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A

PROJECT ON
SMART SWITCHBOARD
UNDER SUBJECT OF
DESIGN ENGINEERING- I(B)

SEMESTER-IV
(COMPUTER ENGINEERING)

SUBMITTED BY:

SR NO. NAME ENROLLMENT NO.


1 THAKAR RUSHI 200410107029
2 KACCHIA NISARG 200410107092
3 PATEL 200410107116
RUDHRAKSH
4 PATEL BRIJ 200410107126

FACULTY GUIDE: Ms. BAKARANIYA PARUL


VALLABH BHAI HEAD OF DEPARTMENT: DR. NEHA
SONI

ACADEMIC YEAR: 2021-2022


SARDAR VALLABHBHAI PATEL INSTITUTE OF

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TECHNOLOGY, VASAD–388306, GUJARAT– INDIA
Certificate

Date: 09 / 06 /2022

This is to certify that MR./MS.


1) Thakar Rushi,200410107029
2) Kacchia Nisarg, 200410107092
3) Patel Rudhraksh, 20041017116
4) Patel Brij, 200410107126
Of program, Computer Engineering has satisfactorily completed his/her
term work in course Design Engineering-1B[3140005] for the term ending
in June 2022.

Internal Guide Head of Department


Ms. Bakaraniya Parul Vallabhbhai DR.NEHA SONI
Assistant Professor

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TABLE OF CONTENTS

1. Acknowledgement…………………………………………………………
2. Abstract……………………………………………………………………..
3. List of Figures………………………………………………………………
4. List of Tables……………………………………………………………….
5. List of Abbreviations…………………………………………………….
6. Chapter 1 INTRODUCTION…………………………………………….
7. Chapter 2 REVERSE ENGINEERING…………………………………
8. Chapter 3 CANVAS ACTIVITIES………………………………………

8.1 AEIOU CANVAS


8.2 MIND MAP CANVAS
8.3 EMPATHY CANVAS
8.4 IDEATION CANVAS
8.5 PRODUCT DEVELOPMENT CANVAS
8.6 ROUGH PROTOTYPE
8.7 LEARNING NEED MATRIX

1. Chapter4 CONCLUTION
2. REFERENCES
3. APPENDIX

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ACKNOWLEDGMENT

We would like to express our profound gratitude to Mrs. NEHA SONI,

HOD of Computer Department, and Mr. SRIRAM TOLIWAL

(Principal) of SARDAR VALLABH BHAI PATEL INSTITUTE OF TECHNOLOGY

university for their contributions to the completion of our project titled

SMART SWITCH BOARD.

We would like to express our special thanks to our guide Ms.

BAKARANIYA PARUL VALLABH BHAI for the time and efforts he

provided throughout the year. Your useful advice and suggestions were

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really helpful to us during the project’s completion. In this aspect, we

are eternally grateful to you.

We would like to acknowledge that this project was completed entirely by us

and not by someone else.

Thanking you…

ABSTRACT

This project is all about how you can build a Smart plug using the ESP8266 Wi-Fi

module. The device that we built can easily be plugged into any exiting AC socket and

then on the other end you can connect the actual load simply by plugging it into this

socket on our device. After that just keep the main switch of your socket always on,

and you can control your Load directly from your Smartphone.

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LIST OF FIGURE

Figure Name Page No.


CIRCUIT DIAGRAM 12
PROTOTYPE FIG-1 18
PROTOTYPE FIG-2 18

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INTRODUCTION

The device that we built can easily be plugged into any exiting AC
socket and then on the other end you can connect the actual load
simply by plugging it into this socket on our device. After that just keep
the main switch of your socket always on, and you can control your
Load directly from your Smartphone. Here, the purpose is to turn
on/off my Wi-Fi router by just using the Smartphone directly from my
workstation. Our ESP8266 can be used as an access point, meaning it
can also act as a router by sending its wi-fi signal. This Wi-Fi signal will
always be available as long as the ESP8266 is powered. Hence, we will
program our ESP8266 as a captive portal, that way once we have
connected to the ESP’s Wi-Fi signal we will be taken to a webpage from
where we can turn on/off our load.

Materials Required

1. ESP8266 Wi-Fi module

2. Hi-Link AC to DC Converter (3.3V)

3. 3V Relay

4. NPN Transistor BC547

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REVERSE ENGINEERING

Our project is intended to provide wireless connectivity to various


electrical appliances remotely operated through any android or iOS
device.

The project automates the process of manually switching ON/OFF any electrical
device which is remotely connected to a mobile device.

It is implemented by using an Arduino microcontroller programmed such as to


collect input signals and act according to them.

Disassembling of component/artifact:

We have used the ESP8226 Wi-Fi module to automate the whole circuitry.

So that it can easily get wirelessly connected to any android or iOS device
and through that device, one can operate any electrical appliances.
An op-amp is used as a comparator that interfaces the microcontroller and
sensing arrangement.

Modifications:

Previously, Sensors were connected through wires to the main control board.
Now sensors will be connected wirelessly via Bluetooth.

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Previously, a single sensor can be connected via wires to the main
control board. Now, multiple sensors can be connected to the main
control board wirelessly.

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CIRCUIT DIAGRAM

CANVAS ACTIVITIES

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1. AEIOU CANVAS

This is a basic canvas for our project or problem. This canvas has all the
basic information about:
• What activities are performed by the product(A=Activities)
• In which environment the product will work(E=Environment)
• What type of interaction is there between user and
device(I=Interactions)
• What objects are there in the product(O=Objects)
• Who can use the device or product(U=Users)

This gives us a basic idea about the project and helps us in making
changes accordingly.

2. MIND MAP

A mind map is a graphical way to represent ideas and concepts. It is a


visual thinking tool that helps structure information, helping you to
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better analyze, comprehend, synthesize, recall and generate new
ideas. Mind mapping is a simple technique for drawing information in
diagrams, instead of writing it in sentences.
It is the most important canvas as the things which can’t be
understood in lines can be understood in flow diagrams or mind

3. EMPATHY CANVAS
Understanding the problems of society and finding solutions for
the same is what engineers do. As we as engineers need to focus

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on people’s emotions, we wrote two sad and two happy stories
which helps us to get more attached to the user.

4. IDEATION CANVAS
In the ideation canvas, you have to carry out which type of activities
is related to your project and people? What is the situation and
location regarding activities? Then after you find the possible
solutions. It is dependent or not on your activities.

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5. LEARNING TO NEED MATRIX

The canvas purely describes the work stages and describes how in detail
the group or team has gone into to understand and work on the minute
things of the project. This canvas helps in making the working model of
the idea.

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6. ROUGH PROTOTYPE

It gives us a brief idea about how the device or product works. The detailed
process of how will it work. The rough prototype is expressed in the form of a
flowchart for better understanding.

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PROTOTYPE FIG-1 PROTOTYPE FIG-2

7. PRODUCT DEVELOPMENT CANVAS

From possible solutions, you have an idea about what the user
needs from the product. The canvas purely describes the product,
the components of the product, and the users.

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CONCLUSION

From this innovative system design and analysis, we can deduce the
creation of a low-budget smart switchboard. The device that we built can
easily be plugged into any exiting AC socket and then on the other end you
can connect the actual load simply by plugging it into this socket on our
device.
After that just keep the main switch of your socket always on, and you can
control your Load directly from your Smartphone.

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REFERENCES
1) https://circuitdigest.com/microcontroller-projects/diy-smart-plug-using-
esp8266
2) https://youtu.be/Da7R6hsFqzc
3) https://youtu.be/X4gnZJsQ2aY
4) https://youtu.be/HGWTVZah3k4
5) INTERNET OF THINGS WITH ESP8266 BOOK BY MARCO SCHWARTZ
6) https://en.wikipedia.org/wiki/ESP8266
7) https://www.instructables.com/DIY-Bluetooth-SmartPlug/

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