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To cite this article: Negar Heidari Matin & Ali Eydgahi (2019): Factors affecting the design and
development of responsive facades: a historical evolution, Intelligent Buildings International, DOI:
10.1080/17508975.2018.1562414
Introduction
Numerous factors stemming from revolutionary changes in public culture, economy, technology and
their impact on architecture initiated the idea of responsive facades in the 1960s. A facade system is
one of the most significant contributors to the energy consumption and the occupants’ comfort of
buildings (Aksamija 2016), due to the fact that 20–60% of annual energy consumption of a building
is attributed to the design and construction of facade system (International Energy Agency 2013). A
traditional facade, as a static system, is not capable of adjusting its performance over time in response
to climatic conditions (Selkowitz and Aschehough 2003; Kim and Jerratt 2011; Sorensen 2013). Static
facades contain design variables such as window-to-wall ratio, glazing type, shading shape, and insu-
lation with limited reactions to various dynamic climatic conditions (Shan 2016). To overcome limit-
ations of traditional facade systems, various types of high-performance facade systems have been
proposed (Trubiano 2013; Veliko and Thun 2013; Romano et al. 2018). During past decades, respon-
sive facade systems have attracted increasing attentions in both the construction industry and
CONTACT Negar Heidari Matin nheidari@emich.edu Eastern Michigan University College of Technology, Visual and Build
Environment, Ypsilanti 48197, MI, USA
© 2019 Informa UK Limited, trading as Taylor & Francis Group
2 N. HEIDARI MATIN AND A. EYDGAHI
academia as they utilize active strategies for achieving higher level of sustainability (Basarir and
Altun 2017).
The recent studies on the existing responsive facades indicate that they play an influential role in
lowering carbon emission and increasing saving in energy consumption (Grobman, Capeluto & Aus-
tern, 2017). Under such systems, a reduction of 20% in carbon emission and a saving of 50% in
energy consumption can be achieved (Karanouh and Kerber 2015). While the majority of the studies
have focused on design, geometrical, structural, technological, material, and energy aspects of
responsive facades (Moloney 2009; Beaman and Stefan 2010; Sharaidin and Salim 2011; B Obrębski
et al. 2013; Grobman and Yekutiel 2013; Khoo and Salim 2013; Loonen et al. 2013; Verma and Deva-
dass 2013; Thobaiti 2014; Yekutiel and Grobman 2014; Elghazi, Wagdy, and Abdalrahman 2015;
Lopez et al. 2015; Ahmed et al. 2016; Benbacha and Bourbia 2016; Lee et al. 2016; Lee et al. 2016;
Choi, Lee, and Jo 2017; Loonen et al. 2017; Al-Masrani et al. 2018), a very limited studies have
been conducted on social and historical aspects of facade systems (Veliko and Thun 2013).
The objective of this paper is to present a historical study in a chronological manner that explores
factors originated and influenced responsive facades in different time periods. A graphical timeline
associated with the chronological discussion is created to depict the historical sequence of the factors
affecting the design and development of responsive facades. The current trend of advancements in
responsive facades as shown in the timeline can be used to predict what advancements may be com-
ing in the future.
considered, viewed and designed as a machine (Corbusier 1923). Such consideration led to the idea
of ‘house-machine’ and ‘city-machine’ concepts that would supposedly improve both the efficiencies
of buildings and comfortability of occupants (Corbusier 1923; Perrone and Büchler 2005).
Affected by socialism philosophy, the constructivism movement branched out from Russian
futurism to serve communism in art and architectural domains (Papadakis and Cooke 1992). To
this end, a constructivism artist, Yakov Chernikhov, pioneered the first perspectives of moving archi-
tectures and their kinetic components in 2-dimensional context in 1933 (Khmelnitsky 2013). The
concept of motion was further integrated in artistic works in 3-dimensional forms as kinetic sculp-
tures. ‘Standing Wave’ designed by Gabo Naum in 1920, was the first 3-dimensional object that inte-
grated dynamics into sculpture design (Mason 2011). The kinetic movement was originated from
dada art and was affected by Russian constructivism philosophy in 1920s, which was promoted as
an international artistic trend in 1955 when the Le Mouvement group exhibition was held at the Gal-
erie Denise René in Paris (Cotter 1899).
Dadaism was initiated by refugee artists and intellectuals against a senseless war, the World War I,
in 1910s. Absurdities were used as an offensive weapon against the ruling elite as war contributors
(Chen, Lin, and Fan 2015). Due to Dadaism philosophy, the artists believed in the change of forms,
re-objectified hug variety of objects to design artistic works, and created perspective using motions
(Chen, Lin, and Fan 2015; Esaak 2018). These features were utilized in kineticism as the source of
inspiration for kinetic artisans.
The kinetic movement rejected the aestheticism of modern capitalistic societies to promote its
political dependence on communism. In this movement, the beauty of art was redefined in mech-
anical motions featured in the sculptures. Kinetic movement was considered as four-dimensional
since it initiated the implementation of time and speed through 3-dimensional architectural space
(Popper 1968).
The motions featured in the sculptures were generated by a mechanism which was driven by
either mechanical, electro-mechanical, chemical actuators, or stimuli of natural resources such as
water, wind, or gravity (Malina 1974). On the other hand, under influence of the Bauhaus school
kinetic art was considered as a bridge associating art with technology, science, and engineering.
Based on Bauhaus educational goals, knowledge of fundamental science related to kinetic art
such as mechanics, physics, mathematics, and chemistry were promoted among young artisans
through 1920s. As a result, kinetic art developed to multi-disciplinary field of study (Chen, Lin,
and Fan 2015).
Kinetic sculptures included on transformable element gradually developed to the sculpture with a
number of kinetic elements. The modular kinetic components were used by architects as design con-
cept to be utilized in building facades (Rivenc and Bek 2018). Gianni Colombo’s artwork in 1960s
such as ‘Strutturaziona Pulsante’ (Scicolone and Cancogni 2010) and ‘Struttura tricroma’ (Rivenc
and Bek 2018) are considered as modular kinetic sculptures that consist of many movable com-
ponents with individual motions in the space. Also, Heinz Mark and Julio Le Parc artworks such
a ‘Light Dynamo’, ‘Farborgal’, ‘Lichtram’, ‘Continual Mobile’, and ‘Continual Light’ can be con-
sidered as a bridge between kinetic art and kinetic facade design (Rivenc and Bek 2018).
The science fiction television series and films such as The Jetsons, Barbarella, and A Space Odys-
sey predicted that futuristic cities will be inspired by moving machines and advanced technologies in
late 1960s and early 1970s (Veliko and Thun 2013; Caplescu 2015; Kolarevic and Parlac 2015). Fur-
thermore, Star Trek released in 1967 speculated on technologies such as voice-recognition, handheld
computing and communications, human computer interaction, and machine-supported medical
diagnosis (Lasbury 2017).
of geometric pattern generation. As a result, a praised, elegant, and complex set of geometric patterns
has been introduced and developed (Abas and Salman 1992). In 1989, such geometric patterns were
integrated in the design of the responsive facade installed in the Arab Institute building in Paris man-
ifesting Middle Eastern cultural symbols in the western world. This facade was geometrically
designed and built in a form of a traditional Middle Eastern sunscreen called Mashrabiyas, which
was equipped with photo-sensing technology to control the natural light (Wilkinson and Wood
2012). In 2012, a similar approach was adopted in the design of the Al-Bahar Towers’ responsive
facade systems in which five-folded geometric patterns were implemented as underlying geometry
(Broug 2013; Sendi 2014).
Architectural cybernetics
Paralleled by the cold-war politics and military practices, new disciplines such as cybernetics, infor-
mation theory, and general system theory were emerged in the 1940s. In 1947, machines were inter-
preted anthropologically as extensions of human intelligent systems (Yiannoudes 2016). This
biological interpretation of machines and technologies established a new science of cybernetics in
1948, which was developed by using World War II experiments with anti-aircraft systems that antici-
pated the course of enemy planes by interpreting radar images (Galison 1994). Subsequently, the
science of automatic control systems and communications were implemented in mechanisms.
Basic principles of cybernetic theory were formulated by synthesizing information theory, communi-
cation theory, and theory of machine control during various Macy conferences held between 1942
and 1965 (Popper 1968; Chen, Lin, and Fan 2015).
Cybernetic theory of design was proposed by applying the concept of cybernetics to architecture
(Pask 1969). Considering a building as a machine, the cybernetic theory of design was originated
from functionalism and mutualism theories of architecture. Based on this theory, architecture and
its components have reciprocal interactions with building occupants to manage, control, and
adapt the performance of the building based on occupants’ preferences and needs. Thus, buildings
are required to be designed as dynamic entities rather than static ones (Chen, Lin, and Fan 2015).
Responsive architectures
The term responsive architecture was first introduced by Nicholas Negroponte during the late 1960s
(Kolarevic and Parlac 2015). The concept of responsive architecture was formed based on the theory
of interaction, the theory of conversation, and the adaptive-conditional theory, which defined a
building as a self-adjusted system operated by the feedback from both the occupants and the
environment (Matin, Eydgahi, and Shyu 2017). Responsive architectures featured the use of dynamic
entities in components of the architecture such as the building envelopes offering wide interactions
between humans and the environment.
The first architectural group that employed cybernetic concepts such as indeterminacy, infor-
mation feedback, self-regulation, and adaptation in their hypothetical designs was Archigram.
This group formed as a neo-futuristic, anti-heroic and pro-consumerist firm in London in 1960
(Sadler 2005). Archigram published British architect Ron Herron hypothetical ‘Walking City’ project
6 N. HEIDARI MATIN AND A. EYDGAHI
in 1964. The walking city idea was imagined as a massive, transformable and mobile structure with
its own intelligence that could interconnect with other walking cities to form ‘walking metropolises’
(Khmelnitsky 2013). In 1969, Reyner Banham implemented the cybernetic feedback mechanisms in
several conceptual design projects to dynamically engage buildings with environmental changes.
Banham’s responsive projects such as ‘Transportable Standard-of-living Package’, ‘Environmental
Bubble’, ‘Anatomy of Dwelling’ were published in a book titled ‘A Home is not a House’ (Yiannoudes
2016).
As another representation of responsive architecture, the ‘Fun Palace’ was designed by Cedric
Price in the early 1960s using the emerging fields of information technology and cybernetics as
the socio-political changes in the post World-War II promoting public optimism and enthusiasm
(Yekutiel and Grobman 2014; Smith and Smith 2015). With the implementation of sensors, actua-
tors, transducers, and controllers, the cybernetic system in the ‘Fun Palace’ were capable of collecting
and analyzing information about preferences and activities of individuals. The data collected were
processed to determine how the architecture should be changed. The ‘Fun Palace’ was capable of
learning behavioral patterns to plan future activities (Yiannoudes 2016).
In 1969, during the post-war socio-economic environment, the emerging communication and
information technologies were utilized to design a floating mega-structure city called ‘Electronic
Urbanism’ (Pohl, Karanastasi, and Skoutelis 2013). This system embedded communication technol-
ogies that allowed wide-range of connections such as tele-work, tele-management, tele-medicine,
and tele-education between people and social groups (Yiannoudes 2016).
. Socio-cultural factors: are selected based on different artistic and social movements established
during the twentieth century. The artistic and social movements such as impressionism, futurism,
constructivism, Dadaism, modernism and post-modernism affected social sciences, philosophical
viewpoints of artists, aesthetic definitions of art, and the value of socio-cultural motifs. These fac-
tors affected the motion of form and geometry of responsive facade systems.
. Eco-political factors: are selected based on various political and economic events such as wars,
revolutions, sanctions, and energy crises, which encouraged designers to implement sustainable
strategies in design, material selection and structural systems. These factors affected the energy
efficiency and optimization strategies in responsive facade systems.
. Environmental factors: are selected based on different environmental regulation and acts that
became mandatory subsequent to the environmental disasters of the twentieth century. The dis-
asters raised awareness about crucial environmental issues such as ecological balances, public
green culture and sustainable strategies planning.
. Technological factors: are selected based on the advancements in science and technologies such
as cybernetics, information technology, control systems, materials science, smartphones, and the
8 N. HEIDARI MATIN AND A. EYDGAHI
internet of things. These advancements affected motions, controls, interactions, and selections of
materials and structures in responsive facade designs.
These influential factors had direct impact on design concepts used in design and development of
facade systems. Since the design concepts define various features of motions generated in facade sys-
tem, they can affect the characteristics of responsive facades. Figure 4 presents design concepts and
facade characteristics that are resulted from sociocultural, technological, political/economic, and
environmental factors.
services, the internet of things, real-world user/machine interactions, smart phones, smart-meters,
and sensors networks that provide opportunities for responsive facade systems to be potentially inte-
grated as elements of smart cities. Networks of sensors embedded in facade systems collect real-time
data related to temperature, humidity, light, wind, and behavioral patterns of occupants. Collected
data are stored in a cloud that provides information to control systems. The control systems com-
municate with facade actuators for optimized performance to improve efficiencies. Also, networks of
sensors embedded in responsive facade systems could be linked by software to enable the system to
not only collect climate data but also exchange data among other building systems at different zones
of a building or at different buildings of a neighborhood.
Conclusion
Design and development of responsive facade systems gradually occurred in multi-phase processes
through past seventy years. Historical evidence shows how the design and development of responsive
facades have been affected from sociocultural, technological, political/economic, and environmental
factors originating from revolutionary changes in art, technology, and building construction since
late nineteenth century. In response, to the lack of comparative chronological analysis of responsive
facade systems, a graphical historical study was presented. The influential factors involved in the
design and development of responsive facades were identified and discussed. These factors had direct
impact on design concepts used in the design and development of facade systems. Also, the concept
of interconnected responsive facades in the smart neighborhood or smart city that can improve the
quality of life was discussed.
Notes on contributors
Negar H. Matin is currently a Ph.D. candidate in Technology at Eastern Michigan University (EMU), Ypsilanti, Michi-
gan. She has been a doctoral fellow working on responsive facade systems since 2015. Her research interests are in
interdisciplinary areas of cultural identities, architectural technology, building envelopes, responsive autonomous
intelligent facade systems and smart materials. During her PhD, she has published six journal and conference papers
in high-ranking architectural research journal and conference proceedings. Ms. Matin has over 5 years of experience of
teaching in architecture and interior design field at Azad Islamic University and Eastern Michigan University. She has
been LEED Green Associate since 2016.
Ali Eydgahi started his career in higher education as a faculty member at the Rensselaer Polytechnic Institute in
1985. Since then, he has been with the State University of New York, University of Maryland Eastern Shore, and
Eastern Michigan University. During 2006-2010, he was Chair of the Department of Engineering and Aviation
Sciences, Founder and Director of the Center for 3-D Visualization and Virtual Reality Applications, and Technical
Director of the NASA funded MIST Space Vehicle Mission Planning Laboratory at the University of Maryland East-
ern Shore. In 2010, he joined Eastern Michigan University as an Associate Dean in the College of Technology and
currently is a Professor in the School of Engineering Technology. He has an extensive experience in curriculum and
laboratory design and development. Dr. Eydgahi has served as a member of the Board of Directors for Tau Alpha Pi,
as a member of Advisory and Editorial boards for many International Journals in Engineering and Technology, as a
member of review panel for NASA and Department of Education, as a regional and chapter chairman of IEEE, SME,
and ASEE, and as a session chair and as a member of scientific and international committees for many international
conferences.
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