You are on page 1of 2

Motion

The simplest kind of motion is uniform motion, along a straight line at constant, unvarying speed
An object's motion is uniform if and only if its position vs time graph is a straight line.
For one-dimensional motion, the average velocity is simply Δx/Δt (for horizontal motion) or Δy/Δt
for vertical
On a horizontal position-vs-time graph, Δx and Δt are respectively rise and run
Thereore, the average velocity is the slope of the position-versus-time graph
The SI units of velocity are meters per second, abbreviated m/s
s-axis is either x or y
With uniform motion, given a velocity, time scale (Δt), and initial position, you can easily find the
final position.
The distance (x,y,s,r) an object travels is a scalar quantity, independent of direction (all directions
it traveled to reach its final direction)
Displacement (Δr⃗), on the other hand, is a vector, equal to the final position minus initial
Speed (v⃗) is a scalar, independent of direction
How fast object is going
Velocity (Δv) is a vector that includes direction

Instantaneous Velocity
Objects rarely travel for long with constant velocity
With directional info, we can define instantaneous velocity, speed and direction as velocity at a
single instant of time.
To move from the average velocity to instantaneous velocity, Δt has to get smaller and smaller.
Ultimately, using a limit will give it to us.
ds/dt is the derivitive of s with respect to t.

Motion with constant acceleration


The SI units of acceleration are (m/s)/s or m/s²
The final position sf is si plus the area under the curve of vs between ti and tf
2
sf = si + vis ⋅ Δt + 1/2 ⋅ as ⋅ (Δt)

If we know an object's velocity to be vis at an initial position si


We also know the object has a constant acceleration of as while it travels a total
displacement of Δs= sf - si
We can find the objects velocity without time.
xi⋅e

You might also like