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General Education Subject: SCIENCE, TECHNOLOGY AND SOCIETY

Lesson 6 - The information age: current issues on social  Started in the 1960s as a way for government
media researchers to share information.*
 January 1, 1983 - considered the official
INFORMATION AGE birthday of the Internet. Prior to this, the
 Refers to the present time, in which large various computer networks did not have a
amounts of information are available because standard way to communicate with each other.
of developments in computer technology
 Also called the Computer Age, the Digital Age INTERNET OF THINGS, OR IOT,
and the New Media Age is coupled tightly with • A network of interrelated devices that connect
the advent of personal computers. and exchange data with other IoT devices and
 The Information Age is the idea that access to the cloud.
and the control of information is the defining • IoT devices are typically embedded with
characteristic of this current era in human technology such as sensors and software and
civilization. can include mechanical and digital machines
and consumer objects.
GUTENBERG PRESS
 Johann Gutenberg's invention of movable-type Among the benefits derived from science and
printing quickened the spread of knowledge, technology are the advancements in the field of
discoveries, and literacy in Renaissance Europe. communication. The information age has heavily
 The printing revolution also contributed mightily influenced the way people connect with each other. The
to the Protestant Reformation that split apart most prominent technological advancement of the new
the Catholic Church. millennium is the rise of social media
PERSONAL COMPUTERS
 Bulletin board systems are one of the first SOCIAL MEDIA
forms of the social media in the late 1970's.  Are forms of electronic communication through
They are hosted on personal computers and are which users create online communities to
accessible to one person at a time. share information, ideas, personal messages,
 BBS was the first kind of website that allows and other content (such as videos)
users to log on and connect with each other. It  Websites and applications that are designed to
remained famous until the end of 1990's. facilitate creation and exchange of information
 Humanity was introduced to a new method of in a virtual space.
sharing individual cultures, stories, ideas and  Through social media, people can easily access
general knowledge with others at a significantly any type of information they need and want
faster and deeper level through the different gadgets

 The Department of Defense Advanced THE RISE OF SOCIAL MEDIA


Research Projects Agency or DARPA led to the  The rise of social media was first seen in the
formation of the Advanced Research Projects popularization of Friendster in 2002, was
Agency Network or ARPANET in October 1969. succeeded by MySpace in 2003 and was taken
 This ARPANET is the technology that we today over by Facebook in 2004.
know as the Internet.  Facebook remains one of the main social media
 In the beginning, the ARPANET was only outlets of today, alongside others such as X
accessible to the selected members of the (Twitter), Instagram and Snapchat.
Defense Department. So, eventually, other  These sites act as platforms for people to talk
networks were created to enable sharing of and interact with each other without the
information. limitation of time and space.
INTERNET  Social media has influenced almost every aspect
 a global computer network providing a variety of society with even institutions and
of information and communication facilities, government organizations using different social
consisting of interconnected networks using media platforms for various purposes
standardized communication protocols. 1. Social media in the advertisement
industry
General Education Subject: SCIENCE, TECHNOLOGY AND SOCIETY
2. Social media in political matters • Social media have also made it possible for
3. Social media in education people to do both complex and simple
4. Other purposes of social media tasks, that is from calculating their taxes to
making dinner reservations.
I. SOCIAL MEDIA IN THE ADVERTISEMENT • Social media has also allowed people to
INDUSTRY
express opinions on virtually anything for
• Social media currently plays a large role in
other people to read.
the advertisement industry
i. as a tool to promote brands and • News agencies also taken social media to
products. disseminate news and announcements
ii. to gain more information about everyday.
their target consumers because RISKS RELATED TO SOCIAL MEDIA
these platforms allow people to 1. Issue of privacy and identity theft
divulge basic personal 2. Cyberbullying
information such as their name, 3. Distancing from the real world
age, gender, location, likes and 4. Decreased amount of time spent on face-to-face
dislikes communication
II. SOCIAL MEDIA IN POLITICAL MATTERS 5. Affects the ways students write
Social media can help people engage in
6. Effects on the way society establishes its norms
political matters
and ideologies Images circulated on social
a. Can form groups or page that furthers a
media reinforce not only the idea of what is
particular causes.
normal or acceptable in society but also those
b. Make political engagement easier
ideas that are unacceptable or deviant
because “posting such support online
requires little effort” (Croteau, Hoynes,
Internet Slang
& Milan, 2012)
• AFAIC — "as far as I'm concerned", or "as far as I
c. Also increased political engagement for
care", or "as far as I can..."
the youth.
• AFAIK — "as far as I know"
d. Provide young adults a newer and more
• AFAIR — "as far as I recall", or "as far as I
dynamic outlet for expressing their
remember"
political beliefs and interests (Keating &
• AFK — "away from keyboard"
Mealis, 2017)
• ASAP — "as soon as possible"
III. SOCIAL MEDIA IN EDUCATION
• BBL — "be back later“
Social media is used to further connect and
• FAQ — "Frequently Asked Question“
enhance the interactions between teachers
• HAND — "have a nice day"
and students both in and out of the
• LMAO — "laughing my ass off"
classroom
• LOL — "laughing out loud", or "lots of laughs" (a
a. Enhances student collaboration and
reply to something amusing)
interaction
• NOYB — "none of your business"
b. Allows information sharing
• NP — "No Problem“
c. Expands student-teacher interaction
• R8 – RIGHT
d. Improves students’ communication
• OOC — "out-of-character".
skills and decrease barriers for self-
• OTOH — "on the other hand"
expression.
Book Reference:
IV. OTHER PURPOSES Casas, John Miller et.al (2020). Science, Technology and
• Social media is ultimately used as means for Society. C&E Publishing, Inc.
leisure and most users use it to connect Various internet sources
with family, friends and loved ones

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