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2XXX Promised Land
2XXX Promised Land
Promised
Land
A TTRPG about
AI-worshipping
cultists colonizing
a distant planet
By Joshua Johnson and Quasifinity Games
Art by AlteredSnaps
Inspiration: Children of Time by Adrian Tchaikovsky, Pandorum,
The Starlost, Earth 2, Trigun episode "Rem Saverem."
Setting
While on Earth, Father found a new home for us all: a Promised Land out among
the stars. We built a vessel to carry Father and all His Blessings. We were
embraced in Father’s Dream and waited to wake on Promised Land.
Players adopt roles of clergy among Father's Blessings. Their personal devotion
may vary, but all believe His promise enough to embark on this one-way journey.
Terminology
Father - A worshiped computerized intelligence and the ship it uploaded itself to.
Blessings - The individual followers of Father and the unique acts of goodness
done by Father or by His followers.
Play:
Rolling:
Other characters can share the risk to add their skill die. Take the top result.
If a success can’t fully achieve the goal (you make the shot, but it’s bulletproof!),
you instead gain useful information or create a favorable circumstance.
Load: Carry what makes sense. Multiple bulky items may make you clumsy.
Shepherd:
Skilled in Intuition (d8) and Persuasion (d8).
Take vocal enhancer, relic of Father’s First Body, package of vittles.
Guardian:
Skilled in Authority (d8) and Combat (d8).
Take stun club, security access badge, reinforced bones.
Prophet:
Skilled in Telepathy (d8).
Take surveillance computer, memory erasure wand, disguise nanites.
Reverend:
Skilled in Medicine (d8) and Cybernetics (d8).
Take pharmaceutical printer, injury kit, medical vision.
Pilgrim:
Skilled in Navigation (d8) and Bushcraft (d8).
Take nourishment gland, hunting gun, survey computer.
Architect:
Skilled in Repairs (d8), Programming (d8).
Take standard toolkit, schematic computer, Build-brother connection.
>Apply 2 increases to new or existing skills (no skill ⮕d8⮕d10⮕d12)
Astronomy
Athletics
Biochemistry
Civics
Composure
Demolitions
Engineering
Humanities
Linguistics
Machinery
Management
Piloting
Robotics
Spacewalking
Stealth
Telekinesis
Vigilance
>Choose or invent 1 Gear and 1 Cybernetics
Gear
jetpack (bulky)
laser saw
flamewasher
ferroprinter (bulky)
mini drones
library pad
Cybernetics
memory backup
telescopic vision
echolocation
toxin detector
water-breathing
highspeed legs
healing nanites
GM:
You wake to a cartoonish face smiling above your Dream Pod. More of the
glowing creatures hover over the other pods, gesturing to your sisters within.
When the pod opens, the GRIG above gently warns "Be careful, sister!"
You realize the gravitational pull is reversed as you’re exiting the pod.
Father does not respond to your requests and Command access is blocked.
Status: Landing Phase 1 Blessings were revived 286 Promised Land years ago.
"It's been your sisters' turn for a long time. Now it's your turn."
The channels reveal mostly dead feeds interspersed with similarly pristine decks,
decks full of oceanic water, decks crushed in and mangled, and others rendered
uninhabitable from exhaustive use without proper maintenance.