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Name: P.P.E.

:
Alignment: I.S.P.:
IQ: +7% to all skills/ + 1 on initiative S.D.C.:
ME: +11 initiative HP's:
MA: +7 roll with punch-impact or fall Eye color:
PS: 2D6+16 SD= H2H/ carry: 500 pds/ lift: 1,000 pds height:
PP: +10 strike/ +10 parry/ +14 dodge/ +11 Auto Dodge weight:
PE: 70% C&D/ +18 vs. poisons sex:
PB: 30% charm-impress age:
Spd : run at 45 MPH R.C.C.:
Perception: Level: 5
# of attacks: Money:

Psi-Bonuses: +4 save vs. psionics (needs 10)/ +4 save vs. magic/ + 6 vs horror factor/ +10 S.D.C., + 1 attack, +6 to M.E., +6
P.E., +10 to SPD. And a +5 to save vs mind control/ Choose six psi-powers from the Sensitive category of powers/ Will gain
4 related skills and 1 more at 2, 5, 7, 9 and 13th levels/ 8 seconary skills and 1 more every 3 levels

Sense Psychic and Magic Energy: Like a bloodhound smelling a familiar scent, they can detect the presence of any I.S.P. or
P.P.E. energies. The ability is constant and automatic and at 50+20' per level. When a psychic "scent" is within their range, they
will recognize it. For example: If a psychic (minor, major, or master) enters the room, they will instantly sense it, as well as be
able to trace it to the specific individual and can identify and track that specific person's psychic scent again at 20+5% per level.
If they have blood or tissue, or any clothing recently worn (4 hrs or less) by the subject being hunted, gets a bonus of +20%
If PPE or ISP energies are being used within their range, he will sense that too. The impression will indicate were source is. If
the energy is being continually used, like a series of magic or psionic attacks, or a long duration effect, they can track it to the
source with ease at 60+5% per level (roll once per melee). It is also likely that they will know the scent again if encountered
before; 20+ 5% per level/ The presence of other P.P.E. sources of energy may confuse the scent; -10% skill penalty. Close
proximity to a ley line (2 miles) will reduce the ability to track a specific scent by half. Being close to a ley line nexus point (4
miles) will completely obliterate the scent, making it impossible to find or pick up later. Of course, this also means they can
sense ley lines or a nexus point from up to 10+1 miles away per level
Sense Supernatural Beings: Can identify (40+5% per level), track (30+5% per level). when a SN being is using magic or
psionics (70+3% per level at 1,000'+100' per level) and at a range of 50' per level

Empathic Animal and Avian Friendship: Has an automatic affinity with any animals or birds/ domesticated animals will take
an automatic liking to the character and try to please them/ +10% to any skill requiring the use or training of animals or birds/
wild animals & mutant animals will see the character as a fellow woodland creature and not be startled or run away-even watch
dogs will not sound an alert

Communication: Any +5%


Domestic: +5%
Espionage: Tracking and Wilderness Survival only
Military: Any +5%
Physical (any except acrobatics)
Rogue: Any +5%
Science: Basic and Advanced Math only
Technical: Any +5%
W.P.: Any
Wilderness: Any +10%
COMM Radio: Basic 50% 5% 5%
TECH Speak-English 50% 5% 5%
TECH Speak-Dragonese +20% 50% 5% 5%
PHY Body Building N/A N/A N/A
PHY Boxing N/A N/A N/A
PILOT Hover Craft Ground +10% 50% 5% 5%
PILOT Personal Propulsion System 42% 4% 5%
PHY Prowl +10% 46% 8% 5%
related RSE +10% 40% 5% 5%
related Weapons Systems +10% 40% 5% 5%
PHY Running-Jogging N/A N/A N/A
WP Energy Pistol N/A N/A N/A
WP Energy Rifle N/A N/A N/A
WP Sword N/A N/A N/A
WP Knife N/A N/A N/A
H2H Expert N/A N/A N/A

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