Professional Documents
Culture Documents
entertainment activities.
Computer savvy means knowing what
computer can do and what they can’t, knowing how they Computing Devices in Education
can benefit you and how they can harm you, knowing 1. Computer Labs and Classrooms – computers and
when you can solve computer problems and when you internet access are often available in the
have to call for help. classroom and /or computer lab for student use.
2. Campus Wireless Hotspots – Students can often access
Among the practical payoffs are these: the internet from anywhere on the campus to
1. You will know how to make better buying decisions. do research, check e-mail, and more, via a
No matter how much computer prices come down, you campus hotspot.
will always have to make judgments about quality and 3. Distance Learning ---With distance learning, students
usefulness when buying equipment and software. can take classes from home or wherever they
2.You will know how to fix ordinary computer problems. happen to be at the moment.
Whether is replacing a cartridge, obtaining a software
improvement or pulling photos from your digital camera Computing Devices on the Job
3. You will know how to protect yourself against online 1. Decision making—computers are used to help make
villains on-the-job decisions
The online world poses real risks to your time, your 2. Productivity – computers are used to perform on-the-
privacy, your finances and your peace of mind- job tasks efficiently and accurately
spammers, hackers, virus senders, identity thieves. 3. Offsite communications—portable devices are used to
4. You will know what kind of computer uses can record data, access data, or communicate with
advance your career. others
This topic will give ideas about how the technology can
benefit you in whatever work you choose. Computing Devices on the Go
1. Mobile Devices --- enable individuals to remain in
Information Technology is a general term that touch with others and to access internet
describes any technology that helps to produce, sources while on the go
manipulate, store, communicate and or disseminate 2. Consumer kiosks – are widely available to view c
information onference or gift registry information, print
The term IT refers to the entire industry that photographs, order products or services, and
uses a computer and software to manage information. In more
some company, it refers to MIS.. 3. Mobile payment systems – allow individuals to pay for
purchases using a smartphone or other device
Pervasive computing—few aspects of daily life remain 4. Wearable Devices – Enable individuals to easily view
untouched by computers and computing smartphone messages or their fitness activities
technology. while on the go
Convergence- many devices today include computing or
internet capabilities Computer Literacy, also known as digital
Computer Literacy, also known as digital literacy, literacy, involves having a current knowledge and
involves having a current knowledge and understanding of computers and their uses.
understanding of computers and their uses. Computer Competency is applying your skill
Computer Competency is applying your skill with with computers to meet your information needs and
computers to meet your information needs and improve your productivity.
improve your productivity.
A computer is an electronic device, operating
Computing Devices in the Home under the control of instructions stored in its own
1. Reference-- Retrieving information, obtaining news, memory, that can accept data, process the data
viewing recipes, shopping online, and according to the specified rules (arithmetically and/or
exchanging e-mail are popular reference logically), produce results, and store the results for
activities. future use.
2. Productivity-- Online baking and shopping, editing and Computers process data into information. Data
managing digital photos and home videos, is a collection of unprocessed items, which can include
creating and editing work-related documents, text, numbers, images, audio, and video. Information
and paying bills are common productivity tasks. conveys meaning and is useful to people.
3. Entertainment – Watching online TV and movies.
Viewing photos and videos, playing games, and
Four basic operations which a computer performs Oughtred’s Slide Rule
(IPOS): An invention attributed to William Oughtred,
basically, it consists of two movable rulers placed side by
1. Input: the process of entering data into a computer. side. Each ruler is marked off in such a way that the
Ex.Through encoding (keyboard and mouse), actual distances from the beginning of the ruler are
data from camera, data from a cellphone, data proportional to the logarithms of the numbers printed
from a scanner. on the ruler. By sliding the rulers, one can quickly
2. Processing: performing operations on data that has multiply and divide.
been input in into a computer to convert that
input to output. 1642 A.D. Adding Machines (Blaise Pascal)
3. Output: The computer produces an output on a device, Blaise Pascal was a French mathematician who
such as a printer or a monitor, that shows the devised a calculating machine that was capable in adding
result of the processing operations. and subtracting numbers. The machine was operated by
4. Storage: The computer stores the result of processing dialing a series of wheels which could add and subtract
operations for future use in some storage numbers containing up to eight digits.
device, such as a hard disk or a floppy disk.
1692 A.D. Multiplying Machine (Gottfried Leibnitz)
In addition to these four primary computer Like Pascal, Gottfried Leibnitz was a
operations, today’s computers almost always perform seventeenth century scientist who recognized the value
communications functions such as sending or retrieving of machines that could do mathematical calculations and
data via the Internet, accessing information located in save labor. He utilized the same techniques for addition
shared company database or exchanging data or e-mail and subtraction as Pascal’s device but could also perform
messages with others. multiplication and division, as well as extract square root,
although not always accurately.
Data vs Information
Terms 1822 A.D. Difference Engine (Charles Babbage)
Communication- The transmission of data from one Since the early 19th century, Charles Babbage,
device to another an Englishman, had been working on the development of
Data – raw, unorganized facts the machine which could perform complex calculations.
Information – data that has been processed into a On 1822 A.D., he invented the “Difference Engine” which
meaningful form. could perform complex calculations and print them as
Information processing – (the conversion of data into well. This machine was a steam-powered machine.
information) is a vital activity today for all
computer users, as well as for businesses and 1862 Arithrometer (Charles Xavier Thomas)
other organizations. This was the first calculator with commercial
prospects developed by Frenchman Charles Xavier
COMPUTERS THEN AND NOW Thomas. The machine performed addition, subtraction,
A. Pre-computers and Early Computers (before multiplication, division and square root functions
approximately 1946) accurately.
1450 B.C. Abacus (China) 1863 A.D. Analytic Engine (Charles Babbage)
The abacus is the first known calculating device. Charles Babbage, a nineteenth century
It was invented by the Chinese for commercial Englishman, is frequently considered the father of
calculations. The device has a frame with beads strung modern computer. Although he did not actually build an
on wires or rods and arithmetic calculations are operational computer himself, his ideas became the
performed by manipulating the beads. basis for modern computational devices. He had
conceived of a mechanism, which could carry out long
1600 Napier’s Bones sequence of complex calculations under automatic
This is another counting device invented by control. It would have the ability to store 1000, 50-digit
John Napier, a Scottish mathematician who became numbers in one second and multiply 20-digit numbers in
famous for his invention of logarithms. His “bones” are a three minutes. He used a form of the punched card for
set of eleven rods with numbers marked on them in such inputting the data. Lady Ada Byron worked with Babbage
a way that by simply placing the rods side by side, and wrote a demonstration program for the Analytical
products and quotients of large numbers can be Engine prompting many to refer her as the first female
obtained. The sticks were called bones because they computer scientist and programmer.
were made of bones or ivory.
1896 A.D. Punch Card Machine (Dr. Herman Hollerith) D. THIRD-GENERATION COMPUTERS (approximately
Herman Hollerith, a statistician with the US 1964-1970)
Bureau, used the idea of employing punched cards in • Integrated circuits (ICs) marked the beginning of the
speeding up the collation job of the American Census of third generation of computers
1880. Using a 3” by 5” punched cards to record the data, • ICs incorporate many transistors and electronic circuits
he constructed an electromagnetic counting machine to on a single tiny silicon chip, allowing third-
sort the data manually and tabulated the data. generation computers to be even smaller and
more reliable than computers in the earlier
B. First-Generation Computers (approximately 1946- computer generations. Instead of punch cards
1957) and paper printouts, keyboards and monitors
Characteristics were introduced for input and output, hard
• The first computers were enormous, often drives were typically used for storage.
taking up entire rooms
• Powered by thousands of vacuum tubes E. FOURTH-GENERATION COMPUTERS (approximately
which needed replacing constantly, required a 1971-present)
great deal of electricity, and generated a lot of ✓ invention of microprocessors which contain the core
heat. processing capabilities of an entire computer on
• Could solve only one problem at a time one single chip.
because they needed to be physically rewired ✓ e.g IBM PC and Apple Macintosh computers and most
with cables in order to be reprogrammed traditional computers fall into this category.
✓ typically use a keyboard and mouse for input, a
1946 A.D. ENIAC (Harvard University-USA) monitor and printer for output, and hard drives,
Scientists of Harvard University brought out the flash memory media and optical discs for
Electronic Numerical Integrator and Calculator (ENIAC) storage.
under the direction of Presper Eckert Jr. and John ✓ this generation also witnessed the development of
Mauchly, which was the first electronic calculator. It computer networks, wireless technologies, and
weighed nearly 30 tons and occupied a space equivalent the Internet.
to 2 big rooms and could perform all the calculations
that a small pocket calculator of today can perform. It F. FIFTH GENERATION COMPUTERS (now and the future)
used 18,000 vacuum tubes and was able to do 300 based on artificial intelligence, voice and touch
multiplications per second. On its test run in February input and speech recognition are in use today.
1946 the ENIAC took only two hours to solve a nuclear in the future, expected to be constructed
physics problem that would previously require 100 years differently such as in the form of optical computers
of calculation by a physicist. that process data using light instead of electrons,
tiny computers that utilize nanotechnology, or as
1951 UNIVAC (J. Presper Eckert and John Mauchly) entire general-purpose computers built into desks,
Initially built for the U.S. Census Bureau was home appliances, and other everyday devices.
used to analyze votes in the 1952 US Presidential
election. UNIVAC became the first computer to be mass
produced for general commercial use.
E-Mail Addresses
To contact people using the Internet, you often
use their e—mail addresses. An e-mail address consists
of a username (an identifying name), followed by the
@symbol, followed by a domain name for the computer
that will be handling that person’s e-mail (called a mail
server).