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Abstract
Engineering education is key element to the evolution of the global society. The new generations of engineers, following the
Industrial Revolutions, and more specifically the upcoming Industry 5.0, require new skills and competencies in order to
facilitate this transformation. The scope of the new Industrial Revolution will be to reinforce the Human and Machine Interface
(HMI), based on foundations built during the Industry 4.0. Therefore, classic learning models will have to be adapted to this
reality. Furthermore, the recent global pandemic has facilitated the development of solutions/platforms for the virtual
collaboration for various aspects of everyday life, including professional meetings, educational lectures, academic
collaborations, and personal relationships. Taking into consideration the above-mentioned, the key to the creation of more
robust and resilient education models, lies on the development of new platforms utilizing cutting-edge technologies, such as
Cloud, 5G, Artificial Intelligence (AI), Extended Reality (XR), and Blockchain. Following the mass personalization paradigm
implemented in modern manufacturing, a new paradigm, the “Personalized Perception” is introduced, promoting the constant
adaptation of education to the skills and competencies of students and generate highly capable engineers by elevating their
personal attributes. Therefore, the contribution of this paper is focused on the design and development of a Cloud-based
platform supporting the collaboration between engineering students, academic organizations, research organizations, and
industrial companies as well. The proposed platform engages technologies such as XR, and Blockchain in order to provide
suitable communication channels for collaboration, virtual co-existence, and secure information exchange. Cloud Computing
and 5G are utilized in order to support the seamless information flow. Moreover, AI algorithms can be used for supporting
simulation tools and for the quantifying student skills and competencies. Consequently, this decentralized platform, promotes
the collaboration of the involved parties on a 24/7 basis, providing access to professional tools, complementary to physical
presence.
1. Introduction
The COVID-19 pandemic has altered the landscape of higher education. Though it is unclear whether those
changes will remain and will continue in the future, it can be easily understood that higher education will never be
the same in some keyways [1]. There is no doubt that during the framework of Industry 4.0, e-learning is a rapidly
growing industry. However, no number of online classes can replace the multisensory experience that a physical
classroom provides. On the other hand, another fact is that online learning platforms are rapidly expanding.
According to [2], new registrations only for edX education platform increased 161% from November 2018 to
November 2020. Additionally, according to [3], the online education industry will grow at a Compound Annual
Growth Rate (GAGR) of 15.44 percent from US$ 187.877 billion in 2019 to US$ 513.140 billion in 2026. E-
learning industry is expected to continue to grow with the introduction of cutting-edge digital technologies such as
Extended Reality (XR), and more specifically Augmented Reality (AR), Virtual Reality (VR), and other newer
pedagogical strategies as well. Higher education takes place in specific social contexts. Teaching and learning is
fundamentally a social activity, and it can be better understood by charting the major social trends that are occurring
both within and outside of it. As such, the challenges and trends regarding the pandemic on the
teaching/learning/education in many fields can be summarized in Table 1.
Table 1. Research Challenges and Trends Across Various Fields [1]
Field Challenges
Remote Work/Learning
Social Trends Widening of the Digital Divide
Mental Health Issues
Widespread Adoption of Hybrid Learning Models
Technological Trends Increased Use of Learning Technologies
Online Faculty Development
Decreasing Higher Education Funding
Economic Trends Uncertainty in Economic Models
Demand for New/Different Workforce Skills
Climate Change (Less produced carbon footprint)
Environmental Trends Reduction in Work Travel
Sustainable Development
Increase in Online Globalization
Political Trends Rise of Nationalism
Public Funding for Higher Education
Digital personalized education is a broad term that refers to online teaching and learning that makes use of
digital services and platforms. Efficient online education is dependent on factors such as fast and dependable
internet connectivity, learning software, digital skills, affordability, and exposure to technology. The novelty of
the proposed framework lies in the fact that it offers synchronous Online Services such as Online Meetings,
Webinars, Tutorials and Consultation or Chat on frequently asked questions. At the same time, it also offers
asynchronous Online or Offline services for learning or project work such as a repository with educational material,
recorded lessons or tests, online and collaborative preparation of team reports and finally the capability to connect
and train virtual infrastructures (i.e. Virtual Machine Shop with 5G based Tactile Internet capabilities, AR
assembly applications, CAD similarity services and so on). Additionally, the Cloud-based Personalized Learning
Platform offers the capability to upload new additional input/material in order to update and enrich the educational
material. This can be done from the administrator members of Academia/Research Organizations or Industrial
Stakeholders taking into consideration copyright issues.
Next, Artificial Intelligence (AI) is used for student’s quantification based on their questions to a short
questionnaire following the methodology already presented in [17]. It has to be mentioned that young engineers
who participate in such projects, denoted as smart academic contracts, can benefit because they can justify their
participation while also receiving academic credits rather than financial compensation through the developed
Blockchain Tool for Engineering Education. It must be emphasized that the integration of the concept of
cryptocurrency is done in order to secure academic credits that include sensitive data protected information.
Additionally, the Cloud-based Personalized Learning Platform, following the lessons learned during the lockdown
periods provoked by COVID-19, has been designed to a resilient and adaptive to external disruptions manner in
order to ensure the reliability and the high quality of the curriculum.
3.1. Personalized Content
One of the key elements of the platform is the generation of suggestions based on the user’s profile, searches,
and their profile while browsing the platform. Therefore, it is necessary to obtain certain types of information
about each user. Starting from the user registration, users select their major area, and the courses they follow during
their studies. Besides that, in order to keep track of the user’s activity, a cookie policy has been adopted. At this
point it is stressed out that cookies are specific data files, which are automatically recalled whenever a user interacts
with the front end of the platform. In the proposed framework permanent type cookies are used, which are not
deleted after each session, i.e. the browser is closed. This module, in conjunction with the personal achievements,
and the portfolio students maintain in their profiles, facilitate in the personalization of the educational material
suggested by the platform, as well as the suggestion of activities from academic peers.
3.2. Blockchain Service
As the name implies, this service is relevant to the generation and conservation of a blockchain in order to
ensure that all the achievements of the students, their participation in projects, the collaboration with industrial
stakeholders is securely tracked and saved. However, it has to be clarified that in contrast with the commonly
blockchain activities in the worldwide web (see cryptocurrencies), the current implementation is not intended to
be a source of financial interest for any of the platform users/participants.
3.3. Advanced Simulation Services
The advanced simulation services refer to a special series of services which support the creation of engineering
models, in particular mechanical, structural, electrical, fluid dynamics etc.. The provision of these services aims at
the engagement of students in working on their projects remotely, by providing access to these tools. However, in
an attempt to reward students for the utilization of these services, as well as for contributing to their experience
portfolio, reward points are granted to each user for on an hourly basis.
17% higher on the final grades than those who learned only through the traditional way, and 3) Students who
completed VR and live training, were certified with a virtual certification in their virtual educational wallet.
Fig. 3. Teaching Factory Services: a) Hybrid Webinar, b) Live Training, c) Hands-on Experience and d) VR-based Collaborative Design
The authors of this paper would like to thank the reviewers for their valuable feedback and
constructive comments. Based on their feedback they were able to perform a thorough
revision of the paper and address possible issues existing in the first submission. The answers
prepared, together with the respective comments that they address, are provided below.
Reviewer 1:
1. Comments on the novelty in this paper
The main contribution of this paper is focused on the design and development of a Cloud-
based platform supporting the collaboration between engineering students, academic
organizations, research organizations, and industrial companies as well.
Response:
No action required.
Response:
No action required.
Response:
No action required.
Response:
No action required.
Response:
No action required.
Review 2
1. Comments on the novelty in this paper
4/5.The paper introduces novel concepts such as personalised perception, phygital learning
and implemented cutting edge technologies such as 5G, AI, blockchain, XR in the proposed
education platform.
Response:
No action required.
Response:
No action required.
Response:
4. Comments on the conclusion and recommendation for future work
3/5. Conclusion and recommendation
Response:
No action required.
Response:
Taking into consideration the comment raised by the reviewer, we have revised our
manuscript, in order to improve the organization/presentation of the research work. More
specifically, the following text has been added in Section 5 “Case Study”, providing additional
details. (the added text is highlighted with blue fonts)
“The TF case study involved a “real-life” engineering challenge to be elaborated by engineering
students under the supervision of the University Professors and Industrial Technicians. Two teams
consisting of 10 undergraduate engineers (8th semester) under the lesson “Computer Numerical Control”
participated in this TF both digitally via the Cloud-based Platform watching (live or on-demand) Hybrid