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ISTE Educator Standards

ISTE Educator Standards: ISTE Student Standards:

2.1 - Learner - continually improve their practice by learning from and with 1.1 - Students leverage technology to take and active role in choosing, achieving and
others and exploring proven and promising practices that leverage technology demonstrating competency in their learning goals, informed by the learning sciences.
to boost students learning.
Learning goals
set professional goals
Customized learning environments
participate in PLNs
Feedback to Improve Practice
Keep current on research
Technology operations
2.2 - Leader - Educators seek out opportunities for leadership to support
student empowerment and success and to improve teaching and learning. 1.2 - Digital Citizen - Students recognize the rights, responsibilities, and opportunities of
living, learning, and working in a digital world, and they acta and model digital citizenship
advance a shared vision in ways that are safe, legal and ethical.

advocate for equitable access Digital footprint

model digital tool use Online behavior

2.3 - Citizen - educators inspire students to positively contribute to and Intellectual Property
responsibly participate in the digital world
Digital Privacy
Create positive experiences
1.3 - Knowledge Constructor - Students critically curate a variety of resources using digital
Evaluate resources for credibility tools to construct knowledge, produce creative artifacts and make meaningful learning
experiences for themselves and others.
Teach safe, legal, ethical practices
Effective research strategies
Model digital privacy
Evaluate information
2.4 - Collaborator - educators dedicate time to collaborate with both
colleagues and students to improve practice, discover and share resources and Curate information
ideas and solve problems.
Explore real world issues
Collaborate with colleagues
1.4 - Innovative Designer - Students use a variety of technologies within a design process
Learn alongside students to identify and solve problems by creating new, useful, or imaginative solutions.

Use collaborative tools Design process

Demonstrate cultural competency Design Constraints

2.5 - Designer - Educators design authentic, learner driven activities and Prototypes
environments that recognize and accommodate learner variability.

Accommodate learner differences

Noted similarities:

Noted differences:

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