Professional Documents
Culture Documents
CS215 Sound
CS215 Sound
Give Examples:
! Psychology
of
sound
! Sets
the
mood
n
n what
do
you
use
it
for?
! Reinforces
a
message
n what
techniques
for
its
communica7on
exist?
n
! Science
of
sound
! Creates
curiosity
and
interest
n why
does
it
exist?
n
n how
it
works?
! Enhances
learning
n
! Technology
of
sound
! Gives
feedback
n how
do
we
capture
it?
n
n how
do
we
edit
it?
! Other
use
you
can
think
of:
n how
do
we
use
it?
n
! Wakes
up!
! Check
out
“You
Don’t
Know
Jack!”
! Produced
by
vibra&on
of
object
in
air,
liquid
! Frequency
(aka
pitch):
#cycles/7me
n Unit:
Hz
=
cycles/sec
! Moves
through
waves
of
pressure
n Detec7ble
frequency
between
20
Hz
and
20KHz
n Is
fast:
in
air,
340
m/sec
=
750
miles
per
hour
n But
not
very
fast
(echo)
! Amplitude
(aka
loudness):
height
of
wave
! Characteris7cs
of
sound
wave
n Unit:
deciBell
Amplitude Amplitude
Crest Cycle Crest Cycle
Time Time
Valley Valley
Page 1
Digitizing Sound From Analog to Digital
! Sampling
Rate
Sampling Rate:
n Unit:
Hz
=
samples/sec
Sample the sound amplitude often enough
So that you get a close measurement. n Usually
between
11.0,
22.0
or
44.1
KHz
Bit-resolution: ! Bit-‐resolu&on
(Recording
resolu7on)
Use a detailed “ruler” n #
of
bits
devoted
to
record
each
sample
So that you get a more accurate reading
n Usually
between
8,
16
or
24
bits
! Space
Requirements
for
mono
n sampling
rate
*
bit-‐resolu7on/8
*
recording
7me
The reproduced signal n 44.1
KHz
*
24/8
Bytes
=
132.3
KB/sec!
might not be identical to the original n 1
hour
of
uncompressed
stereo
=
But might be “good enough”
These are for stereo. For mono, half the space is needed.
Page 2
Audio File Formats Technology of Sound: Amadeus II
Page 3