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In his spare time, he enjoys spending time with his family and friends, solving
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Twitter: @MisterE666
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First things first, you should pick your champion while keeping in
mind how good that champion is when it comes to wave manipulation.
The champions that control the wave best are champions with good
wave clear, meaning they have AOE abilities to damage several
minions at the same time, making it faster to push or trim your waves.
On the other hand, champions with bad wave clear are those that do
not have enough AOE to kill many minions at once. Some examples of
good wave clear champions include Yasuo, Yone, Renekton, Anivia,
and Sivir, while bad wave clear champions include Camille, Shen, and
Poppy.
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This is important because it helps you avoid what I refer to as "The
Deadly Position." You find yourself in the deadly position when you
have partially pushed your wave, but not quickly enough to crash it
into the enemy tower before your opponent returns from the base and
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freezes the wave near their tower.
Fiora finds herself in the deadly position in this scenario. If she were to
attempt to forcefully crash the wave into Aatrox's tower, she would
likely lose her life in the process. As a result, she is now forced to recall,
and Aatrox will begin freezing the wave, causing Fiora to miss out on
gold and experience.
The only way such a wave can be fixed is if Fiora’s jungler helped her
crash it. We are trying to avoid this situation when we can.
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Figure 53 Deadly position #2, however it is not that deadly because Kled is full hp, but he will still take free
damage.
It is crucial to remember that when you find yourself pushed this far in
your lane, you become vulnerable to ganks. Unless you are strong
enough to handle a 1v2 situation or you are certain that the enemy
jungler is not nearby, you should aim to minimize the time you spend
near the enemy tower. Alternatively, you can make it challenging for
the enemy by stacking waves.
Reducing the number of times you find yourself in this position will
greatly improve your laning phase. Effective wave manipulation
allows you to avoid these situations, leading to better in-game results
and higher ranks.
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Make sure you understand everything that will be taught in the next
sections, don’t just memorize them, understand the why behind the
concepts so you can manage your waves in any situation.
Wave Bouncing
Waves in league of legends always go back and forth, when you have
pushed a wave, this means the next wave will push into you and vice
versa.
Figure 54 Waves under tower, the cause of two second lateness of collision 1
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Figure 55 Collision 1
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Why? In the previous images, the two seconds that the blue minions
come in contact with the red minions under tower caused the minion
colliding to not meet exactly in the middle of the lane (wave colliding
number one), but closer to the Blue team’s tower. This means when the
next minion waves spawn, the Blue minions will join the combat (wave
colliding number two) before the Red minions. Killing some of the red
minions immediately before the Red minions arrive. Which creates the
advantage that causes the push to occur.
Freezing
1- Your enemy laner might give up the wave and try to roam or
play with his enemy jungler. You should ALWAYS ping that
your enemy is missing when you are freezing and your enemy
laner is not in the lane.
2- If you die while freezing a wave on your side, this means you
lost a massive amount of cs and exp, also the wave being on your
side makes it easier for your enemy to push the wave faster than
normal and take more tower platings when you’re dead.
Generally, make sure you don’t die when freezing a wave. It will hurt
you much more than a regular death.
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of this process confuses the minions, resulting in reduced damage
while they remain in roughly the same location
Efficient Freezing
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Almost every video guide will show you something like this image,
where they slice a lane to partitions. In this illustration, the red
partition indicates that to successfully freeze the wave, you need a
minimum advantage of three enemy minions over your own. The
yellow partition requires a two-minion advantage, while the green
partition necessitates only a one-minion advantage.
This is very very impractical. This is not how you should be freezing.
Surprising, isn’t it?
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minions. Consequently, the freeze will transition into a slow push due
to freezing at the minimum number available.
The only thing I want you to understand from the previous image is
that the further you go from your tower, the less minions you will need
to freeze, which introduces us to the concept of wave pulling.
Wave Pulling
Pulling a wave can help you freeze in positions where you normally
couldn’t or enables you to create a better freeze.
Figure 60 Pulling a wave from in front of the tower to create a better freeze
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TEST YOURSELF 5.1
Why does wave pulling work this way? Why is it that the further your pull enemy minions
from your tower the better the freeze is? You should be able to answer this question if you read
through “Wave bouncing” carefully.
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The recall freeze is when you choose to recall on a wave that is
naturally pushing towards your tower. By timing your recall correctly,
you can return to the lane just in time to catch most of the minions,
minimizing the loss of experience and gold for yourself. Meanwhile,
your opponent will suffer from their minions killing yours, resulting in
them losing out on gold and experience.
1- You have just killed your enemy laner, you are low on
health, and the wave is pushing towards you. In this
scenario, it would be more worthwhile to freeze and recall
instead of pushing. This is because, depending on your
champion, you won’t have enough time to push the wave
and fully crash it into the enemy tower. By opting for a
freeze and recall, you ensure that your enemy loses out on
more resources during this time.
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2- Your enemy laner did not die, but they decided to recall
due to being low on health. However, you are also low on
health and unable to effectively lane against them when
they return with a full health bar, but you won’t be able to
crash the wave in time. In this situation, it would be
optimal to recall and freeze the wave upon your return. By
doing so, you can recover your health fully and minimize
the losses you would otherwise experience, allowing you
to re-engage in the lane with a better chance of success.
Generally, this technique is good when your enemy is not in the lane
and hard pushing is not the best option to make your enemy lose the
most exp and gold. It could be because of your champion not having
good wave clear, the wave is too big, or both.
There are a couple of things you should consider when you’re going
for the recall freeze:
- How big are the waves? Sometimes the wave would naturally
crash into your tower when you’re walking to lane, and you
would end up losing more exp-gold than you expected. You
should always trim big waves, so they don’t crash into your
tower.
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Slow Pushing
Slow pushing is particularly effective when you are trying to dive your
enemy laner, if you’re ahead or your champions are known for their
aggression in tower diving, e.g., Renekton and Nidalee or Renekton
and Elise, you can often stack these waves in the early game and go for
a dive.
What makes tower diving good when your waves are stacked is the
fact that your enemy loses so much gold and experience, it is still even
worth if you die during the dive, as long as your enemy dies as well.
The gold and experience they lose from 2 or 3 stacked waves will give
you the upper hand in the early game.
Slow pushing is also beneficial when you need to recall to your base.
While your enemy laner spends time clearing the stacked waves, you
can safely recall and return to the lane with minimal minion loss.
Additionally, when you crash a stacked wave, it provides an
opportunity to invade with your jungler or look for a roam.
If you see that you and your jungler are able to dive your enemy on the
wave you are stacking, you should communicate your intention to
your jungler by pinging ahead of time, most junglers don’t play
around waves, so taking charge and shotcalling can ensure that your
team plays around your strategy. As the one with knowledge of the
situation, make your team play your game if you are confident in your
understanding of the circumstances
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Figure 63 Tower diving on a stacked wave
Slow pushing can also be utilized in the mid game to exert pressure on
the enemy team, particularly when split pushing. If you have lane
priority in both the side lane and mid lane during the mid game, it is
advantageous to push your waves when the mid lane wave is nearing
the enemy tower. This creates simultaneous pressure in two lanes,
preventing your opponent in the side lane from joining the fight as
they are occupied with clearing the wave. Meanwhile, you can freely
move around and be prepared in case your enemy decides to engage in
a fight in the mid lane in response to the pressure your teammates are
generating, or you can tower dive your enemy in the side lane safely
because the rest of the enemy team is in the mid lane.
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Fast Pushing
The cheater recall is a technique applied in the first levels of the game
to gain an early advantage if you have priority over your laner. You
slow push the first two (or three) waves, then hard push the third (or
fourth) wave. This will allow you to crash a big wave into the enemy’s
tower early on, giving you a chance to recall and buy an item (long
sword for an example), and then you can trim the wave and freeze,
which gives you an advantage early game.
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Figure 64 Cheater Recall
In top and bottom lane, the fourth wave crash allows you to help your
jungler on scuttle crab if they’re pathing to it (scuttle crab spawns at the
timer 3:30 in the current season of 2023)
It is not necessary to recall after you push the 3rd or 4th wave, you can
roam, invade, help your jungler on scuttle crab, or tower dive your
enemy laner if it’s possible. It is a versatile technique. In the end, it’s
just a slow push, so apply it with a plan in your head.
Recalling after 3rd or 4th wave crash in mid lane is not always
ideal since the lane is shorter than bottom or top lane. Cheater
recall is good only in top lane and bottom lane.
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The Suicidal Wave Crash
This technique is applied when you realize that your minions will not
fully crash into the tower (By estimating the wave position as
mentioned earlier), you determine that they will collide just outside
the tower (the dangerous position mentioned earlier). To counter this,
you position your champion under the enemy's tower to delay the
enemy wave while your own wave crashes, it’s crucial to note that this
technique carries significant risk, so ensure you apply it only when you
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are certain no one is present to kill you or launch a long-range
projectile, such as Jayce's E-Q cannon combo.
Figure 66 Step 2: Tanking tower shots to drag enemy wave and force your wave to crash.
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unable to stay and clear another wave of minions. This can happen if
your health is low and your opponent is about to come to your lane,
freeze the wave, and pose a threat to kill you. (Deadly position)
Proxying
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If you chase an enemy champion that is proxying, every second you
waste on them (assuming you don’t kill them) is gold and experience
lost, because your enemy’s wave will be always crashing into your
tower since there are no allied minions to collide with your enemy’s
wave.
Proxying can also be used when you are sure that no one is around to
kill you, and you can kill your enemy laner in his wave due to the huge
difference in strength between you and your laner, for example Riven
in the next image is proxying the wave and abusing the fact that she is
lvl 6 and Rumble is lvl 5, and no one is around from Rumble’s team to
help Rumble anytime soon, so she is not even allowing Rumble to get
back to the lane and gain experience and gold from his minions under
tower.
Here are general wave tips that you can keep in mind:
2- If you see that your enemy is going to freeze the wave on you,
and you will not be able to break that freeze safely, ping your
jungler in advance to help you break that freeze.
- Your ally is slow pushing the wave? Consider whether you can
dive your enemy when the wave crashes. Always keep in mind
that enemy jungler can react to the dive, and a failed attempt
could cost you the entire game.
Figure 70 Potential for an upcoming tower dive for the Red jungler, and a potential for a gank for the Blue
Jungler.
After a successful gank, most junglers ruin the wave, they help their
laner push when they shouldn’t and they don’t help their laners push
when they should, here is what you should do after a successful gank:
If your ally is not in lane and your enemy has hard pushed a wave, try
to hold this wave and prevent it from crashing into the tower if
possible. This will provide significant assistance to your laner.
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Supports should also prioritize doing this for their AD carries.
If your ally is dead and your enemy has crashed a big, stacked wave
into the tower, you should walk to the lane and take that free gold and
experience, this on its own can put you so far ahead of your enemy
jungler for free.
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TEST YOURSELF 5.2
Just by looking at the mini map and the current wave state, explain what Malphite, Camille and
Viego should be thinking.
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TEST YOURSELF 5.3
Camille here in this platinum elo game made a wave management mistake that caused
her death. Can you spot it and explain why it was a huge mistake?
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TEST YOURSELF 5.4
Looking at both midlaners’ health bar and summoner spells, Yasuo here made a wave
management mistake that caused him to lose much gold and experience, the right play was
explained earlier, can you spot the mistake and illustrate the right play?
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Underused technique
Summary
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