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Roll a d100 to see what happens after (or happened) during the duration of the carousing

(in addition to other rules you may use). Most of the time, an additional d6 can be rolled
to get further details.

A lot of people bought them drinks


1
Carousing cost reduced by: (1-2) 10%, (3-4) 25%, (5) 50%, (6) 75%.
2 Adopted an orphan

e
Agreed to protect an item
3
(1-2) idol, (3-4) artifact, (5) key, (6) mysterious box.
Agreed to work for free at the tavern
4

fil
(1-2) one time, (3-4) once a month, (5) once a week, (6) every evening.
Ate/Drank something they shouldn't have
5
(1-2) poisonous, (3-4) sacred, (5) forbidden, (6) magic).
Bad hangover
6
-2 to saving throws for the next day.
Banned from the tavern
7

8
e
(1-4) temporarily, (5-6) permanently.
Became one of a pub's favorite patrons
pl
Big troubles
9
Reroll twice and combine.
10 Bought a treasure map but gave half of it to their drinking buddy
Bounty on their head
11
Put by: (1-2) guild member, (3-4) noble, (5-6) rival adventurer.
m

12 Broke one of their items and “repaired” it with glue


Committed acts of vandalism
13
(1-3) graffiti, (4-5) broke urban furniture, (6) iconoclasm.
Created a somewhat valuable piece of art
Sa

14
(1-2) drawing, (3-4) painting, (5-6) poem/song.
Did something illegal
15
(1-2) drugs, (3-4) violated a sanctuary, (5) betting, (6) blasphemy.
Duel promise
16 (1-2) PC does not remember, (3-4) opponent does not remember, (5) lower
level, (6) higher level.
17 Earned a new nickname
Encounter from another world
18
(1-2) hallucination, (3-4) planar traveler, (5) bad joke, (6) alien.
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