrcMvriAJ/ XsMYvr


esolvmB the conflicts of thousands of civi- population or political coalition. A representative
lizations across the galaxy is a cofossaS must be a master of diplomacy to ensure that their
undertaking, yet the Cal actio Senate takes constituency s issues are taken seriously by tile rest of
'

that a5 its ’unction. The Senators who Ihghdelegation . and they must be adaptable enough
debate and negotiate within the Sen -
ate rotunda represent entire planets or
to retain rhe favtf of their Senator and their politi
ca : allies. Although a representative does not hold the
-
corporate organization si each Senator is power to vote or introduce legislation— exceot when
a single voice speaking for- millions. \btr fulfilling 3 Senator 's duties during that Senator 's leave
in representing such a massive constitu’ of absence — they can sit on committees, and they
ency, it is almost impossible Tor one receive all the same briefings as a Senator
person to balance the needs of the
^ *
he
lk
\ specialization
c ;
e iate
a character with die
^
: Kce
mvriau smaller groups wifhinthe '[
whole for this reason, many
worlds he e one 01 more ?
D
SgJ
* *C oS1
' K ,
ESSSST
owle ,
< Se fchoose any
receives
one ) and
", 3S additional career skills When a char -
° • [ ,

taftU!
teroubli Senate represen- Neeotlauon
»ctcr . akes i
.

^
sometimes known speclallzailon the player chooses one
as .
1Unfor representatives,
Knowledge skill appropriate for the group the charac -
\ a mu
ter resents to become a career skill. The Senate
nopvoting members of
the Senate who repre - is stressful dhd dangerous place, full of competing
sent a minority political
interests and shifting loyalties. The ability to keep
party or species. Rep-
one's head when being rebuked by a Senator is highly
sought after, as is a composure that betrays no hint of
resentatives work betrayal when a political alliance is going sour.
closely with Sena -
tors as a delegation , A Senator 's responsibilities keep them on Cor -
to better represent uscant much of the time, while lhose of a Republic
the interests of a plan- Representative often take them away from ihc Sen-
?E s entire population
'
ate, As an intermediary between their homeworld and
Republic Representatives the heart of the Republic , a Republic Representative
are expert politicians in is often among the stars, visiting the people of theit
fheii own right working
, world Oi carrying out assignments for the Senator ,

wtth each other and their |hey tend to be more worldly than the full Senators
world's Senator 10 deter - of lhe rotunda , and most develop a wide network of
mine 1vhat pro Pier ns or assoc iaieS amon g the less polit icallv ac ti ve communi -

solutions they should
collectively bring before
ties of their homeworld.
However, when a Senator has to step away from Cor -
rhe Galactic Senate. usr.ant for any reason , they appoint a highly regarded
Republic Representative to act as their proxy and
ENVOYS rake on a !! the roles and responsibleies of a rail Sena -
tor in the interim. This is often seen as a mark of high
--
a! fN THE esteem and 3 first step toward inheriting the position
ROTUNDA from the current Senator when their term ends.
The retinue of a Sena- As 1 hey am politicians. Republic Representatives
rarely train in martial techniques. The intrigues of the
tor is. in many ways,
Scare are complex enough that .mastering its intrica -
like a miniature Sen
cies is a iifelong undertak ng. Furthermore, the tenets
ate of its own. Because
of the Republic are ones of peace and democracy
no Senator can be rather than strength and valor, so peaceful solutions
familiar with all of the
diverse cultures they are always preferred to violent confrontation. Truly
skilled representatives don ’ t even need weapons to
represent , the many
defend themselves for the right words can defuse
.
,
junior representatives
a dangerous situation One might say that Republic
who work with I hern
stand in as rhe voices of
Representatives are never truly unarmed— that their
their constituents. Each
weapons arc smooth charm and sharp critiques
representative is sent
Qk to represent a distinct

t r
Universal: Republic Representative Talent Tree
Republic FIKPTEHIINTARIVR- Bonus Sk 13 K : Cham Cool, Knowledge EfehunsG any final] , Negfitialion
PASSIVE

k:
GRIT w LEVERAGE
r KILL WITH | RESPECTED
KINDNESS DELEGATE
Cain r i strain threshold The chacftcter removes F
I :-er tankjSf Kil
'
per rank ol Leverage imm Rfirncftre Downgrade tra difficulty ol
COST 5 r their Cora and Negotiation with Kindness from Charm sonai skill checks made to
checks, and Leadership chetrii iiterat wiih government
j institutions outside of
COST B. r DOST S
.
homeworld o number of
limp;equa 10 ranks in Re-
i-uretert Delegate,

c NOBODY'S FOOL
Upgrade du1 :.ulty ol
'

conr- 'ig Charm, CofCion.


i

anrr Deception checks once


in -

per rank u-1 ' otuxty's fool


^
| KELL WITH

.
RI.-I:
KINDNESS
U Mt: milk : -: Kill
1

w th Kindness fame harm


and leadership tfwKs.
fw I
r
- : | RESPECTED
DELEGATE.
Pc&wiFKle the difficulty of
social skill checks made ro
.tuteiaa with government
institutions emts -de nr
V
SMOOTH TALKER r
Wlwn Cimt acquired, choose
1 skill Chaim, Gx-rckin,
[>«0|3Ll0ll. Or LNtyOtlLlLidll
when making chocks wilt
rtial Skill, spenr: dJ too-1- 1
It h

R
cost id COST 10 F homeworkl a number a: .. !; : ona tt c- c..,;! to rsnVi
'

fcmes e ual to ra ^iks in RE -


^ in Smwm Taikc r. -
spected Delete

COST 14)
J
COST 10 r:
n
L h:¥
TRANSLATION
ERROR
LEVERAGE
The character removes
P C SMOOTH TALKER
Wherrfirjt scared, choore
r NOBODY 'S FDDL
k.
r
a
Upgrade difficulty of m
Once per encounter rhe per rank of Leverage (ram .
! SKI!! Charm Coercion, coming Chami Gnercifr: ,
character may remove
me results of a social
i heir Coot and Negotiation
checks
Decept on, oi Negotiation,
When maiiiig c )wcks v-ith
and DeeepLian eftetksofice
nei ram &!Nobody 's Rro.:
A
.
skill check tisty make

l
EDST 15
COST 3 S r
rh =ar will, spend $ to gain
-
:'lr! V - : & .etjoa - 0 r J.:;kS:
ill Smooth Tnlk-pv.
I
«
COST 15 F
a

| CONSIDER
OPTIONS
OUR

lake the Consider Oui Op -


Snend 1
STEELY NERVES
Dest 'nj- Par. t to
ignore diecls pJ Critical
K
r I | INTENSE
PRESENCE
Spend I Destiny Point io
Me
r
LEVERAGE
The character removes
per rank of Leverage Irrari
ki
v

tioos . . tior,: rmltf . Hard Injuries On Willpower and rec:rvflr strain ociufl! to Pres their Cool and NugutiaLiun
++
r Neeotiotion
check . Jn(il ltd } : ic: 's
Presence checks until me
end of Uie ( counter
ertce rating. checks.

nest turn. a character ^ho


^ COST ZE) V COST £ 0
A
attacks them first sifters 2 COST iQ
Strain p ,rs I Strain per #
eichawter stfie ®
'

k
= COST 20 F

IMPROVED
CONSIDER
UR OPTIONS
t: F | NATURAL
NEGOTIATOR iu
r
DEDICATION
Cain + 1 lOasinglec rae
r ! - | BACKROOM DEAL
Once pel enoaumier, iirakt'
r Onost per wfiHicin . may re - tenyjc. This cannot bring a ^ Hard NeEqtia -
Allies within shun range fdi any 5 Coot or hleKoha characteristic above 6. tinn check to ISVejS ht v
^
may aiSO benethL from 0:^-
Shltir Our Opl-t.'iis
lion check
COST 25
\ T| edit cs F
jineviousiy uniytoivn
a meaningful im
deal

F Siarf on the current scene


\ A
LAST r
HEROES OF THE REPUBUC
ARATUT1

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l iXYVT(At7VT 7
s the Clone pare across the galaxy mere are
^'
A many beings who
erupt;
have no interest m
,
which side
SURVIVING ON
wins OT loses Scavenger have
, always existedin trie DESTRUCTION
Outer Rim. but during wartime any individual might
,

find themself lurking among the wreckage of droids To venture out into a ruinous battle field requires
and vehicles, salvaging valuables. For this reason sen-
,
great courage, and only the most daring survival-
tie nts from ail walks of life might become Scavengers ists succeed ai deriving profit from the wreckage of
and Seam to turn damaged or forgotten technology warfare The dangers of a former battleground — from
into profit on the black market ,
shattered tanks and unstable munitions to not -quite -
r whether dealing in individual disabled battle droids — are enough of a deterrence
scanners and blasters or salvag- that most Scavengers find tftem&eives working alone.
ing entire starships. isolation and danger give anyone who chooses
such a life great tenacity. The pay is usually batter
than the rate for any other work they could find , and
the freedom is liberating.
Scavengers receive Mechanics . Perception .
Streetwise , and Survival as additional career skills.
These skills are honed by constant forays into burned -
put factories or the hulking wrecks of starships where
,

lo ca predators or malfunctioning not tie droids might


aL any time emerge with deadly intent.
11 is the ability to rind treasure within the detritus
of the Republic and the Separatists that draws mdi
vidua is r,o such dangerous endeavors. A Scavenger is
a master of improvisation. They often refurbish The
technology they find in new and innovative ways to
either sell on the black market or use for Lheir own
purposes. They are as much inventors as they are
survivors creating handmade and unique equipment
,

that only they know how to use.


f\Lot all of a Scavenger ' s discoveries are from Lhe
wreckage of warH however Occasionally a battle
unearths ancient relics or technology from before
even the Republic , ora tip or rumor puts a Scavenger 's
skills to the test as they venture into territory unseen
for generations Instead of recovering the wreckage of
a Republic or Separatist war mach -ne , they may find
thenselves in the possession of a device so old that it
would be priceless to academics or religious leaders —
a device that can do things that no other technology
can replicate.
If a Scavenger doesn ' t find theii own use for a bro-
ken hull or circuit board, an extensive network within
the black market offers plenty of ways to turn a profit
on it . For every innovator willing to venture into dan-
ger for their parts, there are a dozen smugglers ano
technicians who would rather trade credits for safety
and buy whatever materials a Scavenger can recover.
This means that every piece of tech or wreckage is
potentially valuable to someone. A reliable Scavenger
can build up relationships with experienced fences
that lead to improved profits and information that
Wouldn't be available any other way.

HEROES QF THE ftEPUBUC


. !>
'

Universal: Scavenger Talent Tree Ffl ACTIVE


.
Career Shills : Mi: dm nits PercEptitm , Streetwise:,. Survival
c
Scavenger Bonny
PASSIVE r5

c GRIT

Com + L Stfalll [ H
V
FORAGER
Remove up 10 ljuin
C UTJNHJ:

Remove per rank m


V STREET SMARTS

Remove M tor rank of


w *
SOILi

C 13 S. T i
y sk;:i clicks [ 0 hnd loorS,
waiur, or shcltef Survival
l.ninrm from checks to
lints or scavenge items or
SUeet Smarts from 5lrer? L -
W#Be or Kno ^fed (Under -
V
^

~
checks lufnB u: take half gear. Such checks take
^ iwrtd) checks.
rhe time
COST 5
yr
Had the lime.
j
COSTS
V mm/

GRIT v C RAPID REACTION r TWKERER v


i j ] UTlNNl! r

Gain + l strain threshold -


Suffci J numuci fstrain to
<idtl 111 ffl;u3i ^
Of &
May add l additional hard
twin' .
i j number of tents
Remove per rank of
Ulirmi 1 fiom checks ie
A
lo Initiative- checks Strain equal to ranks in Tmkerer find or cevengp items pr
COST IQ r
sulfemd cannot eccoed Each item may only bo
^ checks take
gear. Such
ranks in Rapid Reaction modified tHKd hull [lie time.

COST ID V COST 1G COST ] Q


1 1

RAPID REACTION
Svrirei a riuniUH erf strain ro
,u :d .r i
^ual n n ucr of lif
50 HuLiHlrvL- Lhctky Si: :a
suffered carmoi exceed
ranks in Rapid Reaction
*
k
V C JURY RIGEEO

Chnose 1 weapon, srmnr.


or oUap Hem and give it 3
pemienenl improvement
while it remains in use
v r|. EXCEED
SPECIFICATIONS

When making a CtWCk wSihg


an item may add 0 T
,

CM may Spen ;5r 5gp cr :


the check to damage to
^
b

-• ONE PERSON ' S


TRASH

May nra Vi? a Perception


^
check in order to locate a
particuiar idem or no cost in
a local ion yritfi pyieiilial
J CDSTIS '
item nne Step, nr !? to salvage rtedifbsiilty oltne
LOST 15 r damage it beyond usability check is. determined by rue
Hffin'K raMy .
COST 15 v
COST IS

SIXTH SENSE
few
r
¥ : \ SUPREME EXCEED . | IMPROVED { ANOTHER ' S
SPECIFICATIONS EXCEED TREASURE
Gam l ranged defense . r SPECIFICATIONS
f

J If a check tonefiltinfl Imu . ' r The conCilori of art item


LAST 2 fl Exceed SpeCifiLathons When the character takes
r does nm altert us sale
generates $. may dgm the Exceed S..peiilkal:iOn$ price. In addition, \he dw »

age the item to roll add: incidental, upgrade Hie acusr can always find a
[ weal © end add it to the ability cf the check once huyw for an item, iw mat -
check results, if the check instead of the standard cer its co^ liLHiri appar -
generates add -# to effect . tint valu .
^
i

the eheck results j k


^
J
LOST Z
J
WST 2« r * r CEIS 'T 20

. | IMPROVED
UTILITY BELT iuc
r
UTILITY BELT V EDICATIDN r
UN TRAP!IDM

Onre iw siesHicjn the


Spend l Destiny Point to
pertorm a Utility Ben me
Cain 1
I LJJ a s i jechgrac -
^
lerisliO Tlus CanrKJt UfN{ 3 .
Once per aKSiOri. tuto
Coritraprioii 9cjrc ii. nv ea
*
character performs a Utility
Be- 1 ^^idental. they may
dental; produce a previously
undocumented Item or
characten k" above 6.
^ ^ +
Hard ( 4 ] Mechanics
check Eol!ash*cinadeviceto
produce up to live function wedpQii hvitli restrictions COST ? s solve a curre^ L problem us-
any nJenticai items from a icci L :ult or a sailv hr- i ing just the Loois and parti
on tend
-
COST 25 y

HEROES OF THE kihueuc.

Rermissien grantEd to print and photocopy this page For .personal use only. 0 LFL 5 FFG
NEW SKILLS
This section contains two skills not four® n all three
I Star Wars Roleplaying core ruJebooks: Knowledge
LIGHTSABER (BRAWN)
(Warfare) and Lighter. Using there, characters can l.ightsabers arc the ancient and elegant weapons of
learn from past baffles to belter prepare themselves the Jedi Odd. but also of their eternal enemies, ( he
tor the struggles of the Clone Wars, or take up the
ancient weapon of the Jedi in tie tense of the Repub-
fith When inactive. Irghtsabers appeal little more
rhan a simple hilt lacking any sort of cutting or impact

lic or their own goals. implement . Once ignited , though, a shining blade of
jjMerful energy springs from the hill capable of tut
,
-
KNOWLEDGE (WARFARQ ting through almost any material. The unusual weight
distributions and the nature of their blades means
(INTELLECT) that even those highly proficient with normal swords
have difficulty wielding them properly. It is said that
The annals or the Jecii Order and the Republic both only those in tune with the Force can master the light -
are filled with tales of battles and wars, of heroism saber, allowing that all-encompassing energy field to
and tragedy. With the Separatist Crisis erupting in all- guide their blade where they will it .
out war, the galaxy once again roils m conflict . Those
Although the Lightsabcr skill is linked to the Brawn
with knowledge of previous wars can apply the les -
sons of warriors pash characteristic , often characters may have access to
talents that can link the skill to a different character -
As the name suggests . Knowledge (Warfare ) is a istic instead representing unique forms and tghiing
,

Knowledge skill ft covers a character's knowledge of styles developed over the centuries. The Ugmsaber
organized conflict both on the ground and in space, skill governs melee attacks made with light sabers as
,

Many things factor into this, from training and insight well as with derivative weapons such as lightwhips .
cm the strategies and tactics of modern warfare, to an guard shores. and training sabers.
appreciation of the personno. and led-moEogy of the
factions involved in the conflict to knowledge gained
,
The Ligh "saber skill is most often used to make
from studying the other great wars throughout gala combat checks while using these weapons, though
lie history. * 3t the CM 's discretion there can be other times this
skill can come into play. Like other melee attacks, the
- Acharactor s' knowledgc ofthe strategles and tac -

tics of warfare both on the ground and in space is


diffi.ciuhy Of
The
Lifrtsaber
fehlfik
combat checks is Average
might be easier il die opponent is
represented by the Warfare skill. incapable 10 f resisting or at other Limes per the GM 's
- Any urine a charecter wants to remerrber detaiIs discretion Maneuvers the character makes
about a significant event , organization; or indi cific combat sHuaiional modifiers can also
and spe-
modify the
viduaI who played a role in a galactic struggle, the checks difficulty, as described in Chapter yt ; Con -
character should make a Warfare check. flict and Combat ich -
;ore n . chook
The difficulty of the warfare check is based upon
how bard it won id be to acquire the information the
character wishes to know. Classified highly localized,
,

or ancient information is obviously more obscure.


El

Standardized structures and patterns that the


character has encountered before, such
as in earlier missions, are much
easier to remember.
NEW TALENTS
T he following pages describe the taints used in RISE
of THE SEPARATESIB inat do not appear in all Star
scene or encounter. The nature of the revelation and
its impact on the scene are ultima Lely subject to the
iVors Rolepiaying core nulebooks, including those that GM ' s discretion but they should give a significant
,

an? now to this book . Every entry in eludes the inForme - advantage to die PCs if the check fails and generates
tion required for gameplay See Chapter IV: Talents
'
however, the GM may decide that the character 's
fn any core rulebopk for more information on talents. disastrously failed deal has negative repercussions.
ADAPTABLE BARREL ROLL
Activation : Active | Incidental) Activation; Active [Incidental Out of Tun -
Ranked; No Ranked; No
Trees; Pad swan Trees : Clone Pilot
Fofkd tofem . When resolving a check that uses a skill When a vehicle or starship the character is piloiing
in which [ hey nave no ranks , the character may spend! suffers a hit from a combat check after damage is
,

one Destiny Point to remove from the check or 10 calculated but before armor Is applied, the character
remove © equal to their ranks in Coo - from the check. may take a Barrel Roll incidental Their ship suffers|
system strain and the damage of that hit is reduced
ANOTHER'S TREASURE by an amount equal to their ranks in the Piloting skill
Activation; Passive used foi that vehicle. This talent may only oe used
Ranked : No once pei attack and only wh® the character is pilot -
Trees; Scavenger ing a vehicle or starship of silhouette 3 or less
The condition of an item does not affect the price
the character receives when selling it . In addition, the BARREL ROLL (IMPROVED)
character r;an always find a buyer lor an hem. no mat - Activation: Passive
ter its condition or how useless or worthless it may Ranked: No
seem The details of the transaction are subject to the Trees: Clone Pilot
GM’sdiscretion, as always, and a buyer might not be When the character takes the Barrel Roll incidental ,
immediately ( or easily) available. reduce Ihe damage of all hits (instead of only one hit)
of the attack by the character 's ranks in the relevant
ARMOR MASTER Piloting skill .
Activation: Passive
Ranked: No BARREL ROLL (SUPREME)
Trees : Gone Trooper Activation: Active
When wearing armor, the character increases ther Ranked: No
total soak value by one. Trees : Gone Pilot
When the character uses Barrel Roll to reduce the dam
ARMOR MASTER (IMPROVED) age horn a weapon with the Au Lo - fire, Blast or Guided
Activation: Passive tern qu hit s. the \ mav spend or igj to ;o> - nfflet
r

Ranked: No one lift on The at ta c ker or a not her enemy vehicle or star -
Trees: Clone Trooper ship within close range after the initial attack resolves.
when wearing armor with a soak value or 2 or higher ,
The bit deals the base damage of the original attack;
the character increases their defense by one.
BEGINNER ' S LUCK
ASSAULT DROP Activation: Active (Encidental]
Activation; Active {Incidental) Ranked: No
Ranked: No Trees : Pa da wan
Trees: Clone Pilot Force tolent . Once per session when the character
Once per session while piloting a vehicle or snip the,
makes a check , the character may add # equal to
character may per for m ihe Assault Drop intij§ entai the number of light side Destiny Points in i he Destiny
All passengers aboard or allies engaged will i the vehi - pool to the results.
cle or ship may immediately disembark or embark as
an out-of-turn incidental, BRACE
Activation: Active {Maneuver }
BACKROOM DEAL Ranked: Yes
Activation: Active ( Action) Trees: Clone Trooper
Ranked: No As a maneuver, tfie character may Brace themself
Trees : Republic Representative This allows the character to remove per rank of
Once per encounter, the character may take the Brace from their next sk i . check based on changing
;
Bar kroon Deal aa or : nuking a Hard w t
Negotiation check If the C O C K succeeds the c a r -
) conditions inclement weather unstable surfaces, zero
, ,

gravity, heavy gravity, or other disruptive physical


acter (or player ) reveals how their previous :;,' unknown
obstacles that would make a skiil check more difficult .
dealings have a meaningful impact on the current

HEROICS OF THE fiEPUBIJC


RUE OF THE SEPARATIST!
BRACE (IMPROVED)
Activation: Passive
-
dioi ci ) . the character may remove Q up to 1 heir ranks
in Clanker Killer from the pool , and add an equal num -
Ranked: No ber of ft or O fin any combination ) to the results.
Trees : Clone Trooper
When lhe character performs the Brace maneuver, COMMANDING PRESENCE
they may choose one environmental circumstance. Activation: Passive
The benefits Of Brace apply to that Circumstance unhl Ranked : Yes
the end of the encounter. (This benefit is not cumuia - Trees: Republic Navy Officer
The character removes pei rank of Commanding
tivewnh furl her uses of the Brace maneuver, although
the character may select additional circumstances Presence from their Leadership and Cool checks.
with subsequent uses,) CONSIDER OUR OPTIONS
BRACE (SUPREME) Act!va tion: Ac t w e Action !
Activation: Passive Ranked: No
Ranked : No Trees: Republic Represent ve
Trees: Clone Trooper The character may take the Consider Our Options
When the character performs the Brace maneuver,
the benefits apply to all allies within short ranee .
action , makings Hard ( +++ ) Negotiation check
If the check succeeds, until the start of the character 's
next turn , any enemy who attacks trie character suf -
CAREFUL PLANNING fers 2 strair . plus 1 strain per additional ft ft cm the
Activation: Active {Action) character 's check , before resolving the attack . [ If this
Ranked: No strain causes an adversary' to become incapacitated,
Trees: Republic Navy Officer die GM may de Lednine that adversary simply bows
Once per game session, the character can choose to out o ! the fight.] The effect ends immediately if the
introduce a " fact" or additional context directly into character inflicts damage on an enemy ,

die narrative as if they had spent a Destiny Point .


CONSIDER OUR OPTIONS (IMPROVED)
CIRCLE OF SHELTER Activation: Active (Incidental)
Activation: Passive Ranked: No
Ranked: No Trees: Republic Representative
Trees : Knight When the character takes the Consider Our Options
Force talent . When an ally engaged with [ he character action, the character may choose to have the effects
suffers a hit from a combat check the character may
,

use a Parry or Reflect incidental to reduce the cam. -


age the hit deals (even though the character is no: the
target of the combat check).
who are within short range . The effects end for all
^
also apply to attacks Lhat target the character allies
characters it the characte : or an affected ally inflict
damage on an enemy.
CLANKER KILLER CONTRAPTION
Activation: Active [Incidental Activation: Active fAcboi)
Ranked: Ye 5 Ranked: No
Trees: jCbara jfficer. Gone Pilot , Clone Trooper
^
'
Trees : Scavenger
Before rolling a combat check that targets a droid Once per game session, die character can take a
findurung a droid vehicle or a vehicle piloted by a Contra pi i on aclon With a successful Hard
Mechanics check trig character can fashion a levies
io solve a current problem using the tools and parts
on hand. This device most be approved by the: CM
and functions for the duration of the current encoun -
ter only. Those tools are destroyed in the process. $
may be spent to allow Lhe tools to be recovered to be
reused later
COORDINATED ASSAULT
Activation: Active (Maneuver)
Ranked : Yes
Trees : Cione Officer
The character may make a Coordinated Assault
maneuver. !f they do sor a number of allies
engaged with the character equal to the char
acid links
’s >
111 Leadership gain V on combat
checks they make until the beginning of
the character s next turn The range of this
'

maneuver increases by one band per addi -


tional rank of Coordinated Assault
DEADLY ACCURACY FIRE WHEN READY
Activation: Passive Activation: Active (Action)
Ranked: Vies Ranked: No
Trees : Gone Trooper Trees: Republic Navy Officer
Each Lime the character gains a rank of Deadly Accura - fhe character may take the Fire When Ready action ,
cy, they must choose one combat skill. The character
may add their ranks in that combat skill as additional
making a Hard (
+ +0 ) Leadership check . If jhe
check succeeds, the character chooses a number of
damage to one hit of successful attacks made with crew aboard their ship equal to their Presence. Those
that skill using a personal - scale weapon. They cannot crew members downgrade the difficulty of their next
choose the same combat skill twice. Gunnery' check once, plus one time for every addi -
tional Tfc fr on the check .
DISORIENT
Activation: Passive FIRST AMONG BROTHERS
Ranked : Yes Activation: Passive
Trees: Force - Sensitive Outcast Ranked : Yes
After hitting with a combat check the character may
, Trees: Clone Officer
>
spend f t# to disorient their foe. Disoriented targets
add M ' 0 all skill checks. The largei is disoriented foi
When : he character makes a check that does riot
result in any uncanceled $S) , add equal to the
a number of rounds equal to the character 's ranks in .
character s ranks r First Among Brothers to the check
'

Disorient. results Trie character may only spend these addition-


al O to affect allied clones.
EXCEED SPECIFlCATIONS
Activation: Active [Inci den tall FOR THE REPUBLIC!
Ranked: No Activation: Active [incidental, Out of Turn)
Trees : Scavenger Ranked: No
Before gpjdng a check using an item, the character Trees: Gone Officer
may take the Exceed Specifications incidental, add - Once per encounter when an ally is incapacitated or
ing to jthe i neck the CM may spend t§; &> qh the killed, the character may perform the For the Re pub
check to damage the item one stop , or
^
to damage
it beyond usability (see Table 5- 4: Repairing Gear
lie ] incidental. The ch -uacter makes a Daunting
(
+ # ) Leadership check I: the chock succeeds,
'

in am-, core rulcbookj i°) or


^ may have additional
consequences depending on the nature of the item,
the ally is not incapacitated or killed until lhe end of
the following round , .nstead if the character 's wounds
at the CM s discretion.
' or strain are reduced below their threshold before the
end of the next round they are not incapacitated .
,

EXCEED SPECIFICATIONS (IMPROVED)


Activation: Passive GUARDIAN OFTHE REPUBLIC
Ranked: No Activation: Passive
Trees: Scavenger Ranked: No
When the character takes the Exceed Specifications Trees: Knight
incidental, upgrade the ability of the check once Force talent . After the character uses Parry or Reflect ,

instead of adding Q to redyee damage to an ally, that ally cannot be target -


ed by combat chepks for the remainder of the round
EXCEED SPECIFICATIONS (SUPREME)
Activation: Active [IncidentsII HIGH G TRAINING
Ranked : No Activation: Active ( Incidental, Out Of Tjrnl
Trees: Scavenger Ranked: Yes
) f the character ' s check benefiting from the Exceed Trees: Gone Pilot

^
Specifications incidental generates , they may dam -
age the stem one step to roll one additional Q and
add it to the check results If the check generates
When a starship or vehicle the character is currently
piloting would suffer system scram (either voluntary
or involuntary) , the character may suffer a number of
roll © and add it to the check results. strain up to their ranks in High -C Training if : hey do.
,

ihe amount of system strain the starship or vehicle suf -


,

FIRE SUPPORT fers is reduced by that amount ( to a minimum of GJ.


Activation: Passive
Ranked: Yes HYPERSPACE ASSAULT
Trees: Clone Pilot Activation: Passive
After the character makes a successful combat check Ranked: No
using a vehicle weapon, the next ally to make a check Trees : Republic Navy Officer
adds equal to the character s ranks of Fire Support .
'
The characte : may use Abrogation or Knowledge
[ Warfare) to determine their Initiative during on
encounter in which they are piloting or command -
ing a starship. If they do so. they may spend from
the check to choose the starting locations of all allied
ships in the encounter.

HEROES OF 7HE REPUBLIC


fiifE CUF TMt reFAKATUr
*
JURY RIGGED MASTER PILOT
Activation: Passive Activation: Active (Incidental)
Ranked: Yes Ranked: No
Trees: Scavenger Trees: Clone Pilot
The character chooses one personal weapon or piece Once per hound when piloting a siarship (a ship pilot -
of armor per rank of Jury Rigged [ hey may increase
, ed using the Piloting |Space | skiIII . ( he character may
the damage of the weapon by one: decrease ihe voluntarily suffer 2 strain to perform any action as a
Advantage cost on Its Critical or any single olhei
, maneuver instead.
effect by one toe minimum of ore; or increase armor 's
ranged or melee defense by one. Alternatively, (hey MISSION CRITICAL
can decrease the encumbrance of the item by two to Activation: Active ( Incidental)
a minimum of one. The bonus only applies so long as Ranked: No
the character is using the item If the item is ever lost Trees: Clone Pilot
or destroyed , the character may a poly Jury Rigged to Once per session after roiling a Piloting iPlanetary)
a new personal weapon or piece or armor. oi Pigling [Space ] check but berore resolving it . the
,

character may spend a Destiny Point to add ft or O


KNOWN SCHEMATIC to the results equal to their ranks in that skill . ( The
Activation: Active [Maneuver ] character may divide the results between ft and O
Ranked: No In any combination ,)
Trees: Republic Navy Officer
NATURAL LEADER
Once per game session, the character may spend a
maneuver tO nhake a Hard (4
'

+4 ) Knowledge [ Edu -
cation] check . Success means they are familiar with a
Activation: Active (Incidental)
Ranked : No
Trees: Republic Navy Officer
building or capital ship 's design. They now know the
location of critical components or facilities within ihe
ship or vehicle, as well as their own location They cart
Once per game session , the character may reroll any
one Cool or Leadership check . -
also plan unconventional routes around obstacles.
Additions ft . o r r e s u l t s can reveal other usefi
information at the GMrs discretion.
. NATURAL OPERATOR
Activation: Active ( Incidental)
Ranked: No
LATERAL THINKING Trees: Clone Pilot
.
Activation: Active [Incidental Om of Tumi
Ranked: No
Once per game session , the character may reroll any
one Piloting ( Planetary) or Piloting [ Space) check .
Trees : Clone Trooper NATURAL TROOPER
Once per encounter after an enemy succeeds on $ Activation: Active (Incidental)
check targeting the character . Lite cliaracf.ei may Ranked: No
spend one Destiny Point to force the enemy to renoil Trees: Clone Trooper
the check. If the enemy is a dro-d, the character does Once per game session , the character may reroll any-
not spend a Destiny Point to use this talent. one Gunnery or Ranged [ Heavy] check .
LEARNING OPPORTUNITY ONE PERSON S TRASH
Activation: Active [incidental] Activation: Active (Action)
Ranked: No Ranked: No
Trees: Padawan Trees: Scavenger
Once per round , the character ma speed \J y VJ> . The character may make a Perception check in order
from a check they fail to upgrade the ability of their to locate a particular item amid a battlefield, ship-
next check once. wreck , junkyard, or other location with potential
LET'S RIDE salvage. The difficulty of ihe check is equal to half
Activation: Active [ Incidental) the item 's rarity, rounded down There is no cost to
Ranked: No acquire an item this way, but the item is in need of
Trees : Clone Pilot - -
moderate- epa :rs (sec- Table 5 4: Repairing Gear
Once per round on the character s turn . I tie charactei
' any Of the core rulebooks) when found.
may mount or dismount from a vehicle or beast , or ON MY ORDER
slide Into the cockpit or weapon station aboard a star- Activation:active [Action )
ship, as an incidental instead of a maneuver. Ranked: No
LEVERAGE Trees: Republic Navy Officer
'

Activation: Passive The character may take ihe On My Order action,


Ranked: Yes
Trees: Republic Representative
making a Hard 1
+++ ) Leadership check If the
check succeeds the character chooses a number of
,

crew aboard their ship equal to iheir Presence. Those


The character removes per rank of Leverage from crew members upgrade ( he ability of their next Gun-
i heir Cool and Negot ation checks. nery check once, plus one time for every additional
ft ft or. the check

WERQE & pr THL RtPUDLlC


ROE or THE itPAfi/iTirrt
ORDNANCE SATURATION TALENTS WITH CONFLICT COSTS
Activation: Passive
Ranked: No
Trees : Republic Navy Officer I f the rules for Morality In FORCE ANO DUS 11 MY
When the character or an ally who is currently benefit - I are in use . certain talents give the Player
ing from On My Oj dc? : or Fire When Ready activates
' Characters who possess them Conflict at the
the Bfest quality of a planetary - scale weapon , an ships beginning of each session . These talents are
or vehicles within close range of the target suffer dam - delineated with the following symbol in their
age equal Lo the weapon ' s Blast quality [plus I per header :
additional ft , as usual) . TALENT NAME
OUTMANEUVEft
Activation; Active ( Action) The character deals -i- i damage lo one hit on alt suc -
Ranked; No cessful combat checks against disoriented targets per
Trees : Republic Navy Officer rank of Prey on the Weak.
The character may take the Out maneuver action ,
moving a hard PRIME POSITIONS
Knowledge { Warfare} Activation: Passive
check If the chock succeeds, the character chooses
Ranked: No
one enemy ship or vehicle in the current encounter
Trees; Clone Officer
tor each ft . Until the end of pie character ' s next turn ,
the chosen ships must perform one extra maneuver in
When the character or an shy widhin sipn range takes
cover, the character taking cover increases ( heir soak
order to move or change range bands relative to the
characters ship or allies.
by one pet rank of Prime Positions
attacks until they leave that cover.
again& L ranged

PARRY
RAVAGE
Activation: Active (Incidental . Out oiTurn]
Activation: Active {Incidental)
Ranked; Yes Ranked: No
Trees: Force Sens 'live Outcast , Kr - ghl , PadSwan
Trees: Force-Sensitive Outcast
When 1 he cii a racier suffers a hit f ro m a Gra wl, M e lee. 01
Force toient . Once per encounter, the character may
Ughtsaber combat check , after damage is calculated
[but before soak is applied , so id) mediately after step
suffer 5 strain to add Q up to their current Force
rating 10 a combat check targeting an engaged oppo -
5 of Perform a Combat Check in Chapter VI: Conflict nent . The character may spend ( j to add ft or
and Combat of any core rulebookl the character may
take a Parry :iidcental The character suffers 5 strain
so the results of the check ff the rules for Morality
n FOACE AND DESTINY are : i use, a character w- ho
and reduces the damage dealt by that hit by a number
has purchased this talent gains I Conflict at the
equal to 2 plus their rank , in Parry, This talent may
1

beginning of each game session


only be used once per hit and when die character is
wielding a Lightsaber or Melee weapon .
PARRY (IMPROVED)
Activation: Aclive [Incidental . Out of fund
Ranked: No
Trees: Kntght
When 1be character suffers amt from a Brawl Melee, or
Ughtsaber combat check and uses the Parry induental
to reduce the damage from mat hit . alter the attack
is nesofved , the character may spend M or @ (§)
10 automatically hit the attacker once with a wteldod
Brawl. Melee, QI Ughtsaber weapon . This hit deals the
weapon's base damage plus any damage from appli -
cable talents 0r abilities. This talent may not be used if
die original attack incapacitates the character
PHYSICAL TRAINING
Activation: Passive
Ranked; Yes
Trees; Clone Trooper
The character adds per rank of Physical Training to
their Athletics and Resilience checks.
PREY ON THE WEAK
Activation; Passive
Ranked: Yes
Trees: Force - Ser i £ i ! ive 0 \ . \ c a st
REFLECT SCRAP ' CM!
.
Activation: Active (Incidental Out OF Turn) Activation: Active (Incidental)
Ranked: >fes Ranked: No
Trees : F 31 ce- Sens live Outcast . Knight. Padawan Trees; Clone OFficer
Force latent - When the character suffers a hit From a After nuking 3 successful combat check , the chai
Raided [ Light]. Ranged ( Heavy), or Gunnery combat acter may suffer 2 strain to perform the Scrap em !
'

check, after damage is calculated ( but before soak incidental. The character selects a number of allies
is applied, so immediately after step 3 pl Perform a no greater than their ranks in Leadership . Those allies
Combat Check : see Chapter VI: Conflict and Coni ' add to their combai checks against the character's
bat in any core rulobook ) . they may Lake the Reflect target itrfl.il the start of the character 's next turn
incidental. They suffer 3 strain and reduce the darm
age dealt by that hit by a number equal to 2 plus theic SCRAP ' EM! (IMPROVED)
Activation: Passive
ranks in Reflect. This talent may only be used once
Ranked: No
pei hit and when the character is wielding a Light -
Trees: Clone Officer
saber weapon .
When the character takes the Scrap 'em! incidental.
REFLECT (IMPROVED) they affect a number of allies no greater than twice
Activation: Active (Incidental . Out of Turn) their ranks In Leadership , and affected allies add
Ranked; No to combat checks (instead of O -
Trees; KnighL
SECRETS OF THE FORCE
Force totem . When the character suffers a hit from a
Ranged (Light], Ranged ( Heavy) , or Gunnery combat
Activation: Passive
Ranked: No
check and uses the Reflect incidental to reduce the
Trees: Ponce - Sensitive Outcast
'

damage from that hit . after the attack is resolved , the


or @ @ ® to automatically Knowledge [Lore) and Lightsaber become career skills
character may spend
^
hit one target withm medium range, dealing the same for the character
damage as the hit from the initial ranged attack . SENSE EMOTIONS
The initial ranged attack 's hit must be one thS can Activation: Passive
be reflected and redirected [ generally only blaster Ranked: No
weapons or other energy attacks fall into this cate - Trees: Force-Sensitive Outcast , Kfijtfht
gory ; anything else is subject to CM oversight ]. This Force totem. The character adds to ell Cnarm,
talent may not be used iftfte original attack mcapac Coercion , and Deception checks unless the target is
teles the character. immune to Force powers .
RENEGADE FORM SIDE BY SIDE
Activation: Passive Activation: Passive
Ranked: No Ranked: Nr;
Trees: PorccvSensitive Outcast Trees; Knight
Force talent . When the character purchases this tab Force toiem . White the character is wielding a light
ent, they choose one characteristic . They may use saber and engaged with one or more allies also
this characteristic in place of Brawn when making yielding a lightsaber, add to all combat checks ‘. Tat
Liehtsaber checks target tn£ character or those allies. (If multiple allied
c haracters in th e e ngage me nt possess thls ta lent , t he
RESPECTED DELEGATE effects are cumulative.)
Activation: Passive
Ranked; Yes SI NCEREST FLATTERY
Trees; Republic Representative Activation: Active (incidental!
The character downgrades the difficult y of social skill Ranked: No
checks made to interact with government institutions Trees : Palawan
outside of 1 heir homeworld a 'lumber of times equal Once per encounter when the character makes 3
to their ranks in Respected Delegate . check using a skill that another character has previ -
ously used during the encounter they add
,

SABER THROW
Activation: Act ,- c ( Abl on) SOMETHING TO PROVE
Ranked: No Activation : Active ( Jjiudentfj
]
Trees: Knight Ranked: No
Force latent, The character may take the Saber Throw Trees: F%dawari
,
!
action flaking l- ightsabercon ' bac check as a ranged
attack at one target within medium range adding O
,
Once per session ihe character may suffer 4 strain in
order to reroll a lailed check . If the check succeeds.
no greater than tlijeir Force rating to the check The the character heals 4 strain.
character must spend| ( and succeed on the check lo
hit their target : they may spendOto have their weap -
on return to 1 heir hand after resolving the attack.

HEROE5 OF THE REPUBLIC


RISE OF SEPARATISTS
SORRY ABOUT THE MESS TRANSLATION ERROR
Activation; Passive Activation: Active (incidental )
Ranked; No Ranked: No
Trees; Force -Sensitive Outcast Trees: Republic Representative
The character decreases the critical rating of any non - Once per encounter the character may remove
starship weapon they wield by \ ( to a minimum of 1 ] from the results of a social skill check they make, ^
against targets that have not yet acted this encounter .
UTILITY BELT
SUPPRESSING FIRE Activation: Active (Incidental)
Activation: Passive Ranked: No
Ranked; Yes Trees : Scavenger
Trees: Clone Trooper The character may spend one Destiny FoinL to per -
The character arid each ally within short range may form a Utility Belt incidental to produce a previously
spend vi cm their filled cprnb||checks to ihfiici :
strain on their respective targets pe? rank of Sup -
— —
undocumented bul essential small 100 I with a rar -
ity no greater than 4 from their utility belt , satchel, or
pressing Fire. Each character can only activate this pockets. This cannot be a weapon unless the weapon
effect once per round. has the Limited Ammo I quality.
TACTICAL ADVANCE UTILITY BELT ( IMPROVED)
Activation: Active ( Incidental ) Activation: Passive
Ranked: No Ranked: No
Trees: Clone Officer Trees: Scavenger
While p cover , the character may suffer 2 strain to Once per session when the character performs a
oerform the Tactical Advance incidental Until the end Utility Belt rtcidental, ihey may produce up to five
oJ the character 's nexL turn the character and allies
, functionally identical items,
within short range may move out of cover and con-
tinue to receive its benefits. UTINNII
Activation: Passive
TACTICAL ADVANCE (IMPROVED) Ranked : Yes
Activation: Active (Incidental, Ou ' Of I urn)
'
Trees: Scavenger
Ranked: No The character removes equal to the character 's
Trees : Clone Officer ranks In Otinnii! from checks made to find or scav -
The character may spend O O from any check they enge items or gear. These checks- could include
make or 0 0 foam a combat check jprgetrng then Negotiation. Perception, or other checks, depend -
to perform the Tactical Advance incidental ( instead of ing on circumstances and the CM ' s discretion. Such
suffering strain) . skill checks take half their normal time ( this does not
decrease with multiple ranks of Utfrtnif ).
TEMPLE TRAINING
Activation: Active [Incidental] VALUABLE FACTS
Ranked: No Activation: Active ( Action)
Trees: Pada wan Ranked: No
Force talent . Before making a Lightsaber skill check , Trees: Radawan
the character may spend one Destiny Point to add Once per encounter, the character may take a
damage no the attack equal to their ranks m Knowl - Valuable Facts action, making an Average
edge ( Lore), Knowledge check me Gk : and player should Jetei
mine which Knowledge skill is mosL applicable in ihe
Ti NICER EH given situation) , if successful , the character may add
Activation; Passive
Ranked: Yes
Trees: Scavenger
^ to any one check made by an allied character sub-
sequently during the encounter,
The character makes one piece of equipment more The subsequent check should relate in some way to
modifiable They choose one piece of equipment and the facts the character learned, or the player should
increase its number of hard points by one. They can come up with an explanation of why the information
only do tins once per piece of equipment , but can their character learned is instrumental to toe success
modify a number of pieces of equipment equal Jo of the ally’s check .
meir ranks in Tmkerer. if they lose a modified piece WILL OF THE FORCE
of equipment they may apply Tinkerer to a new one.
,
Activation: Active flnpi dental)
Ranked: No
Trees: Knight
Force taient . Once per round after failinga skill check .
Lhe character may convert one dark Side Desliny
Point to a light side Destiny Point.

H £ l? OE5 0 F THE R EPUSLIC


FORCE POWERS
he Force underlies all fhe events of Lhe Clone Wars, FORCE DICE
k
T as die ancient struggle between the Jedi and Sith
the root of the conflict The
lies, unknown to most , .
s m FORCE AND DFSHNV this booh uses the
following Force powers represent some of the primary
uses of the Forte shown by Force sensitives on both
sides of the conilie t. as we I1 55 r hose outcasts who fight
| symbol for Force points instead of
Oi Thi 5 allows Force
.
users 1:0 draw on •
or
cither
side of the Force poSsihlygaiuingstrain in the
for themselves. process, and serves to clarify the difference
:
l or rules on acquiring and using Force powers, see
Chapter VII t : The Force in any Star Wars Hole play-
ing core ruiebook
between the symbols on the Foirr- die
the Force points those symbols generate. •
and

FORCE POWER: BIND Duration Upgrade: The power gains the ongoing
effect CommitOOO after successfulk active ng the
Those strong in the Force can use t to extend ihei 1 basic power if a target was immobilized or staggered
,

reach beyond their physical capabilities. While many by this power they remain immobilized or staggered as
,

Force users move ana manipulate objects beyond longos OOO remain committed and the target stays
their reach , others take it further, using lhe Force to within range if a target moves beyond the range of the
,

seize living beings. One who hones their telekinetic power, i ? ; ce effects end for that target, but net for any
abilities can restrain others from a distance, prevent - .
other targets of the power The user may not activate
ing them front moving or attacking those who draw
,
this multiple Limes.
on the dark side of the Force channel their
rage, crushing and maiming their targets

BASIC POWER

Bind 's basic powei allows the Force


user to restrain those nearby pne
venting them from harming others
and themselves. The basic power
has one way to spend Force
points:
The user may spend 3
to immobilize a target
within short range until
lhe end of the user s next
'

turn. If the user used any # to


generate 3 on this check die ,

target also suffers 1 wound


(ignoring soakl per 3spent on
the check The user may not
activate this multiple limes.

UPGRADES
Control Upgrade: §.p< nil I
immediately move the target one
range band toward or away from
the user The user may not acti -
-
vate this multi ole times.
Control Upgrade: Spend
whenever a target affected by
. >
Bind takes an action, they suf
fer strain equal to the user 's
Willpower The user may no:
activate this multiple times.
Force Power TVee: Bind | FORCE ABILITY
^T i l s i t e f i: Force Hating l +

1 BIND BASIC POWER


T.' v ' Furte UH? r retrains, an enemy. px&WlInriG Ite
^@ec frc^ dCUilgi .
T
^- user may 5f <nJ <Jio mroot;. bjtta target wiu in shon ra gemtit the end oi [he - user s - next turn if the usd used my # u: gpnerat |
; i rhe tartar also
'

suffer? ; wound *per cjj spent onthetitHklfeiqrinigwaK] *


CDST IS

0
k
Spen
RANGE
: resse pirn r 's

range a number os range


hfiands onucii lo Range up '
j -:apes purchased .
hi MAGNITUDE

>
: > 111’ -' rj
'
il fed I -" : !:
CiOfinI larg(K wil h r> ranfle fier
rai'.k Oi MagriEucfe(K i:.:ii#?(-:i:
r

J X
EE STRENGTH
ipentKjtnjdiSarieflt the Ef-
uer fof j numbcf pJ KMHKIS
equal to Stretch upgrades
purchased
v 1 = CONTROL

>
5po Jc .HfanevK a Lar-gt i
affected by Bind takes an
action. tea; carpet suffer
sttairt equal to VWfpower
COST IS r A
OKI ID COST 5 COST IQ

" b kb
| RANGE Hf MAGNITUDE r
| STRENGTH DURATION
r
;

Spend ( > ! . ir :.. Ita-St pqiVSf J p& d;dOif area ww


range r>y o nwjibef oi lange ^IXJMl '
> ' ii -,: ui-.nr
:i

tor a number
; w Commi! OOO to SuStiih
^ct rsr hinpufdkased
range par
OJi ’ gtt D{ round? the ongoing effects of the
tends et ' to Range uu ranK oi MagfiiLuiie equal to Strength upgrade? fjumu on tAcfi affected
^
J \
grades purchased purchased
J
ferget

COST IS
r
COST 20
X COST 10 F
X CDS!15
r

\ CONTROL m fUj MAGNITUDE r* C STRENGTH


Spend :|mo move the target
one range band closer or farr
Spend f JO to affect 1 add
clonal target within lange pe
>
SjK'hci c to disorient the i sr pt 'nr number!ol JPUIVJS equal to Strength
upgrades rxj--chasc-d. ^ *
* J. y
theraway
COST IQ
ranKofMaa idepurchereed
^A
h/
X COST IS V
U3 ST IS

b
RANGE
F
MASTERY ft
.
S fiend i t tn :< revise powers
t >y a number qf r nge
When UK’ user is making a Bind power check , if the dwelt was ;'i£)L aitieaciy opposed, the user may roii an opposed
Discipline vs. Drsciplne check a inst one target of the power. IFno # were used TO ner3 te3and u»e userswcceeds
^
bands equal In Ran e up -
^ on rhe i (K -- uwym iyr imiY ciu ^ '

^^igaraSEt ^
target uni : e enrs Cif the nest tun I l| :irty # we? (: :.iseiJ iogi?eerarci
gractK pundiased

Tl
COST 20 J
r
.
^ irib uv> -c tir-L k SIKLTLH d-. the taiga suffer aOChtical in urv Sdding + lOtiUt erQ per-O
^ ntonlhedsck
EDST 25

Magnitude Upgrade : Spend OO to increase the Range Upgrade : Spend 3 to increase the n a ^ ii - . uiTi
number of targets affected by an amount ecruai to the range at which I he Force user cun afreet targets with this
number of Magnitude upgrades Purchased The user power by a nu m ber of range ban u s eq no I to t ho nu m ber
nay activate this multiple f ^mes, increasing the num - of Range upgrades purchased. Tfic user may activate
ber of targets by this number each time.
,
this multiple times,
each time.
increalnf
the range by this number
Mastery Upgrade: when the user :$ : a king a Bind
power check , if the check wS Opt opposed , Strength Upgrade : SjifiEr d |io disorient the target for
the user ma re 11 an opposed Discipline versus a number of rounds equal to the number of Strength
^
Discipline check as part of Liu.- poo ' . To id vate th isj '
upgrades purchased . T ie use- may activate this mul -
uf ^grade they riLiist generate enough 10 activate
0 tiple times, increasing the number of rounds by this
the power one! must succeed at tre opposed check . i
^umbe. each time.
1

If no # were used to gen erate .(J. the target is also


staggered unei t^e end of the user ' s nevt torn . If the
user succeeds and used am

;o gentle (|on this
check , the target immediately suffers a Crttical Injury
with a i- 10 to I he roll per (J spent on the check

HEROES OF THE REPUBLIC


RISE Of THE SEPARATISTS
Force Power Tree: Enhance \ FORCE ABILITY
Prerequisites:; Forte Elating 1 +

c ENHANCE BASIC PDWEfl


wncn rtyking an Athletics check , the Rute usmt may roll an Enhance power check as pan til the poot.
-
The user may Spend (JlO gakl ft Of [user";choice) on the Check.
\ COST ID 1 /
] f
I
M CONTROL Wi\ CONTROL CONTROL
Enhance can be used ityiEh Enhance can be uscri with Hake B Force Leap action Mata* m En hance pKiwer check Trie User may
"

Lhe Coordination stall the Resilience Skill. spend Clio jump horizontally to any location in $hon range
\ COSTS COST 5 1 / \ COST 10 1 /
1 I
i(| CONTROL |EDNTRQL r CONTROL

Enhance: can He inSCtl VHith Fr.hcim. c: C -=LII be used With


^ -
Wni-!i 1 p lrrmi £1 Fbrce Lwp, Uie user aj' jump vertically in arkJirim its
^
rht? Pigling (Planetary| skill

LOST S r
/
tnp Brawl Skill

LOST 5
y v_
r
jumping hoiismasty
COST in

i
CONTROL CONTROL | RANGE r
Enhance can bu hiLM Orm^ng effect Commit O- The user rnaeases ihpir brawn tluraetertstfe S-Jiend 3tD inc.r^vjtr ilowcr s
'

the Pitot 'HR iSpatfr) ski i by I [DO a maximum or t) tangs by a number uf t& rsp?

\ COST 5
y can ID
y ijftidi e u3 : to Range up -
( ^
PEKIK piirtliaMd.
\ COST ID > /
I
j
'
- CONTROL
| IAJ CONTROL
The uMff cM;pvlhnn Foree tjeap as z maneuver instead nf an sciion,
Ong ngefled Commn Q he u^r (ratasts their Ag :ity chawter stif ^
^ '
by I | tt? a iraMmitun ( jtfj). \ LOST IB V
/
iUsT 10

BASIC POWER
Enhance- allows Force users to perform athletic feats
FORCE POWER: ENHANCE beyond the original scope of their naiural abilities. The
basic power has one way of spending Force points.
I hose strong in the Force can allow it to flow through
them , responding to their own intent and movement * When making an Athletics check the user may ,

in order to enhance the actions of Chelr body. Wirn i o! at Enhance power check as gart of the poo =
The user may spend| ( to gain or y ( their -
the assistance of the Force they can leap seemingly
,

impossible distances, move faster than otherwise nos - .


choice) on the check ( Re mem her, this counts as^
slble. and demonstrate physical strength far in excess a norma ! Force power check in every way — it is
of their normal abilities. Most Force users find it a rel - simply combined With the overall skill check .]
atively simple thing to use the Force to overcome their
own physical limitations and shr ug off the effects of UPGRADES
fatigue. With a little practice, a Force user con achieve
uncanny acts of agility and acrobatics aIlow rig the Upgrade to Enhance work in two distinct ways Force
Force to suffuse Iheir movements and imbue Them
,

*
users may choose to use ihe power to improve their
with sirength and elegance. natural abilities, enhancing existing, skills and evert
mproving their bodies physical characteristics using
'

the Force. Alternatively, Forte users can employ


the power to achieve physical feats not otherwise
achievable by other beings leaping long distances or
,

incredible heights,

HES?U £ S Of THE RCPUBUC


AH/LTUTI
Control Upgrade: The user
gains the ability to use Enhance
with the Coordination skill .
Control Upgrade: Enhance
can be used with the Piloting
(Planetary) skill.
Control Upgrade: Enhance
can be used with the Pilot -
ing (Space) skill.
Control Upgrade: This
power gains the ongo -

ing effect : Commit . The
Force user increases their
Agility characteristic by 1
(to a maximum of 6) .
Control Upgrade:
Enhance can be
used with the
Resilience skill,
Control Upgrade :
Enhance can be used
with the Brawl ,Skill
Control Upgrade: This power
gains the ongoing effect: Commit ft . The
Force user increases their Brawn character -
istic by I [ to a maximum of 6) .
Control Upgrade: The user can take a
Force Leap action to make an Enhance
power check. They may spend I to jump
horizontally to any location within short
.
range They can use this to leap over obsta -
cles or impassable terrain but cannot leap
directly vertically, The user may not activate this
multiple times.
Control Upgrade: When taking a Force Leap action , Range Upgrade: Spend ( |to increase Lhe maxi-
ihe user can leap to any location in range vertically mum range the user can jump by the number of
as well as horizontally. Range upgrades purchased. The user may not acti -
Control Upgrade: The user only needs to use a vate this muhipie times. Remember that the user
maneuver to perform a Force Leap , instead of an must still spend Force points- to activate the power 's
action , actual effects.
WEAPONS OF ' P

WAR -T
J
- rir

V
Thts weapon rs your Ufa.'
Obi Wan TKp&noi ii
4 ¥

cross the galaxy, Hie soldiers of the ( lone Wars selection of standard gear For ihe Republic 's forces.
/ n Fight with Wasters and cannons repulsortanks Finally, a broad array of vehicles and starships , from
.
,

and starships, and even feremonui pikes and starfighterstocapihTlships representsthosecom -


lightsabers. The outbreak of war on Such a scale mcniy used by the Republic and the Confederacy of
inevitably spurs not only production but also inno-
, Independent Systems,
vation in weapon and vehicle technologies. While the The equipment and vehicles in this chapter are
Confederacy of Independent Systems has had years particularly suited to games set during the Clone
to prepare its armories and outfit its died tloops
. Wars, as they comprise assets employed by the
for ’or, the Republic was caught largely unprepared

for hostilities save lor the fortuitous and mystcn
pus Kaminoan development oF the clone army.
major Mrtinns ns well as some items more appropri -
ate for outlaws and others operating on the Fringes
of the war All equipment an< j vehicles ttom the Star L \
Chapter Eh Weapons of War provides players Wars Role playing care r ult 'hooks can be used with-
and GMs with the standard -issue arms and armor oF nut difficulty EH a Campaign set during tfre Clone
the Grand Army of the Republic , as well as a selec- Wars. These include additional gear suitable for
Wion of weapon attachments some clone troopers Jedir Clone Soldiers, nnef Republic officials , as well as
Jiigln use - to customize their equipment. The Jedi many items suitable for Scavengers, Force- Sensitive
are known for their use of lightsabers, distinctive Outcasts , and others who exist outside the official
and elegant weapons, of which this chapter covers command structure. OF course. GMs and players
several basic types and components. Of course, mili - may wish to avoid using those items or vehicles that
tary forces rely on a broad range of support gear to are not developed until after the Clone Wars ,

succeed on the battlefield, and this chapter covers a

WEAPONS OF WAR
4
RUT, or THE SEPARATUTT
*
RESOURCES OF THE REPUBLIC
n EDCE EMPIRE ACEREBELLION and FORCE A
I OF THE OF
AND DESTINY campaign set Jyrfig Che reign of the
Empire the Piayer Characters must contend ivlth
,
GALACTIC ECONOMICS

iimiied resources and a necessity for discretion . Mer - T he prices unri rarities MI tills chapter rep
|payout to ihe next,
cenaries and criminals live from on resen L ' he avails bilily of items during the
the soldiers of the Rebel Alliance frost make ail iheii Clone Wars, and the GM should consider
limited resources count , arid Force users must avoid modifying them as seems appropriate it their
attracting the attention of the Empire. game takes place during the Galactic Civil
War [the default time F ame for the Star VMfrs
For Clone Wars ca mpai gns in wh ic h Lh e PCs sei ve t he Roleplaying lines].
Republic — whether in the Grand Army of the Repub-
lic . as Jedi. or as part of the Galactic Senate — this is In particular Iightsabers and lightsaber crys-
not the case. The Republic provides its clone troop - tals are restricted goods during the reign of
ers with the weapons and equipment needed for their the Empire. GMs should also consider increas -
missions including high- grade military equipment that
,
ing the cost of these items to represent their
-
would be illegal trot Vo mention prohibitively ex pen
sive — to common civ zens. Most Senators are wealthy
drastically increased rarity after the destruc -
tion of the Jedi Order.
in their own right , and have access to the resources of
the Senate, as welt. And whiie Jech are above attach into a hostile environment , they should receive rhe
mem to material goods, the Order provides them with use <r appropriate armor or protective gear, such as
ail necessities, as well as any starships ami specialized
equipment needed for Jedi business. -
HT 77 Cold Assault Armor. If any PCs request addi-
Thrs is all to say that PCs working on behalf of the
tional equiproem that might reasonably be assrgned
for ihe mission, they should make a Negotiation or
Republic do not need to concern themselves with the Knowledge [Warfare) check with a difficulty based on
,

cost to upkeep a starship , or saving their credits to the rarity of the requested item . just as when locating
afford a netter Waster, Thar doesn 't mean these char -
acters don't ever deal with credits — clone troopers in
af
gear for purchase, described n Chapter V: Gear
and Equipment of any Star Wafa Roioplaymg core
the Grand Army of ihe Republic receive regular pay. rulebook . It the check is successful, Ihe organization
and .Jedi often use discretionary credits to purchase provides the requested item for use during the mis-
information or goods In pursuit of a mission. How - sion. at no cost to the PC.
ever. these characters should n$Jt need to concern Equipment assigned for military use is. of course,
themselves with making money in the same way as the property of :he Republic and not of the individual
Scavengers, outlaws, and other fringens.
PC . Depending on the nature of the item and the PCs
Generally, when Piayer Character Clone Soldiers or normal duties, such gear may become a stand are part
Jedi conduct a mission officially sanctioned by the of iheir equipment from that point on. or they may be
CAR or Jedi Order their organizations should provide , expected to return the item once the mission is com -
any equipment or vehicles necessary for the mission
1
plete Characters who are careless with iheir assigned
For examples OT typical equip mem issued for differ gear or use it for personal or unauthorized purposes
, -
out types of missions see Table 2 1: Special Issue [including any attempts to sell ill may face disciplin-
Equipment . Additionally tf a mission takes a unit ary action if discovered.

TABLE Z-l: SPECIAL ISSUE EQUIPMENT

Mission Type Example Issued Equipment

Board mg Action -
AP MI a -rmor n :er;:n grenade
class iranspon ipcripuad]^ f>er mapper] , M3 Buhsaifc tiles , shield (per LroopBrl. X u
' '

Planetary Assault .
Al TE walker (pc squadl Bl X - 42 Heavy flame pro - eaor (per squad!

FteconnasHance Ascension nu^i |per ( rooperj MK IP EMP granule ti per tfoopoi |. CK 6- ;per trooper ?

5 aBctap,e . .
Pts' ro - 6 demolition change (pe -" treope'!. PPS - 6 rextet launcher (per SttuedJ S -iR Heavy
demolil onE ki1 |per frpj& d?

Sit ? Defense .
AT TE walker leer sq-;ad|, Z - o roc^ry omsiei cannon ti>er sc n^ qj
^

UVLAKNS OF WA"I
NEW WEAPONS
eapons, of course, are fundamental 10 rhe war and at closer ranges it can destroy Eight I y armored
Ul efforts oi both the Republic and the Confederacy vehicles. It rarely overheats or needs to be reloaded,
of iride |jenden ! Systems. Most weapons used by mili
tary forces are standardized such as the countless
,
- is extremely reliable, and can be serviced with ihe
bare minimum of tools In the held. Many clone marks-
DC- 3 5 blaster rifles manufactured for the Grand Army men have adopted ii as their primary weapon, fitting
of 1 he Re public . Still, special forces, veterans, an d oth -
ers sometimes use specialized or even unique weapons.
it with long-range optical systems and gyrostabilhi
tion units to increase combat effectiveness,
-
RANGED WEAPONS -
DC 1SA BLASTER CARBINE

While most Jedi are content with their gh - sabers ,


ESIasTecn s DC - ISA blaster carbine is the CARs stan -
'

the clone troopers of the Grand Army of the Republic dard-issue carbine EL very clone, from the greenest
have access to a wide variety of weapons. Everything re emit to the most seasoned special operator, can
use the DC - 15 A from ihe moment they are decant -
born blaster pistols to shoulder - fired missile launch - ed. A ighter, shorter - sanged cousin of the heavy and
ers can be found in the CAR s armories, and each
'

clone is trained in the use of a variety of weapons.


'
cantankerous DC- 15. trie DC- 1 SA ?s accurate, easy to
handle, and as reliable as a chrono .
DC- 15 BLASTER RIFLE
DC- 17 HAND BLASTER
ihe DC l 5 was. before the introduction of the Dt -
I r> A carbine, the standard issue fongarm of the CAR . The standard-issue sidearm of the CAR , BiasTech 's
Roughly as long as a clone is tall these weapons are DC 17 1$ one of the most rugged and reliable btaster
pistols produced. Typically issued to vehicle crews,
,

heavy, poorly balanced, and extremely difficult tc use


anywhere but in a wide open battlefield. They tend weajfon teams, and officers, these heavy blaster pis-
Lo suffer beam cohesion issues after sustained fire, tols pack incredible stopping power into a relatively

-
which negatively affects their shod - to medium - range snuall pac kage. T hey are Iigf i Ewe igh t a n d we 11 ba I a need .
accuracy and they are generally unpleasant weapons and they nave a very respectable rate of fire. Recent -
to deal with on a daily basts. ly, ARC troopers and other special forces teems have
taken to carrying the DC - 1 7 as a backup weapon and
Despite these glaring flaws, the DC - 15 remains
surprisingly popurar among ihe clone ranks for one
-
for dose quarters combat.
Simple reason: raw power. The DC - IS is one of the Care Masters may spend @ @ in add on to
most powerful heavy blaster dries in currem use It 5? to make a DC- 17 run out of ammo during combat.
)
can punch through laminate armor aL 1.000 meters.

\
Q.
.
« gp :

DC- 15 Blaster Rifle

2-6 F-otary Blaster Cannon

E3

iiinnif imiiiiii
imimmimim

WEAPONS Of WAF5
RUE OF THE SEPARATIST!
Z- S ROTARY BLASTER CANNON and explosives. Below is a list of common grenades,

The Z - 6 rotary plaster cannon is an exceptionally


launchers
monly
, and other higm> destrtlcttve weapons com -
found in the GAR .
potent heavy squad support weapon built for the GAR
rjy RlasTech. Heavy, loud, and difficult to master , the AP- M1 ARMOR PIERCING GRENADE
weapon consists of six separate blaster barrel s ihai '

rotate around a central assembly. When activated the , Men Sonn 's AP- MI armor piercing grenade is
barrels spin at thousands of revolutions pro minute, designed TO give the common foot soldier light artti-
providing a higher rate of fire and more destructive .
armoi capabilities in the held Roughly the size of a
power in a Imaller; more convenient package than a clone 's fist , the AP Ml consists of a small shaped
standard heavy repeating blaster. The downside to Charge core encased in a plasteei casing. When it
an this power is heat The Z - 6 generates an immense detonates, the grenade produces a highly focused
amount of heat with continuous hre. and more than blast - hat can crack open even the toughest aimoi
one oversea I ous gunner has destroyed their Weapon The A R M S can be thrown like a Standard grenade
and suffered serious burns in the process. or placed and held in position by an integral chemi -
This weapon can only be used with its Auto- fire item cal adhesive system. This makes them well suited for
quifiily atL .ve. The CM may spinel 0r i§i $5; from precision demolition work as well as anti - vehicle am.i -
^
any combat check made with this weapon to have it arnnor use.
overheat . When trie weapon overheats, the wrelder
suffers 2 strain, and the weapon becomes damaged BT X 42 HEAVY FLAME PROJECTOR
one step from undamaged to minor, minor to meder -
,

The QT X - 42 heavy! flame projectoi. from RlasTech , is


atevor moderate to major (sci - Table 5 -4: Repairing one of the most destructive ano terrifying weapons in
Gear in am core ml ebook ].
the GAR 's arsenal. Carried by specially trained clone
Flame hoopers this weapon is used primarily against
,

EXPLOSIVES AND massed, unarmored opponents in an anti - personnel


ORDNANCE role. Et is also well suited to clearing rooms and bun-
kers . denying areas, and destroying enemy materiel.
Sometimes on the battlefield, a job calls for more I. ike most flame projectors, the X 42 can he as -
firepower than what a blaster can provide is those ,
dangerous to Friends as to enemies and ftps a nasty
cases, cfone trooper squads break out the ordnance

TABLE Z ~ Z: RANGED WEAPONS


Name Skill am Erit Range Encum HP Price Rarity Special
Ranged Weapon

DG- 15 Blaster Rifle


Ranged 10 5 Long 6 A m 6
Cumbersome 5. Pierce l.
(Heavy ) 2.300 Stun secrir
^
DC - 1 :>AS .liter Ringed 9 3 MKlUOl 5 A
IR!
5 Auto - fins. hieffc 1 .
Carbide (Heavy) 1.500 St vn settirte.
fl

DC i 7 Hand Ranged (R|


7 3 Med min 2 l 6 Ateuram I , Stun SCtljrtg
& aster ILcght] 1.000

Z 6 Rotary Blaster Panned ir Agio - 1 ire iOr-lv ) ,


— I

n A Long 6 5 7
Cumbersome s . Prei
Cannon Heavy! 3.0CD ^re 1
Explosives and Ordnance

A R M ! Armor
.
Ranged .- 5 Sf err I 0 I.R| 200 6 Blast A . untied Ammo i .
Pierce A
piercina Crenodt iL gnft
GftX - 43 Heavy Connery 10 2 Medium e 2 ffi) 7 Blasl 6. Bum A . Vicious 1
Fiamn Protector 2.000
.
Ranged BO& t 6. Daffirlsit 3 . Ion.
Mk H tMP Grenade 8 A SH&rl l 0 150 S
(Light) UffiiledAmmo 1
Blast 12 , Breach 1.
Model 201 Me : Mr Gunnery 15 i Extreme 10 I iff] 7 led Ammo 5 .
System 5.400 Prcpzrp 7 , si aw Tiring [
——
i
r
Blast I A , Breach 1 ,
RPS- d Rockut (fll Cumy iiiome 4 , Guided 2
Launcher
Gunnery 22 2 Extreme 8 A
8.200
8
^
Limited Ammo 7

CAPONS OF WAT?
or TKL itPAannm
FTBE
STANDARD LOAD OUT enemies behind heavy cover Primarily a support
weapon, the CAR usually deploys the JO I behind the
front lines.
he clones of the Grand Army of the Repub -
T lic live for their duty, and the Republic
provides them with not only all the basic
The weapon consists of hree parts- the launcher,

a heavy bipod, and the ammunition magazine — and
necessities, but also the equipment they need is operated by a specially trained mortar team. A
to pursue I hat duty Clone Soldiers generally mortar team consists of three clones: one to carry the
have no need to worry about credits. 01 about weapon, one to carry the bipod , and one to carry the
the cost of weapons and ammunition. ammo . Wording together, a mortar team can keep up
an ;ncredible rate of fire, and a good mortar team con
Before beginning play, a starting Clone Sol he a trooper squad's best friend in the field.
dier character may spend i GGG credits of .
their starting funds to obtain Phase i done The Model 201 can only be used at medium range
trooper armor a DC- 15 blaster rifle or DC -
,
or further due to the arc of its shells.
lbA blaster carbine an M3 combat knife
, ,

and three EMP grenades. This does not mean RPS *G ROCKET LAUNCHER
the character actually exchanged credits for
Built by Sienar. the RPS - 6 JS the CAR S primary '

the equipment, but presents the time and


^
energy the character put into their training .iifantryportable shoulder bred missile launcher. A
and familiarization with the gear in place flexible, versatile weapon , the RPS- 6 can fire a variety
of other pursuits, which might have earned of different missives, from frag and armor piercing to
them credits or experience points. pifcms and EKlP missiles Equipped with a sophis-
ticated optics system arid fed from a seven-round
magazine ( he RPS '6 is highly effective against both
,

reputation for overheating or even exploding when ground and air targets in the hands of a well-trained
damaged clone trooper.
Came Masters can spend <§> <Q> ® to cause the If attacking a target of silhouette 1. oi greater, an
weapon to overheat, leaving a inoperable for rvee RPS-6 adds il the user performs an aim maneuver .
turns, or & to have the weapon explode. An explod -
ing X - 42 deals full damage to the user and Blast
damage to anything engaged with them . MELEE WEAPONS
Ml< M EMP GRENADE Sometimes an enemy is loo close for blasters, or a
trooper needs to make a kill as cleanly and quietly
Built by SorqSfjpb specifically tor - the
CAR. the Mk N as possi ble. M e lee wea po ns- blades. t run c heons, and
BMP grenade is the latest word in anti droid weapons.
The size of a standard irag grenade an EMP grenade ,
- —
so on are the right choice in such cases.

releases a powerful electromagnetic pulse when it M3 BULWARK BLAST SHIELD


detonates, instead of explosive force This pulse in ca -
pacitates droids and can knock out even hardened Typically carried by riot or military police or security
,

electronic systems in particularly rowdy ports, blast shields are as much


a weapofij as a protective device Roughly as tail as a
MODEL 201 MORTAR SYSTEM
The Model 201 mortar is a porta ole light artillery sys-
^
full- grown clone, the 1 5 Bulwark is a curved sheet of
reinforced plasted that can be strapped to one arm .
A small, narrow viewport is sot in the top of the shield ,
tem used by specialized clone artillery troopers. Built which allows the user to see while using si. Thanks to
by Merr - Sonn, the Model ? 0 l is a smoothbore . . eap - - its shap£ and the in he rent strength of plasteel, the
Bulwark can shrug off most smali - arms and light
on that uses ar : electromagnetic mass driver system - blaster rifle fire as well as shrapnel and splinters from
to launch large -Caliber She! s over tong distances, The ,

shells are fired in an arc instead of a direct line, which


'
grenades and other explosive devices.
makes the 201 the weapon of choice for striking

TABLE Z - 3 : MELEE WEAPONS


Name Skill Dam Erit Range Enctim HP Price Rarity Special
M5 Bui wa rfc. Blast
Melee -1
i 6 Engages 6 [SI 600 5 Cumbersome 3 .
Shield Defensive 2 . Deflection 7.

MB Combat Knife Melee r 1 3 Engggpd 1 150 k NJL urate . Pierce i

-
TZ - 97 Zapped Melee 5 k Engaged 3 2 m 6 Goncussive I .
Shock Be Lon Stun Pam - Egc

WEAP*ON b OP WAR
LIGHTSABERS
l he ligMcsaber is the ancient weapon of the Jed Order
'

and a powerful symbol of :he Republic 's legendary


guardians and peacekeepers, Each lightsaber is indi -
vidually construed by a rising Pacta wan in a rite oi
passage. The heart of a iigfitseber is its kyher crys-
.
tal the only material in the galaxy able to focus the
naming plasma energies of the lighisaber. Exceedingly
rare lightsabers are seen only in the hands or Jedi
and a scant few other Force users —including the Sith.
Although there are many different types of light -
-
sabers. for rules purposes, any weapon hat is listed
in this Lightsaners section is considered a lightsaber
Note that ih|| 1ightsabers in this book vary from
those presented ACE OF REBELLION and EDGE OF THE
tMPrRE L <o FORCE AK & DESTINY these rules feature a
,

greater level of detail, In part by treating lighLsaber


rules and crystals as distinct elements. These rules
are more appropriate for a Clone Wars campaign in ,

which Jedi feature prominently, and should be used in

^
place of the lij tsaber profife in the ACE OF REBELLION
or EDGE OF THE EWIPIRF core rule hooks,
Ughtsabers cannot be Sundered

SASIC LIGHTSABER
The mark of a Jedi warrior and one of the most unique
and recognizable weapons m galaxy, the light -
saber encompasses those traits most associated with
the Jedi Orcle * simplicity, elegance, and sheer power.
'

While there are numerous variants the b£SiC kghL-


,

M= 3 Bulwark Blast Shield


^
saber s Lhe baseline against which all other versions
are measured . Each one is hand - buiit by an individual
Jadi from available materials, typically various alloys
or composites.
MB COMBAT KNIFE
Made for the CAR by Merr -Sonr . die VlfJ is based
on Merr - Sonn 's popular Treppus- 2 vibroknife. The MS WEAPONS OF TRADITION
hi as a long, singe -edged clip - point blade with a ser
,

rated back idge. The handle is made from a flai- tijack


polycarbonate and the grip is covered i?i a textured
,
igtitsabers are symbolic of the Jedi Order
material that provides comfort and extra grip Every . because all Jedi wield one from the time of
"

clone is issued an MS for use in the held , and the knife


'
their promotion to Padawon learner. Jedi do
has gained wide renown as both a tooi and a weapon. not purchase their lightsabcrs: as younglings,
they construct a lightsaber personally using
,

a kyber crystal acquired , usually from Hum , os


TM7 "ZAPPER " SHOCK BATON port of o personal trial and with parts sup -
,

Tnis weapon , ssuec to clone nilitai -. police shore


,
plied by the order
patrol, and anti - riot umts. is essentially a law enforce - Before beginning ploy, o starting Jedi charac -
ment officer ' s truncheon equipped with a stun field - ter may purchase a lightsaber of any type foi
generator When it strifes target . = t releases a pow - 2 , 500 credits of their starting funds instead
erful stored charge that short -circuits most senbents
'

Of its normal price. This does not mean the


nervous systems. character actually exchanged credits for the
.
lightsaber but represents lhe Lime and ener -
gy the character put into the construction of
their lightsaber in place of other pursuits ,

which might have earned them credits or


experience points.

WEAPONS OF WAR
RITE OF THE AfcATtfTJ
Basic Lightsa- ber

/
Once constructed, a lightsaber is fitted with a pow - This weapon is a basic snoto hilt equipped wiLh an
-
erful, energy focusing kvber crystal, which provides it
With unique characteristics depending or the
unmodded Hum crystal.. The crystal occupies two of
the weapon's hard points.
crystal 's planet of origin. The most common type of
When instating a crystal into a shoto, reduce the
kyber crystal is the Hum crystal, but kyber crystals damage of that crystal by one.
can be found throughout the galaxy, from the high
est peaks to the deepest abysses and even within the Models include: None ; each shoeo is individually
guts oi giant creatures. crafted.
This lightsaber is a basic lightsaber hilt containing
an unmodced Hum crystal. This crystal occupies two
of the weapon 's hand points. TRAINING LIGHT5 A 8ER
Models Include: None ; each HghtsEioer is ndividu Ostensibly non - lethal variants oi the standard
ally crafted. lightsahet. training flightsabers are low powered light -
sabers used to train Jedi younglings in ligntsaher
5 HOT0 combat . Each training lightsaber is equipped with an
ultra low - output power generator arm either a katiira -
Shoios are small, short -bladed llghtsabers comm only cite or danite crystal. They produce a massless blade
used by duelists and those Jedi who are particularly like that of a full powered lightsaber. but it causes
small of stature. Initially designed -as an offhand weap - no lasting damage to opponents. This hardwired,
on for use by followers or the Jar'Kai school, shotos low - powered setting allows Initiates to practice their
are now relatively commonplace among the Jedi. lightsaber forms without the risk of dismembering
Today, shotbsare particularly popular with students their instructors sparring partners, or selves.
,

of the Ataru school With a shoto in each hand, an This light saber is a basic training lightsaber hilt eon
Ataru student can combine Ataru ’s acrobatic forms
tainjngan unmodded training flghtsabei crystal and
with the shoto s size and speed to deliver quicker,
'

low -power emitter. The crystal occupies two of the


more accurate blows than is possible for an individual weapon's hard points.
armed with a full sized lightsaber or a lightsaber 5 ho -
to combination. Models Include: None; each training iighisabei is
individually crafted.
TABLE Z - 4; UGHT 5 ABERS
Name Skill am Crit Range Encum HP Price Rarity Special
a.ooo 10 Breach [ . Sunder

.
flaijif l. iEhl
^aber Ligfitsater 6 2 Engaged I 5

Sn -oio Ugfasaber £ 3 Enga o i l 3.CKJ0 | r _ Accurate I , Breach 1


^ Sunder
lrai illngL L Ighlsaber LightssIjpr 6 TB 400 6 Stun Damage

Hilt
U
^tMbc-r Lightsaber 0 Engaged f 5 iOO 5

Shoto Hi i Ugfitsaber 0 Engdgtfc 3 500 6 Accurate l

A LIGHTSABER HILTS

fie soul Of each lightsaber is its crystal . Tine should start with a hilt. The CM can still have
T hilt of the lightsaber, on the other hand , te a
primarily mechanical system. Each lightsaber
them make a check to find the hilt , based on its
rarity and pay the cost . 1 his represents the PC
,
'

hilt requires a crystal (otherwise they deal no finding and paying for the raw materials. Then U
damage, have no critical rating, and do not is simply a matter of spending a few hours put -
have many of their item qualities) l- fowever. a
, ting the materials together to build the hilt — no
PC wanting to construe! their own Eightsabers checks are necessary.
NEW ARMOR
ith war raging across the galaxy, everyone looks already substantial cost of supplying lighter wings.
Ul for ways to protect themselves in battle, from
clone troopers risking their lives to desperate outlaws
The project has been a mixed success in both regards ,
but it serves well enough to satisfy the Senate,
seeking a big score. Designs for cew armor types are The CF-9 is lighby armored — just enough to provide
flourishing, and the trade in both military and illicit gear basic protection in rase the wearer is separated from
is thriving. Clone armor and battle droid plating domi- iheir craft and to improve survival chances m the case
nate the market, but production of all armor types has
of a crash or ejection, it lacks many of the features
reached heights unseen for centuries of full armor, relying instead on basic subsystems an ,

environmental seal , and the communication systems


CF-9 REPUBLIC NAVAL FLIGHT SUIT of the piloted craft rather ihan having such features
built in Toe suit ' s design instead focuses cm regulat -
Clones assigned to operate slaughters, combat air - ing a clone 's physiology during combat maneuvers,
speeders. and similar vehicles are not typically issued ihrough iis specialised respirator and other systems.
full bodysuits of armor like their brethren in the infan-
try. Instead, the Republic rvavy has developed new CF - 9 flight suits nclurle a built -in respiratoi Char -
,

flight suits appropnatc for combat missions. The CFj 9 acters wearing CF- 9 Republic navai flight suits remove
model flight sun was an attempt to offer everything up to from Piloting (Spacej and Piloting IPianetary ]
a pilot needed for missions without exacerbating the checks added due to the danger or physical stress of
the action.

" GUNDARK" SCAV-SUIT


The peculiar brainchild of an exiled Armenian engineer,
i he Gundark " scav - suit is becoming an increas-
'

ingly common sight across Lhe galactic underworld.


Designee to assist salvagers and collectors in uncov -
ering and assessing lost technology, the suit includes
an advanced sensor package that ca^ analyse energy
readings and material compositions uuickly to help
the wearer sift valuable salvage from a scrap heap
or from the detritus of a battlefield The suits are
|
so- named because the arrangement f ihe sensor-
package is reminiscent of huge ears at the side of
Lhe wearer 's head., similar to those of a wiid gundark .
Bounty hunters and other figures sent to deal with
scavengers sometimes take advantage of this design
V by targeting the senso r array to blind the wearer with
a feedback loop from their damaged equipment .
The inbuilt sensor array on a 'Gundark scav - suit'

adds to the wearer s Perception checks, and an


'

a dd i 11 ona i Q to a 11 cnec ks to detec t or a naiy ze teef in o


logical parts and items However, if the suits systems
eecome damaged due to a Critical Injury, aimed shot ,
or ctrier circumstance. the 'wearer instead suffers
due to sensor feedback on all Perception checks
instead until the suit is repaired.

" GundSfk ’
' \ HEAVY ROBES

Many Jedi wear truck robes, sometimes With ceremo-


nial significance, and sometimes simply to protect
L hemselves agai:tr>i t he elements in the course of their
work These robes are little more than Eayers of rein -
forced fabrics, largely incapable of stopping incoming
attacks, but ihe voluminous profile they provide can
offer limited protection by obscurng vital areas el-
even a Jedi's general silhouette.

WEAPU. b F WAH
^
TABLE 2- 5: ARMOR
Type DeFense Soak Price Encumbrance Hard Points Rarfty
CF -Sfteputiiic Naval Flight
Suit E i IftJ 1 ,2QQ 3 2 6

'Ctindarn ' Scar- Suit i i 5,000 A 2 6

Heavy Robes i 0 150 0 2


HT-77 Cold Assault Armor 0 2 V i ) <i.OQO 6 2 7

Jedi CoramjinrjLV Armor l 2 IR ] 5.000 1


( 5 a
Vk il Hotspqr msulAto:]
'

Armor
0 3 IR) 5.500 6 2 1

pjiase I ARC inooper Armor 1 2 (R| e.ooo 5 4 7


Pnasc l Clone Troofier
0 2 [R| 2.000 4 5 6
Armor

Scavenged Clone Anuncr 0 2 [R| 1.000 5 2 4

HT «77 COLD A5SAU LT ARMOR The silhouette And exact systems of the armor vary

The HT- 77 pattern of clone armor is a specialized


suit designed for operation in cold environments,
based on the Je -cJi commissionmg the modification
but the basic designs are similar enough trial the
so- called "Jedi commander armor is a recognizable
"
^
such as polar regions or ply nets far from the light o I $fgjht across the batrefieids of the Clone Wars,
their locai sun. Although all clones are trained in its
use,lis primarily issued to divisions specialized In MK IE "HOTSPOT" INSULATED ARMOR
tacdcs and operations for such environments. Fea -
turing additional thermal seals and irejjjlatfng flaps, Ffanae troopers are among the more specialized units
cold assault armor greatly enhances ihe basic tem
pera turemegura ting functions of a standard done
- in the Crane Army of Lite Republic . They are equipped
'

with Name projectors and protective gear designed


bodysuit . Furthermore, the sensory apparatuses io help them Mush enemies from their defenses and
installed in HT-77 helmets are designed to deal with dear areas oi dangerous flora or contaminants in
issues arising from cod'weather conditions. The visor hostile environments . 7 heir armor, specially designed
lenses are treated to resist rejected glare from snow to assist Lhem In their role features a heavily filtered
,

and to avoid frosting over when exposed to moisture, respirator unit and significant thermal shielding to
and the audio feedback and counlink systems dampen insulate them from the effects of their own weaponry.
tne sound of high winds and other interference. The current model of flame trooper armor is the Mk
HT- 77 cold assault armor comes wil.fi a builL - iii fl 'Hotspot’ design of insulated armor a substantial
,

corn link , and it adds improvement over the initiaj Mk I design iss en ft the
very outset of the war. The first designs for ^ Hotspot '
to Lite wearer's checks to '

avoid adverse effects from exposure to cold lempera -


tures and weather. .Additionally, the wearer re movies armor lacked sufficient respirator filtration risking
,

imposed by col rJ - weather conditions on their Per - the wearer through exposure to toxic smoke and air
ception checks. deprived of adequate oxygen duo to the flames. The
flawed design was an oversight due to the rushed
JEDI COMMANDER ARMOR production needs of both the Republic and the Karcti -
noans. The flaw was con ected as quickly as could be
The traditional robes of the Jeci are appropriate for managed , ano the newly issued Mk II suits have been
their work as mediators and peacekeepers, but when a source of significantly improved morale among the
leading detachments of clone troopers, many Jedi flame trooper corps,
have opted for additional protection to fit their new Mk II Hotspot " insulated armor comes with a builr -
role. Although there is no standard -issue _, edi armor. in comfink . it adds to the wearer's checks to avoid
Republic armorers working With the Jedi fern pie have adverse effects from exposure to extreme heat or
modified clone trooper suns to meei the needs of the toxic gases and reduces the damage the wearer takes
Jedi generals on several occasions. from fire and hazardous environments by I Adchiion-
The most important tam date plates of the armoi are ally. when targeting the wearer , attackers must spend
fitted over a loose rohe to make a garment that offers one additional y 10 activate the Bum item quality
vital protection in battle without compromising acro - and treat tne quality 's rating as one lower.
batic Hghtsaber forms and Force - assisted maneuvers.

WEAPONS OF WAR
PHA5 E I ARC TROOPER ARMOR

The elite ARC troopers within the Grand Army oi ihe


Republic receive special gear. including a unique type
of reinforced armor . Vo help shem survive their dan
gerous assignments. ARC troopers benefit
from lhe
-
protection of additional armor pla mg on their body
and limbs, as well as a more advanced helmet design
and an armored paula'on for displaying rank msign.a . \ 7S
ARC trooper grrftpir can support a wider varety of
integrated subsystems than standard clone trooper
armor, and the additional protective plates are care -
fully placed to optimize deflection of standard blaster
fire patterns. The armor's careful design and fitting
also allows a wider and more natural range of move -
ment than standard clone trooper armor.
However, all this increased customization and the
more complex systems come at a substantial cost
increase and trie Senate is loath to authorize mass
,

production of ihe suits. Instead, a project has been


aunched to design a new variant of the armor that
incorporates the advances n provides in a more eco -
nomical fashion. Unfortunately, these new designs are
still in their early stages and may not see deployment
for some time.
Phase I ARC trooper armor includes a com link The
various systems built into Phase I ARC mo ope r armor
remove from al| Perception checks made by the
wearer in addition, the integrated load - bearing bar
ness increases the wearer's encumbrance threshold
by three.

PHASE I CLONE TROOPER ARMOR


Mass- produced alongside fbe first batches or clones
by the Kamiripens, the first designs of clone armor Phase 1 ARC Trooper Armor
emphasize function and orotection Made of fulhbody
laminate plating over a sealed bodysuit , Phase I clone
trooper armor provides a degree of body - ternpc
ature regulation to offseL the weight and enclosure.
SCAVENGED CLONE ARMOR
It is pressurized to provide brief protection afegfost Bounty hunters pirates, and other misfits often seek
,

vacuum - -not enough to allow extended operations, out the heavy protection of laminate armor and heavy
but sufficient for a few minutes of l;fe support in an bodysuits, only to find the expensive construction of
emergency. the gear they seek to be a significant obstacle. How -
,

While offering reliability arm protection . along with


,
ever; the battlefields oi the Gone Wars have proven to
limited inbuilt systems and room for customization, be a veritable treasure trove oi military -grade gear for
.
this armor does have one notable flaw The designers scavengers, and the durable armor of the done troop -
of the done anmy placed the comfort of their cre - ers has made scavenging laminate plating nearly an
ations very low on their priorities, leaving the armor industry unto itself.
significantly more cumbersome and uncomfortable
The scavenged suits are even more ill- filing than
than it could be. Adjusting to the armor has become standard clone armor, and they sometimes draw
a rite of passage for done troopers such that veter -
,
unwanted Republic attention but for many, afford-
ans can spot new clones within moments by How they
,

able protection of such quality is worth the other


move in full gear. issues. Due to the piecemeal nature of its construction
Phase I done trooper armor acludes a comlmk . At and b’e difficulty of adapting the specific fit of done
ihe m discretion, characters unused to moving in
i his armor may suffer B to Coordination checks until
armor, all wearers ot scavenged clone armor suffer
to Coordination and Stealth checks while wearing it.
they acclimatize to the distribution of its weight . Characters wearing scavenged clone armor may suffer
or re or more B Y \ interactions with Republic officials
and representatives. ;ai the CM's discretion

WEAPONS OF WAR
RUE OF THE lEPAfiATlCTS
NEW GEAR
.
A ' vide array of specialized gear has been developed A character using & hole - mega caster adds to
H to meet the needs of lhis tumultuous era . Some of Presence - based checks to address a crowd, and
it has military apphcaiions, but other items are tools allows the character 's image and voice to be clearly
designed to assist m communications and help diplo- seen and heard at up to extreme range depending on
,

mats seek peaceful solutions. the settings used .

A99 AQUATA BREATHER JEDI UTILITY BELT


The aquata breathe : is a portable device consist - Designed long ago by skilled artisans, the Jed- uni -
ing of two small tanks connected to a mouthpiece. ity be it has become common gear for many Knights
Worn over the mouth and nostrils, it supplies up to operating in the field. The belt contains a number
two hours of breathable air. and is part.itu arlv suited of useful tools and items, in a compact and visually
to subaqua ric environmenis. For many Jedi Knights nondescript manner. While some Jedi see reliance
who cannot naturally survive underwater, an aquata on surh tools as a weakness, others never leave the
breather is a standard pari of their traveling gear, temple without one.
whether or rioi oiey anticipate aquatic environments. A Jedi uiility belt contains a three - day supply of
Aquata breathers are designed to be disposable. food capsules, an emergency medpac , a tight saber
Once the two- hour air supply isdepteted. the unit can maintenance kit a slim: glow rod. a comiink . and an
not be recharged. aquata breather A number or empty pouches are
concealed along the belt ' s interior side, allowing the
DESTftO- 6 DEMOLITION CHARGE wearer to hide small items fn addition, a standard
,

lightsaber can be securely hung from the belt for easy


These shaped detomie charges are favored for sabo- access A Jedi utility belt also increases the wearer ' s
tage missions and clandestine raids situations with
, encumbrance threshold by 1 .
hardened targets but limited actual fighting Setting
up the charges takes time and precision although a LIGHTEABER MAINTENANCE KIT
sufficiently confident demolitionist can speed matters
up by disabling certain safeties. Once in place, charg- Manufactured to the specifications of the Jedi Order,
es can be detonated via timer, with delays of .ip to six am ! often customized by individual Jedi. a lightsabe<
'

hours, or by a remote signal. Properly placed charges maintenance kit is a compact device containing a
are capable of incapacitating armored vehicles or number of useful tools. Tnougn designed primarily
blasting major breaches in a fortification . to ass&L in iightsaber maintenance and repair, many
pf the tools can also be employed to conduct minor
Sotting :.ip one or more Destro -6 charges with the
- +
ydei - es fuffy engaged requires an Easy ( ] Mechan - repairs on smalt mechanical and electronic irons.
ics check d P'. i f i v e minutespm charcr Disab " g In addition to Counting as a tool kit for the purposes
the safeties for a batch of charges haives the time of being able to perform most Mechanics checks (see
required , but increases the difficulty of trie check to Chapter V: Gear and Equipment in any core rule -
Hard [
+++ ] r - CM may spite <5: ® or
on any Mechanics check using charges with disabled ^ book ] , a bghtsaber maintenance kit adds automatic
O t; checks to Liuil- i modify or repair lightsabcrs.
,

safety features to cause a premature detonation


When a charge detonates, it deals 20 damage with REPUBLIC INSIGNIA
the Breach 1 quality to every character and vehicle
within shon range. Each additional charge used Clone troopers. Mavy officers, and even Jedi who
increases the base damage by 5 . have served with distinction in the various theaters
of the Clone Wars may he nominated for awards to
recognize their vaioi and service. Unlike the most
HOLO -M EGACA5 TER
prestigious honors, which must be ratified by the Sen -
ate. combat medals and service insignia are granted
One of the standard tools for a public speaker a holo-
,

directly by the Grand Army of the Republic and tts


megacaster is a variation on a standard holocomm
system Instead of patching into fhe HoioMei for long - commanders, who take care to recognize exceptional
service promptly Most such awards are simple med -
distance communication , the megacaster projects
its user 's voice and iusage nearby, but magnified to als designed to be clipped onto a uniform or formal
a great volume and size. A typical model is capable clothing. Clone troopers have been known to attach
of projecting images ranging from centimeters up to theirs to the inside oT their armor on combat missions,
ten meters rn height . T ? >e volume controls are similar and while the Jedi Council frowns on the implied
ly adjiListable, suitable fo : addresses to small, private
' attach men i to an award, some Jedi Knights have been
audiences or vast populist rallies. known = o affix theirs tdBtheir robes

WEAPONS OF WAR
fciit OF THE MPflHATLsn
TABLE 2- G ; GEAR AND EQUIPMENT Republic Seals of Service canhot be purchased on
the open markei Instead, the seals are awarded by
Item Price Encum Rarity a Sensorial committee for exemplary sem® to rhe
7 Republic. The rarity In Table 2 -6 : Gear and
A
^ .^qutta Breatiwr 100 0
Equipment indicates he [ ' lalive infrequency of
'

Dcstro - 6 Demolition 750 5


encountering these seals.
Change

eoo 3 X 5 R HEAVY DEMOLITIONS KIT

Jed i Utility Belt 800 o 7 The heavy carbo- plas case of art XSR heavy demo -
litions kit is filled with precision timers, remote
Ligfirsaber Maintenance Kit 400 7 7 detonators, and other vital tools of the trade lor a
dedicated explosives expert . Additionally, It contains
Specie
3 heavily shielded and signal-proof compeltment
^
Repu&l hisigftiaiR
^ fca IR: IGO
0 346
large enough Lo store a half - dozen thermal detonators
Republic Sea Of- Service Special Q 9 or a pair of larger demolition charges. 1 he numerous
tools wilhin the kit can assist a user in sett ng or dis -
X 5 R Heavy Demolitions Kt : I .OOP 4 6 arming explosives, and the precise measurements
and modulation made possible by the equipment
A character with one or more Republic insigpta reduce the risk of catastrophic errors. However , the
adds to checks made to impress or persuade dBier full kil s unwieldy, and it requires significant space
characters baseti on :heir past sendee-. Ar the GM 's and attention to use.
discretion, a character with an exceptional number of
The user of an X 5 R Kit gains On on Mechanics
insignia might receive an additional don such checks.
checks to prepare «$, or disarm explosives In addi -
,

Genuine Republic insignia cannot be purchased on ' ion. once per session, a character using an XGR can

the open market . as each represents honor granted


for a specific owner 's accomplishments. However,
remove one
^ or LO to @ i§) (q ) latter canceling
dice Symbols but before resolving rhe effect ? from: a
black - market replicas can be found. If a black - market Mechanics check dealing with explosives.
replica is examined; a suedlssfo Hard Per -
ception check eveal £ the fake The first
. rat vajjjjje
listed is that of a counterfeit Insignia, and the second
indicates the general rarity of encountering in&igniaf
The listed cost is for a stolen or counterfoil insignia . \
REPUBLIC SEAL OF SERVICE
Republic Seal of Service refers IO a number of similar
awards granted to those who have proven themselves
to be exemplars of the Republic 's deals and para-
gons of service and duty Some of the most famous
awards are ihe Star of Coruscant comhat medal ; the
Order of Ch andilia, offered to diplomats, and the
Kirn bis Award fir
lifesaving physicians. Such honors
,

and awards typically take the form of a small statu


ette or medallion In addition to conveying status
and prestige each award is fitted with a special tran -
,

sponder identifying the award and its bearer as well


as details of ihe bearer 's accomplishments. The tran -
sponder's signals include verification codes common
to ail Republic databases, making,a presented award
instantly recognizable as proof of identity.
Characters who have been awarded a Republic
Seal of Service add & to all checks involving formal
Republic proceedings, proof of identity, or verification
of past actions. Presenting a Seal of Service may also
|character makes to
upgrade the ability of checks th
impress or persuade those loyal to the Republic, at
the GM's discretion

Republic Seal of Service

WEAPONS OF WAR
NEW ATTACHMENTS
rven within tftej well - reflated Grand Army of the AUGMENTED VIBRO - MOTOR
traplJdliC, soldiers modify factory - standard equip-
The cutting edge of a vibro weapon 's blade as made
ment to better suit die task at hand usually with- many Limes more dangerous than that of a standard
permission . Outside the GAR . customization of weap
blade by the powe|of the weapon s rapid vibro- motor,
'

ons and armor = s wen more commonplace, such as which turns the wieltier's slightest motion into a power -
among smugglers and criminals as well as homestead
ful and potentially lethal stroke. Naturally, those who
era just looking For some protection.
-
Favor suer weapons often look to the vibro motor first
when modifying their weapon . Enhancing the output
WEAPON ATTACHMENTS oF a vibro weapon ' s motor can make the weapon even
more powerful, capable of shearing through armored
While most of the weapons and munitions nianu plating with ease -- provided the wielder can control
teamed For the Clone Wars are mass- produced to the weapon 's mono active motions. This attachment
common specifications, there arc always beings who can be installed on any vibro weapon.
are not satisfied with standard issue. Elite troops can Models Include: Various types.
requisition modification kits and advanced gear , while Base Modifiers: fncriises the weapon!base dam
outlaws and fringers rarely care for standardization. age by i . Grants the weapon the Cumbersome|
quality or increases its existing Cumbersome rating
ASCENSION GUN by I1 ,
Modification Options: I Damage + 1 Mod. I Item
Ascension gun$ are cools used to traverse difficult Quality ( Vicious + 1 ) Mod. i Decrease the weapon 's
environments . From steep cliffs to urban battlefields. Cumbersome quality by l Mod.
|
Th frame resembles a gun barrel , but instead oF a Hard Points Required: 2.
biaster boli. it fires a grappling hook and tether that Price : 500 < redits
.
can latch onto most surfaces then reel in the gun
and its bearer with a localized nepulsar field. Some CLONE FIRING KEY
variations of the ascension gun also use magnetized
grapnels that can stick to sheer surfaces. " Ascension One of the early initiatives the Kami naans considered
gun' is something of a misnomer, often used to refer when developing equipment for the clone troopers
not oniy to the a teach men t. but to mo defied blasters. was to code [ Heir equipment specifically to the c one
Models Include: SoroSuub 5- A Grappling Launcher. genetic sequence, to prevent looting and sabotage.
Base Modifiers: The user can Fire the ascension gun The notion was eventually abandoned as an unnec -
at ar- one her point within medium rat gc with a- - Easy r
essary cost . despite the savings from having a single
+
( ) Ranged [Light ] or Coordination check . the
GMs discretion, aiming for a precise placement or
genetic sequence shared across an intira army but
prototypes of the technology were made. In some
attaching a grapnel to certain surfaces might add one cases, clone firing keys have been commissioned For
or moreH to the check Once the grapnel is in place clone units operating deep behind enemy lines. A
the wearer cao activate the ropulsor field to ascenc weapon with this system installed roads the genetic
one range band toward it every round. sequence of the combatant hotding it and does not
Modification Options: I Atid-Qfp. < hecks t \ fire the fire unless the sequence matches that of an autho-
ascension gur Mod, I Increase ascensio : speed by '
rizes wielder normally, a clone. This attachment can
one range band Mod. be installed on any personal blaster weapon.
Hard Points Required: I Models Include: Proprietary Kaminoan design,
Price : 500 credits.
TABLE Z - 7: WEAPON ATTACHMENTS
Attachment Price Encumbrance HP Required Rarity
Ascension Cun 500 I 4
Anniented Vitwo-rnotor 500 i 4

Clone Firing Key 250 1 7

CunibHt Testtd so 0 3
Cerr.otii Coring S,COO 1 a
Insulated FLfrwg MechanisflB t .000 1 7

iOn ^Hlft Fr:-::-js; iV. Coilr 800 1 5

WEAPONS OF WAR
RITE Of tit lEFAKATlDT
Base Modifiers: The weapon fur i ( ns on 'y in : re Separatist agents who believe they might need to
hards of a c onfe pit their blade against a lightsaber purchase a vibro
Modification Options: 1 reprogram authorized user weapon made of cortosis alloy. This can give them
genetir sequence (choose one non - clone character) a fighting chance against the deadliest weapons in
Mod. rhe galaxy. This attachment can be installed on any
Hard Points Required: 1 Meiee weapon.
Price: 250 < redit < Models Indude: Various types.
Base Modifiers: Weapon gairj$( lie Cortes is quality
COM BAT TESTED Modification Options: 2 item Quality (hence + I ]
Mods.
Over the coarse of numerous battles , combatants can Hard Points Required: 1
make a variety of minor personalizaiions arid tweaks Price: 6 : 00 cred- - ;

to their gear , from notches for successful missions or


targets destroyed carved into the butts of nOes. to INSULATED FIRING MECHANISMS
fbe attachment of trophies taken from enemy droids
or the battlefield. Weapons customized in this way One of the most insidious dangers of the battlefield
become comforting reminders of victories past, help- comes not from the foes combatants face, but from
ing Their wielders stay calm under fire and in tough the risks of their own gear failing. Regular mainte-
situations, Such personalizations can be installed on nance ana examination of weapons under heavy
any weapon that the owner has used through extend - use is a must for soldiers and mercenaries alike, but
ed periods of combat , as determ eci by the CM.
^ some limes modification of a weapon can make the
Models Include : None concerns less grans, By removing complex , failure-
Base Modifiers: Wwner addsD to Discipline checks. prone regulatory circuitry and replacing it with more
Modification Options: l Via to checks to resist basic analog systems, blasters become easier to
Fear Mod , maintain and less prone to failure or damage. This
Hard Points Required: 0, attachment can be installed on any persona I -scale
Price : ! cred ts blaster weapon
Models Include: Czerka Parts tfepfacprcfini Kit NX 3
CGRTOSI 5 FORGING 4T, BlasTecl! JMv i- irsf Blaster’ Safety Kit .
Base Modifiers : Increase die O or © cost of any
For most , dueling a Jedi effect that damages the weapon (such as the Sunder
is a fool 's errand , and ty) r. O or © (asapplicable) . Trie- '.’roapo gains
1'

even more so in close the Prepare 1 quality, or increases its existing Prepare
combat , where their quality by i . Repairs to the weapon when damaged
lightsabers dictate cost half as much
the terms of battle. Modification Options: I Reduce Prepare qialiit . by
If they can afford it l Mod.
bounty hunters and Hard Points Required: 1 r

Price: ] ,000 credits.

IONIZING FOCUSING COILS


Dealing with the droid army of the OS
has made advancements in ion technol-
ogy a high priority for Republic military
researchers ard contractors, although
research In the field has produced
mixed results, in an effoi ; to make
blaster weapons more damaging
against droids, some manufactur-
ers have begun offering modified
focusing roils l hai ionize blaster gas
as n is fired granting increased stop -
,

ping power against mechanical targets.


However adequately shielding The internal
,

circuits oi the blasters against the ionized gas


has proven difficult , making such weapons tempera
mental at best. Clone detachments with a chance
to customize THEIR gear sometimes requisition ihese
altered coils, while ^dependent operators who antici-
pate interference from droid security forces or similar
threats may also invest in the technology-
This attachment can be installed on any personal they will use to construct their firsi llghtsaber
scale blaster weapon. Models Include: None.
Models Include : BlasTech * Sparker I onizationCoils. Base Modifiers: irista : ug ; his crystal Ranges a
Base Modifiers: Increase weapon damage by 2 IlgbtSiSber's i>ase damage to 6 and critical rating to
versus droids, Opponents m .ay spend |
2 ant: thi Hgfit$a$er gains the Breach I an Sunoor
on combat checks using the weapon to damage the item dualities. If the crystal is ever removed the light -
,

-
we ii ohe Step [ se e Table 5 4: Repairing Gear in saber loses these qualities and reverts to its previous
any core rulebook) , base damage and critical rating.
Modification Options : 2- Damage i versus droids Modification Options: 2 Item 0,? alir \ IVicious + 1 }
Mods. I Decrease weapon ' s crilical rating versus Mods, 4 Damage -r I Mods. 1 Decrease the weapon 's
droids by I to a mftimum o ' 1 Mod. 1 Increase critical rating by I Loa minimum of 1 Mod .
required to backfire by 1 Mod. Hard Points Required: 2 .
Hard Points Required 2 . Price: ),000 credits
Price : 800 credits
IONIZING EMITTER MATRIX
LIGHTSABER Few droids can stand up to a lighisaber, but some
ATTACHMENTS i eavi? y reinforced droid models have been known to
:
fighi though trie destruction of their limbs and even
Some of Lhe most diverse customNations can be found some of LHEIR core syste m s to ac hieve iheir object ives.
among the Jedi. whose unique irgfttsabers reflect the Some Jedi have taken to tuning their lightsabers spe -
personality of their wield er. The Clone Wars have test - cifically to deal wiEh these foes, the better to bring
ed the Jedi in ways unheard of for millennia , spurring the war to a close by disabling the droid armies. With
a degree of innovation among some Jedi . the right modifications, a iightsaber can be made to
emit a low -level ion pulse as ii strikes, although such
FUSION SHUNT modulation reduces its overall energy output
Models bicfude: None.
A light saber is more than jusi a weapon . I ( is a syrm
bol. a badge ol office - and a tool. When -'ts wielder
-
Base Modifiers: ! crease weapon's base damage by
2 when largeiing druids and vehicles, but decrease
is faced with a situation that recicures that latter base damage by i against organic and oiher targets
approach, a lightsnbercan carve through obstacles or Modification Options: None.
debris toe lea r a path forward. Some Jec - modify their Hard Points Required: 2 . '

Nghtsaber 's power output to allow a secondary Ius ion


'
Price: 4 ,000 cred : <
shunt " mode for the blade, amplifying the power and
onofile of the blade. The wielder must take great care THONTUN CRYSTAL
to keep the blade s motions precise as the energy
'
,

pours forth from the emitter while the shunt is active. Although ong recognized as kyber crystals, rhon-
Models Include : None. tlin crystals were unheard of as lightsaber cores until
Base Modifiers: Aetivat ng or at treating the fusion recently instead, these crystals have been utilized
,

shunt requires a maneuver. If the iigivtsabei is used iof their unique properties as healing aids, capable
as a weapon while the shunt is active, all combat of assisting a Jedi healer in easing the pain of a

^
cnecks. spffg ® @ @ , but the weapon' Breach OL- ai -
fty increases by I While the fusion shunt is active,
the light saber can slice through obstacles with ease,
destroying or cutting tMrough barriers aiid other inani -
patient and making rheii treatment easier. The needs
of the war itave brought these crystals cfoser to The
front lines. After one young Knight s lightsaber suf-
'

fered disastrous damage in battle, rhey atiempr.eci to


mare targets at twice the norma: rate. E ^act details replace their ruined crystal from ttum with a thontiin
are up to GM's discretion but in general , M ame nod
, crystal . In doing so. the Knight discovered that the
security doors and ieinforced watts should withstand crystals heaimg properties were focused through a
'

two to three rounds of cutting, with other obstacles carried i: ghtsaber in Jtew ways, allowing ihe boa re 1

being dealt with in a corresponding time frame. to fight Ihiough debilitating pain . The healers of the
Modification Options: None. Jedi Orde are reluctant to see these sacred artifacts
1

Hard Points Required: 1 turned into weapons, but the desperate circumstanc -
Price: 2.000 Credits. es of the war have caused a handful of them to bo
repurposed in this manner nevertheless.
ILUM CRYSTAL Models Include: None.
Base Modifiers: Installing this crystal changes a
The kyber crystals found deep within the caves of the iightsaber s base damage to 6 and critical rating LO
'

icy planet Hum are prized by the Jedi as some of the 2 , oird the Itghtsaber gains the Breach I and Sunder
Pest crystals for constructing a iigfttsaber. Hum fea- item qua litres. If the crystal is ever removed, the light
tures heavily in Jedi tradition: young Padawans travel saher loses these qualities and reverts re its previous
there as parL of their training to commune with the base damage and critical rating, in addition, once
Force and use its guidance re seek our the crystal that per esicounter, the wielder may ignore the effect of a

WEAPONS OF WAR
BJlt Of THE RPHRATIITT
UGHT5 ABER CRYSTAL ATTACHMENTS

ightsaber crystals are a special type of A Iightsaber can have one anti only one crystal
L attachment unique to I.ightsaber weapons. installed in it , Ef a lightsaber already Mas a crys
Howeve fy a li htsaber crystal is more than just La I the character may replace that crystal with
^
an attachment , in many ways, it is the core of a different one. As noted In a Iightsaber crys -
the weapon, defining each lightsaber 's indj tal 's base modifiers, lightsaber crystals greatEy
viduaI characteristics. Lightsabers have been affect the I >ghtsatier 's damage, critical rating ,

constructed using a wide variety of crystals and item qualities.


over the millennia. However , all crystals used
When working with a kyber crystal, a Force
in ligfitsabers are some form of kyber crystal,
Something about kyber crystals structural
' sensitive Can use their connection to the Force
to guide their hands. When modeling a light -
makeup enables them to withstand the ener -
saber crystal attachment, a Force user may
gies that run through them and Lo focus that
power into the blade of the lightsaber . While the
add a number of no greater than their
many variants ol kyber crystals found on differ - Force rating to the check. They may spend
| to add # or O to that check 's resuiLs.
ent wo i Ids may have different shapes or colors ,
all share this unique trait .

!
'

+
single Cn ical injury oi Easy ( 1 Seventy . pit - charac -
ter still suffers the Cribtal injury) .
this weapon s Sunder quality is activated by spending
'

one or more O the damage suffered by the targeted


Modification Options: S Damage i- [ Mods, 1 item automatically increases by one step (see Table
Decrease weapon s critical rating by 1 Mod. -
5 4: Repairing Gear :: any core oilebook) . How -
Hard Points Required: 2. ever, on a combat check using ihis weapon, @ ®
Price: ff.OQS c ed:s - or
^ may be spent to cause the crystal 's resonance
\o temp ore r fy interrupt the power flow, disabling the
ZOPHIS CRYSTAL weapon until the end of the wielder 's next turn.
Modification Option ; 2 Increase weapon damage
In ancient days, the Outer Rim world of Zoph was by i Mods. *
well traveled by the Jedi . and some ^aciawans would Hard Points Required: 2
sojourn to the distant world to seek their kyber crys- Price: 11 ,000
tal . As Hum increased in prominence for the Jed?
Order, such visits waned Now, [ he worid is held by
Separatist forces, who would not look kindly upon ARMOR ATTACHMENTS
Jedi -crystal seekers. However, some records remain
From adding advanced support systems and sensors
of the unusual kyber crystals gathered on that world,
to simply applying poffsh , citizens and soldiers across
whose unique resonance made for devastating, if the galaxy know lo pay attention to their armor. For
unstable blades. A Iightsaber fitted with a Zophis;
,
'

some m rhis war - torn ere , armor has become every bit
crystal can carve through dura steel pla’ ing with ease,
as fan:i ; ar as ordinary clothing, and receives atten -
but it r vulnerable to fluctuations in power from the
*
crystal core.
tion to match .
Models include: None
BIO - SUPPORT DISPENSER
Base Modifiers: Insta | rj Uli£ cry £ta changes a gjfit -
saber s base damage to 8 and critical racing to 2, and
'
Sophisticated medical technology integrated into
the !ightsaber gains the Breach 2 . Sunder and Vicious
armorcanenhance the effects of in - combat treatments
I item qualities. If the crystal is ever removed, the through carefully regelated anc distributed dosages.
! ightsaber Eoses these qualities and reverts to ;ts previ -
This system applies medication automatically as
ous base damage and critica ? rating. In addidor . when

TABLE Z- B: LIGHTSABER ATTACHMENTS


Attachment Price Encumbrance HP RequiTEd Rarity
Fukien Shu nr 2.000 I 6
Hum Crystal .
S 000 2 $

Innmnn EmiltSF Matrix AOOO 2 0

I hnniim Crystal 9.000 2 0


ZophFfi Crys 'al 11.000 2 10

WEAPONS OF WAS
ELSE OF THE SEPARATIST!
the wearer s, vitafs begin
'
to suffer, and It includes, an by heart -rate regulation and temperature- control
internal bacta reservoir for sealing the most grievous systems, and common physical tasks require consid -
injuries. This attachment may on y be installed on a erably less effort . These benefits come at a significant
fully enclosed suit of armor, such as laminate, done
trooper, or heavy battle armor
cost , as the systems involved require careful calibra -
tion to the wearer ’s speeshe needs and physique.
Base Modifiers; When '.he wprcr heals strain at the
end of an encounter, they also heal I wound if they Although physiological support systems are nor
mally tailored to individual physiology, they can be
-
suffered any wounds during the encounter In addi-
produced for clones using a standardized template,
tion. the first time in an encounter that the character 's
greatly reducing the cost. As such , the first cost listed
current wounds exceed half their wound threshold ,
JS for clones, while b : e seconn . higher price is for a
the armor automatically applies a stimpack to the
character. custom support system. This attachment may only be
Models Include : Athakam MedtechSmartrjted lOjJGj in stalled on fully enclosed suits of armor, such as lami -
nate. done trooper. or heavy battle armor.
Integrated Systems.. Arakyd Biosteady Smartrnonitor
Models Include: Oeshaldy,ne Industries L\ 2 ' B o -
Modification Options; I Heal 1 additional wound- or Strong" Support Suite.
the end of an encounter Mod.
Hard Points Required: 1 . Base Modifiers: vv no never the character suffers
Price : A . OQjS credit strain mvoiuntarik, reduce the amount of strain suf -
.
fered by i . to a minimum of I The wearer addsD
CEREMONIAL ADORNMENT
to all Athletics
. Coordination and Resilience checks.
,

Modification Options; I Ski (Athletes) Mon . 1 Skill


[Coordination Mod , l Skill ( Resilience) Mod.
Diplomats and their retinues typically avoid armor
and weapons, the better to dearly signal their sincer -
^
Hard Points Required: 2
ity. However, at bmes, even diplomacy is dangerous Price: 3.000 credits (clones] or 10 , 000 credits [other ;
enough to warrant looking into personal protection . SQUAD TACTICAL SYSTEMS
Those who seek a compromise between protecting
their lives and putting others at ease sometimes don
ornamented armor with a ceremonial style that down - Sensor and comm systems are common installa-
tions on armor, but some groups take the practiS
plays its combat ‘Oriented nature. The best armor of
this type is as functional as it is beautiful but usu-
,
a step further equipping all their members with uni-
ally bungs an attendant cost in mobility due to the form packages designed to work m tandem. Squads
elaborate decorations over the protective wear This of clone troopers and planetary niiktia are the most
attachment may be installed on any armor, although common users of these systems but even groups of
,

bounty hunters sometimes avail themselves of the


the CM may alter its effects tor particularly intimidate
ing or heavy armor, advantages provided by operating in tandem These
Models Include: None. sensor packages share information with all other
Base Modifiers: Removes nearby squad members equipped with the same
from Social skill gear enhancing awareness and communication . This
checks due to wearing armor in socially inappropriate ,

attachment may be installed in the helmet of any


situations Adds to Coordination checks.
Modification Options: f Remove M from Coordina armor.
Models Include: Fajt r i.e h Mk ll " Crosslink Sensors
tion checks Mod
Hard Points Required: 0 Base Modifiers : Wearer adds to all Perception
Price : 2 . BOOcregits and Vigilance checks white within medium range of
one or more allies also using armor with this attach -
ment Includes integrated comlink ,
PHYSIOLOGICAL ENHANCEMENT SYSTEM Modification Options: 1 $ k: :Percent ! or - Mod , I
Skill (Vigifance} Mod.
These advanced, custom - tailored
systems provide
Hard Points Required; 1 .
medical diagnostics, ergonomic adjustments, and
Price: 2 . OX credits
powered support systems tuned t.o the wearer ' s
motor functions. Stress and pain are greatly reduced

TABLE 2- 9: ARMOR ATTACHMENTS


Attachment Price Encumbrance HP Required Rarity
- -
Bio Suopon Di iptntcr
* .000 I 6
Ceremonial Adornment 2.500 0 r,

Piiysratoaieal Ennancemiini 3,000 jdonoi) -'


Syiierti 10.000 (Gihcn 2 :

Sriuad Tactical Systems 2.000 l 5

WEAPONS U ' WAH


RUE OF THE SEPARATIST!
NEW VEHICLES
he Grand Army of the Republic is one of the most
T heavily mechanised armies fielded in recent memo -
ry, to say nothing of the technology of trie Separatist
A DROID VEHICLES
Droid Army. With the produc on output of a thousand
his chapter includes several droid vehicles.
worlds at its command, the Republic has developed
hundreds or new vehicle designs to transport support,
,
T In game terms , these function as vehicles
piloted by a droid brain, and are treated as
and fight alongside its clone army.
both droids and vehicles for all purposes.
For purposes of skill checks, a droid vehicle
SPEEDERS has a rating of \ in all characteristics and the
The GAR and Cl 5 both utilize a wine variety of lac.d - following skills: A $Lrogation 2. Computers 2.
speeders ana airspeeders to move soldiers and Gunnery 3 , Perception 2. PHoting (Planetary)
matenel to and from the battlehe! o 3 Piloting (Space) 3 , Ranged [Heavy) 3 , and
L

Vigilance 2 . The GM may modify those rat -


AAT 1 HOVER TANK ings or add additional skills to represent a
particularly advanced or weak artificial intel -
Baktoid Armor Workshop s Armorer: Assault Tark Uk
' igence or specialized programming.
i . Oi AAT- ] . is the CIS s pnmary infantry fighting vehi -
'

Droid vehicles can be rivals or minions, as the


cle. Reidtiveiy small anri compact , the AAT- 1 consists GM decides is best for the story A minion
of a heavily armored spado -ahaped
, lower hull topped vehicle droid only receives skill ranks when
with a lighter/ secondary hull and rotating turret . It is operating in a group , as usual
crewed by four Bl pilot battle droids and can carry
up to six addition a droids via handholds and foot - A droid vehicle operales without a crew, and
so must be able to handle a great number
holds on the hull. The AAT- 1 , duo to ts heavy armor ,

it is neither Quick nor agile on the battlefield of tasks simultaneously, although attempts to
do so can sometimes overload its circuits . A
The AAT- 1 isan ektremeiy versgpji vehicle designed droid vehicEe that is a rival or nemesis can
so handle nearly any opposition encountered on tne ..
attack with a , , eapoii and perlorm a phot -
battlefield. Its main weapon is a heavy laser cannon Only action or allack with two weapons in the
mounted in the top turret thal provides lhe lank with same turn, but upgrades the difficulty of both
360 degrees Of iOJ: g range hrepbwer Two medium checks once.
laser cannons, one port and one starboard. provide
excellent anti -vehicle hre power , and a pair of coa^ While formidable in theory, in AAT 1
practice, the
la I heavy blasters are mounted with the asers for is less than the sum of its parts. Its biggest weakness
ant ' - personnel work A six barreled rruilEicudnance is its crew, the quartet of BI -series droids. While
launcher is mounted In the lower hull, which gives The competent the droid crew has neither the initiative
,

AAT- 1 am i- a run or and even siege capaDiiities. no : the ability to - mproviso that a crew of sentiertts
would have this makes them predictable and easily
,

countered by opponents who have tangled with this


mode:- before, in addin or i their computer and electh -
L. a : systems leave much ic be desired , and a platoon

tv AAT I s can easily be takers out 0 ) a handful of EMP


'

grenades. Despite Lhese shortcomings, ihese tanks


DO pose a considerable threat to clone infantry and
annoi forces anh should not be underestimated. The
AAT- 1 Has proven highly effect ve agamsf planetary
defense forces, and even 0 handful of tanks can keep
locai copulations tn line.

Vehicle Type / Model: Medium Repulsor Tank/ AAT- 1 .


Manufacturer : Baktoid Armor \Aforkshop
Sensor Range: C ose
Crew : One pilot , two gunners, one commander
! ri cumbra n c e Ca p a city: 10
'
Passenger Capacity : ort exEer
Price, Rarity: 75 000 creciits (RI G.
r

Customization Hard Points: 2


Weapons: Turret-maun ted lleavy laser cannon ; F :re
Arc AIL Damage 6 ; Critical 3 ; Range [Short ]].
One port and one starboard medium laser cannon
(Fire Arc Forward; Damage 6; Critical 3 : Range [Close] : Vehicle Type / Model: SwoopCK - fi
Manufacturer : Bespin Motors,
Linked 1 J*
One port and one starboard heavy repeating blast - Sensor Ranee; Close -
er [ this weapon uses personal scale) [ Fire Arc Forward; Crew: One pilot
Damage 1 5 : Critical 2 : Range |Long| ; Auto- hie. Pierce Encumbrance Capacity: 5 .
2 . Vicious i ) . Passenger Capacity: ! .
Hull-mounted energized projectile launchers (anti - Price/RarEty: 4 . BOO creditS/ 5 .
personnel round 5 ] [Fire Arc Forward; Damage 5; Customization Hard Points : I .
Critical 3 ; Range [ Short ] - Blast 5 . Breach 1 Linked
^
'

-
Weapons ; Fon nd iifioufeed twin fight laser cannon
1 , Slow - Firing 1 ) or armor piercing rounds (Fire Arc [Fire Arc Forward; Damage 5 ; Critical 3 ; Range [Close!:
Forward, Damage 9 ; Critical 2 i Range [Short ] Blast Linked 1 ) .
6 . Breach 4. Linked I , Slow Firing 1 ) o bunker busr -
1

ADDITIONAL RULES
er rounds (Fire Arc Forward; Damage i 2 ; Critical 3 ,
Range [Shoic ] ; Blast 12. Breach 2 . Concussive 3. Inac - Winterized: ,nc various cold - an (: weather proofing
'

curate I , Linked 1 . Slow -Firing i )


r
motiifictions made to ihese speeders make them
well suited for long-range patros in wintry climates.
CK *6 SWOOP Reduce any system strain caused by cold weather,
ice, or snow by one. to a minimum of 1
Colloquially known as Freeco hikes — done trooper
shorthand for " freezing cold "—CK-Gs are small , fast LAAT /I
one - posit ion swoops Optimized for use in sub- zero a rid
arctic conditions. Essentially militarized JR - 4 swoops,
the CK - 6s were ordered from Respin Motors, for cofd-
.
A combin at io n troo p i ra nsport landirig era ft . gunboat ,
and attack craft, the LAAT i is one of the most versa -
,

weather testing on Orto Plutonia , an tee planet known tile and dangerous vehicles in the GAR s arsenal . The
'

for its savage storms and bitter cold. They are long, Low Altitude Assault Transporbinfantry, by Rotharm '

tiiin swoops with a sealed bubble canopy enclosing Heavy Engineering , is a heavily armed and armored
the pilot and two thrusters mounted afL in port and
'
airspeeder designed to deliver done troopers to the
starboard nacelles in their short time in service with
, battlefield before providing dose air support .
the GARL these swoops have gamed a imputation for The LAAT i is operated by a crew of LWO done pilots
luggedness and reliability, and their range and agility in a cramped , far idem cockpit . The spacious, well-
is nearly unmatched by militarized swoops. armored main fuselage can carry three squads — plus
Most operational CK-6 swoops are in service with accompanying Jedi - and all their combat gear with
ihe handful of cola - weather assault units fielded by ease, along with four speeoer bikes in a deployable
the GAR, which use them for reconnaissance, courier carrying rack. Two long tapering, dorsal-mounied
,

service, and basic battlefield mobility. wings provide ample lift and maneuverability that ,
combined with the ship's powerful thrusters and
i- epulsoriifr engines , make the big transpod suroris-

irtgly nimble.
in ns role as a close air support ship , the LAAT/i is
EP' 75 OX "QRQIDBUSTER"
equipped with a wide array of weapon systems. A pair
EMP MISSILE LAUNCHER of long- range mass-driving, dorsal - moon ted missile
,

launchers composes the ship s main weapon system,


'

nstead of carrying the standard dorsal -


I mounted twin mass drivers, a LAAT.'i con
be equipped with a Vlerr - Sonn EP - 750x EMP
providing am - armor and anti-personnel capabilities
Secondary weapon systems, whicii vary between
models include laser cannons, unguided rockeis.
,

missile launcher. Also known as the droid - "


composite lasers in bnli turret, and a heavy repeating
buster, the EP- 75 Ox fires guided missiles
"

blaster door gun to cover landings and extractions .


tipped with war heads that delivers pow
erful ion blast when they detonate. Extremely Throughout ts service so far. Lhe LAAT ; has gained
effective against massed droid formations, an excellent reputation among crews and ctone troop -
droidbuster missiles are also exceptional ers alike for its killing power and ability to soak up
anti -ship and anti- vehicle weapons, incredible amounts of damage. Nearly every clone
trooper has a story about a LAAT i and its crew that
Droidbuster missiles have the following pro |when the
survived against all odds or saved their llf
file : Damage 10 ; Critical 4 ; Range |Short ] ; chips were down It is a rare LAAT i crew Lhat pays for
.
'

.
Breach 2, Blast 8 Disorient 2 , Guided 2 , Ion its own drinks when clone troopers are around.
Linked ] , Slow -Firing 1 .

WEAPQt+iOF WAR
Vehicle Type,'Model: Airspeed en I. AAT VehicEe -
Type ' ModeE : Land speeder Multi Troop
-
Manufacturer: Roiha ' a Heavy Lngiricering Transport ,
Maximum Altitude: ICO kilometers. Manufacturer: Sakloid Armor Workshop.
Sensor Range : Medium Sensor Range: Close
Crew: One pilot , one co - pilot gunner iwp to four Crew: One pilot , one co-pi lot gunnor engineer one
'
, ,

additional gunners one deactivated medical droid in deployment rack operator, one vehicle commander.
storage. Encumbrance Capacity: 100 .
Encumbrance Capacity : 30 . Passenger Capacity: fi
2 Bl t ou..e droids or I 2 R 2
Vehicle Complement: ro.ir spceo : b kes super battle droids.
Passenger Capacity : 30 cone troopers with full Price / Rarity: 1 20.000 credits ( Rio .
combat gear Customization Hard Points: 1
Price / Rarity: S5 .QQG creditsr4 Weapons: Forward mounted twin light blaster can-
Customization hard Points: 2 . nons [ Fire Arc Forward : Damage 4 . Critical 4 . Range
Weapons: Forward - mounted twin light laser cannons [Close] ; linked i ) .
( Fire Arc Forward; Damage 5 ; Critical 3 : Range [Close]: Forward - mo unted twin heavy blaster cannons iFire
Linked I }. Arc Forward; Damage 5 ; Critical 4 ; Range |Close|:
Dorsal mounted twin mass- driver missile launchers Linked i ).
( Fine Arc Forward; Damage 6 ; Critical 4 . Range [Short ].
.
BEast 4 , Guided 3 United Ammo 1 G. Linked 11 ADDITIONAL RULES
Wing-mourned air -io- air rockets ( Fire Arc Forward: Droid Deployment ; As a maneuver a crew
Damage 4 ; Critical 3 : Range [Close]: B!asL 2. Breach member can begin deployment of the MTT s corn -
'

1 , Limited Ammo 4, Linked 3) . el ement of battle droids, which will be deployed


Two port and two starboard anti - personnel laser and active at the end of the following round
turrets [Fire Arc Forward . Starboard, and Rear or For - Ram Prow: An MTT traveling at top speed may ram
ward. Port, and Rear : Damage 1 Critical 4 ; Range a stab onan. target of silhouette 2 or greater by using
|Close I. Auto - fire. Blast l ; a maneuver to engage it. II the target is mobile, this
One aft -mounted light laser cannon [Fire Arc Aft : mstead fejquireij.a fraction and a Hard Pilot -
Damage 5: Critical 3, Range jGose|L ing [Planetary) check . Use the rules for collisions
One docR mounted heavy repeating blaster ( this found n Chapter VTI: Starships and Vehicles of any
weapon uses personal scale] [Fire Arc Port . Dam- core ruiebook to determine the effects of a collision
age 15 : Critical 2 : Range [ Long] ; Auto- fire. Pierce 2 . caused this way. adding + 20 to any Critical Hit rolls
Vicious 1 ] the MTT inflicts on its target.

MULTI TROOP TRANSPORT GROUND VEHICLES


Produced by Baktoid Armor Workshop , the Multi Very few oldHash ipried ground vehicles see common
Troop Transport is a heavy broad-shouldered, snub - use :n this age of repulsorlift engines and. ion thrust -
nosed vehicie designed to transport battle droids mt:6 ers. Those that do are often looked at with curiosity or
combat . A massive, lu mb Dung. imposing vehicle the ,
scorn, whether on the street or the battlefield How -
MTT is part troop carriei. part tank , and par; siege ever . this doesn t mean that they are any I ess capable
'

ram. It is extremely hard to stop , and compared : o


than their hove ring cousins.
the A AT. if is extremely capable in its role.
With its hulking forward hull sloping from end. and -
IG 227 HA1LFIRE TANK
small aft hull, the MTT has a vaguely elephantine sil-
houette. A small armored cockpit is mounted atop the One of the strange droid- con trolled vehicles fielded
towering hull just above a huge, thick, circular hate? -
,
'
by the C 15 Haor Chall 's IG- 227 is one of Lhe Conted-
Mosl of lhe vehicle s internal space is given over to
'
eracy ' s more common fighting vehicles. Also called
the droid deployment rack, a long rota ling assembly the “wheel droid . the- IG- 227 :s a highly mobile, dedn
"

rhai holds more than one hundred deactivated


battle
droids, To deploy its droids, an MTT must come to a
cated missile platform designed to provide standoff
support fire foi 05 ground forces. To that end. the
halt, open its hatch, and extend the rack From there. 1C -227 : s lightweight lightly armored and equipped
, ,

the droids quickly deploy and acuvale, creating an with massive tracked wheels nearly nine meters
instant infantry formation , across. These wheels render the droid exceptionally
fast and agile, able to accelerate nearly instantly, and
capable of achieving speeds over broken terrain that
rival those of many I and speeders.

WEAPONS OF WAR
RUE OF THE SEPARATISTS
multi fall Ii - ng - range missile launchers. The droid a. sc
'
-
mounts a pair 01 auto blasters to defend against
approa hrnfi Infantry anti vehicles. Since it was-
Walkers are a common sight in clone trooper forma -
lions. The ponderous versatility of these vehicles is a
^
designed for speed and agin tv. tiie IG- 237 nas very
fftHe 4rmdr, leaving VLilnersble even to heavy tlaster
necessity for .he myriad worlds and unexpected chai
'

Ienges of the Clone Wars.


rifles. Despite its relative fragility, the 1C 327 is a tor
roron :he battlefield; when platoons of those ccadly AT-re
droids noil on to the held, they are often targeted first
The lumbering, imposing At: Terrain Tactical Enforcer
is one of the CAR S premie fighting vehicles. It is a
'
1'

-
massive, low stung six - logged walker designed much
like :he LAAT i, to carry a fully equipped group of
,

clone troopers mto battle? and then provide fire sup-


Vehicle Type / Model: Droid . ink IC - 22 Hailfire
" 1 port once they are in 1 he field . To that end. the AT- TE
Manufacturer: Haor Chali Engineering. carries a potent array of weapons, from large- caliber
Sensor Range: Long. mass drivers to small, accurate anti - personnel blast -
Crew: None. ers. The AT- TE is shelaeci against vacuum, while its
Encumbrance Capacity: 0 . grapnel -equipped feet allow it - o scale sneer surfaces.
Passenger Capacity: 0 . 11 can go nea rly any wh ere. c an tac kl e a Imost any tf 1ing„
Price / Rarity: 25.000 credits [R - . 6 . a rut i s on e 0 f he best examp| es of the C A R s s L re ngth.
1 '

Customization hard Points: 1 Thinks to the ATTELs sturdy construction its heavy ,

Weapons: O ' - a port arid one star boa re - moused armor, and the heavy - duty actuators installed in its
long - range 'Hailfire' mrssile launcher [Fire Arc For - legs to protect it during combat drops , this walker can
ward: Damage 8 . Critical 3 Range IMedium]; Blast 6
Breach 1 . Guided 2 , Limited Ammo 15 . Linked 2).
. take an inordinate amount of punishment and shrug

Forward - mounted twin kito -blaster iFire Arc For -


-
off the heaviest impacts, AT TE pilots are notorious
for using their vehicles' mass and armor to ram other
ward: Damage 3; Critical 5 : Range |Clo$e[ ; Auto fire. vehicles and smash illrough fortifications to deliver
Linked 1 ) . their troops.

WEAPONS OF WAR
SEPARATISTS
Price / Rarity: 100,000 jareditS (R - A
'

Customization Hard Points: 2 ,


La 4 Weapons: Dorsal turrei-moMnted mass drivef can
_
|fr Th »J. J
. I = . non IFire Arc All: Damage 7 ; Critical 3: Range |Shortl;
40 35
-
Breach 2 , Slow firing 1) .
Forward mounted quad medium laser cannons IFire
Vehicle Type / Model: Walker AT- TE Arc Forward; Damage 6. Critical 3: Range |C :0$G|;
Manu fact urer: Rot ha|n l-l e a vy E ngin eer ing Kua: linked 3) .
Drive Yards, Aft mounted twin medium laser cannons / Fire Are
Sensor Range: Short. Aft: Damage 6 : Critical 3 ; Range |Ctose|; Linked 1 ) .
Crew : One pilot, one co-pilgtfspBUer one vehicle
commander, up to five gunners. ADDITIONAL RULES
Vehicle Complement: 2 ATRT Rfefion Transport wallers
Dynamic Actuator Pistons : Reduce am Cr - : .;a Hit
Encumbrance Capacity; 40 .
Passenger Capacity: Up to 20 troops
results against this vehicle due to collision or impact
full com - by 30 , to a minimum of I .
bat gear.

NEW STARSHIPS
vessels of the Repobiic Navy are the quickly; Largely seif -sufficient , they feature automated
TngmGalactic
he various
Republic'
. Without theijt
s primary force projection mecna
massive ffeets Republic would
, the
- repair systems and on - board vehicle and droid repair
bays to keep their troops operating at peak efficiency,
be unable to hold back the destructive fleets of the T ;:e OS Navy has counbess C - 9979 craft at its
Separatist navy Millions of clones, droids, and other disposal Tfte C-997
assorted sentient beings serve ;n the Republic Navy, | |? ability to carry and deploy
so many droids and vehicles In a short space of time
and it is through their professionalism and dedication
gives the Separatists unparalleled mobility.
to duty that the Republic thrives.
-1 S
FIGHTERS AND SHUTTLES
45
Small, fast , and occasionally disposable, starfight-
ers. shuttles, and gunboats come in a dizzying array Hull Type / Class ; Heavy Transport ( 9 9 / 9 '

of types, Both the GAR a no CIS employ a variety of Manufacturer: l-l a or C ha 11 Engineering.
these craft for everything from fleet engagements to Hyperdrive: Primary Cass 2 , Backup Cass IB.
planetary assaults. IMavicomputer: Yes.
Sensor Range: Long.
C -9979 LANDING CRAFT Ship's Complement: 88 131 - series battle droids or
143 organic officers and enlisted crew.
The primary planetary landing craft used by the Starflghter Complement: I 44 starfigtiters in can er
CfS navy is the C- 9979 . Designed and produced by configuration.
Haor ChaN Engineering these vessel were based on
,
Vehicle Complement: 1 53 combat vehicles, includ*
antique Trade Federation mercantile barges Surpris - mg AATs. platoon attack craft . MTTs. one shuttle, and
ingly fast or a descent trajectory for ships of their one CIS mobile command center .
size. C 9979s are modular, easily disassembled snips Encumbrance Capacity :. Up to 5.50C . depending on
that are transported to battle in pieces, then quickly configuration.
assembled and loaded in preparation for combat. Passenger Capacity: Up to 2 500 battle droids and
h
Largely ho I low inside , they were built to deliver hun- droidekas, depending on configuration.
dreds of CIS fighting vehicles and thousands of battle Consumables: One day.
droids — or entire wings of droid starfighters in carrier .
Price/ Rarity; 12.000 00D [RJ/6.
configuration - - to a planet 's surface in tne most effi - Customization Hard Points: 2
cient manner possible. Weapons: Y\ mg - mourned twin heavy lase cannon 1

C -9979s are stran go and o mrn ous -loo ki ng sh i os . ( Eire Arc For ward: Da m age 6 ; Cr it i ca i 3; Range JShortl ;
consisting primarily of four froad wings attached to a Linked 1 ).
thick, trunk - 1ike fuselage. Resembling massive insects Dorsal turret - mounted twin light turbo laser cam
more than starships, these ships are equipped with non (Fire Arc All Dorsal; Damage 9 ; Critical 3 ; Range
a number of specially designed loading and deploy -
mem systems to get their cargo loaded and unloaded
Medium! Breach 2 . Linked I . Slow Firing 1 ) . -

WEAPONS OF WAR
KBE or im mpm&mrs
The . therspmz even has an astromech droid of
SYLIURE 31 HYPER
SPACE DDCKINS RING ^
a son. Each lighter has an R 4 astromech droid per -
manency integrated into the ship's systems , wim just
the dome of its head visible directly forward and to
Hesigned by TransCalMeg, in association
Uwith -
KSE. the Syliure Si is a inediuin -

^
range hyp rdrjye sled made to provide
hyperspace capabilities to the Delta - 7 and
^
port of the cpckpit , The droid allows mQ etiffj sprite
^
11> inl.erface wi i KBE"s £ yliure- 31 hyperspace docking
ring, which gives the tmv fighter respectable medium’
range hyperspace capabilities,
Delta - 7 B star fighters. Consisting of two pow-
erful ion engines and a medium range Class Based on customer input . KSE released an improved
1 hyperririve. ft gives the Delta series fighters 7 B model just three years after Lhe original entered
i espec ta ble hypers pace capabi ti Li es . service. Improvements include a proper, centerline -
mounted astromech socket directly forward of the
cockpit supporting fuLbsized astromech droids.
-
DELTA 7 AETHBRSPRITE- CLASS
INTERCEPTOR
,

3 H 5 +2 1 0 l
£ma ; i fast , and deadly. Kyat Systems Engmeering s ' s
Delta - 7 Aetherspritfrcass light interceptor is one
of the newest additions to the Republic's vast arse-
nal Descended fro in the venerable Delta - 6 system Huf ! Type.-'Class : Starfighter. Bella -r Delt j 7 B
defense sranfighter, the Delta - 7 is a involution in small Manufacturer: Kuat Systems Engineering.
starfighter design it combines the speed of a dedicat
,
Hyperdrive :. None.
ed interceptor with the previous fighter’s aerospace Navicomputer ; None astnSnech ee-Qid socket
superiority capabilities in one formidable package. Sensor Range : Close
Ship ' s Complement: Ore pilet one a ?.: lomech groin .
Like ils older sibling, the Delta- 7 has a long, nar - Encumbrance Capacity: 4
row, arrow head -shaped fuselage with two light laser Passenger Capacity: 0
cannons mounted forward and a smaff , cramped, Consumables: Todays
bubble’Canopied cockpit mounted far ah. over the PricedRarity: 7 &.QO 0 credits/ G.
engines IL is larger and longer than the Delta - 6, and it Customization Hand Points: 2
,
-
features more powerful higher output engines; more
respensive controls for greater agility ; a more power -
Weapons: Forwan mounted twin medium :asei can -
nons [Fire Arc Forward; Damage 6 ; Critical 5: Range
fgi combat avionics suite: and improved target mg and [Ciose ] ; Lmked 1 )
life - support systems.
DROCH- CLABS BOARDING SHIP Navicomp uteri None
Sensor Range : Close.
A common stg.ht aboard CIS warships . L he Droch class Sh ip's Co mp I cm cnt i 0ne pilot .
boarding ship JS one Of many boarding and Utility Entumbranee Capacity : 10 .
ships used by the CIS Navy. Drvcfrs are small , awk - Passenger Capacity: 6 passengers ,

ward - looking, starhghter - 5:zeci vessels with a strange Consumables: One day.
cell-shaped hull based loosely on the toothspike rap Price;Rarity: 43 , 000 credits 7 .
tor from Colla IV The engines are mounted where a Customization Hard Points: 2 .
bell's yoke would be. <mrj around the broad base are Weapon ; Fo .. turret - mounted twin light lasgr can-
*
1

four long, retrectable spikes. Centered inside the base 1 ( Fire Arc All.. Damage 5 j CriticaI 3 } Range |Cosel;
is 3 hatch that provides access to a cramped passen
ger compartment and a single- seat flight deck .
- Linked I ] .

.
As the name suggests these fast little vessels are ETA- CLASS SHUTTLE
designed Tor boarding actions against enemy ships.
Launched en masse from their mother ships. Drocns First released before the outbreak of the Clone Wars,
each carry six fully equipped troops or battle
droids, |ygnu|Spa reworks Efa-dass shuttle is a study in styl-
'

They fly at their target at full speed , then use their ish utility. A relatively smail shut dec raft , ihe Eta - class
long spikes to pierce the enemy ship’s hull and anchor was originally designed for Lhe Republic Ambassado-
themselves. Once a Orach is attached a plasma cut - rial Corps and the Galactic Senate as a VIP transport .
ting ring burns a hole through the enemy ' s hull , a W; th ihe outbreak of war. many of tnese sturdy little
short boarding tube extends from the hatch and the ,
vessels have been pressed into service by both lhe
troops can enter the target ship with ease . CAR and ihe Jedi Order Some have even been outfit -
ted with hidden weapons and stealth systems for use
When not being used for their primary purpose. as black ops ships,
Drocti - rJass ships fill 3 number of utility roies from
ffcj- class shuttles can carry ton passengers in com -
maintenance checks and salvage to drop ships and
even makeshift escape pods fort. if not luxury, along with rheir baggage and any
other supplies ! hey might need. In addition to regular
ft LdPF TT imti ' '

cargo , these ships are sold with a pair of on - board


1 1J Z > faId ing
c
Undsmr - ci ass jtlmpsp ee de rs
Id ? J +0 i l 2
1
3
Hull Type /Class : Boarding Vesst : Drotf class
Manufacturer: Conoid CreaEfpn Nest . 17 12
Hyperdriver None
Hull TypeClasS: Shuttle £ ! ) ClSSi
Manufacturer : Cyg'ius Space works.
Hyperdrive: Pumarv Class 2 , Backup - Class I 2
A unmtUR - t mss JUMPSPEEDER Navi computer: Yes.
Sensor Range: Short
Ship's Complement: One pnot. one co- pilot .
hese compact speedei bikes arc- little more
T than a low -output repulsor engine fitted
with a saddle and rudimentary controls. For
Encumbrance Capacity: lQC without passengers
and embarked speeder bikes ] .
storage aboard starships these vehicles can
Passenger Capacity: E 0 .
Consumables: Two months.
,

be folded up and easily stowed our of die way


until they are needed.
.
Price ‘Rarity : 100 ,000 credits;6 . '

Customization Hard Points : 2 .


rprrmr’- .Tfrra;
’ Weapons: Triple forward mounted light laser can
a oj nons iFire Arc Forward: Damage 5 ; Critical 3 ; Range
c TTVfr -- [Closed Linked 2 ) r

z ADDITIONAL RULES
Vehide Type Mode|: SwooptiUtJdfcitr class.
Manufacturer: Kual Vehicles.
Undicurs Aboard: £ < class
four Lnd /ar .
- class jumpspeeders in
shuttles
can carry up to
addition to the
Maximum Altitude: lbO meters. listed encumbrance and passenger capacirses. Two of
Sensor Range: None. ihese small speeder bikes are included as part of the
Crew: One pilot - ffa' s purchase price.
Encumbrance Capacity: 2 .
Passenger Capacity: 0.
Price;R ari ty : 3.0 00 cred ils / 6.
Customization Hard Points : 0.
Weapons : None.
MODULAR CARGO POD
3
ome V / -cl ass ships are fitted with a facto -
rebuilt modular cargo pod slung beneath 12
the MulS . I it tip more than ail empty box with
a handful of modular fittings inside, the cargo Hull Type Class : Shuttle Yu- class.
pod can be configured to carry nearly any kind Manufacturer: Cygnus Space works.
of cargo , and it can even be fitted wiLh seats Hyperdrive: Primar -, Cass 1 . Backup. Class 12.
and tied into the ships life- support systems Navi computer: Yes.
to carry more troops. Shuttles so equipped Sensor Range: Short .
have an encumbrance capacity of 4 GO. but S hip's Coin pfoment : On e pj :o t ono co- pi Iot gu n nor.
see their speed reduced to 1 and theii han - Encumbrance Capacity : 250 Without passengers) .
dling reduced to - 1. If the cargo poet is used Passenger Capacity: 30
to carry troops , the shuttle 's troop capacity is Consumables: One month .
increased to 75. PrEce /Rarity: 35.000 creditS/ 5 .
Customisation Hard PoEnts: 2 .
r Weapons: Two forward-mounted twin light laser can-
nons ( Cire Arc Forward Damage 5: Critical 3. Range
NU- CLASS TRANSPORT [Close!; Linked I ).
Forward - mounted twin heavy laser cannons IFire
At the beginning or the Clone Wars, the Republic Navy Arc Forward Damage 6. Critical 3 ; Range [Short ] ,
found itself wanting when it came to smalf ships it Linked l ].
hand sub- capitai and Sjptoj ships 3gimy — although
many of them were decades, if not centuries, old—
SHEATHIPEDE- CIASS SHUTTLE
bit lit tie in the way of gunboats, shuttles landing
,

ships , and ether small craft . To fill this void , the Navy
hastily pressed a number of civilian craft , . ike the Con -
'
.
i he $heathipe(te-c [ a% shur.de known colloquially as
the Neimoidian shuttle, is the C 15 navy 's premier iight
svlor class cruiser and various diplomatic shuttles lifter and ViF transport Manufactured by Haor Chall
into service. The admiralty knew this was a stopgap Engineering the oddly named vessel is a small , fast ,
,
solution at best , and while these civilian vessels were
being outfitted for war. it initiated a campaign to pro - -
hyperspace- capable t ansport used primarily to shut -
vide the Navy with the ships it needed , -
tle officers and light high priority materiel between
,

CIS bases. i ? is also kept aboard CIS warships :or use


'

The Au-class transport was born out of a design as a captain 's barge, and it sees a fan- amount of duty
competition fora mu ti - role vebicie capable of trans - in the various CIS Navy battle groups.
porting troops and providing combat air support The Shaped roughly like a Neimoidian soldier beetle,
.AAT- series gun ships ultimately won that COrripet non
-
thanks to their heavier lifting capacity and lower cost -
Rofhena Heavy Engineering decided that iis ship did
not require hyperspace capabilities and the admi -
,
^
the Sh rntpede dass has a swooping, organic - look -
ing hull with a tali, vertical stabilizer mounted aft and
a long , probuding flight deck forward The flight deck
of a standard Sfteathipede is covered an expansive
ralty agreed. Shut out of the heavy CAS- transport pi a steel canopy that provides excellent visibility for
competition , the Mu -class was .iitimateiy purchased the p ; iot and co -pilot. The passenger compartment
to fill the need for a vessel with ion®range transport is sleek and surprisingly well appointed, with enough
and light attack capabilities. room to comfortably hold eight passengers of roughly
Roughly The si | e of its LAAT- series competitors, the human size.
Vu-class has a triangular hull flanked by two long fold
,
- Stock Sfreatfripedes are unarmed and hove only a
-
^
ing irijgffl Its narrow, blunt nosed, forward mounted
fi ght deck holds both crew members iri tandem . The
co - pilot sits in the lower, forward -most seat , while the
pilot sits behind and above. Access to the ship and
basic shield generator They rely on speed and a small
sensor cross -section rather than bruie strength to get
their passengers safely to their destinations; That said,
the flight deck is through a forward fold - down ramp
many ships in service with the CIS have been upgrad
ed with iigfft weapon systems, improved armor and
-
beneath tire flight deck . The ship can carry thirty fully shielding, and larger engines. These armed transports
equipped Iroops in relative comforLand safety. are typically used to ferry very high - ranking officers
The 'Vu-dass has been a remarkable success since and officials, such as Co uni Dooku, or extremely valu-
its purchase by the Republic Navy. Its range respect -
, able materiel through hostile territory.
able laser armament and heavy armor give it pienty
,

of flexibility and allow it to fulfill both its transport 4 3 +1 i 1 4


and light attack rofe£ with ease. Along with regular ijTT MU

Heet use. the Nu - class has found a following among 25 15
GAR special forces units and Jedi . who appreciate the
sturdy little vessel s utility and versatility.
'

WEAPONS OF V/fle
RUE OF THE SEPARATIST
*
AUTOMATED SHUTTLE formations. Tti& makes tjpm surprisistelV versatile,
and more than one Republic pilot has seen surprised
ne of the more common modifications when The : ; formerly flying quarry suddenly landed,
made to the Iass is the grew iegs . and scampered off .nto cover
replacement of the crew and flight dock with i,HZ? »17L
an rnlegrateri phlot droid brain. This increases G n z
the shuttle's legroom and lifting capacity, and £
L
,
improves both safety and efficiency. Droid - fl G
brain shuttles are typically used on CIS bases,
where they cover commonly used flight paths Hull Type ' Class: Variable Geometry Seit - Pf opelled
and provide regular ferry service. A few have Battle DroidyWjftune-cfass.
also been packed full of sensors and elec - Manufacturer: HaorC -' all Engineering ,
tronic vypfsrefeignals intelligence gear and Hyperdrive: None.
sent into Republic territory to spy on fleet IVavlcomputer: None.
movements. Ihese spy shuttles are equipped Sensor Range: Close.
with cutting- edge technology and a powerful Ship's Complement: None,
self- destruct system, which they use in case of Encumbrance Capacity: 0
imminent capture. Passenger Capacity: 0 .
An automated Sheattiipedec \ :\ -E,s shuLile can Consumables: None.
carry two additional passengers and has an
Price.' Rarity: 40.000 credits. - 5
Customization hard Points: 0
encumbrance capacity of 100 . Weapons : forward - mounted twin heavy blaster can
A spy ship has a sensor range of long, car - non (Fire Arc Forward ; Damage 5 . Critical 4 , Range
ries no passengers, and gains Computers 5, [ Closet ; Linked I).
Perception 3, and Stealth 3 , The ship s sen
'
Forward -mounted twin concussion missile launcher
>
sor package grants it 4! on any rolls made to [Fire Arc Forward; Damage 0: Critical 3 : Range {Shorfj:
intercept communications. BIOSL 4 Broach 4 , Guided 3 . Limited Ammo i 2 .
r

Linked 1 . Slow -Firing I }.


Hull Type /Class: Shuttle /Shearyj/pede- dass. ADDITIONAL RULES
Manufacturen Hapr Cha.i Engineering.
Hyperdrive: Puffery : Class I Backup Class K Discord Missile Launcher: So mo vulture oroids
Navicomputer: Yes. art- oquippoo with missiles sporimg a payload of
Sensor Range: Short - buz 2 droids. This missile launcher has the follow -
Ship's Complement; One pilot one co- pilot , one mg profile: [Fire Arc Forward : Damage - . Critical S ;
comms operator and one engineer.
,
Range |5 hort |; Guided 3 , Limited Ammo 3 , Linked I ,
Encumbrance Capacity: 130 . thout passengers) Slow - Firing I ) , A discord missile launcher inllias no
Passenger Capacity: 8 . damage: instead, a success!uI hiL deploys one buzz
Consumables : Two months. o oid : see page 141| engaged with ;he target per ft
Prke / Rarity: 1 20.000 credits'6
Customization Hard Points; 2 ,
- on the combat check ,
Variable Geometry: A vulture droid can change
Weapons: None: between its starfighter and walker configurations as a
maneuver, In ir £ walker tonrigtiration, a vulture droid 's
VULTURE- CLASS DROID STAR FIGHTER speed becomes 2 and it can cling to starship hulls
or scale sheer surfaces, A vulture droid m its walker
Officially designated the Variable Geometry Self - COnfiguiation can attack using its legs, with the foil ow -
Propelled Bottle Droid Mk I the Vultnre-ciass droid ing profile [ " his weapon uses personal scale) : (Brawlf
starfightei is the most common aerospace superiority Damage 9 : Critical 4 ; Range |Engageb] , Ensnare 1 ,
fighter in the OS's arsenal Littie more than a gloried Knockdown ) ,

combat remote, the IMure- dass dro;d storfignter is


controlled by a central computer aboard its mother REPUBLIC Z-9 S HEADHUNTER
ship . While the vuHure droid is deadly, its centr|fl com
- A joint venture between Incom and Sub pro. the Z - 95
mand protocols and low - intelligence droid brain tends is the Republic Navy s primary mulli - role starftghter
'

to cause it to follow the same attack patterns over


and over again making it relatively Simula to counter
-
The Z 95 Headhunter was designed specifically for
,
die Navy to take advantage of clone pilots' physical
Equipped with a mix of blaster cannons and concus- and menta ; capabilities. ILis fast and agile, while its
sion missile launchers vulture droids are formidably
,
proton torpedo launchers give the fighter a punch
if somewhat predictable, foes. In addit. on to possess- well out of proportion to its Size. So s ^ccessfu : has the
ing very real flying prowess, vulture droias can also Z -95 Headhunter been that Incom engineers have
,

transform into a kind of four - 1 egged walker for patro? 3;ready begun work on a mass-market variant and ,

duties and to provide fire support for battle droid plan to use- the design as the basis for future projects.

WEAPONS OF WAR
ITLPAEATBTT
ICIosel ; Linked 1 ],
Forward‘mounted twin proton torpedo
launcher (Fire Arc Forward: Damage 8;
{Critical 2; Range (Short]; Blast 6 . Breach 6.
Guided 2 , Limited Ammo 8. Linked I , Slow
Firing 3 ) .

CRUISERS AND
TRANSPORTS
Cruisers make up the backbone of the Republic
Navy. Rather than indicating a specific type of
ship huli cruiser ” is a catchall term for a collec
"

Lion of corvette- , frigate-, and cruiser - sized ships


that fill a number of roles throughout the Navy.

ARQUITEN5 - CLASS LIGHT CRUISER


Arejiuterrs-dass light cruisers are yet another ship
class rushed into service by the Republic Navy
since the outbreak of the Clone Wars. Designed
and built at Kuat Drive Yards. ArquitenS ' class
ships are small, fast , surprisingly powerful escort
cruisers. True all-purpose vessels. Arqtiit&pst
class ships are used to escort convoys: support
larger, heavier ships like carriers and battle-
ships; cruise pickets; and serve in other roles that
require small size and high maneuverahiliLy. These
vessels are most often deployed as part of a carrier
battle group centered around a l/enofcr-class Star
Destroyer, inhere they screen fighters and provide
extra protection for the carrier.
Ancjy /terts - tlass ships have a broad, flat , kite-
shaped hull , a KDY design motif shared in part by
the Venator and Acciamatof - class ships to which
they are related. Three powerful thrusters are
mounted horizontally aft, and a pair of circular dock -

ing bays one port and one starboard — provides
easy handling of smaller vessels like starfighters .
gunboats, transports, and the like. The forward
third of the cruisers hull is split into twin spars, and
'

a squat, rectangular bridge tower rs mounted just


farm/ forward of the engines. They are. overall , fast and
d 3 4 dashing- looking ships liiat are dearly a product of

KDY 's design bureau.
i-va;Er:E IRES - MID. 0
I For armament . Arquite.r >$- class cruisers carry a
variety of energy weapons and ordnance. The main
Hull Type /Class: Multi- Role Starfighter/Z-95, weapon system is a pair of dorsal , turret - mounted
Manufacturer; InconVSubpro, light turbolaser batteries flanking the bridge , and
Hyperdrive; None. another matching pair mounted beneath them on
Navi computer ; None. the ventral hull. Two heavy quad laser batteries are
Sertsor Range: Close. mounted port and starboard which gives the ship
,

Ship’s Complement: One pilot. respectable ami - fighter and light anti ship capabili -
Encumbrance Capacity: 9. Lies. Arquilen$ are also equipped with a quartet of
Passenger Capacity : 0 , ordnance launchers mounted in the bow, which are
Consumables: One day. typically loaded with concussion missiles buL can
Price / Rarity: 75 ,000 creditS/ 5 . fire any standard Republic Navy missile or torpedo.
Customisation Hard Points: 2 .
Weapons: Wingtip- mounted twin light laser can-
non (Fire Arc Forward; Damage 5, Critical 5; Range
Since their introduction , the AfQttiteftS‘ C \ as& cruis- CONSULAR - CLASS LIGHT CRUISER
ers have proven an excellent addition to the Republic
Navy 's inventory. They are highly respected among The pmsutojjttffss is a iamily of lighr cruisers
hotti tw own crews and the aev:s of enemy ships designed b ) Co resign Engineering Corporation for
that nave fought and lost to them use by the Republic Diplomatic Corps. A long, elegant
vessel with a bluff bow and a wasp worsted cross sec -
5 tion, the Carjsu/ar-class cmiser cuts a striking figure.
As a part of the RDC, Consu/ar-class vessels are
45 unarmed and wear the deep scarier livery of that
ordei. VIPs are transported in a lavishly appointed
Hul] Type - Cl ass ; Light Capper flj y/r (? fl5- dass
Manufacturer : Kuat Drive \krds. ^ modular saion pod slung beneath the ship's flight
deck. This salon is divided into luxurious state rooms,
Hyperdrive: Primary glas
NavicompLiter: Yes. ^S. Backup: Class 12 , a common room , and the necessary galleys and
refreshers to keep a small group of powerful , impor -
Sensor Range: Medium . tant people happy and comfortable for quite a while.
Ship 's Complement : 100 officers, enlisted crew, and
pilots- . IWM
Vehicle Complement: Assorted landspeeders. small 5 3 -Z z l l D 4
shuttles, and ship' s boats. bnTTqi 77
=
Encumbrance Capacity: 1.300 .
Passenger Capacity: T 00
Consumables: Three months - .
Hull Type / Class: Light Cfuiser/CoflSutaf class

^
'
Price / Rarity: 4 OOO 000 credits (RJ : Manufacturer : Corcllia; Erigf rjng C: i portion
Customization Hard Points: 7 . Hyperdrive: Primary : Cass 2 , Backup: Class 14 .
Weapons: Two dorsal and two ventral retractable tur Navicomputer : Yes
ret -mounted twin light turbolaser batteries (Fire An: Sensor Range: Extreme.
-
Alt Dorsal or All Ventral; Damage 9. C iii ; al 5 Range Ship 's Complement : One ship's captain one pilot,.
-
(Medium|; Breach 2 . Linked l . Slow Firing I ] ,

Two portend two sea rboard ret racta bie quad he avy
one co- pilot, one navigator, one comms operator four
enfijneers
,

laser cannons [Fire Arc Port or Starboard; Damage 6 ; Encumbrance Capacity: | 4 , 000 , dep&r tijhgoi
Critical 3 ; Range (5hort|; Linked 3]. configuration.
Four forward- mounted concussion misssle launch - Passenger Capacity: ^ 4 r Jepending
*
ers [Fire Arc Forward ; Damage 5 ; Critical 3 : Range figuration .
IShoni Bias: 4 . Breach 4, Gvdeo .3 . Lirhitt&l Afrimo Consumables : pne year
-
5 , Linked 3 , Slow Firing 1 ) . Price, Rarity: 3.00( 3 £®krf dils 5
Customisation Hard Points :
Weapons: None.

|
|l JUKI

191 I ill
ii i iIii

ibinni -
IF illIk
-
iikjlia

nH *
-
-
iirlil1
CHARGER C7Q COMBAT REFIT

t the beginning of the Clone Wars , the Repub -


lic Navy found itself woefully unprepared for
such a dangerous and all - consuming conflict .
As the war gains momentum the Republic is
,

trying frantically to provide the Navy with ships


and starfighters. It is doing so by rushing long- Weapons: One port and one starboard dorsal
abandoned or partially built ship classes into
,
turret -mounted twin heavy laser cannon ( Fire
production and by retrofitting existing Ships for Arc Dorsal Port or Starboard: Damage 6: Criti
combat . The Consularc\ ass was chosen for a cal 3; Range |Short]; Linked 1).
refit thanks to Its speed and durability, and the One port and: one starboard ventral turret -
Charger c7Q was born. mounted twin heavy laser cannon ( Fire Arc
Sourced from the Republic Diplomatic Corps, Ventral Pori or Starboard: Damage 6 : Critical
,

the ships chosen have been outfit Led with 3: Range [Short|; Linked 1 ) .
thicker armor , sturdier shields* and an array of -
Forward mounted twin light lasei cannon
energy weapons and ordnance launchers, mak - tfire - Arc Forward: Damage 5 ; Critical 3 : Range
jCloseh Linked I ).
ing them into superb scout and picket ships.
COHSUfar - class cruisers that have undergone Dorsal turret-mounted quad laser cannon
[ Fire Arc All Dorsal; Damage b ; Critical 5 ,
'

the Charger c 70 refit have the following profile


changes: .
Range (Close!: Accurate ! Linked 3 ) .
Forward - mounted twin concussion missile
launchers (Fire Arc Forward: Damage 6 : Critical
3: Range [Short ] , Blast 4 , Breach 4 , Cuided .3 ,
Limited Ammo 3, Linked I . Slow - Firing I }.
r
MUNIFICENT - ZIASS HEAVY FRIGATE Navicomputer: Yes.
Sensor Range : Long.
Often referred to as ' ducket cruisarsT Munificent - Ship's Complement: 200 officers and enlisted crew.
class frigates arc powerful multi - role ships used With
, Starfighter Complement: 48 vulture droids,
great effect by the CIS psyy Fast * lightjy armored , Ent umbra nee Capacity: 10 , 000 .
and almost laughably overgunned, Wun/ficerR -class Passenger Capacity : I BC .CGO battle droids of vsr
frigates are designed to operate in squadrons with ous types kept in stasis.
smail -ship support to rake down larger capita ! ships. Consumables: Two years.
To this end, they mount a large array of turbolasers , Prl cefRarity: 12 , 000 , 000/ 7 .
son cannons, flak cannons, and ordnance launchers. Customization Ha /d Points; 1 .
Deadly and efficient they are among the most feared
, Weapons; Two forward mounted *keavy turbelas-
ships in the Confederacy navy. ers ( Fire Arc Forward : Damage 11 ; Critical 3 : Range
Munificent<\ ass frigates are almost entirely auto- |Long| ; Breach 4 , SJovnFiring 2 ) ,
mated , They have a nominal crew of around 200. Two forward - mo unted heavy ion cannons ( Fire Arc
who see to maintenance and daily running of the ship. Forward; Damage 7 : Critical 4 : Range IMediumJ: Ion,
The rest of the ships' interior space is given oyer to Slow -Firing l) .
machinery, redundant systems hangar facilities for
,
Thirteen port and thirteen starboard twin light tur -
the four squadrons of vuEture droids typically carried , bolasers (Fire Arc Pori or Fire Arc Starboard: Damage
and storage space Tpr Thousands of baLtte droids. 9: Critical 3; Range IMediumJ; Breach 2. Linked 1 ,
Slow - Firing 1 ) .
These ships are more than a match for anything Ten port and ten starboard turret - mounted light tur
the Republic Navy possesses of similar size and force. botesers (Fire Arc Ai: Port or All Starboard: Damage 9 ;
Mtifijficent$ have been at space for decades protect - Critical 3 : Range ( Medium ]: Breach 2. Slcw - Fir. ng I ) .
tn g t he B a n king Cla n 's far - f Iung assets, and their §rews Six port and six starboard medium flak cannons
have more experience fighting and surviving in space
than most of the Republic Navy and CAR ,
[Fire Arc Port gr
Starboard, Damage 4 ; Critical 3 ;
Range jShorS Blast 4. SEow - Firing 1 ,. Vicious 4 ] ,

Ten dorsal, ten ventral, ten port, anu ten starboard


5 turret - mounted retractable twin light laser cannons
IFire Arc All Dorsal or All Ventral or All Port or All Star -
55 board f : Damage b ; Critical 3 . Range |Close] : Linked ! }.

Hull Type ' Cl ass: f - ' igate Mvtt/fcefff -class. ADDITIONAL RULES
Manufacturer : Hoersch - Kessel Drive, In . Massive t : vV'io n making an attack targeting this ves-
Hyperdrivt: Primary ; Class l . Backup; Class 10 . .
sel the critical rating of any weapons used counts as
1 higher.

WEAPONS OF WftR
FLAK CANNONS
lak gannons fire large - caliber shells packed Like most vehicle and ship-mounted weap-
th thousands of dangerous tiny objects ons. tlak cannons come jn light , medium and
,

such as shrapnel microexpiosive pellets, or


, .
heavy models Light flak cannons are typically
inert durasteel flechettes. Flak shells burst mounted in surface installations on air - defense
at a set distance after firing and spread their walkers, or as point defense systems on gun-
contents in a dense cloud that can tear small , boats or small capital ships. Medium and heavy
lightly armored airspeeders 01 slaughters k> models arc typically mounted in large surface
shreds in an instant . fortifications or on starships of cruiser size or
larger.
TABLE 2- 5: FLAK CANNONS
Name Range Oam Crit Qualities Price Rarity Compatible Silhouette
Liftrtl Flak 4 ; Blasts , SlihV 'Fmng i
6.000 5 4 1 (J
Onnon V ! C :0 u s i5
Medium Blast 4 , S :L<W- FIRING i . e. tkoo
-.
Fla Cannon Short i <S 5 - 10

Hapvy Fidk
Shun 5 3 Blast 5, Sew -Firhig 2. 10.000 7 6- 10
Cannon Viciiou& 5

BATTLESHIPS firing: arc. Supporting rhese heavy guns are hundreds


of smaller : aser turrets, and nearly two hundred ouad
Battleships are massive heavily armed ano armored
,
laser turrets provide close- in point defense against
starships designed for Fleet actions force projection, enemy fighters a rid incoming ordnance. Thanks to this
and planetary bombardment . Both the Republic and
,


heavy armament along with thick armor and frigh-
CIS navies have numerous battleships of various class- —
densiiy shields the Lucrehuiks are some oi the most
potent warships ever deployed.
es and roles, which they use to devastating effect
That is the official line, at any rate and the story the
,

LUCREHULK -QIASS BATTLESHIP CIS navy likes to spread in iact , the Lucrehulks are
,

hugs, inefficient , maintenance-hogging money pits


The massive, lumbering, and extremely imposing deployed by the Cl 5 more for their intimidation value
Lucrehufk <z\ d $ 5 battleships are the Confederacy than anything else. They are easy prey without sup-
navy 's premier camtal ships. Descended bom the old, port desp : te their admitted power, and they require
reliable Lucmhulk bulk freighters used by the Trade an nordinate amount of support to stay at. space for
Federation these ships a re the largest vessels currem
, any length of time Thai said they are still powerful
,

ly fielded by the CIS , They carry thousands of fighters arid dangerous warships despite their humble begin -
and vehicles, and hundreds of thousands of troops nings. -and more than one Republic Navy commander
a nd baule droi a s. M ist on e o f I hose massfye sh i ps car has paid dearly for underestimating them.
effectively blockade a civilized plane * for years indefi ,

ni tel y wi th reguI a r resupp i y. The i r om i nous siIhou e i tes


5 trike fear mto enemies and debtors alrke. and they
can shrug of even the heaviest weaponry.
-
A Lucrehulh has a thick , ring soaped hull a little
more than three kilometers across. One section of the HulI Type/ CIass: B a i t ieship. f i i t . r , uth - 115S
ring— that opposite the primary drives — is open and Manufacturer: Hoersch - Kessei Di ve. Inc ,
contains the ship s main launch and recovery area for
'
Hyperdrive: Primary : Gass 2 Backup : Class 30 .
-
its fighters
^
sphere shaped secondary hull, or core,
is mounted to a short pylon on rhe inside of the ring
.
opposite the fighter bay ? This core secuon houses
the ship's command and combat bridges, primary
Navtcomputer: Vtes.
Sensor Range: Long,
Ship’s Complement; I 5@ droids, 2.5 command stall
Starfighter Complement : 1 500 droid Slarfighters
communications and sensor arrays, and crew quar - of various models.
ters. and many of its vital control systems. Vehicle Complement : Thousands of AmtpTed Assault
As battleships, the Lucrehuiks are fitted with a wide Tanks, Multi- Troop Transports, troop carriers, C- 9979
landing craft , s utjs, boarding vessels, landing ships,
array of weapon systems. Huge quad heavy turbola-
Slier batteries — twelve to a side — are arranged along
the por: and starboard edges ol ihe outer ring hull,
and ship's boats. ^
Encumbrance Capacity: 55,000 .
Passenger Capacity: l 5-9 , 000 battle drofds.
Four more of these batteries are mounted irj the for -
ward section of the core hull and nave a fixed - Forward Consumables; Two years.
Price Rarity: 5C® . ODO. cBo
credits [R) /8

WEAPONS OF WAR
Customization Hard Points: 1 In their primary role as can ers, Lector- class ships
Weapons: Twelve port ano twelve start oarc heat . are without peer. In [ heir cavernous hangars they hold
turbot aser Quad batteries [Fire Arc Port or Fire Arc
Starboard: Damage 11 ; Critical 3 . Range jLongl.

nearly four full wings of staffighters more than four
hundred ships — along with various shuttles and utility
Breach 4 , Linked 3. Slow -Firing 2) . craft . Unlike nearly any other shfp of their size. Vena-
Four forwa unmounted twin heavy turbolaser bat - tors can . like : heir smaller Acc /pmoror - class cousins,
teries (Fire Arc Forward: Damage 11 : Critical 3 : Range enter a pianet 's atmosphere lo conduct fighter opera -
[Longj; Breach 4 Linked 1 , Sfovv - Firihc 2J.
L tions and lo softer up landing zones with : heir heavy
Forty port , forty starboard , forty ventral , and for weapons. This gives these vessels unparalleled tacti -
ty dorsal turret - mounted point defense quad iajfei cal and sLrategjc flexibly a trait very much suited to
,

cannons [Fire Arc Forward and Port Forward and Star - the Republic Navy 's fighting style .
board or Forward and Port and Starboard: Damage 5 ; frW ,:r > 'J777
'
Critical 3 : Range |Close|: Accurate I , Linked 31
One hundred port , one hundred starboard , one
0 H 2 -3 R Z 2 2 2 B
hundred dorsal , and one hundred ventral twin heavy 115 55
laser cannons (Fire Arc Forward and Port Forward and
Starboard or Forward and Port and Starboard, Dam - Hull Type - Class: $i! ar Destroyer VwHiiar - i lass
age 6: Critical 3 ; Range [Short ]: Linked 1 ) . Manufacturer : Kuat Drive Yards.
ADDITIONAL RULES Hyperdnve; Primar ) Cass 1 . Backup. Gass 1 5 .
Navi computer: Yes.
Massive 3 : When makWg qlii gtta£g targeting thl! Sensor Range: Long.
starship , the ci ideal rating of any weapons used Ship's Complement: 7.400 officers , pilots anc
counts as 3 higher. enlisted crew,
Starfighter Complement: 223 starfighters
VENATOtf - CLASS STAR DESTROYER Vehicle Complement: Numerous shuttles, walkers,

T :ie powerful Venator -class Stai Destroyers are the


landing craft , LAAT ; assault craft and walkers
, .
Encumbrance Capacity : 7 , 000.
backbone of the Republic Navy 's carrier force Burtt Passenger Capacity: 2.000 troops.
from i he keel up as dedicated scarlghLei earners ,
Consumables: 2 years,
the Venatois have been in service with the Republic Price,' Rarity: 39.000 . 000 credits iR ) -7.
'

tor almost twenty years. They have served with dis- Cu atomization Hard Points: 5
tinction since the begnning of tiife Clone Wars and Weapons : lour pod: and four stardom - i Euirei
carrier battle groups formed around Venators are the mo.m tea twfet heavy turbolaser batteries [ Fire Arc
scourge of the CIS Wavy throughout the galaxy. Forwmd. Port ant: Aft or Forward. Starboard and Aft :
, ,

Related to the smaller Aa/omafor dass assault


ships and built ih the same yard, Yenatcrs cut an
,
- Damage 11. Critical 3 . Range |Loog|. Breach 4 , Linked
f . Slow -Firing 2 ) ,
imposing figure among the Republic Navy's smaller One port £nd one starboard twin medium turbo-
vessels. Over a kilometer long. Vetoes
have a broad
arrowhead'Shaped hull thicker at the aft near the
,
laser battery ( Fire Arc Port or Fire Arc Starboard;
Damage 10; Cibcal 3 . Range |Long| : Breach 3 . Linked
engines and thinner at the bow, where the hull domes I . Slow -Firing 11,
to a truncated point. A towering superstructure that Fifteen port, fifteen starboard, fifteen ventral, and
rises at the aft of the vessel houses two command fifteen dorsal turret - mounted laser cannons iFire Arc
centers, one the main bridge and the other ; he Forward and Port . Forward and Starboard, or Forward
combat information center , where officers and crew and Rod and Starboard] ; Damage 3; Critical 3 ; Range
oversee the vessel s gunnery and fighter operation!
'
ICfosel) .
are overseen . Four forward-mounted heavy proton torpedo launch -
ers (Fire Arc Forward . Damage 12 ; Critical 2 : Range
Senators have deepiy recessed port and starboard | Shortj. F3 !a$t 8. Breach 6, Guided 3 . Slow - Firing 2 ).
docking bays which give the sh =p an angular , houi -
,
Six forward -mounted heavy tractor beam emitters
glt§s pTanform; and a long dorsal main nangar that
,
IFire Arc Forward. Damage - ; Critical Range iShod | :
runs from the base of the superstructure to the tip Tractor 6) .
of tiie bow. Tiie hangar, protected by e rra shielding
and heavily armored retractable doors *is where the , ADDITIONAL RULES
majority of fighters launch and recovery takes place. Massive 2 . Whe : making an attack targeting bus
starsiirp , the critical rating of any weapons used
Heavily armed for a carrier, a Vena&r mounts eighi
counts as 2 higher.
twin heavy turbolaser batteries- four port and four
si a r boa rd— in armored
turrets
that can traverse me
entire length of the ship Additionally, Lhese vessels
mount a medium turbo aser battery forward of each
docking bay, heavy proton torpedo aunchers, tractor
beam emitters and point defense systems.
,

WEAPONS OFWAfi
RUE .
of THE SEPflMTHTT
THE SPARK OF
WAR
* Begun, tfie Gone Waf has .
1
- Yotla

The Clone Wars began as a result of a complex Republic Navy, and the Jedi Order — pjovides detail
I web of countless factors arising over many years , for both CMS and players to help bring the setting of
in truth, only one person in the galaxy fully under - ihe Republic to life. A similarly detailed examination
stands the causes or purpose of the Clone Wars, of the Confederacy of Independent Systems and its
and likely ever will. For the average clone trooper constituent worlds and factions Follows, including a
or even Jeda in the field, contemplation of political
matters arid the motivations of the Separatists are
.
look at the droid arttov the Separatist fleets, and the
leaders of ihe Separatist Alliance, allowing CM 5 to
hardly a concern: the immediate needs of battle portray the full might arrayed against the Republic
allow little time For such thoughts For others, things and its heroic defenders ,

are more complicated; even many loyalist Senators


Finally, Worlds at War scorns in on Four worlds
cannot but see some merit in the grievances of their
Separatist counterparts. that play large roles in the events of the Clone Wars.
These planets are Naboo, Tatooine, Kami no . and
Chapter III: The Spark of War presents a sum- Ceomjsis. in addition to full planetary profiles and
mary of the events leading up to the Clone Wars. information, the sections on these worlds each fea -
whether public knowledge or hidden from view. A
of information on the Republic and Its orga’
ture a modular encounter that GMs can insert
into
their Gone Wars campaign or use as inspiration for
nizatio including particular attention on the their own stories.
Galactic Se , X he C rand Army of t he Repub lie. the

Irit SPARK DF WftR


RITE OF THE ICPAJLATUTT 3 *1
PRELUDE TO WAR
he Galactic Republic has lasted for over a thou -
T sand years, teE . despite The Republic 's formation
as a democratic governmental bogy, with hundreds
THE 'DEATH ' OF THE SITH
1

upon hundreds of Senators representing tens of


The end of the Jedi -Sitii War began the era
thousands of systems, the unwieldy organization had I of the Great Peace. Without the Sith raising
already begun Showing cracks m its foundation before
the Clone Wars started . Just prior to the invasion of iarmies and carving out territory for them -
selves in the galaxy, the Jedi Order enjoyed
Naboo, the Republic found iLself struggling -some say
unwilling— to deal with criminal elements outside and
a political ascension. Recruits flocked to the
order, enamored by stories of heroism and
within its territories. The Hutts had already carved out
mystical power. 1 ho order even established a
'

a powerful empire by dealing in iiEegei and aodictive formal academy to handle the new, idealistic
substances, fmanang criminal enterprises, and buying
Initiates. The Sith. however, did not truly die.
and selling slaves. Other syndicates ann pi ' ate bands
The sole survivor, Darth Bane, hatched apian
hao eaten away at Outer RFITI systems and more and
,
and creed to keep the Sith alive : the Rule of
more worlds felt the Republic had abandoned them to Two. Prom that point on. only two Sith would
cater to liie richer and more influential Core Worlds.
trouble the galaxy at one time: a master and
The divisions m the Republic began hundreds of an apprentice, Only by slaying their master
years ago with the creation of the Expansionist Oli - could the apprentice gain that title and take
garchy. This cabat of corporations pushea for the on their own apprentice — or they could die
righE to develop worlds in the Outer Expansion Zone. in lhe attempt and be replaced. Instead of
,

Upon securing that right, they engaged in cruel labor fighting the Jedi on the battlefields. the Sith
practices akin to slavery, exploited the worlds' natural now fought quietly, influencing the hearts and
resources, and suppressed laboi uprisings. Though minds of the galaxy in the shadows.
the Republic intervened and shut down the Oligarchy ,

the same organizations and market forces created a


similar situation with the foundation of the CG 'porase the tragi routes m Hit- Gi*ter Rim, which let It exej |

Sector two centuries later. Territorial and economic enough power to buy a seat in the Galactic SenaLe.
compromises between the Republic anc various cor - Any planets i hat wished to engage in jgffworld com -
porate interests allowed the Republic to benefit from merce had to deal with the Trade Federation. The
l he taxation income but also gave the various corpo- organization backed its economic might with
rate entities legitimacy and legal power in the Senate-. a droid army, and this threat of military force
further dividing and weakening the governing body afso meant the Trade Federation could influ
With so much money and influence, rhese corporate ence local politics in its favor
powers turned the government toward REjpptorting
-
their own interests rather than the interest : of the
galactic citizens
While some Senators struggled
to curtail this runaway consoli -
dation of power, corporate
interests took control of ter
ritories, manipulated legal
codes, and exerted political
cloul. One such commerce
body, the Trade Federa -
tion. held a monopoly on
Despite nijgjry naming the thousand years after the THE SHADOWS BEHIND THE WAR
formation of the Galactic Republic the “ Great Peace. '

plenty of planetary and set: tor conflicts consumed the


time and energy of the Galactic Republic and the JpJi n arth $idious and his apprentice Daitfc
Order . The Stark Hyperspace War — a border conflia U Maul ,had been working together to bring
between the Republic and a pirate band - -and the down the Republic as well as the Jedi Order
Mandalorfan Civil War are two examples of the kinds while expanding theii own power base, By
of sec tor - wide and single - planet conflicts occupying increasing tensions on worlds already dis
trustful of the Republic encouraging the
-
the Republic's attention. Without a standing army or ,

navy, the government depended upon planets volun- greed of the various economic organizations
tarily donating ships and soldiers as well as the Jedi usurping Republic control , and assassinating
sending i heir Knights to handle the conflicts key figures , the Sith managed to place Sidi
ous — publicly known as Sheev Palpating— in
This militarisation of the Jedi Order changed some a strong, popular position as the Senator for
citizens ' perception of the mystical warnor -monks. islaboo. Leveraging their influence over the
The Jedi acted as warriors, on - the - spot Troubleshoot - Trade Federation, the Sith engineered events
ers, military commanders, and diplomats lor Lhc to get Sidious eventually elected as Chancel -
Galactic Republic . Driven by rfteii own ideology and lor to better control the Republic ,
religion, the Jedi supposedly had the impartiality to
judge fairly; however, they fought tor the Republic. It In Count Dooku . Daith Sidious saw a strong
counterpart for leading the Separatists and
is Iitrie wonder that denizens of the purer Rim viewed ,

the jedF with suspicion while citizens closer to the


,
a replacement for his stain apprentice, Darth
Core trusted them imp licit ly. Maul. Many worlds already had the desire
to rebel against the Republic . They merely
Despite believing Lhat Che Sitfc had been dead for needed the will. Fxploitihg Dooku' S frustra -
hundreds of years, the Jedi Order still feared that tion with the Republic . Sidious brought him
individuals could fall to the dark side of Lie Force, into the fold, dubbing him Tyramis. This
for r.he negative emotsons that lead down that path allowed the two Sith to coordinate, using both
can take hold in anyone. This fear was proven right Separatist and Republic resources to isolale
on more than one occasion, including by dangerous certain planets corrupt key woilcls, and con -
,

groups of Force sensitives such as the Bando Cora , trol valuable systems.
a cult that turned toward assassination and formed a
criminal syndicate. Yet , without a common, persistent
threat to unite the Jedi Order, small divisions within ii
began to appear The Jedi Council debated what role direct descendant of Tarsus Valorum and member of
the wealthy House Vai fum, Finis represented inher -
Jedi should play in the Republic. Some feSt ti’-ai if the
Jedi remained always prepared for war, they inwted
conflict . Count Dooku broke away from the order
outright, leaving soon after the controversial events
^
ited wealth and power His policies, though widely
seen as necessary'' had a veneer of corruption and
,

compromise Finis Valorum spent a good part of his


of the Battle of Naboo Other Jedi . such as Master service fighting this perception as a pale shadow of
SifoDvas, began to plan ways to save the Republic his ancestor.
anti the Jedi Order while keeping their plans secret
Events came to a head when the Senate passed
from the Jed: Council,
the infamous resolution to tax Free Trade Zones. In
The power struggle between the Trade Federation the majority of the territories the Trade Federation
and the Republic came lo a head at the infamous controlled , this mle required the Trade Federation to
linadu trade summit . By all accounts, the summit relinquish a percentage of its profits to the Republic .
resulted in disaster. A radical political group, the In protest , the Trade Federation formed a blockade
Nebufa Front , not only attempted to assassinate around the peaceful planet of Naboo . with which it
Chancellor Valorum , but succeeded in murdering the was ii ; the midst of a trade dispute over the mining of
Sapr Federation's leadership. The attempted assas - plasma. Ironically, the Queen of Naboo felt: the trade
sination gave Valorum a ternpomry popularity boost, monopoly had flbt been compensating her planet
enough for him to push through a taxation propos - feirEy for those trade rights, much as the Trade Federa -
al . and the loss or the Trade Federation's leadership tion now feh the Republic was taking advantage of it.
allowed Mute Gunray, with his strong a mi- Republic
leanings, to ascend to power as the Trade Federation's
In many ways, The Tr ^de Federation intended its
exertion of military force more as a test than an act
viceroy, and to place his similarly minded cronies in of aggression. The Trade Federation had no interest in
pro mine n I positions ih rough put the organisation warfare, but ;ts leaders felt that the Galactic Republic
Part of the Republic's recent weakness lies on the had no teeth , and they set out to prove it.
shoulders of Chancellor Finis Valorum. Some of the
criticisms leveled at him had little merit , being results
of the politick rumor mill, but justly or not . valorum
did become a symbol of ihe Senate's decadence. As a

THff SPftftK OFW R


^
THE CLONE WAR BEGINS
ven a decade afcei the Invasion of Naboo . the rnampuiatea behind ihe scenes by organizaiions like
ERepublic
underlying tensions remained After
- gl . the Galactic
had not expellees he Trade Federation. The
the Trade Federation. Corporate Alliance Commerce
Guild and Techno Union . While - hev withheld taxes.
,

i\laboo Royal Security Forces had allied with the ha Live forged alliances. and built their own military forces,
Cungans- aiong with two Jedi-io repel trie invaders, some of these organizations and worlds continued to
forcing the Republic to officially denounce the Trade send Senators to Corn scam as a screen. A tew Sena -
FedoraUon. Numerous star systems had seen the slow lors were nothing more than spies stealing political
response and ineffectual rhetoric from the Republic information tram their competitors
government and used the following decade to build up Two years Ice fore the outbreak of the Clone Wars,
resources, forge alliances. and establish coalitions. these disparate worlds officially formed the Confeder -
To add insult to injury, the Trade Federation hSd
^
ac-. jbf dependent Systems (CIS), led by former Jedi
' '

remained ntact. even under the same leadership. Master Count Dooku. Pei haps the realization that the
continuing to exert its influence over the Free Trade Jedi Order might be suffering from internal divisions
Zones. While the issue of taxation had seemed to be gave the Separat - sts the encouragement to declare
settled after Naboo . the Trade Federation ore active rebellion. Pemaps Count Dooku' s charisma
ued to block regulations, taws, and taxes , gave them the courage to secede. Or perhaps natural
Historians and accountants speculate political events had forced the galaxy to come to this
that the Trade Federation only sent a inevitable turning point ,

third of its owed taxes to the Repub - For two years , the Confederacy of Independent
lic . having tied up the process through Systems functioned relatively well. The Republic
bureaucracy. Some worlds, seeing dithered with infernal debates, ineffectual d plomats
the Trade Federation outmaneu and ir - ii fi 'ies. and a paralysing resistance to even
ver the Republic, decided lo ^
begin muster eg volunteers for an army Meanwhile.
make their own trade deals : he Separatists had no incentive to come to a com -
with the corporate entity. promise, and they continued lo build their oro- d
.,y. fc
despite having opposed forces in secret With a united organisation, individ-
Jr them previously ual worlds of the CIS didn ' t have to commit ail their
In fact , many sys resources toward military defense, and instead bund -
le ms had already cd the Trade Federation and Techno union to build
seceded m spirit up rhe '.froid armies. A Separatist Senate, modeled
j£( after the Republic Senate and housed on
Rax us. provided a direct voice for each
of the member systems Despite tiie

X ~ \v V
structural similarities, the mem -
ber systems fell they iiave
'
more- say in 1 he Separatist government than ( hey had The nature of the Separatist Alliance means that
in the Republic, perhaps due to the CIS’s smaller sire its various leaders Some from a wide variety of
or a shared revolutionary spirit, or a perception that backgrounds. The vicious Admiral Trench, a hi a ref i
they had left the corruption of the Republic behind . commander and master tactician, fought for Corpo-
rate Alliance mterests before joining Lhe Separatists.
The Clone Wars officially started When the Republic
Although Trench's Homewood of Secundus Ando has
Senate granted Chancellor Palpatme the emergency
since ; omed the CfS , nis career as a corporate iaval
powers to torn-: the Grand Army of the Republic . After
much politicking, an alternated assassination against commander likely meant his allegiance to the seces-
,

Senator Amidala spurred the Senate to action Jed; sionist movement was primarily of a professional
Master Voda led the Grand Army of the Republic, nature. He proves himself capable before his ultimate
with its new ® revealed clone forces to Ceonosis in
,
defeai during lhe Battle of Chri& tophsis. after which
an attempt both to mscue fellow Jed: and Senator he is presumed dead.
Amid a la and to strike at the leadership of ihe Sepa- Even more Fearsome. Generai Grievous, a Kaleesh
ratists. The Republic routed the Separatists forces cyborg , has a particular enmity againjt the Jedi. col -
'

and destroyed the droid Factories on Geoi’osis. How - lect iug lightsabers from defeated opponents. The
ever, the clone army suffered high casualties, and the general learned warfare and battle tactics in his
leaders of the Separa:ists managed to escape with a nomeWorld s war against the Yam'rii from Huk . At ; hat
'

sizable number of troops and war machines. time, he also developed a personal vendetta against
the Cafactic Republic for its aio to the Yam ' rii. A bril -
liant tactician, Grievous favors quick skirmishes and
THE WAR RAGES ON constat retreats, continually frustrating Republic
As on Ceonosis. victories with: a steep cost have typi - commanders seeking his capture or death. Grievous
fied the battles and overall campaign waged by the .
takes a direct role in the flghtlig often leading his
-
Republic against ; he Separatists Dur gihe Battle of
Christophsis, a Separatist blockade slowfy starves the
droid forces from : he from in a terrifying display of
fightsaber prowess and of the strength and resilience
world ' s people while the CIS mines its resources and of his mechanical body,
.
utilizes its position in die Sdvdredn sector The 'Battle" Since technological corporations heavily influence
of Christoph sis actually encompasses several bathes, Separatist policy and strategies, die CIS military
in orbit and on the ground, that result in both Repub- exljsrt'irrients wtth a wider variety of weapons One oi
lic victories and Separatist gains. Though ultimately the CIS s greatest vessels and the flagship of General
'

a Republic win, the cost in troops, ships and civilian


, Grievous. Malevolence, carries a battery of ion can-
lives highlights the suffering this conflict causes. .
nons designed to rapidK disable starships Other
The war for the Republic , fought in the skies and innovative weapons, such as the defoliator - - used on
on the surfaces of numerous planets, hinges on dip-
lomatic and political savvy as much as it does on

Maridun which destroys organic material but: spares
machinery and droids, the reengineered Blue Shadow
.
military might Worlds such as Toyjjjlria have tried to Virus re lea sen mto N a boo's swamps. Lhe Separat
remain neutral in the conflict, bn: Republic diplomacy istsr tactical droids, and the super tank developed on
and separatist aggression have pushed this planet Ceonosis, have proven costly to deveEop and threaten
to increase the war 's collateral damage
and many others Lo join the Republic .
Other pEanets, like RotJia. change sides early in the
conflict . having peon cut off from Republic resources
and supplies. Even though Rodia eventually mrns
A ASSASSIN, APPRENTICE, SPY
away from the Separatists, and the Republic claims
an early victory with the capture of Viceroy Mute
Gunray. the crisis highlights a common problem that nknown to most , Dathomirian Asajj Ven-
iress serves as apprentice and personal
plagues the Republic : planets in the Outer Rim have assassin for Count Dooku. Whereas Trench.
little incentive to remain with the distant government .
Grievous, and their fellow comma riders han -
Tne Separatists' promises of freedom, safety, and dle the broader campaign objectives, Vent i ess
resources are often too tempting to ignore. uses subterfuge, bribery, theft , and targeted
This political war ts also wagec on a personal scale. kifling to accomplish her subtler goals.
Traditional means or influence, bribery, blackmail, and She has served as diplomat and extortionist
spying take place on a wide variety of fronts, includ-
to get Toydaria to join the Separatists, res ^
ing in the Senate and even in the Grand Army of die cued Nftte Gunray from a Republic prison
Republic . Reprogrammed droid spies. Senators with ship , and joined the attack on Kanting in an
Separatist sympathies, done deserters and even Mutt
,
attempt to steal the clone data and sabotage
interference plague the Republic war effort . Similarly,
the Republic s ability to produce new soldiers.
'

competing corporate interests, corruption among offi-


Sometimes acting to help the Separatists win
cials. and concerns about military overreach continue
battles, she often Mas her own agenda , dic -
to challenge the Separatist Senate.
tated by her Silh master.
PALPATINE' S INNER CIRCLE

ven a masterful politician like Patpatine|anHt and Sate Pestage are all senior advisors to die
manage the entire Republic s in gl e handedI y. Supreme Chancellor. Each can act as bureau -
The Supreme Chancellor has legions of bureau- crat. emissary or dignitary in PalpaLine's name .
,

crats keeping the sheets of democracy spinning , The Chancellor often delegates guidance of pet
but only a trusted few in his inner circle. causes and emergency issues to senior advisors ,

Mas Amedda: As Vice Char this experienced trusting them to find a satisfactory resolution.
politician ensures that Senate meetings adhere Wilhuff Tarkin: A former judicial and governor
tO or sidestep archaic rules and protocol as he of Eriri;1u . Tarkin is a captain in the Republic
sees fit. M as A m edda i s one o f t he few hold overs Navy uhdea Jedi Master Even PietIs command.
from the previous Valor urn administration . Tarkin has enjoyed Palpatine' s political patron -
Sly Moore: Palpatine's Chief of Staff is Sly age since the Chancellor was Naboo's Senator.
Moore, an (Jmbaran administrator who sets Ana kin Sky walker : While Sky walker holds no
the Chancellors daily schedule. Her power lies official tit ® In Palpatine’s government, as a boy.
in her ability to control which advisors bureau -
, he liberated Palpatine' s homeworid of fraboo.
crats, lobbyists , and Senators gain access to He is now a Jedi and a war hero , and the Chan -
the Chancellor. cellor values his military opinion above that of
many Jedi Council members.
Senior Advisors: Ars Bangor . Janus Crecjatus.
r
The Republic is not immune to this arms race , The Republic must resoive this local political morass
its electro - proton bomb, tested on Mata stare and before even considering Vlandaiore as a staging area .
designed to destroy droids, has unintended side On the Separatists’ front , their many defeats do
effects on 1 he planet’s ecosystem. The weapon reveals
not prevent diem Rom receiving a morale boost . Gen -
a creature from that planet, the ZallQ Beast. The eral Grievous plans anti executes a daring attack on
Republic brings the specimen to Com scant in order Kammo in order to destroy the clone growth tanks
-
to study its weapon 5 resistant uide, only to have the
creature escape and rampage through the city
and sabotage the Republic 's ability - o produce min
force me nts Beforehand, the Republic intercepts an
As the Clone Wars rage on, events only escalate, encrypted message regarding Lhe attack — if tt had
without a hint of slowing down. The Republic wins a not . the war might have ended only a year into the
few victories, including the liberation of Ryloih with conflict. Nevertheless, Grievous's assau r proves two
the help of Twi'fek freedom figiiters -and the capture of things any planet in the Republic is vulnerable, and
,

Wpt Tambor. foreman of the Techno Union. A second the Republic lias intelligence leaks. A hostage crisis in
invasion of Geonosis, this time to destroy a new and the Republic 's own Senate reveals other weaknesses
expansive droid foundry, leads to a decisive victory, m its security. The Separatists do not need to win
the occupabo ' of Geonosis, and the capture of Poggfe every battle; they merely need to make the war too
.
7

the Lesser, the Geonosiar leader responsible for arm - costly for the Republic to continue.
ing the Separatists with droids.
In fact , with the Republic 's coffers near empty due
Meanwhile, the fight for freedom continues at to emergency relief efforts, military spending, and
home. The fn fa mous “enhanced privacy evasion bill, " administrative costs — including some due to bureau -
intended to give Chancellor Pa lpat i no broad powers cratic corruption - - the Senate votes overwhelmingly
to spy on Republic citizens, galvanizes a political resis - to deregulate the banks with some mantpulotion from
,

tance group within the Senate to push hack against the intfiBctic Banking Clan , to free up loans. Even
the Chancellor's emergency powers. This group spear - revelation that the Banking Clan has loaned funds
|
heads the defeat of the bili, b t the process reveals to the Separatists does not dissuade the Senate from
the Republic 's contradictory desire for peace and passing the deregulation bill or Staining the ICBC' s
hunger for military victories. representative on Coruscant.
Territorial aims in ihe Outer Rim are an ongoing Yet . voices advocating for peace sLill fight to be
source oi conflict between the Republic and Separat - heard. Republic Senator Amid a la and Separatist
ists. This has threatened the sovereignty and neutrality Senator Mina (3ortteri both push for votes in their
.
of a ' vide variety; of systems. such as Man da lore. The respective governing bodies on a ceasefire anct peace
Mandalore sector sits in a key position between Co : accord. At the same time, pro war Republic Senators
Lescant and the Outer Rim via the Hydian Way. In an prepare a bill to request a new Banking Clan loan
a; tempt ro establish a forward base, the GAR faces for increased war funds — specifically to commission
a hostile local force called ihe Death Watch , which more clone troops. With the war wearing on planets
is violently opposed to Republic occupation. Death across the gataxy. though? perhaps the voices for a
Watch also opposes the current rulers hip of Man - peaceful resolution might prevail, and end the Clone
datory which itself advocates neutrality and peace Wars before jls second year is out .

Trtl SPARK CFWAF


FUSE, or THE SEFflHATHTT
THE REPUBLIC
he Republic is the arttiebt governs thousands of work hours The Royat Guard also inves-
Tineffective i/
by many ,
democracy

citizens it hasa
thai
most of civi - ed space Considered antiquated
. and
reputation for
tigates credible threats against the Chancellor and his
.
staff Jrom gralfib to anonymous HofoNet threats.
decadence and corruption, and some feel it is a cor -
porate - con trolled oligarchy in all buL name. Prior to the
Separatist Crisis, the Republic had been plagued for JUDICIAL DEPARTMENT
decades by scanoal and impotence, and many Scholars The Judicial Department the Republic's primary law
considered a secession;si movement inevitable. Wiih
,

enforcement entity, operates out of the Judicial ArcoL-


academics' predictions having proven accurate, Chan- ogy building; which dominates Coruscant 's Judicial
cellor Palpatine. strengthened by the newly passed Plaza The Judicial Department, which is subordinate
Military Creahon Act. sent the Republic to war. hoping to the Chancellor s office, oversees countless offices
'

to reunite the gafaxy under the bannei of the Republic . tasked with investigattng, trying, and sentencing
offenders. The collaborative nature of these offices
OFFICE OF THE SUPREME has led to cries of corruption and conflicts of interest
throughout Republic history Just prior to the out
CHANCELLOR break of the Clone Wars. Mute C unray and the Trade
Supreme Chancellor Palpat me steadily accumulated
Federation endured several trials within ihe Republic
courls for their actions during the blockade ofNaboo .
power as the Separatist Crisis intensified, enabling
The perceived unfairness of the muttipie thaJs, which a
him to remain in office far past his term limit expi-
significant number of citizens saw as irivolous. swayed
ration. The Military Creation Act and expansion many to support the early Separatist movement .
of emergency war powers have enabled Paipatine
to take a direct hand m many military acd budget
ary affairs that once required lengthy debate in the THE COURTS
Senate. Patpatinc need o.nt > notify the relevant com
Most legal issues are resolved locally covered either
,
mittee of his actions, ofien afler the fact This allows
Palpatine to act decisively with an agility the Senate
b \ regional or planetary legal systems. Galactic laws
primarily concern issues between planets, such as
cannot match, and with little - to -no oversight.
taxation and trade between systems or crimes com -
Outside matters of war, the Supreme Chance : muted outside orbital space. The bulk of Republic
lor oversees much of the Republic bureaucracy and coun cases invoke large corporations, regional gov -
appoints directors and chiefs of the countless govern- ernments, or pirates and outlaws operating across
ment agencies within his purview. These bureaucrats multiple sectors.
compote with Senators and lobbyists for Palpatme s
'

time, hoping ho tt use his executive powei and influ -


'

%
ence to turn the gears of democracy in th favor

ROYAL GUARD
Sometimes mistaken for droids, the Royal Guard
sland liilem and still , covered entirely in rich,
scarlet robes and armor that conceal identries
and armament , except for their short - but - lethal
force pikes. Handpicked from the already elile
Senate Guard, Royal Guard candidates receive
additional training in both tom pal and discrc-
tion Pa i pa tine expanded ihe Royal Guard a he;
an early wartime scandal called the Senate
Guard's loyalty into question, J
Out of uniform , the Royal Guard make
both official visits and covert investiga- —
Lions of locations on Palatine's upcoming j
appearance schedule They also scout
secure L'avel routes and handle logistics,
J
backup routes, and evacuation plans. On
t : - e denseb populated capital of Corus- 91
cart , each public appearance can require
Senbents' rights cases also work thgtr way through SECTOR RANGERS
the Republic courts sometimes appealing aiF the way Assigned to a sector or space, Sector Rangers pursue
to the Reoublic 's Supreme Court . The courts have a criminals deemed too dangerous tor local officer’s.
small army of prosecutors. oam -iters, bureaucrats, Members of one of the oldest law enforcement insti -
feseaithers, and subject matter experts within their
ranks tor trying cases. tutions m the Republic , the Sector Rangers are highly
.
capable trackers and tya triors They operate alone or
in small crews ro hunt the worst of the worst , and they
REPUBLIC OFFICE OF CRIMINAL hare the legal authority to deputize willing locals in
INVESTIGATIONS the pursuit of dangerous criminals. Special Enforce -
ment Officers (SEQsl . the Sector Rangers ' elite, have
Led by Director of Investigation Foga Bril! i.he ROCI
,
die jurisdictional freedom to cross sector bounds
manages subordinate law enforcement agencies and
ies in pursuit Of their targets. SEQs frequently work
the Republic Enforcement DataCore , which tracks alongside Jed: to bring the most dangerous criminals
Republic bounties, ROC I sector coordinators over - to trial, whether that occurs inside a local courthouse
see regional judicial forces and liaise with focal law Or Republic courtroom.
enforcement to smooth over any jurisdictional issues.
Tfie ROC I also coordinates with the Jedi Order when
Jedi accompany official Republic investigations. VAST BUREAUCRACY
REPUBLIC SECURITY FORCE The Galactic Republic includes a sprawling bureaucra -
Known as " judicials. Republic Security Force agents,
' cy of government - funded agencies, each with its own
recognizable for their blue or red tunics, arc the mission director, and staff . Some agencies are large
,

Republic 's primary law enforcement agents. Jumdals and vital to the Republic , like the Republic Tax toflec -
investigate corporate and government entities, and iion Agency Others, such as the secrebvc Republic
they combat pirates and organized crime. They main Sueoal Weapons Croup , are known only to select few.
tain a sizable fleet of ships to support local patrols, hfot even the Chancellor is aware of every agency,
far - flung Investigations , and counterpiracy operations. and many continue to receive funding beyond their
The judicials frequently work alongside the Jedi usefulness. Daily. Separatist pundits and sympa -
While some members resent the Jedi Order 's privi - thizer ’s seem to find agencies centuries overdue for
leged status, most respect Jedi insight However , closure, lendmg weight to claims the Republic has
judicials are concerned with acquiring evidence for grown bloated and corrupt .
courtroom justice, whereas the Jedi sometimes mete Agency staff and directors arc often apolitical ,

out their own . streamlined brand of justice, creating seeking careers in service to facts rather than aiming
friction between the two groups. Still, regardless of to score political points.
personal reelings, most judicials neat the Jedi with
professional courtesy. BUREAU OF SHIPS AND SERVICES (BOSS)
Responsible for maintaining a database of starship
transponders and pilot's licenses going back millen-
nia . Bo$S works with customs and law enforcement to
maintain and protect the hyper lanes. While formally a
hile not officially a part of the govern -
private agency, BoSS has a private contract with the
ment . the Commission for the Protection
Republic to provide its vital services.
of the Republic is a loyalist movement touting
pride in and patriotism for the Republic , with BUREAU OF SIG, SPICE, AND SLAVERY
little tolerance for Separatist ideas. The social
movement focuses on ideological purity of
Initially formed remorses ago to combat organized
crime, S 3 is an intelligence collection and analysis
faith in the Republic , its military and Chancel -
,
agency Criminals of the time favored notoriously
lor Palpatine: it is popular among politicians,
bureaucrats and non‘do ne members of the inaccurate sig blaster gas for its armor- piercing quali-
,

Republic military. .
ties which almost led to a ban . S3 agents examine
trie weapons, spice, and slaves recovered from judicial
CGMPOR inspires citizens to contribute to arrests, tracing their histones l.o create a map of crim -
the war effort by generating pro-military and inal networks. Senate corruption lias voted to erode
pro' Republic artwork, including propaganda the bureau ' s budget , staff and facilities for decades.
,

.
posters , statues, holodramas and KoloNet
news pieces Further, the group organizes REPUBLIC CORRECTIONAL AUTHORITY
gala fundraisers attended by the military elite
and other rich and powerful beings, COM - The RCA holds criminals in violation of Republic law
POR ' s youth program participants collect and those deemed too dangerous for local hiding
scrap and report anti- Re pub lie behavior. facilities. Normally staffed by judicial agents with
KEY COMMITTEES

list of Committees
lie is endless, from ( lie fund appropriations. Senator Orn Free Taa, a
T Penial
ing
Oversight Committee vital for ensur
,
prisoners are secure and treated legally
-
,
Twi ' lek Loyalist Senator with a reputation for
corruption, sits on Finance and also sits on or
to the Senate Rotunda Preservation Commit - chairs several subcommittees and panels.
tee . charged with exterminating granite slugs
Loyalist Committee: Before Lhe Battle of
and keeping the Senate rotunda architecturally
Goonosis, Palpatine Formed an advisory com-
sound. Advisory and oversight committees typi -
mittee of ten Senators to search for a solution
cally have an even number of members while ,
to the Separatist Crisis. It became a war advi -
legislation and action committees often have an
sory panel after the Battle of Geonosis.
odd number to enable a simple majority.
Security Council: Charged with protecting lhe
Ethics Committee : A spiritual partner to Lhe Republic , Lhe Security Council oversees Lhe
Judiciary Committee's Internal Activities Com
war efforE . The Security Council made recom -
mitlee, the Ft hies Committee can investigate
mendations LO lhe Senate, and now advises the
Senators and officials and subpoena fitnesses
for hearings. Unlike Internal Activities, Ethics is
Chancellor, regarding which planets lo defend
and where to launch offensives. Along with the
limited to leveling a censure, and cannoi file rec -
Chancellor, it can aaivate any of the 150 gen -
ommendations for charges . However, censure
often creates enough public pressure to force
eral orders each done trooper has memorized .
Matters of military spending and efficacy are
an investigation, and sometimes it is enough to
handled by the Military Oversight Committee.
force a resignation or vote of no confidence.
Senate Intelligence Oversight Committee :
Finance Committee: The Finance Commit - Responsible for approving Senate Bureau of
tee is the parent committee for all financial
intelligence operations and programs, Lhe over -
and budgetary matters related to the Repub-
sight committee takes dosed-door classified
lic. Countless subcommittees exist under the biieHngs from SRI Director I sard on SB I activi-
Finance umbrella focused on items such as the
,

animal budget, revenue generation, govern -


ties. The largest civilian intelligence apparatus
in the Republic , the SRI is wholly separate from
ment grant approvals, and emergency relief
the GAR 'S Republic Intelligence,

specialized training , RCA Milieu now also hold pris responds to distress cails. and Hunts for survivors
oners of war and in such cases deploy specialized after space nattles. The models it most commonly
done troopers as guards lhe RCA operates prisons
, uses are pie rumble Spnrif - class rescue craft and. for
across the galaxy, including many deep- ;? pace prison larger jobs, the dJSC - hutiGd Corelli an rescue Frigate.
stationsand mobile prison ships. Many critics point to
the luxurious, accommodations at low - security facili-
ties as being incredibly soft on corporate crime.
THE GALACTIC SENATE
Tee chief legislative body of the Republic, the Galactic
REPUBLIC TREASURY Senate creates iaws to govern galactic trade. The Sen -
ate is also the Republic 's orimary tool of diplomacy,
A vast agency with countless offices ano bureaus, the and Senators frequently join Jedi to mediate disputes
Treasury is responsible for ‘printing Republic credits, between regional powers Vice Chair Mas Amedda .
also known as dataries. Treasury agents investigate who runs the SenaLe floor is responsible for keeping
,
currency manipulation, fraud, and counterfeiting.
order and introducing agenda items for votes. The
Since leaving the anrodi urn standard Jong ago , the Chancellor can call tor emergency sessions as need '
Republic has collaborated with m ijbr banks, like the
| ed, but his procedural power is minimal.
Bank of the Gore, as well as with the Ranking Clan,
to hold a credit reserve to ensure currency stability. Most business occurs either on the floor of Coo
uscant s Senate rotunda or within various adjacent
'

Some economists, experts, and politicians fear ihat


the banks have too much power, and that the Repub Senate offices, The rotunda interior is a large sphere
lie relies overly on them. containing more than a thousand Senate pods. There
are Far more Senators than pods in the rotunda, and
as such only the seniormost member worlds enjoy s
,

pod assignment other pods are reserved for those


SPACE RESCUE CORPS with ousiness on the day 's agenda, and some are sot
aside for Senators present in a nearby facility, engag-
The red and black or the Space Rescue Cprps is a wel - ing in debate via hologram remotely. It is unofficial
come sign to spacers in distress, aetd the corps counts
Senate practice for those Senators with pod assign -
some of the best pilots , field medics, and mechanics ments to exchange use of their pod for Favors,
among As ranks The SRC searches for missing ships.

THEEPAfl OF wf\ rt
nut or *
THE JEFARATUTf
To join the Republic , regions must satisfy a vari - Militarists, and threatened Rim Worlds. Most Loy -
aliste believe Chat the Republic is the only thing
ety of population and governing requirements to
become a " functional constituency, typically an
entire system of space holding to the Republic 's val-
- ensuring peace and justice in the galaxy, if imper -
fectly. and that the Clone Wars are necessary to
ues, Senate elections determine the senior Senator avoid a devastating economic collapse stemming
for a constituency, though a runner up . traditionally from secession ,

from a minority species or ideology, is named junior


PACIFIST FACTION
Senator, While a junior Senator can only cast votes
if the senior Senator is absent, they can still accept An assortment of miserly Core systems opposed
committee seats and chairs, and they receive the to increased taxes and ideologues against the
same briefings as their senior counterparts. centralized authority of the Military Creation Act.
Pacifists generally oppose the Gone Wars and vote
OLD FACTIONS against expanding the scope of government. They
favor allowing worlds to secede peacefully, hoping
Prior to the Separatist Crisis, the Galactic Senate the harshness of life outside the Republic umbrella
split along the Core and Rim factions The Core Fat - - brings them crawling back to the Republic for mem-
- tion advocated for more centralized government bership , and at less favorable terms,
power, which often included more taxes to fund
programs aimed at expanding and elevating civiliza - COUNCIL OF NEUTRAL SYSTEMS
tion In a way that made the rest of the galaxy more An outlier wing of the Pacifist Faction, the Council
like the Core. The Rim Faction voted against taxes 0\ Neutral Systems abstains from most Votes relat -
and centralized power m favor of systems' rights, ed l.o the war effort, but votes against attempts to
argtringjhat Coruscant didn ' t know what was best censure or sanction neutral systems for treasonous
for Ryfoth. A third group, known as the Militarists, trade or other economic activity. Most member
often voted wrtti the Core, but was laser focused on worlds' economics need free trade with both sides
restoring a centralized military. Its members cared to survive, and just want what 's best for their people.
little for economic issues, concentrating instead on others are greedy, hoping to maximize war profits ,

checking Hutt expansion and crushing both pirates


'
The Council of Neutral Systems traditionally intro-
and organized crime: For this , they wanted a formal delegates from outside the Galactic Republic .
Republic military instead of the ad hoc network of offering them their Senate pods and floor lime to
planetary defense forces suppfemenfed by Judic:laIs add r ess the Repub Iic Se nate.
and Sector Rangers.
SECESSIONIST FACTION
NEW PARADIGM An extreme wing of the Pacifist faction, the Seces-
sionists represent systems considering a break with
At the onset of the Separatist Cfisis, Ihe Senate the Galactic Republic..This body is relatively
underwent a transformation as much of ..the -
small as a voting bloc , but vital , opportunis
Rim Faction formally left the Republic. What tic systems can increase their influence by

«*
-
political alliances rcrnbtned splintered, eachw ^ threatenitig secession. Still, most vie for
lampioning a different approach to address.
^the_ ftFjQMtfing threat

1
diplomatic solutions and hope to sign a
peace treaty legilimiting the Confed-
eracy of Independent Systems.
ROYALIST FACTION
Luysfrtf Senators fully sufrprsfl the
Repub j k .' up remit C Fiance 11 or Palpa
—-powers ^
nfie, and the csparTsion of his war ^ L . ~ I
I
, The Loyalist faction is I
few idealists , the
-
an odd 4nanrlaee hgtweerifr
. ^
Jl
I
I

-
,

t i V ' I?
>
/ -
^ \
.)
/
Er \-
\
T
' rm I
/
V

/
> -¥S '

* r* j
Some Senators retain their Senate seats long past Senator Amraala has endured death threats and
the point many would deem treason The Trade Fed- assassination attempts tor years and blames Viceroy
,

era? ion, for example. has retained its seats sinee the Mute Gunray, who led toe occupation of Naboo when
war began despite key leaders ' ties to the Separatist she served as Queen. Despite the increased security
Council, largely because the bureaucratic processes measures complicating her Senate life, she takes her
and burden of proof to revokeIsystem s Senate '
role seriously and hopes to broker a peaceful end to
seat is unwieldy. While revoking access to dfhified. conflict. She holds a seat on the Loyalist Committee,
information s easy enough, the Trade Federation and and fellow committee member Bail Organa is her
other traitorous Senators can create havoc in the Sen- closest ally in the Senate.
ate
Z 3 4 4 4 4
COMMITTEE DEBATE
The Senate has several major committees, which are
further divided into subcommittees and panels Most
are either longstanding bodies necessary foi mam Skills Charm 3, Cool 2 r Discipline 2 , Knowledge
taining the Republic , such as oversight and budgetary
committees for various bureaucracies Others are .
(Education) 3 Knowledge (Outer Rim) 2 . Leadership
3. Negotiation A . Ranged ( Light) 3, Vigilance 2 .
Senate Action Committees, built to manage specific
.
issues like trade disputes nrst contacts, and other Jakfats: Adversary 2 (upgrade: difficulty Of aj| combat
regional conflicts. Most legislation investigation , and checks against rois target twice . Improved Inspir
)
planning related to ihe ongoing war effort occur in
various Senate Action CStnmittees.
ng Rhetorrt make an Average {
++ ) Leadership
check each ft causes one ally m dose range to
recover } strain; spend to cause one affected ally
The job of a committee is to focus on a single task or to recover l additional strain; each ally aflected gains
issue, and either investigate or legislate it. Most log- on all skill checks for three rounds). Nobody ' s Fool
isiacon must pass n comrrvttee before being brought 3 (upgrade cMhcuHy of incoming Charm . Coercion,
to the Senate floor for a vote, though the Chancel - and Deception checks three times) ,
lor 's enhanced wa powers can sometimes bypass Abilities: Urimafohecpnsiglu (ofe per SG&sion , Pad
*
protocol, A seat or chair on a committee, especially me may spend a Destiny Point to become aware of
an important one. can attract droves of lobbyists and ihe motivations, emotional states and basic histories
,

Feltow Senators hoping to secure votes or action or to of up to five characters in the encounter; she may
suggest legislation. choose one affected character and upgrade all social
skill checks made against them once until Che end of
5 ENATE GUARD ihe enc onn te r ) .
Equipment; Blaster pistol Ranged [1 ight . Dan age
|guard" for its members' pstlnc-
Also called the " blu 6. Critical 3 : Range ( Medium) ; Sum sett ng) . armored
live tunics and ceremonial armor, the Senate Guard is clothing ( + i defense, 4- 1 soahj.
responsible for the safety and security of the Galactic
Senate, its members, and its facilities Not only does
the Senate Guard provide a physical security pres
ence, but it also maintains an investigative arm that
-
looks into threats againsS Senators and members of
their staff.
Early in The war, Captain Argyus called the entire
blue guard's loyalty into question when, he enabled
Trade Federation Viceroy Mute Gunray s escape from
'

custody. This weakened the authority of ihe Sen -


ate Guard and diminished its reputation in the eyes
of Falpatina. Consequently, the Jedi Qrdei or Royal
-
Guard now oversee high vajue prisoner transfers.

PADME AMIDALA [NEMESIS]

The former Queen and current Senator of Naboo .


Pa cl me Amid a la has a reputation for incorrupLibil- -
j
ty, which makes her popular with her people but
unnerves her loss stalwart peers m The Senate. She
was Queen of Naboo during jtfte Trade Federation
blockade a decade ago and remains cEose to
tine, then-senator for Naboo , and The other homes
Pala
-

of that conflict m
THEJEDI ORDER Regardless of their command 's size, when Jcdi take
he field, they do so as often with a single sou ad as
For countless generations, the Jedi Knights, an order with an entire legion. However, me Jedi are still ulti -
of warrior - monks based out of Corn scar it "s Jedi Tern .
mately responsible for all thcst troops whether they
pie, allied with the Republic to defend peace, [ustice, are massed for assault or deployed across an entire
and democracy throughout the galaxy. In response sector. Command includes ensuring troops receive
to the Separate crisis and ihe outbreak of hostili - ample logistical , military and intelligence suppon in
,

ties. the Senate drafted the Jedi into leading sis clone the field, and have orders.
army against the Separatist threat . The Jedi take orders as often as they give them;
joining the Grand Army of the Republic increased
While most Jedi see no other option, some find
participation ;n the Clone Wars a moral conflict with the amount of Senate oversight exerted Or the Jeu:.
Republic Senators don ' t understand the extent of
.
Jedi ideals and argue i hat violence has Iun da men tally
altered the Jedi Order The Jedi strive to be keep- Jedi powers and Jedi have pile experience defend -
,

ers of the peace, not soldiers, but Jedi Generals lead ing their actions to politicians. However the Jedi have
troops into battie, the Jedt Archivies proviae wartime painfully discovered an oversight panel rarely consid -
ers t he wi 11 o f t he Force" ampie j USE ihea ti on fo r foiIure
J

intelligence, and even the Jedi Service Corps FS milita-


rized. Currently few indulge in Jedi traditions of or breach of protocol ,
studying, meditating, and contemplating the nature Thankfully the Jed - handle most activities internal -
,

of the Force — there is only the next battle. ly. The Jedi High Council and Republic High Command
The Battle of Geortosis alone wiped out many of work together under the authority of the Chancel -
the Order 's best and brightest . Each battle brings lor and Senate to wage war against the Separatists.
with it more losses, creating a shortage of mentors Together, they formulate strategy and draft orders for
to sustain the traditional one Maste ^one Padawan the Jedi and their attached fortes.
training regime. Experienced Masters find themselves WARTIME PA DAWAN
watching over packs of orphaned Padawans awaiting
reassignment Inexperiencec Padawans accept bat - Pa da wan learners participating rn rhe Clone Wars gain
tlefield promotions to Jedi Knight and rake on theii the rank of Jedi Commander, putting them in charge
own Padawan learners long before they are ready
Still, the Jedi pursue an end to the conflict, and those
of units as large as a regiment . Palawan learnersout -
ra nk aif c I G nes exce pt c I one comma nd e rs, W hile ni a ny
who survive are strong in the Force ih the Republic find it strange to see footage of teen -
age Padawans leading fully grown troops, most forget
ROLE OF THE JEDI or aren t aware that clone troopers endured growth
'

acceleration and are chronologically younger than


With the passing of the Military Creation Act, the Jedi their Padawan commanders. Many Padawans form
Council aliowed its members to accept commissions dangerous attachments to Lhei^ assigned units, look -
as Jedi Generals m the Grand Army of the Republic, ing up to clone officers as role models,
putting them at the top of any battlefield s chain of
command. Jedi Generals are responsible for at least THE HIGH COUNCIL
a legion of clone troopers though Masters often com
,

rnand far larger units While 1 he use of clone hoopers ,


Twelve Jedi Masters make up the High Council also ,

who have no choice whether fe serve or not . is con - known as r- Ae Jedi Council. The High Council repre-
sents the Jedi Ordei s Lop eldership , including The
'

sidmed distasteful most Jedi are pragmatic enojigb


,

to realize their necessity. Grand Master of the Order who is generally the
,
odest . wisest member. Master Yoda has. been Grand OBI- WAN KENOBI [NEM ESI 5]
Master si rice before many senior Jed Masters were
bom While most Jedi defe: to Yoda 's wisdom, tie has The High Council regards Master Ken obi as an ideal
historically focused on helping younger Jem on their Jedi During Lhe Battle of Nabon , after dispatching
iourney toward an apprenticeship or knighthood over Darth Maul , Kenobr promised his dying master. Ctui -
.i e order s daily business. Traditionally , the Master
r "
'
Gcn Jinn , to train young Anakin Sky walker. By the
of the Order lesds the High Council in stach matters , time of the Gone Wars, Kenobi 's Padawan is among
which are nominated and voted on by the rest of the most powerfu Jedi: in history, bjul lacks experi -
the Council. Master Wmdu was Master of the Order ence. Kenobi must constantly extinguish Tires lit by his
.
a decade ago but as war with the Separatists grew apprentice Kenobi and the 212 th Attack Battalion
inevitable the Council consolidated the positions.
, deploy io some oF the toughest fronts of the conflict,
Since the outbreak of the Clone Wars the Co unci: winning countless battles.
,

has directed and ed the Grand Army oJ the Repub -


'

lic . Most Council members oversee military divisions 3 1 13 1 5 5 4U4 ,


of hundreds of thousands of clone troopers operat -
ing in combat theater spanning several sectors, Tine
Council gives vs orders to Jcdi Genera s in person on 5 1G 13 1 1
Coruscant or via secure holetransmission.
OTHER COUNCILS
While the High Council leads the Jedi, three other
Deception 2 Discipline 4
h

Knowledge [ Lore) 2 , Lightsaber


.
councils control specific aspects oF life in the Jedi 4 . Negotiation 4 . Perception 2.
Order. Each council convenes in one of the four spires Survival 3. Vigilance 3 .
arrayed atop the Jedi Temple. The Council of First Talents : Adversary 4 (upgrade difficu I -
Knowledge manages the Jedi Archives, including ty of all combat checks against this target

!
-
ancient data iapes. manuscripts and toe HoJo -
,

cron Vau t . IL is a I so respo nsi bl e fo r destroymg


four times) . Congenial 3 (may suffer up to 3
strain to downgrad e the difficulty or Charm
or safely storing Sith artifacts. Not limited and Negotiation checks, or lo upgrade Lhe diffi -
to ancfern data, the Jedi Archives regu ^ cult y of Charm or Negotiation cbeeks targering this
larfy acquire new items from gifted t character , a number of times equal to the amount of
Jedi who explore the galaxy
"

\ strain suffered). Force Rating 4 . Improved Reflect


Since the war began ihe ,
m ^^
h<?n hlt 3 rEm£ ed attack , suffe ; 3 strain
focus of the archives
staff has shifted to col-
let ting and analyzing
wartime intelligence
ii

^*
Mr >
to reduce damage by 6; then may spend
.

@ ® ® to automatically hit
,

one
medium range, dealing the same damage as
1 he
target ^or
within

fwrn the initial ranged attack) . Parry


"

B
Th- e
Reassignment
vnungling
Louncn orf
Helps
and tedawans W
» 1
v 4 ( when
\
A n|
'

,hit by a melee attack , suffer 3 strain


, , fnMe
to reduce da mage taken, by 6) Soresu Tech

Jen UJ
lnte lec 3 a of Br3vvn
wto fai ther training The V.
aspirants often rfetum home.
1 making Lrgteaber checks).
Abilttles: Force Powers: Enhance Influ- .
^ ence , Move . Sense.
but sometimes they possess Influence: Force Power (May spor, d up
useful sk lls or a desire to serve.
and seer, reassignment into the Jedi
|t 3 . to stress the mind of one target
at short range per 3. inflicting T strain
Service Corps. There, they serve the ort each: make an opposed Discipline
Rcp.ibiic . albeit without lightsabers.
check vs. Discipline combmed with an
The Council of Reconciliation man- Influence power check and spend 3 to
ages Jedi diplomacy missions, which force tfie target to adopt an emotional
Previously meant mediating disputes state or believe something untrue for
between worlds corporate entities,
, 4 rounds or 20 minutes) .
.
or both. Now the former brokers Equipment : Obi-Wan hs light -
of peace turn their efforts to saber {Lightsaber ; Damage 10 ;
gathering allies under the Critical i . Range ( Engaged ;
Republic banner arid get - Breach t , Sunder ) , Jedi
ting supporters to donate commander armor | + 2
more to the war effort. soak, r- i defense) . Jedi
utility belt.
Fortunately for the Republic, the Jedi discovered
a done army just as tensions with the Separai -
ists boiled ovei into war The now -deceased
-
Jedi Master Sifo Dyas mysteriously ordered the
army on behalf of Ihe Republic a decade before
the Gone Wars. The Kamirtoan clonersH unaware of
the Republic 's ignorance, received cortlinued over
sight from one Darth Tyranny who supplied bounty
hunter Jangb Fett as. the army's gene ic template the ,

Kaminoans altered Fett's genetic code to increase the When


clones growth rate, loyalty and teamwork
1

Wars stretch Republic resourc -


Clone Troopers spend every waking moment from es too thin, these militias must stand
decanting preparing for combat , sear ring, studying sfone against swarms of Confederacy battle
draid$ P a notary oofen se forces might con sist of a
tat ti c sr rea din g technica I manua I s. a nd ruorting obsta
de courses. Assigned combat roles baring gestation *
professional paramfjjtary group like the Naboo Royaf
and receiving environmental and genetic tweaks to Security Forces, out the term just as often describes
serve 'heir Intended function, clones grow up training untrained groups of locals, like the Twi ' lek freedom
as co mmanders, specia Iists, or fro n11ine t roops. Jan go hghters of RyI dth.
FetL and his handpicked team of mercenaries devel- Even if no planetary defense force exists, the
oped the training program , which includes live fire Republic cannot always deploy the army. TTte Replrb-
enercises <ind war games in simulated environments. he might fry convincing neighboring systems to assist
instead, or even hire mercenaries. Otherwise, a hand -
LOCAL DEFENDERS fui of Jedi. clone commandos, or other Republic
agents must create, train, and arm a local militia or
Despite the clone troopers prowess, r he re are hardly
'

resistance to on erate without further support . These


enough of [ hem to defend the entire Republic. While agents someti mes remain to advise f oca I genera I s. but
tre Jedi - led clone troopers assault key targets and they often depart to repent the process elsewhere
defend strategic worlds, much of the Republic 's
defensive capacity consists of local forces. There MARCHING ORDERS
hasn't been a Republic military in a thousand
veers beyond police forces like the Judicials Republic High Command, also called Strategic Com -
ano Sector Rangers. To defend agamst mand. is an organisation of experienced generals
piracy and aggressive neighbors, most and admirals gathered from member worlds 10 man*
. oral governments possess a pfan- age the Grand Army of the Republic . They meet in
erary defense force, toe- strategic planning amphitheater - n Cor use aril 's
Republic Center for Military Operations High Com -
mand has access to Republic ntel lisente data and
utilises subject matter experts of the Strategic
Advisory Cell to aid in decision-making
Responsible for developing an
overall strategy for the war and issuing orders High . THE REPUBLIC NAVY
Command focuses more on unit strength and logis-
tics lines than on individual battle pi ans. Jedi Master With the signing ot the Military Creation Act. the
Oppo Randsis represents the Jedi Council at most
Republic created the Grand Army of the Republic and
Republic High Command meetings. the Republic Navy. Thanks to an agreement with the
The Chancellor can also create orders, supersed- Chancellor, the Jec : have overall cowmanc of boih
ing Republic High Command , particularly as his army and naval units. While this rankles many career
emergency powers increase. Pal pa tine s War Council
'
spacers, most are satisfied that joint operations have
Advisory Panel briefs the Chancellor daily and lobby - a clear chain of command. The Republic fleet has
*
ists endlessly implore him to seed Republic troops to three primary tasks: co maintain the security of vita :
favored planets. While High Command solely focuses Myperspace supply routes, to provide troop insertion
on strategic goals. Palpa tine also considers politics and extraction for Republic ground assaults, and to
and morale This can cause friction with High Com - defend access to the Cone.
mand, I hough it ultimately servos at the pleasure of The Republic Navy is an ad - hoc assortment of ves -
the Chancellor. sels Outside the Judical fleet, the Republic hasn ' t
After commanders receive their orders, they for - had a standing navy|n £ thousand years, which has
mulate a more concrete battle plan , which includes forced member worlds to manage their own orbital
requisitioning any supplies ihey might need from High defenses Part of the Military Creation Act has allowed
Command or local logistics officers, depending on the die Republic to conscript members' ships and per
size of their unit. CAR units then board a transport of son riel for the war effort While some systems have
some kmd to deploy. Trie oldest vessels conduct most donated dreadnoughts and crussers to the Republic ,
of the simple defensive unit shuffling while Vena-
, most have had little more than Co reIlian corvettes
tor - and .Arcfomofor class ships conduct most of the and gunships to offer Stili, these supplement tee judi
battlefield engagements. c;als ' Cons utor cl ass cruisers and the Venator - class
Star Destroyers and Acctomator- class assault ships
BACTA AND BLASTER GAS provided by the Kaminoans.

The Republic Defense Procurement Office ( RDPO) is -


After the 3at .ie of Geonosis, tCiat Drive Yards sup -
plements Roth ana Heavy Engineering s shipyards'

a civilian government agency in charge of providing with its owe. , drastically increasing the rate of capital
logistical support to GAR units. Responsible for both ship production ir addition to Churning out support
Army ana Navy supply the RDPO works not only
,
ships like Arquittns - class cruisers end Ps / to- class frig-
to stockpile equipment but to ensure supply lines
* ates. Slowly, this has enabled ihe Republic to return
remain safe enough to fadlitale timely arrival at the borrowed vessels, though personnel often stay with
front for everything from medical supplies to ammb the Navy for better career advancement .
lb improve efficiency* reinforcements often The Republic Navy consists of twenty fleets each
accompany transport supplies directly providing ,
attached to a Sector Army. A full six are dedicated to
*
security en - route. In those cases when only resup- defending the Core Worlds * acting as reserve forces

ply is needed oi approved — supplies and materiel-
are transported and escorted by privately contracted
a= td insulating ihe Core from the worst of the fight -
ing The rest see heavy combat throughout the Rim . ,
logiibcs units or units staffed by clones recovering
from injuries. Separatists harry supply limes merciless- However, the organizational and jurisdictional hies
are hardly absolute : depleted and combat - weary
ly. making the work dangerous even away from the
unrts often swap out with reserve counterparts. Ide
front For particularly dangerous ions* the Republic ally * ships deploy for six months before returning
sometimes employs convicted or accused smugglers for three months of reserve duty keeping ships and
,

in exchange for pardons. spacers healthy and alert , i hough the realities of war
MEDICAL CARE rarely allow for this.
Injured clone troopers first rely on field medics in their AIR SUPPORT AND RESUPPLY
unit to keep them in fighting shape. Should that prove
insufficient. mosL battalions employ Republic Mobile
,
In situations where Atxfomotor class ships aren ' t able
Surgical Units staffed by a combination of medical to land, ground forces depend on the Navy’s LAAT
interns, volunteers* droids, and members cf the Jedi gun ships to deploy troops and materiel. The LAAT
MedCorps to handle wounded. Patients requiring gun ship is vital for insertion , resupply, and extraction
long - term care transfer to a larger medical fcdjity
, missions* and si is a capable air support platform .
commonly a Woven -class medical space station like While the I.AAT is the backbone oi battlefield resup-
the Kaiiida Shoals Medicai Center, or a M &dStor or oly. a variety of shuttles ferry personnel and gear
Pelto class medical irigote. Dirtsidc facilities, such as between more secure locations.
those on New Holstice a nd t he Republic Central iVied-
cerner on Gomscarit . also see use.

QFWAH
RUE or
The Ntt class transport. conducts most cargo and forces bnng a variety of starfig liters with them Jedi;
-
personnel transfers while the ffa class shuttle
, participating in space combat typically fly the Del -
tran sports VtPs. These transports are sometimes
clone-piloted, but they just as often draw pilots from
-
ta 7 deWiersprih class interceptor
^ ,

the judicials and local defense forces. Jedh use the PROCUREMENT
1- 6 shuttle when starfighters are impractical.
Naval vessels carry supplies to perform their The Department of Naval Procurement part of the
missions for months without logistical support . Republic Defense Procurement Office is responsible
,

However, ordnance / resupply depots, often Repub- for acquiring ships, supplies, and new technology for
lic worlds with strong defenses or well -protected the Republic Navy under the oversight of the Senate
stations, such as Regalia Station are available for
,
Naval Subcommittee' s Procurement Panel. Since the
resupply as needed . war began , Procurement has accepted designs from
and contracts with a number of corporations, such
Private contractors usually large corporations
,
as Sienar l:ieet Systems . Kuat Drive Yards, Corel! ian
specializing in bulk hauling, resupply the stations. .
Engineering Corporation, Rendils StarDrive Cygnus
Military transport operations use caravans of the S pieceworks. Incom, and Subpro . Each has a slew of
aging CEC C 5S l Star Shuttles for bulk cargo. Large ncw designs it hopes to sell to the Republic ,

convoys and high- value shipments usually rate


a military escort , often a cruiser or support ships Some of the major projects in prototype stages
returning to the front after a stint, of reserve duty. .
include the V - wing starfighter 7T?efrr -clas5 shuttle ,
IPV - 2 C Stealth Corvette, Eta - 2 Jedi inter -
ceptor , and Victory project . Other
STAR FIGHTER CORPS major initiatives include Project
The Navy relies on starfighter screens to defend Supercharger, on which the office
against enemy bombers, and it utilizes star fighters works with Corellian Engineering
THE CONFEDERACY OF
INDEPENDENT SYSTEMS
The CIS. or Separatist Alliance, a of mde-
I pen deni
is union
governments organized and led by Count FOUNDING MEMBERS
Dooku and his corporate allies. Known disparagingly The founder of the Confederacy of independent
by the Republic as *the Separatists. " the Confederacy
promises a smaller centralized government and more
^
Systems all represent corporate interests that have
influenced Republic lawmakers for centuries. Tempted
tee
| pm (dr local governments to manage their own by even greater profits under Dooku s regime, they
'

affairs. The CiS offers more egalitarian representation support the CIS . even if many take a public stance of
for Rim governments long isolated by the Core m the neutrality to cnioy profits on both sides for a time.
Republic Senate. Member governments send delegates
la Raxus to represent them in the Separate [ Congress COMMERCE GUILD
The Commerce Guild is a powerful organisation rep ^

THE SEPARATIST CRI5IS resenting the various commercial interests within its
membership , which includes the Mining Guild and
Two years before the Battle of Ceonosis, Count Dooku countless other galactic - scale agricorps, retailers,
gave the Rax us Address denouncing the Republic as arms manufacturers and dealers, shipbuilders, and
a futile enterprise hopelessly burdened by corrup - service providers. While the Commerce Guild's head
tion and Favoritism toward the Core Worlds. Following quarters is on Fehicia . the Gossams of CasteSI! wield
through on his words, ho founded the Confederacy great influence in [he organization The SoroSuub
of Independent Systems, which lie claimed would be Corporation is one of Lhe Commerce Guild 's larger
a fairer government open to ail His speech inspired members and major Commerce Guild i me rests lie on
,

many Rim worlds to tender formal articles of secies Saleucami. Es^arte, and Mooga .
sion and join his Confederacy. Thousands of systems
left the Republic over the next two years. CORPORATE ALLIANCE
A panicked Republic condemned secessionist Formerly a competitor of the Commerce Guild, the
actions, drafted articles of censure, and ever levied ,
Corporate Alliance has its headquarters on the Outer
sanctions against Separatist systems, but only drove Rim World of Murkhana , homeworld of the homed
more systems away. It wasn t long before the Republic
'
Koorivar Fully committed to the Confederacy, the
facer! a serious crisis as the Core Worlds had grown
,
Corporate Alliance is represented in Lhe Separatist
dependent on lhe Rim fpj food, manufacturing and ,
Congress by Voe Atell. War is great for business, and
raw materials ir it. hadn ' t been lor a few holdouts such
, ,
as such, the Corporate Alliance uses its influence to
as Governor Tarkin of Eriadu. DooktTs economic vic - extend the Clone Wars as long as possible.
tory would have forced the Republic to accept terms,
TECHNO UNION
Ultimately, the Republic chose war invading Geonosis
in an attempt to destroy Dooku and the Separatist Allegedly neutral in the conflict , Ishi Tib Senator Gump
Council in one fell swoop. The Republic 's failure at Seam retains his Republic Senate seat despite the
Gconosis marked Lhe start of Lhe Clone W&FS prevalence of Techno Union designs in the Separat -
ists droid army. While the Techno Union membership
'

of corporations vita to the Republic military, like Kuat


THE SEPARATIST COUNCIL .
Onve Yards Republic Sienar Systems, and Bias' fech .
creates an air of plausible deniability. the Techno
Before Dooku 's call for separatism shook the Repub -
lic , he Quietly allied with titans of galactic industry.
Union s only allegiance FS to war. Its member corpo
'

-
rations manufacture a million batile droids for every
incEunmg the Trade Federation. Commerce Guild , and
Republic warship they create.
Techno Union. Each is wealthy beyond measure and
controls enure swaths of well-defended space. As TRADE FEDERATION
founding members of the Confederacy of Indepen -
dent Systems. they each possess special orivileges Despite numerous legal challenges, the Trade Fedfcra-
befitting their risk in joining Dooku. lion 's Lott Dod remains in the Galactic Senate through
a Lennon sly plausible stance of neutrality. The Trade
Chief among these privileges is a seat on the Federation frustrates Republic efforts and secretly
Separatist Council, an executive advisory and admin - assists Dooku. causing problems on Devaron and
istrative body i hai manages much of the Coniederacy Toydaria before getting caughi blockading Pantora
under Count Dooku . Council member responsibilities However. Dod is able to hold onto his Senate seal by ,

include day - to - day operation of the CIS and oversee- disavowing the Pan to ran blockade as a rogue action.
ing vital planetary occupations and oilier operations
related 10 the war effort .

THE SPAflK OF WAft


IEQNIC FORCE USERS

11Force -sensitive NPCs in this sec Lion (Obi pool . The attack 's difficulty is equal
Wan Kenobi [ see page 93] , Count Dooku , to the silhouette of the obfect being
and Asajj Ventpes ||$ee page 99]) have the thrown (default is silhouette 0 | and only
following Force powers. as welf as any included succeeds if t hey caj , also spend enough
in iheir specific entries, and may have addition - C to move lhe object . The attack deals
al upgrades for these powers. damage equai to the object s silhouette
'

times fO (silhouette 0 deals 9 damage]


* Enhance When in,-iking uri Athletics, plus i per net # fo throw multipjfe
Coordination, or Resilience check Lhe . objects, they must generate enough ()
character may roll an Enhance pow - to move multiple objects, and must use
er check as part of the pool and may iules for Auto- fine to determine difficul -
spend ta gsin ft or Vi [ their choice) ty and tareeling.
on the check . May make an Enhance
power check as a maneuver to spend » Sense: The character ray spend f."
CHo leap to any location within short to sense all living things within short
range or , to leap to any location iange ( including animals and sendem
Within medium range. beings) and may speedd) to Increase
the range of this effec lo medium i he
* Move: The : haraCtor can him is Character may instead spendC) ^ sense
by making a Move power check and the current emotional stale ot one living
rolling a ranged attack as pan o1 the target they are engaged with
r
HYPER - COMMUNICATIONS CARTEL the order. Dooku has since reclaimed his birthright
as Count of Serenno, inheriting a fortune, His wealth ,
Under former Republic Senator Po Nude s leadership ,
'

the Anboa n Hyper -Communications Cartel oversees


coupled with his intense gravity and natural charm,
secure Confederacy communications h ' to signals enabled nim to : ecru it rich and powerful allies. When
encountering other Jedi. Dooku claims to hunt a Sith
intelligence operations, like Skylop Station. It also
Lord hidden wiLhin lhe Republic , but Dooku simulta -
runs mo Se pa rati si shadowfeed, a sliced Hole Net
channel broadcasting propaganda . neously displays dark powers, which he acquired after
leaving the Jedf ,
4 vr_j i
COUNT DOOKU [NEMESIS] ( CM
One of the relative few Jecii Masters to abandon M
3 ' 3
mr. 1'
5 El 5 1
4 115 1
1
the Jedi Order in modern history, Count. Dooku vac
ished for eight years before a sudoen reappearance 5 IB ZD 1 1
on Rax us His ad press there created the Separatist
movement, and set him up to become its chief of Skills: Ch . "
4 . Coercion 3, Coo] 4 . Deception 4 .
state. He leads the Confederacy with rue aid of his Discipline 4 , Knowledge iLore] 4 , Leadership 5 , Light -
council of oligarchs, pushing back Republic incursions saber B , Negotiation 2 . Perception 2 , Vigilance 5 .
from what he spins as 'violations of the sovereignty Talents: Adversary 4 (upgrade difficulty
of independent systems ' of all combat checks against this target
Count Dooku is a master of lightsaber tom times) , Congenial 3 [may suffer up
combat , once considered among the to 3 strain to downgrade the difficulty
best duelists m the Jedi Oroei As a oi Charm and Negotiation chocks, or
to upgrade the difficulty of Charm or
Jedi , Dooku trained Qtti-Gdn Jinn -Negotiation checks targeting this char -
to knighthood, and he credits
Qui -Gon 's death on Naboc as acter, a number OF times equal to the
his reason lor leaving amount of strain suffered]. Force
Rating B, Improved Parry 4 ( when
hit by a melee attack suffer 3
,

strain to reduce damage taken


by 6 : may spend @
^ or
@ from the attack to dea ;
base figh' tsaber damage plus
,

any damage from applicable


talents or abilities, to attacker
after original attack resolves) ,
- T5

Makashi Technique [may use Presence


instead of Brawn when making Lightsaber
checks) , Retiect A ( when hit by a ranged attack.
suffer 3 strain lo reduce damage by 6) .
Ataflltfes; Dark Side Force User (uses dark side
^^
results instead of fight s ?de results) : Force Powers:
Enhance. Move, Protect /Unleash. Sense.
Protect / Unleash; Force Power. Dooku may make
an Average +
] Discipline check as part of a
Protect or Unleash power check May spend 3 Cl
to reduce damage from an energy weapon that hits
Dooku by A piu |i per net # . or spend 3 3, to
make an attack dealing A damage plus 1 per net
with a critical rating of A , to a targei at short range.
May spend (Ito add 3 damage Lo the attack or y ,

to inflict 3 strain on the target.


Equipment: Armorweave cloak t I defense 2
soak ] , Dooku 's Ligfitsaber [Lightsaber ; Damage 8 .
Crbcal 1 .. Range ( Engagedj ; Breach I . Defensive 1
Sunder. Vicious 3 : add # to Force power chet ks)

ASAJJ VENTRESS [NEMESIS]


An agile fighter from Dathomir, Ventress is one of
Dooku s most r rusted age ms. Sold into savory on
'

Rauatak as a child , she became stranded after her


captures died. Jedi Knight Ky Narec found and i aised
her. taking her on as his Rada wan. however Name efted
before informing the Jedi Council. Bereft , Ventress
gave in to me dark side, becoming the ruling warlord also suffers 3 wound per 3 spent on the check ,
of ftauatak. When Dooku found her. he immediate -
* ignoring soak. Mav spfcld >0 to and \}f re two
recognized her potential. As Dooku's apprentice, Ven - additional targets.
tress acts as his dark agent , often wielding her dual
ligJusabS&rs against Kcnobi and his allies . .
Equipment : Aimor veave Clothing [ § ] defense
, + 2 soak ) , Von tress' mo light fibers (Lightsaber
Damage 9; Critical 2 : Range [Engaged ! Breach 1 ,
Defensive I , Sunder. Vicious 2\

THE SEPARATIST
G IB 1G
CONGRESS
SkilEs : Brawl 2 Coercion Cool 2 Deception 2 , Dis -
. . .
cipline 3 Lightsaber A Melee 2 Perception 3 Stealth Headquartered .
on Raxus the Separatist Congress
exists primarily feu mutual defense and dispute medi-
.
2 , Survival 5 Violence 4 . ation, free of the archaic rules and oretocols that
Talm^ Adversary % (upgrad.edlfJfcuJ o! a combat
^
checks against this target three times) Ataru Tech -
nique (may use Agility instead ol Brawn *when making
Lightsaber checks) , Force Rating 5, Improved Parry 3
-
invite corruption n and hamstring the Republic . The
Separatist Senate governs with a light touch under
Speaker Bee Lawise's leadership. Confederacy ideo-
(when bit by a melee attack , suffer 3 strain to reduce logical beliefs center on minimal taxation arid trade
regulation , giving member systems far greatsi control
damage taken by 5 : if the hit Iterated
® . niay deal oasc lightsaber damage, plu£ afny - tom
<
$ or JO; 5)
over their territory, While the govern men r concedes
age from up plica bio talents or a bililies, to attacker to temporary taxes to fund its war for independence,
after original attack resolves]. Reflect A ( when hit by a it also frequesitlv debates opening peace talks with
ranged attack, suffer 3 strain EJ reduce damage by 6] , the Republic.
Saber Swarm [ suffer 1 strain to gafn Linked 3 to next
Lightsaber [ Agilityf combat check ] . CONGRESSIONAL FACTIONS
Abilities: Dark Side Force User (uses dark side results
instead of hghL side results) : Force Rowers; Enhance. While most members of the Separatist Congress are
Bind , Move, Sense. former members of the Republic 's Rim Faction, some
Bind: Force Power. Ven tress may spend3lo iinmo' were previously unrepresented in galactic polilics.
brlize a target within short range until the end of her The Rim Faction doesn't remain monolithic , either
fracturing over : he question of whether to continue
next turn, If Ventress spends # to generate 3 target
the war effort or pursue peace with the Republic.

TJH E SPARK OF WAR


PEACE FACTION MJUTARY COMMAND
Led by Japrae! sector Senator Mina Bonteri. the While Head of State Dooku determines overall mrli
Peace Faction hopes to end tne war with the Republic .
tary strategy. General Grievous manages Lhe logistics
While many members or the Peace Faction desire In and tactics of the droid army, supervised oy Dooku 's

^
end Lo war for moral reason just as many are other -
wise motivated . Some have an ideological opposition
to the war powers granted to Count Dooku. claiming
it makes the Confederacy no better than the Repub-
agents. Numerous capable admirals and generals
drawn from the ranks of member worlds serve under
Grievous. WhiteLite army defends vita! resources
and strategic locations from Republic forces, most
lic Others oppose the war taxes. or ihe dangers the Separatist worlds manage their defenses aione.
ongoing conflict poses to interstellar shipping
Vulnerable independent systems sometimes enter
WAR FACTION assisted defense arrangements with one of the
Confederacy 's corporate conglomerates, but such
Led by l he Corporate Alliance s Senator Voe Atell, the
'

arrangements come at great cost ,


War Faction seeks to extend and even escalate the
galaxy - wide connici with the Republic . Marty believe DROID FORCE COMMANDERS
the Republic must be destroyed before the Confee -
While the droid army has a very low cost per unit and
eracy can live in peace, while others Tee; a. moral far surpasses the Republic ' s Grand Army in numbers ,
obligation to free worlds from what they see as tyran-
battle droids have ismited intelligence and autonomy.
nical Republic rule. Other members of the Separatist To make up for ihis shorifeil, Dooku courts experi -
Senate caucus wrth the War Faction because they enced leaders to command his forces.
represent worlds that benefit from military contacts
during wartime. General Ambigene: Horn Anmigene is a rugged
individualist from the Tydane system who led a local
INDEPENDENCE FACTION anti Republic militia tor decades. When the Bryx sec -
A handful of sectors are unhappy with life in the tor seceded, Dooku stationed him on Pzandias and
Confederacy and are considering a frd for complete named him Commander of Organic Training, There.
independence and neutrality in the Clone Wars . Some Anbtgene teaches fellow Separatists how to make
who see Dooku for who he truly is can no longer sup- and keep their home rids free from the Republic
port his movemen i in good fenh . Others ' constituents
suffer under Separatist rule and are desperate for
General Durd : An overfed Neimoidian arms devel
oper , Lok Durd uses his rank to held - test prototype
-
escape. A select few threaten independence to gain weapons. While Aqualish weapons tech Pune Ztngat
attention aid influence in the Separatist Senate, a does much of the technical work. Durd takes joy in
tactic that served many systems well m the Republic slaughtering indigenous beings with advanced proto-
types The Jedi eventually capture Durd as he tests his
THE SEPARATIST ARMY Defoliator cannon on M&ritfun , but lie later escapes
to wreak havoc beyond the Western Readies.
Count Dooku s Separat sts control an enormous droid
'

General Kleeve: A male Devaronian memorable for


|rmy led by General Grievous to oush back Republic his cybernetic eye. Kleeve is a prominent Separatist
forces. While the early days of the droid army fea - leader under Genera: Grievous. While he serves as a
ture a ragtag assortment of corporate security forces, battlefield commander in countless battles, his true
from the might of Geonosian workers in Techno Union gift is in dealing with bounty hunters and mercenaries
foundries emerges a uniform aimy of B - series battle to achieve his objectives in unorthodox ways.
droids coordinated by tactical droids.
Warlord Tam son; A warlord from Karkaris, Riff Tarn-
Publicly, the goaisof ihe Separatist Army are ttvO
" son is among the Confederacy's most bloodthirsty
fold First the Separatists defend worlds that declare
,
allies He leads Separatist forces on aquatic worlds;
their independence from the Republic . Second the ,
from the front lines, duping locals into believing he
Separatists seek to surround the Core and cut it off supports their ;: ght for freedom . In reality. after the
from vital trade in the Rim. Separatist leadership bloody waters clear, Tamson has added another world
believes a successful blockade enables the Confed - to his flefdom.
eracy to negotiate iis terms of independence with the
Republic from a position of strength. Most Separat - Droid Commanders! While organic leaders are pre^
ists believe that when peace resumes, trade can begir ferred. there aren ’ t enough competent commanders
anew, with terms more equitable for Rim worlds. to lead every army. Instead the Confederacy relies on
,

-
Secretly, the army largely serves at the whim o Coum
'
droid commanders to lead Confederacy forces. Modi -
Dooku. advancing the plots of trie Srth Lord aid Mis fied Bl droid commanders with yellow markings lead
hidden master at any cos: . units below- regiment strength , while the probability -
obsessed T- series tactical droids iead larger units
fr
assigned to their mission. Rumors of more advanced
* super tactical droid prototypes taking the field are of
great concern to Republic military leadership .

THE SPARK OF WAR


GENERAL GRIEVOUS [NEMESIS] GRIEVOUS'S DROID ARMY
Previously a warrior of Kaiee, Grievous chose to The order of battle for the Separatist droid army cen -
undergo the transformation into a four - armed cyborg sers on the Bl battle droids and the vehicles used
monstrosity Although he is not Force -sensitive. Griev - to deploy them. A single Luctjehumclass battleship
ous simultaneously wfoids several hghtsabers in battle contains an entire army of Bl battle droids. The Sep-
with lethal effectiveness, thanks to his skill and the aratists are rumored to have enough battle droids to
strength and agility of his mechanical body. Grievous fill thousands of such craft, with foundries churning
is a major force throughout the conflict , both as a out countless droids daily. Grievous's droid army gen-
strategic mind and as a battlefield nightmare. He pre- erally fields Bl infantry units on STAR repulspjrfcraft
fers the front lines flanked by 1 C ' 100 MagnaCuards.
, as cavalry. E 2 units and i.heir variants as heavy infan-
chailenging Jedi General in hopes of adding their try, AAT- 1 hovertanksas armored units, and BX - series
lightsabers to his collection. Between battles, Criev - commando droids as Special forces. PK scnos labor
ous rests within an isolated fortress on Vassek 3 with droids hahd[s most support functions.
his pet roggwart , Cor.
PLANETARY DEFENSE
4
While General Grievous's mobile ground forces con -
sist of B - series baltle droids, existing! planetary
defense forces often continue to serve as the from
18 20 3 3
' me of defense for iheir respective planets. Corpo-
Skills: B - awl 4 . Caere or 4 Deception 1Discipline 5 rate Security defenses also often provide support for
Leadership 4 . Lightsaber 4 . Knowledge (Warfare) 4; their Separatist allies. Factional forces also deploy cm
Perception 3. Vigilance 5 special missions personally led by Separatist Council
Talents: - Vivuisar. 4 (upgraded fhctijty of all combat members or their trusted compatriots.
checks againSt this target four times) . Improved Parry COMMERCE GUILD PUNITIVE
4 [ when hit by a melee attack , may suffer 3 strain to SECURITY FORCES
reduc e damage taken by 6; if th |hit generated fj? or
i@f . may deal base lightsaber damage, plus any The Commerce Guild Punitive Security Forces
cial go from applicable talents or abilities, to ai tack - ( CGPSF ; provide security For Commerce Guild ope ra -
er after or - ginai attack resolves) . cions. Organic forces include private security officers
Abilities: Cyborg (does not need to breathe, eat, or like trie heavily a i mo red Gossam Commandos and
drink and ran survive- in vacuum and underwater: the Sullustan Home Guitfrd The elite Escarte Guard
immune to poisons and toxins) . Four Armed (gains an offers bodyguard protection to Commerce Guild VlFs.
additional free maneuver per turn , but still may not CGPSF droid forces include various models of ' lie
perform more than two maneuver per turn) dwarf spidc ore id. a versatile unit capable of acting
as an armored cavalry unit , heavy infantry, ora
scout . OG - 9 homing spider droids deploy
a|Heavy armor and siege weapons
while converted Spelunker
p Obe dfpids provsde necon-
^
naissance and sabotage.
Grievous often conscripts
Commerce Guild units for
action on rocky worlds or in
urban settings.
CORPORATE ALLIANCE
POLICY ADMINISTRATION
DIRECTORATE
The Corporate Alliance utiliz -
es ihe Policy Administration
Directorate like a cudgel dur -
ing negotiations. This force
deploys siege weaponry
including

shield- era eking
energy pummels, armored
NR -N99 Persuader - class
lank droids and mobile
,


artillery to force favor -
ble negotiations
Legendary Koorivar warriors like General Gro SECRET SEPARATISTS
Dassyne teasj the red - armored Koorivar Fusiliers in
defense of corporate assets. Magi si rate Argent e also
hires mercenaries and privateers . ike the Vibroblade disturbing number of Senators betray the
Brigade, Salissian special forces, and Freelance Me
cenary Corps.
- Republic , either at the behest of those
they represent or for personal reasons. These
Senators can leak classified infoi nnatiori and
INTERGALACTtC BANKING CLAN COLLECTIONS take actions in the Senate that ultimately
AND SECURITY DIVISION benefit the Separatist cause , while appearing
to remain loyal if rigidly principled.
To protect its foreclosed assets the Banking Gan
fields a Muun officer corps that directs its 1C - series
,

r
battle droid army. These droids, also called IG ianc - TRADE FEDERATION HOME DEFENSE LEGIONS
er droids, are mounted cavalry units also capable The Neimoidlan purse worlds or Lhe Guellor sector
of scoring missions, white the IG - 227 Haitffre- zlass suffer under blockade by the Republic 's 2 nd fleet .
droid Lank provides armored support . Captain frags The Neimoitiian Home Defense Legions proud
3

lot ran Guard protects the vault worlds, sup purled Neimoidsan soldiers are clad in bronze armor and
by IG- 1 GO MagnaGuards, which are also popular as
bodyguards.
-
brandish long ifies These soldiers direct mobiie and
versatile legions of stockpiled battle droids, Their
TECHNO UNION Vulture* class droid starfighlers escort C- 9979 landing
craft , ihen transform into walkers to provrde elevated
The Techno Union 's foundries stamp innumerable fire support for droid deployment The legions' Multi
B- series bathe droids daily for the Confederacy, even Troop Transports ferry and deploy entire companies
experimenting wilh variant designs tike tine D- wing of droids under AAT- 1 armored assault tank cover.
air support droid. However hie Skakoans are afso
,

proficient el taking the field of battle themselves


Skakoans field learsome commandos and exceptional THE SEPARATIST FLEET
combat engineers, each with modified pressure suits,
packed into Sheke/esh- dtts guns hips The Skakoans The early Separatist fleet consisted of heavily armed
also conduct experimental mutations to transform bulk transports ised by member corporations to
peaceful natives like those of Neivean into mindless
move their wares across the galaxy. However as the
,

cyborg monstrosities, Their droid forces consist of conflict rages on, Famine ML Docks and other allies
construct capital ships crewed by El battle droids
LM 432 " Muckracker " crab droids, which have two and packed with a variety of starfighters to create a
leg configurations and come In various sizes ime ,

credible Separatist fleet


Techno Union afeo uses similarly scalable Oetuptarra
Tri - Droids as both heavy infantry units and tow-
enng waikers. pcreentially with chemical or FLEET COMMANDERS
biological agents.
While T- series tactical droids ace
capable of commanding a hoot jh
addition to ground forces, the
Separatisms ofLen utilize organic
Meet commanders.
ADMIRAL QUA NINGQ and droid cpntro 1 ships once used to transport cargo
An elderly admiral or the Sullusian Home Guard, the across the galaxy Cargo holds are now hangars for
cagey Duo Mingo oversees the defense or the enema Scarab- and VuUore- c - ass sta ' tightens or staging areas
secto r a nd of So roSu LJ b Co rpo ra i ipn's inferesl s across for battle droids and their landing craft .
the galaxy. A stalwart Separatist , Mingo also oversees Diasnwd da Ss cr ui sers a n c Recusaf > r - c lass dost roy
the Secret construction o! a Mot ilia of Bulwark -class ers supported by Commerce Guild corvettes end
battle ci uisers he eventually hopes to lead into bathe bombers proteci guild interests off the end of the
against Com scant Nmgo expects the fieet to be oper - Perlemian Trade Route or. worlds like CasieEl. Fscarte,
,

ational two years after the Battle of Geonosig. Felucid , Mooga , and Minntooine. Fantoii- class
destroyers deferd the Corporate Alliance head -
ADMIRAL PORS TONITH quarters of Murkhana with support from Sikurdfan
A calculating Muun financier -turned -admiral . Fors privateers. Vital Techno Union wodds like Metalorn ,
lomth has strong Lies to the InterGalactic Banking Foundry. Hypori. Mechis : ll. Skakor and Ulapau are
Clan. ThougM he ss arrogant , Tonith 's conhdence is defended by a mix of overstock and prototype ships
well - founded given his consistent track record of vic - and fighters from membe i corporations and design
tories. He has a strong affectation for cyanogen tea . firms like SoroSuub Corporation. However, they also
which stains his teeth a garish purple. deploy swarrns of Hardceii - class interstellar trans-
ports, which are functionalSy analogous to corvettes.
ADMIRAL TRENCH
A legendary Harch admiral thought dead "or years, FLEET COMPOSITION
Trench initially assisted she Separatists in secret. His
merciless genius ensures victory on man worlds While individual memoer worlds provide Ihoii own
before i he Battle of Christoph sis revels his sun ^ orbital defense employing a variety of ships and plat -
yival At Christophsis, ;n a daring maneuver . Ana kin forms, the- Separatist fleet utilizes relatively few hull
Sky walker destroys Trench 's flagship using its own designs. The Separatists are able to produce a large
toroedoes. Republic leadership is confident that none mimber of ships quickly thanks to- their Quarren allies
could survive the ' esultrng detonation, and [hat Admi - at tfammant Docks. Due to the predominantly droid
ral Trench no fo tger lives to threaten the Republic . trews of the Separatist fleeL, space normally required
’ for crew food. wat®r, breathable air. and quarters are
HOME DEFENSE FLEETS largely unnecessary, freeing up design options.
The ihree most common ships of the line are the
Confederacy worlds are responsible for their own
defense, and no organisations are better equipped 'VJurttffcenPcIass star frigate, Recusont - class destroyer,
and ihe ss dreadnought Because the
than the massive corporations tied to the Separatist Ships ire relatively inexpensive to produce, and droid
.
Council Many of these corporations offer to defend crews can deconstructed and assigned so quickly, the
threatened worlds dial lack native defense fleets in Separatists forgo the construction of corvettes and
exchange for resource rights. tradition a Prized frigates instead focusing on larger
,

The blockaded Trade Federate purse worlds of the ships rne Separatists also possess a small number of
Sujb/rjfXJfcv- class heavy cruisers, giant dreadnoughts
Guellor sector keep :hc Republic s 2 nd Fleet at bay
'

with an enormous fleet of Lacrehufc -class battlesh ps that dwarf anything possessed by the Republic anti
are armed with experimental ion cannons capable of
incapacitating entire flotillas with one shot.
A SEPARATION ANXIETY PIRATES AND PRIVATEERS
in addition to supporting Confederacy efforts, Dooku
he Confederacy system of government encourages piracy and privateering to harass Repub-
T appeals to many intellectuals and self-
styled freethinkers' outside the Core, but
" '
. C supply lines . The Separatists work with the Kalarba
'

pirates, Merscn p -rates. No a la Marauders, and Nuro


it comes up against two major problems. pirates. Separatist support of piracy is a delicate and
First , given the Republics military opposi - largely secret topic , as many Separatist worlds have
tion to secession the Separatist worlds must
, suffered piratft raids for centunes. Regardless. Dooku
cede control and resources to Dooku and the has agreed to deprioritize the eradication or capture
Separatist Council so that they can manage of pirates who predominant target the Republic or
the war, Second, the OS's laissez- faire atti- > ^
the Hutts. and 1 lias even agreed t0 purchase stolen
tude toward systems’ rights means that many Republic materiel from them. The Separatists openly
Republic protections for workers, including offer letters of marpue to pirates willing to turn priva -
autislavery laws, autochthonous sentfents' teer. which formal those pirates' Separatist - allied
rights, and environmental exploitation and stance. The Deimaasi pirates. Indium Pirates, and Red
protection laws , no longer apply. This leads to Fury Brotherhood all sign terms with Dooku to exclu-
localized rebellions across rfijmeroui worlds sively target the Republic ,
unhappy with the realities of separatism.

THE SMfiH OF VHAA


m E OF
* -
THE jE^ AftATUTT
SHUTTLES AND LANDING CRAFT
The Separatists have a variety of shuttlecraft and
troop transports. The £>rocft -clas $ boarding ship
-
and Indent class assault ship can pierce enemy
hulls or fortifications and deploy troops within.
The C- 9979 landing craft is a corvette’Si zed
ship capable of landing thousands of battle
droids and armored vehicles at once. The Sepa -
ratists also field command shuttles , which can
interface with an orbital Droid Control Ship and
can even broadcast a signal to issue orders to
.
nearby droids The Maxillipede, Sheothipede-
class, and Type B class shuttles HOVE personnel
and cargo; some feature a luxury interior ,
( hough high- ranking Separatists sometimes titi
-
lize private shuttles and yachts, such as Count
\ Dooku's Punworcca i t 6 - cl ass i n terste liar sloop .
SUPPORT CRAFT
Confederacy cruisers require fewer logistics sup-
port ships than traditional vessels do , thanks to
their droidi crews. Still, the CIS uses I loersch -Kessel
Separatist supply ships, built from salvaged Trade
Federation Core ships, to ferry spare parts to the
fleet as needed. The Separatists also possess refu -
eling ships for transferring the various liquids and
gases necessary for ship operations.

STAR FIGHTER COMPLEMENT

Like Separatist capital ships start!ghier


,

models vary throughput the Confederacy,


but the fleet favors the Vutorre’dass
droid star fighter, which doubles as an
infantry support walker. The Hyena- class
bomber utilizes a similar design and tar -
gets enemy capital ships and fortifications,
A prototype known as the droid tri - fighter
carries both homing missiles and buzz droids.
The droid tn-hghter is designed to replace
the t ffuncr- class droid starfighter and bet -
^
ter threaten Jedi sEarfighter aces. The
.
tfopue-class starfighter Gwex -dass fan
blade starfighter , and Nova Sword are
expensive fighters used by Confederacy
aces, though some aces use personal -
ized craft .
Some planets like Valahari , are famous
,

for their native starfighter aces and engi-


neers. Tofen 's Raiders flew countless sorties
on behalf of the Separatists in elite Tem-
pest Zero starfighters across the northern
Separatist territories. The Nebula Raid-
ers are a constant thorn in the side
of the Republic, raiding supply
convoys with gun fugs and Z-95
Headhunters. Sabaoth Squadron is a
mercenary bard of fighter pilots with
its own support ships; it was instrumen -
tal in the early Separatist efforts leading
up to the battle of Geonosis.
WORLDS AT WAR
he Separatist cause sp : eads across the galaxy
T through a combination of animosity toward the
Republic , Separatist diplomatic successes, and increas-
THREATENING
CORUSCANT
ingjy aggresssve and coercive tactics by Count Dooku.
Republic worlds range from unflinchingly loyal to tee- While Separatist space stretches across the Outer Rim
tering on the edge of secession. As always, the Hutts from the New Territories all the way to Hutt Space,
play both sides, nut even they are not immune to the most Separate military efforts in these regions are
upheaval They find themselves influenced, manipu - defensive. Eariy offensives originate along ihe Corel’
lated , and coerced by the combatants as much as they lian Run in the Trailing Sectors, where the following
take advantage of the War's chaos. worlds are key players in regional Separatist efforts
Separatist space occupies large, noncontiguous AER 10 N
swaths of the galaxy, mainly from the Expansion
Located at the confluence of severe. Outer Rim
Region to the Outer Rim Territories. It also reaches trade routes, the Abnon sector is flush with over 00
Rimward from the Jar inner Rim along the Hydiar
Way Most of the primary galactic trade routes inter -
agriworids. including Abrion Major, Gibad, Tieos, ^
and Ukio , Shortly after the outbreak of war. Abrion
sect Separatist space at some poim along :heir path
Major 's Senator Esu Rotsino led the entire sector in
beyond the Inner Rim. which cuts off easy access to a defection from the Republic
, citing Inequitable trade
some Republic worlds. There are hundreds of Sepa-
and stifllhg bureaucracy She now sits on the Separat -
ratist systems, though many are worlds with little ist Senate,
representing not only her homewprld. but
influence on galactic government and society
ali of the Abrion Sector. While the droid army hardly
The Republic retains firm control of the galaxy's requires food the Separatists use the geiaxy's bread
,

inner regions through loyal planets m the Core basket sector to tempt starving systems to their side,
Worlds, Colontes. and most of 1 he Inner R:m , Republic while causing a food crisis in many Republic sectors.
control is substantially weaker in the outer regions,
though ihe Republic still holds a significant percent ANDO
age of those systems. The Separatists make regular Aoualish Senaioi Po Nudo was the Republic s Junior '

incursions mto Republic space for military attacks Delegate from the Ando system before e defected to
or diplomatic recruitment missions. The incursions the Separaists alongside the Hyper -Communications^
demonstrate that the CIS can appear in force virtually Cartel. White most of the Andoan Free Colonies and
anywhere, which lets them induce fear of attack rar Rintonne remain loyal to the Republic , roughly half of
beyond the realistic reach of limited Separatist forces. the Lambda sector seceded alongside Sector Kiudo .
The Huits continue to seize the opportunities pro- KERKOtDIA
vided by the war and expand their influence to the far
reaches of the galaxy. In particular, they have extend Home to the powerful Retail Caucus, a smaller
ec idutE Space from their traditional holdings in Lhe comnet i Lor to Che Commerce Guild and Corporate
Outer Rim all the way into the Expansion Region to Alliance. Kerkoidia is an early ally of the Separatist
the edge of the Inner Rim With Republic forces tied movement . Before the onset of war, it helped fund ihe
up in the war. it often falls to inadequate local system expansion of Geonosian droid foundries in exchange
governments to defend themselves against Hutt injSb for 0 percentage of the profits. Many ohcers from the
ence. However, much of Hutt territorial expansion is Kerkoidia: . Defense Forces, such as Whom Loath-
'

contained by large regions of Separatist space. som and Riar Nagelsa , lead Separatist forces
Though fightmg and political infngue occur in major RODIA
systems throughout the galaxy, four worlds in par
Rodie is in the Outer Rim s Savareen sector at the
'

ticulai are primary sources of the war 's combatants intersection of the Co reIlian Run
and Tri alius Trade
and leadership . Nabob is the home or Chancellor Route. It is filled with
desolate planets pocked with
Palpa tine and Senator PadmO Amid a la . an influent a I
small mining outposts and low’ tech species. Faced
loyalist voice in the Republic government. Tatooine is with mass starvation due to a plague of
piracy, Sena -
the home of Anakin Sky walker, one of the most pow -
tor Onaconua Farr brokers a deal to save his people ,
erful Jedi Knights and a general in ihe Grand Army. if exchange for spying for Dooku . leading Senator
Kamino and Geonosis .are the main sources of the Areidaj ]hto a trap and ceding exploitation rights
,

conflict s massive armies. Remote, isolated Kamino to worlds like Christophsis, Neivaan. and Zaadja . the
'

creates and trains clones for the Grand Army of the Trade Federation promises food . The arrangement
Republic Geonosis uouses vast battle droid factories continues for nearly a year into th |dbne Wars before
Churning our tens of thoossods of ail makes aod mod - Farr sees the error of his ways.
els, making it a target for repeated Republic attack ,
including the first major battle of the Clone Wars

THE SPARK OF WAR


GEONOSIS
AsttOriavigation Data : tv
Ceoncsis system , .
Aikanii sector . Outer
Rim Territories

stopper! arriving
c o m p l e t e l y.
The demand for
Wf Ceonosian droids
Wr and technology
was easily and more
economically met by
* manufacturers with bet -
ter access to the markets .
Orbital Metrics : 2b 6 days per year / With Geonosians splintered
3 D hours per day over the wisdom of working with
Government; monarchy;hives offwo riders arid with their economy in tat '
ters, wars raged between the hives for millennia. The
Population: IOO billion (Genncsirms 99%, other I % ) rest Qf ihe galaxy mostly forgot the world and left
Languages: GeOnuSidri the Geonosians to their endless wars. A few hundred
years ago, the galaxy rediscovered the. world. Soon
Terrain: mesas, buttes, deserts afterward , finding the galactic market amenable to
Major Cities : Stalgasin hive [ capital] , Gehenbar their commerce, the .Geonosians once again set up
hiver Go Ibail hive distribution deals to sell their advanced droid and
other technology throughout the galaxy.
Areas of interest : Baktoid Armor Workshop
Ultima tel y. the Geonosians were recruited (and
Major Exports: technology, droids manipulated) into the Separatist movement by
Major Imports: raw materials .
Darth Sidiuus rand Count Dooku Their enormous
automated droid manufacturing facilities churned
Trade Routes: Triellus Trade Route
out battle droids of all types by the thousands.
Special Conditions: none Then, the Jedi discovered that the Ceonosian droid
.
Background; Geonosis is a hot rugged world of red -
dish -brown rocky deserts and dry. windswept plains.
army was real and swooped in with an army never
before - seen in the galaxy. The Battle of Ceonosis
Many of the native species live underground or are was the official opening battle of the Clone Wars,
nocturnal. The members of the dominant in ectoid but despite an initial Republic victory, the wai con-
^
Ceonosian species live in huge underground hives tinues on Geo nos is and in the galaxy beyond.
and warrens. Their extensive labyrinth of tunnels
and caverns is well concealed under the surface,
and their surface constructs are carved into and
integrated with the natural land forms. Massive
industries such as the famous droid factories, are
,
PLANNING THE ULTIMATE WEAPON
virtually invisible from the surface or sky above.
Geonosis's close proximity to the Tatooinc sys- ears before the start of the Clone Wars .
tem first attracted gajactit travelers when Tatooine Ceoncsis built droid armies for nongovem -
was explored and colonized. The Republic's contact mental entities such as the Trade Federation.
with the native, Ihsectofd Ceonosian species was This helped conceal the massive buildup
initially successful and beneficial to both sides. The
Geonosians became interested in and skilled at
-
prior to the outbreak of the Clone Wars. How -
ever, Lhe droids were intended to be just the
adapting and improving the advanced technology beginning . The Geonosians secretly planned
the offworkiers exposed them to . For a lime. I hey Lo build a massive battlestaticm to fight the
successfully exported droids and other technology Repubfic , on a scale and with power never
.
to the galaxy Unfortunately for them it didn ' t last.
,
dreamed of . Due to the fighting and the
Geonosis suffered from its extreme distance from Separatists' loss at the Battle of Geo nos is,
the galactic Core. Once latooine was virtually aban the station has thus fai failed to be realized .
doned by ils initial waves of colonist miners, visitors Count Dooku has delivered the plons to Darth
Lo Geonosis dimimplied in numhei arid eventually Sidious for safekeeping and future use.
THE SEPARATIST WAR MACHINE
.
before the start the Clone Wars Geonosian Protecting the hive is paramount hi accordance With
S nice
support of the Separatist cause has been critical
mamly due to their ability to design and produce so
their hive - mind mentality, they operate in concert ,
driven by common goals and a powerful survival
.
many weapons of war The pis net 's extensive droid instinct . They don t literally share a consciousness,
'

factories aren t the ghly ones employed by the Sepa - but their queen can exert her will through sheer force
'

ratists, but their loss in the Seco J Battle of Geonosis of mind and the use of mysterious creatures called
^
is a cmical blow to the initial war effort. 'brain worms.' The extent ot her powerful psychic

influence is unknown.
HISTORY
!:or centuries, peonoslan \ lives fought ot competed fot POINTS OF INTEREST
resources and dominance. They were briefly associ- Most Geonos n hives are virtually self -sufficient
ated wilh the Republic thousands of years ago . whefi ^
underground warrens , complete with living spaces,
Tatoome was first settled. The planets proximity to industrial facilities, food production and mining.
,

Tatooine was a significant factor in many galactic or


: ocal events. When settlements on latooine largely
failed, the Republic withdrew, and the Geonosians DROID FACTORIES
were left to focus on their internal squabbles and The Baktoid Armor Workshops Geonosian facih
1

wars. Though they had gained great knowledge of Lies are extremely efficient and mostly automated .
technology, they lost ihe means to readily trade with Converted roundries . the factories are sprawling
more lucrative worlds. underground compfoxes with myriad equipment able
When the Republic eventually returned. Ceonosis to turn raw materials into complete droids or vehi
became an industrial powerhouse for designing and cse- s. The factories contain everything from smeUers
producing droids and vehicles, particularly battle to casting eqL ^ ipment to assembly lines. The factory
droids. They made a distribution deal with Baktoid floors are dangerous, made for efficiency rather then
Armor Workshop to sell their droids to customers visitor safety. The factories churn out hundreds of
across the galaxy. They had attained relative success thousands of droids including basic Bl battle droids
by the time the Separatist movement began to pick as well as newer, bettei armored droids like the B 2
up speed. Lucrative deals to sell haute droids to the super battle ore id 5 and BX - series commando droids.
Separatist Army played no small role in their decision
to join rhe Confederacy of Independent Systems IM'GTWE HILLS

PEOPLE AND CULTURE The Im ' g t.we Hills are rocky, badlands ridges and
'

outcroppings with irregular oval depressions several


The Geonosians developed from Lheir in sect - 1 ike pre- kiiometei s wide. The hills are itomo to droid factories,
decessors imo a complex society with defined castes the Pei - ana ki arena , arid the Separatist comma net
-
and an, intense hive mind mentality, the castes are center. Wide flat plains interspersed between the
*
more than a social construct They reflect the physical hills serve as landing iones for Separatist ships and
differences between the various Geonosian subspe bulk cargo vessels. The hills are strewn with Separatist
cies . Royal castes (such as that of Archdi-kc Poggle and Republic debris from the Batde of Ceonosis and
the Lesser; dominate the leadership , while winged countless follow - up skirmishes and hghLing
warriors protect the hives. Wingless workers serve vir -
tually all others. A Geonosian queen rules each hive, PETRANAK1 ARENA
residing secretly deep underground . For the queens'
protection, and that of the species, iheir existence is Petranaki a -resia is an ancient , hollowed -Out rock for -
not discussed or revealed to non -Ceonosians. mation with an open, mesa-like top . The Geo no si ans
added several skeletal spires that towei overhead .
The Geonosian aristocracy is ambitious and
The formation s use as an open - air arena stretches
'

competitive. They secretly follow their qupen's com -


back to ancient Geonosian Limes. In brutal public
mands. Warriors defend and fighr for their hives by spectacles, early overlords battEed rival lords for the
instinct and training father than as a formal or vol -
,

unteer army They are fierce fighters adept at using


right to rule The arena maintains its bloody pui
pose, with prisoners battling creatures for Geonosian
their sonic weapons. Geonosian workers carry out ail
amusement The formation was modified long ago
labor and industry I tasks. They are widely regarded
as expendable by higher castes. to provide stairstepped rows winding through the

The hives are the center of all things Geonosian


natural reeky outcroppings A strict hierarchy dictates
.
where eacit caste is allowed to view the deadly con-
?
The majority of the Geonosian populatfo ^ : lives test! Wealthy and influential classes use the lower
underground making occasional trips to the surface.

THE SPARS; OF WAR


RUE OF THE SEFAMTHTS
sealing, sometimes under irregular awnings. Lower Separatists or future opportunities to try again.
The
castes si' in the upper levers. Prisoner cells ,

cages, guard posts and support facilities are carved


feature Republic eventually proves, despite a fierce Sepa -
, ratist defense. Gecmosian Queen Katina the Great is
into the surrounding rock . revealed and is presumed killed during the Ughting.

PROGATE TEMPLE MODULAR ENCOUNTER:


Prior to the Second Battle Of Geonosis. the Pro- SCAVENGER'S PARADISE
gate Temple is an important governing structure foi
the powerful Stalgasirt hive. Ornate inside and out The large battlehelds of Geonosis —particularly the
in the Geonosian style, it sustains heavy damage in Im ' g'twe Mils - - are prime salvage grounds. Sometimes
the Republic's second invasion, While pursing the the secrets they hold are more than just bur nod - out
Geonosfan leader PoggJe the Lesser, the Jed ieairi 1
walker hulks Of ye: another droid appendage In this
the temple 's true significance. They find vast cata - encounter , a scavenging trip turns up something
combs helow the surface that are home to the secrei much more interesting and dangerous underground:
but widely honored Karina t ^e Croat the Gecmostan
, a secret droid factory and refurbishment plant .
queen. The Progate Temple is particularly dangerous
duo to Karina 's ability to reanimate dead Geonosia GETTING THE HEROES INVOLVED

ns as well as to control living creatures — tftrough the
power of her psyche combined with her use of the 1 he PCs are most likely to become involved in one of
frightful parasites disturbingly called " drain worms. " two ways. They may bo scavengers preking over a rug-
Defeating the unceasing dead requires iheir bodies' ged area white dodging Republic or Separatist patrols,
neardotal best ruction. The queen is presumed killed or they may be part of a Republic patrol sweeping the
in a massive collapse triggered when Anakin Sky walk - zone for such scavengers.
er and Otii - Wan Kenobi rescue Luminara Unduji and Once the PCs are m the area they discover a deep
,
escape from the catacombs. ravine or iiidden valley where a lot of unusual droids
are scavenging If tie PCs are on loud vehicles or oth -
INCI DENTS AND BATTLES erwise making enough noise to tip off their position,
the droids attempt to conceal themselves in the rocks
As one of the key worlds of the Confederacy of inde- or debris, away from their mining hoppers before the
,

pendent Systems, Geonosis remains an important PCs come into view. Otherwise, the PCs may try to
member despite Republic attacks and invasions. sneak up unseen or engage wiLh the droids directly.
While major battles rage on the world's surface and m Read aloud or paraphrase the following, modifying as
its catacombs, Ceonosian leaders exert considerable needed if the droics manage to hide themselves :
influence in the CIS as Separatist powerbrokers.
l

FIRST BATTLE DF GEONOSIS The semicoficeafed area is abuzz with activity.
The Clone Wars Mist erupted on Geonosis. In a bid Maintenance and labor droids of uncommon
to saw captives from Count Dooku, the Republic add mokes gather, assess , and sort debris, before
the Jedi Council mobilized the done army, which had finally dropping pieces either into yet another
recently been revealed on Kamino The rescue mission pile of junk or into one of a pair of repuisor -
also served as art opportunity to attempt to destroy iift mining hoppers ot the sort usually used
battle droid production and capture Separatist lead- .
for industrial operations The two hoppers are
ers. thereby having the potential to orevent wai or quickly filling tip .
prolonged conflict. The Republic was only partially
successful, and the fighting launched the galaxy mto
war. The battle largely took place in the img' twe Hills It Is not immediately apparent who owns these
and surrounding area . Though the droid armies anc droids. They are not of distinctive Geonosian make
factories were decimated , the Republic had a tenuous and near no symbols, The players may make a Hard
hold on the world and eventually withdrew- to commit { ) Knowledge [Lore ] or Knowledge [ Outer
more troops to fighting elsewhere in the galaxy. Rim] check to identify the droids as older models
SECOND BATTLE OF GEONOSIS commonly used as cheap labor by companies down
on their luck and by scavenger teams. It would be
The Republic's withdrawal gave the Separatists an unusual , but not impossible, for the Separatists use
opening to retake control and secretly restart the them. ^
droid factories. Working clandestinely with An akin
Sky walker. Pad me Amidala discovers their plan 10 do Characters making a successful Average $)
so while she is investigating the traitorous Rush Clo - Perception check realize that one hopper holds
vis. Senator for the world of Sapio . Learning from its scrap metal and heavily damaged droid parts that
-
past mistake the Republic instigates a full scale plan - are unlikely to be useful for anything other tlian melt -
ing down. The second holds broken or damaged
,

etary invasion to destroy the factories and ueprive I he

-
rH £ SPARK Or WAR
CUE OF THE IEPABAT1IT)
|lectronfc$ arid droid pares that are in ihuch
con oil ion Results with reveal that the cliarac
better minutes, allowing trie droids to continue operating on
the surface. ihe RCscan descend by making a Hard
ter has seen similar pries around the battlefield ( 4) Athletics check to climb down the shaft ,
or an Average (4 i Coordination check to ritJe t
4
MOVING ON hopper to the bottom.
During the descent the PCs can recognize carvings
If the droids fail to notice the PCs, they finish their
tasks in a few minutes and push their full hoppers into and patterns, thereby identifying the catacombs as
a narrow, winding path betiveen tall rocks, The PCs Geonosian made At the bottom . ihe hoppers pro
may auempl to follow the droids. The pan leads to ceed through a tunnel that splits in two . sending the
scrap metal to be melted down, and the droid and
a cave opening sheltered by a wide stone overhang,
and the droids go inside. The opening leads into a other usable parts to a refurbishment center.
Geonosian catacomb system. The catacombs are com pie enough thaL the PCs
If the droids see the PCs. a large labor droid gets
*
can find a variety of paths that ultimately lead to the
between the PCs and the hoppers. Another droid ach smelser or refafbishme§E center -although navigat -
val.es ihe hoppers which float quickly on autopilot to
,
ing those tunnels might prove challenging. Geonosian
ihe catacombs. The labor droid is a terrible liar and warriors patrol the catacombs in parrs. Once the hop -
pers make it :o the smelter or refurbishment center
negotiator. : :: poorly tries to justify their presence as
scavengers. It proudly but awkwardly claims it is lead - Geonosian workers dump the loads into new piles and
send the hoppers back the way they came. The work -
ing its own scavenging operation.
ers caES for ihe warriors at the first sign of any trouble
T the drotds realize they are being pursued by the
PCs or are attacked tfiey send the hoppers on man-
,
GEONOSIAN WARRIOR [MINION]
way. The unarmed droids do everything they can to
impeoe the PCs' progress. They are particularly adept
at using improvised weapons such as unstable power . 3 , 3 l 3 Z ZI
cells and lengths of whip like cabling.

LABOR DROID [MINION] 4 5 G D


Skills (group only); Brawl Ranged (Heavy).
Talents : Mone
Abilities: IA v- ged (can fly; ser ? Chapter 6 of any core
rulebotrk) .
Equipm ent: Sank t a s t e r : Ranged !H eat y Damage 9
Cniicai 3 Range |Medium!; Disorient 3 , Knockdown;
Skills fgro u P only ) ; - \ i hfetlc 5; Brew Me lee
Talents; Mone. DENOUEMENT
-
Abilities: D oid (ooes not need to breathe eat oi ,

drink, and can survive in vacuum and unde : water; The PCs should quickly realize they have stumbleu
immune to poisons and toxin si. upon a lu . i - blown operational droid factory. What
! power [Light ] .
they do next depends or r_ 'ieir personal goals and
fjjm Damage 7 ; Critical 4; Range fShortf ; Blast 5 , Disori - relationships to the Republic and Separatists. They
* ont 2 . Inferior. Limited Arnno 1 ) . length of durasieel may attempt to shut down the factory on their own ,
cable (Melee ; Damage 5; Critical 5; Range |Engaged!: or they may call for backup The Georgians aggres -
Ensnare 1 , inferior). Ijvely defend the area against all intruders, and they
F mir relentlessly pursue Ihe PCs with warriors and BI bat -
THE CATACOMBS t:le droids (see profile on page HQj if the PCs
are discovered.
A few motors inside the cave, the hoppers drop into
a twenty - me ter - deep vertical shaft . Empty hoppers
re '. jm up ihe shaft r= fter a few
KAMINO
Astro navigation Data: Kami A
no system, Companion Aurek
(dwarf satellite galaxy above
the Outer Rim region]
Orbital Metrics : 'i 6:> days
o j hours per day

Government : ruling council W _


Population: billion [ Kami m* U
noans 100 %]
Languages : Kaminoan T
Terrain: aquatic
Major Cities: Tipoca City

Areas of Interest: cloning facil -


itidi. military training complexes
Major Exports: clones, covert -t
technology, military hardware
Major Imports: foodstuffs
Trade Routes : none (Manda Mdefiant
Run is closest to the Rish-i Maze)
Special Conditions: none
Background: Mot all worlds fit neatly into the typi-
cally perceived galactic geography. The obscure
world of Kamino is part of a dwarf satellite galaxy
designated Companion Aurek . which sits outside construction and city expansions are- planned long
and "above " the galactic disk , over the Outer Kim in advance and executed quickly .
Territories. Travel to the area requires navigating the As the sole source of clones for the Grand Army
complex hyperspace paths through an area of space of the Republic , Kami no is naturally a prime target
called the Rishi Maze. for Separatist infiltration and attack. Hie Republic
It’s not surprising that the Kamincan species is has dedicated substantial resources and starships
naturally isolationist and self-sufficient, although it to defend die world. As the Clone Wars are under
now has lepiesenlalion in the Galactic Senate. The way, the Republic successfully turns back one major
few who were familiar with the Kaminoans before assault and is ever watchful for a follow - up attack .
the Clone Wars knew them through their weapons
design or we 11 -deserved reputation as exceptional
doners. They became pnoro widely known with the GALACTIC CLQNERS
revelation of the Kaminoin produced done army,
KamSpo is a water world, having been flooded at lie obsessively self -sufficient Kaminoans
the end of an ace age long ago. At that time, the
Kaminoafl$ were forced lo move to higher ground ,
T turned to genetic engineering to help them
survive their -changing world , In doing so .
eventually building cities on stilts and plalforms they became excellent cloners and manipu -
high above the endless oceans. The weather like- lators of gene Lie material. Ovea lime , their
wise changed with a substantial uptick in storms
,
genetic pursuits grew lo dominate their sci -
and high winds. Kamirioan cities are fully enclosed entific research and drove a desire to produce
affairs, able to withstand [ he strongest winds and perfect versions of themselves and improve
rainstorms . E normous waves pass harmlessly under upon others. Most of their cities are built
the cities on their stout stilts. The waters are home around cloning research and production
to innumerable sea creatures that have flourislied facilities especially those constructed after
,

and grown since the oceans flooded the world. they acquired the Jodi contract ro create and
The rainy season dominates the climate but ,
train clone armies. While it is likely that the
there is a 5fieri annual respite from the precipita - Kaminoans produce other types of clones for
tion. permitting construction and repairs. Building various clients, such work is typically held in
great secrecy.
HOME OF THE CLONES
or most of its entente, Kami no was almost unheard
F orOuter
. lost among the multitude of star systems beyond
PEOPLE AND CULTURE
trie R m The Kaminoans
[ '
|
acceptance of the edi The Kanmoans are rational beings whose lives have
clone contract signaled a break with their tradiiional been planned from their very generic beginnings.
isolationist tendencies, ensuring the r world would be
^
brought. prominently to the forefront of galactic con
They are as carefully engineered as their cities scien -
,

sciousness. For the Kaminoans, the immense challenge


ifib pursuits, training regimens , and business dealings.
'They take Iit be interest in the galaxy at large except
of creating nullions of skilled fighters was a profitable as a source of income. They are not at ail concerned
way to substantially increase their cloning technology
about the purpose or use of the clone armies beyond
and training regimens. It also provided ready security Kamino , and they regard possible attacks on their
for a world that suddenly became a major target for world1 as a risk of doing a veiy profitable business.
the Republic's enemies.
Most Karnmoans never meet offworiders. Some
develop personal relationships with ihe clones they
HISTORY grow and I rain, bul most regard their work with
clones as others would regard manufacturing droids
Kamino was once a more typical terrestrial world, or equipment . Kaminoans' dealings with offworltiers
undergoing transition from a long ice age. The
amphibious Kaminoans developed a land - based cul -
tend to be tentative, if they even know Basic . Until the
stair qf the Clone Wars, outsiders w ere rarely seen on
,

ture retaining a strong connection to water and the Katnino.


seas. However, the natural land forms and mountains
proved to be no match for the melting ice. which rose
ever higher and flooded the world, POINTS OF INTEREST
The Kaminoans were forced to adapt They continu - famine 's lack of visible landforms makes its cities the
ally moved lo higher ground until there was tittle la d
left then began butidirg their structures on Lowering
^ sole above - watt? : geographic landmarks across the
,
pi a HOT . Below the sea . Kaminoans maintain industrial
stilts above the water 's surface. Losing vital farmland and mining interests, but the vast majority of the pop -
and wilderness forced the Kaminoarts to engineer ulation lives m the surface cities
-
ways to save the land bound creatures and plants
i'heir cities became refuges for all they could save.
,

TIPOCA CfTV
MI of this required quick advancement in building
technology and biological studies. Genetic engineer
mg became a major part of their solutions, as they
-
Tipoca Gty s Kamino 's sprawling capital, it is the
leading center for clone development anc product on
adapted living beings, including themselves, to survive The city is contained in a dozen massive disk -shaped
and even thrive in their new artificial surroundings. and conical structures that shed wate and waves
1

Kaminoan rnteractrons with the galaxy were largely with ease. The structures vary in thickness, but most
have thirty or more levels containing everything from
tentative affairs. However ihe Karriinoans' reputation
,
residences and laboratories to generators and clone
as skilled engineers and even better genetic engineers assembly lines. Food production is highly industrial-
was whispered of in certain quarters of the galactic
ized. The city extends about 150 kilometers at the
-
underworld . Jedi Master Sifo- Dyas who . after the
escalation oi events surrounding the Trade Federa -
planet s equator Everything about it is planned and
'

integrated into Kaminoan life, especially accounting


tion 's blockade of Naboo , believed the Republic was
for clone production and training.
headed toward imminent war — arrived 10 solicit Kami -
noan services :o secretly done and train an army for Open landing platforms are mounted around the
the Republic . Though me Jeri: Council had no know ! edges of the city's domes These are used for star -
edge of this monumental event the Kaminoans began
, ships. speeders, and the aiwha riders who guide their
a ten - year effort to done, raise, and train the first units cloned , winged air whales through the air and under
of what would be the Grond Army of the Republic . the water Special embarkation and personnel trans -
fer zones occupy flat surfaces between and on the
When Jedi Master Kenob : arrived to investigate
donnes for clone deployments.
a mysterious saberciart ol Kaminoan origin , tie was
surprised to pe an expected guest . He soon under - Securit } at Tipoca City is always high. The Kami -
stood the clones' purpose and elements of their noans guard their cloning techniques and technology
origins. Ultimately, the Jedi took command of the cfosely. The clone production and training centers
-
clones to batHe he Separatist droid army as the known as the Trpoca City Military Complex am under
constant heavy guard.
war erupted The Kaminoan efforts proved success-
ful, as the done armn fought as well as advertised.

THE SPARK OF WAR


RITE OF THE ttFAKATVn
CLONING FACILITIES NO PLACE LIKE HOME
Karrino' s cloning facilities are central to everything
the Kaminoans do Et drives iheir technological Although they are thoroughly engineered
advancement city iayoui economy and more. The
, ,
Hand trained for efficient warfare, most
production lines operate | i coiossai spaces larger clones remain attached to Kamino, it not
than many crties on other worlds. Such missive scrale outright sentimental. Loyalty is a separate
is vital to accommodate the sheer number of clones matter. The clones are created and biologi -
required in such a short amount ol time Laboratories cally manipulated for extreme loyalty to the
deal with the scientific difficulties and unexpected Republic , and not hie Kuminoaris specifically.
aspects of done production . Rings of glass growth However , Kamino is the clone homework! ,

chambers are stacked and supported by energy col - an;i they relate to it like most other humans
umns Everything the young clones require is in the
cloning facilities thamseives. Only when the ; are

relate to their horneworlds itflth affection.
Even clones tight harder when defending their
physically acd mentally mature enough are they home planet . Due to the world's remoteness
transferred to the done military education complex and the clones dangerous role in defending
3

for their training and eventual deployment . the Republic, many clones never return home.

TIPOCA CITY MILITARY COMPLEX


r
commanders and forces on both sides of the conflict.
The clone military education complex at T ipoca City is
'
The Separatist goals in this area are to kill as many
the center of clone combat training and development . clones as possible and to destroy the means of creat -
It is filled with thousands of barracks. classrooms, ing new ones — or at least slow the process. To better
physical training rooms, vehicle simulators, and living understand their enemy, the Separatists sent Asajj
aciliiies. Chambers many square kilometers in size Vent ress to steal the original done PNA sample but .
,

with repulsorlift supported variable floors create real- she was foiled by An a km Sky walker, The Separatists
istic terrain and can be combined with sophisticated used an underwater attack strategy, conning aL the
weather simulators to recreate almost any environ ciiy from below. Despite intense fighting and wide -
meet the clones might ever expect to figiu in . Training spread damage the facilities remained operational
,

ranges from basic tactics to advanced maneuvers


and Jedi support techniques. Tens of thousands of
clones at a time spend most of their lives training in
MODULAR ENCOUNTER:
this complex or one like it at another clone- producing MASSIVE MALFUNCTION
Katninoan city.
The t era in -Simula tor chambers of the Tipoca City
Military Comp :ex are fantastic feats of engineering,
INCIDENTS AND BATTLES but they re not infallible. In this encounter, one cham-
'

ber Sustains a cascading malfunction, causing the


Despite Kamino's importance to the war effort, the floor plates to reconfigure randomly and fluctuate
Separatists thus far have only been able to stage one wildly. The PCs must save themselves and as many
significant attack against the facility. Whether due LO troopers as possible.
lack of resources the vast distance or the difficult
, ,

approach, the Separatists have been unable to assert


consigni pressure on the world However, Kamino GETTING THE PLAYEttS INVOLVED
must be on constant guard , especially for potential Clone troopers. Jedi . and anyone who works with
saboteurs ana spies. he Repubic military may be assigned to partici -
pate im or oversee training sessions in the simulator ,
ATTACK ON KAMINO whether during a done character 's initial training for
,

advanced training, for specific mission simulation , or


as experienced instructors. Mon- military personnel
The Separatists vital need to attacx the source
'

vfsiting Kamrnd for other reasons can be pressed into


DISASTER STRIKES to he In ar arctic like environment , so exposure will

When the encounter starts, the PCs should be in one


become an immediate problem. Characters with
out adequately Simulated gear must make an Easy
-
of several relevant areas, They may be observing train (4) Resilience check or suffer 3 strain. Characters
ing in action from the control center building, which should repeat the check for every five minutes they
has A view of much of the chamber and is protected
from the simulations by a hangar bay -sized energy
remain in the blizzard conditions, increasing the dif
ficulty by one step each time. The CM may spend
-
shield. The PCs could be participating in a battle sim -
ulation in The chamber, Alternatively, they might he in
on a check to inflict wounds or even a Critical Injury
on a character, as they succumb Eo frostbite.
^
a room or traveling through maintenance corridor
adjoining the simulation room , The commanding officers immediately declare an
end to the Lraining exercise and order all personnel to
Tne c ha rnbe r i s setto simuia te a meitin g glacrcr and evacuate the area . Emergency speeders are deployed
snowbound battle. Streams of meltwater flow into a
,
to pick up trapped Trainees . Areas of the floor con -
small river that runs the length of the chamber. Every - tinuity rise and fall erratically. The technicians begin
thing else is covered in icc and snow. Wind and snow to have some success in cutting poiver to some areas
generators run at near full blast , simulating blizzard of the chamber
conditions. Hundreds of clones have taken defensive
positions along one side of the river, preparing for an CASCADING PROBLEMS
at:ack When the malfunction happens, read or para
phrase the following aloud; About the time pic PCs think they're gei.ting a handle
cm the situation , read or paraphrase the following-
The clones ore readying their defenses when
o deafening boom echoes through the battle
simulation chamber. The river and the banks The ground surface of the chamber to either
around it suddenly drop thirty meters, sending side of the river suddenly lurches forty meters
clones along the hverbanks into the freezing - into the air and keeps rising. An avalanche of
cold water. Some of the massive floor plates snow begins to thunder down the steep slope.
shear apart as in a thunderous graundqvake, Floor plates near the command center collapse,
-
causing the fast running water to drain into the and the protective energy held disappears The .
maintenance zone under the simulation cham- avalanche fills the river and heads directly tor
ber taking unfortunate clones along for the the control center.
ride.

PCs YviLhin the chamber must pro ted themselves


from the onslaught of snow They might he forced to
The PCs must respond to l ho in ilia I disaster. If they lake refuge m a fortification or try to get an immobi -
are inside the simulation , they must save themselves lized vehicle running. A rescue speeder could arrive
from tumbling into the water, requiring a Hard (4 4 to puli them out. as the wall of snow reaches them ,
4) Athletics or Coordination check I they ill n A character who Is buried by the avalanche takes 10
they ' re swept toward the maintenance zone below the damage and 10 strain, although the CM may allow
chamber if they end up in the maintenance zone, the
,
them to reduce this total with a Resilience check.
water eventually rises high enough to reach the train -
ing area The PCs may help other troopers evacuate PCs in Lhe control center have some time before
or assist techs trying to manage the erratic flow of the avalanche reaches the building. They may be
power to the dropping repuisorlift floor systems with- able to get the shield or sections of it operational by
out smashing everyone in the process, with a Hard (4 going ou: to the base of the shield and repairing the
44] Mechanics check power lines to the emitters, requiring a Hard (
Mechanics check A portion of shield at full power
44 ) +
PCs in the control center see the disaster Lin folding can withstand the avalanche, while weakei sections
through the barrier and see the training staff scram - fail under the Impact, if the avalanche hits ( be circular
bling as alarms sound and warning lights till every command baiFding, its front wall is in danger,
control panel , the tactical holographic projectors
faf The PCs might be sent into the chamber to save
DENOUEMENT
clones ar the fringes. The characters might hetp con -
1 rot center technicians assess what has gone wrong Once everyone is safely out of the area and the
floor
and get control of the weather machines and other system; is shuE down tire PCs' involvement might end.
,

systems Lhai. still function properly, which requires a However, if they have the expertise or connections ,
Hard (444) Computers check rhey may be called upon to help assess the cause. It
PCs in an adjoining space hear the frightful shearing could be a simple technical issue, such as a previous
of metal. An upenrieef simulation zone floor plate cuts repair gone wrong. However, it could also be sabo -
through the wall , knock ng the PCs into the tumultu - tage, aunching the PCs into an nvestigation to find a
ous chamber. The PCs are likely wholly unprepared traitor or spy.

THE S^ARX GF WAR


NABOO
Astronavigatron Data: Naboo syf>-
Lem, Chommell sector Mid Rim . J k-3f
region B
B
Orbital Metrics: 31:2 days per
year f 26 hours per day
Government: monarchy
^
AH
Bf|;;

PopuI ation: 4 . S bilIi on {G ungans Bgk;


72% „ humans 27 % , other t Bgj
Languages: Basic , Gungan
Terrain: rolling plains, wetlands, BHA r
hill country, forests, mountains. BL LI sf
4
;
lakes shallow seas , extensive cav -
,

ern systems B|
Major Cities: ilieed (human capi -
talj * Otoh Gunga (Gungan capital), ' £
Spinnaker
Areas of Interest: Gallo Mountains.
*
Great Grass Plains. Lake Cotin try, So!leu
River, 7 heed Royal Palace
.
Major Exports: art cultural items, grain , plas -
.
ma wine
Major Imports: technology, processed foods
Trade Routes : Enart Run. Old Hade Federation Route
"

Special Conditions: none each have their own rulers and political traditions ,

i he surface dwellers elect a king or queen who leads


.
Background: On the surface Naboo is a lush, green
the government during their lime in office. The Gun -
and blue world dotted with cities and towns featur -
ing gardens and monumental, formal architecture. mans have bosses who also meet as a council. The
Appearances can be deceiving. Na boo ' s expan - entire work! is represented by a Senator, assisted by
sive oceans and marshlands conceal a completely a Junior Representative without voting power in the
separate culture and unusual geologic formations Galactic Senate. Since the Naboo Crisis, the planet
unseen on oLher worlds. While humans dominate has enjoyed powerful representation in the galac -
the surface, the native Gungans live in and control tic government in the form of Chancellor Palpatine
the waters. Though tine humans culoni/ed the world and Senator Ami data . Representative Biiiks brings
thousands of years ago, the two . species have vary - a Gungan presence to the Naboo diplomatic team.
ing degrees of trust and trade.
Geologically. Naboo lacks the molten core com - CHANCELLOR , SENATOR, AND JEQI
mon LO most worlds of its type and size. Instead a ,

plasma core has eaten away at the rocky lower lay -


t is no coincidence that three of N a boo 's
ers of lhe world, producing an endless labyrinth of
.
Submerged tunnels and caverns The Gungans are Iarebest -known representatives and
also powerful members of Republic
heroes
thoroughly familiar with many of those formations)
having discovered viable underwater routes to many governance. Circumstances of their own
points around Naboo , &uch travel is noi without design— and behind- the-scenes manipula -
risk as enormous and aggressive sea creatures live
,
tion — have elevated Palpatine, Ami data ,
among the caverns. and An akin Sky walker to central roles in the
Galactic Senate and Jedi Order, Though their

Three moons Ohma-D' un, Rori, and Veruna —
o r bit Naboo. Til ey host sin a 11 colonies wit h sh i pya rd s,
visits to Naboo are Few and brief, it is not
neglected * especially by the Senator. Naboo
orbital dockyards, and factories. The planet Naboo provides one of the few refuges where Ami -
shares its name with the system 's yellow star. dala and Sky walker may spend any extended
Politically. Naboo Mas been an active member of length of time together without drawing
the Republic for centuries. The humans and Gungans notice or suspicion. While the Glone Wars
rage on, even Naboo is not entirely safe from
Separatist spies and agents for any of them.
GALACTIC INFLECTION POINT
P '. design . Nabob's galactic ihfjujjpce and impor -
D tance throughout the buildup and early cays at the PEOPLE AND CULTURE
Gone Wars has been understated and unexpected to Naboo human culture is ten toned on the pFa net 's cap-
most beings. The Trade Federation ' s blockade years ital city of Theed The humans' intellectual approach
be fore the onset or the C lone Wars set events in m oti on focuses on three central ideals: pacifism , rationsj
that apparently jpildwed for and in fact encouraged — | m,
and civic service. Naboo humans of note include great
Senator Palpatine's ascension to the highest galactic artists, philosophers, and politicians, as well as com -
office that of Chancellor k led LO the discover; of Ana -
, ,
pete m mii. iary leadership. Even the Naboo monarchy
kin Sky walker on the remote worid of Tatooine and IIES
acceptance into the Jodi Order This, in turn, paved [ he
.
nas democratic iradidons The Naboo hold them -
selves aloof from tno Cungans, and many consider
way for Sky walker 's secret marriage to Padmg Ami ' then - selves superior Unsarprisingly, this contribute
dala . Darth Maul ' s defeat and apparent death at the
conclusion of tJig crisis ferced Darth Sidious to lind a
to the cool relationship between the species. ^
new apprentice, leading to' Count Dooku's central role Gungan society lends to be more freewheeling and
in Ehe Clone Wars, passionate ’ han mai of their neighbors. Gungan cul -
ture is more deeply layered than outsiders might at
Unsurprisingly Naboo remains loya: to the Republic
,
fifet suspect due to the Gungan s' simpler approach to
during the Clone Wars. This is almost universally Lrue and pleasures in life. I hey have their own art , music ,
of the humans, out not all| ungans are so support - aquatic sports, and spirituality. Strong Gungan bosses
ive. Thanks to the long history oF difficulties between maintain control over the communities.
the two species, some Separatist propaganda and
recruitment efforts find favor with the most disgrun -
tled Cungans. Those in Gungan government are much POINTS OF INTEREST
less likely to be swayed. Still there is enough dissent
,
"

1 hst the Separatists have successfully mounted some Nabob s'


natural beauty and peaceful rands make it
sec re L. if shod lived , operations on Naboo. a tourist destination tor people Jiving far beyond the
Naboo system. Scholars and others interested in fine
culture and learning are attracted to N a boo's cities
NABOO S HISTORY and universities. Tbe Gungan 5 remain as isolationist
as ever but those visitors wig discover a way to the
,

The Gungans are native to Naboo. Their civilization underwater Gungan settlements find the bubble cities
long predates the arrival of human colours ts, Living equal to any of the surface structures.
Both above and below Lhe surface, the Gungans lived
in. used, aetd fought for the planet 's vast grasslands
.
and vital urderwaLei passageways The earliest off -
woriders to arrive were an ancient species known as
THEED
Naboo 's dramatic capital city ieatures monumental ,
the Elders. Though they left as mysteriously as they formal architecture surrounded by waterways and
came, ihe Eiders fought brutal wars agains ; the Gurv "
grasslands. Tee domed and artful structures extend
gans. Enormous ruined stone statues and visages along a massive waterfall on the banks of the $$1eu
remain among the swamps and marsbsends. River. Trie city is home to ihe expansive Theed Roy -
The Gungans rebuilt their civilization , which flour - al Palace, which sits on the towering Cliffs of Theed .
ished for thousands of years . Then, human refugees Below lies the city 's busy spaceport immediately
'

-
srn ved from the war torn Core World ol Grizmailt,
crashing their colony ship on the planet 's surface.
adjacent to the palace is the Plasma Refinery Com’
plex . which draws plasma directly from the pJanet 's
Initially, the Ctingans retreated into the waterways core for power generation and export Theed Univer -
and avoided contact. This didn't last When the sity is a premier leaning center for politics. jaw. and
two species finally met. peaceful diplomatic efforts civic studies.
tailed. They foughi a series of wars over territory and
resources before largely resolving to live apart and OTOH GLINGA
ignore each other.
Otoh Gunga . the Gungan s ' largest city; has over a mil-
Both focused on thmr own internal strug-
species
lion inhabitants. Located deep under Lake Paonga ,
gles Gungan 1ribes fought !or dominance among each
' Otoh Cunga resembles a sprawling cluster of glowing
other , whiie human city -states broke into factions
bubbles, many of whief contain a variety of smaller
and engaged In open warfare. Eventually, each side
bubbles wilhin. Due to the city 's depth, little sunlight
became unified in its own way. The Subsequent Great
reaches it , leaving the ambient glow of these struc -
1

Time of Peace lasted until the Trade Federation 's Inya


tures as the only reliable soume of light.
Sion of Nabob

THE SPARK OF WAR


sim OF rue rnPAJumm
The city is largely contained in the hydrostatic Naboo now benefits from the power of its Senator
bubbles created by the Cubans. The force- fieId tech - and the Chancellor,
nology displaces water and prevents objects from
entering anywhere except at specific entry points MYSTERIOUS KIDNAPPING
Each area of the city is contained within one or more Jan -gwa city gained some local notoriety when Jedi
hydrostatic bubbles ; collectively these areas are
,
gadawin Aosoka Tano prevented the Kidnapping of ,

known as Gtoh Villages, a Gunman child by the notorious bounty hunter Cad
Gungan government operates from the city, which -
Bane. Unknown to most, the child was Force sensitive.
dates from the bme Boss Gallo dominated the other SECRET SEPARATtSTLAB DISCOVERED
Gun gar cities and consolidated Gungan power As
1

it has for centuries, Otoh Gunga provides refuge to After the discovery of Separatist bottle droids on
many Gungans who have "led conflicts with humans Naboo , Senator Amid ola and Jor Jar Sinks, searched
around the planet . Otoh Gunga s longtime inhabitants
'
for and found trie location of a secret underground
trace their ancestry back to these ancient times, and laboratory. There, the mad scientist Doctor Nuvo
they are proud of Eheir heritage. Hindi had revived and :mproved the extinct and
extreme! ', lethal Blue Shadow Virus for use as a bio-
JAN- GWA CITY weapon against Naboo and the rest of the galaxy.
Ana kin Sky walker Ahsoka Tano , and Obi - Wan Kenobi,
Jan- gwa city is a Gungan town nestled in the swamps along with their done troops, arrived to neutralize the
at the base of a tall waterfall. The sheer cliff serves threat and rescue the captured Amid a la and Binks.
as a backdrop to the? Multilevel town. Massive, loom - The virus escaped into the lab complex during the
ing faces of the Elders are carved into the cliff surface operation but the extraordinary efforts of Republic
,

and seem to watch cveF ihe enlire area . Jan-gwa forces ultimately managed to keep it contained It is
appears to float above a low island in the pool below unknown exactly why or bow Naboo was selected for
the cascade : the city extends beyond the island over ihe establishment of the secret lab. though ;i would
the water. Two rings of spherical structures encircle a appeal the Separatists did not want to risk accidental
central sphere, which use If contains several spheres exposure of one of their own worlds,
within an open frame. The spheres of the lowest ring
lie ai or just below the water 's surface, while the ten -
Lral sphere rises high above. Open walkways surround
MODULAR ENCOUNTER:
and bridge between each sphere. AGITATORS AND SPIES
Sepafa : st agents are secretly stirring up support for
LAKE COUNTRY
their cause among disaffected humans and some
Gungan populations on Naboo. The PCs must inves-
Lake Country is a picturesque region a few hours
'

tigate and counter or eliminate the threai to Naboo


speeder travel Trom Theed . Naboo royalty and
wealthy individuals own sprawling estates among its and the Republic .
lakes and hills. The many lakes and winning water -
ways make traveling by water or land slow out scenic . GETTING THE PLAYERS INVOLVED
Lake Country provides a condortable getaway for visi
tors seeking tb escape the ngors of the galaxy.
At least one PC mu si appear to have a reason to
sympathize with the Separatists, wheiher or not the
PC actually does. The reason might be apparent
INCIDENTS AND BATTLES economic status, sympathetic business connections,
belo ngi ng to a spec ies 1 i urn a kn ow n Sepa ra Li st world .
'

Despite its largely peaceful nature, Naboo has been or activity as an unde mover counterintelligence agent
unable to escape the effects of the Clone Wars. actively searching for agitators.
Naboo forces actively fight for tne RepubEk though. A Gungan Separatist sympathizer approaches the
.
most actior is relatively local The Conga ns are adept
targeted PCfs) ; this could occur almost anywhere on
underwater fighters with organized military units.
This expertise could prove to be a great asset to the Naboo assde from government or military structures.
Republic for battles on water - dominated worlds. C .mgan -controlled areas or areas with larger Gungan
populations are particularly ikefy olaces. Read aloud
THE NABOO CRISIS or paraphrase the following:
The Trade Federation's ultimately unsuccessful
invasion of Naboo — nominally over trade and taxes
was the precursor to the Clone Wars lb tdis crisis.
,
— A Gungan furtively approaches, looking around
as if fearfui of being overheard " Yousa no tike
Trade federation battle droid armies faced off with the Republic. Mesa con tell. It's all corruption
local forces and Jedt. The Naboo Crisis propelled and no help. Chancellor is Naboo , and fust sits
Senator Pafpatine to his election as Chancellor and , in his grand office while wesa still ignored . You
most of the major participants became leaders, want to help me do something about it? "
combatants, and even instigators of tre Clone Wans.

THE 5PAJRHCP WAft


JUTC OF THE SEPARATISTS’
The Gunman is collect Praltal . tf the PCs sympathize THE CAMOUFLAGED SHIP
with the Separatists, they could take this opportu - Flooding the dome angers some or the Gungan
nity to join them. They might instead pfay along to
learn more about the infiltration ot Naboo. If the &hop owners. C eel ecu, tine owner of the only eating
PCs turn Praltal in. he boasts that lots of Gungans establishment in the dome, tips off the PCs that the
are on his side, but says nothing useful. Records generator sabotage might be related to rumors of
reveal he is from the small Gungan town of Shoril. a mysterious ship hidden in a dense forest on the
surface a few kilometers from ShorrS.
SHORIL PCs searching the forest must succeed at a Hard
[QOO] Fei'ception Survival, or Computers check
Shori! is located under a medium-sized lake of the *
(iT scanning) to find the well -camouflaged ship , sim -
same name. The dozen globe structures in shallow ply designated “090192 . " If they fail, they could
wafer can lie seen from the surface, especially at stake out the area and spot Separatist Gungan
night due to its glow. Tine town is very run-down , and agents making their way to Che craft. It is a disk -
water seeps through the me to l framework support - Shaped , customized spy ship draped with netting,
ing the hydrostatic bubble of some of its globes. It accessible from a hatch on the underside. The net -
doesn ' t take long for the PCs to find that the inhab- ting must be removed for the ship to safely lift off .
itants believe that Naboo's Senator and politicians
reneged on promises to help revitalize the area . No The Ship is protected by perimeter censors
one openly admits to being a Separatist sympathiz - attached to the trees. If the PCs trigger the sen-
er. but the sentiments are clearly evident . sors or are otherwise detected, the T-series tocLrcal
droid commanding the ope rati on, TX - 532 (use tlte
ATTENTION ATTRACTED T'series Tactical Droid profile on page I Vi ), sends
two minion groups of three B 1 battle droids each
The Separatist agents quickly hear about the PCs' and one minion group of three B 2 super battEe
investigation and decide to lead them into a trap. droids io attack the PCs. If the PCs overcome these
Th ey get word lo th e Player Characters t hat Sepa rat- droids, TX -532 abandons the operation It begins
Ist agents are working from the smallest hydrostatic retracting ( he camo netting and prepares to lift off ,
bubble in town. About thirty meters in diameter and The PCs may prevent liftoff by boarding the ship
very leaky, it houses the city 's auxiliary power gen - and taking control, or by damaging its engines from
erator and a few run down and mostly abandoned the outside. If the PCs board the ship, another three
shops. The agents direct the PCs to a small electron B 2 droids attack them. If the droids are defeated.
ics repair shop near the generator . TX- 532 initiates a self-destruct sequence if the
,

Once the PCs are inside, the agents trigger a gen - ship manages to lift off , it attracts the attention of
erator shutdown , which causes the globe's shield a Naboo fighter patrol, which engages the ship as it
to fail ( retracting from the bottom up) and water ascends through the atmosphere.
to rush in. The PCs must scramble to avoid drown -
ing. If they do not have appropriate gear with them DENOUEMENT
From their desce rat fro m th e surface, they ca n fin d air
pockets in buildings, or a poorly maintained enter- The PCs htay decide to help root out other Sepa-
gency air tank . The Cungans are not in danger, but ratist agents and sympathizers among the Gungans.
the flooding still damages systems and structures which sends them to several Gungan towns. The
throughout the bubble. Repairing the generator recruiting effort remains ongoing, however, though
restores the shield and starts it may disappear temporarily to turn down the heat ,
If the PCs persist , the Separatists sen bounty hunt -
M& old emergency pumps that
*
r
* ers after them or e n plot to draw the PCs into an
't slowly drain the globe, ^ s offwodd ambush.
tMiifty
_
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< S
TATOOINE
Aeronavigation Data: Tatoo sys
.
tern, Arkanis sector Outer Rtm
territories
Orbital Metrics: 304 days per
year f 34 hours per day
Government: local councils ,
Hutt control
Population: 200.000 (rough-
ly estimated at humans 70%,
Jawas 5% Tusken Raiders
r

k
5 , other 20 %)
Languages: Basic . Jawaese
Tusken , Huttese
Terrain: desert
Major Cities: Bestine, Anchor
. .
head Fort Tusken Mos Espa , Mos
Eisley
Areas of Interests Jabba’s palace.
Mos Espa Grand Arena
Major Exports: minerals, illegal goods
Major imports : consumables, technology, water
Trade Routes: Tnellus Trade Route
Special Conditions: none
Background: Forever baking in the scorching heat Tatooine produces few licit goods or services. Its
Of its twin suns. Tatooine is a blisteringly hot des- landscape ranges from burning desert sands to
ert world in the far reaches of the galaxy. Life cm rocky, barren wastes. It has few natural resources
Tatooine is rarely anything even close to as bright worth pursuing. Even the generals and strategists
as the suns. The planet is harsh hot / and often dan -
,
of the Republic and the Separatists find little of val-
.
gerous — and the Sand gets everywhere If there's ue here beyond aid from the Hutts on occasions of
need , which seem to be increasing in frequency.
anything Lhe mhabitariLs have in common , it is Lhe
daily struggle foi survival against the elements and Despite Tatooine s threats and difficulties, people
other hostile tnhahHants. still come to the world to escape, hide out . solicit ille-
Compared ro most inhabited worlds, Tatooine is gal or semilegal work , and impress Jabba lhe Hutt .
sparsely populated, with just a Few major cities and Those who fail at their endeavors find it difficult to
the rest of the population scattered across the des- afford passage offworld or to depart another way.
erts. It's difficult to say whether it is more dangerous Becoming stuck on Tatooine is a regular occurrence.
Fiving in the city or in the expansive barren wilder -
.
ness Those beyond the towns must contend with
sandstorms . Tusken Raiders. Jawas. predatory crea -
tures, and other unexpected threats with little aid ANAKIN SHYWALKER
Urban dwellers face a seemingly endless supply of
criminals , con artists , grTiers, slavers. and desper -
Though very few on Tatooine know it , the
ate individuals doing anything they can to survive.
No matter where a being lives, one threat looms I world 's greatest contribution to recent
galactic events is the former slave turned Jedi
over everyone: the Hutts who control Tatooine.
Knight Anakin Sky walker. At best , a few might
Jabba the Hurt casts a long, bloated shadow over rente mb e i Ana kin's Podrating antics and fail -
.
Tatooine society He keeps thousands of slaves , ures. Despite joining tfie .Jedi, even Ariakin
dominates the criminal underworld, and engages in .
cannot totally escape Tatooine His attempt
CO ns La nl conflicts with enemies large and sni all- to return and rescue his mother after she was
conflicts that easily entangle those trying to mind captured by Tusken Raiders failed miserably.
their own business. Tatooine may be remote and More recently, he was fooled and forced into
largely ignored by the Republic, but its status among returning once again due to a Separatist plot
,

the Hutts and lhe criminal underworld is high. using the Hutts to draw- him into a trap .
1 *
L

CONTROLLED BY THE HUTTS


Tatooine sits beyond the oorders of Republic ana
I Sepa^Eist space securely in MuEt control. As such ,
,
PEOPLE AND CULTURE
Hy - tii take r u i advamage of their freedom from
'
the

Republic laws to pract ce and profit from any schemes
ratotfinefs spaceports and cities feature some of the
more extreme mixes of species and cultures from
or illicit dealings they care to con cool. Gambling, smug across the galaxy Taking into account the shady
glmg, bounty hunting, extortion, and slave trading all nature of many transactions, its not surprising things
rank high on the list . As the world has no attractive often lun volatile. Beyond the cities, moisture farm -
natural resources, neither the Republic nor us mega ' ers and other rural desert dwellers are forced to put all
corporations bother to take an Interest in ii , ler alonc- ot their effort ;nto survival, which makes them hardy,
consider risking the anger of the Hutt kajidics by inter - -
cauEtoul and wed connected to their environment.
fering in local affairs.
The Tusken Raiders, often called Sand People, nave
While the Republic would rather lot deal with crimi- kept meir raw - tech ways through recorded Tatooine
nals. the realities of the Clone Wars have forced then - history and their nomadic culture survives if not flour -
,

to do so for the use of vital Hutt hyperspace trade ishes in the wastelands. The Raiders have always been
routes to circumvent Separa t ;st - contra I ec space. a threat to smaller settlements and travelers, and they
Count Dooku and the Separatists are more willing to are regarded as vicious brutes.
take bigger risks to bring down their enemies. Even
rival criminal syndicates like Black Sun and the Pyke vyhen the miners abandoned their monile mining
Syndicate occasionally must deal with the H jtts o: processing plants, thp nomadic Jawas quickly moved
risk their anger if operating on Tatooine.
Even uriper Hutt control , much of the wor d
^is wild
into them . E } :ng their lives and livelihoods to driving
thesandcrawicrs across the and scape and scavenging
whatever they can l ney are reviled for their tendency
o <'
Virtually autonomous. Anything outside the realm to latch on to whatever isn' t nailed down, yet they
of Hutt interests is free game for others to operate
in This includes the basic necessities of lifl everyday
provide a critical service in bringing recycled technol
ogy to far - flung communities and isolated farms.
-
trade and Individual businesses. Some groups are
even beyond Hutt control , such as the Tusken Raiders
and most Jawas. POINTS OF INTEREST
-
Mos lelple who visit Tatooine are seeking someone
HISTORY specific . Others hope that nobody notices they ' re
even there. What little tourism there is surrounds the
Tatooine history didn t start with the Hums. Par before
'

exciting but exceedingly dangerous Podraces.


their arrival, early colonists attempted to make Tatoe-
in e a viable home. Multiple attempts over hundreds of JABBA S PALACE
years resumed in similar failures. About one hundred
years ago . miners attempted 10 search the deserts Jabbe s palace :es m rocky lands near the Northern
'

for mineable metals, What little ore could be found Dune Sea . Originally, the palace was a monastery of
and extracted proved EO have unwanted irnpurities the B' omarr monks. Once a monk achieved a cer
and other physical properties that made ultimately
LI tain level of enlightenment —in accordance with The
unprofitable. Most colonists couldn offord to leave.
't
E'omarr beliefs — that individual's brain would be
The intermitEerit colonination effoits resulted in removed and stored in a droid- driven mobile nutn -
scattered settlements rarely considered successful , ern jar. Eventually. Lhe monastery fell to Tatooine's
The harsh environment lack of governance, and need
, criminal element , who used ;t as a fortification and
Eo survive made the world ripe for Hutt m surge nee expanded it accordingly. When Jabba moved his
and domination. Most of the population dislikes tile operation to the world fie took the structure for his
,

Hutts, but many work with them to earn a few credits personal base of operations. He allows a few surviving
(or more} or out of fear. monks to roam the halls for his amusement.
Tatooine may feel isolated, but the fnellus Trade Jabba holds court in his throne room, hilcd with his
Route links it to Hutt Space and the Outer Rim. The closest allies and a fair number of enemies. He casu -
much larger Corelban Run extends all the way to the ally dumps those who displease him into a pit below
Core Worlds The galactic crossroads make Tatooine the mem . to be devoured by a captive rancor. The
a place for offworiders to meet or resupply, and pro- palace holds hundreds of beings, almost all ot whom
vides a popular and easy access for shady characters fit iSito the HuUrs operations somehow - even the pris-
traveling between the Republic and Mult Space oners locked in their dungeon ceils. Ts^e palace also
houses an enormous hangar for Jabba 's personal sail
barge, swoops, and other vehicles.

THE SP.4KK or wps


RUE OT THE iEFARATBTJ
MOS EF5LEY SPACEPORT
INCIDENTS AND BATTLES
Mos Eis!ey spaceport is a large, bjstiing place wTth
Tatooine far from the Clone Wars battlefields, and
is
ships constancy arriving and departing at over three its nvolYemen t is typified bydiscreet deals between
hundred landing pads around the city. All manner the Hutts and the forces on either side of the war.
of legal and illicit goods and services can oe fyund
for sale somewhere in town . The city 's cantinas and THE RETURN OF RQTTA THE HUTTLET
bazaars are popular meeting places for those seeking
to move cargo or passengers One local landmark is Trade routes through Mutt Space are a vital strategic
the wreckage of the Dowager Queen , one of the ill - asset , and both sides seek permission to use them
fated colony ships from Tatooine's past Mos Eisley ' s from Jabba the Hurt . To sway negotiations. Count
buildings are typical for the wo do . They are low to the Pooku devises a scheme with Ziro the Hutt to kidnap
ground with domed roofs or oper top landing bays.
,
Jabba 's Huttlet . Rottar and frame the Jedi. Anakin
Skywatker and Ahsoka Tano successfully return the
Huttlet . while .Senator Amkiala's efforts expose Ziro s
'

MOS ESPA ambition to replace Jabba , winning .1 abba 's thanks


Mos Espa is Tatooine's largest city . Jabba the Hut: and permfssion to use the trade routes. The Repub-
maintains another residence and regularly conducts lic must maintain good relations with the Hutts, and
Jabba in particular, to keep using them.
business there. The city is entirely controlled by the
Hutts and their criminal syndicates, while the vast THE HUTT CARTELS
majority of citizens are poor individuals fust trying to
get by. Even Eess fortunate are the slaves housed in
have
.
Since the beginning of the war the HutS regularly
been involved in behind’the- scenes deals,
old mining quarters on the outskirts of town.
schemes, and betrayals with and against both ihe
Most of the city is guilt oul of -weathered natural Republic and tho Separatists Conflicts with compet -
stone and similar materials: most buildings have a ing criminal organizations sometimes bleed over into
domed roof and Tew or no windows. The streets are the war. Even the Hutt Council isn t immune to out -
'

a winding maze with few markers or formal organiza- side manipulation and threats. As one of the most
tion There is no meaningful distinction between legal powerful Hutt kajidic leaders, Jabba is often central
trade and what 01 her cities would consider black mai to Those schemes, fhc cartels take every opportunity
kets. Sandstorms are a regular threat that cai shut to expand their sphere of influence including by filling
,

down the city with little warning. some of the power vacuums caused by the wgw
Beyond Tatooine. Mos Espa is known for the spec -
tacular Podraces held at the Grand Arena just outside MODULAR
of town. Podracers from across the Outer Rim and
beyond pit iheir skills against each other and Cue ENCOUNTER: UNUSUAL
fantastically dangerous racecourse. Most spectators
watch the race from an enormous grandstand Gam -
OPPORTUNITIES
bling on races is one of Mos Espa's primary economic Tatooine 's involvemeni in major galactic criminal
centers, so the i lutts, of course, conere I the events syndicates means that even small, seemingly minor
encounters with rts various inhabitants can unex -
pectedly lead to big problems and even bigger
WORKING FDR JABBA opportunities. Here a chance meeting with a dam -
,

aged droid in the desert leads straight into conflicts


|¥lany believe that working for Jabba the between Hutt kajtdics~ and Jabba the Hutt himself .
IIIHutt is profitable enough to risk his anger
and cruelty. This might be true for JabbaLs GETTING THE PLAYERS INVOLVED
favored allies and underlrngs, but surviving
long enough to become even a moderately The PCs should be about a day 's speeder ride from
trusted associate is rare. Jabbil , operation
Jabba 's palace, in an area of desert wastelands where
Tuskeri Raiders and Jawas operate, when they happen
has an insatiable need for labor and talent ,
and not everyone is hired personally by Jab- upon a damaged protocol droid fleeing a bartd of
ba himself. Clever smugglers, tough guards, Tusfeen Raiders. Read or paraphrasethe following:
heartless slavers, expert beasi wranglers, tal-
ented performers , and skillful pilots are just a i A bonged' Up protocol droid shuffles quickly
few of the types of individuals Jabba employs. into view over ( be crest of a sand dune ahead
of you. In its haste, it topples over the ridge
The palace denizens and hangers on and
their endless intrigue tend to overwhelm
— and tumbles down the face of the steep dune.
newcomers almost immediately. Everyone You hear loud gelling as a half -dozen wrapped
runs their own schemes, yet they risk becom - humanoid figures appear on top of the dune —
ing exotic creature food if they ' re discovered Tusken Raiders!
or anger the wrong faction .
The dfoici shouts tor help as the Tusken Raiders each other but they are vyilJirvg to include the PCs.
charge the PCs. There is one group of three Raiders The bartering : s fast and ruthless. Items trade hands
for each PC. The Raiders try to drag the droid away, several times within minutes. PCs must negotiate ,

but they are hindered by the steep dune. The Raiders coerce , bribe, or possibly steal to discovei who has
flee if the Tight goes against them. the container. When the current owner realizes there
After the Raiders are gone, the heavily damaged are several interested par lies, the pWa auctions it off
2J- 3PG tells the PCs it was one of a group of courT to the highest bidder.
ers for the Vosadi. Hutt kajidic (a osser kajidic) . They
'

were bringing an information module of great impor - JAWA [ MINION ]


tance to Jabha the Hutt . Tusken Raiders attacked
them en route two days ago, and 2J - 3 PO fled during
lhe fighting. If the PCs help to retrieve and deliver it
to Jabba , 2J - 3 PO can spin the payment with them ,
'

giving them 2. GOO credits total


z 4 ID
TUSKEN RAIDER [MINION]
Skills (group only ]; Mechanics. Perception Skuldug -.
gery. Survival..
Talents : Lit niJ ) Remove M frpTri checks TO find or
scavenge i t ems o r gea r; such ch eck s la ke half the time) ,
Abilities: None.
Equipment; Ionization piaster / Ranged |l_!ght ;i : Dam -
3 5 1 D age 10; Critical E . Range [Short ] ; Disorient 5 , Stun
Skills [group only): Melee. Perception. Ranged Damage [ droid only ]] utility belt .
,

[Heavy) . Survival.
Talents: None. DENOUEMENT
Abilities: None.
Equipment: Siugthrower rifle [Ranged |Heavy) ; Dam- 2J - 3 PG only opens the container to prove its con-
age 7 ; Critical S : Range [ Medium :; Cumbersome tents : a holographic recording of the Vosadii leaders
2 ) , gaffi stick (Melee; Damage 5 Critrcal 3 ; Range agreeing to Jabha the Hu ft ' s ultimatum to turn over
( Engaged! . Defensive ! . Disorienl 3 ) . astrogation data on several secret Vosadii hyperspacc
routes, Jabba wants to use the "ouLes to improve
negotiation leverage with the Republic . Delivering the
TRACKING AND PURSUIT message prevents whit- passes for a minor l-tuii kajid -
2J 3 PO eads the PCs to the ambush s :e n a shallow, ic war. 2 d 3 PO tries to convince the PCs to deliver the
rocky ravrne adjoining the sane dunes, where they ;"’ d message. but realizes it is unable to overpower them .
a burned-out speeder smashed against a huge boul- 2J - 3 PQ can contact Bib Fortuna , Jabba's major -
der. wreckage strewn about the area and the bodies
, dome , who proposes meeting at an iso^ ied outpost
of four Twi ' lek couriers piled nearby Footprints and Fortuna pays the PCs as agreed but never delivers the
,

vehicle tracks - n the dirt and sand . ead away message, instead framing the PCs for its theft if the ,

After a brief search. 2 J - 3 PG declares i hat the secu- PCs insist on personally delivering the module to Tab
rity case hoicirig the information module is missing ,
ba himself , the Hutt kajidic war is prevented , and one
i ce PCs may make or Average (
++ ] Survival check
to identify the tracks as those of Tusken Raiders ami
of B-:b Fortune 's secret power grabs is foiled . The PCs
are temporarily in Jabba's good graces, but Fortuna
Jawas. The Tusken tracks head toward a towering works against them in the. tfure.
butte severs; kilometers away before disapparing
into the sand. The Jawa tracks lead through the ravine
^
to a much bigger set of sandcrawier tracks. Thu PCs
must decide which group to pursue.
The TusKen Raiders did not take the container but ,

they did make off with all of Lhe couriers' rood and
weapons, and a few miscellaneous items.. If the PCs
pursue, they find a Tusken Raider campsite- of about
thirty Sand People and a dozen banthas at the base
'

of ttio butte It :s possible to sneak into : I if venous


W. LU to iodk around If the PCs are discovered.
Rm. icm attack
The sonderawler tracks lead to a Jawa trade
meet , where several sandcrawlers are parked
in a rough circle The Jawas are trading with
**
CLONE WARS
CAMPAIGNS

A campaign set during the Gone W irs offers count


H less new ^
possibilities fai adventure This final
chapter of RISE OFT-HE SEPARATISTS includes advice and
both the films and the animated series Film seri-
als are known tor moving adventure wlttf lots of
action and larger - than-life characters - so they are
rules to help GMsrun campaigns that capture the
excitement of thenar l4,Jora films and the Clone Wdhs
animated series, While each campaign is unique, this
perfectly suited for RPG camp
^Br
The Clone Wars are known for ilarge- scale battles,
both planetside and in space . Battles of this scale
chapter helps CM 5 to plan and run campaigns that
are sure to occur in any Clone Wars campaign. This
capture the feel of this singular era. and in partial
chapter presents information abouL running such
lar. the episodic style of the Cone IVwrs animated ha tries in a way that keeps the individual PCs Front
senes. and center. In addition , rules for using squads and
RISE or SEPARATISTS works with any of the three
THE squadrons irl combat can empower PCs and sLory -
Rofeplaying core rulebooks, but each critical NPts and scale up combat without adding
brings different qualities lo . 1 campaign: Chapter IV: initiative slots or sacrificing the cinematic pace.
Clone Wars Campaigns includes guidance
The chapter concludes with a selection oF adver -
gesLions for choosing a core mlebook to use with
saries, Focusing on the many varieties of droids
a Clone Wars campaign and for combining material deployed by the Confederacy of Independent Sys jm.
from multiple books. &
terns. Whether PCs serve the Republic or operate
This chapter a Iso offers guidance and new rules for on their own , they’re certain to fece the droids of
using nemeses to harry PCs From session to session, the Separatist army, from the ubiquitous B 1 battle
1 K sar e way that Count Dooku and other villains droid to the deadly 1 G 100 Magna Guard ,

appear throughout the Clone Wtars series. Advice for


structuring a campaign like a hlni serial is perfect
For CMs who want to capture dynamic style of

CLONE WAH3- CAMPAIGNS


EEPflfiAtlXtl 123
USING DIFFERENT CORE BOOKS
ne of the first steps for the Game Master when plan
0 ninga Clone Wars campaign is to decide which core
ratebook to use EDGE OF THE EM HUE . ACE OF REBELLION .
USING FORCE AND
DESTINY
and FORCE AND DESTINY all work for a cam pa gn set Ju - - The FORCE AND DESTINY Core Ratebook is die oest
ne the Cone Ware, However, if the CM already has
-
ideas for the campaign’s adventures ar d its heroes, option If the Game Master expects most of the Pteyer
Characters to be Force-sensitve. This includes charac -
then one of those books iikely fits those plans best.
ters who foifow the Jedi career presented in this oook
The first consideration regards the types of heroes Of any of no careers prof ed In FORCE AND DESTINY . IS
Lhat ihe Game Master expects to be the primary addition to the Morality system that is linked to the
focus, If the <§M expects that every character is likely Force, this game ime presents more fully developed
10 be a Jed I or Othej' Force user , \ ien FORCE AND DESTI- options for Force abilities and iightsaber combat.
,
-
NY san obvious choice tf the campaign is in ended to
focus entirely upon the Clone Soldiers of the Republic All of [ he careers and specializations presented in
and their badles against the droid army then ACE OF
,
FORCE AND DESTINY sre bu : !l amund the idea Lha; Lhe

REBELLION is probably a be Ltd fit, Al' terndt vely . f the heroes portray Force users. Although few Jedi remain
heroes are likely to play Bounty Hunters 01 Smuggters in the age of the Empire, these careers reflect the tra-
exploiiing the instability of the war , rher EDGE OF THE ditions of the Jedi. Some Player Characters may have
EMPIRE provides the perfect solution goals and approaches ihar make one of the FORCE AND
DESTINY careers a better fit than the Jedi career pre -
However , the answer is not always so obvious. A sented in this book.
campaign might feature a Jedi and P&lav&n working
in concert with a few clones and their colonial con - The six careers in FORCE AND DESTINY combine to
tacts on a fringe world torn between the Confederacy offer a broad range of ways to make use of the Force .
of Independent Systems and the G a lac be Republic . Each career also includes a specialization named for
For this ami many of her Gone Wars campaigns. PCs a nd i ocu si r:g on one of the dif feren11i ghtsa be r co rnbat
might follow careers and specializations drawn from forms. This range of specializations can be tremen -
RISE OI- THE SEPARATISTS as wfe3! as ary of the three core dously beneficial for a campaign that focuses on the
rulebooks. The best option could be whichever book Force Because the Specializations n Fonts AND DES-
best suits rhe particular campaign or it may be more
,
TINY are more focused than the Jedi special tea lions in

appropriate to pick and choose options from all three t It is book they offer great options for further defining
game lines, a character through non - career specializations.
The core game mechanics across the different lines The FORCE AND DESTINY Core Ratebook includes
are consistent and fully Compatible. No conversions profiles of several species represented on IHE Jedi
are required to Lise any one of these Star I- Veres games Council during the Clone filters ora , which are ideal for
with any of the others. The game group should con - creating characters consistent with those m the films
sider the different options included in each game For and television series that depict the Clone Whrsj If
example, different Player Character species are pro - the players want to portray heroes Who resemble the
filed in each game line, and some may be of more august membership of : he Jedi Council, then these
interest to players than others. Equipmenr also dif - species are a perfect hi. All have sLrong traditions of
fers among the core ratebooks tellhougfi this book Force use. soiled to telling new stories of important
includes a broad range of gear specific to the Clone Jedi who fought during the Clone Ware,
Wars era) . Force powers, universal specializations, The dark side of the Force poses a constant danger
and adversaries are also different in each of the core to any Force wielder who falls prey to their emotions.
books. White some materia! may be less appropriate V- e Morality system presented in FORCE AND DESTINY
for - he Gone Wars era — such as vehicles and ecjuip - includes a game mechanic to reflect this. Characters
men t that had not yet been developed — much of the start out with strengths and weaknesses that help

broadly applicable.
-
setting and game mechanics information is more provide a framework for t ^ eir personal moral code,
Tliss system offers a structure for helping to maintain
The greatest difference between the different game the fee: of the Jedi Order. When they perform heroic
lines is in the unique motivational mechanic that each actions, players can see Their Morality score improve.
uses. In EDCE OF THE EMPIRE heroes operate o -" tbe-
,
Conversely those who act without proper consider -
,

fringe and work to fuifill the” Obi i cat ion, is FORCE AND
" ation may be drawn to the dark side. Identifying an
DESTINY force users must work in a way that is consis -
AGE OF REBELLION , so id if? re
emotional strength and weakness during character
creation can be a strong motivating factor for good
tent with their Morality
,

strive to fulfill their Duty These different factors drive role pi eying throughout the campaign.
campaigns In their respective systems and can set the One of the biggest considerations when using
tone for a Clone Wars campaign . this game line for the Clone Wars era is [ he level of

CLONE WARS CAMPAIG N 5


resources available The Jc -di arc . -. cl! known heroes Chapter I; Heroes of the Republic Complement
during this period and are easily recognised by most these in new ways. The interactions
of these differ
of the galaxy's inhabitants, A Force user who fotiovvs ent development paths enable heroes to lake a uroad
this path openly has resources available for addition - range of approaches to changing the path of the con -
a I 1raining. Jedi can usually expect a warm welcome Aids Thai define a war
Iron most people they encounter. Unlike force users
All of the snecies presented (a the ACE OF REBELLION
-
living in the age of the Empire, Clone Wans era Jedi
can use their abilities anti ightsabers publicly without
Cone Rule book are suited to roles in a military envi -
ronment. While several are more prominent during
negative repercussions — unless, of course, they find
the Galactic Cvii War era. ajl parflcipatfp the Gae -
themselves operating undercover on a Separatist-
occupied world.
lic Republic ' s 'CuMure Thanks to the done army, most
other species were less common on the from lines ,
except when defending their respective homewonds.
CHOOSING AGE OF However , the Grand Army of rhe Republic draws a
variety of officers and specialists from worlds across
REBELLION the Republic, to say nothing o f i h e Representatives,
Senators, and other diplomats and non -combatants
^ %
AGE OF REBELLION designed fOT Sw Wo campaigns
to be fo nd alongside the forces of the GAR ,
telling stories of heroes righting within a military ^
organisation , its wartime themes are easily adapted Rank and responsibility play a central role for
from the Galactic Civil Wbr to the Clone Wars era . a group of heroes involved in any war The Duty
The Duty system works well as a means for mhecr mechanic FT AGE OF REBELLION provides a way to link
ing the responsibilities of heroes serving as members discrete game 'based drives with roiepiay elements,
of The military. I - the heroes are intended to be
'
J
soldiers of the Grand Army of
Republic , planetary aux - f
iliaries fighting in the war,
OF even members of a plan -
etary militia fighting for
independence as allies of
the Separaiist Army, thffi
ACE OF REBELLION can be a
great resource.
Each of the careers
presented in ACE or
REBELLION have distinct
roles wilhiti a war Many
have a clear place on
the battlefield — such as
the Ace, Commander,
and Soldier. Spies and
Engineers can haw sub-
stantive effects upon
the Outcome of any bat -
lie, particularly if they
are able LO employ their
skills before it begins. En
contrast , a Diplomat ' s
role during a battle may
he reduced though their
,

actions could determine


whether or not the
conflict even occurs —
particularly relevant
to the negotiations
between members of
the Senate and those
sympathetic to the
Separatist cause.
The Clone Soldier career
and the new universal spe -
cializations presented in
Clone Soldiers whd increase Duty through their unique challenges during the Clone Wars, hut they
acts of heroism and loyalty earn greater respan- may find advantages too. Those of a criminal bent ,
sunlit# within the CAR - as well as access to rarer from smugglers to pirates , can benefit From the
equipment. Duty Further serves as a measure of chaos of the war to move their goods and conduct
the heroes' standing within the war overall As Duty business. Doctors, politicos, and technicians' skills
increases the heroes assume greater prominence in
, are needed on war - ravaged worlds and by desper-
thc war effort; along with greater responsibility. .
ate refugees Both the Republic and the Separatists
When using ACE OF REBELLION to run a Clone Wars —
interact with criminal elements sometimes in con’
flict . sometimes through temporary alliances. A
campaign it is important to consider that the heroes
,

usually have greater access to resources than those group of characters living or the fringe might well
during the Galactic Civil War. Clone troopers and find themselves taking jobs from both sides during
Jedi seldom have to worry about having a source tiie course of the war!
for ammunition, spare parts, or even their next The species presented in EDGE OF IHE EMPIRE are
meal . The Galactic Republic readily provides them consistent with the inhabitants of the Outer Rim .
with everything they need to wage war — and they Most , however, are broadly traveled and could ju$-
seldom need to worry about establishing a hidden trfiably be associated with underworld activities in
base. This shift In tone means that Player Characters other parts of the galaxy, and many of tbeii home-
can focus on their foes and their conflicts instead of worlds become embroiled in the Clone Wars. Droids ,
locating supplies. humans, and Twi 'leks are certainly recognizable
species on all of the major spacelanes. Gauds . Radi -
U5ING EDGE OF THE ans, Trandoshans, and Wookiees are arguably less
common but remain well known. The important con -
EMPIRE sideration for all of these species is that they travel
throughout the Outer Rim. Through their travels*
Count Dookus famous speech about tlw distinctions they could influence the battles of the Gone Wars,
between the rights of the Core Worlds and those of
the Outer Rim spawned the debate that eventually Obligation can set a very different tone for
EOCE OF THE EMPIRE than the other game lines f
led to the Clone Wars. EDGE QF THE EMPIRE focuses
^
,

on challenges distinct to life in the Outer Rim , Far This mechanic is a bit more unpredictable, L
|
'
from the oversight of the Galactic Senate criminal as it does not necessarily come into play / }
/y I
,

cartels and unstable often unjust governments— — during every game session for every
Player Character. Characters outside
f
_
create an environment where actions are taken out
of necessity rather than preference. The situation in
the Outer Rim is remarkably unchanged between
the structure of the Grand Army of
the Republic might have issues with
Obligation Intermittently, depending
£
Jr
[
|
—^ *

the Clone Wars and Calnriir Civil War eras. A few


upon the war's progress.
of the names have changed , but the lawlessness _

Kl
»
remains consistent . v > v>
k

EDGE OF IHE EMPIRE presents careers that are gen- V

erally flexible, with fairly broad .applications Heroes


A
V
fi \ •
V
operating In the Outer Rim and Ihe underworld of
Comscant alike need to be able to quickly adapt
-
S'

>
to changing situations, and fate
r J
M |T a
r
r
I ii
1

* ^1

-t
Uj
L
W
L
1
rill
L I
.V •m

II
i
'
Ak 11
FV 1 Yf,
M &

i'
. ir
8!

£ i
1

J
V

{[

‘ I1
i -- — 1

\
f
r

i
t
/
\
Tnstod can define the campaign 's tone. The nature Additionafly. characters might cross between these
of characters Obligations and the frequency with
'

individual groups, such as a Jedi temporarily teaming


which those Obligations are triggered might reflect up with a band of pirates against a Separatist force.
new planets entering the war or shifting balances of
power as the campaign progresses. Perhaps when a JED 1 AND DIPLOMATS
system falls to the Separatists, an erstwhile benefac -
tor reconnects with the PCs , or an old rival cuts a deal A group of Jedi and allied negotiators could easily be
with Republic officials, creating new opportunities to o : e troupe generate using the FOBCE AND DESTINV
cause problems for the PCs, Core Rulebook . The Jedi might have authority over
Another difference between the Clone Wars and a regiment of clone troopers. The diplomats could
Galactic; Civil War eras is the state of galactic Saw .
be members of anothei Force tradhion Senators, or
enforcement The Grand Army of the Republic is a new leaders of the planets involved in the battles. In the
lEter cases * they1 night make use of the AGE OF REBEL-
entity focused entirely upon the war effort , Its soldiers
ar.d the vessels of the Republic iSfavy are devoted to .
LION Core Rule book insre i i

a military operation rather than police actions. Con -


sequently. any system security it has that might pose CLONE TROOPERS
a problem for a Bounty Hunter or Smuggler lacks the
reach and the resources of the imperial Na\§ This If all of the players are eager to piay done troopers,
can make interplanetary jobs easier for criminals Or they coulo easily all belong to the same squad or pla -
course* criminal syndicates enjoy I he same freedom, toon. Ore player s character could be a Cion-e Officer
'

which can impact certain types of Ofc-ligat on leading ihe unit, while others with the Clone Trooper
or done Pilot specialisation assume different battle -
held roles. If [ he players are particularly taken wth
TROUPE PLAY this approach , they might even have multiple troupes
of clones One troupe might focus on Clone Pilots*
Came Masters who seek a breeder reaching expe --
rience for their campaign might use two or even all
while others might focus on fighting in particular
environmental conditions. These troupes would most
three epre rule books in the campaign One way is iy likely use the AGE OF REBELLION Core Rulebook .
have the campaign involve a broad cast of charac -
ters who are engaged in complementary stories Tnis
SCUM
broad cast of PCs is sometimes called a troupe.
This style of " troupe play " typicafly requires each Countless machinations take place behind the batbe-
player to manage more than one character but usu- fronts of The Cf one Wars. 5 mugglers deliver equipmem
ally only one is involved it) a scene at a time. As one to desperate Colonists, Bounty Hunters pursue
group of heroes experiences an encounter, another targets or both sides* Colonists bring in Hired Guns
could be facing a different challenge al the same to defend then communities Irom the soldiers on
'

moment in game- wo rid time, even 1 ho ugh these either side who claim to be protecting their systems,
encounters might pfay our in entirely different game T 'lese characters can restrict their actions to a single
sessions in the real world. Oflen , the two groups are bat tie from within one system, or they might pursue
part of a largei event For example , a group of clone . cik across .r ; e galaxy. In oil iei case the EDGE OF THE
,

troupers might tight battle droids while a reign of EMPIRE Core Rufebo - k naturally fits this focus.
colonial militia mNstrates The base die droids guard.
Multiple characters make it easier for the campaign THEIR OWN WORST ENEMIES
to shift scenes without making any of the players feel Using this styie of play* there may be times when af -
I eft ou t. If ea ch pis ye r has. a c ba rat te r engaged :n eac k ferent PCs are at odds. When this happens, the CM
scene, they are more likely to continue to be engaged and players should work together to to resolve events
in the game as it proceeds. Cutaway scenes are a use ' in a way that allows characters to pursue their goafs
ful tool for these games, as discussed in more detail in and settle deferences without interfering with the
Campaigns as Film Serials [see page 130) players fun . Since players have characters on both
'

An added bonus LO this approach rs thaL it can sides of such a conflict , this shouldn ' t be overly prob -
allow different piayers to take on leadership roles m lematic - the players come out on top no matter what I
different groups 01 to share the spotlight frorrf scene ii t He greup decides to resolve a conflict between dif
to scene. For example* if one player ' s charaaei in a ferent PC groups through a direc : encounter - rather
group of Jedi is the Rada wan, their character in the
squad of clones might be the Clone Office: or tire -
than through behind - ; he scenes action, intermedi-
aries * and The like — ihe Game Master should let the
player of the pirate captain could also run the modesi pJa ye rs decide which characters they portray. The CM
protocol droid who helps the Jcdi negotiate. can then manage the other characters ns MFCs for the
Carefully defining these groups at the start of duration of the encounter In most cases, all players
the campaign and considering [ he different roles should use allied characters working together against
can ensure each player can lake a variety of roles those tempo rily assigned as MPCs.
^
1

aONF WAE5 CAMPAIGNS


AJSATLm
USING NEMESES
eroes are often denned by their opposition The
H Shr l-Vote saga is full of memorable. iconic villains—
ones who iruly resonate with audiences. Villains: like
victory, regardless of lhe long- term cost if the nem
,

esis is critical to the story, then the CM should be


prepared to take steps to preserve the character —
Asaj) Ventre 5s and General Grievous plague Obi- Wan,
Anakin . and others throughout the Clone Such

or transfer the villain 's role for the duration of the
campaign. Options include spending Destiny Points
powerful and competent foes create a tremendous to upgrade the difficulty of the PCs attacks and pure
'

challenge for heroes, hut it makes their ultimate vic - ly narrative approaches, such as escape plans. It 's
tory far sweeter. For an enemy to become iconic and always a good idea to think in advance about how
make a significant impact on heroes in a campaign , the a nemesis might escape an encounter, such 3s by
villain most recur across many encounters and , prefer- leaping aboard a passing vehicle or fleeing in a get -
ably,. m nit ip le adventures Creatf ng such a me m ora ble away shuttle with as own pilot . A classic Star Ktog
hi PC can be difficult . but finding reasonable ways to approach is to have the nemesss leap or fall from a
keep the villain alive is even harder. Some players love great height into the depths of a city, shin, or other
lo Quickly escalate to extreme responses against such location to 3 fete unknown to the heroes.
an enemy or prefer not to take prisoners.
It is important to ensure the campaign remains
In Star Wars Roiepi dying . a powerful , recurring enjoyable tor the players evert when the villain
villain is considered a nemesis (see Chapter XII: escepes. They need to believe their heroes nave agen-
Adversaries in all illroe : ore rui ebooks) These har cy. If a hero succeeds on 3 n attack or other check at
liters function like PI aye " Characters, with 3 full suite a critical moment . the dice cannot be ignored. Simi -
of Skills and talents. They also suffer damage in the larly. if a player decides to take such extreme action
same way making them quite a bit hardier than the that their character becomes 3 martyr to overcome
more common minions and rivals. Further, nemeses the villain, then that decision must have an impact
are not bound by the specialisation trees presented in GMs should find the balance between the necessities
1 he book instead they can be designed with the abili-
, , of the story and opportunities for the heroes to affect
ties the Game Master feels they need to fulfill their the course of events,
role in the campaign. This creative flexibility car make
them extremely powerful.
TIP YOUR HAND
However, dice are fickle —particularly when the
heroes have Destiny Points to spend Mo malter how The villain's reputation and past actions can be as
c.a ref u 11 y the Game M aster to es to prote& a villain, the
'
important as the actions they take during a game ses-
heroes may get in a lucky shot — or they may behave sion in front of ‘he heroes If ch arac Lore rea t ion is done
in jcrational and unexpected ways to guarantee a .
Co I labors lively it mightbe possible to insert a hem
lion of the viiEain into the backstory of one or more
of the Player Characters. Perhaps the foe destroyed
their homes, butchered their families, or overthrew
ENHANCED NEMESIS COMBAT : heir government . Inserting the villain into the PCs '

history gives the players additional motivation to act


| against them and view them as a true nemesis.
f o matter
llesis is. a
Mow skilled or dead \\ a nem -
single character can easily be Another approach is to have the heroes stumble
outmatched when outnumbered by the PCs across the aftermath of the villain 's crimes in an
three- to -one or more. This is generally only earlv adventure Perhaps their planned destination
an issue If the nemesis is alone or has only a has been destroyed or a beloved contact slain. Dur -
single ally, however it can moan a supposedly ing their travels, the Player Characters could pick up
climatic fighl ends up being unexciting as the a distress call from the lone survivor of one of their
PCs swamp the nemesis with actions, enemy 's raids. :Even i{ they cannot take action at that
To avoid this, GMs can employ this optional time against the newfound foe, this will likely make
rule. The CM should add an additional NFC them feel obligated to eventually do so .
initiative slot at the end of the initiative order. An added bonus is 1 hat . with these types of hints,
Then, the nemesis may take a second turn he enemy 's actions and nature are revealed , but the
during the same round. Any effects that are nemesis is not yet out at direct risk of attack . The
supposed to end during their subsequent heroes might decide to send their opponent a mes-
turn should end during their subsequent turn sage, but that can do iittle more than alert the villain
in the Following round, instead. This should to their existence ideally, more pressing matters —
,

allow the nemesis to keep up with the PCs core to [he current advencure — should prevent the
even if they have greater numbers . heroes from immediately pursuing the master villain.
POSITIONS OF SECURITY and accents greater risks, ideally leading to a dimao
tic encounter as the story arc nears its peak , The
After a few mentions, the heroes shoufd desire to take v$ph might even be expendable at this posnt — once
action against the villain During the early stages of the enemy plan is set in motion . defeating the villain
the campaign , keeping this enemy active and alive is behind ii might not be enough to stop the scheme .
vital to holding the players' interest . A good way tu
preserve the Villain 's life is to minimize their - ris s when
-
Only at this poini in he campaign can the heroes
directly interact with the foe without threatening to
^ upend the story. Even then , the villain must be ade-
they interact wrth the Player Characters. Sometimes
this means keeping the characters at a distance but qualeiy prepared to face ihe heroes, preferably on a
luting
,

at other timesL it can simply mean that the odds are that leaves
them at a significant disadvantage
overwhelmingly stacked in the viliain 's favor Notably, From The begmnjng of any such encounter , the
when operating from Lhis position the villain should
, villain should have an escape route prepared. Prefer
either not yet be motivated to eliminate the PCs. or ably, the Gfvi should be able to mention an element
the PCs should have some avenue of escape. of the plan to the players mlhoui making its useful-
Tris is the first stage in which the heroes arm rhe wi- ness for the plaints later flight obvious. For example,
lairi directly interact . Perhaps the enemy contacts die an encounter lit a hangar might include a slaughter
heroes via nolotra remission from a nearby system, or speeder bikes that could be used to make a con-
issues a directive from an ormtmg Separatist dread - venient escape. If things go barfly, the villain could
nought . Ot send 5 a droid courier to dehvei a threat use one to escape while incapacitating the others.
or ultimatum,. Physical distance allows the PCs and The heroes should have a chance to defeat the villam
villain to communicate without the threat of combat before an escape plan Is implemented , so Lhat the
. -
Alterr ar - vely tho villain s military assets could pro -
'

vide i sofa Li on from the heroes. It a regiment of battle


players don't feel cheated.
Tho CM should runty exploit Destiny Points in any
droids accompanies the foe, a squad of clone troop - inch conflict Some must be received to spend for the
ers may not be able so press the attack. Even if the villain 's defense, rather than explicitly to overcome
PCs ' forces are more eveniy matched the vitfaln could one of the heroes. Particularly with earlier encoun’
have a powerful ship in orbit a contingency plan that
, |the foe 's survival is more important to the story
ter
threatens the local population , a hostage, or some chan the potential to defeat a PC.
other bargaining chip to prevent the PCs from taking Ultimately the heroes should be able to overcome
,

rash or direct action. jjhfei foe. though not without some cost The difficult
*
ties they encounter enhance the feeling of reward
ASSUMING RISK .
when they triumph Along the way, the CM must
remember that :he goal is to tell a heroic story, not to
Gradually, the heroes gam experience have THE NPC score an endless suing of victories over
as the foe becomes more confident i he Player Characters
CAMPAIGNS AS FILM SERIALS
he Gow Ufara series deliberately mjrnfhs the feel approach i & for me CM simply to recount a few nigh -
T and style of film serials from trie hrst half of the
twentieth century. These short films come from an
lightsfrom me last session. This is useful in Lhat it
lets the CM cover; only the points that are the most
entertainment era before the advent cT television and important to tne coming session. The CM might also
the Internet. Every week , a new episode of an ongoing aim tie to events from earlier sessions if those arelike-
serial would hit i heaters. Fans could enjoy their heroes
'
ly to be relevant to rhat night 's game. This approach
latest exploits in between newsreels, before enjoying a does have the downside lhat it :s entirely narrative.
Tea turn- length film . Film serials wore typically fwpmy That can lead to some player detachment which can
,

be offset the CM cal is on specific players to retell


'

minutes in length <md made use of a consistent writ -


L

ing format They incorporated a broad renge of genres, individual scenes in which their own characters were
including westerns mysteries ami superhero fiction
, , particularly effective,
Most relevant to this book are the science fiction Alternatively, the CM can select one player to
adventures, Imitating the reel of this classrc medium recount the last session This can be done randomly
helps to capture he tone of the Clone Wars.
*
Many of the features of a film serral also work well
with a c: c roil or can focus on a player whose hero
was partituiariv centraI to khat session Thi 5 at1proach
for an RPG campaign. For many groups a campaign
, may be beiter reserved for late : in the campaign ,
is a weekly or monthly event . Starting each session after the GM has established how quickly the opening
with a retelling of recent campaign events — paying should flow IT lhe retelling is particularly helpful or
particular attention to those relevant to that night's exciting, the GM might choose to flip a Destiny Point

adventure is a vital refresher that also irvmics the
style of serials Concluding the a (tv- emure jwitfi the
m the player’s favor or even add an additional light
side Destiny Point to the Destiny pool.
heroes m peril or the villain seemingly iriumuhant To make this approach even more interactive, the
leaves the players looking forward to the next game CM and players could take turns colloboratively
session . These tools kept fans coming to weekly the - recounting rhe last session A token coultl be passed
ater screenings for decades, and many television between individuals as they each recount the high -
shows still use them today. Uuii/mg these same tech - lights of a particular scene This gives every player
niques to keep the players invested in an ongoing RPC who was 0 resent a chance to highlight an instance
campaign can provide the group with commu: ly m a when their hero was particularly successful it also
,

way that extends beyond the merits the tools have for provides the GM with the opportunity to include ear -
emulating the Clone litres. ier adventures that the heroes might not yet know
are relevant to the current game session
THE OPENING
Many fans think of the opening crawl as the tradition -
EPISODIC PACING
al opening to any Star Wa$ media In much ihe same Film serials, ai their core, tended to focus on action
way as the recaps that begin most film serial this
brings the audience up to speed on the context for
the action about to unfold ,particularly ^
for an episode
that begins In the midst of a conflict The Cone hws
with tight scripting. This was in large part due to then-
limited run time. Most episodes lasted for about twen
ty minutes. During this time, they needed to resolve
-
a crisis from the previous episode, introduce new ele-
series also uses this device, and sometimes intro- ments to the overall plot , and end with an imminent
duces new information the same way. nit unlike the threat These goats arid constraints left lit He time for
opening crawl of Star films, This approach works extraneous materials. If a character was plagued with
just as well for a game session where :l can remind
,
indecision or self -doubt . it could only be expressed
.
everyone what happened last time and even bring up for seconds before the moment of crisis resolved .
to speed anyone who missed a session . Mimicking this rapid pacing within each game session
This style of opening needs to be brief but ii musL
, is a key to establishing The feel of the film serial and
,

cover the most important points, ideally, the opening of the Clone Wars series.
should only take a few minutes. This is not the time The easiest way to emulate the frantic pace is to
to read several pages of notes verba tin - Instead the
,
liberally sprinkle challenging physical encounters
opening targets the highlights. A brief reminder that throughout the scenario Heroes may have to careful-
the heroes destroyed the enemy weapons factory is ly navigate lava flows engage in speeder hike chases
,

far more appropriate Lhan body counts of the num- through narrow alleys, or overcome an ambush by
oer of battle droids each character defeated in each dozens of battie droids. These types of elements
round of combat. are vital to Lhe feel of the scenario, and they do not
There are a few different ways to approach such always require much backstory. A flow of toxic waste
an opening for an RPG session A streigiiEforward may simply be a feature of the local terrain

CLONE WARS CAMPAIGNS


The CM should take caro that sue ! ,
'
spending dice symbols to draw out unique aspects of
challenges do not simply become a the encounter
repetitive series of dree roirs Let - Sodai arm mental challenges are equally impor
ting players contribute complexity
to the story can help acid variety
.
tant and shouid he interspersed with the physical
Obstacles The party 's negotiator and Historian also
Even two checks using the same
need to have a chance to exploit their abilities, in
skill might represent very difter -
ent narrative circumstances, With
.
some instances They can shine by providing after ori -
rive solutions to a problem. For example, a trap might
trie CM and players
be bypassed when a hero fljeni in the ancient Sith
lang.ir.age identifies a hidden ggrtai] Alternative® a
smooth talker might persuade a syndicate agent
to leave £ gambling pen s back door unlocked.
'

Another important element ot pacing to con -


id< is .ha both trie her :ms and the NPCs siill
' '

-
bleed ggpgrLut lies to exp ess and develop their
persSnaflb!® If the pace becomes too fast.
the displaying elements can easily fade into
the background amid skill checks and talent
use, Instead, allow tor moments that show -
case characters personalities . Give characters
'

sn opportunity to talk to one another even as


they engage in challenges. Battle droids need
3 ' opportunity to say. Roger fpgjer" before
'

executing their orders. A Sith might try to lure


a Jed - TO l he dark side even as they duel1. Like-
wise . a PC Clone Seedier might offer a wry
aside even while bunkering down behind
cover, or a Jed; might seek to redSeffi a
dark side user while dashing ightsabers.
Common character tropes are a vital part
of Star Wars , and their presence is criti
ca ; to evoking the feel of the setting.
Making sure to exploit them is a great
way io help everyone Lo visualize the
experience even as they rush from
,

one Crisis LO rhe next


Finally, when emulating him
serials in an RPC campaign, it
is best if a game session cor -
responds to exactly one
episode. Every adven
tare should start with
a reminder of the last
session and conclude
with on appropriate -
ly perilous ending.

t
Timing this can be a challenge, but it can be over - work for all groups, but when employed effectively it ,

come with careful planning. The CM needs to always can bring a| strong cinematic feel to the game.
he aware of the time remaining to finish the session When . he focus returns LO a group of heroes, it may
'

acid the number of scones and nlot elements that '


he appropriate for time to have passco . This can ye
can fit into that lime. Based on this. .r he GM can skip a useful tool for setting the pace. In some instances,
optional encounters, narratively advance the action ,
a scene change can vffibrk in place of one or more skill
or even introduce additional scenes as needed . Mar- checks, particularly if the outcome is not in doubt.
aging this takes practice, hut makes for great sessions Wbe§ returning to a group of heroes, the CM should
always establish whether time has passed and if any -
CUTAWAY SCENES thing of note has taken place. 50 that the heroes can
proceed in an appropriate fashion.
Typically, a him serial mils multiple intertwined stones
simultaneously. Sometimes , this is because a team of
fie roes has separated to approach a problem from
PLOT DEVELOPMENT
different directions concurrently At other times, the Due to thei : episodic pacing, plots in film serials typi -
film may portray both the heroes and their opponents cally take some rime to develop. GMs should keep this
as they simultaneously work toward competing goals.
,
in mind when considering a campaign that emulates
In either case, a senai often cuts between the action this media . Most adventures lake at least four to six
in the parallel stones. Guts between various locations game sessions to resolve A full campaign could take
help to keep the lower engrossed fn the story and ,
dozens or even hundreds of sessions before it reaches
they can also provide different viewpoints O '" he '

a final resolution. While the heroes may enjoy small


action While most scenes involve the heroes, cuts can triumphs along the way, progress toward a significant
instead move the focus to villains committing heinous victory takes many game sessions. This means that
acts before the camera . the model works best for a group of players who are
When the heroes choose to divide their forces, cuts devoted to meeting consistently to play
between the story lines help keep pieyers invested in One way to work around this is by using a rotating
the action , The GM should alternate between eato cast of characters, allowing the GM to easily adapt the
group , only Laking a few minutes to resolve a part of current session to fit whichever players are present
a scene with one group before moving on to another Thar may work with troupe play [ see page i 27 ) , but
When the players and the GM interact the players
,
it can also work well if the GM has a range of different
need to bo prepared to act quickly, white their char players who a fiend on an inconsistent basis. Alter -
alSrs have the focus, before the GM moves on to natively. ensuring that each ’episode' Takes a single
another group through another cut in the action. Ide- session or careful use of cutaway scenes can resolve
ally, each cut should also end on a small cliffbanger the challenges of each adventure, without necessarily
Alf the players should be anxious to see each group having the same characters in each session. This way,
come back to the center of at tent ion after each cut . . r.e CM and players aren't left trying to explain away a
so that they can find out how a tense situation or a PCs sudden disappearance (or lack of participation ) .
vital clue is resolved .
The writers of him serials often did not work out
One thing that is challenging for a CM using cut the fine details of the story, or its ultimate goal, in
scenes is identifying a good way to keep all of the advance Instead they focused carefully on crafting
players involved in every scene . If the heroes spiit up.
,

each episode packing it with just the right amount


,

1 his typically means Lhat some players lack a charac - of action and theme to deliver an exciting narrative.
ter to use during each gut. Troupe play is one good Only as more and more episodes were strung togeth -
way to help resolve this, If each player is managing er did the aui.hors begin to create a deeper narrative.
multiple characters, they can easily shift to a different
one so that 1 hey can take part ir, each scene, Alterna- Following tnis approach runs the risk of inconsis -
tively. players might temporarily assume control of a tency. if the CM does not determine the villain 's goals
minor NPC. This provides a way to keep each player and assets sr : advance, it is easy to accidentally ere
invested in every scene. ale contra dictions over lhe course of the campaign .
However, it is much faster to set it up in this fashion,
If the GM chooses to include cutaway scenes as less work needs to be done prior to launching Lhe
focused entirely on the villains, it nay be appropri - campaign . This approach also has the benefit of leav -
ate for Lhe CM to provide the players with' character ing line campaign open ended , Instead of having a
sheets for those foes The players might briefly portray specific final objective in mind , [ he CM can continue
battle droids or soldiers working under the authority to develop lhe plot foi as long as the campaign holds
of the master villain as they complete a critical step everyone's iffteirest When the players begin to hint
in the plan, long before the heroes can put a stop to that thej/ would like a change, the GM can then begin
it When doing this, the players need to be certain working toward a resolution.
to remember that lheir information about the oppu
nents must be distinct from the information upon With any approach one critical element is to make
,

which 1 Meh heroes can act . This approach doesr i certain that the challenges Lhe heroes face escaiate

CLONE WARS CAMPAIG N5


RISE CHF THE SEPAJRATUTS
OPTIONAL RULES: DROID PHALANXES

attle droids often deploy in long coinin ns not change as in a normal minion group; the
to march across battlefields jbr against phalanx remains at full effectiveness as another
entrenched enemies, overwhelming the oppo- droid steps forward to take the Casualty 's place.
sition through sheer, implacable numbers. The A phalanx can never perform more than one
Separatist leadership tares little for droid loss- maneuver in a round to move. In addition if a ,

es,. as long as the objectives are accomplished. number of droi ds i n a phalaiix equal to i ts widt h
Little is more terrifying than the mechanical were defeated Since its last turn that phalanx
,

lockstep of a seemingly infinite phalanx of loses its only maneuver. If PCs defeat twice that
incoming droids. number before its next turn, or spend a ;$ for
Phalanxes can provide a change of pace for the purpose, the phalanx is pushed beck as if
combat encounters. They are best used when it had performed one maneuver to move away.
the PCs need to hold a single location or pro- If a phalanx uses a maneuver to engage a PC .
tect an objective for a brief lime, such as the
the PC is overrun. On its turn, a phalanx can
duration of an encounter In Clone Wars cam - perform an additional attack as an incidental
paigns . this might mean they are holding out
against each overrun PC (in addition to Its nor
for reinforcements or extraction or are part of
,
mal action) . While a PC is overrun, treat them
a larger combat encounter defending a fortress as moving through difficult terrain ( which nor -
from Incoming dankere. mally means an overrun PC must perform \ wo
To use a phalanx in a game, the CM should maneuvers to disengage).
select a minion NPC and decide how many If a PC uses a maneuver to engage a phalanx on
droids wide the column is. Typically, the CIS their own terms, they are not overrun, and the
deploys 61 battle droids in columns four droids
phalanx does not get any such free attacks." "

wide using multiple columns as needed. For the


,
At the GM's discretion, the character may sub-
purposes of determining skill ranks, treat the sequently become overrun if they fail to destroy

f
phalanx as a minion group of a size equal to
the entire front rank, or if the battle otherwise
this column width . However, when PCs defeat turns against them at the CM 's discretion
, .
a member of the phalanx, rhe skill ranks do
1
as the campaign develops. If the heroes overcome a facing down an army of battle droids, Qf finally com-
dozen battle droids in an early adventure, they nught ing Face to- face with Count Dooku
^ .
need to battle through a hundred by the time pie
campaign approaches its conclusion . Each mew nem
Of course, not every chffhanger needs to be imme
diatelv life threatening Sometimes the threat could
,
-
esis must have abilities Lhai overshadow the foes the
be diplomatic or even logistic . Revealing that the
heroes have bailed in the past . Fur the :; the overall
clone troopers are stranded on a contested planet
tnreaL must be greater if an early adventure threat -
with only limited supplies could he a great way to end
ens to destroy a city, then a later one might threaten
the night Similarly, the news that a trusted ally has
a pi ane:, while a final adventure could risk the! fate of abruptly chosen to secede from the Republic would
multiple systems. leave the players wondering how their heroes might
be forced to confront their former ally.
CLIFFHANGERS A CM who trusts the players to keep player infor -
mation separate from character knowledge could also
To follow the style of serials, most game sessions
use a final CUE scene to reveal mpor -iam information
should end with the heroes facing a dangerous threat
about which the heroes are not aware. A brief dos^
or a hMgg revelation. These new dangers leave the mg narrative that describes a tracking device or even
players anxious to find out how tnoir heroes can over -
a thermal detonator located aboard the heroes ves-
1

come the challenges in the next game session This


provides clear continuity between sessions as well as
sel could leave the players eager to attend the next
session. Similarly, a hint as to the villain's next plans
motivation for players to keep returning to The table. or the revelation thai a previously defeated foe has
The term "cliff hanger " originated from ihe lendencv escaped rm prisonmen t — or even death— could pro-
in m serials and serialized novels to have the heroes vide a great lead-in to the next game.
end an episode actually dangling from a cliff . Between
episodes, viewers were left to wonder how the heroes
The most vital element in a cliffhanger is that il
leaves the players excited about playing the next game
might escape their perilous fare. While that particular
in i he campaign As long as that goat is achieved, the
trope is seldom as dramatic in a selling that includes
specific details should vary substantially. If cliffhang-
jet packs and re pul sodi ft vehicles, similar perilous situ -
ations are easy to devise. An adventure could end wittl
ers become too repetitive it is easy for the players to
,

lose interest , no mar ter how grave the threat


the heroes aboard a crashing starsbsp, unexpectedly

tLOHE CAMPAIGN S
:
put OP THE sEPARAitm
RUNNING LARGE BATTLES
T he Clone Wars include enormous effliflicts* many
of which have fronts :hat encompass entire planets

war but the Came Master
objectives
must know bath sides'
in order to properly depict the ebb and
or even systems. Hundreds of thousands of soldiers Now or the battle.
fight and die valiantly during each or these battles, It is
If the attackers ere attempting to seize an installa -
difficult to fully appreciate the scale of a single engage - tion such as 3 factory, a mine, or a communications
ment of fills magnitude. Completely ignoring ah the array, then i.hev are unlikely to use weapons and gear
variables of the conflici . just the challenge of identi - that could compromise It Conversely, invaders try ing
cally transmitting orders and transfer : ing supplies is
to eliminate a military asset might resort to artillery or
nearly overwhelming In order to effectivelygjgrtviey this bombing strikes and accept rhe collaisral damage if ,

experience in an RPC , the CM muss be selective about the defenders need to retain control of a facility they
,
which elements to track and communicate. Otherwise ,
are likely to fight desperately for every inch of ground ,
the paperwork and the game mechanics car- quickly hoping that reinforcements arrive soon. However, if
overwhelm the enjoyment of the game. the defenders have already chosen to evacuate the
The Clone Wars span a huge portiov of the galaxy facility then their actions may be more conservative,
,

Any campaign that focuses on this era canno- ignore, as they have a ciear expectation of survival to fight
the scope of the war . Battles take place on hundreds another day,
of different fronts each day Bven beings whej do not When planning an advemure that includes a large
participate directly in [ he conflict am ha repressed to
banie, the CM needs to create reasonable goals
completely escape it , The CIS has no qualms against for both sides. With these established, the CM next
targeting legitimate businesses and planetary gov -
should assign a rough list of the assets both sides
ernmen is for their assets Smugglers and less savory commi: so :he battle. including sol die is , vehicles,
types can bo seized oven more quickly and jusnfiablv. starships, .and any special weapons or units. While
ever: by the Republic . Any worlo the heroes visit like - this need not be precise down to the last soldier, Lhe
ly exhibits some echoes of the waiy and those small resources should be broadly consistent with what has
s:gns can easilv burst into a larger Conflict previously been established - or the campaign in this
part of the galaxy, These iwo elements form Lhe basis
IDENTIFYING THE KEY for the conflict . Any elements of the battle that the
Zeroes later encounter must showcase the initially
CONFLICTS established forces and reflect the goafs of both sides.
Regardlass of whether a massive conflict rs a back - Lf the commanders of each force are compe -
drop to the current adventure or the focus of it the rent . they keep their object ves in mind and remain
CM must first establish the reason for :he battle. Just focused upon achieving them throughout the battle.
as an MPC 's motive cons are critical to the consistent Certainly, targets of opportunity may be engaged ,
portrayal of their actions and decisions the specific
, but they remain secondary to the Central goal Of the
objectives of both sides m a tactical engagemem are battle If lhe Separatist army needs to maintain con -
key to the portrayal of tho |sides m the game. The
| trol of a mining facility, it is unlikely to risk sending
heroes may not be aware of those goal S“par lie marly a large unit of droids to disrupt the Republic supply
if they are not officially aligned with eft her side In the chain during its defense of the facility. Alternatively, if
lhe CM wants to show iha: an enemy commander is
unfocused or unskilled, such desperate gambits might
A lead to a change in the battle's f ow.
CONSEQUENCES
Oth sides of the Clone Wars have vast SHOWCASING THE
resources but they still have their limi-
, VILLAINS
tations. As the campaign progresses, new
conflicts should build off of the ramilications Any major military battle that involves the heroes
of earlier incidents. IMhe Republic captures should also involve their curreni nemesis. This
P a bottle droid factory in one session , then remains true whether the foe is a military leader, a
manipulative master o- the dark side , or die boss of a
'

Lhe Separatists might not be able to field as


many BI units during a later battle, possibly crime syndicate ir the Player Characters are directly
,

substituting other models instead Similarly, involved in the conflict , then their opposition must bo
if a capital ship battle forces the Republic as welt The CM should take this element into con-
Heel to flee a system, clone troopers still on sideration a :rer determining each side' s objectives.
the ground have to keep fighting without any Those goals provide a framework for ascertaining the
air support — possibly while vulture droids villain s role in the battle .
'

continue to attack them from lhe sky.


The easiest option is to have the PCs' Toe lead the
enemy units, but this is not 31 ways appropriate, IF the CONNECTING THE
nemesis does noi haves strong military background , HEROES
then the Foe is unlikely to lead The enemy attack
Instead , the CM needs to deteunine how the villain 's For some groups or heroes, their noie within any con-
strengths can affect Lhe battle. An enemj, scientist flict is obvious A squad of Cfofie Soldiers fight on the
might operate a master weapon , refining its systems front lines, rallying their allies and destroying battle
so that it can Fire more efficiently. A cr me lord ccufd droids. A team of Radawans might infiltrate behind
coordinate the enemy supply pains or be waiting to enemy lines to secure a critical largeL while the ene ^

seize prisoners taken|urll§g the conflict A Fallen Jed: my focuses on the front lines. Hired Guns couid bo d a
^
might operate independently to secure a secondary colonial outpost secure in the midst of a battle keep -
,

objective that is peripheral to the main right ing their clients safe from both sides, The roles for
characters devoted Lo fighting and coordinating the
Critically in any of these instances, the heroes ncee
,
war arc obvious within this context .
to ai least become aware of their nemesis ' s actions.
Even if the two parties no not come into direct Other lean s can be border to connect to a large-
Conflict, the knowledge that their enemy hassiw ceed- scale bat tie Once battle has oben engaged, a
-
ed - or has been foiled during the battle isi&rtaih Diplomat may not have a chance to negotiate a reso-
lution Instead such a character might have to turn to
to deepen tneir rivalry. If the heroes are not direct|y ,

involved, thts mfghi be an deal opportunity for a cm Lheii secondary specialties. This could mean taking


away scene using stock " heroes such as a squad of
clone troopers or planetary - ripiaj- Alternative !':,
command of me local war effort , if they are appro-
priateij irained but it might instead mean assuming
,

the campaign is nearing its climax a major battle can


,
a logistical role or even becoming just anoLher com -
be the perfect backdrop for the last few adventures be tool. i he GM should recognize each hero's abilities
as the heroes Finally confront theii nenesrs directly. and try to establish scenes in which characters can
bring them to near.
At times, neroes who do not have abilities suited
to battle may still possess or gain access to equip -
ment that ban offset this. A civilian Pilot might be able
to Fly a transport to rescue a desperate squad, even
if the character is not adept ai gunnery A Schorr
,

mlgjht recognize teat an artifact from a lost civiliza -


tion could unlock a powerful hidden weapon. In some
cases, these unexpected opportunities could prove to
be turning points in the battle, leading to eventual vic -
tory far the heroes. Recognizing and creating such
chances can make a large conflict all the
more memorable.
OPTIONAL RULES: FIGHTING IN
SQUADS AND SQUADRONS
many campaigns PCs fightalongside Grand me lowest levels of me military order of battle - that
Iace£Army
. leading
.
of the Republic against the
their comrades into battle.
die
Separatist men
The
squad
.
is squads of troops and squadrons of vehicles — this is
accomplished through the use of formations
and squadron ruses allow GMsand players reorganize A leader can order their squad into a for-
minion groups under the leadership of PCs o ; rival
and nemesis NPCs. Squads are groups or infantry cn
ma lion by making an Average
Leadership check as a maneuver , though combat
[
+ + ]
the ground, while squadrons are groups of vehicles ,
conditions morale, or me squad's willingness to follow
,
parEicuEarly starfighters and arrspeeders. orders may alter the difficulty or add If the targeted
To create a squad or squadron a character makes
, rv.iriions possess Discipline as a group skill, add to
an Easy f ) Leadership check as a maneuver ;o ./
^
side of combat , forming a squad should not normaIK
require a check .; if successful, the character can lead
the check,
Success - ndicates mat mo squad or squadron tran
sitions into the new forma Lion, and applies all lasted
-
up to ten allied minims already within short range
(a i personal scale) or :jp to tent star fighters or com
effects whiie it remains in that formation. Whether the
check succeeds or fails, the squad or squadron loses
parable vehicles piloted by minions at dose range (at
any benefits from the previous formation. No check is
planetary scale) . Individual crew members on board required to maintain an existing formation.
vehicles are not valid minions to form a squadron.
These minions are now members of the character 's SQUAD FORMATIONS
squad or squadron and no longer receive a turn in
combat , and therefore cannot take independent Infantry sq uads are agil e, a bie to c mate th e i r own r n is-
actions or perform maneuvers or incidentals, and do slon objectives and serve as the basic building block
not generate initiative slots lany initiative s ots they
'
of both the Republic and Separatist armies..
previously generated remain available fur their side) .
They are otherwise treated as a minion group for ail DUG IN
purposes. A squad or squadron's silhouette ; s ! high The squad assumes a defensive posture to increase
er thain that of its largest member A character can its ability to weather heavy fire.
lead only one squad or squadron at a time,
Effect ? Add to any attack targeting the squad or
Minions remain in iheir squad or squadron until it its leader.
disbands, at which point the minions return to their
original groups. Its leader can choose to disband a SKIRMISH
squad or squadron as an incidental . This can also The squad overlaps fire arcs to scan for enemies,
happen for a number of narrative .masons, as deter
mined by the GM, Effect ; Ado \ ; gilance checks and Perception
to any
checks the squad leader makes. Enemies must spend
Dependin g on the c i re umstance s that ca u se a squa one additional to detivatje ! he An to- me or Biasi
'

or squadron to disband; the GM may determine that weapon qualities when making attacks targeting this
the remaining members of the squad 01 squadron squad or its leader.
.
are defeated, captured , flee 01 otherwise elirrigated
from the battle SUPPORT FIRE
While they are within short range of their squad or The squad lays down fire to support rhe leader ' s attacks.
close range of their squadron a leader may redirect
,
Effect ? Add :o attacks made by the squad 's leader.
any successful attack targeting them to their squad or
squadron . This may represent troops actually leaping COMM SILENCE
in front of blaster fire, or simply the chaos of naUle.
The squad deactivates its cqmiirtks to move into posi -
tion undetected.
FORMATIONS
The basic role of any squad o : squadron leader beyond
,

keeping up morale, is to deploy their troops in a man-


Effect ; Acd

squad member uses a comiink or similar device.


^
to all Steal.th checks 1 he l der makes.
This formaJior- ends immediately if : he character or a

ner that maximizes their advantage over the enemy. At

CLOWE WAR 'S CAMPAIGNS


RISE OF rut SEP ABflTUTf
TABLE 4-1: SPENDING O
Cast Result Options
. & * * AND tp DURING SQUAD AND SQUADRON COMBAT
I 2i

On 3 successful Leadership check to enter a lormaiion , enter the 'ormanon es an incidental instead cf o maneuver,

Fgrce one million from Lht leveled Squatf or Squadron ou’ 01 pWltfan 7He leader loses the tRjnftFits or lhat mirnpn
until the minion performs two mane livers In return to formation

UtK> Change the formation of tne character ' s squad or squadron as an me denial and without an addiuona! check
or ® The targeted character cannot redirect this attack to Lhtir squad or sqttediOn

The chur^ctofs souid or ^quadton may maSftd an Immed ace attack folkMing the nonnal rules for a mim^i group ( to
$ a maximum of five ranks n a group skill]

J> $ For\- q ihe largeted semad or Squatf- cm to tohsae

One iriiii,qn u sopsrtirtci 't om the character 's squid or squadron The leader foses. the benefits oMhqt minfofi until
the minion peilbrots two maneuvers to return to formatter)

The character's squad or squadron break: = ts current formation .

®®!5: The character cannot redirect the next successful sitae against rhem this turn to their squat or squadron
* *
9 A memberoi the squad or squadron is defeated erne too collision . fT -ienqiy fire orotne : mishap
,

© iyr The character1! squad or squadron immediate;, disbands.

SEARCH PARTY Effect: Downgrade the diffii iltySf Stealth checks trie
eader makes, but upgrade the difficulty of their Lead-
:
Wh e n running en ein i es to ground or local ing uniis Ipst
ership checks once.
in the field , squads work efficiently and cover more
ground through The use of search patterns grids, anidi
,
SENSOR SWEEP
divided areas of responsibility.
The squadron fans out so Thai each vehicle can
Effect: Add to any Survival checks to track a target direct its sensors and visual scanning to a unique arc
arid to all Perception checks. of responsib' iity to effectively look in all directions
simukaneousJy
SQUADRON FORMATIONS Effect : AddOtoajhj/ yiparce checks;Jby the squadron
The squadron is the iundamenta! combat unit of the feeder and to Confuters checks to detect targets,
Republic Navy, while the standard programming or CIS '

SCREEN FORMATION
drone starships encourages uniform maneuvers
The squadron members arrange themselves in tight
ATTACK FORMATION formations to put the full strength of their shields or
The squadron concern rates fire to penetrate even the heaviest armor to best use.
thickest defenses. Effect: Wh [is in this formation, a id ! fe shi| defense
Effect: Add to attacks made t . the squadron’s in all zones if the squadron entering this maneuver
,

leader. does not have shields or has lost them for any reason .
upgrade the difficulty of the Leadership cneck to use
EVASIVE MANEUVERS this formation once.
Squadron members juke a ; d Corkscrew along a vvffle
path while still maintaining the same general heading ,
confounding target locks and manual firing alike.
Effect: Add to checks the leader makes to
gain the advantage, and adu to enemy
attempts to gain the advantage on rhs
squadron or its leadei Enemies also
must spend an addiLon a ! O- to an . aie
the Auto- fire or Blast weaoon qualities
against this squadron or its leader.
RUNNING DARK
The squadron disables transmitters, '. ranspon -
ders, active sensors, and running lights to
avoid detection
ADVERSARIES
his section presents a list of adversaries who are Equipment DC- 15 blaster rifle [Ranged |Heavy|;
T either unique Lo or parr cuferjy appropriate for pm - D,-image 10, Critical 5 : Range [Longi : Pierce I , Stun

follow the torn at descried in each §lo { Wars Role


playing core rulebbok
^
paigns set during the Clone Ware The following pipdfi s selling], 2 frag grenades ( Ranged ILghiR Damage 3 :
Critical 4] Range [Shorty Blast 6 ; Limited Ammo IT
Pli se l clone trooper armor ( + 2 soak ) , utility belt ,
^
extra reload.

CLONE SERGEANT [RIVAL]

Clone sergeants lead squads of nine clone troopers.


Early in war. distinctive -
drab green margin® on
their armor identify clone sergeants on the battle -
FORCES field. Sergeants generally receive their orders from
clone lieutenants, although they may occasionally
OF THE receive direction from a Jecfi Padawan commander
REPUBLIC during unusual or unexpected circumstances.

T ’>e Republic is a massive star - span


,

rung organization consisting of both


the apparatuses of galactic gover
nance and the contributing members 5 14 0 0
of mdt -. iduai worlds. Acting under
the direction of the Galactic Senate, Skills Athletics 2 , Brawl 2. Disclpiip 2 , Leadership
and with the support of the Repub-
ii ,; Navy, the Grand Army of the
^
2 . Ranged (Heavy ) 2. Ranged (Light ) 2. Vigilance 2
Talents: Adversary 1 (upgrade the difficulty of all
Republic combats the scourge of combai checks against this target once) .
the Separatist Dro; d Army. Abilities: CiOne Inhibitor Chip iso king ESS the proffer
chain of command Is observed upgrade the ability of
,

CLONE TROOPER Leadership checks targeting a clone sergeant once).


[MINION] Tactical Direction (may perform a maneuver to direct
one clone trooper minion group within medium range;
Genetically engineered for loy - the group may perform an immediate free maneuver
alty and combat ability, and or add to its next check) .
trained as soidie - s from decant - Equipment: DC- 15 blaster rifle (Ranged [Heavy ];
ing the clone troopers of the Damage 10. picks! 3: Range ( Long) ; Pierce 1 . Stun
Grand Army of the Re pub: c sef.mgf . 7 frag grenades [Ranged [ Light ) ; Damage 8;
are among the finest fcghrmg Critical A ; Range jShord: Blast 6; Limited Ammo I ),
forces the galaxy has eve ; Prase I clone trooper armor [ - 2 soak ) utility belt,
seen Thanks to their training extra reloao
and ability to think on theii
lem . a done trooper is eas
CLONE CAPTAIN [NEMESIS]
II y me equal of sever a Bl
battle droids— and booby Responsible tor companies of 144 done troopers,
so when clone troopers work captains report directly to the done commander
as a team with their brothers in charge of their corps. Thanks to the somewhat
creative approach many Jedi take to the chain of com-
mand, some clone captains frequently work directly
alongside the Jedi General of their Legion In the ini-
tial stages of rite wan done captains wear armor with
maroon markings In order to identify their rank on
tile battlefield. As the wai progresses, many captains
Customize their armor with particular iconography or
Skills [group onty]: Athletics Brawl, ujlpcipline. othei visua elements, both to showcase their distinc -
Ranged ( Heavy), Vigilance. tive personality and broadcast a certain image for
Talents: None. their company, and to avoid identifying ihei: impoi -
Abilities: Gone Exhibitor Gjh ; . so long as ere proper tance to enemy snipers .
chain of command is observed, upgrade the ability
of Leadership checks targeting a clone trooper once)
a? £ \
j REPUBLIC FLEET OFFICER [RIVAL]
3 53 3 3 2
Z 3J 3/ Whijg clones fill many roles aboard the starships of
l -L '

tilt Republic Navy, most senior positions are filled ay


career naval officers from me system defense fleets
o' ihe Republic ' s member welds. These individuals
bring a wealth of experience battling pirates, petty
Skills: Athletics 2 . Bra . . 2 , Discipline 3 . Knowledge
1
-
Outer Rn warlords, and aggressively expansionist
( Warfare 2 . Leadership 3 . Ranged ( Heavy ) 3 . Ranged WOJ dsourside the Republic Other officers previously
.
(Light ) 3 Vigilance 2 . served aboard the ships of me Judicials, where they
Talents: Adversary 1 [upgrade the difficulty of all traversed the galaxy hunting wanted criminals, seiz -
combat checks against this target once) ing smuggling vesseis, and protec ling honest spacers
Abilities: Clone Inhibitor Chip (so long as the proper from a range of ihrests. Though few officers have
chain of command is observed upgrade the ability previously faced a threat an the scale of the Sepa -
of Leadership checks targeting a clone captain once} . r a cist fleet , ihe -r tactical acumen and devotion td the
Tactical Direction (may perform a maneuver to direct Republic are powerful assets.
one clone trooper minion group within medium ra go : , 40
the group may perform an immediate free maneuver Z EI Z 4 53 3
or add to its next check) .
Equipment: Pair of DC- 17 hand blasters [Ranged
Lighj|
[ Damage 7 ; Critical 5 ; Range |Medium) : Accn
J1.1 irw'

l 13
rate 1 . Stun Setting). 2 frag grenades (Ranged iLghl ) :
Damage 8: CriiicaL 4: Range (Short) ; Blast 6: Lirr . ied
Skills: (afsc'pline 2 , Knowledge Warfare) 2 , Leader -
Ammo i ) . Phase I clone trooper armor { + 2 soak} , util
ity belt , extra reload . .
ship 3 Ranged (Light) 2 , Vigilance 2 .
Talents: Adversary I (upgrade ihe difficulty of all
combat checks igiinst this target once !.
GALACTIC SENATOR [NEMESIS] Abilities: None
Equipment: Buster
pistol ( Ranged iLight ) ; Damage
There is no " typical' Galactic Senator . Bach is as
unique as the world they represent , Knowr among 6 ; Critical 3; Range |Mediumj: Stun setting} uniform .
their fellow Senators for their particular strengths,
quirks, and approach to ponies. Although the popn REPUBLIC JUDICIAL [RIVAL]
lar idea of a Senator is that of a corrupt and venal
self - server, many Senators ao act with the welfare of Not ail Judioafs made the transition to the Repub -
their constituents as their Irst priority Senators are lic Navy aiihe outset of the war. Even at the height
of the Clone Wars, the Republic needs peace officers
charismatic individuals, and most are we !i - educated
Ike most successful Senators learn to manage the
to maintain |Sv and order on its loyal worlds The .
balance between the unique culture of the Galactic blue -uniformed Judicials oi the Republic come from
Senate and the desires of their constituents a range of backgrounds and home wo rids, but all
received intensive training at the Judicial Academy,
Due to the vast diversity of worlds within the Judicials are empowered to enforce the laws of the
Repute . Senator come iron - a wide variety of back Republic on rwemoer worlds and the spacelanes. and
grounds. Some Senators represent monarchies or are more than capable of handling themselves if a
other autocratic governments, appointed by a ruler suspect turns violent .
or council rather than the population of a world. The j
\
myriad views and histories of the Senate 's member- l 3 3113 ] 4
ship may be both ns greatest strange n and weakness.
/ r?
E
n LTY'TF -
l Z 4 4 EK 3 1 1 4 E I

1 4 J L 1J 1
ft n
£* Tr
* Skills: Perception 3. Ranged [ Heavy) 3 . Ranged
Z 11 15 J L D I 0 (Light) 3 , Streetwise 2. Vigilance 3.
Taients; Adversar 1 iupgrade the difficulty of all ‘

Skills: Charm 3 . Cool 2 . Deception I . Knowledge (Core combat checks against this target once) .
WorEds} 2 , Knowledge [ Education ) 2 Negotiation 2 . . Abilities; None.
Taients ; Ctirmnand ng Presence 2 (remove fi Equipment ; Blaster pistoj (Ranged (Ughi | : Damage
ail Leadership checks) , VVoiks like a Charm (once per 6 ; Critical 3 ; Range [Medium): Stun setting) , armored
session . the character may make one skiff check using uniform ( + f soak. + I defense) , hoio- badge.
Presence, rather than the characteristic Jinked to that
skill) ,
Abilities: None.
Equipment ; Dataped, corr)| nk fve cloth r g.

CLONE WAR ? CAMPAIGNS


dnnk, and can $urv < ve :n vacuum
and underwater : immune to
poisons and toxins} -
Equipment: Blaster rifle
( Ranged (Heavy); Dam
age 9 ; Critical 3 ; Range
;LongU Stun setting) ,
integrated comiink.

S3 SUPER BATTLE
THE DROID ARMY DROID [MINION]

The droid legions of the Confederacy of The 82 supe; battle


Independent Systems are vasi . both in num - droids are an mprove -
ber and in variety. Factories across the Outer ment. over the basic
Rim churn out new varieties of battle droid Bl droids in numerous
constantly, just as Senate military analysts ways only their signifi -
,

provide reports on Lhe latest threats to cantly ^creased cos' keeps


the Grand Army of the Republic it often ,
them from replacing their
seems that the factories scattered across predecessors. Instead , the
) CIS deploys its super battle
the _ Outer Rim can build droids faster
tha , the o :one troopers of the CAR can droids as the vanguard of its
scrap them. armies or as shock troops or
advance missions into Repot
lie territory. Small troops of super
Bl BATTLE DROID [MINION]
battle droids are often deployed as
The original batlie droids— which fought
1 bodyguards tor minor CIS dignitar
"

for the Trade Federation be Nabqq ies and officers, while a pair of the nr.
what some now sec as the prelude to rs generally viewed as sufficient
the Clone Wars —have largely beer | to restrain/ any prisoner short of
replaced CIS leadership deemed their I a Jedi The B 2 droids are nearly
networked control centers too much | two meters tall and are completely
of a vulnerability, and mwer B:1 i ..ir -. i-c- F covered in reinforeed filaiing Eveo
tneir censors are coi tained w;ihi -i
droids arc fully capable of extended
independent operation. However the the armored chassis, leaving Little
mass -produced armies of battle droids in the way of vulnerability. It the
are created to provide abundant hre droids have a cieai weakness it is
power rather than clever taciics, so in their simple combat program
most commanders keep as light ming. Super battle droids ohe -
a rein on the droids in their sev focus on the elimination of tai -
vice as they can manage. gets above ail else when left

Newer clone troopers some-


. \o their own devices, and they
,

can easily be baited or distracted


times dismiss the basic "cfankers as an insignificant
"

without a competent commander or tactica


threat after taking out isorted oatrols by surprise
,
tired overseeing their .
or coordinated assault , but this is an attitude that
soon gets weeded out of them, Large numbers of the 3
droids under a competent commander c c oe a grave
threat , due to both the sheer volume of blaster fire
^
and the ease with which the units coordinate their
operations when a clear plan is in o :ace. E

Z . 1 1 1 Skills (group only) : Brav Gunnery. Vela a, Ranged


I . 1 [Heavy). Ranged [Light) .
JkAK
Talents: None.
. ,
2 J Abilities : Droid [does nb.lt need to breathe, cat . or
4 5 D D drink , and can survive in vacuum and underwater ;
immune to poisons and toxins).
Skills [group only): Cm ner Ranged Heavy ) , Equipment : rttegratfid wrist blaster (Ranged ; Light ) :
Ranged ( Ligjit). Damage 10; Critical 3: Range [Medium]; Linked 1 ) .
Talents: None. integrated comiink
Abilities: Droid .does not need to breathe ear . o:

CLONE CAMP rCNi


^
BUZZ DROID [MINION] unexpected attack . When fat ing a fortified or station -
ary target , the droids are sometimes equipped with
Technically known as Pistoeka sabotage droids, these
diminutive machines seem more like animate muni demolition charges to deploy during Lhei: infiltra
trons than actual members of the droid army. Typically bon C - 8 saboteur droids are compact units, standing
only 1.7 meters tall . Nevertheless, Lhe r matte - black
deployed out of discord missiles or similar dispersal
mechanisms, hu11. droids are released to tear apart plating and featureless faceplates are intimidating ro
enemy vehicles such as starttgluers and transports. those ivho spot them they resemble nothing so much
Although iTiey are individually little threat even to a as a void jn humanoid form . When they are not m
lightly armored fighter, a swarm of buzz droids can combat their armaments are stored in internal com -
,

quickly strip a ship of its plat mg and begic lear mg partments. so as to benefit from the sensor - defeating
aparL vital systems, Renloving bijsz droids from a ship
properties of their armor plating .
usually reon ires daredevil piloting or intervention
from other droids serving aboard ihe vessel such as
,

a Jighier 's ast fortieth co - pilor . as a pilot can hardly


spare tne attention to deal with the| rolds directly
while mici- flight . Despite their destructive capabilities,
buzz droids are little threat to combatants who find a
way to confront them. The armaments are special - Skills : Brat I 7 , Mechanics 2 . Range-. i \, ighi; 2 Sku
*
ized tools, rather than true weapons, and they have doggery 2 . Stealth 4 , Vigilance 3 .
little to nothing in the way of armor or redundant sys- Talents : Adversary F Upgrade the difficulty of a -
tems. as the CIS manufacturers designed ihem to be combat checks against this target once}. '
disposable weapons. Abilities; Droid (does not need to breathe, eat or
drink , and can survive in vacuum and underwater.:
immune to poisons and toxins) . Sensor Masking
( upgrade the ckfficuiiy of checks to detect or analyze
the droid with electronic equipment or sensors once) .
Equipment: Heav;. blaster nistot ( Ranged [Light. . '

Damage 7; Critical 3 : Range [Medium| . Stun setting) ,


Skills [group only) : C; o integrated comiink .
. Melee
Talents: None.
Abilities: Droid (does not need to breathe, eat , or DRK-1 PROBE DROID [RIVAL]
drink, and can survive in vacuum and underwater }
immune to poisons and toxins) . Sabotage (atlacks by These enigmatic droids are believed by the Jedi Lo
a minion group oi buzz droids that targer a vehicle have been designed according to spec if c.a Lions found
in ancient Ssth hoiocrons. but few have been
mfiict pi a notary - scale damage and gam Breach i
Silhouette 0 . encountered, much less recovered, provid -
Equipment: Integrated saws and dr ing limited basis for conjecture. Reports
(Melee; Damage A . Critical 3: of these droids were first relayed by
Range |Engaged) : Pierce 7 } Jedi Master Qui-Gon Jinn during the
blockade of Naboo , but more have
since filtered in from isolated sites
C- fl SABOTEUR across the gaiaxy. Few Know who
!
DROID [RIVAL] among Count Doom s servants '

One of the more has the authority to deploy the


advanced mod- droids or knowledge of their
els of battle droid i missions . When the droids are
in use by lhe CIS. spotted, reports are often lim -
C -8 saboteur droids ited or unverifiable. The Jodi
operate in small, inde - and Republic Intelligence both
pendent squads apart believe the droids make use of
tom the primary droid sensor - baffling technology to
divisions. Designed with become virtually undetectable to
integrated and advanced electronic equipment , and cheii snail
-
sensor masking plates and
strike -a nd- fade combat pro-
size and great speed make them hard to
spot by unaided senses. On the rare
tocols. these droids engage occasions when the droids have been
without warning, cause Cornered , they typically begin fir -
as much damage as
possible, and then
-
ing with micro grenade launchers
attempting to either destroy then
,

disappear amid the opponent or to force the opponent to


chaos of their besiroy the droid

.
L L C M. - VAH t CAMlXHI G, LJ &
-
1 3 ( l l 1 X
jjl L*

3
8

4 0 D m GO 0®
anee 3
.
Skills; Perception 3 . Ragged fLight) 1. Stealth 3 , Vigi - Skills; C ; i n
Talents ; None.
- 2, Percept on 3 , Resilie 3

Taients : !\ orc
Abilities: Droid [does not need to breathe, eat, or
-
Abilities; Droid [docs noi neel tjj t rc ^ thc. eat . or
drink , zm cart survive in vacuum and underwater;
drink , and can survive in vacuum and underwater immune to poisons and toxins) , Fire Sweep [as an
immune to poisons and toxins]. Sensor Masking actldii . a dro deka < an makes Hard '
] Gunnery
( upgrade the. difficulty of checks to detect or analyze check to inflict me hit that deals base damage with
the droid with electronic equipment or sensors once]. its built -in twin heavy blasters on up to two targets
Equipment: Mifcrogrtinade launcher (Ranged |Light | within medium range, plus one additional target per
Damage 6, Critical A ; Range [Short ; , Blast ^i) , inte- or the check ; ir can only hit each target once this
grated subspace transceiver, sensor array [ giants way ], Shield Projector [ maneuver Lo activate or deac -
On Perception and Vl£ilince checks) tivate ; while active gains defense 2 and upgrades the
,

difficulty of all combat attacks targeting the droideka


DROIDEKA [RIVAL] oncer but droidefca cannot use the Move maneuver ) .
Equipment; Two built - in twin drotdeka heavy blasters
One of the most dangerous battle droids tc i;e reg- (Gunnery , Damage 12 \ Critical 3; Range [ Long Auto
ularly deployed in large numbers, droidekas. also fire. Linked . Pierce I . Vioous 1 ) . stomping mechanical
Known as destroyer droids, are deadly opponents eg (Brawl; Damage 5: Critical 5: Range [Engaged|:
capable or facing down squads of clone troopers or Knockdown I) .
even Jedi Knights, Capable of quickly repositioning
before deploying powerful energy shields, droidekas PSD1 DWARF SPIDER DROID [RIVAL]
take and hold ground like little else in the Clone Wars.
Once in place, the dirordekas' shields are.nearly impeh Straddling the line between a heavy battle droid
vious to energy weapons of all t > pes, from blaster arid a light droio tank , dwarf spider droids are com - ,

weapons to Iightubers, However, the unidirectional mon heavy weapons platforms for the Separatist
energy MOW of the shield presents no difficulty for J Army These compact walkers are able to maneuver
the droid's own integrated blasters, which fay dowr a I through confined spaces with relative ease thanks to
withering haft of fine. Fortunately for the Republic , the l the extensive articulation of their quadrupedal limb
.
droidekas have a limited blind spot in their rear sen- I array They are often deployed in urban combat envi -
sor array ;i ar can be exploited by stealth or through| ronments and other situations that restrict the use of
*
a combined assault from multiple direc - ‘.me tanks Heavy armor plating covers their bodies ,

tions . making those the favored tactics althoughiis more limited on the droids under -
'

for dealing with destroyer droids. busies, which are not normally exposed
to enemy bre. The DSDl models
firepower comics from a power -
ml. centrally mounted cannon
capable of devastating i orig -
inge fire.
that makes it into dose quarters, while the dual
blaster cannons slung under the droids' main chassis
destroy more distant foes, sometimes even before the
enemies ' weapons are m range to return fire. Although
not as capable in urban environments or similarly
constrained quarters as baiise droids or the smaller
dwarf spider walkers, a detachment of crab droids fan
Skills Gunnery 2 . Percept on 2 . Vtg anee .
Talents: None.
-
dominate a large state engagement in open terra in,
as their life mating negates the need for cover
Abilities: Droid [ does not need to breathe, eat or
drink , and can survive in vacujum and underwater, 5 3 2 2 II 1 1
immune to poisons and toxins) . Silhouette 3 .
Eq uipm ent: InLegrated heavy ropeating blaster [Gun
nerv , Damage 15 ; Critical 2 ; Range [ Long) ; Auto- fire . G 21 1 1
Pierce 2 . Vicious 1 ) . integrated comlink and sensor
array (add Dto Perception and Vigilance checks)
Skills: Brawl 3 CoordEfSatiorf Ik Gunnery 2
Talent : Adversary I |. .. pgr a he the difficulty 0 - ell
fG- TOO MAGNAG UARD [ NEMESIS] *
combat checks against this target once).
Elite bodyguard droids reserved for the cream of the Abilities : Dram [does nor neee to breathe, eat or
CIS leadership. Magna Guards tost the Separatists a drink, and can survive in vacuum anc underwater:
fortune to produce but are considered to be worth immune to poisons and toxins) . Silhouette 2 .
every credit. Advanced close-combat protocols| nd Equipment: Integrated dua heavy repeal : ig blasters1
(Gunnery : Damage 15: Critical 2 : Range |Long| Auto -
-
cortosis plated electroslaves make even one of the
hre. Linked 1 . Pierce 2 . VICIOUS 1 ) , clawed limb [Brawl:
droids a maich for most Jedi in dose combat while ,

hardened durasieel armor limits the threat § f blaster Damage S ; Critical 4 ; Range |Engaged|; Ensnare 1
fine from a distance. Although their primary function is Knockdown) , integrated comlmk and sensor array
to guard important Separatist leaders some Magna - ,
[ add to Perception and Vigilance checks) .
Guard models have additional functions or weaponry
installed so that they can make use of their impres- PILOT BATTLE DROID [MINION]
sively wired reflex circuits as pilots or wield heavy
|most dangetbus 3&suJts.
weapoffejn:tire drdjalrrriy Pi I ot drpi d s o f t he BI se ri es were de signed wi t n. more -
'

ft
advanced cognitive capabilities than their infantry
:i \ / counterparts. In addition to basic combat and piloting
4 4 l .Z 3 14 151 1 protocol , the droid are programmed to fentatn the
V L I

* *
ships and vehicles they utilize whether the droids are
,

8 20 14 Jil l
77 > f illJ .
-
pan at a fighter wing, anoar cl a massive battleship,
or crewing AAT- 1 hover tanks they are the standard
,

crew of the CIS fleet and are commonly encountered


Skills: Athletics 3 , Brawl 3 , Coordination 4. Melee 3 , by Republic troops during boarding actions.
Perception 3. Vigilance 3 .
Talents ; Adversary I (upgrade difficulty pi a conn it
.
checks againsi this target once) Parry 4 [when struck
by a melee attack but before applying soak , suf - ei
5 strain to reduce damage by 6) Pin (as an action . ,

4 5 0 0
upon a successful opposed Athletics check agains: an
engaged opponent , immobilize that opponent until
the end of the MagnaGuard 's next turn; may spend Skills (group only): (ginnery Mechanics. Piloling
any & on check to increase duration one round) . iPlanetary) , Piloting (Space) , Ranged (Light) .
Abilities: Droid does not need to breat e eat . or Talents : None. _
drink and can survive in vacuum and linjerwater ; Abilities: Drod (does -:o neeo to oreathe. cat . or
immune to poison and toxins) . drink , and can survive in vacuum and underwater;
*
Equipment : ElecErostaff (Melee; Damage- S: Criti- immune to poisons and toxins) .
cal 3 ; Range [Engaged) : Cortosis. Cumbersome 3 . Equipment Blaster pistol [Ranged [Light ]: Damage 6;
Linked I , Stun setting, Unwieldy 3) , buiit - in armor Critical 3 ; Range |Medium ) : Stun selling) , integrated
plating [ + 2 soak . + I defense) . comlink .

LM- 432 CRAB DROID [RIVAL] 5- 43 ENFORCER DROID [MINION]

These powerful droid lank are among the heaviest ice Separatists are not Ihe only manufacturers of
*
unit deployed m the Separatist ground forces. Their
*
combat droid in the galaxy. A small consortium of
*
Mutts have begun development on l.heir own line of
six powerful limbs can batter aside any opposition
enforcer droids to help defend theii holdings amid
'

CLONE WARS CAMPAIGNS


growing gajape inability — and to help Them seize their precise calculator, of the odds of victory can
more territory where they can manage. The S- 4 3 emboirten Separatist fighters and dishearten the
enforcer droids are based on stolen Separatist plans Republic troops wh|Know all t o o wen how accurate
for battle droids hut they have undergone a number
, Lhose calculations can be.
of adjustments to better suit theft manufacturers1
interests Since the enforcer droids are regularly 31 1 2 4 4 4 3
deployed against underworld lowlifes and negligent ml ?

debtors, the Butts nave skimped on reinforcernent for


JufJT?
the droidsh chassis as an unnecessary cost , making
them more fragile than even basic B 1 oaLtse droids.
4 13 16 AO D
However, the droids are equipped with upgraded pro-
Skills: Coercion 2 . Discipline 2 , Knowledge (Warfare)
cessors designed to help them deal witn the triekor 3 . Leadership 5. Negotiation 2 . Ranged ( Heavy) 2 .
and deception common to their operations ss. wei
Ranged [Light) 2 , Vigilance 2.
,

as integrated weaponry so that the) ca ; never be


i

Talents : A -. : er sary ! . ipgradej re (difficulty of all com -


'

disarmed. Even given the consortium s at tempts to


'

bat checks against this targei once) , Nobody ' s Fool


save costs where possible, the enforcer droid o reject 2 'when targeted by Coercion or Deception checks,
has been a considerable investment . Nevertheless it,
upgrace dffficaM twice) Improved Inspiring Rhetoric
has already begun to pay dividends, as coders for : he ; as ah act oift ma n : ke an Average Leader -
droids pour in from crime lords across the galaxy ^
ship check : each # removes 1 strain
from one ally within short range ; each
O removes an add iu ona I strain from
an affected ally ; all affected allies
add to all checks for three
rounds) , Improved Scatft -
ing Tirade [as an action ,
Skills [group only); SLIJI iery. Mi ee, Rangt : ma) make an Average
(Heavy ) . Ranged [Light ) .
Talents: None.
+each #Coercion
L check
rifiicts 1 strain
,

Abilities: Droid does rot need to breathe, on a target within short


eat . or drink , and can survive in vac *: um and range ; each 0 inflicts
underwater; immune to poisocs and toxins: i 1 additional strain on
Equipment; Blaster carbine (Ranged | one affected target ;
[Heavy ]; Damage 9 ; Critical 3 : Range L all affected tar -
[Medium| . Stun setting] , integrated vibrio* get " suffer to
blade {Melee: Damage 4 ; Critical 7 \ Range ail checks for two
|Engaged| Pierce 2 , Viclous l ) rounds)
Abilities; Droid
B
-
T SERIES TACTICAL DROID
[NEMESIS]
Tactical droids are comrco.’ly found
^ (does not
to breathe, cat.
or drink , and can
Survive
need

B and u ;id
as the commanders of smaller
detachmems of droids and as advi
sors to the mam leadership of
the OS droid army. The T senes -
^B jK" immune to poi-
sons and toxins) .
Equipment:
models are among the most com- WBt Heavy blaster pis
monly fielded and theft advanced
, tol ( Ranged [ Light | .
^ Damage 7 Critics
'

processors are responsible for many L

of trie Separatists most successful


'
5 : Range [Medium];
stratagems The droids' continence in Stun setting) , data -
their own tactical prowess borders on pad, integrated cornlink .
arrogance : nevertheless, against all btrt the
most daring or on orthodox of Opponents,
they can deliver victories exactly as prom -
ised, The bJotky bodies of Tserfes droids are
reasonably resistant to damage but fcuited
for direct combat compared to other droid
mo dels, especially given the extravagant cost
of their processors. As such, they are rareb
seen anywhere near the front lines However,
when they are involved in a conflict directly.

CLDN£ WARS CAMPAfG NS


FUSE OF THE SEPARATISTS
c-

An Era Sourcebook for Star Wars Roleplaying * i

JTAILWARf -STAR.WART - n
OF n

RDlEPLRVinC GHDE
LOO
ROUPLflVmG GsllTIE
1
L >b DESTINY
ROLEPLflVinG GRIDE
-

A long time o in a galaxy far, far away


With die Battle of Geotrosis. the Gove Ivors have begun. Battles, rage across the
galaxy as die Jetii and die Grand Army of the Republic fight bach against the
sinister agents and indefatigable droid armies of the Confederacy of Independent
Systems. Meanwhile the diplomats and representatives of the Galactic Senate
nark for peace and forge political alliances, Amid the chaos, looters, salvagers.
otid other fringers profit from the detritus of war or simply tty to survive.
Battle HI the ea a of me C Ione Wars w i L h Ri SE O F r HL S E AK At FSTS 3 This souree book
*
explores the early days of the Clone Wars, and is fully compatible with the
complete Star Wars Roleplaying game lines Of EOCE OF THE EMPIRE , AOE OF
REBELLION , and FORCE ANU DESTINV
TliiS supplemental rulebook includes:
Expanded Player Character options including new species , new universal
specialisations, and two new careers: the Clone Soldier and ihe Jndi 1
Gazetteers for Ceonosis, Kami nr?., Naboo . and Tatooine
Heroes and villains of the pone Wars, including Padm £ Amidala , Obi
Wan Kenobi . General Grievous , and Asajj Ventress .
New weaponry, gear, and vehicles of the Republic and the Confederacy
of Independent Systems.
GM guidance for running campaigns in the style of film serials, using
nemeses os reoctui ring villains, and running exciting battles.
Rules allowing PCs and adversaries to lead squads into battle , and a
selection of adversaries drawn from the forces of the Republic and the

i!

Rise oFihfr Sepai# isis SIVRH


J S B t i i T 7 & - l- h 3 3 HN - 3 M 3 - 1

53995

FantasyFlightbannes.ironi / StarWarsRPb -

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