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© Alan Perry

JOÃO I OF PORTUGAL VERSUS JUAN I OF SPAIN, 1385


FEATURE

THE BATTLE OF
ALJUBARROTA
After the death of King Ferdinand I of Portugal in 1383, King Juan I
(John) of Castile attempted to assert his control over the Portuguese
throne. He launched an invasion of Portuguese territory in 1384,
which made it as far as the outskirts of Lisbon and besieged the city
before being forced by an outbreak of plague to retire back to Spain.

By Mark Backhouse

M
eanwhile, Portugal crowned ating a series of obstacles that the Span-
a new king, João I (another ish would be forced to cross. A series of
John I!). He immediately set ditches and small pits were also dug.
about preparing his defenc- While not continuous, these helped to
es while the Spanish readied funnel the oncoming Castilian attacks
another invasion. Determined to avoid into pre-prepared killing zones.
another siege of Lisbon, he marched to
contrast to João’s forces. He had 600
intercept the Spanish army of 25,000 The Castilian force arrived by very late
men-at-arms supported with two wings
with an army of only 10,000 men. afternoon and organised itself for bat-
of crossbowmen, strengthened by sev-
tle several hundred metres away from
eral hundred English longbowmen and
Around 100 kilometres north of Lisbon, the Portuguese position. Although out-
more men-at-arms were in front. A
the Portuguese army took up a strong numbering the Portuguese consider-
couple of hundred metres behind was
position along a ridge near Leiria. That ably, much of their force was probably
a rear-guard made up of the king and
position was turned by a Spanish flank- still strung out in a marching column.
700 mounted men-at-arms.
ing manoeuvre, but João and his army The vanguard was largely formed by
found another position almost equally about 1,600 mounted French night, fol-
When the French vanguard attacked
strong. The Portuguese prepared their lowed by the Royal Battle. They were
the prepared ground broke its impe-
troops on a large plateau with gullies flanked by about 700 men-at-arms on
tus. Funnelled into a mass the now-
on either side of their position. They each side. King John of Castile had
dismounted knights were halted and
proceeded to construct defences, cre- fallen ill and was carried on a litter,
routed. A second, reinforced attack
so the Spanish army went into battle
was even more hampered by the ter-
without hands-on leadership, in direct
rain. Still, their numbers counted, but
a timely counterattack by
João I prevented a break-
through. The Portuguese
flanks wrapped around the
confused Castilians who
broke and were routed.
João was able to halt the
pursuit before the remain-
ing Spanish army could
counterattack. This de-
cisive defeat effectively
signalled an end to Cas-
tilian hopes of conquest.
The Battle of Aljubarrota,
as seen in the 15th-century

30 Wargames, Soldiers & Strategy 108 Chronique d'Angleterre, by


Jean d'Wavrin.
x

© British Library
French knights allied with King John of Castile prepare to charge the waiting Portuguese infantry forces.

GAMING ALJUBARROTA SPECIAL RULES Funnelling – The Castilian army was


Any set of rules that works well for As a rather strange pitched battle, you funnelled into a compact mass by the
the 100 Years’ War would probably might find that your rules do not fully archery fire from either flank and the
be eminently suitable to play the bat- cover every aspect of Aljubarrota. Be- series of ditches and cut-down trees.
tle, though some modifications may low are some suggestions for how you One way to simulate this in rule sets
be needed. A representative re-fight might model them to capture some of with removable casualties is by making
might be upscaled using Osprey’s the flavour of the battle, especially the sure figures are removed from the clos-
Lion Rampant, although a more satis- terrain and command situation. est possible point to the missile fire in
fying game designed for mass battles

© Rocío Espin
such as Armati, Hail Caesar, Sword
and Spear, Art de la Guerre, To the
Strongest, or Impetus might prove
more suitable.

The terrain
The table should probably be ar-
ranged lengthways to create the
sense of the thin plateau with gullies
placed on either flank. The wooded
low hill that formed the commanding
position for John of Portugal should
be placed about 12" in from the rear
of the table on the Portuguese side.
The Portuguese vanguard should be
placed another 12" in front of that.
The prepared ground is probably
best represented by a few dozen fall-
en tree models, but I would suggest
leaving the ditches hidden from view
at the start of the game.

Wargames, Soldiers & Strategy 108


31
© Alan Perry
Confusion of command – The Por-
tuguese king had a fairly good view
of the advancing Castilians, and
he should have no modifiers to his
command and control. In contrast,
the Castilian king was ill and un-
able to exert much control once
the battle got going. I’d suggest that
normal command and leadership
bonuses for having a C-in-C are not
applied to the Castilians, represent-
ing both his lack of wider aware-
ness and his sickness.

Inertia of the Castilian cav-


alry wing – Neither of the Castil-
The English and Portuguese await the Spanish attack. ian cavalry wings seemed to show
much initiative to support the central
the unit rather than from the rear of the Portuguese player covering up battle, even when their arrival might
unit. In element-based rules, e.g. Hail to half the frontage of the have swung the battle. I’d sug-
Caesar or To the Strongest, I’d suggest Portuguese front line. They gest that they need to make
some sort of mechanism that forces should count as a defended a command roll if they want to
units to move slightly away and side- obstacle for fighting over and a linear try to cross the gullies to support the
ways from the direction of the archery obstacle for crossing. The Castilian centre of their line. Roll 2D6: on a
fire towards a big central clump. This player should only be able to see these 2–5 they stand still and wait for the
could be done on a simple dice roll of once a short movement distance away outcome, 6–7 they may keep advanc-
5+ every time they are hit by missiles. and should declare where they are ing forward and may dice again next
If any friendly units come into contact going to move before the Portuguese turn, 8–9 they can cross but only to
and hit each other due to this, both player reveals any ditches. Troops at- engage the enemy camp and bag-
could count as disordered. tempting to charge over ditches that gage, and only on a 10–12 may they
were previously unseen should suffer cross to support the centre. This roll
The ditches and felled trees could be some sort of losses in cohesion and, should only be made once (ideally by
used in an abstract way by forcing in the case of cavalry, a high chance a GM without the player seeing it) un-
units to make a similar ‘clumping’ roll of taking serious casualties. Depend- less a 6–7 is rolled. WS&S
as soon as they get within two move- ing on your rules of choice here you
ment bounds of the Portuguese line, or will need to be creative, but I’d suggest You can learn more about the Hun-
much more literally on the table with something roughly equal to being shot dred Years War in Spain in Medieval
areas of ditches pre-marked by the at by a unit of archers in your rules. Warfare issue III.1.

THE FORCES
The armies that fought in this battle can probably Right wing Main battle
be represented by most ranges of early to mid- • c.300 veteran English troops – 1 unit • c.10,000 men – 2 units of veteran and
100 Years’ War figures. Several good ranges exist of dismounted men-at-arms and long- 2 units of experienced men-at-arms,
in 28mm, 15mm, 10mm, and 6mm. All scales bowmen in a mixed unit. armoured, heavy cavalry
have their merits and drawbacks. For the record, • c.500 Portuguese crossbowmen – 1 • 4 units of medium infantry, partially
I play-tested out the scenario with To the Strong- unit, lightly armoured armoured with spears
est and big blocks of home-made 2mm figures • 2 units of crossbowmen, lightly armoured
and it looked suitably epic on a 4' x 3' table! Left wing
• c.300 veteran English troops – 1 unit Right wing
of dismounted men-at-arms and long- • c.700 Castilian mounted men-at
PORTUGUESE ARMY –
bowmen in a mixed unit arms and lancers – 1 unit of veteran,
led by King John of Portugal
armoured, heavy cavalry; 1 unit of lance-
Vanguard • c.500 Portuguese crossbowmen – 1
armed medium cavalry
• c.1,000 Portuguese dismounted unit, lightly armoured
men-at-arms – 2 units of veteran, Left wing
armoured, heavy infantry CASTILIAN ARMY – • c.700 Castilian
• c.3,000 infantry – 4 units of medium LED BY KING JOHN OF CASTILE mounted men-at-arms
infantry, partially armoured with spears (See special rules re: confusion of command) and lancers – 1 unit
of veteran, armoured,
Royal battle Vanguard
heavy cavalry; 1
• c.1,000 men in total – 2 units of • c.1,600 French and Castilian Mounted
unit of lance-armed
veteran and 1 of experienced men-at- men-at-arms – 4 units of veteran,
medium cavalry
arms, armoured, heavy cavalry armoured, heavy cavalry

32 Wargames, Soldiers & Strategy 108

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