Professional Documents
Culture Documents
Keep
going, you guys, while I watch the rear!
The material components are usually but
not always destroyed in the casting.
Fly ½: This spell is best held in reserve
Spells for
for a time when the character is in really
deep, serious trouble near a cliff or shaft.
To cast this spell, take a running start, flap
your arms, utter a plea to the ancient god
of flight Jurronimoe (Oriental characters
Everyone:
might well call on Bonn-zie), and jump. If
you do not begin an immediate plunging
descent, it worked.
Haste ½: Since haste ½ makes waste, a
decision was made to exclude the descrip-
tion of this spell, as characters are quite
Part II good at wasting things (like time, money,
monsters, and each other) without it.
Mind Blank ½: This is not so much a