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Venus

Djinn Location Stat Boost Effect

Flint Outside of Vale HP +8, PP +4, Attack +3 Strike a blow that can cleave stone.

Granite Kolima (Hidden entrance behind house) HP +9, Defense +2, Agility +2, Luck
+1 Create a mighty earthen barrier.

Quartz Mogall Forest HP +10, PP +3, Agility +3 Revive a downed ally.

Vine Outside Lamakan Desert exit (Little Island northwest of exit on World Map) HP +12,
PP +4, Defense +3, Luck +1 Tangle foes to drop Agility.

Sap Vault (Ring bell on tower, use Reveal at tombstones, reach the end of the cave) HP +10,
Attack +3, Luck +1 Attack a foe and steal HP.

Ground Kalay Docks (Walk back around to Kalay Docks after riding to Tolbi Docks)
HP +9, PP +3, Agility +3 Use gravity to hold a foe.

Bane Crossbone Isle (Need Halt to stop him from running away)HP +12, Attack +4 Attack
with nature's venom.

Mars

Djinn Location Stat Boost Effect

Forge Goma Cave (Move a pillar near a man on the lower level to reach the ledge on the higher
level) HP +10, Attack +2, Agility +2, Luck +2 Boost party Attack with flame's fury.

Fever Frozen Cave in Imil (Move Snowman onto ice to use as one of the rocks) HP +8, Attack
+3, Agility +2 Wrap a foe in feverish delusion.
CoronaNorthern Island of Xian (World Map) HP +12, PP +3, Defense +3, Luck +1
Boost party Defense with a heat aura.

Scorch Cave in the upper right part of Kalay (Walk up two story building, jump across to a ledge
and move the statue and enter the cave, to your right move another statue to block the water pipe,
climb down and up the ladders to reach the Djinn) HP +8, Attack +3 Stun a foe with a blast
attack.

Ember Tolbi (at the entrance walk to the right along the edge of town and use Growth on a plant
near a ledge, use Frost on the water puddle and make your way to Ember)HP +9, PP +4, Defense
+2, Agility +2 Restore party PP with passion's flames.

Flash Suhalla Desert (Use Reveal on a ledge near the end of the desert to reach Flash, footsteps
will lead you to it) HP +14, PP +3, Defense +2 Block damage to party with a firewall.

Torch Lalivero HP +9, Attack +3, Luck +1 Penetrate Defense with a melting blast.

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Jupiter

Djinn Location Stat Boost Effect

Gust Bilibin HP +9, Attack +2, Agility +2 Attack with mighty wind gusts.

Breeze Tret Tree HP +12, PP +5, Defense +2, Luck +1 Boost party Resistance.

ZephyrFuchin Falls Cave HP +11, PP +3, Agility +2, Luck +1 Boost party Agility with swift
wind

Smog Lamakan Desert HP +9, Attack +3 Veil a foe's vision in smoke.

Kite Vale Cave HP +8, PP +4, Agility +3 Attack twice next round.

Squall Altmiller Cave HP +10, Attack +5 Paralyze a foe with a storm.

Luff Road to Babi Lighthouse HP +11, PP +5, Defense +2, Luck +1 Seal a foe's
Psynergy.
Mercury

Djinn Location Stat Boost Effect

Fizz Mercury Lighthouse (Set to Fizz) HP +9, PP +4, Defense +3 Restore HP with
calming water.

Sleet Mercury Lighthouse (Behind waterfall) HP +12, Attack +3, Luck +1 Drench a foe to
drop its Attack.

Mist Xian (Talk to girl to spill water, freeze water) HP +11, Attack +4 Lull a foe into
deep sleep.

Spritz Altin Peak HP +8, PP +4, Agility +3 Restore party HP with soothing mist.

Hail Northwest from Tolbi past 2 bridges HP +9, Attack +4, Luck +1 Freeze a foe to drop its
Defense.

Tonic Dodonpa's Fortress (Beat Toadonpa, choose to stay and talk to Donpa) HP +13, PP +4,
Agility +4 Revive a downed ally.

Dew Suhalla Gate (Slide down 3rd slope) HP +8, PP +3, Defense +2, Luck +2 Heal all party
ailments.

List of summons

In Golden Sun

There are a total of sixteen summons in the first Golden Sun. All of them use one to four Djinn
of a single element and are available as soon as the party has enough Djinn to use them. These
summons have no secondary effects.
Name Djinn Required Base Damage HP Multiplier Power Boost

SummonIconVenus.gif Venus 1 Venus 30 (Venus) 0.03 10 Venus

SummonIconRamses.gif Ramses 2 Venus 60 (Venus) 0.06 30 Venus

SummonIconCybele.gif Cybele 3 Venus 120 (Venus) 0.09 60 Venus

SummonIconJudgment.gif Judgment 4 Venus 240 (Venus) 0.12 98 Venus

SummonIconMars.gif Mars 1 Mars 30 (Mars) 0.03 10 Mars

SummonIconKirin.gif Kirin 2 Mars 60 (Mars) 0.06 30 Mars

SummonIconTiamat.gif Tiamat 3 Mars 120 (Mars) 0.09 60 Mars

SummonIconMeteor.gif Meteor 4 Mars 240 (Mars) 0.12 98 Mars

SummonIconJupiter.gif Jupiter 1 Jupiter 30 (Jupiter) 0.03 10 Jupiter

SummonIconAtalanta.gif Atalanta 2 Jupiter 60 (Jupiter) 0.06 30 Jupiter

SummonIconProcne.gif Procne 3 Jupiter 120 (Jupiter) 0.09 60 Jupiter

SummonIconThor.gif Thor 4 Jupiter 240 (Jupiter) 0.12 98 Jupiter

SummonIconMercury.gif Mercury 1 Mercury 30 (Mercury) 0.03 10 Mercury

SummonIconNereid.gif Nereid 2 Mercury 60 (Mercury) 0.06 30 Mercury

SummonIconNeptune.gif Nept une 3 Mercury 120 (Mercury)0.09 60 Mercury

SummonIconBoreas.gif Boreas 4 Mercury 240 (Mercury)0.12 98 Mercury

In Golden Sun: The Lost Age

Golden Sun: The Lost Age has all the summons from Golden Sun plus thirteen new ones. The
new summons all use Djinn of two different elements and are acquired by picking up special
stone tablets. Each of these summons has secondary effects.

Name Djinn Required Base Damage HP Multiplier Power Boost Special Effect
Locations

SummonIconZagan.gif Zagan 1 Venus


1 Mars 50 (Venus) 0.06 10 Venus

10 Mars May lower enemy defense by 25% (maximum reduction is 50%). Indra Cavern,
requires Lash

SummonIconMegaera.gif Megaera 1 Mars

1 Jupiter 40 (Mars) 0.06 10 Mars

10 Jupiter Increases all allies' attack ratings by 12.5% (maximum increase is 50%). Osenia
Cavern, requires Scoop

SummonIconFlora.gif Flora 1 Venus

2 Jupiter 80 (Jupiter) 0.09 10 Venus

30 Jupiter May inflict Sleep. Air's Rock

SummonIconMoloch.gif Moloch 2 Mercury

1 Jupiter 100 (Mercury)0.09 30 Mercury

10 Jupiter Lowers enemy agility by 50% (maximum reduction is 50%). Madra


Catacombs

SummonIconUlysses.gif Ulysses 2 Mars

2 Mercury 160 (Mars) 0.12 30 Mars

30 Mercury May cause targets to lose their turns.Izumo Ruins, requires Sand and Parch

SummonIconHaures.gif Haures 3 Venus

2 Mars 270 (Venus) 0.15 60 Venus

30 Mars May inflict Deadly Poison. Angara Cavern, requires Carry

SummonIconEclipse.gif Eclipse 3 Jupiter

2 Mercury 300 (Jupiter) 0.15 60 Jupiter

30 Mercury May lower enemy attack by 25% (maximum reduction is 50%). Lemuria Spring

SummonIconCoatlicue.gif Coatlicue 3 Jupiter

3 Mercury 60 (Mercury) (not an attack) N/A 60 Jupiter

60 Mercury When Coatlicue is summoned, each adept is healed with a spell having a Mercury
power of 60. Then, at the end of the turn and at the end of each of the four subsequent turns, each
adept recovers 60% of their maximum HP, then 50%, 40%, 30% and 20%. Atteka Cavern,
requires Parch and

Wings of Anemos

SummonIconDaedalus.gif Daedalus3 Venus

4 Mars 100 (Mars) 0.07 60 Venus

100 Mars After everyone has finished their moves on the next turn, a missile hits the
enemies. It has 250 base Mars damage and its HP multiplier is 15%. dimRatio (see below) is 1
for all enemies hit by the missile. Yampi Desert Cave, requires Teleport

SummonIconAzul.gif Azul 3 Venus

4 Mercury 330 (Mercury)0.21 60 Venus

100 Mercury May inflict Stun. Treasure Isle

SummonIconCatastrophe.gif Catastrophe 3 Mars

5 Jupiter 400 (Jupiter) 0.24 60 Mars

100 Jupiter Lowers each enemy's PP by 10% of its maximum PP. Islet Cave, requires
Teleport

SummonIconCharon.gif Charon 8 Venus

2 Jupiter 500 (Venus) 0.30 100 Venus

30 Jupiter May kill targets instantly. Anemos Sanctum

SummonIconIris.gif Iris 9 Mars

4 Mercury 800 (Mars) 0.40 100 Mars

100 Mercury Revives all allies and restores everyone to full health.

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