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Sorcerer 17 Pirate Christina

CLASS & LEVEL BACKGROUND PLAYER NAME


Sorcerer Celene
Silver Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

x INSPIRATION
STRENGTH
17 30/30 Was a good leader, is laid
8 ARMOR back, misses the
CLASS
+6 PROFICIENCY BONUS INITIATIVE SPEED beach/ocean
-1 PERSONALITY TRAITS

Hit Point Maximum 121


+1 Strength
DEXTERITY doesn't believe elves to be
14 ●
+4

+10
Dexterity
Constitution
121 ideal, wants to learn things
CURRENT HIT POINTS IDEALS
+3 Intelligence
+2 ● +8 Wisdom
Unsure what fate befell her
CONSTITUTION
● +13 Charisma

SAVING THROWS
17 SP crew and father
TEMPORARY HIT POINTS BONDS
14 17
+2 Acrobatics (Dex) Total SUCCESSES
+2
a bit too fond of rushing off
Animal Handling (Wis)
0
17d6 FAILURES
half-baked, trusting at first
● +7 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

13 +5

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Quarterstaff +1 1d6/8 bludg -Untethered from time


+1 0 Insight (Wis) -Immune to sleep and charm and
+5 Intimidation (Cha) Horace's battle wand +3 [+14] ignore half cover scrying and detection
WISDOM +1 Investigation (Int) -Darkvision: 60 ft dim as if bright,
Daggers (2) dark as if dim (greytone)
0 Medicine (Wis)
11 +1 Nature (Int) -Four hour trance rather than sleep
Spiderwand: attunement, proper
● +6 Perception (Wis)
0 casts Web, DC 15, (7 -Silver soul: cannot cast or use
+5 Performance (Cha)
charges, 1d+1 charges/day) any necromancy
● +11 Persuasion (Cha)
CHARISMA Wand of healing: heals 1d8 Cannot be frightened
+1 Religion (Int) -Ship's passage: can arrange free
+casting mod (returns 1d3
20 ● +8 Sleight of Hand (Dex)
charges/day) (0/3)
passage on ship
+2 Stealth (Dex) -Warcaster: Advantage on
+5 0 Survival (Wis)
Attuned: Horace, circlet, ship concentration saves, can cast with
weapons/shields, can use a spell
SKILLS ATTACKS & SPELLCASTING
as attack of opportunity
+Other equipment:
16 PASSIVE WISDOM (PERCEPTION)
-Magical silver greatsword: can
CP 39 Belaying pin, small
summon as bonus action, can
stone w a hole, set of dismiss for free, cannot be
Languages: Common, Elvish,
SP 78 common clothes, disarmed
Draconic, Dwarvish, Shathren backpack, bedroll, -Bracers of defence, att, +2 AC
Weapons: Longsword,
EP
mess kit, tinderbox, 5 -Mistraeva Circlet: Att, +2 AC, +2
torches, waterskin, to saving throws, immune to
shortsword, shortbow, longbow, GP 203087
50 ft hempen rope, scrying, detection, and control(?)
greatsword, darts, slings, -Ring of spell storing (opal gem):
quarterstaffs, light crossbows mountaineering gear, Attunement, can cast 5 levels of
PP 300 non-magic arcane
No armor spells in it, can release or cast with
Navigators tools, vehicles focus (ship+me in action, freeing slots back up
(water) orb)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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0 Medium Chub
AGE HEIGHT WEIGHT
Celene
Blue (mostly, wink) Copper Black w/scant Silver
CHARACTER NAME EYES SKIN HAIR

-Court Corsair and defender of the Elven


NAME
Coast
-Badlands: black w two red chevrons, led
by Queen Morat
-Eradrex: Ancient dragon leader of Orovo,
part of him was once my familiar, who
sacrificed himself to recover him, I gave up
necromancy for him, gave me another egg
-The Weavers: Lay magic, protect "man",
led by Rowena
-The Family Business: Still haven't found
most of my crew
-Drex's Drop, the bar I used to own
-The Nautiloid: Freakin spaceship.
Attunement (up to 3, can lock). 30 ft move
on plane, can summon and stealth, true SYMBOL
move is astral, I have super navigate, 280
days to teach
-Myimf is the god of magic

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Sorcerous origin: Silver dragon bloodline (Eradrex)


Daughter of Eustace the -extra +1 HP/level, double prof on relevant CHA checks against dragons,
Eulogizer and Adeera, who AC is 13+DEX
took me from wartorn east for -Can add CHA to damage roll of cold type, cold resistant, can spend 1 SP to
be resistant to fire, lightning, acid, or poison
actual mother (parents: Jauvil
-Dragon wings: Bonus action to call/dismiss, normal speed, special clothes
Mistraeva and Sondra Font of magic: have sorcery points, can trade them for spell slots and vice
Monoraug), was raised a versa: bonus action, 1 spell slot for slots worth of SP, or for spell slots (2
wizard w adventurous spirit. SP= level 1, 3 SP = level 2, 5 = 3, 7 = 5)
He bought her a ship, the Metamagic:
Family Business, had a good -Heightened: 3 SP: forces disadvantage on first saving throw made against
crew, stole a buncha gold, spell
-Quickened: 2 SP: change spell of 1 action to 1 bonus action
skipped out on visit with dad -Twinned: SP equal to spell level: spell with one target can have two instead
for Adventure and lost money, -Distant: 1 SP to double distance, touch becomes 30 ft
crew, ship, and dad in Teleportation Circle destinations: Orovo, Lorlithen, Sanctuary, Crossroads
Yggdraeg's attack.
ADDITIONAL FEATURES & TRAITS
House Monoraug had poor
rep (necromancy), but it was Patches (2 daggers, 2 bulleye lanterns (lit+filled), 2 steel mirrors, 2 10 ft poles, 2 50 ft hempen
undoubtably also used by ropes, 2 sacks, 1 portable ram, 1 window (2x4, up to 2 ft deep), 3 20 ft wood ladders, 2 iron
Mistraeva, who had doors)
Token of Badlands: attunement, advantage against law-abiding humanoids when on Badlands
universities, arcane mastery, business, know when she's in danger, she knows our direction/distance/danger
and lots of politicking, the Purple stole: symbol of victory in Gith tourney, grants access to Amenth
Mask of Master Shaper of the Weavers (attunement, blindsight 60f, sending to sanctuary,
original patriarch was Bigby's amulet of proof against detection and location)
father. Black sapphire tiara (worth 5500 gp), 250 gp dragon bracelet, disguise necklace, Rihanna
housecoat dress (damaged, worth 5000 gp)
Two crew "gone home," Green wine: 1 more use: +1d4 to ability checks (can only gain benefit once/week) - 4 hrs
Valinor owned curse but was Pile of gems, claws of an ancient shadow dragon
Metallic peacock feather from Jojo Voren
killed by Razenthal Silver sequined egg - "The next generation"
1 potion of superior healing 8d4+8
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer (15 spells) 21 19 +11(12)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Mage Hand Haste Sunbeam

Shocking Grasp Counterspell Disintegrate

Ray of Frost Fireball

Minor Illusion Fly

True Strike Lightning Bolt

Friends Dispel magic

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 1
EPAR
SPELL NAME Teleport
ED
PR

Shield

4 3
Polymorph
SPELLS KNOWN

8 1
Dominate monster

2 3
Power Word Stun (scroll, <150)

Scorching Ray

Web (wand of)

5 2
Cone of Cold
9 1
Wish

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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