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The design and method of this research consist of the following steps:
- Literature review: This step involves reviewing and analyzing the relevant and
existing literature on sign language, mobile technology, augmented reality, machine
learning, and related topics, to identify and understand the concepts, theories,
models, methods, and best practices that can inform and support this research.
- System design: This step involves designing and prototyping the mobile
application, including the user interface, the functionality, the content, and the
architecture, using the principles and techniques of user-centered design, agile
development, and rapid prototyping.
- System implementation: This step involves implementing and testing the mobile
application, including the augmented reality interface, the machine learning model,
the sign language curriculum and content, and the system integration, using the
tools and frameworks of Android Studio, Unity, ARCore, TensorFlow Lite, and
Firebase.
- System evaluation: This step involves evaluating and improving the mobile
application, including the usability, effectiveness, and impact, using the methods
and instruments of user testing, questionnaire, interview, observation, and data
analysis.
## SIGNIFICANCE
## CONCLUSION
This research proposal has presented the research title, background, problem
statement, research goal, rationale, design and method, and significance of the
proposed research project, which aims to develop a mobile application that can help
deaf and hearing people to learn Indonesian sign language in an interactive and
immersive way, using augmented reality and machine learning. This research project
is expected to be completed in four years, from 2024 to 2028, and to produce a
valuable and innovative contribution to the field of sign language, mobile
technology, augmented reality, machine learning, and related topics, as well as to
the society of deaf and hearing people in Indonesia.
## BIBLIOGRAPHY