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Sprint: How to Solve Big

Problems and Test New


Ideas in Just Five Days
Study Guide by Course Hero

process.
What's Inside
ABOUT THE TITLE
The title Sprint: How to Solve Big Problems and Test New Ideas
j Book Basics ................................................................................................. 1 in Just Five Days describes the five-day process of turning a
problem into a testable prototype solution.
a Main Ideas .................................................................................................... 1

d In Context .................................................................................................... 2

a Author Biography ..................................................................................... 3 a Main Ideas


k Plot Summary ............................................................................................. 4

c Chapter Summaries ................................................................................ 6 Visual Representation


g Quotes ......................................................................................................... 14 One of the key factors in a sprint is visual representation:
shared knowledge, questions, ideas, and plans posted for the
m Glossary ...................................................................................................... 17
entire team to see. The sprint team ideally accomplishes this
with two giant whiteboards on which they capture ideas from
the first moments of the sprint until the prototype is planned

j Book Basics and executed. The whiteboards have several benefits. They
act as "shared brains" for the team, recording the entire
process and eliminating strain on team members' short-term
AUTHOR
memory. Further, visual representation eliminates the need for
Jake Knapp, John Zeratsky, Braden Kowitz
lengthy debate or explanations, which have no place in the
fast-paced sprint process.
YEAR PUBLISHED
2016
Sketching is an important part of the sprint's visual
representations. Team members don't need advanced artistic
GENRE
skills, but they do need to sketch their ideas. The sketching
Economics, Self-Help
process allows team members to brainstorm their best ideas
AT A GLANCE individually and then merge them to create one best final idea.
Sprint: How to Solve Big Problems and Test New Ideas in Just The sketching process also breaks down the project into
Five Days introduces a five-day solution-researching process, stages, which makes the daunting task of creating a solution
called a sprint, for addressing problems organizations face. more manageable.
During the sprint, a team collaborates on a solution and then
solicits customer reactions. The book is divided into the five
days of the sprint and serves as a do-it-yourself guide for
either the facilitator—the person who manages the sprint
process—or anyone else interested in understanding the
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide In Context 2

No Distractions d In Context
Sprints are dedicated five-day periods during which a team
commits to focus on a single goal. Because of the short time
line, a sprint requires intense concentration. This intensity is Product Design and
key to the rapid development of a prototype to test a solution.
Development
To prevent distractions, team members generally cannot use
personal electronic devices in the sprint room. However, Sprint details one protocol for design thinking, a process that
participants are free to leave the room at any time to use their helps organizations understand customers, ask questions,
devices and can also use them during scheduled breaks. redefine problems, and create prototypes to test solutions.
Design thinking is a five-phase, repetitive process. It involves a
repeated sequence aimed at getting closer to a desired result.
The Decider The process works as follows:

Empathize by researching the users' needs.


The sprint process relies on a Decider to make ultimate
Define the needs by stating the problem.
decisions. The Decider should be the team member who
Form an idea by challenging assumptions.
knows the most about the goal or has the most at stake in the
Prototype (create an original model) as you begin to create
sprint process. This is often the CEO, marketing director, or
a solution.
someone similar. The Decider is key because the five-day time
Test prototypes (models).
line doesn't allow for lengthy debates or rabbit holes; the
Decider helps prevent such pitfalls. Because the Decider has a
Design thinking puts the focus on the customer, allowing the
thorough understanding of the problem, they can end debates
team to design and test solutions that improve the customer
by making a decision. The Decider is especially important on
experience. This process has become popular with the rise of
Day 1, when the problem is determined, and Day 3, when the
technology organizations, especially start-ups (new business
solution is chosen.
enterprises), and is considered key to the success of high-
profile companies such as Google, Apple, and Airbnb. Its
iterative, or repeating, nature means that teams are constantly
Reverse Engineering revisiting steps in the process to redefine, revise, and alter the
way they work.
The sprint process begins and ends with a problem to be
solved for a customer. This is accomplished on Monday and A key part of design thinking is prototyping solutions. There
throughout the week by focusing on the "set the stage" are three approaches to prototyping:
moment when the customer first interacts with the prototype.
Throwaway, or rapid, prototypes inform but do not provide a
For example, in the robot test at Savioke Labs, the team
final solution. Throwaway prototypes are used to explore
determined that moment to be when the hotel customer
ideas, gain feedback, and answer questions. They can
opened the door for the robot room service. The question was
establish possibilities and serve as meaningful tools to walk
whether the customer would be uncomfortable interacting with
users through solutions or processes.
a nonverbal robot. This focus on the potential problem allowed
Incremental prototypes are like building blocks, with new
the team to reverse engineer a successful prototype that
components added over time based on the design solution.
responded to the moment of initial interaction. Every step in
Users can test the prototype and provide feedback as
the sprint process is aimed at the moment the customer meets
components are added or fixed.
the product.
Evolutionary prototypes develop a mature product through
phases in the prototype's development. These prototypes
work much like a writer's drafting process. During
prototyping, problems are identified and fixed, yielding final

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Author Biography 3

solutions.
The Ocean's Eleven Metaphor
The authors' approach to product design in Sprint follows
design thinking fairly closely, using a shortened and scripted The authors of Sprint compare a sprint to a dangerous and
timetable. Like design thinking, a sprint focuses on customer risky heist in the vein of the 2001 action movie Ocean's Eleven.
experience, and the sprint process generally follows the same The film stars American actor George Clooney (b. 1961) as
five phases. However, a sprint lasts just five days, with each Danny Ocean, a charismatic thief who assembles a team of 11
phase essentially assigned to one day of the workweek. This professional criminals to pull off a massive hotel-casino theft.
tight, self-imposed deadline adds to the intensity of the Each team member has a special role, such as pickpocket,
creative process and innovation. Sprint promotes the acrobat, or explosives expert. Likewise, a sprint team needs a
throwaway prototype, based on a lot of planning, Danny Ocean-like mastermind, known as the Decider, and a
brainstorming, and sketching, and the prototype in a sprint is specialized team of experts who work together, each playing a
built from start to finish in just one day. Like a throwaway specific role in the effort. Unlike Danny Ocean's team, a sprint
prototype, a sprint prototype does not make up the final functions best with seven members, but the way the two teams
solution; rather, the prototype gauges the customer's function is similar.
interaction with it.
The authors use the Ocean's Eleven metaphor throughout the
book to describe various roles and activities in the sprint. Each

Google Ventures team member makes a key contribution to the prototype


design or product, leading up to the moment on Friday when
the customer interacts with and reacts to the prototype. The
Google Ventures (GV) is a venture capital fund backed by
authors compare this moment to the thieves from Ocean's
Google. Launched in 2009, the fund invests in North American
Eleven after their heist, as they watch the fountain at the hotel
and European start-up companies with high potential. Venture
they have robbed.
capital is money invested in an innovative project with a high
element of risk and a high potential for return. Venture capital
is typically a short-term investment in a fledgling company until
the company grows enough to provide returns. a Author Biography
GV works in the fields of life science, health care, artificial
intelligence, robotics, transportation, cybersecurity, and
agriculture, among others. It may offer some companies seed Jake Knapp
money to kickstart an idea; it may offer others tens of millions
of dollars. GV includes a team of engineers, designers, Jake Knapp created the Design Sprint during his 10 years at
scientists, marketers, investors, and other professionals who Google and Google Ventures (GV). While there, he used the
provide value and knowledge to the complex innovation they sprint process to develop products such as Gmail, Google
fund. GV is unique in the venture capital field because of its Hangouts, Google Chrome, and Google Search. Since
access to Google products, ideas, and perfecting the sprint, he has coached teams from
employees—purportedly the best of the best in talent and organizations across America, including Slack, Uber, LEGO,
technology. 23andMe, and the New York Times Company. Knapp is the
coauthor of the New York Times best seller Sprint (2016) and
Sprint authors Jake Knapp, John Zeratsky, and Braden Kowitz Make Time (2018), a book about redesigning time.
worked for GV, using processes they perfected at Google to
hone the sprint process. Along with Michael Margolis, a
research partner at GV, they have led countless start-ups and John Zeratsky
other businesses in design sprints to test ideas, products,
services, and experiences. John Zeratsky is a tech designer turned writer and sprint
coach. He designed for tech companies such as YouTube,
Google, and GV, where he served as the in-house copywriter,

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Plot Summary 4

editor, and content strategist and created the GV library. He


also helped develop and refine the sprint process with nearly Monday
200 start-ups. While perfecting the sprint process, Zeratsky
developed an interest in redesigning time, a topic he explores On Monday the project begins. The team members assemble

as coauthor of Sprint and Make Time. His major contributions to make a map of the challenge ahead. First, they have a

to the sprint process revolve around the idea of reverse structured discussion to agree on the long-term goal so that

engineering—starting at the end and focusing on measuring they can plan with this end in mind. Then they ask

results with the business's key metrics. Zeratsky's ideas have experts—either internal organizational experts or others

been published by the Wall Street Journal, TIME, Harvard outside the company—to share what they know and explain

Business Review, and others. what is missing from the team's initial map. Finally, the team
chooses a target—an important piece of the challenge they
can tackle in one week. The Decider, the person who provides

Braden Kowitz the final say in the project, must agree with the team's stated
target.

Braden Kowitz is a designer who helped create the sprint


process. Kowitz was an early designer at Google, beginning in
2005, and led the development of projects such as Google for Tuesday
Business, Google Spreadsheets, and Google Trends. He also
contributed to the Gmail design team. On Tuesday the team seeks solutions. First, team members
review existing ideas. Often the best ideas are old ideas that
As design partner at Google Ventures, he worked with start- have been improved. Individuals take notes to gather key info,
ups on sprint concepts such as listening to customers, scaling and then they sketch rough solutions. Team members create
design teams, and building processes that support both many variations of their best solutions before creating a sketch
innovation and success. Kowitz cofounded Range, a workplace prototype to present to the team.
tool suite that helps large teams collaborate digitally. With his
GV team, he began writing design articles, a project that grew
into the book Sprint. Additionally, he is a writer and speaker; he Wednesday
has spoken at design and start-up conferences worldwide.
The team waits until Wednesday to critique the sketches
members presented on Tuesday afternoon. They discuss
k Plot Summary which sketch to turn into a prototype, or which sketches to
combine into the prototype. After deciding on a sketch, the
team creates a customer storyboard that includes product
Sprints are microbursts of productivity that provide critical
discovery, purchase, use, and disposal.
feedback on an idea. Google employees developed sprints as
they worked on projects such as Gmail; the process has since
proved successful at companies ranging from small start-ups
to major corporations. Sprints are geared toward development Thursday
and design, but they have been used for many other business
challenges as well. On Thursday the team creates a basic prototype for Friday's
test. The prototype does not have to be fully functional; it
During a sprint, a team commits to spending five full workdays simply needs to provide customers an accurate experience. If
in one room. The team starts the week by identifying a goal, the prototype is on a screen or paper, team members can
and over the next four days it develops a prototype to test. On create a mock-up with PowerPoint, Keynote, or a website-
the fifth day, team members test the prototype to get real-time building tool. If the prototype is a service, the sprint team can
feedback from customers on whether it will work. create a script and serve as actors. If the prototype involves a
physical space such as a storefront or office, team members
can modify an existing room.

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Plot Summary 5

Friday
On Friday the team tests the solution's prototype by
interviewing customers and observing them interact with it.
Five customers will identify 85 percent of problems. As team
members observe the interaction, they record feedback with
questions. At the end of the test, the team will be able to
determine whether the prototype is a success.

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 6

c Chapter Summaries Introduction

Preface Summary
The company Savioke Labs, one of Google Ventures'
investments, engineered a three-and-a-half-foot-tall robot,
Summary known as Relay robot, to provide hotel delivery service. The
robot was designed to carry clean towels, toothbrushes,
After Jake Knapp and his wife had a child, Knapp yearned and anything else a guest might require. Savioke Labs
for his time at work to be as meaningful as time with his wasn't sure how hotel guests would feel about interacting
family. When he analyzed his work habits, he noticed "I with a nonverbal robot. Would it make them nervous or
wasn't spending my effort on the most important work." He uncomfortable? The company wanted to find out what
decided to start "optimizing" his workdays, making features might make the Relay robot most appealing to
spreadsheets and to-do lists. "Yes, all of this was weird," he guests.
acknowledges. "But little by little, I got more focused and The Savioke team decided to complete a sprint. Team
more organized." members focused on one question: "How should [the] robot
When Knapp got a job with Google, he began experimenting behave around humans?" They focused on the moment
with processes for teams, beginning with group when robot and guest first meet. They created a map to
brainstorming sessions, but these sessions felt ineffective. identify risks, decided on a solution to test—having the robot
He noticed the best ideas generally came from individuals deliver just one toothbrush to one room—built the prototype,
rather than groups. Knapp tried to figure out why. He and ultimately tested their idea. The team decided the robot
realized that he himself had all his best ideas "when I had a would do a dance when it was "happy." Steve Cousins,
big challenge and not quite enough time." Savioke's founder and CEO, said, "I'm still nervous about
Knapp reconsidered group workshops, adding several giving it too much personality. But this is the time to take
"magic ingredients": focusing on individual work, creating a risks."
prototype, and setting a hard deadline. He called this new The Savioke team's sprint was a success; their test
process a sprint. Knapp led sprints for Google teams customers loved the robot prototype. Through the
working on Gmail, Chrome, and Google Search, and the idea collaborative sprint process, the team developed ideas,
worked. Over time Knapp fine-tuned the sprint, adjusting the tested them, and achieved their goal.
time line, number of participants, and other details. Good ideas and execution can be difficult, but "the sprint
Knapp was invited to join the team at Google Ventures (GV), gives our startups a superpower," say the authors. Sprints
a venture capital firm associated with Google, to runs allow companies to preview a finished product and
sprints with start-ups in GV's portfolio. He began running customer reactions, mitigating risks outside the weeklong
sprints with three coworkers at GV: John Zeratsky and process.
Braden Kowitz, who cowrote Sprint, and Michael Margolis, a Sprint is a do-it-yourself (DIY) guide to running a sprint. On
research partner at the firm. They perfected the process Monday, team members map problems and choose a focus.
along the way with the help of Daniel Burka, an On Tuesday they sketch solutions. On Wednesday they
entrepreneur now working at GV. At first Burka thought make a final decision about the prototype they'll create on
sprints sounded like "a bunch of management mumbo Thursday. On Friday the team members test the solution
jumbo," but soon he became a believer. with customers. The authors note that "You won't finish with
Knapp says sprints are a way to "solve big problems, test a complete, detailed, ready-to-ship product." That's not the
new ideas, get more done, and do it faster." They're also purpose of a sprint. Instead, it will help you "know for sure if
exhilarating. you're headed in the right direction."

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 7

While each team member contributes a particular and


Set the Stage, Challenge crucial skill to the undertaking, "to build the perfect sprint
team, first you're going to need a Danny Ocean." In the
sprint, that person is the Decider, the most important
Summary member of the sprint team. The Decider has the final say in
important decisions and typically takes ultimate
Sprints are ideal for beginning long-term projects such as responsibility for the outcome. This person has expertise,
websites. One example is the site of Blue Bottle Coffee, a vision, and authority within the team. The Decider's
successful company run by entrepreneur James Freeman. presence is crucial at key points in a sprint.
After consulting with John Zeratsky and Braden Kowitz, The authors learned the hard way how important it is to
Freeman and his team began a sprint to improve their online have a Decider on the sprint team. Early on, they worked on
store, which sells fresh coffee beans. a sprint with a company they refer to as SquidCo—"to
In the Monday sprint kickoff, team members zoomed in on protect the innocent." They scheduled the sprint for a week
one idea: "The online store should match the hospitality of when the company's chief product officer, Sam, was out of
the [Blue Bottle] cafés." Then they began sketching ideas town. Everything went well—until Sam got back and decided
for the site. Soon they had three prototypes to test. By the team had picked the wrong problem to solve.
Friday they had a new website design based on the winning The ideal size of a sprint team is seven people. Beyond the
prototype. Ultimately, Blue Bottle Coffee doubled online Decider, sprint teams need members with a variety of skills,
sales with its new site. roles, and expertise. They may include, but are not limited
Sprints are a way to solve several challenging situations: to, the following:
high-stakes projects involving big problems and expensive Finance expert—chief executive officer (CEO) chief
solutions, tight deadlines, and being "just plain financial officer (CFO), business development manager
stuck"—lacking the ideas to move forward. Marketing expert—chief marketing officer (CMO),
No project is too big to benefit from a sprint. For example, marketer, public relations officer, community manager
Graco is a multinational company that makes pumps and Customer expert—researcher, sales person, customer
sprayers. It was developing a new kind of industrial pump, support representative
one that would take a long time and millions of dollars to Tech/logistics expert—chief technology officer (CTO),
design and manufacture. It was a very complex undertaking, engineer
but a team of engineers used the five-day sprint to "answer Design expert—designer, product manager
big questions, before the pump even existed." A sprint Troublemaker—someone who will cause trouble if he or
"forces your team to focus on the most pressing questions" she isn't involved
and "allows you to learn from just the surface of a finished Additional experts can be scheduled for the sprint's Monday
product." afternoon segment to provide specialized insights. In
Sprint teams should focus first on customers and then addition, each sprint needs a Facilitator, who manages time,
consider what systems need to be put into place. conversations, and the process. Outside Facilitators can be
especially successful, but the Facilitator can be a dual role
for any member of the team except the Decider.
Set the Stage, Team
Set the Stage, Time and Space
Summary
Sprints mirror the plot of the 2001 heist movie Ocean's Summary
Eleven, in which a criminal mastermind named Danny Ocean
guides a team of ex-convicts to pull off a hotel-casino Sprints run Monday through Friday from 10 a.m. to 5 p.m.,
robbery: "A sprint resembles that perfectly orchestrated with an hour-long lunch each day. The time element is
heist. ... To pull it off you need the right team." crucial to the sprint: "Five days provide enough urgency to

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 8

sharpen focus ... [and] breathing room to build and test a If we fail, what is the reason?
prototype."
In the sprint room each member should be 100 percent
focused on the task at hand, with no distractions: "The room Monday, Map
itself becomes a sort of shared brain for the team."
Sprint members should keep several things in mind before
starting the sprint:
Summary
No devices are allowed, except during break times.
Technology is a major source of interruption and a
The fantasy series The Lord of the Rings (1954–55), by
productivity killer. Sprint team members may leave the
British novelist and scholar J.R.R. Tolkien (1892–1973), is a
room to check their devices.
long and highly complex tale. Fortunately, at the beginning
Each sprint requires two large whiteboards (or large
of each volume Tolkien includes a map that helps the reader
pieces of paper). Whiteboards visually represent notes
understand the story's locations, characters, and languages.
and ideas. They are easy to modify and act as a shared
A map is similarly useful in a sprint. It's "a simple diagram
brain for the team. A sprint also requires paper, pens,
representing lots of complexity." In a sprint, "instead of elves
black whiteboard markers, erasers, and sticky notes, as
and wizards ... your map will show customers moving
well as a timer.
through your service or project."
The sprint team should be kept energized with healthy,
Flatiron Health is a medical start-up that completed a sprint
nourishing snacks and coffee.
with Jake Knapp, John Zeratsky, and Braden Kowitz, along
with Michael Margolis, a research partner at Google
Ventures. The end goal was to enroll more patients in
Monday, Start at the End clinical trials. The company had "a very complex challenge
and a very simple map." The sprint map represented all the
players in the process: patient, doctors, and trial
Summary coordinators. It showed the patient scheduling an
appointment, the doctor and staff looking for matching
The 1995 film Apollo 13 includes a scene in which the flight clinical trials, the appointment, enrollment, and the start of
director draws a diagram of the spaceship's path on a treatment—all the essential basics. Many layers of
chalkboard. This sketch helps the team stay focused on the complexity lay behind these basics, but this was enough to
ultimate goal of returning the spacecraft to Earth safely. start with.
Sprints benefit from the same visual representations and Sprint maps depict the customer's steps from beginning to
from time spent at the beginning organizing and collecting end. The entire team weighs in as the map is drawn. Sprint
information and analyzing the problem. It's tempting for maps are customer-centric and have these common
teams to want to solve a problem right away, but it's features:
important for team members to "slow down, share what Key actors are listed on the left.
[they] know, and prioritize." The ending, or desired outcome, is written on the right.
The sprint team first sets a long-term goal and writes it at Words and arrows link the beginning and the ending of
the top of the whiteboard, where it will remain for the the process.
duration of the sprint. The goal should represent the team's Completing the map marks an important juncture. The team
aspirations and principles. members have a rough draft for the week. "The long-term
Then the team imagines a year has passed and the project goal is your motivation and your measuring stick."
has been a failure. Team members ask, "What caused the The sprint map changes and develops during the process.
goal to fail?" to examine assumptions. Team members continually ask one another and experts if
Team members rephrase assumptions and obstacles as the map looks right, adding to the questions and correcting
questions, listing these on the whiteboard. For example: the map as necessary.
What questions do we want to answer in the sprint?
What has to be true to meet the goal?

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 9

Monday, Ask the Experts Monday, Target

Summary Summary
On Monday afternoon the team brings in experts from In 1948 Marie Tharp (1920–2006), an American geologist
within and outside the company to help determine the and oceanographic cartographer, plotted sonar soundings
sprint's target. Each expert speaks or is interviewed for no to create the first detailed map of the ocean floor. As she
more than 30 minutes. created her map, she found an interconnected chain of
To determine which experts to invite, teams consider the undersea mountains, now known as a mid-ocean ridge. She
Decider's goals for the sprint, including risks and believed the mountain chain was created by plate
advantages. Sprints benefit from experts who understand tectonics—the idea that huge pieces of the earth's crust are
the customer and experts who can explain the project's always moving, shifting continents and changing the
mechanics. The authors give the example of a company landscape. At the time this was an unaccepted theory.
they refer to as WalrusCo. They drew a sprint map with the However, her map helped the scientific community accept
company CEO, who said it was "absolutely, one hundred the theory as established science.
percent right." Then the head of the company's sales team Sprints are a hunt for a Tharp moment. When the sprint
came in and pointed out all sorts of things wrong with the team has finished interviewing experts, organizing notes,
map. She "put the basic facts into a real customer's and mapping, the project's most important features should
context." That makes her an essential expert for the sprint "jump right out of your map, almost like a crack in the earth."
team. From this data, the team will choose the sprint target.
As the authors note, "big challenges have a lot of nuance." All team members can discuss the target, but the Decider
To understand them, "you need to incorporate information ultimately chooses it. "Who is the most important customer,
from many sources." and what's the critical moment of that customer's
It's helpful for teams to interview people who have tried to experience?" The Decider will pick one target event and one
solve the problem in the past. Often old solutions, slightly target customer. If the Decider has trouble choosing, the
tweaked or seen in a new light, are the best solutions. team can hold a straw poll and then turn to the Decider
Teams ask the experts open-ended questions and invite the again for a final decision. This will be the focus for the rest
experts to weigh in on what is missing on the sprint map, of the sprint.
adjusting the map as experts provide new information. When the target is decided, the team reviews the sprint
Team members take individual notes. questions. At least one question should relate to the target.
Sprint team members use the exercise "How Might We"—a The authors note that Facilitators should keep in mind
technique developed at Procter & Gamble in the 1970s to certain guidelines as the sprint gets under way in earnest.
share and retain group knowledge. Each team member They should do some or all of the following:
writes questions on a sticky note, beginning with the phrase Ask for permission to manage the group.
"How might we ... ?" For example, with Blue Bottle Coffee, Record key ideas on the whiteboard—"or as
the company that wanted to redesign its website, "we could entrepreneur Josh Porter likes to say, 'Always be
ask, 'How might we re-create the café experience?'" Ideally, capturing.'"
questions are neither too broad nor too narrow; they're "just Ask obvious questions to ensure no one is
specific enough to inspire multiple solutions." misinterpreting information.
After the experts leave the sprint, the team shares and Take care of sprint participants. The authors suggest
organizes notes on the wall, looking for themes. The group frequent breaks, a late lunch (to avoid crowds and to split
votes on the notes using sticky dots (two per person, four the workday neatly in half), light food, and healthy
for the Decider); the most popular notes go on the snacks.
appropriate section of the sprint map. Call on the Decider as needed to speed up decisions.

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 10

equalizer."
Tuesday, Remix and Improve A four-step sketch strategy helps the team get started. The
steps are as follows:
During a 20-minute "boot up," team members take notes
Summary on goals, opportunities, and ideas.
Then everyone works alone, together. This is one step in
Melitta Bentz (1873–1950), a German entrepreneur, invented which devices are allowed in the sprint room. Team
the paper coffee filter in 1908, taking two existing ideas and members can use their devices for research while
combining them into a workable solution. She fashioned doodling rough solutions.
blotting paper in the style of a traditional cloth coffee filter Next, the team uses the strategy Crazy Eights to draw
to brew a smooth cup of coffee. This example shows the eight reasonable solutions in eight minutes. These
power of using existing ideas in new ways. Reframing ideas sketches are anonymous, but the solutions should be
or combining them with new ideas or other existing ideas is workable.
a powerful creation tool. Finally each member creates a final "solution sketch." It
Tuesday begins with lightning demos, during which each should include meaningful text: "Choosing the right
team member presents a favorite idea, product, or service in words is critical in every medium." The sketch should
three minutes. These ideas can be new, reused, or include a catchy title.
refashioned from within the company or from outside When everyone is done sketching, the sketches go in a pile,
competitors. The authors note, however, that "this exercise and team members go home for the day. The debate will
is about finding raw materials, not about copying your begin on Wednesday.
competitors." Usually, the ideas that lead to the best On Monday or Tuesday the Facilitator—or another team
solutions "come from similar problems in different member if the Facilitator is too busy—needs to start
environments." recruiting mock customers for Friday's test. Customers
Each idea is represented on the whiteboard with a sticky might be recruited through the company network or through
note containing a succinct explanation. There should be no Craigslist. Customers should be screened with a survey—a
debate about the ideas. simple questionnaire that ensures the team finds
Eventually, it's time for the team to consider the map, sprint appropriate people for the task.
questions, and "How Might We?" notes to determine a path.
The team decides whether to divide and distribute tasks or
address the problem as a group. This decision largely Wednesday, Decide
depend on the scope of the target. Team members may
choose the part or parts of the problem they will work on by
writing down their name on the appropriate part of the map.
Summary
Wednesday is the day for decisions. Team members
Tuesday, Sketch shouldn't spend too much time on this step. A formulaic
decision-making process can help the team avoid lengthy
and unproductive discussions.
Summary A tech company made a video game called Glitch, which
never caught on. While developing the game, the company
On Tuesday afternoon it's time for team members to sketch. created a messaging system for its employees. When Glitch
No drawing ability is required; sketches are mostly words failed to win an audience, the company decided to offer its
and boxes. Sketching the solution helps the team examine messaging system to other companies. It was named
the problem deeply. It's the fastest and easiest way to make Slack—and it was a huge hit with other tech companies.
solutions out of abstract ideas. It also puts the team However, companies outside the tech industry didn't
members on the same level. As the authors say, "We're understand the benefits of Slack, so the company did a
believers in the importance of starting on paper. It's a great sprint to develop a way to showcase Slack's benefits.

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 11

To decide which sketch to use in the sprint, Slack team


members first hung the preliminary sketches on the wall. Wednesday, Storyboard
They then created a heat map by using dot stickers to mark
interest. This is another way to speed along the sprint
process: "Dot stickers let us form and express our opinions Summary
without lengthy debate." Next came a speed critique during
which team members discussed the main features of each The team's final task on Wednesday is to create a
solution again using stickers to pick favorites. Finally, the storyboard of 10 to 15 panels illustrating the solution's steps.
Decider consulted with the Slack CEO and made a final The storyboard helps the team envision the finished
decision. prototype, "so [people] can spot problems and points of
It's important for the Decider to make honest decisions. As confusion before the prototype is built."
the authors note, people working in groups often "worry Team members draw a grid with about 15 frames. The
about consensus and try to make decisions everyone will storyboard starts in the top left, with a box describing what
approve." While democracy works for governing nations, happens when the customer first encounters the solution.
"democracy ... has no place in your sprint." From there, the storyboard proceeds to explain the solution
Teams should save ideas that aren't winners; these ideas and how the customer interacts with the solution. Each
may spark new ideas or may become workable solutions storyboard panel represents about a minute of the
down the road. prototype demonstration.
A sprint is not a Pixar production that requires immaculate
planning. The storyboard doesn't have to be perfect or even
Wednesday, Rumble pretty. For example, the Slack team's storyboard looked like
"the world's most boring (and poorly drawn) comic strip."
Still, it worked.
The storyboard simply needs to show the process and
Summary serve as a guide for Thursday's prototype build. It should
include sufficient detail without going into great depth.
Sometimes teams may pick more than one solution to test.
It's easy for "decision fatigue" to set in during this process.
If the two ideas don't conflict, they can be combined into a
The Facilitator needs to keep everyone energized until the
single idea, called an all-in-one.
end of each day. When storyboarding discussions goes on
If the ideas do conflict, it's time for a Rumble. The team
too long or disagreements arise, the Facilitator should try to
splits in two, develops both prototypes, and then tests them
get things back on track or call in the Decider to move
both on Friday: "Your prototypes will battle head-to-head,
things forward.
like professional wrestlers whacking each other with folding
chairs."
To facilitate decision-making, teams use a process called
Note-and-Vote. Team members have three minutes to write Thursday, Fake It
down their ideas on a piece of paper. Then they spend
another two minutes editing their list down to two or three
ideas. Summary
The Facilitator writes each person's top idea on the
whiteboard, and everyone takes two minutes to choose a The prototype solution is about illusions. It's like a storefront
favorite idea. One at a time, team members announce their in an old Western movie—fake but believable on the outside.
favorite. Finally, looking at the board, the Decider makes the The team must create an illusion of the real prototype that
ultimate decision. can be built in a single day. The authors say, "90 percent
real is real enough to test" and "if you only build a façade,
you can get to 90 percent on day one."
The short time line is intentional. In addition to providing
speedy results, it prevents the team from becoming

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 12

emotionally attached, which is important if the customer with kids. The sprint challenge: how do you prototype a
doesn't respond well to the test. There's no point in toiling doctor's office? The group decided to simulate a family
extensively over a prototype that may be rejected. clinic in one of its existing offices, adding everything from
The aim is usability, not perfection: "To prototype your crayons and paper to fresh fruit to create a kid-friendly
solution, you'll need a temporary change of philosophy: from atmosphere.
perfect to just enough." However, the prototype should
appear sufficiently real to give the customer a meaningful
experience and provide good data. Four principles are Thursday, Prototype
essential to the "prototype mindset":
With some creativity, anything—or nearly anything—can
be prototyped.
Summary
Prototypes are disposable, not finished products.
The sprint team should build enough to help customers
The authors note that Thursday is a bit different from other
learn and find answers to their questions—no more.
sprint days; "every prototype is different, so there's no step-
The prototype should appear real.
by-step process we can share." How the team goes about
Strive for a "Goldilocks" level prototype—the quality should
the prototyping process largely depends on what is being
be "not too high, not too low, but just right"—that customers
created. However, there are four basics to follow: "1. Pick
will believe is real; this will elicit honest reactions.
the right tools. 2. Divide and conquer. 3. Stitch it together. 4.
The authors provide examples of the "prototype mindset,"
Do a trial run."
starting with a sprint for Fitstar, a start-up offering a new
It's always important to choose tools wisely.
kind of fitness software. For Fitstar, the team decided to
Keynote and PowerPoint are especially good for
"fake" an app since there was no time to create a real one.
websites and paper-based prototypes.
The fake app was sufficient to make customers understand
The team can write a script and use team members as
how the real one would work.
actors when creating a service.
To explain the messaging service Slack to nontechnical
For experiences or places, teams can use an existing
customers, the sprint team decided to create a "Bot Team"
space, making it look as close to the real thing as
of computer-controlled characters—played by members of
possible.
the sprint team—to send messages to customers and
The team may choose to 3-D print physical products.
respond to their questions. This gave customers a clear
Alternately, the team can modify an existing product.
idea of how Slack works.
If something is too intricate or complicated to prototype,
In a sprint for Foundation Medicine, the question was "What
teams can create a video or brochure to explain the
essential information do oncologists need to make
product.
treatment decisions?" The company had developed an
The team divides up tasks for the prototype.
innovative test to provide treatment options for cancer
Makers (at least two) create the components of the
patients. After the test, results were delivered on paper in
prototype.
the form of a lengthy report. For the prototype, the sprint
The detail-oriented Stitcher assembles what the Makers
team decided to focus on the first page of the report,
create.
containing realistic (but not real) oncology test results.
The Writer creates any text needed for the prototype.
Fortunately, Savioke, the company developing the Relay
The Asset Collector secures materials for the prototype.
robot for hotels, already had a robot ready for the
The Interviewer works on the interview script for Friday's
prototype. The sprint team decided to "build our prototype
test, in which he or she will present the prototype to
on top of what they already had," faking elements such as
customers.
the robot's eyes touch-screen interactions so that
After assigning roles, teams determine who will provide
customers could understand the full experience.
each feature. It's important to pay close attention to the
Another company, One Medical Group, wanted to expand
opening scene, setting the stage for the customers' first
the audience for its primary care clinics from young, tech-
encounter on Friday.
savvy professionals to a wider audience, including families
The Stitcher makes sure all "fake" content—dates, times,

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Chapter Summaries 13

names, etc.—is consistent throughout the prototype. They


are also "on the hook to keep everything tight," checking on Friday, Interview
everyone's progress throughout the day and making sure
every element of the prototype looks coherent.
The team does a trial run at 3 p.m. to practice presenting Summary
the prototype to customers. This is the time to make minor
tweaks. Because the interview is so important, the role of
If time allows, the team can return to the sprint questions to Interviewer is crucial as well. Team members can take turns
consider how well the prototype aligns with the goals. fulfilling this role, but it's important to have a structure to get
The authors note that Thursday's prototype build is "pretty best results. Sprints use the following process, called the
darn satisfying" because the team gets to start a big task, Five-Act Interview, perfected by Michael Margolis, research
follow a precise plan, and complete the task—something partner at Google Ventures:
that doesn't happen often in the course of a workday. The Interviewer gives a warm welcome and helps
customers feel relaxed. The interview should have an
informal feel; it's "not a group exercise; it's a conversation
Friday, Small Data between two people." The Interviewer explains to
customers that their honest opinion will help improve the
product. The Interviewer also tells customers the team is
watching via camera, makes sure customers are
Summary comfortable with that, and goes over legal paperwork up
front.
On Friday the Interviewer interviews five target customers
The Interviewer asks open-ended context questions
and lets them interact with and react to the prototype.
about the customers; this may include questions about
When this step is over, "you'll know how far you have to go,
their life, interests, and activities.
and you'll know just what to do next."
Next, the Interviewer introduces the prototype (or
The customers try to complete a task with the prototype.
prototypes) and provides context, explaining that the
The interaction is on camera, and the other sprint team
prototype isn't fully functional and, as needed, noting
members watch live in another room. "These interviews are
parts that aren't yet functional but would be. The
an emotional roller coaster" for the team because it can be
Interviewer may claim to have had no part in designing
frustrating to watch customers act confused or show little
the prototype—a white lie that ensures customers will
interest in the prototype. Still, all the information is valuable.
speak openly without worrying about hurting the
Five customers is the "magic number" because interviewing
Interviewer's feelings. Customers are encouraged to
just five customers will reveal 85 percent of problems. More
think aloud as they look at and interact with the
tests are unnecessary and counterproductive. Five tests
prototype.
also fit into a single day, which is important for the sprint.
Instead of showing customers how to use the prototype,
After customers interact with the prototype, they ask
the Interviewer asks questions that invite customers to
questions. The team observes the customers' reactions and
try detailed tasks with it. This shows how customers
listens to questions and answers. The Interviewer must
interact naturally with the prototype.
determine why a customer feels a certain way about the
The Interviewer debriefs customers and allows them to
prototype.
share any overarching thoughts about the prototype.
The why is important because it allows the team to
Throughout the interview, the Interviewer keeps asking
understand which aspects of the prototype do and don't
open-ended questions. Being curious encourages
work. Customer interviews will reveal patterns in the
customers to reciprocate curiosity. As the authors note,
prototype, either positive or negative.
"Curiosity is an outlook that can be embodied, and even
The interview is a critical step in the sprint process. If the
learned."
team does not discover any potential issues with the
prototype, the sprint's purpose is lost.

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Quotes 14

outcome, the sprint team really can't lose. By testing a


Friday, Learn prototype with customers, the team will "win the best prize
of all: the chance to learn ... whether you're on the right
track." Often, the test isn't the end of the process but the
Summary beginning.

At the end of the day on Friday, everything comes together.


The team sees patterns in the customer interviews Liftoff
indicating what went well, what needs improvement, and
what simply doesn't work. This is a crucial part of the sprint
process. "The sprint only works if you stick together until
the end."
Summary
To detect patterns, teams draw a five-column grid on the
The Wright Brothers, Orville (1871–1948) and Wilbur
whiteboard before the interviews. One column represents
(1867–1912) developed the first successful airplane. Their
each customer interviewed. Rows correspond to the
first flight was the ultimate sprint test. The Wrights started
prototype (or prototypes) or its features. Another row can
with an ambitious goal and identified the big questions they
be designated for the sprint questions or any other
had to answer. They interviewed others who had attempted
important questions.
their goal, gleaning knowledge they could use in their own
Team members use sticky notes to jot down anything
effort. They examined existing inventions such as kites,
interesting they hear or observe, using different color
hang gliders, birds, and propellers, remixing and improving
markers for various types of notes. For example, a green
the ideas behind them for their purposes. They developed
marker might represent positive responses, and a red one
prototypes over the years, refining them based on their
might represent negative responses. Team members can
observations, and finally they found success.
also add a plus or minus sign in an upper corner of the note
Sprints can create habits of questioning, prototyping, and
to indicate the response type.
testing in an organization. They change the way a team
Taking notes is preferable to talking; this way the team
works. Sprints build team members' confidence in
won't miss anything important in the interviews. After the
themselves and their colleagues, and they give team
interviews the sticky notes go on the appropriate spot in the
members a sense of purpose as they work toward an
grid.
ambitious goal: "When you go to work ... you should know ...
When the interviews are complete, the team starts to look
you're making a difference in real people's lives."
for patterns, paying special attention to three or more
similar responses across customers. For example, during
the Slack sprint, customers were confused about how Slack
worked with e-mail, "but four out of five customers had g Quotes
understood the overall value—a huge success."
After looking individually, team members discuss the
patterns they observed, list them on the second whiteboard,
"You won't finish ... [but you'll]
and label them positive, negative, or neutral. know for sure if you're headed in
Then the team returns to the sprint questions to see
whether the customer interviews provided answers. Even if the right direction."
every question isn't answered, the team banks the progress
made in the sprint. Then it's time for the team to discuss — Narrator, Introduction
next steps. "After looking back, it's usually easy to figure out
the next step," but if a discussion ends in uncertainty, the
The purpose of a sprint isn't to complete and perfect a
Decider can determine what will happen next.
product, but rather to test an idea. This is accomplished
Friday helps the team find the end to a sprint story and
through collaborative thinking and testing that help a team
consider what to do with that information. No matter the
know if an idea will be successful.

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Quotes 15

Sprints must be carefully planned to target the right question


"A sprint resembles that perfectly
or questions. Much of the sprint's first day, Monday, is spent
orchestrated heist ... To pull it off individually and then collaboratively brainstorming problems to
determine which is the right one to solve.
you need the right team."

— Narrator, Set the Stage, Team


"The long-term goal is your

The authors compare sprints to the great heist depicted in the


motivation and your measuring
movie Ocean's Eleven. Each member of the team has special stick."
skills that make the sprint succeed, just as all of Danny
Ocean's 11 criminals were critical to the success of the heist.
— Narrator, Monday, Map

Choosing a long-term goal is paramount to a sprint's success.


"Five days provide enough
A long-term goal helps the team identify the problem and
urgency to sharpen focus ... [and] solution; ultimately this goal is the measurement of whether the
prototype is a successful solution.
breathing room to build and test a
prototype."
"The ideas that spark the best
— Narrator, Set the Stage, Time and Space
solutions come from similar

A five-day workweek is a key concept of the sprint. This short


problems in different
time line sparks ingenuity and creativity, and it helps the team environments."
avoid distractions and side issues so that they remain
completely focused on the goal at hand.
— Narrator, Tuesday, Remix and Improve

The authors emphasize the idea that many of the best


"The room itself becomes a sort of
solutions are simply improved or slightly altered versions of
shared brain for the team." existing solutions. Therefore, on Tuesday, the second day of a
sprint, time is allotted for team members to share their favorite
— Narrator, Set the Stage, Time and Space existing solutions.

A sprint heavily revolves around visual representation,


beginning with shared whiteboards that allow the entire team
"We're believers in the importance
to share their ideas, questions, and thoughts with the group, of starting on paper. It's a great
turning the room into a "shared brain."
equalizer."

"Slow down, share what you know, — Narrator, Tuesday, Sketch

and prioritize."
All team members in a sprint are expected to sketch ideas.
Sketching does not require any artistic talent; it's simply a
— Narrator, Monday, Start at the End
means to quickly and deeply examine and represent solutions

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Quotes 16

to a problem.
exercise; it's a conversation
between two people."
"Dot stickers let us form and
— Narrator, Friday, Interview
express our opinions without
lengthy debate." It's important to the data that the interview, which takes place
on Day 5 of the sprint, is a relaxed, low-stress experience. It
— Narrator, Wednesday, Decide should be like a conversation between the Interviewer and the
customer—a conversation in which ideas are tested. This
allows the rest of the sprint team to simply observe the test
During a sprint, team members use visual voting and interest-
without influencing it.
generating systems such as sticky dots to quickly gauge
interest, make decisions, and avoid drawn-out discussions that
can weigh down the sprint.
"Curiosity is an outlook that can be
embodied, and even learned."
"Democracy ... has no place in your
sprint." — Narrator, Friday, Interview

— Narrator, Wednesday, Decide Curiosity is an important part of the interview process because
it eliminates leading questions and opens the air for honest
observation and listening.
The Decider is an important role in a sprint. The Decider—the
team member who best understands the problem—keeps
things moving and makes clearheaded decisions rather than
leaving them up to the group. Democracy "feels good" but is "The sprint only works if you stick
best suited to governing nations, not sprints.
together until the end."

— Narrator, Friday, Learn


"To prototype your solution, you'll
need a temporary change of At the end of the sprint it may be tempting to rush back into
philosophy: from perfect to just the hustle and bustle of real life, but it's important to take time
after the test to collaborate on what the sprint revealed.
enough."

— Narrator, Thursday, Fake It "When you go to work ... you


should know ... you're making a
Prototypes are illusions that provide the customer with an
experience. They don't need to be perfect or even fully difference in real people's lives."
functional. The authors believe spending too much time on the
prototype has negative consequences. — Narrator, Liftoff

Sprints are a way to make work more meaningful. Because


"The interview is not a group they focus on the customers' experience, employees can feel

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Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Study Guide Glossary 17

they are improving life for their customers.

m Glossary
centric (adj) centered around

facilitate (v) to lead a process

mechanics (n) the working parts of a machine or operation

momentum (n) the driving force behind an effort or process

prioritize (v) to determine the importance of something and


determine an order for addressing parts

prototype (n) the first preliminary model of an idea, concept,


good, or service that is not fully developed

prototype (v) to create the first preliminary model of an idea,


concept, good, or service

reinvent (v) to re-create using new ideas

start-up (n) a newly established business

venture capital (n) money invested in a project with high risk


and high potential reward

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