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RESTO! I. ORGANIZATIONS RS Garon Sone So here we are again! Hopefully this issue willreach you with the mini- mum of problems, something we cannot claim for issue ten. Forthis we offer our apologies and ask you to bear with us. Isue ten was actually Finished atthe beginning of February. However, ue to some serious and lengthy ongoing problems it didn't tum up until much ater than planned. Hopefully, tis was simply teething problems with new way of doing things, and it should all be smooth sailing from hereon in. IF on the other hand this drops through your letterbox inthe new millen- nium, well 1 guess it happened agin The editorial is usually the last article we write and Talwaysend up wondering what Lam gong to write about, Why then do I bother? The simple answers that ike reading them in oer magazines. The theory tus follows, if like it somebody else mus doo. Flawed logic? Maybe, but then I'm the editor... (Evil megalomanise laugh!) Ob! And it scored quit highly inthe reader’ oll ‘But [can't fil eh editorial simply by talking about the editorial My eyes alight po an old chestnut: the state ofthe gaming industry Yes! That old chestnut, We all know thatthe RPG industry is abit of. diseased dog, bits falling of from time to time, occasionally getting up he energy to run fora thrown sick, Since inception, Warpstone hasn't had 10 many dealings with the industry. However, we have wanted as many people as possible to read i. Thus we have afew war stories to el. Il give you the facts and let you draw your own conclusions. T'llstart atthe top ofthe food chain, and work down. The distribu- ors are those who take products from the games companies and pass them on tothe shops. As a whole, they have a very bad reputation Knowing the shops in London already sold dazens of copies we sent hem a sample. Allaround the world they went, and we waited. Only wo distributors had the politeness to drop us line. They sai, “no- thanks atthe moment”, but hey at least they replied. We decided to follow up the UK distributors with phonecal asking what they thought We werent too surprised when these weren't returned, [Nex step was to contact the UK shops directly. We sent them a sample and an order form, telling them if they couldn't sell them we would take them back. A ‘no-lose' situation, we thought.) Somewhat pleased we received orders from several shops. Since then one shop has paid, plus another only paid because they wanted more andthe rest nave not responded to two follow up eters, We didn’t start Warpstone to make money (we were under llusions about that!) butit's nice not to lse too much, Maybe it was because we couldn't tlk to them face- face, We have no complaints with the shops in London, and they are io thank in many ways or keeping Warpstone going. One comfort was ixoveing that olher magzzines and small games companies were nthe ‘Ofeourse then here was the magazine who decided o reprint our aticles without permission. We won'tname them, buta couple of years ago we sent them a collection of issues on their request inthe hope that we could perhaps trade articles, Needless o say we didn’t reevive any copies in eply ~ oF, indeed, answer to e-mails asking if they had re- ceived ours. Then afew months ago {received a request from one of their readers asking for clarification of points ou article. Soitseems they translated and printed two of our articles. What makes this par- ticular galling is that we would have been happy to let them do this with any ofthe material we hd rights, in return frail credit and a copy ofthe issue to review and circulate. Needless to say the fllow- up emsils also disappeared int the ether. Ws been along, long haul Itmay sound lke a bitter old story, but it has @ happy ending, We ae very pleased with the Hogshead deal, Warpstone has always tried to deal with everyone fairy, honesty and politely. All we hope fr is tha the same courtesy is shown tous, "Now, to end, where would the editorial be without a request for ewers? We ike these. However, the delay of issue 10 means we have none this time around, Please set this to rights: by the time issue 12 comes ou, we should be inundated with all the post that two whole issues have provoked you into writing! ‘And as always, we hope you enjoy the issue. Allcorrespondenee edhe Keane Sx Wobeley Road Wealtone England HARSH. mai warpstame@bighoo.con ‘Website HFTPanWWW2 UNL ACUKMCYRZOLIVERMIWARPSTONE/ Joba Footy & ohn Keane Jain sen id om B hoe fre’ FQ Steu “in ce Sc Wl Aled Nane Toy Piling. tn Tiley, Gare ‘Lepper, Tavis Dun, Rha oo I, Wl Board, Robert Clark, Danelon Kimbrough & Janes Wills tor Maton oa SUBMISSIONS ‘Warton is happy io ese bmn of bth writen work dat. We Wil ane pen obi oe event ty tre ot se fr puictone Warton 1 youstd sbeebs ‘om un goed ine, plete drop nto end us Pale reply Simply smote the coe ‘ue of he Warsone fasion ITyou ake the tine witha suorsion we wl ae he tie respond Payment ‘Apublited sonibaton cara you ee cny of Warp. ‘Wense happy to receive sbnisons by post orem Ar shold be in RT (Rich Test Feat) oe MS ‘Word enna Dist shoal 3" formated fr PCa marke with your ame a arlene, ArtSubatasons ‘Weare vay toting for ants Yours av an sndentanding ofthe “Wishes” (which eovet trond ange te or cea! ari wl ey) bu weare happy ook tal kind of wor, wb our epeaiy imps, crc, psa or ayig ese Jus set us a ltr you nk sou he = ‘Sd in Wagstoe, and some examples of any other wok you have doe, Plese emer to iis, ten opie. ‘arar trent inclade ale tht rewrite gamers ote inthemsevesrales-eay In ese eit swearerot oki re monte, cet, lls pas eta, 'oubave someting good een) ‘What areleakng orarcles that expand the wor Warhane, Sgn eet oe pret We if you have a arbicle but you're wt sure whether i's suitable, send us an outie, We wll ll you if we ae ‘need in soiog i developed Ifyou could lad emp of ameter wrk youve compete ‘meting, would be wef Regular Artes ‘Rovowe We wil review WFRP mater yeu sho wie avi on ny ahr eles (WEB te) ee ‘Howe check wih fer tomate sare none te wing Should be 60" words. Common drt Were alwys ooking for aise were ouput ress 905 ptf vew on pace subject ‘Comes: Bef encour snd vest outines, Done character pies, oly erp, ‘conve: Ful enh, dil advertures. We te expecially nets scenarios tat do aie ss ‘rere, sf gir lane of Chaos aise When thee ae inlet hl be eg pr of Sto. Ate of goblins wih +I swords al rund wll provethe dag iat he eto’ pen iii ae ‘Shorts Stony inthe Warhammer Wo Sune ulelies 2 eps The Article List fees an aril you woald Hk tae developed but don want owe then plese ets kaow. Wel dito our ist Sissy goa ee something on be it jon aie wee, tls. We cheok Dat 0 ‘one le as skoda ad wil remove fom he itn tees “Thine wee looking fr ners ted on he es raed in 708 for Lif? on page 6. We've aio eiloking for rile Feandtion& aih bom st se Has it come?” demanded the champion. “No my lord,” wretched snivelled the snivelling wretch. “It should arrive soon. I has been for-told.” A small og looking for saps exited the room quicker than it had entered, encouraged bythe disgruntled warrior'sboot. “Its true Itas been fore-old fr today.” He stood, towering above the relieved servant. “Fore-told today, yesterday, last week and last mont!” he bellowed. “My patience is wearing thin. Ifthe messenger doesn’t arrive soon, I'm in danger of being lyached by the mob outside.” Striding to the fireplace he removed the huge broadsword from its place above the mantelpiece. He madea mental note havea, painful word with the cleaner. A second servant more miserable than the first thew himselfto the ground, "W's here master. We ate saved.” The champion grunted,"Killthe messenger.” The servant bega to smile a the joke and realised there wasn’t one. Prone a PLS ETE To-depth thoughts on the latest Warhammer Thoughts and ides on Excommunicatin. "An produa This mouth: Word of Warhaomer, nducement fo te sanr ‘orp DE Gee The world of Pit Fighter. “Seems to have litle place inthe if ofthe Epi.” magazine Visions. “Hogshead see ready to genio nck strdeon releasing WFRP products.” BUCO secs BY Caer MeO outa Tim Eccles regular coloma looks at Warhammer | Warpstone: is Uses and. Abuses. It wreaks Battle. “Deserers and mercenaries often became litle eibe changes onthe mind and body of thse near it” Noble Blood JA complete scenario 10 get payers involved in betrayal, loyalty and killing. “They see white skull simply a source for career advances.” ces foting inthe sir towards them,” Behind The Scenes The Passing of Time II ‘Thoughts on ageing ia WFRP. Yeu a0 Old World: Spice. Assssins and Thieves opportunity for PCs to ture into crotchety old “Ranald smiles upon those with the foresight to tke veterant. “The nive ideal ofa hero who never alters is advantage ofthe naive.” H B] | replaces.” Rustic Soap Opera ee ee 2 Canes wt eo we ek Me Ghar Gomy tateag wan sive Tey coud wl be PCS they compa sane” Wanberotaraces HieaneSecagm Taare TS Saiemy wer ‘Arse Pons Felowaip Moveneat SS SeretSign Bale sk Goi om Nave Polat SW. Speci Weapons Cock cM Ganesan NPC Nowpliyershaneter Toupee Copley Rang ‘Gide (asa Coinage) Pam W Wounds Damise Gus Wasp Payer Character WFR. 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Warptne tibet hops wove by HopserdPobiching Lid (8:20 Brome Roa, Londo, SW CBG, UK) All pal mnt s copyright ote respective subi, REVIEWS ‘magic weapons als brings the quality ofthe adventure down. The Restless Dead Published by Games Workshop (Currently out of print) Reviewed by Will Board “Something stirs. The spirits claw down the barriers bepveen our world and theirs. They crawl from beneath Morr cloak and re- enter the land ofthe living, their intent tnknown. Beyond the realm of possibility, the dead wil not stay dead. The Restless Dead was published by Games ‘Workshop in 1989, and isthe style of supplement they produce rather alot of collection of reprints from the pages of White Dwarf. Physically, the ‘book isa slim (104 pages) volume which doesn’t really justify its hardback cover ‘Adomed by a (suprise, surprise) John Blanche pain hhard-backed Empire in Flames, the binding i makes a great object to hit annoying playére it Just over half of the supplement is taken stless Dea cates ape rattoy gy beaiete n teas pseudo-murder mystery. These culminate in ‘The Haunting He adventure specially written forthe supplement by prot CCarl Sargent. Apart ftom tis finale ll the scenarios ges of White Dovarf and three have subsequently appe pages of Hogshead's similarly styled book, Apocrypha Naw. ‘With the exception of ‘Night of Blood’, all of the White Dwarf adventures are unchanged from their previous incarnation, However, before each adventure a page or two of campaign notes is given, telling the GM what changes need to be made tothe adventures to fit them into the campaign. Additionally, some notes are given suggesting ways to incorporate each adventure into the Enemy Within campaign. ‘These notes ae all fairly comprehensive, though inthe case ofthe Enemy Within notes, any GM would already be able to fit the adventures into the campaign with ite effort. ‘The White Dwarf adventures are all petty standard fre: one- nighters with few loose ends or heavy consequences, Nevertheless they are all funto play, A Rough Night at the Three Feathers’ being the most ‘enjoyable and well thought-out. The way they are strung together though seems tobe abit haphazard, andthe plotline will need tobe fortified by the GM in some places. ‘The collection’s exclusive scenario, “The Hunting Horrors the ‘weakest adventure ofthe campaign It's just a dungeon romp in ‘mysterious gothic house, and the sequence of “enter a room, illa ‘monster, search the room” becomes monotonous. However, the room