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ABOUT THE TITLE
The title Sprint: How to Solve Big Problems and Test New Ideas
j Book Basics ................................................................................................. 1 in Just Five Days describes the five-day process of turning a
problem into a testable prototype solution.
a Main Ideas .................................................................................................... 1
d In Context .................................................................................................... 2
j Book Basics and executed. The whiteboards have several benefits. They
act as "shared brains" for the team, recording the entire
process and eliminating strain on team members' short-term
AUTHOR
memory. Further, visual representation eliminates the need for
Jake Knapp, John Zeratsky, Braden Kowitz
lengthy debate or explanations, which have no place in the
fast-paced sprint process.
YEAR PUBLISHED
2016
Sketching is an important part of the sprint's visual
representations. Team members don't need advanced artistic
GENRE
skills, but they do need to sketch their ideas. The sketching
Economics, Self-Help
process allows team members to brainstorm their best ideas
AT A GLANCE individually and then merge them to create one best final idea.
Sprint: How to Solve Big Problems and Test New Ideas in Just The sketching process also breaks down the project into
Five Days introduces a five-day solution-researching process, stages, which makes the daunting task of creating a solution
called a sprint, for addressing problems organizations face. more manageable.
During the sprint, a team collaborates on a solution and then
solicits customer reactions. The book is divided into the five
days of the sprint and serves as a do-it-yourself guide for
either the facilitator—the person who manages the sprint
process—or anyone else interested in understanding the
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide In Context 2
No Distractions d In Context
Sprints are dedicated five-day periods during which a team
commits to focus on a single goal. Because of the short time
line, a sprint requires intense concentration. This intensity is Product Design and
key to the rapid development of a prototype to test a solution.
Development
To prevent distractions, team members generally cannot use
personal electronic devices in the sprint room. However, Sprint details one protocol for design thinking, a process that
participants are free to leave the room at any time to use their helps organizations understand customers, ask questions,
devices and can also use them during scheduled breaks. redefine problems, and create prototypes to test solutions.
Design thinking is a five-phase, repetitive process. It involves a
repeated sequence aimed at getting closer to a desired result.
The Decider The process works as follows:
solutions.
The Ocean's Eleven Metaphor
The authors' approach to product design in Sprint follows
design thinking fairly closely, using a shortened and scripted The authors of Sprint compare a sprint to a dangerous and
timetable. Like design thinking, a sprint focuses on customer risky heist in the vein of the 2001 action movie Ocean's Eleven.
experience, and the sprint process generally follows the same The film stars American actor George Clooney (b. 1961) as
five phases. However, a sprint lasts just five days, with each Danny Ocean, a charismatic thief who assembles a team of 11
phase essentially assigned to one day of the workweek. This professional criminals to pull off a massive hotel-casino theft.
tight, self-imposed deadline adds to the intensity of the Each team member has a special role, such as pickpocket,
creative process and innovation. Sprint promotes the acrobat, or explosives expert. Likewise, a sprint team needs a
throwaway prototype, based on a lot of planning, Danny Ocean-like mastermind, known as the Decider, and a
brainstorming, and sketching, and the prototype in a sprint is specialized team of experts who work together, each playing a
built from start to finish in just one day. Like a throwaway specific role in the effort. Unlike Danny Ocean's team, a sprint
prototype, a sprint prototype does not make up the final functions best with seven members, but the way the two teams
solution; rather, the prototype gauges the customer's function is similar.
interaction with it.
The authors use the Ocean's Eleven metaphor throughout the
book to describe various roles and activities in the sprint. Each
as coauthor of Sprint and Make Time. His major contributions to make a map of the challenge ahead. First, they have a
to the sprint process revolve around the idea of reverse structured discussion to agree on the long-term goal so that
engineering—starting at the end and focusing on measuring they can plan with this end in mind. Then they ask
results with the business's key metrics. Zeratsky's ideas have experts—either internal organizational experts or others
been published by the Wall Street Journal, TIME, Harvard outside the company—to share what they know and explain
Business Review, and others. what is missing from the team's initial map. Finally, the team
chooses a target—an important piece of the challenge they
can tackle in one week. The Decider, the person who provides
Braden Kowitz the final say in the project, must agree with the team's stated
target.
Friday
On Friday the team tests the solution's prototype by
interviewing customers and observing them interact with it.
Five customers will identify 85 percent of problems. As team
members observe the interaction, they record feedback with
questions. At the end of the test, the team will be able to
determine whether the prototype is a success.
Preface Summary
The company Savioke Labs, one of Google Ventures'
investments, engineered a three-and-a-half-foot-tall robot,
Summary known as Relay robot, to provide hotel delivery service. The
robot was designed to carry clean towels, toothbrushes,
After Jake Knapp and his wife had a child, Knapp yearned and anything else a guest might require. Savioke Labs
for his time at work to be as meaningful as time with his wasn't sure how hotel guests would feel about interacting
family. When he analyzed his work habits, he noticed "I with a nonverbal robot. Would it make them nervous or
wasn't spending my effort on the most important work." He uncomfortable? The company wanted to find out what
decided to start "optimizing" his workdays, making features might make the Relay robot most appealing to
spreadsheets and to-do lists. "Yes, all of this was weird," he guests.
acknowledges. "But little by little, I got more focused and The Savioke team decided to complete a sprint. Team
more organized." members focused on one question: "How should [the] robot
When Knapp got a job with Google, he began experimenting behave around humans?" They focused on the moment
with processes for teams, beginning with group when robot and guest first meet. They created a map to
brainstorming sessions, but these sessions felt ineffective. identify risks, decided on a solution to test—having the robot
He noticed the best ideas generally came from individuals deliver just one toothbrush to one room—built the prototype,
rather than groups. Knapp tried to figure out why. He and ultimately tested their idea. The team decided the robot
realized that he himself had all his best ideas "when I had a would do a dance when it was "happy." Steve Cousins,
big challenge and not quite enough time." Savioke's founder and CEO, said, "I'm still nervous about
Knapp reconsidered group workshops, adding several giving it too much personality. But this is the time to take
"magic ingredients": focusing on individual work, creating a risks."
prototype, and setting a hard deadline. He called this new The Savioke team's sprint was a success; their test
process a sprint. Knapp led sprints for Google teams customers loved the robot prototype. Through the
working on Gmail, Chrome, and Google Search, and the idea collaborative sprint process, the team developed ideas,
worked. Over time Knapp fine-tuned the sprint, adjusting the tested them, and achieved their goal.
time line, number of participants, and other details. Good ideas and execution can be difficult, but "the sprint
Knapp was invited to join the team at Google Ventures (GV), gives our startups a superpower," say the authors. Sprints
a venture capital firm associated with Google, to runs allow companies to preview a finished product and
sprints with start-ups in GV's portfolio. He began running customer reactions, mitigating risks outside the weeklong
sprints with three coworkers at GV: John Zeratsky and process.
Braden Kowitz, who cowrote Sprint, and Michael Margolis, a Sprint is a do-it-yourself (DIY) guide to running a sprint. On
research partner at the firm. They perfected the process Monday, team members map problems and choose a focus.
along the way with the help of Daniel Burka, an On Tuesday they sketch solutions. On Wednesday they
entrepreneur now working at GV. At first Burka thought make a final decision about the prototype they'll create on
sprints sounded like "a bunch of management mumbo Thursday. On Friday the team members test the solution
jumbo," but soon he became a believer. with customers. The authors note that "You won't finish with
Knapp says sprints are a way to "solve big problems, test a complete, detailed, ready-to-ship product." That's not the
new ideas, get more done, and do it faster." They're also purpose of a sprint. Instead, it will help you "know for sure if
exhilarating. you're headed in the right direction."
sharpen focus ... [and] breathing room to build and test a If we fail, what is the reason?
prototype."
In the sprint room each member should be 100 percent
focused on the task at hand, with no distractions: "The room Monday, Map
itself becomes a sort of shared brain for the team."
Sprint members should keep several things in mind before
starting the sprint:
Summary
No devices are allowed, except during break times.
Technology is a major source of interruption and a
The fantasy series The Lord of the Rings (1954–55), by
productivity killer. Sprint team members may leave the
British novelist and scholar J.R.R. Tolkien (1892–1973), is a
room to check their devices.
long and highly complex tale. Fortunately, at the beginning
Each sprint requires two large whiteboards (or large
of each volume Tolkien includes a map that helps the reader
pieces of paper). Whiteboards visually represent notes
understand the story's locations, characters, and languages.
and ideas. They are easy to modify and act as a shared
A map is similarly useful in a sprint. It's "a simple diagram
brain for the team. A sprint also requires paper, pens,
representing lots of complexity." In a sprint, "instead of elves
black whiteboard markers, erasers, and sticky notes, as
and wizards ... your map will show customers moving
well as a timer.
through your service or project."
The sprint team should be kept energized with healthy,
Flatiron Health is a medical start-up that completed a sprint
nourishing snacks and coffee.
with Jake Knapp, John Zeratsky, and Braden Kowitz, along
with Michael Margolis, a research partner at Google
Ventures. The end goal was to enroll more patients in
Monday, Start at the End clinical trials. The company had "a very complex challenge
and a very simple map." The sprint map represented all the
players in the process: patient, doctors, and trial
Summary coordinators. It showed the patient scheduling an
appointment, the doctor and staff looking for matching
The 1995 film Apollo 13 includes a scene in which the flight clinical trials, the appointment, enrollment, and the start of
director draws a diagram of the spaceship's path on a treatment—all the essential basics. Many layers of
chalkboard. This sketch helps the team stay focused on the complexity lay behind these basics, but this was enough to
ultimate goal of returning the spacecraft to Earth safely. start with.
Sprints benefit from the same visual representations and Sprint maps depict the customer's steps from beginning to
from time spent at the beginning organizing and collecting end. The entire team weighs in as the map is drawn. Sprint
information and analyzing the problem. It's tempting for maps are customer-centric and have these common
teams to want to solve a problem right away, but it's features:
important for team members to "slow down, share what Key actors are listed on the left.
[they] know, and prioritize." The ending, or desired outcome, is written on the right.
The sprint team first sets a long-term goal and writes it at Words and arrows link the beginning and the ending of
the top of the whiteboard, where it will remain for the the process.
duration of the sprint. The goal should represent the team's Completing the map marks an important juncture. The team
aspirations and principles. members have a rough draft for the week. "The long-term
Then the team imagines a year has passed and the project goal is your motivation and your measuring stick."
has been a failure. Team members ask, "What caused the The sprint map changes and develops during the process.
goal to fail?" to examine assumptions. Team members continually ask one another and experts if
Team members rephrase assumptions and obstacles as the map looks right, adding to the questions and correcting
questions, listing these on the whiteboard. For example: the map as necessary.
What questions do we want to answer in the sprint?
What has to be true to meet the goal?
Summary Summary
On Monday afternoon the team brings in experts from In 1948 Marie Tharp (1920–2006), an American geologist
within and outside the company to help determine the and oceanographic cartographer, plotted sonar soundings
sprint's target. Each expert speaks or is interviewed for no to create the first detailed map of the ocean floor. As she
more than 30 minutes. created her map, she found an interconnected chain of
To determine which experts to invite, teams consider the undersea mountains, now known as a mid-ocean ridge. She
Decider's goals for the sprint, including risks and believed the mountain chain was created by plate
advantages. Sprints benefit from experts who understand tectonics—the idea that huge pieces of the earth's crust are
the customer and experts who can explain the project's always moving, shifting continents and changing the
mechanics. The authors give the example of a company landscape. At the time this was an unaccepted theory.
they refer to as WalrusCo. They drew a sprint map with the However, her map helped the scientific community accept
company CEO, who said it was "absolutely, one hundred the theory as established science.
percent right." Then the head of the company's sales team Sprints are a hunt for a Tharp moment. When the sprint
came in and pointed out all sorts of things wrong with the team has finished interviewing experts, organizing notes,
map. She "put the basic facts into a real customer's and mapping, the project's most important features should
context." That makes her an essential expert for the sprint "jump right out of your map, almost like a crack in the earth."
team. From this data, the team will choose the sprint target.
As the authors note, "big challenges have a lot of nuance." All team members can discuss the target, but the Decider
To understand them, "you need to incorporate information ultimately chooses it. "Who is the most important customer,
from many sources." and what's the critical moment of that customer's
It's helpful for teams to interview people who have tried to experience?" The Decider will pick one target event and one
solve the problem in the past. Often old solutions, slightly target customer. If the Decider has trouble choosing, the
tweaked or seen in a new light, are the best solutions. team can hold a straw poll and then turn to the Decider
Teams ask the experts open-ended questions and invite the again for a final decision. This will be the focus for the rest
experts to weigh in on what is missing on the sprint map, of the sprint.
adjusting the map as experts provide new information. When the target is decided, the team reviews the sprint
Team members take individual notes. questions. At least one question should relate to the target.
Sprint team members use the exercise "How Might We"—a The authors note that Facilitators should keep in mind
technique developed at Procter & Gamble in the 1970s to certain guidelines as the sprint gets under way in earnest.
share and retain group knowledge. Each team member They should do some or all of the following:
writes questions on a sticky note, beginning with the phrase Ask for permission to manage the group.
"How might we ... ?" For example, with Blue Bottle Coffee, Record key ideas on the whiteboard—"or as
the company that wanted to redesign its website, "we could entrepreneur Josh Porter likes to say, 'Always be
ask, 'How might we re-create the café experience?'" Ideally, capturing.'"
questions are neither too broad nor too narrow; they're "just Ask obvious questions to ensure no one is
specific enough to inspire multiple solutions." misinterpreting information.
After the experts leave the sprint, the team shares and Take care of sprint participants. The authors suggest
organizes notes on the wall, looking for themes. The group frequent breaks, a late lunch (to avoid crowds and to split
votes on the notes using sticky dots (two per person, four the workday neatly in half), light food, and healthy
for the Decider); the most popular notes go on the snacks.
appropriate section of the sprint map. Call on the Decider as needed to speed up decisions.
equalizer."
Tuesday, Remix and Improve A four-step sketch strategy helps the team get started. The
steps are as follows:
During a 20-minute "boot up," team members take notes
Summary on goals, opportunities, and ideas.
Then everyone works alone, together. This is one step in
Melitta Bentz (1873–1950), a German entrepreneur, invented which devices are allowed in the sprint room. Team
the paper coffee filter in 1908, taking two existing ideas and members can use their devices for research while
combining them into a workable solution. She fashioned doodling rough solutions.
blotting paper in the style of a traditional cloth coffee filter Next, the team uses the strategy Crazy Eights to draw
to brew a smooth cup of coffee. This example shows the eight reasonable solutions in eight minutes. These
power of using existing ideas in new ways. Reframing ideas sketches are anonymous, but the solutions should be
or combining them with new ideas or other existing ideas is workable.
a powerful creation tool. Finally each member creates a final "solution sketch." It
Tuesday begins with lightning demos, during which each should include meaningful text: "Choosing the right
team member presents a favorite idea, product, or service in words is critical in every medium." The sketch should
three minutes. These ideas can be new, reused, or include a catchy title.
refashioned from within the company or from outside When everyone is done sketching, the sketches go in a pile,
competitors. The authors note, however, that "this exercise and team members go home for the day. The debate will
is about finding raw materials, not about copying your begin on Wednesday.
competitors." Usually, the ideas that lead to the best On Monday or Tuesday the Facilitator—or another team
solutions "come from similar problems in different member if the Facilitator is too busy—needs to start
environments." recruiting mock customers for Friday's test. Customers
Each idea is represented on the whiteboard with a sticky might be recruited through the company network or through
note containing a succinct explanation. There should be no Craigslist. Customers should be screened with a survey—a
debate about the ideas. simple questionnaire that ensures the team finds
Eventually, it's time for the team to consider the map, sprint appropriate people for the task.
questions, and "How Might We?" notes to determine a path.
The team decides whether to divide and distribute tasks or
address the problem as a group. This decision largely Wednesday, Decide
depend on the scope of the target. Team members may
choose the part or parts of the problem they will work on by
writing down their name on the appropriate part of the map.
Summary
Wednesday is the day for decisions. Team members
Tuesday, Sketch shouldn't spend too much time on this step. A formulaic
decision-making process can help the team avoid lengthy
and unproductive discussions.
Summary A tech company made a video game called Glitch, which
never caught on. While developing the game, the company
On Tuesday afternoon it's time for team members to sketch. created a messaging system for its employees. When Glitch
No drawing ability is required; sketches are mostly words failed to win an audience, the company decided to offer its
and boxes. Sketching the solution helps the team examine messaging system to other companies. It was named
the problem deeply. It's the fastest and easiest way to make Slack—and it was a huge hit with other tech companies.
solutions out of abstract ideas. It also puts the team However, companies outside the tech industry didn't
members on the same level. As the authors say, "We're understand the benefits of Slack, so the company did a
believers in the importance of starting on paper. It's a great sprint to develop a way to showcase Slack's benefits.
emotionally attached, which is important if the customer with kids. The sprint challenge: how do you prototype a
doesn't respond well to the test. There's no point in toiling doctor's office? The group decided to simulate a family
extensively over a prototype that may be rejected. clinic in one of its existing offices, adding everything from
The aim is usability, not perfection: "To prototype your crayons and paper to fresh fruit to create a kid-friendly
solution, you'll need a temporary change of philosophy: from atmosphere.
perfect to just enough." However, the prototype should
appear sufficiently real to give the customer a meaningful
experience and provide good data. Four principles are Thursday, Prototype
essential to the "prototype mindset":
With some creativity, anything—or nearly anything—can
be prototyped.
Summary
Prototypes are disposable, not finished products.
The sprint team should build enough to help customers
The authors note that Thursday is a bit different from other
learn and find answers to their questions—no more.
sprint days; "every prototype is different, so there's no step-
The prototype should appear real.
by-step process we can share." How the team goes about
Strive for a "Goldilocks" level prototype—the quality should
the prototyping process largely depends on what is being
be "not too high, not too low, but just right"—that customers
created. However, there are four basics to follow: "1. Pick
will believe is real; this will elicit honest reactions.
the right tools. 2. Divide and conquer. 3. Stitch it together. 4.
The authors provide examples of the "prototype mindset,"
Do a trial run."
starting with a sprint for Fitstar, a start-up offering a new
It's always important to choose tools wisely.
kind of fitness software. For Fitstar, the team decided to
Keynote and PowerPoint are especially good for
"fake" an app since there was no time to create a real one.
websites and paper-based prototypes.
The fake app was sufficient to make customers understand
The team can write a script and use team members as
how the real one would work.
actors when creating a service.
To explain the messaging service Slack to nontechnical
For experiences or places, teams can use an existing
customers, the sprint team decided to create a "Bot Team"
space, making it look as close to the real thing as
of computer-controlled characters—played by members of
possible.
the sprint team—to send messages to customers and
The team may choose to 3-D print physical products.
respond to their questions. This gave customers a clear
Alternately, the team can modify an existing product.
idea of how Slack works.
If something is too intricate or complicated to prototype,
In a sprint for Foundation Medicine, the question was "What
teams can create a video or brochure to explain the
essential information do oncologists need to make
product.
treatment decisions?" The company had developed an
The team divides up tasks for the prototype.
innovative test to provide treatment options for cancer
Makers (at least two) create the components of the
patients. After the test, results were delivered on paper in
prototype.
the form of a lengthy report. For the prototype, the sprint
The detail-oriented Stitcher assembles what the Makers
team decided to focus on the first page of the report,
create.
containing realistic (but not real) oncology test results.
The Writer creates any text needed for the prototype.
Fortunately, Savioke, the company developing the Relay
The Asset Collector secures materials for the prototype.
robot for hotels, already had a robot ready for the
The Interviewer works on the interview script for Friday's
prototype. The sprint team decided to "build our prototype
test, in which he or she will present the prototype to
on top of what they already had," faking elements such as
customers.
the robot's eyes touch-screen interactions so that
After assigning roles, teams determine who will provide
customers could understand the full experience.
each feature. It's important to pay close attention to the
Another company, One Medical Group, wanted to expand
opening scene, setting the stage for the customers' first
the audience for its primary care clinics from young, tech-
encounter on Friday.
savvy professionals to a wider audience, including families
The Stitcher makes sure all "fake" content—dates, times,
and prioritize."
All team members in a sprint are expected to sketch ideas.
Sketching does not require any artistic talent; it's simply a
— Narrator, Monday, Start at the End
means to quickly and deeply examine and represent solutions
to a problem.
exercise; it's a conversation
between two people."
"Dot stickers let us form and
— Narrator, Friday, Interview
express our opinions without
lengthy debate." It's important to the data that the interview, which takes place
on Day 5 of the sprint, is a relaxed, low-stress experience. It
— Narrator, Wednesday, Decide should be like a conversation between the Interviewer and the
customer—a conversation in which ideas are tested. This
allows the rest of the sprint team to simply observe the test
During a sprint, team members use visual voting and interest-
without influencing it.
generating systems such as sticky dots to quickly gauge
interest, make decisions, and avoid drawn-out discussions that
can weigh down the sprint.
"Curiosity is an outlook that can be
embodied, and even learned."
"Democracy ... has no place in your
sprint." — Narrator, Friday, Interview
— Narrator, Wednesday, Decide Curiosity is an important part of the interview process because
it eliminates leading questions and opens the air for honest
observation and listening.
The Decider is an important role in a sprint. The Decider—the
team member who best understands the problem—keeps
things moving and makes clearheaded decisions rather than
leaving them up to the group. Democracy "feels good" but is "The sprint only works if you stick
best suited to governing nations, not sprints.
together until the end."
m Glossary
centric (adj) centered around