Professional Documents
Culture Documents
Oak Ash and Thorn The Changeling The Lost Second Edition Companion
Oak Ash and Thorn The Changeling The Lost Second Edition Companion
© 2020 White Wolf Entertainment AB. All rights reserved. Reproduction without
the written permission of the publisher is expressly forbidden, except for the
purposes of reviews, and for blank character sheets, which may be reproduced
for personal use only. White Wolf, Vampire, Chronicles of Darkness, Vampire:
The Masquerade, and Mage: The Ascension are registered trademarks of White
Wolf Entertainment AB. All rights reserved. Vampire: The Requiem, Werewolf:
The Apocalypse, Werewolf: The Forsaken, Mage: The Awakening, Promethean:
The Created, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin-Eaters, V20, Anarchs Unbound, Storyteller
System, and Storytelling System are trademarks of White Wolf Entertainment AB
All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Entertainment
AB.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are
fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is
advised.
Check out White Wolf online at http://www.white-wolf.com/
Keep up to date with Onyx Path Publishing at http://theonyxpath.com/
Table of Contents 3
“Well, now that we have seen each other,” said the Unicorn,
“if you'll believe in me, I'll believe in you. Is that a bargain?”
— Lewis Carroll, Through the Looking Glass
4 Introduction
and now, where changelings bring their fae magic (and • Chapter One: Oaths of Community is about
problems) back with them to the world of Netflix and freeholds. It expands on how to build a freehold
chill, climate change, and taxes. It’s no less wondrous together as a troupe and interactions between
and no less terrible, but this book brings your charac- freeholds. It also presents some brief seeds for
ters back from the heady daydreams of Hedge and Hol- freeholds in four locations around the world for
low to showcase playing in the modern fairy tale setting the troupe to flesh out for their games: Cairo,
where a Changeling chronicle is likely to spend a lot of Egypt; Jakarta, Indonesia; Las Vegas, Nevada,
its time. United States; and Sydney, Australia.
himself to his limits to outdo himself with every job. • Huntsmen and hobgoblins descend upon the
Still, he’s a die-hard braggart, which makes him one freehold in a once-in-a-lifetime Wild Hunt. The
of the freehold’s most ostentatious Armor Courtiers. motley must help prepare the greatest Hunter’s
Locals can catch him biking around town wearing a Feast the city has ever known, and foil the loyal-
bright purple tracksuit. ists planning to sabotage it.
Story Hooks Placid Basin:
• A hobgoblin and her loyal swarm claim the East- Las Vegas, Nevada
ern Court’s extravagant pantry as their new base Originally founded by former members of a copycat
of operations, claiming its bounty for the new Court of the Leafless Tree (see Dark Eras 2, “Mysterious
Market they’re opening. Without its pantry, the Frontiers”), the Placid Basin was supposed to cultivate a
court loses its centuries-old collection of exqui- safer community, with Seasonal Courts to uphold a more
site goblin fruits — the ingredients that make secure Bargain while still following the tenets of recip-
their Hunter’s Feast meals possible. The motley rocal justice. Its purview extends beyond the famous
must convince the goblins to abandon their plan, Las Vegas Strip into the several unincorporated towns
or otherwise drive them out. neighboring it. To join, a changeling must present a valu-
• While attending a feast, the motley listens to the able trophy from a successful quest to visit justice upon a
beloved host give an acerbic speech, airing her griev- fae criminal to the currently reigning monarch as a gift.
ances against the freehold. The next night, she van- After swearing to keep the freehold’s secrets, the new
ishes, and a local Hedge gate is destroyed. Has she courtier takes a tour. Her guide teaches her all about the
become a Bridge-Burner, or is someone framing her? Placid Basin’s wonders — and its terrible curse.
Non-Traditional Mantles 21
• Each Mantle bearer gains Allies Merit dots equal Example Mantle Types
to their Mantle, based on the group’s membership.
Non-traditional Mantle groups aren’t limited to
• Motley Merits are shared among all the Man- one Common and one Royal Contract; the Contract
tle’s bearers. Players can purchase two dots of a pairs given below are only examples, meant to inspire
Motley Merit per Experience spent, as long as further ideas. Use the rules on p. 308 of the Change-
they remain in good standing with their orga- ling rulebook to create more or adapt existing ones.
nization. Following are some example kinds of groups that
form around non-court Mantles.
• Since these Mantles propagate less widely and
usually don’t last nearly as long, a group tends to Free Companies
have a slightly more personal relationship with A free company is a deliberate departure from
its patron, even if no one remembers its true conventional court-based changeling society, offering
identity. Members may purchase the following greater flexibility and more autonomy in exchange for
“Court” Contract: less stability and more risk. Changelings form compa-
nies for a variety of reasons that mostly boil down to
Donning the Grand Mantle passionate rejection of courtly culture, either because
(Royal) they view it as politically or socially outdated for mod-
The changeling channels the power of her Mantle’s ern Lost, or because it reminds them too much of Gen-
patron, dropping her Mask and proclaiming her affilia- try behavior.
tion in regal or spectacular fashion. The term “free company” referring specifically to
Cost: 2 Glamour + 1 Willpower these changeling groups dates back almost as far as the
Dice Pool: Presence + Expression + Mantle modern court structure itself in Western Europe, where
free companies of mercenary soldiers arose in the 14th
Action: Instant
century. In the modern day, most companies around
Duration: One scene the world use that term or a comparable one, but opin-
Using this Contract more than once per story ions are divided on what to call their members. Some
inflicts the Leveraged Condition (Changeling, p. prefer franklins, as a reference to common people in
342) regarding the entity; the Storyteller calls in the the medieval period who owned land with neither serf-
favor at any time, exerting the entity’s influence to dom’s servitude to nobility nor upper class birth. Oth-
convince the character to perform an action with a ers prefer venturers, like the Italian mercenaries of old.
pool of the changeling’s own Mantle + Wyrd, con- The distinction is largely academic, but expresses the
tested by her Resolve + Composure. She may resolve community’s priorities and attitudes.
Leveraged to give in without resisting as usual. She
Burning Bridges
can’t use the Contract again while she’s Leveraged,
and that Condition lapses without granting a Beat at Most courtiers consider free companies only a step
the end of the story. away (if that) from Bridge-Burners. Wholesale rejection
of courts is, in their minds, an extreme nigh-synony-
Roll Results mous with rejecting all things fae, and at that point you
Success: The changeling immediately gains Man- might as well set fire to Hedgeways and destroy dreams.
tle 5 for the Contract’s duration. For each Mantle dot Companies vehemently argue against this logic, draw-
she already possessed, she regains 1 spent Glamour and ing sharp lines between rejecting courts — the tools of
enjoys +1 on rolls aligning closely with the Mantle’s the enemy, they say — and fanaticism. The truth hov-
themes, including rolls to invoke its “Court” Contracts. ers somewhere in between.
Exceptional Success: The current use of the Con- The companies’ vehemence hides that Bridge-
tract doesn’t count toward the once-per-story safe limit. Burners do tend to make homes in their freeholds, hav-
Failure: The Contract fails. ing been spurned by the courts and even most court-
Dramatic Failure: The changeling gains Lever- less. More often than not, they’re known and allowed,
aged as above without gaining the Contract’s benefits. if quietly. It might be out of a sense of democratic fair-
ness, sympathy with their cause, or even living through
Loophole: None.
them vicariously; a few changelings would be Bridge-
Burners, if they only could endure having so many
Non-Traditional Mantles 23
• Gain bonus dice equal to your character’s may watch the information pass by inside the BriarNet
Mantle on mundane rolls to investigate or per- (whether as a news crawl on a private channel or a bi-
form surveillance via the internet. plane trailing a banner across a hidden sky). Attempts
•• Gain one dot of the Anonymity Merit to trace or intercept the message provoke a Clash of
(Changeling, p. 121). Wills.
••• Gain the Eidetic Memory Merit (Changeling, Loophole: The changeling uses significantly outdated
p. 121). technology to send the message, such as a rotary phone,
a telegraph, a typewriter, or even an Apple IIe computer.
•••• Any action (mundane or supernatural) your
character takes to transmit information to Contract:
someone else, whether verbally, textually, or in Autonomous Payload (Royal)
some other fashion, can be done reflexively if it
would have been instant, or can be done as an The changeling stands on a trod within the Bri-
instant action if it would have been extended. arNet and opens a digital Hedgeway (Changeling,
p. 198); he doesn’t need a closeable portal. Passing
••••• Your character is a natural BriarNet pathfind- through transforms him and anyone who follows into a
er, traversing its networked trods at the speed digital being of electricity and data, allowing the Briar-
of data. Gain 8-again on rolls to determine Net to temporarily encroach into a mundane computer
whether he has the Edge in a Hedge naviga- or other digital repository
tion chase in the BriarNet, and double his
effective Speed while traveling on a BriarNet This Contract’s invocation roll is opposed by
trod. whichever character would have the best access to and
control over the target repository.
Contract: Hidden Protocol Cost: 2 Glamour
(Common) Dice Pool: Manipulation + Computer + Mantle
The changeling becomes one of countless nodes vs. (Intelligence or Computer) + Fortification
along the BriarNet’s information superhighway, bridg- Action: Contested
ing the mortal world and the Hedge’s digital domain by
dialing a number on a keypad, entering a password with Roll Results
a keyboard, or otherwise inputting an access code into Success: Those who pass through the Hedgeway
an electronic device. enter the mundane data stream. Traveling through this
Cost: 1 Glamour digital landscape is exactly like traveling through the
BriarNet, using Hedge travel rules; however, every re-
Dice Pool: None pository acts like a Bastion (Changeling, p. 221), pos-
Action: Instant sessing a Fortification rating based on the overall secu-
Duration: Instant rity of the data. An average college student’s personal
Effects: The changeling is never out of his service laptop would have Fortification 1, a relatively secure of-
area in the mundane world with this Contract. He can fice network Fortification 3, and a classified government
use any electronic device that takes user input, whether database Fortification 5; if a repository is supernaturally
it’s a keyboard, a phone’s number pad, or a microphone, warded, add half its user’s Supernatural Tolerance trait
to send swift communications by routing them through (rounded up) to its Fortification. If a changeling is in-
the Hedge. He doesn’t need to know the intended re- side his own computer, or another repository he knows
cipient’s contact information — only their name — the password to access, he can boost its Fortification as
and he doesn’t need any mundane signal or network. though inside his own Bastion. Changelings can read a
He can send up to 20 words per invocation. digital repository’s Fortification as normal, with Com-
puter instead of Empathy.
The recipient doesn’t need a device to receive the mes-
sage. It arrives somehow by happenstance: graffiti in a pub- From here, the changeling may Hedgespin to bypass
lic restroom stall, a snatch of lyrics overheard from a passing security and gain access to information; make chang-
car with a loud radio, or a random note scribbled on a dollar es to files, programs, configurations, and other digital
bill the pizza delivery person gave them as change. components of the repository; implant a fae computer
virus; and more. When the Contract ends, the change-
Nothing stops someone else from spotting the mes-
ling may immediately invoke it again to stay in data
sage as well — including hobgoblins and others who
Non-Traditional Mantles 25
submarine crews whose captains take turns presiding sesses — and bring on the chill of the benthic depths,
over ceremonial gatherings; each crew comprises a few carrying with it a dizzying pressure.
changeling motleys along with fae-touched, mortals, Effect: Your character gains a Glamour point
and the occasional hobgoblin or fetch. When they’re whenever she discovers something she’s never encoun-
not fighting undersea monsters, crews engage in other tered before in the ocean.
seafaring activities like smuggling or trading between
• Gain bonus dice equal to your character’s
the Hedge and the mortal world, ferrying passengers
Mantle dots on mundane rolls to navigate,
who want to travel discreetly, performing scientific re-
swim, fight, or investigate underwater in salt-
search or underwater photography with a faerie bent,
water (not freshwater).
or — most often — just discovery for its own sake.
•• Gain bonus dice equal to your character’s
Once a year, all Tin Can crews gather in the Azores
Mantle dots on mundane rolls to operate any
archipelago for ritual revelry that lasts weeks. They
aquatic vessel during an action scene or other
trade gossip, magic, new discoveries, crew members,
urgent, dangerous situation.
and even submarines. Their Bargain with the Ocean’s
Currents stipulates that during the festival, all crews ••• While underwater in saltwater (not freshwa-
become one crew and no hierarchy holds sway — any- ter), your character can perpetually breathe,
one, Lost or mortal, can disobey orders with impunity. withstand any water pressure and other under-
Anyone trying to enforce their authority is in violation water environmental hazards (such as freezing
of the Bargain. The festival tends to be a shamelessly temperatures), speak and hear sound normally,
raucous time. and clearly see, as long as she stays within five
yards/meters of at least two of her crewmates.
It also hosts rites, from riotous contests of seafaring
Any vessel she’s aboard or within 10 yards/
skill to sacred observances cleansing a submarine of ill
meters of can withstand the deepest ocean
fortune or consigning one to the depths for good —
depths, as well.
sometimes because it’s reached its limit, and sometimes
as a tomb or memorial for those Minutefae who died •••• Your character can call upon fate’s currents to
during the year. New captains ceremonially christen deliver a windfall in exchange for letting them
and name their new subs, and non-members wishing wash her up on whatever shore they wish.
to take up the Mantle petition for membership. Each Once per scene, you may treat a failed mun-
crew is autonomous, and at festival’s end they scatter to dane roll as though it had rolled one success,
the seven seas. Throughout the year, each boat keeps in exchange for the Storyteller dictating your
the Bargain afloat by pursuing and defeating a requisite character’s next action.
number of supernatural undersea monsters. ••••• Your character inflicts the moderate Poisoned
That Bargain compels the Gentry and their servants Tilt (Changeling, p. 331) with any successful
to cede the weather gage, or tactical initiative. The Bar- Brawl attack (including simply touching an
gain’s origins lie in the Age of Sail; when ships couldn’t sail unwilling opponent; Changeling, p. 184) as
directly into the wind, a ship upwind of its enemies could long as she makes skin-to-skin contact (which
maneuver and attack more effectively. While modern may require attacking a specified target, at the
tactics have developed beyond the weather gage principle Storyteller’s discretion) and has higher Initia-
and the invention of submarines lets the Minutefae up- tive than the opponent. A target she envenoms
hold their undersea duties much more easily, the Gentry twice within the same scene upgrades the Tilt
still cannot attack from a strategically superior position. to grave.
Non-Traditional Mantles 27
senting the dynasty itself. But these entitlements are answer to the head of the family, the eldest member
never legion, and thus only the rulers themselves can — affectionately called hal-meoni or hal-abeoji (Grand-
ever bear their blazons. mother or Grandfather) — thus extending the freehold
Courts resent dynasties for what they perceive as across multiple cities. This elder may be fae-touched or
the gauche selfishness required to grant a Bargain’s even an ordinary mortal, though it’s rare given change-
protection only to a chosen few. From the dynasty’s lings’ long lives. Individuals who violate the dynasty’s
perspective, the courts flirt with disaster by accept- principles of integrity and loyalty endanger the Bar-
ing nearly anyone and announcing their presence so gain, so elders are careful about who they adopt into
flagrantly among Lost communities. Dynastic scions the family.
argue that the risk of traitors, loyalist or Huntsman The House operates a chaebol — a large, family-
infiltrators, territorial invasions, Hedgefire wars, and run industrial conglomerate — with strong banking,
getting courtiers picked off motley by motley from shipping, and political ties. This business is the crux
wherever they’re scattered all over the city, isn’t worth of how they uphold their end of the Bargain, which
the benefits of broader and more stable Bargains. demands honoring tradition and the dynasty’s ances-
Example Lost Dynasty: The House of In tors, and maintaining loyalty to the family above all. It
also requires upholding ethical business practices and
“Absolutely not,” said Yeong-hwan, drawing his performing annual business reviews, employee retreats,
sword. “Loyalist my brother may be, but I will never turn and other such group rituals to ensure their chaebol re-
him over to your court’s so-called ‘justice.’” When his op- mains profitable. The Bargain makes the Gentry act
ponent drew her own weapon, brows drawn low, Yeong- with integrity to maintain the loyalty of their agents
hwan stood poised to strike. “This I swear, by the dream- when they invade; if they don’t, their forces rebel until
blade passed down to me by my father, and through him, they retreat back to Faerie.
my ancestors. Don’t say it —” He saw the question on
her face and preempted it with a sharp gesture. “Blood is House of In Mantle (• to •••••)
not the only way to have a family. It saddens me that you Threads representing the changeling’s many strong
don’t understand that. Now, get ready. This oath will not family ties run through his mien, extending out from
fulfill itself.” him until they fade into invisibility. As long as he con-
The House of In made its Bargain with In itself, tinues to respect those ties, they shine with the light
the Korean word for the Confucian principle of selfless of his devotion. If he betrays them, they darken to an
love, integrity, and “human-heartedness.” It encom- ashen gray. As his Mantle grows, the threads weave
passes the relationship and duties between two people: together to form patterns that reflect his most trusted
ruler and citizen, parent and child, siblings, spouses, bonds; the House’s elders boast whole tapestries draped
and close friends. A relationship not founded upon in over their shoulders like cloaks, documenting their long
can impose no duties to it. This Wyrd-backed social family histories in symbol and color.
contract binds the House’s members together — in- Effect: Your character gains a Glamour point
cluding not just changelings and fae-touched, but their whenever he displays his genuine respect for someone
mortal families as well. The House’s Bargain relies on with a meaningful gesture.
the Gentry’s inability to understand familial loyalty
• Gain bonus dice equal to your character’s
without oaths of obedience.
Mantle on mundane Social rolls to close or up-
The House of In is a broad, extended dynasty hold an above-board business deal.
with a lineage spanning nearly 1,500 years. Its found-
•• Gain bonus dice equal to your character’s
ers were brothers by blood who, upon escaping, refused
Mantle on mundane rolls to directly support
to leave their mortal parents in their fetches’ care, and
one of his Touchstones.
retook their lives together. They adopted newly escaped
changelings into their family by oath so long as they ••• Gain two dots of the Etiquette Style Merit
were willing to abide by the Confucian virtues, giving (Changeling, p. 122).
them a new home and, in time, a Mantle and Bargain •••• Once per scene, regain 1 Willpower when you
to protect them. Today, the dynasty’s fae-touched and make a meaningful sacrifice to ensure some-
ordinary mortals stand equal to its Lost members, and one else’s well-being.
they pay their elders great respect regardless of wheth- ••••• The changeling may spend 1 Willpower to de-
er they possess Mantles or Wyrd. All family branches clare a non-fae relative or member of the House
Non-Traditional Mantles 29
30 Chapter Three: Oaths of Nobility
Give me my robe, put on my crown; I have Immortal longings in me.
— William Shakespeare, Antony and Cleopatra
The Daughters of Baba Yaga believe entitlements find meaning in a fae existence that sometimes seems
spring from the dreams of mortal prophets —destinies senseless and chaotic. She wants to build a legend to
carved in sand. The isolationist Winter Dancers claim eclipse her past, that she might grasp the reins of her
entitlements are manifest reflections of obscure Gentry future.
Regalia. The Starless Wanderers say entitlements be- Entitlements exist independently of courts and
gin with a heraldry token, passed on from one noble to freeholds. Courtless changelings craving self-sovereign-
another until the Wyrd reinforces their self-appointed ty are particularly drawn to seek this path, to validate
legacy. The Fires of Lagos think an entitlement begins their choice to stay independent or find a sense of be-
with pure desire instead. longing Lost communities didn’t give them. Plenty of
They are all right. Entitlements, both in purpose courtiers pursue entitlements, too, refusing to let their
and origins, are as varied and splendid as the Lost affiliations define them entirely. If an entitled change-
themselves. ling joins or stays with a court or freehold, it’s on her
own terms, and the entitlement’s legend that grows
Wyrd's Pact with every deed she accomplishes is hers alone.
An entitlement, sometimes called a “blazon” by
those who carry theirs with pride or a “station” by those Claiming an
who view it as a position to hold, is a combination of Entitlement
a noble title that bestows power upon its bearer, a role Noble deeds spawn tales. One changeling hears
she inhabits, and a responsibility to which she agrees. stories of the Midnight Despot who controls a Hunts-
Every entitlement is unique, although a few contain man with his signature blade and tracks down the cur-
several roles and titles within them. “Nobility” to the rent noble to petition him to name her as his heir. He,
Lost means more than being an elite or lording status weary of duty, might relinquish the title to her on the
over others (though many do). It’s a promise that en- spot. More likely, he accepts an oath that makes her
compasses the other kind of nobility, too — the integ- his apprentice — or, if the title is especially popular,
rity to stand for something. A changeling who claims one of several apprentices. An apprenticeship oath en-
a blazon is driven to become more of who she is. She’s courages the would-be successor to follow through and
not content to keep her head down and simply survive. may grant peripheral benefits as well as imposing tasks
She wants a purpose that’s hers alone, an affirmation of through which the apprentice proves herself worthy.
dignity and self after everything she lost. She wants to
Claiming an Entitlement 31
Sometimes, an entitled changeling has no petition-
ers but wants to proactively name an heir or set aside Heraldry Tokens
the crown immediately. Provided his title allows it, he
Out and About
may abdicate to whomever he wants or name any unen-
titled Lost as a successor, but that successor must agree, Goblins scour the Hedge for lost heraldry
or the blazon doesn’t transfer. tokens to sell back to changelings, but rarely
Inheriting an entitlement from its current bearer
venture into the mundane world. Thus, the
mundane world boasts more lost entitlements
isn’t the only way to claim one. If no one currently than the Hedge. These tokens gravitate to
holds a title, whether the noble died or abdicated before places that mirror their legends — the Queen
passing it on or lost it through some arcane loophole of Hearts’ scepter is always found in or near
inherent in its complexities, it lies fallow. However, the a rose garden, for instance.
Wyrd can pass it on without him. An aspirant takes
up the loose threads of an abandoned quest or waiting
prophecy, sussing out the mazy quests of succession he Most entitlements are singular, but a few hold mul-
must undertake as he goes along. He might research the tiple, related titles. Such a legion entitlement contains
entitlement, digging up clues from its scattered mythos five or six roles at most, highly coveted since a mot-
like a fae scavenger hunt, or portentous events and odd ley can claim it together. A legion entitlement remains
coincidences might lead him like a trail of breadcrumbs held until its last noble lays down her title, through be-
to each step along the way once he unlocks the first queathal or death. The legion’s nobles can accept a new
puzzle piece. member if it has an unclaimed role.
Changelings can even stumble across the require-
ments of an entitlement’s byzantine rules accidentally. Bequeathal
One might defeat the loyalist who held his foster sister A ritual oath or other ceremony bequeaths an en-
in captivity at a goblin-run orphanage, only to find that titlement from one noble to the next, though each sta-
a nursery rhyme the children sing describes the last few tion has its own obscure rules for how it can be aban-
months of his life; in his pocket, he finds a violet lily doned. This is more about putting the title down than
he didn’t possess moments ago. He unwittingly inserted taking it up. A changeling’s entitlement is part of her
himself into a half-fulfilled prophecy and took it to its identity — she is the Queen of Hearts — and letting go
conclusion, but as he pulls out the flower, he intuitive- requires a little psychological pomp and circumstance.
ly senses its weight as a heraldry token and gains an Then, the new noble takes it up by formally claiming its
understanding of what pinning it on his lapel would heraldry as his own. He immediately inherits all pieces
mean. He may choose to do so, becoming a Dauphine of his predecessor’s life directly pertaining to her iden-
of Wayward Children (p. 40), or he may reject the to- tity as that noble, such as pledges, allies and enemies,
ken and everything that comes with it, leaving the magical curses and blessings, Conditions, reputation,
thread of destiny hanging for some other changeling to possessions and property, or promised tasks still to per-
pick up later. form. He may even inherit snippets of her memories
Rarely, a changeling forges a new entitlement. She and personality, which is unsettling but at least gives
petitions the Wyrd to grant her privileges, and it lev- him some idea of who all these people claiming unful-
ies duties in return. Changelings aren’t certain whether filled bargains and sworn enmity are.
such an entitlement is truly new, or if all entitlements The noble feels no supernatural compulsion to
exist in potentia and Lost merely discover them. The make good on his predecessor’s promises, but people
process is the same as restoring a wild title (p. 35), with and the Wyrd both have expectations. Other Lost
the five quests tailored to shaping the new entitlement. tend to be polite about this — the former Baron of
Failed attempts result in wild ranks immediately and the Lesser Ones (p. 37) promised to solve their goblin
failing five of them creates a wild entitlement that can’t problem, so if the new Baron would please get on that,
be tamed. The quests’ natures differ for each entitle- that’d be swell. Refusing might cause hard feelings and
ment; one might be a Fae Title a changeling breaks worse consequences, but it is an option. Gentry see only
and reforges into something she can hold, while others the title; if the Tooth Faerie always has tea with the
come about in the fulfillment of Hedge-witch prophe- Master of Keys (p. 44) under the full moon, the new
cies, in the use of powerful tokens that build heraldry Master had better show for their next appointment
over time, or in other ways.
Entitlement Systems 33
• The noble may spend 1 Glamour for +2 to a mun- title instead of her Clarity track. She doesn’t risk
dane Social roll against any fae being (including detaching that Touchstone when she takes Clar-
fetches and fae-touched, but not Huntsmen) as ity damage, but she loses the Touchstone outright
long as it reinforces her title’s role or furthers its if she loses or abandons the title. If the current
duties, and the target is aware of them. Touchstone dies, becomes ineligible through be-
coming a changeling or Hedge Denizen, or is oth-
• One Merit blessing lets the changeling regain erwise permanently lost, treat it as though she’d
1 Glamour whenever she regains Willpower lost her last Touchstone (Changeling, p. 99) even
through her Needle in direct pursuit of her role. if she still has Clarity Touchstones left. Her en-
She may spend the Glamour immediately on titlement blessings and token cease functioning
anything she likes or store it in her heraldry to- until she replaces the entitlement Touchstone.
ken for later use. The token can store up to her
Wyrd in Glamour. If she can neither spend nor • Each entitlement Merit comes with a specific
store it, it’s lost. All stored Glamour empties at Clarity curse and a circumstance that generates
the end of the story. Beats when it befalls the noble, detailed in each
sample entitlement.
• One Merit blessing grants hazy, passive memo-
ries of her predecessors’ adventures, along with • Each entitlement gives three legends — rumors or
inherited expertise. Gain a new Specialty rel- stories a character might hear about the title’s pre-
evant to the title’s duty, such as Persuasion (Di- vious or current bearer that serve as both prompts
plomacy) or Survival (Hedge) for the Baron of for characters to seek more information about the
the Lesser Ones (p. 37). Rolls made with that entitlement and example larger-than-life tales for a
Specialty achieve exceptional success on three player’s ennobled character to live up to or subvert.
successes.
• Stealing a noble’s heraldry token lets the thief
• One Merit blessing grants sudden flashbacks. use it and access anything to which the title’s
Once per chapter, the player may accept the bearer has exclusive access through her heraldry,
Shaken Condition (Changeling, p. 344) for the such as a hidden Hollow or entry to an elite club.
character to remember a terrifying or traumatic However, such theft imposes the Magpie’s Mis-
experience from a predecessor’s life as the title’s fortune Condition.
bearer and gain that predecessor’s Thread in ad-
dition to her own for the chapter. She must still
abide by the usual limitations on anchor-based MAGPIE’S MISFORTUNE
Willpower gain (Changeling, p. 95).
(PERSISTENT)
• The other two blessings of each entitlement
Your character stole a changeling noble’s heraldry
Merit are unique. A blessing that scales with the
token and suffers for it. The Storyteller gains a number
changeling’s Wyrd increases in effect accordingly
of jinxes equal to the token’s rating and may inflict one
as her Wyrd rating increases.
per scene to turn one of your ordinary failures into a
• If the changeling doesn’t uphold the title’s du- dramatic failure. When all jinxes are spent, your char-
ties during each story, subject to the Storyteller’s acter has one full chapter to return the heraldry and lift
discretion, she loses one or several of the entitle- the curse. Otherwise, the Storyteller gains a new set of
ment’s privileges and powers until she fulfills her jinxes when the next chapter starts.
duties again. Each example entitlement desig- If another thief steals the token from your charac-
nates which mechanical benefits are thus sus- ter, they too suffer this Condition, and can resolve it
pended with the “Conditional” keyword. by returning the token to either your character or the
original noble; in the latter case, your character can
• The changeling gains a new Touchstone, whose only resolve this Condition by performing an appropri-
specific nature is determined by the entitlement; ate act of restitution. If your character willingly gives or
it may be someone she already knows, or someone trades the token away, the recipient doesn’t suffer this
the Wyrd ensures she runs into soon after gain- curse — but your character still does.
ing the title. This Touchstone is attached to the
Beat: The Storyteller inflicts a jinx.
Entitlement Systems 35
COCKAIGNE Eldritch Titles
(PERSISTENT)
Contrary to what many changelings believe
Your character can’t contain her wild title’s un- or dread, Wyrd 10 and normal entitlements
tamed magic. She continuously incites Bedlam and — even wild ones — possesses no inherent
can’t turn it off. At the beginning of every scene, you path to becoming Gentry. A few entitlements,
however, contain eldritch titles: those that
automatically spend 1 Glamour and 1 Willpower, and
demand higher Wyrd and more ominous or
roll to incite Bedlam for the primary emotion the fantastical duties. These may possess such
changeling feels at the time with bonus dice equal to paths, though knowledge about them is
ranks she’s invested in her entitlement Merit’s bless- scarce.
ings. If she runs out of Glamour, the Bedlam contin-
ues and she suffers the usual consequences for falling
to 0 Glamour (Changeling, p. 104). If she runs out of Example
Willpower, this Condition resolves and she gains an-
other persistent Clarity Condition instead (Storyteller’s
Entitlements
choice) that’s relevant to the circumstances. The following example entitlements present several
Beat: The character’s Bedlam causes significant options for bequeathed inheritances. Choose those that fit
trouble for herself or her motley. the chronicle and the noble’s player, and supplement them
as needed using the examples as a guide. See p. 46 for ad-
Resolution: Regain at least 1 Clarity; fall to Will-
vice on designing new bequeathals and entitlements.
power 0 and convert this Condition into another Clar-
ity Condition, as above; or undergo a new trial in an
attempt to tame the leftmost wild Clarity box your
character possesses. This is the only way to tame a Clar-
ity box again after it goes wild.
Master of Keys 45
one moonlit night has passed. If he encounters another suing a dangerous secret. Once he fulfills it, he replaces
secret enemy before then, he has no way of knowing. If it at the end of the chapter with a new one.
he chooses to allow the enemy to act against him and
they do, he regains 1 Willpower as the token rewards Legends
him for letting his doom approach closer. • Once, a Master accidentally unlocked a portal to
When activated with Glamour, the token grants the Underworld, and couldn’t figure out how to
the rote quality on (token’s rating) rolls per story to un- close it again. When a powerful ghost emerged
lock locked things, including Doors in Social maneu- with an army and tried to kill every changeling
vering and mystical barriers or gateways with unortho- in the city to add their ghosts to its ranks, the
dox “keys” in addition to physical items. Barriers that Master gave up his own life in exchange for the
have no keys at all don’t count. (Conditional) freehold’s safety, and his ghost remains a slave in
Catch: The user dramatically failed one of his own death to this day.
actions this scene, or dramatically fails a later action
within the same scene to regain the Glamour he spent • Once, a Master found a Huntsman’s heart among
to activate the Key. human dreams, and used his power to find the
key to that heart. The Huntsman served him
Drawback: The user suffers the temporary Obsession faithfully until the day Gentry forces arrived to
Condition (Changeling, p. 344) pertaining to whatever destroy her; to save her life, the Master bound
he finds after he uses this token to unlock something. her heart to his Wyrd (p. 54) as a token, and now
Key Mastery (••••) he and the Huntsman share body and soul.
Additional Prerequisites: Investigation 2, Empa- • Once, a Master made a deal with the Smiling Lady,
thy 2, any Merit pertaining to uncovering secrets (e.g. a True Fae who protected him from his Keeper
Diviner, Hedge Sense, Trained Observer, etc.) in exchange for secrets about her own escaped
This entitlement Merit grants the following blessings: changelings. Those changelings found out about it
and killed him for his treachery. Now, anyone who
• Glamour gain; see p. 34. inherits the title also inherits this deal, and the
• Enhanced new Specialty; see p. 34. Smiling Lady expects him to honor it.
Trifles 49
the process yields a strange amalgam of themes and squid ink, kraken ink functions in air as well as water,
abilities in the resulting trifles. It takes three scenes to sublimating into smoke. Changelings and goblins sta-
Hedge-forge a batch of trifles, and the Storyteller rolls bilize kraken ink by refining it into a lightweight, eas-
a chance die to determine whether the token remains ily transported powder that remains inert until infused
undisturbed. It takes two oaths to oath-forge a batch. with Glamour. When a changeling throws a handful of
Trifles cannot be stolen tokens; anything pilfered from active dust, it explodes into inky smoke, inflicting the
a Keeper is too weighty in importance. Blinded Tilt (Changeling, p. 327) on everyone present
One Token Merit dot grants three trifles. Using all until the scene’s end.
three counts as losing the Merit dot for purposes of the
Seeming Song
Sanctity of Merits (Changeling, p. 111).
Seeming songs consist of magical sound, bottled up
Example Trifles for later. Any score or recording can birth a seeming
Below is a list of sample trifles to use in a chronicle song, although most trifle melodies reflect their cre-
or as guides when creating new ones. ator’s seeming, court, or other defining characteristic.
An unbottled seeming song infused with Glamour stirs
Barterer's Coin the heart and Wyrd of any who hear it. For the scene’s
This coin doesn’t look like much, with verdigris duration, any changeling who hears the tune can em-
tarnishing its surface. When activated, the coin turns ploy the benefit of the user’s seeming for any Arcadian
a shiny emerald color before disappearing in a puff of Contract she invokes, even if she hasn’t learned it. If a
golden smoke. Until the scene’s end, the coin’s user ben- hobgoblin or other fae creature without a seeming acti-
efits from +1 and 8-again on all rolls to barter or haggle. vates the song, it’s bound to have strange consequences.
Baubles 51
oneiropomps. Targeting the one whose dreams created spent) is higher than the target’s (Resolve + Supernatural
the bauble grants 8-again on the roll. Tolerance), they don’t regain any Willpower next time they
Changelings can’t use oneiromancy in the Hedge sleep, and they gain the temporary Obsession Condition
even with a bauble, but the Hedge is psychoactive and (Changeling, p. 344) relating to the bauble’s Crux. The
responds to the bauble’s preserved memories, nonethe- bauble’s user can reduce the Glamour cost by one (to a
less. While taking an action designated for Hedgespin- minimum of zero) by fulfilling the bauble’s catch but must
ning, the user may activate the bauble with Glamour always pay the Willpower. The bauble provides no insight
before rolling to enjoy a bonus equal to the bauble’s into the target’s traits; the changeling must discover them
dot rating as long as the action aligns with the bauble’s on her own or guess at how much Glamour to spend.
Crux; this spent Glamour is in addition to the usual If the target’s dream produced the bauble in the
cost for spending excess successes on shifts, but Hedg- first place, they also gain the Persistent Addicted Con-
espinning this way can produce paradigm shifts. Fulfill- dition (Changeling, p. 333), driving them to repeatedly
ing the token’s catch waives the Glamour cost entirely, recreate the dream in their waking life and luring them
permitting characters without Glamour to shape the into difficult and dangerous situations. No matter how
Hedge, although using the catch to Hedgespin can only pleasant the original dream was, reliving it through the
produce subtle shifts no matter who does it. bauble is always strange and disconcerting.
All changes introduced through dreamweaving or A character capable of paradigm shifts in dreams
Hedgespinning with a bauble fade at scene’s end; Con- can definitively tell whether a Bastion she’s inside be-
ditions introduced this way lapse without generating longs to the bauble’s original dreamer with a 9-success
Beats, if not resolved first. paradigm shift, as though finding something important
All baubles are stolen tokens; only the Gentry can (Changeling, p. 219). Otherwise, she must investigate
produce them, barring some unknown and uniquely pow- the dreamer based on context clues from the bauble’s
erful magic. Thus, they’re usually only found in Arcadia. dream-memories, which she can view clearly by lucid
However, enough of them have leaked out to make them dreaming while inflicting the dark dream on herself;
known, fiercely coveted, and fought over. Like any stolen she must overcome her own Resolve + Wyrd to do so.
token (Changeling: The Lost 2e, p. 225), a changeling Contact with a bauble’s emotional gravity warps its
might steal a bauble in her escape, bringing it home or bearer’s dreams. Every bauble possesses the same draw-
dropping it out of her pocket to get lost in the Hedge. Her back: It doubles the amount of sleep required to regain
Keeper might give one to her as a gift, or award it as a prize Willpower and increases the Fortification of the user’s
for some grand achievement. A True Fae might trade or Bastion by the bauble’s dot rating when the user herself
lose one to a goblin, who passes it around at market. is the oneiropomp, thus making it incredibly difficult
for her to change her own dreams. A changeling with
Dark Dreams one bauble regains 1 Willpower every two nights of
Baubles weigh upon the mind, their emotional sleep, a changeling with two baubles regains one after
burdens slinking into even the most skilled oneiro- four nights, and so on. Locking the bauble away doesn’t
mancer’s dreams while she sleeps. The bauble’s user help; the Wyrd knows who claims ownership and en-
can weaponize this effect, digging its talons into a vic- forces the toll anyway. Once per chapter, if a character
tim’s dreams to make them toss and turn all night long. has no remaining Willpower when she goes to sleep and
These dreams aren’t necessarily nightmares, but they fails to regain any due to possessing a bauble, or if her
are uncanny and unsettling, filled with imagery from player dramatically fails involuntarily while she’s trying
the bauble’s original dream. The same effect, to a lesser to weave her own dreams, her player takes a Beat.
degree, haunts the bauble’s wielder; she finds its sym-
bolism vaguely infesting the edges of her dreams, re- Example Baubles
flecting in mirrors, and hiding in her peripheral vision. Below is a list of sample baubles to use in a chroni-
cle or as guides when creating new ones.
Systems
Once per chapter per target, a bauble can inflict a dis- Nameless Mask (•)
turbing reverie reflecting its Crux and original dream. The Created from eidolon extras, Nameless Masks are
user spends 1 Willpower and a variable amount of Glamour nondescript, carved from wood and lacking any dis-
with the bauble in hand to activate it, then touches the tar- tinguishing features. Gentry who create these Masks
get. If the total of (the bauble’s rating + Glamour points never don them; instead, they force their servants to
Baubles 53
the other side of a closing door or pulling away in his with a dot rating equal to or lower than her Wyrd. She
fancy car whenever the dreamer approached. The True travels into the Hedge’s Thorns and spends at least one
Fae swooned at the exquisite heartbreak wrought by this full scene there before tearing out her heart, as a para-
figure of abandonment and detached love, and the time- digm shift requiring seven successes. The Thorns shred
worn key it made feels like loneliness and resentment. bits of her soul, making room for the token. She places
Crux: Even the ones who love you most will leave you the token over the hole in her chest, spends 1 Glamour,
before long. and takes one lethal damage point as the token sears
her flesh to cauterize the wound and bind itself to her
Catch: The user deliberately abandons a compan-
soul. From that point on, she is unkillable — although
ion or loved one to a dire fate when she’s needed, with-
the Wyrd charges a hefty toll for invincibility.
in the same scene.
The bound token isn’t literally inside the Empty’s
Empty Hearts chest; its physical form vanishes as she completes the
process. It becomes part of her and haunts her dreams
An Icon is a piece of a changeling’s soul left behind in
as an important eidolon. No one can steal the token
the Hedge during her mad flight from Arcadia. But what
from her (except perhaps a True Fae who turns it into
is a soul, if not a pact between the spiritual and the materi-
a bauble), and she never needs to spend Glamour to ac-
al? If it’s an oath the world dreamed up, well, oaths can be
tivate it, with or without the catch. The token likewise
broken; why not swear a new one? An Empty changeling
fixes her soul in place, preventing it from being stolen
reclaims her agency by vowing that no one will ever take
or altered by any means.
from her again — not her freedom, her home, or even her
life. She fills the hole in her soul with a token, binding it Once per chapter, the changeling can spend 1
to her Wyrd to render her life inviolable. Willpower and touch a target to pass the effects of the
token’s drawback onto that target instead of suffering
Other Lost treat the Empty with awe and fear,
them herself, though she earns no Beats this way. She
wondering what could drive them to use such desper-
can bind a trifle, but using it still destroys it, so it’s pure-
ate magic. Some fell into their durances because their
ly a desperation move. Baubles can’t be bound.
Keepers “rescued” them from death’s door and now take
extreme measures to avoid being in that position ever Removing her heart allows the Empty to store
again. Some had Keepers that styled themselves after the more Glamour in the space left behind. She increases
Grim Reaper or Thanatos; these Empty evade death to both the total maximum Glamour she can hold and the
ward off the Gentry’s gaze. The all-too-human terror of maximum Glamour points she can spend in a turn by
death consumes many Empty, driving them to cling to the token’s dot rating.
life long after they should wither like roses in winter. She can reverse the binding process by performing
Some Empty aren’t avoiding death at all. Instead, another seven-success paradigm shift after spending
they feel their souls are incomplete without more Icons, another scene in the Thorns and taking another lethal
but they have none remaining or can’t find any more. In damage point to release the token back into physical
desperation, they bind a token into the gaping wound, form and thrust her heart back into the cavity. Without
hoping to perfect their soul and remove the desolation her heart in hand, she’s stuck with the token in its place
they feel within. A few changelings become Empty — or nothing at all, if she chooses to release the token
through sheer hunger for power, as a way of hotwiring anyway. Leaving the hole in herself empty inflicts the
their Wyrd with sorcerous might. Soul Shocked Condition (Changeling, p. 345), which
can’t resolve until she first fills that hole.
Hollow Ribs
Deathless Husks
The Empty are rare and possessive of their secret
rites. Their hidden hearts are vulnerable, and paranoia Empty changelings cannot die, but they are far
convinces them that any knowledge of their history or from invulnerable. Prick them, and they bleed. Infect
practices could leave their one weakness in the hands of them, and they fall ill. Nuke them, and you’ll never
their enemies. Would-be Empty must scrounge through find their radioactive remains, but that isn’t the end for
ancient texts and personal journals for scraps of lore, or them. Nestled deep within the changeling’s dreaming
bargain with Goblin Queens, Huntsmen, or even the subconscious is the Wyrd-bound token and as long as it
Fair Folk themselves to learn the proper method. exists, the Empty can weave herself back to life.
Systems: The changeling must possess a token The Empty’s great irony is that their immortality offers
Custom Tokens 55
You can approach the process either by choosing one of its abilities per turn — it says he must. This may
an item and determining its effects based on its form be exactly what he wants, but in the chaos of an ac-
and history, or by deciding what you want it to do first tion scene or intense conflict, others are bound to act
and then figuring out a compelling and thematically unpredictably, and the character could face a choice
appropriate object and origin. The following steps are between letting go of the token’s great power and turn-
presented as a default progression, but you can tackle ing that power upon his friends. The downside comes
them in any order you like. with inherent story potential, rather than a simple dice
penalty or resource cost.
Origins The following chart is a referential guideline for
Where did the token come from? How was it forged where common, generic token benefits fall in terms of
and from what? Did the character create it themselves, dot rating. You can use it as a list of options for quick
and if so, was it deliberate or an accident? If not, who and easy token generation, or as a tool to estimate the
did, and how did it come into the character’s posses- rating of a more specific or unique effect based on its
sion? All these questions help inform the token’s pow- comparative effectiveness to those listed.
ers and drawbacks. If a token has especially limited application, remove
a dot; if it’s especially broadly applicable, add one. A to-
Benefits ken combining more than one effect simply adds their
A token’s powers should be fairly niche, especially dot values together; no token can exceed five dots.
by comparison to Contracts and other fae magic. A to-
ken does one thing and does it well. Its abilities align Dot
with both form and origin, expressing a story and an Value Benefit
unspoken agreement in what it does and what it costs. • Minor narrative effect impacting one
Two token pistols may both shoot people, but the one target
forged with hostile oaths of vengeance is a whole dif- • Bonus or 9-again to one Skill
ferent animal from one that marinated in the Hedge
• Reveal vague or limited information
under the watchful eye of a peaceful Goblin Queen to
keep it out of violent hands. •• Temporarily avoid or negate a
penalty or Tilt’s effects
Most tokens aren’t so niche that they can only be used
by specific people, though. Tailor powers to work under rela- •• Minor narrative effect impacting a
tively broad circumstances, even if they’re more useful for specific category of targets, or a
those who invest in a particular Skill or belong to a certain more substantial one affecting one
seeming. For example, Driver’s Little Helper (Changeling, target
p. 226) grants exceptional success on three successes to •• Bonus or 9-again to multiple Skills, or
handle a vehicle, but that’s rarely useful to characters lack- 8-again to one Skill
ing dots in Drive. By also negating the untrained penalty, •• Bonus or 9-again to a single Attribute
the token makes it easier for any character to make use of it.
••• Bonus or 9-again to multiple
Tokens usually don’t need a built-in penalty to coun- Attributes, or 8-again to one
teract their benefits; that’s what drawbacks and Glamour Attribute
costs are for. A token only ever costs 1 Glamour to acti-
••• Reveal specific or well-hidden
vate without the catch — never Willpower — and only information
ever takes one instant action. Most token effects last for
the scene but some are exceptions, such as the Ace in •••• Minor narrative effect targeting
the Hole (Changeling, p. 225) or any token that imposes everyone close by, a more
substantial one affecting a specific
a Condition, since Conditions have resolutions based on
category of targets, or a major one
story events instead of fixed durations. affecting one target
However, if you create a token that’s particularly
•••• Magical effect, such as a Condition
powerful or universally applicable, consider building or environmental Tilt, impacting
in a potential downside that creates interesting scenes limited targets over vast distances or
and hard choices. For instance, the Crown of Thorns everyone in a small area
(Changeling, p. 228) doesn’t say the changeling can use
•••• Rote quality on a single Specialty
Custom Tokens 57
Trifles The Crux should be specific enough that the bauble
isn’t useful all the time for all things, but broad enough
Trifles hold weaker, fleeting magic. They could be
that it can fuel actionable oneiromancy in more than
less potent than a one-dot token or possess equal power
one way. It should encourage player creativity to use
but more limited utility. Their single-use nature is their
the bauble in clever and unique ways, rather than giv-
drawback, so they don’t need another; getting three per
ing her carte blanche to dreamweave in every scene. A
Merit dot compensates for their narrower scope. Since
Crux can be based on a specific eidolon or prop, or a
they don’t have catches, and thus only characters with
more general feeling or subconscious thought that fea-
Glamour can use them, their effects can more often be
tured in the originating dream. The best Cruxes ex-
specific to changelings or other fae. Due to their draw-
trapolate a theme from the symbolism of the dream as-
back’s transitory nature, trifles don’t generate Beats.
pect they came from; a bauble made from the eidolon of
If a token’s concept requires a more powerful effect the dreamer’s deceased fiancé might focus on lost love,
but you want the option to use its power up all at once, general grief, a specific thing the dreamer misses about
consider instead creating a regular token with a catch that person, the fleeting nature of mortality, marriage,
that destroys it, like the Ace in the Hole. If an alterna- or even ghosts.
tive activation method or use by mortals is a central
A bauble’s dot rating determines how easy it is to
conceit of the item’s concept, it should be a proper to-
use, which is a product of its importance to the origi-
ken instead of a trifle.
nal dream. Consider what it meant to the dreamer. An
Baubles eidolon extra from a passing dream produces a one-dot
bauble, while the monster representing a dreamer’s ex-
Designing a bauble doesn’t require figuring out spe- istential terror in a recurring nightmare produces one
cific powers. A bauble’s most important feature, and the rated at four or five. More important memories intrude
primary one you’ll invent, is its Crux: a short phrase into the waking world and other people’s minds more
describing the dream from which it originated, defining powerfully.
how it can — and, by extension, can’t — alter a scene.
• Expanded rules for tokens, including two new types with examples,
guidelines for creating your own, and a system for ripping out one’s
heart to become unkillable.