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THE PROBLEM

Statement of the Problem

This study aims to assess how the online games influence the behavior of the

Grade 11 Students

As basis for an action plan. Furthermore, the relationship of these variables will

be sought.

1. What is the socio-demographic profile of the respondents in

Terms of:

1.1 age;

1.2 gender;

1.3 family status;

1.4 civil status;

2. What is the extent of the influence of online games on the behavior of grade 11

students in terms of:

2.1 physical aspects;

2.2 social aspects;

2.3 intellectual aspects;


2.4 emotional well being;

3. Is there a significant relationship between the respondent’s profile and

the assessment on how the online games influence on the behavior of

grade 11 students?

4. Based on the findings what action plan can be made?

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