Professional Documents
Culture Documents
GRADES 1 to 12
Teacher: KIMBERLY M. DE GUZMAN Learning Area: MAPEH
DAILY LESSON LOG
Teaching Dates and AUGUST 29-SEPTEMBER 2, 2022 (WEEK 2)
Time: Quarter: 1ST QUARTER
OBJECTIVES Monday (Music) Tuesday(ARTS) Wednesday(PE) Thursday(HEALTH) Friday
A. Content Standard demonstrates understanding Demonstrates demonstrates understanding of Demonstrates understanding of
of the concept of rhythm by understanding of the participation and assessment of personal health issues and
applying notes and rests, use of lines, shapes, physical activity and physical concerns and the importance of
rhythmic patterns, and time colors, texture, and the fitness health appraisal procedures and
signatures principles of emphasis community resources in
and contrast in drawing preventing or managing them
a logo and own cartoon
character using new
technologies in drawing.
B. Performance responds to beats in Creates concepts through art participates and practices selfmanagement
Standard music heard with processes, elements, and assesses performance skills to prevent and control
appropriate principles using new in physical activities. personal health issues and
conducting patterns of technologies (hardware and assesses physical concerns
2 3 4 and 6 software) to create personal fitness
4 4 4 8 or class logo.
designs cartoon character onthe
spot using new
technologies
C. Learning 1. differentiate 2/4, 3/4 Applies concepts on the 1. assess regularly • Demonstrates Pre-assessment Test/ Diagnostic
Competency/ and 4/4 time signatures; use of the software participation in physical understanding of Test Files
Objectives and (A6PR – Ib) activities based on the personal health issues
Philippines and concerns and
Write the LC code for
each.
2. differentiate 2/4, ¾, 1. recall what are physical activity pyramid the importance of health
4/4 and time signatures computer software; (PE6PF-lb-h-18) appraisal procedures and
6/ 8 2. discuss the concepts 2. observes safety community resources in
on the use of software; precautions (PE6GS-lb-h-3) preventing or managing
3. applies concepts on 3. executes the different them.
the use of software. skills involved in the game • Practices self-
(PE6GS-ic-h-4) management skills to
4. display joy of effort, prevent and control
respect for others and fair personal health
play during participation in issues and concerns.
physical activities. • Describe personal
health issues and
concerns particularly
about height and
weight, vision and
hearing.
• Describing personal
health issues and
concerns – (skin, hair
and nail
problem; posture and
spine problems; oral and
dental problems)
H6PH-Iab-18
II. CONTENT Rhythm: Differentiate Concepts on the Use Target Games Describing Persona; Health
Issues and Concerns-
Time Signatures of Computer Software (Weight and Height, Vision,
Hearing)
III. LEARNING
RESOURCES
A. References K-12 MELC p 258 K-12 MELC p 290 K-12 MELC p 326 K-12 MELC p 352
1. Teacher’s Guide
pages
2. Learner’s
Materials pages
3. Textbook pages
4. Additional
Materials from
Learning Resource
(LR) portal
B. Other Learning
Resource
III. PROCEDURES
A. Reviewing Direction: Identify the kinds Choose the letter of the best Name some games you usually Describe the following:
previous lesson or of notes and rests found in answer. Write the chosen play during your free time.
presenting the new letter on a separate
the following musical sheet of paper. 1.
lesson ____________________________
lines: 1. It is the roughness or
smoothness of an artwork. _______
A. Balance 2.
B. Texture
____________________________
C. Variety
D. Emphasis _______
2. This is the feeling of 3.
harmony among all parts of
the artwork. ____________________________
A. Repetition _______
B. Movements
C. Unity 4.
D. Emphasis ____________________________
3. Created when one or more _______
elements of design are used 5.
repeatedly to create a
feeling of organized
____________________________
movement. _______
A. Balance
B. Emphasis
C. Rhythm
D. Figure
4. The following are
principles of arts except one?
A. Balance
B. Emphasis
C. Rhythm
D. Figure
5. It is a part of the design
that catches the viewer’s
attention?
A. Movements
B. Repetition
C. Emphasis
D. Variety
B. Establishing a Did you know that in Games have become part of When a child reaches
purpose for the music we can use varied Filipino culture and one of Grade 6, he/she may
lesson time signatures? the oldest forms of experience changes in
human social interaction. his/her
Games were important as body. That is because
cultural and bonding events, he/she is now
and as teaching tools. approaching puberty.
C. Presenting Today we will learn about Basic Today we will learn about PERSONAL HEALTH ISSUES
examples/ instances time Signature Computer Software AND CONCERNS
of the new lesson
H.Making What are the basic time signatures? ✓ Computer Software is a collection of
instructions that enable the user to
1. What three important 1. What will you do to
generalizations interact with a computer, it’s hardware, or things have you learned from have a good health?
perform tasks. Without software,
and abstractions most computers would be useless. Batuhang Bola? 2. What
about the lesson ✓ The three types of Software are:
1. Systems Software activities/practices are
2. Application Software
3. Programming Software 2. What two interesting you doing everyday to
✓ Computer software usually used in
painting or logo designing are:
things have you discovered obtain good health or
1. MS Paint
2. Photoshop
about game? maintain good health?
3. Inkscape
4. GIMP
5. Photo Editor 3. What do you want to know
✓ Some of the software tools in phot/
picture editing are: more?
1. Eraser Tool
2. Pencil and Brush Tool
3. Type Tool
4. Crop Tool
5. Burn Tool
I. Evaluating Directions: Read the sentences carefully. Choose the letter of the best
Identify the following. Choose the letter of the correct
learning answer. Write your chosen letter
Choose the correct answer in a piece of paper. on your answer
1. What do you call the player who guards the
answer from the word tin can?
sheet.
1. Ricky loves to swim. There are times
bank. Write a. It
when pool water goes inside his ears. He
b. b. marker
your answer on a c. c. pamato might
separate sheet of paper. d. d. toe-line be experiencing _______________.
2. This is a very common game among the A. Diver’s Ear C. Cerumen
youth all over the country, Impaction
played in the backyard, park or even in the B. Swimmer’s Ear D. cercarial
side streets.
a. Jackstone
dermatitis
b. playing cards 2. The Nutritional Status report of Mrs.
1. A collection of instructions c. Tumbang Preso Cagandahan last February, 2020 showed
that enable the user to interact d. kick ball that
with a computer, 3. Which of the following is not a target game? many of the boys we’re experiencing
it’s hardware, or perform tasks. a. golf stunted growth. This means that many of
2. A kind of computer software b. bowling the
c. Luksong Baka boys are _______________.
which is used exclusively by
d. baseball
computer A. increasing in weight
4. What body part is not allwed to be hit when
programmers. playing games? B. having a normal growth rate
3. The software used by the a. shoulder C. having a reduced growth rate
computer to translate inputs b. head D. gradually increasing in height
c. stomach
from various sources d. legs
and weight
into a language which a machine 5. Why is it important to observe safety 3. Maria sometimes had headaches or
can understand. precautions when playing games? eyestrain, and she felt tired when reading
4. This is used to interact with a a. to promote a safety climate at close
computer. b. to implement infection control measures range. Oftentimes, she can see objects that
5. Popular example of c. to reduce the risk of virus infection are far clearly than objects that are close to
d. to reduce the risk of injuries her. Maria is ___________________.
applications software.
6. These are activities in which players send A. blind B. euphobic C. farsighted
an object toward a target while
D. nearsighted
avoiding any obstacles.
a. obstacles
4. Jade spends too much time playing
b. target games games on his cellphone. Little did he know
c. parlor games that
d. fielding games these may cause eye problems. Which of
7. Why do you like to play games? the following eye problems he might
a. to avoid doing household chores suffer?
b. to fight with opponents A. Illness B. Calluses C. External
c. to enjoy with friends and stay fit Otitis D. Astigmatism
d. to win over others by cheating
5. As teenagers like you, how will you
8. Which of the following are the major skills
involved in playing target take good care of your eyes?
games? A. rub eyes when you feel itchy C.
a. batting and rolling eat foods that are good for the eyes
b. jumping and hitting B. watch television the whole day
c. catching and throwing D. read books even without proper
d. tossing and batting lightning.
9. What skills are used in catching a flying
dragonfly?
a. rolling and tossing
b. running and jumping
c. touching and batting
d. throwing and catching
10. What skills are used in using stairs
instead of elevator?
a. batting and rolling
b. jumping and hopping
c. walking and running
d. leaping and tossing
Prepared by:
KIMBERLY M. DE GUZMAN
Teacher I
Noted by:
NOEMI R. ZOLETA
Principal II