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27/11/2023, 12:42 All Bosses - SpeedSouls

All Bosses
Dark Souls Remastered All Bosses is a speedrun category in which the player tries to complete the game as
fast as possible while also killing all enemies that are considered a boss (see below for a list of all bosses).
Glitches, skips and sequence breaks are all allowed. Using other programs to affect the game or editing the
game code is not allowed; apart from a few exceptions allowed by the community.

The leaderboards for this category are available here.

Contents
1 Routes
2 Rules
3 Bosses
4 Miscellaneous
5 Learning

Routes
Route Type Route Name Current Record Runner VOD

Sorcery Crapplemage 1:00:34 olzku23

Rules
(The rules listed here are specific to this category. Go to this page to find the rules that apply to all Dark Souls
Remastered speedruns.)

You need to kill all other bosses first before finishing the game by killing Gwyn.
Glitches, skips and sequence breaks are all allowed with the exception of the Force Quit Wrong Warp. All
others like darksouls:Duke Skip, darksouls:Ceaseless Skip or darksouls:Toggle Escape are fair-game.

Bosses
Any enemy that has a large health bar on the bottom of the screen when engaged in combat is considered a
boss. Other enemies are not considered bosses by the Dark Souls community even if it may seem like they are
because of their size.

These enemies are bosses[Expand]

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27/11/2023, 12:42 All Bosses - SpeedSouls

These enemies are not bosses[Expand]

Miscellaneous
Defeating a boss: To successfully defeat a boss you must kill them and stay in the boss room long
enough to see the Victory Achieved notification. This means that in some cases you can die at the end of
the boss fight and still have successfully defeated the boss. Also, if you Homeward Bone or Darksign out
of a boss fight too early after having killed the boss you may not have defeated the boss if the notification
does not pop up.

Moan glitch: In the Crapplemage route there is a small chance that the player can cause the game to be
softlocked in the Painted World of Ariamis. This has a chance of happening when the player deals a lot of
damage to Priscilla (generally by using Dark Bead when in Red Tearstone Ring (RTSR) range) and kills
her instantly. It causes Priscilla's dialogue to loop which stops the player from leaving the Painted World
of Ariamis. Any attempt to leave (Darksign, Homeward Bone or death) will spawn the player back at the
start of the area and Priscilla will still be looping her dialogue when the player returns to the boss zone.
This effectively stops a run since the player cannot leave and finish the game anymore. There is no
known way to fix the glitch once it occurred.

Learning
Learning a speedrun in Dark Souls may seem daunting at first but there are ways of making the learning process
easier. Do an initial run through making sure to do the following things:

Follow the notes as accurately as you can (getting safety bonfires is fine, also feel free to skip using Red
Tearstone Ring (RTSR) to start with). Don't level more than you should. If you lose a large amount of
souls, dupe a boss soul to get them back.
Make savefiles before each part that you might have trouble with. You can just copy the savefile
(generally in "\Users\<YourName>\Documents\NBGI\DARK SOULS REMASTERED\<Username>")
into a seperate folder or use the SpeedSouls - Save Organizer.
Make splits. Download a program like Livesplit and setup your splits. It doesn't matter how bad they are
in your first run.

Once you have completed your first run and made savefiles practice the parts you are least confident with then
try another run. When you get more confident you should stop getting safety bonfires and start using Red
Tearstone Ring for more battles.

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