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CHAPTER V
SUMMARY
SUMMARY
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The researcher personally administered the distribution of
the questioners during the available time of the students so that
their classes will not be disturbed. They used a pre-test
questionnaire supplemented by the evaluations, comments and
recommendations from the members of the Junior High School
student population .The formulated questionnaire has been done
through Likert Scale. After gathering all the data needed,
researcher carefully tallied and arrange the data. In this
gathered data, the researchers found that online game have
negative effect to academic performance of Junior High School
students of DLGIS. Study revealed that online gaming has a huge
impact among them regarding on their academic performance which
lead them to poor or low grade and physical distress as well.
Majority of the respondents are replied and favored that online
games gave negative outcome to their study and health.
CONCLUSION
They found out that the students cannot focus on their studies,
they cannot do their home works as well as their projects and
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that they have low grades .Out of 40 respondents, they replied
that they are affected in their academic performance by playing
online games. From this, the researchers conclude that a number
of students playing online games could have an effect in their
academic performance. Though the 40 respondents replied that
they’re affected, it does not necessarily mean that they are
poorly performing in their studies. Most of the students play an
hour to two of online videogames every day since they find it
as a source for recreation.
Recommendation
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more realistic priorities such as their studies. Finally, for the
future researchers, they could conduct thesis. They should also
consider other year levels or other age groups for their selected
respondents.
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