Lesson Gamification Prior Beliefs About Gamification
In the past I had only seen
gamification used in PE classrooms for warm-ups or small activities. It seemed like a cool concept but I wasn’t sure how effective it would be for student learning. I saw it more as a novel activity for students.
Attention and Focus
Gaming has been shown to improve
focus and attention in children. Along with this, games provide interesting and captivating worlds for students to learn in.
Social Emotional Learning
In combination with class
discussions and other assignments, gaming has been shown to help students develop community and learn and grow their social emotional skills.
Safe Learning Environment
Gaming gives students a safe space
to try new things, explore, and fail. There is less stigma and anxiety attributed to losing a game than to failing a test or assignment.
Current Beliefs About Gamification
I think gaming is a great way to
deepen student learning and keep student engagement with content high. It also provides teachers a unique view into how students process information and problem solve. All images were found on Canva