Professional Documents
Culture Documents
CRITICAL
OPERATIONS
MAP PACK
TERRAIN TRAITS VANTAGE POINT
HEAVY A Vantage Point is a terrain feature with a vertical element (i.e. a level higher
Heavy terrain provides Cover and than the floor of the killzone) that operatives can be placed upon. If a part of a
is Obscuring. terrain feature is not defined as a Vantage Point, operatives can climb over or
traverse it, but they cannot finish a move or be set up upon it.
LIGHT Each time an operative on a Vantage Point makes a shooting attack, each
Light terrain provides Cover unless otherwise specified enemy operative that has a Conceal order that is in Cover provided by Light
(e.g. Vantage Point). terrain or another operative, and is at least lower than them, is treated as
having an Engage order for that attack instead.
TRAVERSABLE Each time a shooting attack is made against an operative on a Vantage Point,
Traversable terrain can be for that shooting attack:
traversed. The operative cannot use the floor of the Vantage Point as Cover or to be
Obscured.
The operative cannot use parts of the Vantage Point’s terrain feature that is
INSIGNIFICANT lower than the operative as Cover or to be Obscured.
Insignificant terrain is terrain too Instead, the operative must use parts that are the same height as or higher
small to have an impact on your than the operative, such as a rampart or battlement on the Vantage Point.
operatives and provides no rules.
BARRICADES
SCALABLE Barricades are terrain that players set up before a battle.
This trait can be applied to terrain features more They are 2 wide and 1 tall. They are Light and Traversable.
than 4’ tall. Each time an operative climbs this
terrain feature, the final incremental distance of less
than 2’ is ignored, instead of being rounded up to
KILLZONE
OCTARIUS
DOOR RAMSHACKLE WALL OIL PUMP SCRAP PILE
All parts of the landing pad including the steps All parts of the All parts of the STC HAB-Bunker are
have the HEAVY keyword. The handrails of the Auspex Shrine have HEAVY except the roof which is a
steps have the INSIGNIFICANT keyword. the HEAVY keyword. VANTAGE POINT
WALL:
Operatives cannot move over or through Wall Closed Open
terrain regardless of any other rules, other than as Hatchways begin the battle closed. While a While a Hatchway is open:
a result of the Accessible trait. Hatchway is closed: Its hatch must be fully open (it cannot be ajar).
Its hatch must be fully within its access point. Its access point has the Accessible trait.
Visibility lines cannot be drawn over or through Wall All parts of it have the HEAVY and WALL traits. Its hatch has the Wall trait.
terrain.
An operative is never a valid target if every Cover Accessible: An operative can move through the Walls up to
line drawn to it crosses Wall terrain. adjacent to this access point as if they were not there, so long as
at least part of its base would move through this access point
Distance cannot be measured over or through Wall when it does so (as shown in the diagrams below). An operative
terrain; you must measure around it using the cannot finish a move in or on an access point. As an operative
shortest possible route (as shown in the diagram must finish a move in a location it can be placed, it must finish
below). However, measure distances to areas of the the move wholly on one side or the other of this terrain feature.
killzone through walls (e.g. the centre of the killzone
or drop zones, but not objective markers or tokens). Designer’s Note: An open Hatchway’s access point does not
provide Cover, nor is it Obscuring. The Walls either side of the
access point, or its hatch, must be used for this instead.
WALL HATCHWAY
A Hatchway terrain feature has two statuses: closed and open. It has two parts - an access point and a hatch -
and their traits depend upon the Hatchway’s status. Operatives can perform the Operate Hatch mission action to
change its status.
WALL:
Operatives cannot move over or through Wall Closed Open
terrain regardless of any other rules, other than as Hatchways begin the battle closed. While a While a Hatchway is open:
a result of the Accessible trait. Hatchway is closed: Its hatch must be fully open (it cannot be ajar).
Its hatch must be fully within its access point. Its access point has the Accessible trait.
Visibility lines cannot be drawn over or through Wall All parts of it have the HEAVY and WALL traits. Its hatch has the Wall trait.
terrain.
An operative is never a valid target if every Cover Accessible: An operative can move through the Walls up to
line drawn to it crosses Wall terrain. adjacent to this access point as if they were not there, so long as
at least part of its base would move through this access point
Distance cannot be measured over or through Wall when it does so (as shown in the diagrams below). An operative
terrain; you must measure around it using the cannot finish a move in or on an access point. As an operative
shortest possible route (as shown in the diagram must finish a move in a location it can be placed, it must finish
below). However, measure distances to areas of the the move wholly on one side or the other of this terrain feature.
killzone through walls (e.g. the centre of the killzone
or drop zones, but not objective markers or tokens). Designer’s Note: An open Hatchway’s access point does not
provide Cover, nor is it Obscuring. The Walls either side of the
access point, or its hatch, must be used for this instead.
KILLZONE GALLOWDARK
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