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Blood Hunter 1 gabrielsousateixeira2017

CLASS & LEVEL PLAYER NAME


Upset_Boy's Character
Goliath Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+3 Constitution +1 11 13 --
+3 • +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +5 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Giant
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
P +1 Investigation INT
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS === attack roll you make against the target before the end
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of your turn has advantage.

Help, Hide, Ready, Search, Use an Object, === REACTIONS ===


-1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Stone’s Endurance • 1 / Short Rest
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object As a reaction, reduce damage dealt to you by 1d12
+3 once per short rest.
+1 Stealth DEX === BONUS ACTIONS ===
CHARISMA Blood Curse of the Marked
P +3 Survival WIS
As a bonus action, you mark a creature that you

+0 see within 30 ft. of you. Until the end of your turn,


whenever you hit the target with a weapon that has an
active crimson rite, you roll an additional
<strong>1d4</strong> damage.
10
<strong<<em>Amplify.</em></strong> The next
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +5 4 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 gabrielsousateixeira2017
CLASS & LEVEL PLAYER NAME
Upset_Boy's Character
Goliath Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong<<em>Amplify.</em></strong> The next attack


roll you make against the target before the end of your
* Hit Points • CR turn has advantage.

* Proficiencies • CR | 1 Bonus Action

* Hunter’s Bane • CR
You have advantage on Wisdom (Survival) checks to === GOLIATH RACIAL TRAITS ===
track fey, fiends, or undead, and you have advantage
on Intelligence ability checks to recall information * Natural Athlete • EE
about them. You have proficiency in the Athletics skill.

| Hemocraft Modifier: Wisdom • CR * Stone’s Endurance • EE


Your Hemocraft DC is 11. As a reaction, reduce damage dealt to you by 1d12 +3
once per short rest.
* Blood Maledict • CR
You can invoke a blood curse a number of times per | 1 / Short Rest • 1 Reaction
short rest based on your level. Before it affects the
target, you can choose to amplify the curse. An * Powerful Build • EE
amplified curse gains an additional effect noted in the You count as one size larger when determining your
curse's description. Amplifying a curse causes you to carrying capacity and the weight you can push, drag,
take 1d4 points of necrotic damage that cannot be or lift.
reduced in any way.
* Mountain Born • EE
Creatures that don't have blood in their bodies are You don't suffer the penalties for being in high
immune to blood curses, unless the curse has been altitudes, and have resistance to cold damage.
amplified.

| 1 / Short Rest • No Action

* Blood Curses • CR
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature.

| Blood Curse of the Marked • CR


As a bonus action, you mark a creature that you see
within 30 ft. of you. Until the end of your turn,
whenever you hit the target with a weapon that has an
active crimson rite, you roll an additional scalevalue -
No level scale data available damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Mace 1 4 lb.

SP 0 Mace 1 4 lb.

Crossbow, light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 0 Alchemist's Supplies 1 8 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

126.5 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

480 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

960 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Upset_Boy's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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