RESTO!
I. ORGANIZATIONS
RSGaron Sone
So here we are again! Hopefully this issue willreach you with the mini-
mum of problems, something we cannot claim for issue ten. Forthis we
offer our apologies and ask you to bear with us. Isue ten was actually
Finished atthe beginning of February. However, ue to some serious
and lengthy ongoing problems it didn't tum up until much ater than
planned. Hopefully, tis was simply teething problems with new way
of doing things, and it should all be smooth sailing from hereon in. IF
on the other hand this drops through your letterbox inthe new millen-
nium, well 1 guess it happened agin
The editorial is usually the last article we write and Talwaysend up
wondering what Lam gong to write about, Why then do I bother? The
simple answers that ike reading them in oer magazines. The theory
tus follows, if like it somebody else mus doo. Flawed logic? Maybe,
but then I'm the editor... (Evil megalomanise laugh!) Ob! And it
scored quit highly inthe reader’ oll
‘But [can't fil eh editorial simply by talking about the editorial
My eyes alight po an old chestnut: the state ofthe gaming industry
Yes! That old chestnut, We all know thatthe RPG industry is abit of.
diseased dog, bits falling of from time to time, occasionally getting up
he energy to run fora thrown sick, Since inception, Warpstone hasn't
had 10 many dealings with the industry. However, we have wanted as
many people as possible to read i. Thus we have afew war stories to
el. Il give you the facts and let you draw your own conclusions.
T'llstart atthe top ofthe food chain, and work down. The distribu-
ors are those who take products from the games companies and pass
them on tothe shops. As a whole, they have a very bad reputation
Knowing the shops in London already sold dazens of copies we sent
hem a sample. Allaround the world they went, and we waited. Only
wo distributors had the politeness to drop us line. They sai, “no-
thanks atthe moment”, but hey at least they replied. We decided to
follow up the UK distributors with phonecal asking what they thought
We werent too surprised when these weren't returned,
[Nex step was to contact the UK shops directly. We sent them a
sample and an order form, telling them if they couldn't sell them we
would take them back. A ‘no-lose' situation, we thought.) Somewhat
pleased we received orders from several shops. Since then one shop
has paid, plus another only paid because they wanted more andthe rest
nave not responded to two follow up eters, We didn’t start Warpstone
to make money (we were under llusions about that!) butit's nice not
to lse too much, Maybe it was because we couldn't tlk to them face-
face, We have no complaints with the shops in London, and they are
io thank in many ways or keeping Warpstone going. One comfort was
ixoveing that olher magzzines and small games companies were nthe
‘Ofeourse then here was the magazine who decided o reprint our
aticles without permission. We won'tname them, buta couple of years
ago we sent them a collection of issues on their request inthe hope that
we could perhaps trade articles, Needless o say we didn’t reevive any
copies in eply ~ oF, indeed, answer to e-mails asking if they had re-
ceived ours. Then afew months ago {received a request from one of
their readers asking for clarification of points ou article. Soitseems
they translated and printed two of our articles. What makes this par-
ticular galling is that we would have been happy to let them do this
with any ofthe material we hd rights, in return frail credit and
a copy ofthe issue to review and circulate. Needless to say the fllow-
up emsils also disappeared int the ether.
Ws been along, long haul Itmay sound lke a bitter old story, but
it has @ happy ending, We ae very pleased with the Hogshead deal,
Warpstone has always tried to deal with everyone fairy, honesty and
politely. All we hope fr is tha the same courtesy is shown tous,
"Now, to end, where would the editorial be without a request for
ewers? We ike these. However, the delay of issue 10 means we have
none this time around, Please set this to rights: by the time issue 12
comes ou, we should be inundated with all the post that two whole
issues have provoked you into writing!
‘And as always, we hope you enjoy the issue.
Allcorrespondenee
edhe Keane
Sx Wobeley Road
Wealtone
England
HARSH.
mai warpstame@bighoo.con
‘Website HFTPanWWW2 UNL ACUKMCYRZOLIVERMIWARPSTONE/
Joba Footy & ohn Keane
Jain sen id
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‘Lepper, Tavis Dun, Rha oo I, Wl Board, Robert Clark, Danelon
Kimbrough & Janes Wills
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SUBMISSIONS
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Regular Artes
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The Article List
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Has it come?” demanded the champion. “No my lord,” wretched snivelled
the snivelling wretch. “It should arrive soon. I has been for-told.” A small
og looking for saps exited the room quicker than it had entered, encouraged bythe
disgruntled warrior'sboot. “Its true Itas been fore-old fr today.” He stood, towering
above the relieved servant. “Fore-told today, yesterday, last week and last mont!” he
bellowed. “My patience is wearing thin. Ifthe messenger doesn’t arrive soon, I'm in
danger of being lyached by the mob outside.” Striding to the fireplace he removed the
huge broadsword from its place above the mantelpiece. He madea mental note havea,
painful word with the cleaner. A second servant more miserable than the first thew
himselfto the ground, "W's here master. We ate saved.” The champion grunted,"Killthe
messenger.” The servant bega to smile a the joke and realised there wasn’t one.Prone a
PLS ETE
To-depth thoughts on the latest Warhammer Thoughts and ides on Excommunicatin. "An
produa This mouth: Word of Warhaomer, nducement fo te sanr ‘orp
DE Gee
The world of Pit Fighter. “Seems to have litle
place inthe if ofthe Epi.”
magazine Visions. “Hogshead see ready to genio
nck strdeon releasing WFRP products.”
BUCO secs BY Caer MeO outa
Tim Eccles regular coloma looks at Warhammer | Warpstone: is Uses and. Abuses. It wreaks
Battle. “Deserers and mercenaries often became litle eibe changes onthe mind and body of thse near it”
Noble Blood
JA complete scenario 10 get payers involved in
betrayal, loyalty and killing. “They see white skull
simply a source for career advances.” ces foting inthe sir towards them,”
Behind The Scenes The Passing of Time II
‘Thoughts on ageing ia WFRP. Yeu a0
Old World: Spice. Assssins and Thieves opportunity for PCs to ture into crotchety old
“Ranald smiles upon those with the foresight to tke veterant. “The nive ideal ofa hero who never alters is
advantage ofthe naive.” H B] | replaces.”
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Copley Rang ‘Gide (asa Coinage) Pam W Wounds
Damise Gus Wasp Payer Character WFR. Wishammer Fanny Bote
Dodge Btw Iti ange \WERP Warhammer Faray Roleplay
Dente peril Caen Sree WP WillPower
Expects Points Inatigence Set Language WS_ Weapon Sk
Wetanciy, Wis Doe ted Gates Wok ae opted Wades tnd Wahaer Pass Rae, To Eauny Winn, Shows Over Bopha Death one Ral Power
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Epi Chon Resins of Srey athe are ol rominest impr paer and ehuactswii ie Wthanser wr are terrksof Games Workshop Le andare sed without
pesmision. Waste recog the ats and owe ofl copyright, ead mks and vepsered panes ht may be ue Beteln and the we ofthe foementoned wii this
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tibet hops wove by HopserdPobiching Lid (8:20 Brome Roa, Londo, SW CBG, UK) All pal mnt s copyright ote respective subi,REVIEWS
‘magic weapons als brings the quality ofthe adventure down.
The Restless Dead
Published by Games Workshop
(Currently out of print)
Reviewed by Will Board
“Something stirs. The
spirits claw down the
barriers bepveen our
world and theirs. They
crawl from beneath
Morr cloak and re-
enter the land ofthe
living, their intent
tnknown. Beyond the
realm of possibility, the
dead wil not stay dead.
The Restless Dead was
published by Games
‘Workshop in 1989, and
isthe style of
supplement they produce
rather alot of
collection of reprints
from the pages of White
Dwarf. Physically, the
‘book isa slim (104
pages) volume which doesn’t really justify its hardback cover
‘Adomed by a (suprise, surprise) John Blanche pain
hhard-backed Empire in Flames, the binding i
makes a great object to hit annoying playére it
Just over half of the supplement is taken stless Dea
cates ape rattoy gy beaiete n teas
pseudo-murder mystery. These culminate in ‘The Haunting He
adventure specially written forthe supplement by prot
CCarl Sargent. Apart ftom tis finale ll the scenarios
ges of White Dovarf and three have subsequently appe
pages of Hogshead's similarly styled book, Apocrypha Naw.
‘With the exception of ‘Night of Blood’, all of the White Dwarf
adventures are unchanged from their previous incarnation, However,
before each adventure a page or two of campaign notes is given,
telling the GM what changes need to be made tothe adventures to fit
them into the campaign. Additionally, some notes are given suggesting
ways to incorporate each adventure into the Enemy Within campaign.
‘These notes ae all fairly comprehensive, though inthe case ofthe
Enemy Within notes, any GM would already be able to fit the adventures
into the campaign with ite effort.
‘The White Dwarf adventures are all petty standard fre: one-
nighters with few loose ends or heavy consequences, Nevertheless they
are all funto play, A Rough Night at the Three Feathers’ being the most
‘enjoyable and well thought-out. The way they are strung together though
seems tobe abit haphazard, andthe plotline will need tobe fortified by
the GM in some places.
‘The collection’s exclusive scenario, “The Hunting Horrors the
‘weakest adventure ofthe campaign It's just a dungeon romp in
‘mysterious gothic house, and the sequence of “enter a room, illa
‘monster, search the room” becomes monotonous. However, the room