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8TH Funny Learning
8TH Funny Learning
Project’s Topic:
Funny Learning
Student’s name:
Emely Naomi Bernal Alguera
Joyce Alejandra García Anzora
Pamela Anahí Ramos Nieto
Tatiana Rachel Chacón Garcia
Oscar Adiel Umaña Menjivar
Academic Director:
Psychopedagogical Area:
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TABLE OF CONTENT
Contenido
INTRODUCTION...........................................................................................................................................4
JUSTIFICATION.............................................................................................................................................5
OBJECTIVES..................................................................................................................................................6
GENERAL OBJECTIVE:...............................................................................................................................6
SPECIFIC OBJECTIVE:................................................................................................................................6
BUSINESS OBJECTIVE:..............................................................................................................................6
PROJECT DESCRIPTION................................................................................................................................7
MISION AND VISION................................................................................................................................7
VIGNETTE.................................................................................................................................................7
MATERIALS..............................................................................................................................................8
GRAPHIC DESCRIPTION OF THE PROJECT................................................................................................8
BUDGETS.................................................................................................................................................8
TARGET..................................................................................................................................................10
CONCLUSION.............................................................................................................................................11
TIMELINE...................................................................................................................................................12
BIBLIOGRAFHY...........................................................................................................................................13
APPENDIX..................................................................................................................................................14
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INTRODUCTION
The learning of a foreign language such as English, in today's world represents a need and
demand, which aims to generate a better personal, social, economic development, among other
aspects, which is why the need to learn it is evident and becomes a requirement in areas of
This project is based precisely on providing a solution to the need to learn the English language
in a different way than the traditional one, incorporating strategies that promote learning that
involve games and playful activities as a foundation within the communicative development of
students. It is for this reason, what is sought in this work is that Liceo Ladislao Leiva students
learn the language through different playful activities and use the vocabulary learned to be able
to communicate, this also with the intention of increasing the motivation in front of the learning
of the foreign language and thus, to break barriers that limit and frighten the students,
demonstrating this way that it is possible to learn English in a different and amusing way.
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JUSTIFICATION
The English language is one of the main tools in communications around the world, it opens
doors for many people to new cultures, to create negotiations between different countries and for
In El Salvador in recent years learning English has become a means to get ahead economically
and professionally; and schools, academies and teaching institutions have multiplied throughout
the country, however, there are still certain taboos about the difficulty of learning this language,
making many people feel that learning it is a challenge, blocking many opportunities. That is
why we have sought an alternative to break those taboos and demonstrate that everyone has the
The FUNNY LEARNING project has been designed to provide an easier and more interactive
way to learn the new language through different activities that will lead people to cultivate the
language in a practical and fun way, making available to students methodologies with interactive
games such as: spinning wheel, guess who, twister, bingo among others.
With the creation of these activities and interactive games we want to demonstrate that everyone
can learn and practice in a fun and direct way, which besides being a new alternative will help
you reinforce the different English skills such as speaking, grammar, and vocabulary, among
others.
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OBJECTIVES
GENERAL OBJECTIVE:
To offer a variety of resources for learning English through different games and
interactive activities.
SPECIFIC OBJECTIVE:
To implement some interactive games such as bingo, kahoot, guessing games, spinning
Wheel and twister, in order to promote the English vocabulary learning in a creative and
original way.
BUSINESS OBJECTIVE:
To offer an interactive method for English language learning through games, activities
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PROJECT DESCRIPTION
Funny learning is a practical interactive and easy going way of learning English. This
one gives deferent methods of teaching with interactive games like twister, spinning
wheel kahoot and among others
PROJECT NAME:
“Funny Learning”
MISION AND
VISION MISSION:
playful, didactic and interactive material to facilitate the learning of the English with a
VISION:
resources for the learning of a new language so that the students can experience a new
VIGNETTE
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Slogan: “Just Learn In A Funny Way”
MATERIALS
o Stationery o Decoration
Bond paper pages Balloons
Markers Cardboard
Colours Curtain
Folder Table
Pencils Colour paper pages
Eraser Logo
Ruler Confetti
Crepe paper
BUDGETS
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Materials Cost Amount Total
Twister
Prints $0.25 10 $2.50
Tokens $0.25 6 $1.50
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TARGET
The following project is focused on students from the first to second year of high school at Liceo
Ladislao Leiva and people who are willing to learn English allowing them to experience a new
and more practical methodology so that they can become familiar with the language and
understand it in an easy way instead of using the old learning methods that most people consider
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CONCLUSION
The use of different playful and interactive activities is very effective and it has a very
favorable impact on the interest of students due to its effects on the development of
Playful and interactive activities have a strong didactic potential and are an ideal type of
material to develop the four basic skills for the acquisition of a new language: oral and
In summary, the acquisition of a new language can be very tedious and boring if the
appropriate methods or resources are not used, on the other hand we have the frustration
and stress that can be the cause of the apathy of students to the English subject, which is
why the need for new, interactive and innovative strategies that come to break with the
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TIMELINE
MONTH April, 26th May 23rd, June 27rd July 24th, August September,
and 27th, and 24th and 24rd, 2023 23rd, 2023 20th, 2023
SUBMISSION
2023 2023 2023
FIRST Justification
SUBMISSION Objectives
General
Specific
Business
SECOND Project
description
SUBMISSION
THIRD Conclusion
SUBMISSION Timeline
Bibliography
FOURTH Introduction
SUBMISSION appendix
FIFTH Complete
Project
SUBMISSION
submission for
review
Final submission
and approval
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BIBLIOGRAFHY
https://kahoot.it/
https://www.google.com/?hl=es
https://www.pinterest.es/
https://www.teachervision.com/vocabulary/vocabulary-bingo
https://www.canva.com/
https://dictionary.cambridge.org/.
https://www.google.com/intl/es/gmail/about/
https://wheelofnames.com/
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APPENDIX
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