Professional Documents
Culture Documents
X12g Frozen Whispers
X12g Frozen Whispers
Doel 1:
Help the Harper agents without harming them
Xorvintroth Above
The characters emerge from the safe house, marked Y on the Central Xorvintroth map in appendix A, to the city
above. Above the dungeons, certainly, but still buried deep beneath the Spine of the World. Areas of Xorvintroth’s
protective, green glass sphere have failed over the years, allowing the stone and earth overhead to pour in and
destroy portions of the city.
Doel 2:
The characters must find the other slivers of the key, avoid detection by the Thayans, and track Wren.
Doel 3:
Having found the Shadow in the Ice, the characters must banish or destroy it. And save the captive Wren!