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float4 v0 : TEXCOORD0;
float2 v1 : TEXCOORD1;
};
#define ATOMIC_COUNTER_ARRAY_STRIDE 4
// Varyings
static float4 _vcolor_S0 = {0, 0, 0, 0};
static float2 _vTransformedCoords_8_S0 = {0, 0};
#define GL_USES_FRAG_COORD
@@ PIXEL OUTPUT @@