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Basic Game Reference Sheet
Basic Game Reference Sheet
5) Draw Cards
2) Adjust Altitude
Leader altitude effects:
Leader Enemy Advantaged* Enemy Tailing* • Very High: -2 Horsepower
• High: -1 Horsepower
Dive Draw 1 Discard 1 & Draw 1 Draw 1 card • Low: +1 Horsepower
Climb Discard 1 Discard 2 Discard 1 card • Very Low: +1 Horsepower
* if the enemy Leader decides to follow.
NOTES
3) Play Cards or Disengage
Fighter Shoot-Downs
Play maneuvering, full throttle, scissors and half loop cards
to increase your position. If Leader is shot down:
• Remove hits from Leader
If Leader disadvantaged, Leader can not attack • Transfer Wingman hits to Leader
• Removed Wingman
If Leader neutral, Leader can attack: • Discard previous hand and draw a new hand equal to
• any Wingman performance – 1.
• any neutral Leader
• any engaged Leader without a Wingman by playing Victory Points
cards that increase the enemy Leader's position up to
neutral, and then that increase your own Leader's • 5 VP for shooting down an aircraft
position. • 2 VP for each aircraft on its damaged side
If Leader engaged, Leader can attack:
• engaged enemy Leader
1 2 3 4 5 6
SEQUENCE OF PLAY ALTITUDE EFFECTS
1 2 3 4 5 6