Professional Documents
Culture Documents
CHAPTER III
RECOMMENDATIONS
This chapter presents the summary of findings and conclusions and offers
1.1 Age
1.2 Gender
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
1.5 Length of money the respondents play online games (Per day)
1.6 Amount of money the respondents play online games (Per day)
1.7 Do they believe that the following can make an impact to your studies?
2.1 Health
2.2 Behavior
2.3Academic Function
To this end, the study used a researched made questionnaire. The survey
method involved 200 students from the Grade 10 Province. They were selected
Findings:
Age.35.5 % out of 200 respondents started at the age 10-12 years old and
above while 26 % of the respondents start engaging from the age of 13 and 14.
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
usually play mobile legends bang bang (mlbb) while 9 % play PUBG.
Health.33.5% out of 200 respondents agreed that online games affect their
health that may lead to anxiety, depression and upset. While 66.5 % disagree that
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
place to their hobbies or sports to improve their analytical thinking skills and
competitive themes.
agreed that online games can help to develop new strategies to cope up with
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
CONCLUSION
respondents, the Criteria was tallied and divided to the total number of tallies of
100.
the Grade 10 Students when they are found playing online games. They found out
that the students cannot focus on their studies, they cannot do their home works
Out of 200 respondents, 154 replied they are affected in their academic
performance by playing online games. From this, the researchers conclude that a
number of students playing online game could have an effect in their academic
performance. Though the one hundred fifty-four that they are affected, it does not
necessarily mean that they are poorly performing in their studies. Most of the
students play an hour to 2-3 playing online games, since they find it source of
recreation.
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
RECOMMENDATIONS
the respondents play online games still the personal interaction with others
are not affected. They still do have their friends personally and are able to
socialize effectively.
play online games their grades are still good enough even if they spent
time for playing. To sum up with the result, the respondents have a good
specifically in the item saying: "I play online games before going to bed
and play online games only on weekends also in the types of online games
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
the respondents and playing online games during weekends which result to
having a good grade while playing online games. This can be interpreted
as the trade off when playing computer games. If the students decide not
to play, then there will be no deduction in the grades. Which is true to the
days when the respondents have their pleasure Time for recreational
activities.
5. Since most of the student respondents are male and they are more
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Philippines
SENIOR HIGH SCHOOL
social behavior of the student inside the school facilities. This association
can strengthen the home and school partnership to supervise the student’s
activities.
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Philippines
SENIOR HIGH SCHOOL
BIBLIOGRAPHY
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SENIOR HIGH SCHOOL
Daria J.kuss and Mark D. Griffithd (2012). Related Literature about online
Games. Retrieved from:
https://www.scribd.com/document/253869049/Related-Literature-About-
Online-Games?
fbclid=IwAR1mcupGK8OPCQLbNl3NX2BPGGYQWnXMTPvLe9O5F
Zy1Ao8JOXjIccCGTfY
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Granic & Lobel, (2014). Video games play may provide learing health,
social benefits, review finds. Retrieved from
https://www.apa.org/news/press/releases/2014/11/Video-games.aspx
Herro & Clark et al., (2016). An academic home for play: Games as
unifying influences in higher education on the horizon, 24(1), 17-28-10-
1108/OTH-08-2015-0060[crossref], web of science R], [ Google Scholar]
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Mark D: Griffths (04 Niv. 2014). Online Games addiction and over use of.
Retrieve
from:https://onlinelibrary.wiley.com/doi/full/10.1002/9781118767771.wbi
edcs044?
fbclid=IwAR2qJhMgCV9oa3BNE8vWBJQO9DUsbsPjE0tM4uei7tdu6fj
BxVgXrY0x7G8
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Philippines
SENIOR HIGH SCHOOL
Smyth’s (2010). The Effect of Online Games to the Academic Performance of First Year
Students of Smcl in Year 2010-2011 (Completed from Chap. 1 to 3)
https://bereavementpractitioners.org/the-effect-of-online-games-to-the-
academic-performance-of-first-year-students-of-smcl-in-year-2010-2011-
completed-from-chap-1-to-3/
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Philippines
SENIOR HIGH SCHOOL
Wood et al., (2014). Time Loss while Playing video games: Is there a
relationship to addictive behaviors?International Journal of Mental Health
and Addiction 5(2), 141-149
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Philippines
SENIOR HIGH SCHOOL
APPENDICES
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Philippines
SENIOR HIGH SCHOOL
Appendix A
Letter of Permission
January 06, 2020
Dear Sir,
Good day!
The Grade 12 Senior High School of Dumaguete City National High School,
taking up Accountancy, Business, and Management (ABM) strand, would like to
ask for your permission to allow us to conduct a survey inside the school campus
for our research project.
Hoping for your favorable response and approval. Thank you very much.
Respectfully yours,
Jerson F. Macalipay
Team Leader
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
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Philippines
SENIOR HIGH SCHOOL
Appendix B
Informed Consent Form
January 06, 2020
Dear Ma’am/Sir,
Good day!
The Grade 12 Senior High School of Dumaguete City National High School,
taking up Accountancy, Business, and Management (ABM) strand, would like to
ask for your permission to allow us to conduct a survey having you as one of our
respondents for our research project.
Hoping for your favorable response and kind approval. Thank you very much.
Respectfully yours,
Jerson F. Macalipay
Team Leader
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Appendix C
Survey Questionnaire
Name (optional):______________________ Date: ________
Direction: Kindly fill up the following with the correct details about yourself. Put
Gender: _____
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Yes No
7. Do you agree that online games should be part of the school intramurals?
Yes No
10-12 years old 12-13 years old 13-14 years old Others:
Yes No
Yes No
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
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Philippines
SENIOR HIGH SCHOOL
Yes No
12. Has gaming taken the place of any hobbies or sports you used to enjoy?
Yes No
13. When anxious, upset, or depressed do you settle yourself with games or plans
to game?
Yes No
Yes No
15. Have you ever felt regret spending all your allowance on playing online
games?
Yes No
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
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Philippines
SENIOR HIGH SCHOOL
RESEARCHER’S PROFILE
Age:18
Sex: Male
Religion: LDS-Mormones
Nationality: Filipino
Educational Background
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Age:18
Sex: Female
Nationality: Filipino
Educational Background
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Age: 18
Sex: Female
Nationality: Filipino
Educational Background
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
Calindagan, Dumaguete City
Philippines
SENIOR HIGH SCHOOL
Age: 18
Sex: Female
Civil: Single
Religion: Catholic
Nationality: Filipino
Educational Background
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DUMAGUETE CITY NATIONAL HIGH SCHOOL
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Philippines
SENIOR HIGH SCHOOL
Age: 17
Sex: Male
Civil: Single
Nationality: Filipino
Educational Background
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