You are on page 1of 45

KILL TEAM

CRITICAL
OPERATIONS
MAP PACK
KILLZONE
OCTARIUS
DOOR RAMSHACKLE WALL OIL PUMP SCRAP PILE

Door: An operative can move


through this part of the terrain All parts of the Oil Pump
feature as if it were not there, Scramble: An operative cannot climb over this part
are HEAVY except the of the terrain feature. Instead, they must scramble
and can do so even if its base is tap which is
too large to fit through this part over it. To do so, an operative must perform a
INSIGNIFICANT Scramble Over or Charge Over action.
of the terrain feature. Remember
that an operative must finish a
move in a location it can be
RAMSHACKLE BARRICADE
placed, therefore it must finish
the move wholly on one side of
the door or the other.
HATCH

All parts of the Ramshackle Barricade are


LIGHT and TRAVERSABLE
Hatch: An operative can move
vertically through this part of the
terrain feature as if it were not
there. Note that this will be done
with a Climb (unless they can FLY) or
with a Drop.
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE OCTARIUS
KILLZONE
CHALNATH
CHALNATH RUINED BUILDING RUINED WALL DOOR HATCH

Hatch: An operative can


move vertically through
this part of the terrain
Door: An operative can move feature as if it were not
through this part of the terrain there. Note that this will
feature as if it were not there, be done with a Climb
and can do so even if its base is (unless they can FLY) or
too large to fit through this part with a Drop.
of the terrain feature. Remember
All parts of the Chalnath Ruined building All parts of the Ruined Walls are HEAVY that an operative must finish a
are HEAVY and SCALABLE except the move in a location it can be
roof which is a VANTAGE POINT placed, therefore it must finish
the move wholly on one side of
Scalable: Each time an operative climbs this
the door or the other.
terrain feature, the final incremental distance of
less than 2’ is ignored, instead of being rounded
up to 2’.

Designer’s Note: This means an operative looking


to climb onto a Chalnath Ruined Building’s
Vantage Point via the shortest possible route will
travel vertically 4’ instead of the usual 6’.
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE CHALNATH
KILLZONE
NACHMUND
FERRATONIC FURNACE THERMIC CRANE SMOG FUEL EXHAUST VENT
PLASMA STACK RESERVOIR
REGULATOR

All parts of the Exhaust


Vent are LIGHT and
All parts of the Crane TRAVERSABLE
are HEAVY
Exhaust Vent: This terrain feature creates
an area of smoke horizontally 2’ from the
PIPE centre of it and to an unlimited upward
All parts of the Ferratonic All parts of the height. The effects of this area of smoke
Furnance are HEAVY and Thermic Plasma All parts of the are as follows:
SCALABLE except the roof Regulator are HEAVY Fuel Reservoir
which is a VANTAGE POINT. except the platform are HEAVY An operative is not Visible if a Cover line
The ladders are which is a VANTAGE drawn to it crosses into and out of an area
INSIGNIFICANT. POINT and the of smoke.
Scalable: Each time an railings on the
operative climbs this terrain platform side which While an operative is within an area of
feature, the final is LIGHT. smoke, it is treated as being in Cover and
incremental distance of visible.
less than 2’ is ignored, All parts of
instead of being rounded up the Smog Operatives can remove this area of smoke
to 2’. Stack are by performing the Close Vent action.
HEAVY
Designer’s Note: This means
an operative looking to
All parts of the Pipe are
climb onto a Ferratonic
LIGHT and TRAVERSABLE
Furnace’s Vantage Point via
the shortest possible route
will travel vertically 4’
instead of the usual 6’.
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE NACHMUND
KILLZONE
MOROCH
FRONTERIS LANDING PAD AUSPEX SHRINE VOX- STC HAB-BUNKER
ANTENNA

All parts of the landing pad including the steps All parts of the All parts of the STC HAB-Bunker are
have the HEAVY keyword. The handrails of the Auspex Shrine have HEAVY except the roof which is a
steps have the INSIGNIFICANT keyword. the HEAVY keyword. VANTAGE POINT

Low: An operative climbing onto or dropping


from this terrain feature treats its height as 2’
, even if the vertical distance it would need to FRONTERIS STOCKADE STC HAB-BUNKER DOORS
travel would be slightly more than 2’. Note
that this means when dropping, the vertical
distance travelled is ignored.

All parts of the


Vox-Antenna are
HEAVY except the Door: An operative can move through this part
platform which is of the terrain feature as if it were not there,
a VANTAGE POINT, and can do so even if its base is too large to
the platform fit through this part of the terrain feature.
All parts of Fronteris console and Remember that an operative must finish a
Stockade have the HEAVY ladder handrails move in a location it can be placed, therefore
keyword. which are it must finish the move wholly on one side of
INSIGNIFICANT the door or the other.
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH
KILLZONE MOROCH

You might also like